Updated documentation A2G Dispatcher

This commit is contained in:
FlightControl_Master
2018-03-15 21:36:52 +01:00
parent 38d267b2bc
commit 34265720cc
@@ -1,6 +1,4 @@
--- **Tasking** - The TASK_A2G_DISPATCHER creates and manages player TASK_A2G tasks based on detected targets. --- **Tasking** - The TASK\_A2G\_DISPATCHER dispatches A2G Tasks to Players based on enemy location detection.
--
--
-- --
-- ==== -- ====
-- --
@@ -31,7 +29,7 @@ do -- TASK_A2G_DISPATCHER
-- in a true co-operation environment wherein **Multiple Teams** will collaborate in Missions to **achieve a common Mission Goal**. -- in a true co-operation environment wherein **Multiple Teams** will collaborate in Missions to **achieve a common Mission Goal**.
-- --
-- The A2G dispatcher will dispatch the A2G Tasks to a defined @{Set} of @{Group}s that will be manned by **Players**. -- The A2G dispatcher will dispatch the A2G Tasks to a defined @{Set} of @{Group}s that will be manned by **Players**.
-- We call this the **AttackSet** of the A2G dispatcher. So, Players are seated in @{Unit}s of @{Group}s that contain @{Client}s. -- We call this the **AttackSet** of the A2G dispatcher. So, the Players are seated in the @{Client}s of the @{Group} @{Set}.
-- --
-- Depending on the actions of the enemy, preventive tasks are dispatched to the players to orchestrate the engagement in a true co-operation. -- Depending on the actions of the enemy, preventive tasks are dispatched to the players to orchestrate the engagement in a true co-operation.
-- The detection object will group the detected targets by its grouping method, and integrates a @{Set} of @{Group}s that are Recce vehicles or air units. -- The detection object will group the detected targets by its grouping method, and integrates a @{Set} of @{Group}s that are Recce vehicles or air units.
@@ -40,9 +38,9 @@ do -- TASK_A2G_DISPATCHER
-- Depending on the current detected tactical situation, different task types will be dispatched to the Players seated in the AttackSet.. -- Depending on the current detected tactical situation, different task types will be dispatched to the Players seated in the AttackSet..
-- There are currently 3 **Task Types** implemented in the TASK\_A2G\_DISPATCHER: -- There are currently 3 **Task Types** implemented in the TASK\_A2G\_DISPATCHER:
-- --
-- - **SEAD Task**: Is dispatched when there are enemy ground units wihtin range of the FAC, which have **air 2 air search radars**. -- - **SEAD Task**: Dispatched when there are ground based Radar Emitters detected within an area.
-- - **CAS Task**: Is dispatched when there are friendly ground units within range of the enemy targets. -- - **CAS Task**: Dispatched when there are no ground based Radar Emitters within the area, but there are friendly ground Units within 6 km from the enemy.
-- - **BAI Task**: Is dispatched when there are no friendly ground units within range of the enemy targets. -- - **BAI Task**: Dispatched when there are no ground based Radar Emitters within the area, and there aren't friendly ground Units within 6 km from the enemy.
-- --
-- # 0. Tactical Situations -- # 0. Tactical Situations
-- --
@@ -51,7 +49,7 @@ do -- TASK_A2G_DISPATCHER
-- --
-- # 0.1. SEAD Task -- # 0.1. SEAD Task
-- --
-- A SEAD Task is created when there are Ground based Radar Emitters detected within an area. -- A SEAD Task is dispatched when there are ground based Radar Emitters detected within an area.
-- --
-- ![](..\Presentations\TASK_A2G_DISPATCHER\Dia11.JPG) -- ![](..\Presentations\TASK_A2G_DISPATCHER\Dia11.JPG)
-- --
@@ -60,7 +58,7 @@ do -- TASK_A2G_DISPATCHER
-- --
-- # 0.2. CAS Task -- # 0.2. CAS Task
-- --
-- A CAS Task is created when there are no Radar Emitters within the area, but there are friendly ground Units within 6 km of the area. -- A CAS Task is dispatched when there are no ground based Radar Emitters within the area, but there are friendly ground Units within 6 km from the enemy.
-- --
-- ![](..\Presentations\TASK_A2G_DISPATCHER\Dia12.JPG) -- ![](..\Presentations\TASK_A2G_DISPATCHER\Dia12.JPG)
-- --
@@ -69,7 +67,7 @@ do -- TASK_A2G_DISPATCHER
-- --
-- # 0.3. BAI Task -- # 0.3. BAI Task
-- --
-- A BAI Task is created when there are no Radar Emitters within the area, and there aren't any friendly ground Units within 6 km of the area. -- A BAI Task is dispatched when there are no ground based Radar Emitters within the area, and there aren't friendly ground Units within 6 km from the enemy.
-- --
-- ![](..\Presentations\TASK_A2G_DISPATCHER\Dia13.JPG) -- ![](..\Presentations\TASK_A2G_DISPATCHER\Dia13.JPG)
-- --