From 1781f5e7d679b63aa7dc7c3d03d75b1a1053cb3c Mon Sep 17 00:00:00 2001 From: Thomas <72444570+Applevangelist@users.noreply.github.com> Date: Fri, 6 Feb 2026 14:29:19 +0100 Subject: [PATCH] Delete Moose Development/Moose/Functional/MissileTrainer.lua --- .../Moose/Functional/MissileTrainer.lua | 736 ------------------ 1 file changed, 736 deletions(-) delete mode 100644 Moose Development/Moose/Functional/MissileTrainer.lua diff --git a/Moose Development/Moose/Functional/MissileTrainer.lua b/Moose Development/Moose/Functional/MissileTrainer.lua deleted file mode 100644 index 42626071c..000000000 --- a/Moose Development/Moose/Functional/MissileTrainer.lua +++ /dev/null @@ -1,736 +0,0 @@ ---- **Functional** - Train missile defence and deflection. --- --- === --- --- ## Features: --- --- * Track the missiles fired at you and other players, providing bearing and range information of the missiles towards the airplanes. --- * Provide alerts of missile launches, including detailed information of the units launching, including bearing, range --- * Provide alerts when a missile would have killed your aircraft. --- * Provide alerts when the missile self destructs. --- * Enable / Disable and Configure the Missile Trainer using the various menu options. --- --- === --- --- ## Missions: --- --- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer) --- --- === --- --- Uses the MOOSE messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft, --- the class will destroy the missile within a certain range, to avoid damage to your aircraft. --- --- When running a mission where the missile trainer is used, the following radio menu structure ( 'Radio Menu' -> 'Other (F10)' -> 'MissileTrainer' ) options are available for the players: --- --- * **Messages**: Menu to configure all messages. --- * **Messages On**: Show all messages. --- * **Messages Off**: Disable all messages. --- * **Tracking**: Menu to configure missile tracking messages. --- * **To All**: Shows missile tracking messages to all players. --- * **To Target**: Shows missile tracking messages only to the player where the missile is targeted at. --- * **Tracking On**: Show missile tracking messages. --- * **Tracking Off**: Disable missile tracking messages. --- * **Frequency Increase**: Increases the missile tracking message frequency with one second. --- * **Frequency Decrease**: Decreases the missile tracking message frequency with one second. --- * **Alerts**: Menu to configure alert messages. --- * **To All**: Shows alert messages to all players. --- * **To Target**: Shows alert messages only to the player where the missile is (was) targeted at. --- * **Hits On**: Show missile hit alert messages. --- * **Hits Off**: Disable missile hit alert messages. --- * **Launches On**: Show missile launch messages. --- * **Launches Off**: Disable missile launch messages. --- * **Details**: Menu to configure message details. --- * **Range On**: Shows range information when a missile is fired to a target. --- * **Range Off**: Disable range information when a missile is fired to a target. --- * **Bearing On**: Shows bearing information when a missile is fired to a target. --- * **Bearing Off**: Disable bearing information when a missile is fired to a target. --- * **Distance**: Menu to configure the distance when a missile needs to be destroyed when near to a player, during tracking. This will improve/influence hit calculation accuracy, but has the risk of damaging the aircraft when the missile reaches the aircraft before the distance is measured. --- * **50 meter**: Destroys the missile when the distance to the aircraft is below or equal to 50 meter. --- * **100 meter**: Destroys the missile when the distance to the aircraft is below or equal to 100 meter. --- * **150 meter**: Destroys the missile when the distance to the aircraft is below or equal to 150 meter. --- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter. --- --- # Developer Note --- --- ![Banner Image](..