mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-13 17:31:41 +00:00
Merge remote-tracking branch 'origin/master-ng' into branch
# Conflicts: # Moose Development/Moose/Core/Set.lua # Moose Development/Moose/Functional/Artillery.lua # Moose Development/Moose/Functional/ZoneGoalCargo.lua # Moose Development/Moose/Modules.lua # Moose Development/Moose/Wrapper/Client.lua # Moose Development/Moose/Wrapper/Controllable.lua
This commit is contained in:
@@ -54,7 +54,6 @@
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-- * AIRBASES
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-- * PLAYERSJOINED
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-- * PLAYERS
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-- * CARGOS
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-- * STORAGES (DCS warehouses)
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-- * DYNAMICCARGO
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--
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@@ -81,7 +80,6 @@ DATABASE = {
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PLAYERSJOINED = {},
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PLAYERUNITS = {},
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CLIENTS = {},
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CARGOS = {},
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AIRBASES = {},
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COUNTRY_ID = {},
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COUNTRY_NAME = {},
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@@ -746,102 +744,6 @@ do -- OpsZone
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end -- OpsZone
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do -- cargo
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--- Adds a Cargo based on the Cargo Name in the DATABASE.
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-- @param #DATABASE self
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-- @param #string CargoName The name of the airbase
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function DATABASE:AddCargo( Cargo )
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if not self.CARGOS[Cargo.Name] then
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self.CARGOS[Cargo.Name] = Cargo
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end
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end
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--- Deletes a Cargo from the DATABASE based on the Cargo Name.
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-- @param #DATABASE self
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-- @param #string CargoName The name of the airbase
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function DATABASE:DeleteCargo( CargoName )
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self.CARGOS[CargoName] = nil
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end
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--- Finds an CARGO based on the CargoName.
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-- @param #DATABASE self
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-- @param #string CargoName
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-- @return Cargo.Cargo#CARGO The found CARGO.
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function DATABASE:FindCargo( CargoName )
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local CargoFound = self.CARGOS[CargoName]
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return CargoFound
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end
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--- Checks if the Template name has a #CARGO tag.
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-- If yes, the group is a cargo.
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-- @param #DATABASE self
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-- @param #string TemplateName
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-- @return #boolean
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function DATABASE:IsCargo( TemplateName )
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TemplateName = env.getValueDictByKey( TemplateName )
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local Cargo = TemplateName:match( "#(CARGO)" )
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return Cargo and Cargo == "CARGO"
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end
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--- Private method that registers new Static Templates within the DATABASE Object.
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-- @param #DATABASE self
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-- @return #DATABASE self
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function DATABASE:_RegisterCargos()
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local Groups = UTILS.DeepCopy( self.GROUPS ) -- This is a very important statement. CARGO_GROUP:New creates a new _DATABASE.GROUP entry, which will confuse the loop. I searched 4 hours on this to find the bug!
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for CargoGroupName, CargoGroup in pairs( Groups ) do
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if self:IsCargo( CargoGroupName ) then
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local CargoInfo = CargoGroupName:match("#CARGO(.*)")
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local CargoParam = CargoInfo and CargoInfo:match( "%((.*)%)")
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local CargoName1 = CargoGroupName:match("(.*)#CARGO%(.*%)")
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local CargoName2 = CargoGroupName:match(".*#CARGO%(.*%)(.*)")
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local CargoName = CargoName1 .. ( CargoName2 or "" )
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local Type = CargoParam and CargoParam:match( "T=([%a%d ]+),?")
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local Name = CargoParam and CargoParam:match( "N=([%a%d]+),?") or CargoName
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local LoadRadius = CargoParam and tonumber( CargoParam:match( "RR=([%a%d]+),?") )
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local NearRadius = CargoParam and tonumber( CargoParam:match( "NR=([%a%d]+),?") )
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self:I({"Register CargoGroup:",Type=Type,Name=Name,LoadRadius=LoadRadius,NearRadius=NearRadius})
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CARGO_GROUP:New( CargoGroup, Type, Name, LoadRadius, NearRadius )
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end
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end
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for CargoStaticName, CargoStatic in pairs( self.STATICS ) do
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if self:IsCargo( CargoStaticName ) then
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local CargoInfo = CargoStaticName:match("#CARGO(.*)")
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local CargoParam = CargoInfo and CargoInfo:match( "%((.*)%)")
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local CargoName = CargoStaticName:match("(.*)#CARGO")
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local Type = CargoParam and CargoParam:match( "T=([%a%d ]+),?")
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local Category = CargoParam and CargoParam:match( "C=([%a%d ]+),?")
