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#EASYGCICAP - Added INTEL Corridors
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@@ -1,3 +1,12 @@
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--- **Ops** - Create your A2A Defenses.
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--
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-- **Main Features:**
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--
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-- * Automatically create and manage A2A defenses using an AirWing and Squadrons for one coalition
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-- * Easy set-up
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--
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-- ===
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--
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-------------------------------------------------------------------------
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-- Easy CAP/GCI Class, based on OPS classes
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-------------------------------------------------------------------------
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@@ -109,7 +118,7 @@
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-- ### Prerequisites
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--
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-- You have to put a **STATIC WAREHOUSE** object on the airbase with the UNIT name according to the name of the airbase. **Do not put any other static type or it creates a conflict with the airbase name!**
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-- E.g. for Kuitaisi this has to have the unit name Kutaisi. This object symbolizes the AirWing HQ.
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-- E.g. for Kutaisi this has to have the unit name Kutaisi. This object symbolizes the AirWing HQ.
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-- Next put a late activated template group for your CAP/GCI Squadron on the map. Last, put a zone on the map for the CAP operations, let's name it "Blue Zone 1". Size of the zone plays no role.
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-- Put an EW radar system on the map and name it aptly, like "Blue EWR".
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--
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@@ -205,7 +214,7 @@ EASYGCICAP = {
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coalition = "blue",
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alias = nil,
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wings = {},
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Intel = nil,
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Intel = nil, -- Ops.Intel#INTEL
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resurrection = 900,
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capspeed = 300,
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capalt = 25000,
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@@ -275,10 +284,11 @@ EASYGCICAP = {
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--- EASYGCICAP class version.
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-- @field #string version
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EASYGCICAP.version="0.1.30"
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EASYGCICAP.version="0.1.33"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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--
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: TBD
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@@ -350,6 +360,34 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
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self:__Start(math.random(6,12))
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--- On Before "Start" event.
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-- @function [parent=#EASYGCICAP] OnBeforeStart
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-- @param #EASYGCICAP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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--- On After "Start" event.
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-- @function [parent=#EASYGCICAP] OnAfterStart
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-- @param #EASYGCICAP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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--- On Before "Status" event.
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-- @function [parent=#EASYGCICAP] OnBeforeStatus
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-- @param #EASYGCICAP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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--- On After "Status" event.
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-- @function [parent=#EASYGCICAP] OnAfterStatus
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-- @param #EASYGCICAP self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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return self
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end
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@@ -369,6 +407,28 @@ function EASYGCICAP:GetAirwing(AirbaseName)
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return nil
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end
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--- Add an agent to the underlying INTEL detection - caution, we need to be started first for this to work!
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-- Normally this isn't necessary when the Group name is correctly filled (see EWRName in `New()`).
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-- @param #EASYGCICAP self
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-- @param Wrapper.Group#GROUP Group The group object to be added as Intel Agent.
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-- @return #EASYGCICAP self
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function EASYGCICAP:AddAgent(Group)
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self:T(self.lid.."AddAgent")
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if Group:IsInstanceOf("GROUP") and self.Intel ~= nil then
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self.Intel:AddAgent(Group)
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if self.TankerInvisible == true then
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Group:SetCommandInvisible(true)
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Group:OptionROEHoldFire()
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if Group:IsAir() then
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Group:OptionROTEvadeFire()
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else
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Group:OptionDisperseOnAttack(30)
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end
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end
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end
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return self
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end
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--- Get a table of all managed AirWings
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-- @param #EASYGCICAP self
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-- @return #table Table of Ops.AirWing#AIRWING Airwings
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@@ -611,7 +671,6 @@ function EASYGCICAP:SetCapStartTimeVariation(Start, End)
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return self
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end
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--- Set which target types CAP flights will prefer to engage, defaults to {"Air"}
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-- @param #EASYGCICAP self
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-- @param #table types Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
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@@ -656,7 +715,7 @@ function EASYGCICAP:_CreateAirwings()
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return self
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end
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--- (internal) Create and add another AirWing to the manager
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--- (Internal) Create and add another AirWing to the manager
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-- @param #EASYGCICAP self
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-- @param #string Airbasename
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-- @param #string Alias
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@@ -763,8 +822,13 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
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end
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end
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if self.noalert5 > 0 then
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local alert = AUFTRAG:NewALERT5(AUFTRAG.Type.INTERCEPT)
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if self.noalert5 > 0 then
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local alert
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if self.ClassName == "EASYGCICAP" then
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alert = AUFTRAG:NewALERT5(AUFTRAG.Type.INTERCEPT)
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elseif self.ClassName == "EASYA2G" then
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alert = AUFTRAG:NewALERT5(AUFTRAG.Type.BAI)
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end
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alert:SetRequiredAssets(self.noalert5)
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alert:SetRepeat(99)
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CAP_Wing:AddMission(alert)
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@@ -1300,6 +1364,54 @@ function EASYGCICAP:AddConflictZone(Zone)
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return self
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end
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--- Function to set corridor zones.
