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Update
- SET: cleaned up FilterPrefixes - AUFTRAG: fixed bug in _GetDCSAttackTask - CONTROLLABLE: Removed unused parameter AttackQtyLimit from TaskAttackGroup, changed weapon type enum for some tasks.
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@@ -7192,7 +7192,7 @@ function AUFTRAG:_GetDCSAttackTask(Target, DCStasks)
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elseif target.Type==TARGET.ObjectType.UNIT or target.Type==TARGET.ObjectType.STATIC then
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local DCStask=CONTROLLABLE.TaskAttackUnit(nil, target.Object, self.engageAsGroup, self.WeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
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local DCStask=CONTROLLABLE.TaskAttackUnit(nil, target.Object, self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
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table.insert(DCStasks, DCStask)
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