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local Name = CargoParam and CargoParam:match( "N=([%a%d]+),?") or CargoName
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local LoadRadius = CargoParam and tonumber( CargoParam:match( "RR=([%a%d]+),?") )
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local NearRadius = CargoParam and tonumber( CargoParam:match( "NR=([%a%d]+),?") )
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if Category == "SLING" then
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self:I({"Register CargoSlingload:",Type=Type,Name=Name,LoadRadius=LoadRadius,NearRadius=NearRadius})
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CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
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else
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if Category == "CRATE" then
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self:I({"Register CargoCrate:",Type=Type,Name=Name,LoadRadius=LoadRadius,NearRadius=NearRadius})
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CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
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end
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end
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end
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end
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end
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end -- cargo
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--- Finds a CLIENT based on the ClientName.
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-- @param #DATABASE self
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-- @param #string ClientName - Note this is the UNIT name of the client!
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@@ -2050,19 +1952,6 @@ function DATABASE:ForEachClient( IteratorFunction, FinalizeFunction, ... )
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return self
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end
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--- Iterate the DATABASE and call an iterator function for each CARGO, providing the CARGO object to the function and optional parameters.
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-- @param #DATABASE self
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-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a CLIENT parameter.
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-- @return #DATABASE self
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function DATABASE:ForEachCargo( IteratorFunction, FinalizeFunction, ... )
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self:F2( arg )
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self:ForEach( IteratorFunction, FinalizeFunction, arg, self.CARGOS )
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return self
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end
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--- Handles the OnEventNewCargo event.
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-- @param #DATABASE self
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-- @param Core.Event#EVENTDATA EventData
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@@ -187,19 +187,17 @@ EVENT = {
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CreateMarkCoordinateOnEvent = false,
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}
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world.event.S_EVENT_NEW_CARGO = world.event.S_EVENT_MAX + 1000
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world.event.S_EVENT_DELETE_CARGO = world.event.S_EVENT_MAX + 1001
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world.event.S_EVENT_NEW_ZONE = world.event.S_EVENT_MAX + 1002
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world.event.S_EVENT_DELETE_ZONE = world.event.S_EVENT_MAX + 1003
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world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
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world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
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world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
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world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
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world.event.S_EVENT_NEW_ZONE = world.event.S_EVENT_MAX + 1000
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world.event.S_EVENT_DELETE_ZONE = world.event.S_EVENT_MAX + 1001
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world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1002
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world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1003
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world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1004
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world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1005
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-- dynamic cargo
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world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
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world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
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world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
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world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
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world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1006
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world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1007
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world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1008
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world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1009
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--- The different types of events supported by MOOSE.
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@@ -234,8 +232,6 @@ EVENTS = {
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MarkChange = world.event.S_EVENT_MARK_CHANGE,
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MarkRemoved = world.event.S_EVENT_MARK_REMOVED,
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-- Moose Events
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NewCargo = world.event.S_EVENT_NEW_CARGO,
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DeleteCargo = world.event.S_EVENT_DELETE_CARGO,
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NewZone = world.event.S_EVENT_NEW_ZONE,
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DeleteZone = world.event.S_EVENT_DELETE_ZONE,
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NewZoneGoal = world.event.S_EVENT_NEW_ZONE_GOAL,
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@@ -512,16 +508,6 @@ local _EVENTMETA = {
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Event = "OnEventMarkRemoved",
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Text = "S_EVENT_MARK_REMOVED"
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},
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[EVENTS.NewCargo] = {
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Order = 1,
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Event = "OnEventNewCargo",
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Text = "S_EVENT_NEW_CARGO"
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},
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[EVENTS.DeleteCargo] = {
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Order = 1,
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Event = "OnEventDeleteCargo",
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Text = "S_EVENT_DELETE_CARGO"
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},
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[EVENTS.NewZone] = {
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Order = 1,
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Event = "OnEventNewZone",
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@@ -1068,38 +1054,6 @@ end
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do -- Event Creation
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-- TODO Remove old Cargo event
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--- Creation of a New Cargo Event.
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-- @param #EVENT self
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-- @param AI.AI_Cargo#AI_CARGO Cargo The Cargo created.
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function EVENT:CreateEventNewCargo( Cargo )
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self:F( { Cargo } )
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local Event = {
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id = EVENTS.NewCargo,
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time = timer.getTime(),
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cargo = Cargo,
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}
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world.onEvent( Event )
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end
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-- TODO Remove old Cargo event
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--- Creation of a Cargo Deletion Event.
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-- @param #EVENT self
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-- @param AI.AI_Cargo#AI_CARGO Cargo The Cargo created.
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function EVENT:CreateEventDeleteCargo( Cargo )
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self:F( { Cargo } )
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local Event = {
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id = EVENTS.DeleteCargo,
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time = timer.getTime(),
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cargo = Cargo,
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}
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world.onEvent( Event )
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end
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--- Creation of a New Zone Event.
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-- @param #EVENT self
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-- @param Core.Zone#ZONE_BASE Zone The Zone created.
