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VECTOR + PATHLINE
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@@ -924,8 +924,7 @@ end
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--- Get a vector on the closest road.
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-- @param #VECTOR self
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-- @param #VECTOR Vec The other vector.
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-- @return #VECTOR Closest vector on a road.
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-- @return #VECTOR Closest vector to a road.
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function VECTOR:GetClosestRoad()
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local vec2=self:GetVec2()
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@@ -940,18 +939,36 @@ function VECTOR:GetClosestRoad()
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return road
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end
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--- Get a vector on the closest railroad.
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-- @param #VECTOR self
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-- @return #VECTOR Closest vector to a railroad.
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function VECTOR:GetClosestRailroad()
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local vec2=self:GetVec2()
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local x,y=land.getClosestPointOnRoads('railroads', vec2.x, vec2.y)
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local road=nil
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if x and y then
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road=VECTOR:New(x, y)
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end
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return road
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end
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--- Get the path on road from this vector to a given other vector.
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-- @param #VECTOR self
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-- @param #VECTOR Vec The destination vector.
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-- @return Core.Path#PATHLINE Pathline with points on road.
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-- @return Core.Pathline#PATHLINE Pathline with points on road.
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function VECTOR:GetPathOnRoad(Vec)
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local vec2=self:GetVec2()
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local vec1=self:GetVec2()
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local vec2=Vec:GetVec2()
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local path=nil
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local vec2points=land.findPathOnRoads("roads", vec2.x , vec2.y, vec2.x, vec2.y)
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local vec2points=land.findPathOnRoads("roads", vec1.x , vec1.y, vec2.x, vec2.y)
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if vec2points then
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path=PATHLINE:NewFromVec2Array("Road", vec2points)
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@@ -964,7 +981,7 @@ end
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--- Get profile of the land between the two passed points.
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-- @param #VECTOR self
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-- @param #VECTOR Vec3 The 3D destination vector. If a 2D vector is passed, `y` is set to the land height.
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-- @return Core.Path#PATHLINE Pathline with points of the profile.
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-- @return Core.Pathline#PATHLINE Pathline with points of the profile.
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function VECTOR:GetProfile(Vec3)
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local vec3=self:GetVec3()
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