\Images\deprecated.png) --- --- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE. --- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality. --- --- === --- --- ### Authors: **FlightControl** --- --- ### Contributions: --- --- * **Stuka (Danny)**: Who you can search on the Eagle Dynamics Forums. Working together with Danny has resulted in the MISSILETRAINER class. --- Danny has shared his ideas and together we made a design. --- Together with the **476 virtual team**, we tested the MISSILETRAINER class, and got much positive feedback! --- * **132nd Squadron**: Testing and optimizing the logic. --- --- === --- --- @module Functional.MissileTrainer --- @image Missile_Trainer.JPG - ---- --- @type MISSILETRAINER --- @field Core.Set#SET_CLIENT DBClients --- @extends Core.Base#BASE - - ---- --- --- # Constructor: --- --- Create a new MISSILETRAINER object with the @{#MISSILETRAINER.New} method: --- --- * @{#MISSILETRAINER.New}: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed. --- --- MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those. --- --- # Initialization: --- --- A MISSILETRAINER object will behave differently based on the usage of initialization methods: --- --- * @{#MISSILETRAINER.InitMessagesOnOff}: Sets by default the display of any message to be ON or OFF. --- * @{#MISSILETRAINER.InitTrackingToAll}: Sets by default the missile tracking report for all players or only for those missiles targeted to you. --- * @{#MISSILETRAINER.InitTrackingOnOff}: Sets by default the display of missile tracking report to be ON or OFF. --- * @{#MISSILETRAINER.InitTrackingFrequency}: Increases, decreases the missile tracking message display frequency with the provided time interval in seconds. --- * @{#MISSILETRAINER.InitAlertsToAll}: Sets by default the display of alerts to be shown to all players or only to you. --- * @{#MISSILETRAINER.InitAlertsHitsOnOff}: Sets by default the display of hit alerts ON or OFF. --- * @{#MISSILETRAINER.InitAlertsLaunchesOnOff}: Sets by default the display of launch alerts ON or OFF. --- * @{#MISSILETRAINER.InitRangeOnOff}: Sets by default the display of range information of missiles ON of OFF. --- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF. --- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu. --- --- # Developer Note --- --- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE. --- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality. --- --- @field #MISSILETRAINER -MISSILETRAINER = { - ClassName = "MISSILETRAINER", - TrackingMissiles = {}, -} - -function MISSILETRAINER._Alive( Client, self ) - - if self.Briefing then - Client:Message( self.Briefing, 15, "Trainer" ) - end - - if self.MenusOnOff == true then - Client:Message( "Use the 'Radio Menu' -> 'Other (F10)' -> 'Missile Trainer' menu options to change the Missile Trainer settings (for all players).", 15, "Trainer" ) - - Client.MainMenu = MENU_GROUP:New( Client:GetGroup(), "Missile Trainer", nil ) -- Menu#MENU_GROUP - - Client.MenuMessages = MENU_GROUP:New( Client:GetGroup(), "Messages", Client.MainMenu ) - Client.MenuOn = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Messages On", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = true } ) - Client.MenuOff = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Messages Off", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = false } ) - - Client.MenuTracking = MENU_GROUP:New( Client:GetGroup(), "Tracking", Client.MainMenu ) - Client.MenuTrackingToAll = MENU_GROUP_COMMAND:New( Client:GetGroup(), "To All", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = true } ) - Client.MenuTrackingToTarget = MENU_GROUP_COMMAND:New( Client:GetGroup(), "To Target", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = false } ) - Client.MenuTrackOn = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Tracking On", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = true } ) - Client.MenuTrackOff = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Tracking Off", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = false } ) - Client.MenuTrackIncrease = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Frequency Increase", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingFrequency = -1 } ) - Client.MenuTrackDecrease = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Frequency Decrease", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingFrequency = 1 } ) - - Client.MenuAlerts = MENU_GROUP:New( Client:GetGroup(), "Alerts", Client.MainMenu ) - Client.MenuAlertsToAll = MENU_GROUP_COMMAND:New( Client:GetGroup(), "To All", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = true } ) - Client.MenuAlertsToTarget = MENU_GROUP_COMMAND:New( Client:GetGroup(), "To Target", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = false } ) - Client.MenuHitsOn = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Hits On", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsHitsOnOff = true } ) - Client.MenuHitsOff = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Hits Off", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsHitsOnOff = false } ) - Client.MenuLaunchesOn = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Launches On", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsLaunchesOnOff = true } ) - Client.MenuLaunchesOff = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Launches Off", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsLaunchesOnOff = false } ) - - Client.MenuDetails = MENU_GROUP:New( Client:GetGroup(), "Details", Client.MainMenu ) - Client.MenuDetailsDistanceOn = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Range On", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsRangeOnOff = true } ) - Client.MenuDetailsDistanceOff = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Range Off", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsRangeOnOff = false } ) - Client.MenuDetailsBearingOn = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Bearing On", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsBearingOnOff = true } ) - Client.MenuDetailsBearingOff = MENU_GROUP_COMMAND:New( Client:GetGroup(), "Bearing Off", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsBearingOnOff = false } ) - - Client.MenuDistance = MENU_GROUP:New( Client:GetGroup(), "Set distance to plane", Client.MainMenu ) - Client.MenuDistance50 = MENU_GROUP_COMMAND:New( Client:GetGroup(), "50 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 50 / 1000 } ) - Client.MenuDistance100 = MENU_GROUP_COMMAND:New( Client:GetGroup(), "100 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 100 / 1000 } ) - Client.MenuDistance150 = MENU_GROUP_COMMAND:New( Client:GetGroup(), "150 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 150 / 1000 } ) - Client.MenuDistance200 = MENU_GROUP_COMMAND:New( Client:GetGroup(), "200 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 200 / 1000 } ) - else - if Client.MainMenu then - Client.MainMenu:Remove() - end - end - - local ClientID = Client:GetID() - self:T( ClientID ) - if not self.TrackingMissiles[ClientID] then - self.TrackingMissiles[ClientID] = {} - end - self.TrackingMissiles[ClientID].Client = Client - if not self.TrackingMissiles[ClientID].MissileData then - self.TrackingMissiles[ClientID].MissileData = {} - end -end - ---- Creates the main object which is handling missile tracking. --- When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed. --- @param #MISSILETRAINER self --- @param #number Distance The distance in meters when a tracked missile needs to be destroyed when close to a player. --- @param #string Briefing (Optional) Will show a text to the players when starting their mission. Can be used for briefing purposes. --- @return #MISSILETRAINER -function MISSILETRAINER:New( Distance, Briefing ) - local self = BASE:Inherit( self, BASE:New() ) - self:F( Distance ) - - if