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https://github.com/FlightControl-Master/MOOSE.git
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#AI* minor fixes
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@@ -900,14 +900,14 @@ do -- AI_AIR_DISPATCHER
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-- @type AI_AIR_DISPATCHER.DefenseCoordinates
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-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
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--- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
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-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
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AI_AIR_DISPATCHER.DefenseCoordinates = {}
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--- Enumerator for spawns at airbases
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-- @type AI_AIR_DISPATCHER.Takeoff
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-- @extends Wrapper.Group#GROUP.Takeoff
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--- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
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-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
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AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
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--- Defnes Landing location.
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@@ -938,7 +938,7 @@ do -- AI_AIR_DISPATCHER
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-- @type AI_AIR_DISPATCHER.DefenseQueue
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-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
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--- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
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-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
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AI_AIR_DISPATCHER.DefenseQueue = {}
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--- Defense approach types
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@@ -1130,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
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self:GetParent( self ).onafterStart( self, From, Event, To )
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@@ -1141,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
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for Resource = 1, DefenderSquadron.ResourceCount or 0 do
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self:ResourcePark( DefenderSquadron )
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end
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self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
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self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
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end
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end
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@@ -1194,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
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local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
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local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
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@@ -1211,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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-- @param Core.Event#EVENTDATA EventData
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function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
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local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
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self:I( "Captured " .. AirbaseName )
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self:T( "Captured " .. AirbaseName )
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-- Now search for all squadrons located at the airbase, and sanitize them.
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for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
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if Squadron.AirbaseName == AirbaseName then
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Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
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Squadron.Captured = true
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self:I( "Squadron " .. SquadronName .. " captured." )
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self:T( "Squadron " .. SquadronName .. " captured." )
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end
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end
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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-- @param Core.Event#EVENTDATA EventData
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function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
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self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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-- @param Core.Event#EVENTDATA EventData
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function AI_AIR_DISPATCHER:OnEventLand( EventData )
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self:F( "Landed" )
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@@ -1252,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
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self:RemoveDefenderFromSquadron( Squadron, Defender )
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end
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DefenderUnit:Destroy()
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self:ResourcePark( Squadron, Defender )
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self:ResourcePark( Squadron )
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return
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end
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if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
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@@ -1263,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
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end
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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-- @param Core.Event#EVENTDATA EventData
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function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
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local DefenderUnit = EventData.IniUnit
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@@ -1279,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
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self:RemoveDefenderFromSquadron( Squadron, Defender )
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end
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DefenderUnit:Destroy()
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self:ResourcePark( Squadron, Defender )
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self:ResourcePark( Squadron )
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end
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end
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end
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do -- Manage the defensive behaviour
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
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-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
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function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
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self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
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self.DefenseReactivity = 0.05
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
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self.DefenseReactivity = 0.15
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
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self.DefenseReactivity = 0.5
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end
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@@ -1867,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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-- @param #string SquadronName The squadron name.
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-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
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-- @usage
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@@ -2769,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
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-- TODO: Need to model the resources in a squadron.
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
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function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
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self.Defenders = self.Defenders or {}
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@@ -2782,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
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self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
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function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
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self.Defenders = self.Defenders or {}
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@@ -2795,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
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self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
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end
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--- @param #AI_AIR_DISPATCHER self
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-- @param #AI_AIR_DISPATCHER self
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-- @param Wrapper.Group#GROUP Defender
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-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
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function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
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