Merge remote-tracking branch 'origin/master' into branch

This commit is contained in:
Applevangelist
2025-10-26 16:20:13 +01:00
3 changed files with 6 additions and 15 deletions
+1
View File
@@ -1637,6 +1637,7 @@ do -- COORDINATE
if AirbaseCategory == Airbase.Category.SHIP or AirbaseCategory == Airbase.Category.HELIPAD then
RoutePoint.linkUnit = AirbaseID
RoutePoint.helipadId = AirbaseID
RoutePoint.airdromeId = airbase:IsAirdrome() and AirbaseID or nil
elseif AirbaseCategory == Airbase.Category.AIRDROME then
RoutePoint.airdromeId = AirbaseID
else
+4 -4
View File
@@ -12229,8 +12229,8 @@ function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
local magvar= magnetic and self.magvar or 0
-- Ship heading so cross wind is min for the given wind.
-- local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360 -- VNAO Edit: Using old heading into wind algorithm
local intowind = self:GetHeadingIntoWind_old(vdeck,magnetic) -- VNAO Edit: Using old heading into wind algorithm
local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360
return intowind, v
end
@@ -12682,7 +12682,8 @@ function AIRBOSS:_LSOgrade( playerData )
local nL=count(G, '_')/2
local nS=count(G, '%(')
local nN=N-nS-nL
if TIG=="_OK_" then nL = nL -1 end --Circuit added to prevent grade deduction for perfect groove
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
local Tgroove=playerData.Tgroove
@@ -12712,7 +12713,6 @@ function AIRBOSS:_LSOgrade( playerData )
else
if vtol then
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
+1 -11
View File
@@ -4281,20 +4281,10 @@ function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,
}
for id,gridpoint in ipairs(Grid) do
-- Spawn FARP
--[[
local location = COORDINATE:NewFromVec2(gridpoint)
local newfarp = SPAWNSTATIC:NewFromType(STypeName,"Heliports",Country) -- "Invisible FARP" "FARP"
newfarp:InitShape(SShapeName) -- "invisiblefarp" "FARPS"
newfarp:InitFARP(callsign,freq,mod,DynamicSpawns,HotStart)
local spawnedfarp = newfarp:SpawnFromCoordinate(location,0,Name.."-"..id)
table.insert(ReturnObjects,spawnedfarp)
PopulateStorage(Name.."-"..id,liquids,equip,airframes)
--]]
local UnitTemplate = UTILS.DeepCopy(unitData)
UnitTemplate.x = gridpoint.x
UnitTemplate.y = gridpoint.y
UnitTemplate.name = Name.."-"..id
if id > 1 then UnitTemplate.name = Name.."-"..id end
table.insert(groupData.units,UnitTemplate)
if id==1 then
groupData.x = gridpoint.x