Briefing then - self.Briefing = Briefing - end - - self.Schedulers = {} - self.SchedulerID = 0 - - self.MessageInterval = 2 - self.MessageLastTime = timer.getTime() - - self.Distance = Distance / 1000 - - self:HandleEvent( EVENTS.Shot ) - - self.DBClients = SET_CLIENT:New():FilterStart() - - --- for ClientID, Client in pairs( self.DBClients.Database ) do --- self:F( "ForEach:" .. Client.UnitName ) --- Client:Alive( self._Alive, self ) --- end --- - self.DBClients:ForEachClient( - function( Client ) - self:F( "ForEach:" .. Client.UnitName ) - Client:Alive( self._Alive, self ) - end - ) - - - --- self.DB:ForEachClient( --- -- @param Wrapper.Client#CLIENT Client --- function( Client ) --- --- ... actions ... --- --- end --- ) - - self.MessagesOnOff = true - - self.TrackingToAll = false - self.TrackingOnOff = true - self.TrackingFrequency = 3 - - self.AlertsToAll = true - self.AlertsHitsOnOff = true - self.AlertsLaunchesOnOff = true - - self.DetailsRangeOnOff = true - self.DetailsBearingOnOff = true - - self.MenusOnOff = true - - self.TrackingMissiles = {} - - self.TrackingScheduler = SCHEDULER:New( self, self._TrackMissiles, {}, 0.5, 0.05, 0 ) - - return self -end - --- Initialization methods. - - - ---- Sets by default the display of any message to be ON or OFF. --- @param #MISSILETRAINER self --- @param #boolean MessagesOnOff true or false --- @return #MISSILETRAINER self -function MISSILETRAINER:InitMessagesOnOff( MessagesOnOff ) - self:F( MessagesOnOff ) - - self.MessagesOnOff = MessagesOnOff - if self.MessagesOnOff == true then - MESSAGE:New( "Messages ON", 15, "Menu" ):ToAll() - else - MESSAGE:New( "Messages OFF", 15, "Menu" ):ToAll() - end - - return self -end - ---- Sets by default the missile tracking report for all players or only for those missiles targeted to you. --- @param #MISSILETRAINER self --- @param #boolean TrackingToAll true or false --- @return #MISSILETRAINER self -function MISSILETRAINER:InitTrackingToAll( TrackingToAll ) - self:F( TrackingToAll ) - - self.TrackingToAll = TrackingToAll - if self.TrackingToAll == true then - MESSAGE:New( "Missile tracking to all players ON", 15, "Menu" ):ToAll() - else - MESSAGE:New( "Missile tracking to all players OFF", 15, "Menu" ):ToAll() - end - - return self -end - ---- Sets by default the display of missile tracking report to be ON or OFF. --- @param #MISSILETRAINER self --- @param #boolean TrackingOnOff true or false --- @return #MISSILETRAINER self -function MISSILETRAINER:InitTrackingOnOff( TrackingOnOff ) - self:F( TrackingOnOff ) - - self.TrackingOnOff = TrackingOnOff - if self.TrackingOnOff == true then - MESSAGE:New( "Missile tracking ON", 15, "Menu" ):ToAll() - else - MESSAGE:New( "Missile tracking OFF", 15, "Menu" ):ToAll() - end - - return self -end - ---- Increases, decreases the missile tracking message display frequency with the provided time interval in seconds. --- The default frequency is a 3 second interval, so the Tracking Frequency parameter specifies the increase or decrease from the default 3 seconds or the last frequency update. --- @param #MISSILETRAINER self --- @param #number TrackingFrequency Provide a negative or positive value in seconds to incraese or decrease the display frequency. --- @return #MISSILETRAINER self -function MISSILETRAINER:InitTrackingFrequency( TrackingFrequency ) - self:F( TrackingFrequency ) - - self.TrackingFrequency = self.TrackingFrequency + TrackingFrequency - if self.TrackingFrequency < 0.5 then - self.TrackingFrequency = 0.5 - end - if self.TrackingFrequency then - MESSAGE:New( "Missile tracking frequency is " .. self.TrackingFrequency .. " seconds.", 15, "Menu" ):ToAll() - end - - return self -end - ---- Sets by default the display of alerts to be shown to all players or only to you. --- @param #MISSILETRAINER self --- @param #boolean AlertsToAll true or false --- @return #MISSILETRAINER self -function MISSILETRAINER:InitAlertsToAll( AlertsToAll ) - self:F( AlertsToAll ) - - self.AlertsToAll = AlertsToAll - if self.AlertsToAll == true then - MESSAGE:New( "Alerts to all players ON", 15, "Menu" ):ToAll() - else - MESSAGE:New( "Alerts to all players OFF", 15, "Menu" ):ToAll() - end - - return self -end - ---- Sets by default the display of hit alerts ON or OFF. --- @param #MISSILETRAINER self --- @param #boolean AlertsHitsOnOff true or false --- @return #MISSILETRAINER self -function MISSILETRAINER:InitAlertsHitsOnOff( AlertsHitsOnOff ) - self:F( AlertsHitsOnOff ) - - self.AlertsHitsOnOff = AlertsHitsOnOff - if self.AlertsHitsOnOff == true then - MESSAGE:New( "Alerts Hits ON", 15, "Menu" ):ToAll() - else - MESSAGE:New( "Alerts Hits OFF", 15, "Menu" ):ToAll() - end - - return self -end - ---- Sets by default the display of launch alerts ON or OFF. --- @param #MISSILETRAINER self --- @param #boolean AlertsLaunchesOnOff true or false --- @return #MISSILETRAINER self -function MISSILETRAINER:InitAlertsLaunchesOnOff( AlertsLaunchesOnOff ) - self:F( AlertsLaunchesOnOff ) - - self.AlertsLaunchesOnOff = AlertsLaunchesOnOff - if self.AlertsLaunchesOnOff == true then - MESSAGE:New( "Alerts Launches ON", 15, "Menu" ):ToAll() - else - MESSAGE:New( "Alerts Launches OFF", 15, "Menu" ):ToAll() - end - - return self -end - ---- Sets by default the display of range information of missiles ON of OFF. --- @param #MISSILETRAINER self --- @param #boolean DetailsRangeOnOff true or false --- @return #MISSILETRAINER self -function MISSILETRAINER:InitRangeOnOff( DetailsRangeOnOff ) - self:F( DetailsRangeOnOff ) - - self.DetailsRangeOnOff = DetailsRangeOnOff - if self.DetailsRangeOnOff == true then - MESSAGE:New( "Range display ON", 15, "Menu" ):ToAll() - else - MESSAGE:New( "Range display OFF", 15, "Menu" ):ToAll() - end - - return self -end - ---- Sets by default the display of bearing information of missiles ON of OFF. --- @param #MISSILETRAINER self --- @param #boolean DetailsBearingOnOff true or false --- @return #MISSILETRAINER self -function MISSILETRAINER:InitBearingOnOff( DetailsBearingOnOff ) - self:F( DetailsBearingOnOff ) - - self.DetailsBearingOnOff = DetailsBearingOnOff - if self.DetailsBearingOnOff == true then - MESSAGE:New( "Bearing display OFF", 15, "Menu" ):ToAll() - else - MESSAGE:New( "Bearing display OFF", 15, "Menu" ):ToAll() - end - - return self -end - ---- Enables / Disables the menus. --- @param #MISSILETRAINER self --- @param #boolean MenusOnOff true or false --- @return #MISSILETRAINER self -function MISSILETRAINER:InitMenusOnOff( MenusOnOff ) - self:F( MenusOnOff ) - - self.MenusOnOff = MenusOnOff - if self.MenusOnOff == true then - MESSAGE:New( "Menus are ENABLED (only when a player rejoins a slot)", 15, "Menu" ):ToAll() - else - MESSAGE:New( "Menus are DISABLED", 15, "Menu" ):ToAll() - end - - return self -end - - --- Menu functions - -function MISSILETRAINER._MenuMessages( MenuParameters ) - - local self = MenuParameters.MenuSelf - - if MenuParameters.MessagesOnOff ~= nil then - self:InitMessagesOnOff( MenuParameters.MessagesOnOff ) - end - - if MenuParameters.TrackingToAll ~= nil then - self:InitTrackingToAll( MenuParameters.TrackingToAll ) - end - - if MenuParameters.TrackingOnOff ~= nil then - self:InitTrackingOnOff( MenuParameters.TrackingOnOff ) - end - - if MenuParameters.TrackingFrequency ~= nil then - self:InitTrackingFrequency( MenuParameters.TrackingFrequency ) - end - - if MenuParameters.AlertsToAll ~= nil then - self:InitAlertsToAll( MenuParameters.AlertsToAll ) - end - - if MenuParameters.AlertsHitsOnOff ~= nil then - self:InitAlertsHitsOnOff( MenuParameters.AlertsHitsOnOff ) - end - - if MenuParameters.AlertsLaunchesOnOff ~= nil then - self:InitAlertsLaunchesOnOff( MenuParameters.AlertsLaunchesOnOff ) - end - - if MenuParameters.DetailsRangeOnOff ~= nil then - self:InitRangeOnOff( MenuParameters.DetailsRangeOnOff ) - end - - if MenuParameters.DetailsBearingOnOff ~= nil then - self:InitBearingOnOff( MenuParameters.DetailsBearingOnOff ) - end - - if MenuParameters.Distance ~= nil then - self.Distance = MenuParameters.Distance - MESSAGE:New( "Hit detection distance set to " .. ( self.Distance * 1000 ) .. " meters", 15, "Menu" ):ToAll() - end - -end - ---- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME. --- @param #MISSILETRAINER self --- @param Core.Event#EVENTDATA EventData -function MISSILETRAINER:OnEventShot( EVentData ) - self:F( { EVentData } ) - - local TrainerSourceDCSUnit = EVentData.IniDCSUnit - local TrainerSourceDCSUnitName = EVentData.IniDCSUnitName - local TrainerWeapon = EVentData.Weapon -- Identify the weapon fired - local TrainerWeaponName = EVentData.WeaponName -- return weapon type - - self:T( "Missile Launched = " .. TrainerWeaponName ) - - local TrainerTargetDCSUnit = TrainerWeapon:getTarget() -- Identify target - if TrainerTargetDCSUnit then - local TrainerTargetDCSUnitName = Unit.getName( TrainerTargetDCSUnit ) - local TrainerTargetSkill = _DATABASE.Templates.Units[TrainerTargetDCSUnitName].Template.skill - - self:T(TrainerTargetDCSUnitName ) - - local Client = self.DBClients:FindClient( TrainerTargetDCSUnitName ) - if Client then - - local TrainerSourceUnit = UNIT:Find( TrainerSourceDCSUnit ) - local TrainerTargetUnit = UNIT:Find( TrainerTargetDCSUnit ) - - if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then - - local Message = MESSAGE:New( - string.format( "%s launched a %s", - TrainerSourceUnit:GetTypeName(), - TrainerWeaponName - ) .. self:_AddRange( Client, TrainerWeapon ) .. self:_AddBearing( Client, TrainerWeapon ), 5, "Launch Alert" ) - - if self.AlertsToAll then - Message:ToAll() - else - Message:ToClient( Client ) - end - end - - local ClientID = Client:GetID() - self:T( ClientID ) - local MissileData = {} - MissileData.TrainerSourceUnit = TrainerSourceUnit - MissileData.TrainerWeapon = TrainerWeapon - MissileData.TrainerTargetUnit = TrainerTargetUnit - MissileData.TrainerWeaponTypeName = TrainerWeapon:getTypeName() - MissileData.TrainerWeaponLaunched = true - table.insert( self.TrackingMissiles[ClientID].MissileData, MissileData ) - --self:T( self.TrackingMissiles ) - end - else - -- TODO: some weapons don't know the target unit... Need to develop a workaround for this. - if ( TrainerWeapon:getTypeName() == "9M311" ) then - SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 1 ) - else - end - end -end - -function MISSILETRAINER:_AddRange( Client, TrainerWeapon ) - - local RangeText = "" - - if self.DetailsRangeOnOff then - - local PositionMissile = TrainerWeapon:getPoint() - local TargetVec3 = Client:GetVec3() - - local Range = ( ( PositionMissile.x - TargetVec3.x )^2 + - ( PositionMissile.y - TargetVec3.y )^2 + - ( PositionMissile.z - TargetVec3.z )^2 - ) ^ 0.5 / 1000 - - RangeText = string.format( ", at %4.2fkm", Range ) - end - - return RangeText -end - -function MISSILETRAINER:_AddBearing( Client, TrainerWeapon ) - - local BearingText = "" - - if self.DetailsBearingOnOff then - - local PositionMissile = TrainerWeapon:getPoint() - local TargetVec3 = Client:GetVec3() - - self:T2( { TargetVec3, PositionMissile }) - - local DirectionVector = { x = PositionMissile.x - TargetVec3.x, y = PositionMissile.y - TargetVec3.y, z = PositionMissile.z - TargetVec3.z } - local DirectionRadians = math.atan2( DirectionVector.z, DirectionVector.x ) - - if DirectionRadians < 0 then - DirectionRadians = DirectionRadians + 2 * math.pi - end - local DirectionDegrees = DirectionRadians * 180 / math.pi - - BearingText = string.format( ", %d degrees", DirectionDegrees ) - end - - return BearingText -end - - -function MISSILETRAINER:_TrackMissiles() - self:F2() - - - local ShowMessages = false - if self.MessagesOnOff and self.MessageLastTime + self.TrackingFrequency <= timer.getTime() then - self.MessageLastTime = timer.getTime() - ShowMessages = true - end - - -- ALERTS PART - - -- Loop for all Player Clients to check the alerts and deletion of