mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Publish new release
This commit is contained in:
@@ -17,7 +17,7 @@
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AIBalancer.html">AIBalancer</a></li>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="Account.html">Account</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="AirbasePolice.html">AirbasePolice</a></li>
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@@ -26,6 +26,7 @@
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<li><a href="Cargo.html">Cargo</a></li>
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<li>CleanUp</li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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@@ -42,9 +43,9 @@
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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<li><a href="MOVEMENT.html">MOVEMENT</a></li>
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@@ -56,17 +57,16 @@
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<li><a href="Patrol.html">Patrol</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process.html">Process</a></li>
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<li><a href="Process_JTAC.html">Process_JTAC</a></li>
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<li><a href="Process_Pickup.html">Process_Pickup</a></li>
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<li><a href="Process_Smoke.html">Process_Smoke</a></li>
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<li><a href="Route.html">Route</a></li>
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<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Set.html">Set</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StateMachine.html">StateMachine</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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@@ -75,9 +75,11 @@
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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<div id="content">
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@@ -132,7 +134,7 @@
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._AddForCleanUp">CLEANUP:_AddForCleanUp(CleanUpUnit, CleanUpUnitName)</a></td>
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<td class="summary">
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<p>Add the <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> to the CleanUpList for CleanUp.</p>
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<p>Add the <a href="Dcs.DCSWrapper.Unit.html##(Unit)">Dcs.DCSWrapper.Unit#Unit</a> to the CleanUpList for CleanUp.</p>
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</td>
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</tr>
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<tr>
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@@ -156,7 +158,7 @@
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._DestroyUnit">CLEANUP:_DestroyUnit(CleanUpUnit, CleanUpUnitName)</a></td>
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<td class="summary">
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<p>Destroys a <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> from the simulator, but checks first if it is still existing!</p>
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<p>Destroys a <a href="Dcs.DCSWrapper.Unit.html##(Unit)">Dcs.DCSWrapper.Unit#Unit</a> from the simulator, but checks first if it is still existing!</p>
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</td>
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</tr>
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<tr>
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@@ -304,7 +306,7 @@
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</dt>
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<dd>
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<p>Add the <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> to the CleanUpList for CleanUp.</p>
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<p>Add the <a href="Dcs.DCSWrapper.Unit.html##(Unit)">Dcs.DCSWrapper.Unit#Unit</a> to the CleanUpList for CleanUp.</p>
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<h3>Parameters</h3>
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<ul>
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@@ -349,7 +351,7 @@
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<ul>
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<li>
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<p><code><em><a href="DCSGroup.html##(Group)">DCSGroup#Group</a> GroupObject </em></code>:
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<p><code><em><a href="Dcs.DCSWrapper.Group.html##(Group)">Dcs.DCSWrapper.Group#Group</a> GroupObject </em></code>:
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The object to be destroyed.</p>
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</li>
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@@ -374,10 +376,10 @@ The groupname...</p>
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<p> TODO check DCSTypes#Weapon
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<p> TODO check Dcs.DCSTypes#Weapon
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- Destroys a missile from the simulator, but checks first if it is still existing!
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@param #CLEANUP self
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@param DCSTypes#Weapon MissileObject</p>
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@param Dcs.DCSTypes#Weapon MissileObject</p>
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<h3>Parameter</h3>
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<ul>
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@@ -398,13 +400,13 @@ The groupname...</p>
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</dt>
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<dd>
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<p>Destroys a <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> from the simulator, but checks first if it is still existing!</p>
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<p>Destroys a <a href="Dcs.DCSWrapper.Unit.html##(Unit)">Dcs.DCSWrapper.Unit#Unit</a> from the simulator, but checks first if it is still existing!</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> CleanUpUnit </em></code>:
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<p><code><em><a href="Dcs.DCSWrapper.Unit.html##(Unit)">Dcs.DCSWrapper.Unit#Unit</a> CleanUpUnit </em></code>:
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The object to be destroyed.</p>
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</li>
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@@ -435,7 +437,7 @@ The Unit name ...</p>
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<ul>
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<li>
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<p><code><em><a href="DCSTypes.html##(Event)">DCSTypes#Event</a> event </em></code>: </p>
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<p><code><em><a href="Dcs.DCSTypes.html##(Event)">Dcs.DCSTypes#Event</a> event </em></code>: </p>
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</li>
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<li>
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@@ -464,7 +466,7 @@ The Unit name ...</p>
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<ul>
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<li>
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<p><code><em><a href="DCSTypes.html##(Event)">DCSTypes#Event</a> event </em></code>: </p>
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<p><code><em><a href="Dcs.DCSTypes.html##(Event)">Dcs.DCSTypes#Event</a> event </em></code>: </p>
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</li>
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<li>
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@@ -493,7 +495,7 @@ The Unit name ...</p>
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<ul>
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<li>
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<p><code><em><a href="DCSTypes.html##(Event)">DCSTypes#Event</a> event </em></code>: </p>
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<p><code><em><a href="Dcs.DCSTypes.html##(Event)">Dcs.DCSTypes#Event</a> event </em></code>: </p>
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</li>
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<li>
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@@ -522,7 +524,7 @@ The Unit name ...</p>
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<ul>
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<li>
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<p><code><em><a href="DCSTypes.html##(Event)">DCSTypes#Event</a> event </em></code>: </p>
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<p><code><em><a href="Dcs.DCSTypes.html##(Event)">Dcs.DCSTypes#Event</a> event </em></code>: </p>
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</li>
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<li>
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