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Optimized comments and documentation set
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@@ -182,7 +182,7 @@ do -- TASK_A2A_DISPATCHER
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--- TASK_A2A_DISPATCHER constructor.
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-- @param #TASK_A2A_DISPATCHER self
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-- @param Tasking.Mission#MISSION Mission The mission for which the task dispatching is done.
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-- @param Set#SET_GROUP SetGroup The set of groups that can join the tasks within the mission.
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-- @param Core.Set#SET_GROUP SetGroup The set of groups that can join the tasks within the mission.
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-- @param Functional.Detection#DETECTION_BASE Detection The detection results that are used to dynamically assign new tasks to human players.
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-- @return #TASK_A2A_DISPATCHER self
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function TASK_A2A_DISPATCHER:New( Mission, SetGroup, Detection )
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@@ -251,7 +251,7 @@ do -- TASK_A2A_DISPATCHER
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--- Creates an INTERCEPT task when there are targets for it.
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-- @param #TASK_A2A_DISPATCHER self
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-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
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-- @return Set#SET_UNIT TargetSetUnit: The target set of units.
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-- @return Core.Set#SET_UNIT TargetSetUnit: The target set of units.
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-- @return #nil If there are no targets to be set.
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function TASK_A2A_DISPATCHER:EvaluateINTERCEPT( DetectedItem )
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self:F( { DetectedItem.ItemID } )
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@@ -278,7 +278,7 @@ do -- TASK_A2A_DISPATCHER
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--- Creates an SWEEP task when there are targets for it.
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-- @param #TASK_A2A_DISPATCHER self
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-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
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-- @return Set#SET_UNIT TargetSetUnit: The target set of units.
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-- @return Core.Set#SET_UNIT TargetSetUnit: The target set of units.
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-- @return #nil If there are no targets to be set.
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function TASK_A2A_DISPATCHER:EvaluateSWEEP( DetectedItem )
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self:F( { DetectedItem.ItemID } )
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@@ -304,7 +304,7 @@ do -- TASK_A2A_DISPATCHER
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--- Creates an ENGAGE task when there are human friendlies airborne near the targets.
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-- @param #TASK_A2A_DISPATCHER self
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-- @param Functional.Detection#DETECTION_BASE.DetectedItem DetectedItem
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-- @return Set#SET_UNIT TargetSetUnit: The target set of units.
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-- @return Core.Set#SET_UNIT TargetSetUnit: The target set of units.
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-- @return #nil If there are no targets to be set.
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function TASK_A2A_DISPATCHER:EvaluateENGAGE( DetectedItem )
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self:F( { DetectedItem.ItemID } )
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@@ -485,7 +485,7 @@ do -- TASK_A2A_DISPATCHER
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end
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--- Assigns tasks in relation to the detected items to the @{Set#SET_GROUP}.
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--- Assigns tasks in relation to the detected items to the @{Core.Set#SET_GROUP}.
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-- @param #TASK_A2A_DISPATCHER self
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-- @param Functional.Detection#DETECTION_BASE Detection The detection created by the @{Detection#DETECTION_BASE} derived object.
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-- @return #boolean Return true if you want the task assigning to continue... false will cancel the loop.
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