mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Publish new release
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@@ -17,7 +17,7 @@
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AIBalancer.html">AIBalancer</a></li>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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@@ -26,6 +26,7 @@
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<li><a href="Cargo.html">Cargo</a></li>
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<li><a href="CleanUp.html">CleanUp</a></li>
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<li>Client</li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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@@ -42,9 +43,9 @@
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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@@ -56,17 +57,16 @@
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<li><a href="Patrol.html">Patrol</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process.html">Process</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Process_Smoke.html">Process_Smoke</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StateMachine.html">StateMachine</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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@@ -75,9 +75,11 @@
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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@@ -87,10 +89,10 @@
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<h1>1) <a href="Client.html##(CLIENT)">Client#CLIENT</a> class, extends <a href="Unit.html##(UNIT)">Unit#UNIT</a></h1>
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<h1>1) <a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a> class, extends <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a></h1>
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<p>Clients are those <strong>Units</strong> defined within the Mission Editor that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>.
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Note that clients are NOT the same as Units, they are NOT necessarily alive.
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The <a href="Client.html##(CLIENT)">Client#CLIENT</a> class is a wrapper class to handle the DCS Unit objects that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>:</p>
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The <a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a> class is a wrapper class to handle the DCS Unit objects that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>:</p>
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<ul>
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<li>Wraps the DCS Unit objects with skill level set to Player or Client.</li>
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@@ -226,7 +228,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).FindByName">CLIENT:FindByName(ClientName, ClientBriefing)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).FindByName">CLIENT:FindByName(ClientName, ClientBriefing, Error)</a></td>
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<td class="summary">
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<p>Finds a CLIENT from the _DATABASE using the relevant Client Unit Name.</p>
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</td>
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@@ -312,7 +314,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ShowCargo">CLIENT:ShowCargo()</a></td>
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<td class="summary">
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<p>Shows the <a href="Cargo.html##(CARGO)">Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
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<p>Shows the <a href="AI.AI_Cargo.html##(CARGO)">AI.AI_Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
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</td>
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</tr>
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<tr>
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@@ -657,7 +659,7 @@ Text that describes the briefing of the mission when a Player logs into the Clie
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<dt>
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<a id="#(CLIENT).FindByName" >
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<strong>CLIENT:FindByName(ClientName, ClientBriefing)</strong>
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<strong>CLIENT:FindByName(ClientName, ClientBriefing, Error)</strong>
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</a>
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</dt>
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<dd>
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@@ -680,6 +682,12 @@ Name of the DCS <strong>Unit</strong> as defined within the Mission Editor.</p>
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<p><code><em>#string ClientBriefing </em></code>:
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Text that describes the briefing of the mission when a Player logs into the Client.</p>
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</li>
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<li>
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<p><code><em>#boolean Error </em></code>:
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A flag that indicates whether an error should be raised if the CLIENT cannot be found. By default an error will be raised.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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@@ -712,7 +720,7 @@ Text that describes the briefing of the mission when a Player logs into the Clie
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<h3>Return value</h3>
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<p><em><a href="DCSTypes.html##(Unit)">DCSTypes#Unit</a>:</em></p>
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<p><em><a href="Dcs.DCSTypes.html##(Unit)">Dcs.DCSTypes#Unit</a>:</em></p>
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</dd>
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@@ -729,10 +737,10 @@ Text that describes the briefing of the mission when a Player logs into the Clie
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<p> TODO: Check DCSTypes#Group.ID
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<p> TODO: Check Dcs.DCSTypes#Group.ID
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- Get the group ID of the client.
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@param #CLIENT self
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@return DCSTypes#Group.ID</p>
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@return Dcs.DCSTypes#Group.ID</p>
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</dd>
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</dl>
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@@ -767,7 +775,7 @@ Text that describes the briefing of the mission when a Player logs into the Clie
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<h3>Return value</h3>
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<p><em><a href="Unit.html##(UNIT)">Unit#UNIT</a>:</em></p>
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<p><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>:</em></p>
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</dd>
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@@ -788,7 +796,7 @@ Text that describes the briefing of the mission when a Player logs into the Clie
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<h3>Return value</h3>
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<p><em><a href="DCSGroup.html##(Group)">DCSGroup#Group</a>:</em></p>
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<p><em><a href="Dcs.DCSWrapper.Group.html##(Group)">Dcs.DCSWrapper.Group#Group</a>:</em></p>
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</dd>
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@@ -866,7 +874,7 @@ is the category of the message (the title).</p>
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<li>
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<p><code><em>#number MessageInterval </em></code>:
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is the interval in seconds between the display of the <a href="Message.html##(MESSAGE)">Message#MESSAGE</a> when the CLIENT is in the air.</p>
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is the interval in seconds between the display of the <a href="Core.Message.html##(MESSAGE)">Core.Message#MESSAGE</a> when the CLIENT is in the air.</p>
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</li>
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<li>
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@@ -976,10 +984,10 @@ self</p>
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</dt>
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<dd>
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<p>Shows the <a href="Cargo.html##(CARGO)">Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
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<p>Shows the <a href="AI.AI_Cargo.html##(CARGO)">AI.AI_Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
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<p>The <a href="Cargo.html##(CARGO)">Cargo#CARGO</a> is shown using the <a href="Message.html##(MESSAGE)">Message#MESSAGE</a> distribution system.</p>
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<p>The <a href="AI.AI_Cargo.html##(CARGO)">AI.AI_Cargo#CARGO</a> is shown using the <a href="Core.Message.html##(MESSAGE)">Core.Message#MESSAGE</a> distribution system.</p>
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</dd>
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</dl>
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