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-- @param #EASYGCICAP self
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-- @param Core.Set#SET_ZONE CorridorZones Can be handed in as SET\_ZONE or single ZONE object.
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-- @return #EASYGCICAP self
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function EASYGCICAP:SetCorridorZones(CorridorZones)
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self:T(self.lid .. "SetCorridorZones")
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if CorridorZones and CorridorZones:IsInstanceOf("SET_ZONE") then
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self.corridorzones = CorridorZones
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self.usecorridors = true
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elseif CorridorZones and CorridorZones:IsInstanceOf("ZONE_BASE") then
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if not self.corridorzones then self.corridorzones = SET_ZONE:New() end
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self.corridorzones:AddZone(CorridorZones)
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self.usecorridors = true
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end
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return self
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end
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--- Function to add one corridor zone.
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-- @param #EASYGCICAP self
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-- @param Core.Zone#ZONE CorridorZone The ZONE object to be added.
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-- @return #EASYGCICAP self
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function EASYGCICAP:AddCorridorZone(CorridorZone)
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self:T(self.lid .. "AddCorridorZone")
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self:SetCorridorZones(CorridorZone)
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return self
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end
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--- Function to set corridor zone floor and ceiling in FEET.
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-- @param #EASYGCICAP self
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-- @param #number Floor Floor altitude ASL in feet.
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-- @param #number Ceiling Ceiling altitude ASL in feet.
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-- @return #EASYGCICAP self
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function EASYGCICAP:SetCorridorZoneFloorAndCeiling(Floor,Ceiling)
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self.corridorfloor = UTILS.FeetToMeters(Floor)
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self.corridorceiling = UTILS.FeetToMeters(Ceiling)
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return self
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end
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--- Function to set corridor zone floor and ceiling in METERS.
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-- @param #EASYGCICAP self
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-- @param #number Floor Floor altitude ASL in meters.
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-- @param #number Ceiling Ceiling altitude ASL in meters.
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-- @return #EASYGCICAP self
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function EASYGCICAP:SetCorridorZoneFloorAndCeilingMeters(Floor,Ceiling)
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self.corridorfloor = Floor
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self.corridorceiling = Ceiling
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return self
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end
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--- (Internal) Try to assign the intercept to a FlightGroup already in air and ready.
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-- @param #EASYGCICAP self
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@@ -1459,6 +1571,8 @@ function EASYGCICAP:_AssignIntercept(Cluster)
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if coord and conflictset:Count() > 0 and conflictset:IsCoordinateInZone(coord) then
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success = false
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end
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else
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success = true
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end
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return success
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end,
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@@ -1468,6 +1582,14 @@ function EASYGCICAP:_AssignIntercept(Cluster)
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)
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end
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InterceptAuftrag:AddConditionFailure(
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function()
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local failure = false
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if InterceptAuftrag:CountOpsGroups()==0 and InterceptAuftrag:IsExecuting() then failure = true end
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return failure
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end
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)
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table.insert(self.ListOfAuftrag,InterceptAuftrag)
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local assigned, rest = self:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,contact.group,wingsize)
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if not assigned then
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@@ -1500,6 +1622,14 @@ function EASYGCICAP:_StartIntel()
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BlueIntel:SetRejectZones(self.NoGoZoneSet)
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BlueIntel:SetConflictZones(self.ConflictZoneSet)
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BlueIntel:SetVerbosity(0)
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if self.usecorridors == true then
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BlueIntel:SetCorridorZones(self.corridorzones)
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if self.corridorfloor or self.corridorceiling then
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BlueIntel:SetCorridorLimitsFeet(self.corridorfloor,self.corridorceiling)
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end
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end
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BlueIntel:Start()
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if self.debug then
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@@ -1603,7 +1733,7 @@ function EASYGCICAP:onafterStatus(From,Event,To)
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tankermission = tankermission + _wing[1]:CountMissionsInQueue({AUFTRAG.Type.TANKER})
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assets = assets + count
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instock = instock + count2
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local assetsonmission = _wing[1]:GetAssetsOnMission({AUFTRAG.Type.GCICAP,AUFTRAG.Type.PATROLRACETRACK})
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local assetsonmission = _wing[1]:GetAssetsOnMission({AUFTRAG.Type.ALERT5, AUFTRAG.Type.GCICAP,AUFTRAG.Type.PATROLRACETRACK})
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-- update ready groups
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self.ReadyFlightGroups = nil
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self.ReadyFlightGroups = {}
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@@ -1614,7 +1744,8 @@ function EASYGCICAP:onafterStatus(From,Event,To)
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local name = FG:GetName()
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local engage = FG:IsEngaging()
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local hasmissiles = FG:IsOutOfMissiles() == nil and true or false
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local ready = hasmissiles and FG:IsFuelGood() and FG:IsAirborne()
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local isalert5 = (FG:GetMissionCurrent() ~= nil and FG:GetMissionCurrent().type == AUFTRAG.Type.ALERT5) and true or false
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local ready = hasmissiles and FG:IsFuelGood() and (FG:IsAirborne() or isalert5)
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--self:T(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
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if ready then
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self.ReadyFlightGroups[name] = FG
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