Further refinement for acoustic detection and smoke

This commit is contained in:
Applevangelist
2025-12-15 12:13:04 +01:00
parent 34f3e24d3a
commit 33ff723bd8
4 changed files with 80 additions and 26 deletions
+46 -5
View File
@@ -48,7 +48,9 @@
-- @field #number minscootdist Min distance of the next zone
-- @field #number maxscootdist Max distance of the next zone
-- @field #boolean scootrandomcoord If true, use a random coordinate in the zone and not the center
-- @field #string scootformation Formation to take for scooting, e.g. "Vee" or "Cone"
-- @field #string scootformation Formation to take for scooting, e.g. "Vee" or "Cone"
-- @field #boolean SmokeDecoy = false,
-- @field #number SmokeDecoyColor = SMOKECOLOR.White
-- @extends Core.Base#BASE
@@ -114,7 +116,9 @@ SHORAD = {
SkateZones = nil,
minscootdist = 100,
maxscootdist = 3000,
scootrandomcoord = false,
scootrandomcoord = false,
SmokeDecoy = false,
SmokeDecoyColor = SMOKECOLOR.White
}
-----------------------------------------------------------------------
@@ -161,8 +165,10 @@ do
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
-- @param #boolean SmokeDecoy Throw smoke decoy when getting activated. Defaults to false.
-- @param #number SmokeDecoyColor SMOLECOLOR to use. Defaults to SMOLECOLOR.White
-- @return #SHORAD self
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff, SmokeDecoy, SmokeDecoyColor)
local self = BASE:Inherit( self, FSM:New() )
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
@@ -171,6 +177,7 @@ do
self.name = Name or "MyShorad"
self.Prefixes = ShoradPrefix or "SAM SHORAD"
self.Radius = Radius or 20000
if type(Coalition) == "number" then Coalition = string.lower(UTILS.GetCoalitionName(Coalition)) end
self.Coalition = Coalition or "blue"
self.Samset = Samset or GroupSet
self.ActiveTimer = ActiveTimer or 600
@@ -181,8 +188,15 @@ do
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end
self:I("*** SHORAD - Started Version 0.3.4")
if SmokeDecoy then
self.SmokeDecoy = SmokeDecoy
self.SmokeDecoyColor = SmokeDecoyColor or SMOKECOLOR.White
end
self:I("*** SHORAD - Started Version 0.3.5")
-- Set the string id for output to DCS.log file.
self.lid=string.format("SHORAD %s | ", self.name)
self:_InitState()
@@ -451,6 +465,32 @@ do
return returnname
end
--- Smoke a SHORAD Group
-- @param #SHORAD self
-- @param Wrapper.Group#GROUP Group The Shorad Group to Smoke
-- @return self
function SHORAD:_SmokeUnits(Group)
if self.SmokeDecoy == true then
if Group and Group:IsAlive() then
local units = Group:GetUnits()
for _,_unit in pairs(units) do
local unit = _unit -- Wrapper.Unit#UNIT
if unit and unit:IsAlive() then
local coordinate = unit:GetCoordinate()
if coordinate then
coordinate:SwitchSmokeOffsetOn()
coordinate:Smoke(self.SmokeDecoyColor,Duration,nil,Name,true,1,20)
coordinate:Smoke(self.SmokeDecoyColor,Duration,nil,Name,true,180,20)
coordinate:Smoke(self.SmokeDecoyColor,Duration,nil,Name,true,270,20)
coordinate:Smoke(self.SmokeDecoyColor,Duration,nil,Name,true,90,20)
end
end
end
end
end
return self
end
--- Calculate if the missile shot is detected
-- @param #SHORAD self
-- @return #boolean Returns true for a detection, else false
@@ -537,7 +577,7 @@ do
local text = string.format("Shot at SHORAD %s! Evading!", _group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
self:_SmokeUnits(_group)
--Shoot and Scoot
if self.shootandscoot then
self:__ShootAndScoot(1,_group)
@@ -552,6 +592,7 @@ do
_group:EnableEmission(true)
end
_group:OptionAlarmStateRed()
self:_SmokeUnits(_group)
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit