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Merge remote-tracking branch 'origin/master' into develop
# Conflicts: # Moose Development/Moose/Core/Event.lua # Moose Development/Moose/Ops/CTLD.lua # Moose Development/Moose/Wrapper/DynamicCargo.lua
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@@ -179,16 +179,20 @@ end
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-- @param #boolean force
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-- @return Wrapper.Unit#UNIT The added unit.
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function DATABASE:AddUnit( DCSUnitName, force )
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if not self.UNITS[DCSUnitName] or force == true then
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local DCSunitName = DCSUnitName
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if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
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if not self.UNITS[DCSunitName] or force == true then
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-- Debug info.
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self:T( { "Add UNIT:", DCSUnitName } )
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self:T( { "Add UNIT:", DCSunitName } )
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-- Register unit
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self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
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self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
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end
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return self.UNITS[DCSUnitName]
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return self.UNITS[DCSunitName]
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end
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@@ -852,12 +856,16 @@ end
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-- @param #boolean Force (optional) Force registration of client.
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-- @return Wrapper.Client#CLIENT The client object.
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function DATABASE:AddClient( ClientName, Force )
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if not self.CLIENTS[ClientName] or Force == true then
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self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
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local DCSUnitName = ClientName
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if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
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if not self.CLIENTS[DCSUnitName] or Force == true then
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self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
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end
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return self.CLIENTS[ClientName]
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return self.CLIENTS[DCSUnitName]
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end
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@@ -897,9 +905,11 @@ end
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--- Adds a player based on the Player Name in the DATABASE.
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-- @param #DATABASE self
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function DATABASE:AddPlayer( UnitName, PlayerName )
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if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
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if PlayerName then
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self:T( { "Add player for unit:", UnitName, PlayerName } )
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self:I( { "Add player for unit:", UnitName, PlayerName } )
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self.PLAYERS[PlayerName] = UnitName
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self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
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self.PLAYERSJOINED[PlayerName] = PlayerName
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@@ -907,6 +917,21 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
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end
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--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
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-- @param #DATABASE self
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-- @return #string PlayerName
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-- @return Wrapper.Unit#UNIT PlayerUnit
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function DATABASE:_FindPlayerNameByUnitName(UnitName)
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if UnitName then
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for playername,unitname in pairs(self.PLAYERS) do
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if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
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return playername, self.PLAYERUNITS[playername]
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end
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end
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end
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return nil
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end
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--- Deletes a player from the DATABASE based on the Player Name.
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-- @param #DATABASE self
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function DATABASE:DeletePlayer( UnitName, PlayerName )
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@@ -1451,7 +1476,7 @@ function DATABASE:_RegisterDynamicGroup(Groupname)
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-- Add unit.
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self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
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self:AddUnit( DCSUnitName, true )
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self:AddUnit( tostring(DCSUnitName), true )
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end
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else
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@@ -1482,7 +1482,7 @@ function EVENT:onEvent( Event )
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end
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-- Weapon.
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if Event.weapon and type(Event.weapon) == "table" then
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if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
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Event.Weapon = Event.weapon
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Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
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Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
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@@ -1530,6 +1530,7 @@ function EVENT:onEvent( Event )
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if Event.dynamiccargo then
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Event.IniDynamicCargo = Event.dynamiccargo
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Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
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Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
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end
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-- Zone object.
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