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@@ -1368,7 +1322,6 @@ function EVENT:onEvent( Event )
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Event.IniDynamicCargoName = Event.IniUnitName
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Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
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else
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--Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
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Event.IniUnit = STATIC:FindByName( Event.IniDCSUnitName, false )
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end
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Event.IniCoalition = Event.IniDCSUnit:getCoalition()
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@@ -1540,12 +1493,6 @@ function EVENT:onEvent( Event )
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Event.MarkGroupID = Event.groupID
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end
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-- Cargo object.
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if Event.cargo then
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Event.Cargo = Event.cargo
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Event.CargoName = Event.cargo.Name
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end
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-- Dynamic cargo Object
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if Event.dynamiccargo then
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Event.IniDynamicCargo = Event.dynamiccargo
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@@ -1707,15 +1654,6 @@ function EVENT:onEvent( Event )
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end
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end
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-- When cargo was deleted, it may probably be because of an S_EVENT_DEAD.
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-- However, in the loading logic, an S_EVENT_DEAD is also generated after a Destroy() call.
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-- And this is a problem because it will remove all entries from the SET_CARGOs.
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-- To prevent this from happening, the Cargo object has a flag NoDestroy.
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-- When true, the SET_CARGO won't Remove the Cargo object from the set.
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-- But we need to switch that flag off after the event handlers have been called.
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if Event.id == EVENTS.DeleteCargo then
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Event.Cargo.NoDestroy = nil
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end
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else
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self:T( { EventMeta.Text, Event } )
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end
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@@ -24,7 +24,6 @@
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-- * @{#SET_STATIC}: Defines a collection of @{Wrapper.Static}s filtered by filter criteria.
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-- * @{#SET_CLIENT}: Defines a collection of @{Wrapper.Client}s filtered by filter criteria.
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-- * @{#SET_AIRBASE}: Defines a collection of @{Wrapper.Airbase}s filtered by filter criteria.
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-- * @{#SET_CARGO}: Defines a collection of @{Cargo.Cargo}s filtered by filter criteria.
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-- * @{#SET_ZONE}: Defines a collection of @{Core.Zone}s filtered by filter criteria.
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-- * @{#SET_SCENERY}: Defines a collection of @{Wrapper.Scenery}s added via a filtered @{#SET_ZONE}.
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-- * @{#SET_DYNAMICCARGO}: Defines a collection of @{Wrapper.DynamicCargo}s filtered by filter criteria.
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@@ -6077,14 +6076,6 @@ do -- SET_ZONE
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if EventData.Zone then
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local Zone = _DATABASE:FindZone(EventData.Zone.ZoneName)
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if Zone and Zone.ZoneName then
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-- When cargo was deleted, it may probably be because of an S_EVENT_DEAD.
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-- However, in the loading logic, an S_EVENT_DEAD is also generated after a Destroy() call.
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-- And this is a problem because it will remove all entries from the SET_ZONEs.
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-- To prevent this from happening, the Zone object has a flag NoDestroy.
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-- When true, the SET_ZONE won't Remove the Zone object from the set.
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-- This flag is switched off after the event handlers have been called in the EVENT class.
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--self:F({ ZoneNoDestroy = Zone.NoDestroy })
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if Zone.NoDestroy then
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else
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self:Remove(Zone.ZoneName)
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@@ -6599,14 +6590,6 @@ do -- SET_ZONE_GOAL
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if EventData.ZoneGoal then
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local Zone = _DATABASE:FindZone(EventData.ZoneGoal.ZoneName)
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if Zone and Zone.ZoneName then
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-- When cargo was deleted, it may probably be because of an S_EVENT_DEAD.
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-- However, in the loading logic, an S_EVENT_DEAD is also generated after a Destroy() call.
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-- And this is a problem because it will remove all entries from the SET_ZONE_GOALs.
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-- To prevent this from happening, the Zone object has a flag NoDestroy.
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-- When true, the SET_ZONE_GOAL won't Remove the Zone object from the set.
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-- This flag is switched off after the event handlers have been called in the EVENT class.
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--self:F({ ZoneNoDestroy = Zone.NoDestroy })
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if Zone.NoDestroy then
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else
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self:Remove(Zone.ZoneName)
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@@ -6995,14 +6978,6 @@ do -- SET_OPSZONE
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if EventData.ZoneGoal then
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local Zone = _DATABASE:FindZone(EventData.ZoneGoal.ZoneName)
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if Zone and Zone.ZoneName then
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-- When cargo was deleted, it may probably be because of an S_EVENT_DEAD.
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-- However, in the loading logic, an S_EVENT_DEAD is also generated after a Destroy() call.
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-- And this is a problem because it will remove all entries from the SET_OPSZONEs.
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-- To prevent this from happening, the Zone object has a flag NoDestroy.
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-- When true, the SET_OPSZONE won't Remove the Zone object from the set.
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-- This flag is switched off after the event handlers have been called in the EVENT class.
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--self:F({ ZoneNoDestroy = Zone.NoDestroy })
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if Zone.NoDestroy then
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else
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self:Remove(Zone.ZoneName)
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