missiles. - for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do - - local Client = ClientData.Client - - if Client and Client:IsAlive() then - - for MissileDataID, MissileData in pairs( ClientData.MissileData ) do - self:T3( MissileDataID ) - - local TrainerSourceUnit = MissileData.TrainerSourceUnit - local TrainerWeapon = MissileData.TrainerWeapon - local TrainerTargetUnit = MissileData.TrainerTargetUnit - local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName - local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched - - if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then - local PositionMissile = TrainerWeapon:getPosition().p - local TargetVec3 = Client:GetVec3() - - local Distance = ( ( PositionMissile.x - TargetVec3.x )^2 + - ( PositionMissile.y - TargetVec3.y )^2 + - ( PositionMissile.z - TargetVec3.z )^2 - ) ^ 0.5 / 1000 - - if Distance <= self.Distance then - -- Hit alert - TrainerWeapon:destroy() - if self.MessagesOnOff == true and self.AlertsHitsOnOff == true then - - self:T( "killed" ) - - local Message = MESSAGE:New( - string.format( "%s launched by %s killed %s", - TrainerWeapon:getTypeName(), - TrainerSourceUnit:GetTypeName(), - TrainerTargetUnit:GetPlayerName() - ), 15, "Hit Alert" ) - - if self.AlertsToAll == true then - Message:ToAll() - else - Message:ToClient( Client ) - end - - MissileData = nil - table.remove( ClientData.MissileData, MissileDataID ) - self:T(ClientData.MissileData) - end - end - else - if not ( TrainerWeapon and TrainerWeapon:isExist() ) then - if self.MessagesOnOff == true and self.AlertsLaunchesOnOff == true then - -- Weapon does not exist anymore. Delete from Table - local Message = MESSAGE:New( - string.format( "%s launched by %s self destructed!", - TrainerWeaponTypeName, - TrainerSourceUnit:GetTypeName() - ), 5, "Tracking" ) - - if self.AlertsToAll == true then - Message:ToAll() - else - Message:ToClient( Client ) - end - end - MissileData = nil - table.remove( ClientData.MissileData, MissileDataID ) - self:T( ClientData.MissileData ) - end - end - end - else - self.TrackingMissiles[ClientDataID] = nil - end - end - - if ShowMessages == true and self.MessagesOnOff == true and self.TrackingOnOff == true then -- Only do this when tracking information needs to be displayed. - - -- TRACKING PART - - -- For the current client, the missile range and bearing details are displayed To the Player Client. - -- For the other clients, the missile range and bearing details are displayed To the other Player Clients. - -- To achieve this, a cross loop is done for each Player Client <-> Other Player Client missile information. - - -- Main Player Client loop - for ClientDataID, ClientData in pairs( self.TrackingMissiles ) do - - local Client = ClientData.Client - --self:T2( { Client:GetName() } ) - - - ClientData.MessageToClient = "" - ClientData.MessageToAll = "" - - -- Other Players Client loop - for TrackingDataID, TrackingData in pairs( self.TrackingMissiles ) do - - for MissileDataID, MissileData in pairs( TrackingData.MissileData ) do - --self:T3( MissileDataID ) - - local TrainerSourceUnit = MissileData.TrainerSourceUnit - local TrainerWeapon = MissileData.TrainerWeapon - local TrainerTargetUnit = MissileData.TrainerTargetUnit - local TrainerWeaponTypeName = MissileData.TrainerWeaponTypeName - local TrainerWeaponLaunched = MissileData.TrainerWeaponLaunched - - if Client and Client:IsAlive() and TrainerSourceUnit and TrainerSourceUnit:IsAlive() and TrainerWeapon and TrainerWeapon:isExist() and TrainerTargetUnit and TrainerTargetUnit:IsAlive() then - - if ShowMessages == true then - local TrackingTo - TrackingTo = string.format( " -> %s", - TrainerWeaponTypeName - ) - - if ClientDataID == TrackingDataID then - if ClientData.MessageToClient == "" then - ClientData.MessageToClient = "Missiles to You:\n" - end - ClientData.MessageToClient = ClientData.MessageToClient .. TrackingTo .. self:_AddRange( ClientData.Client, TrainerWeapon ) .. self:_AddBearing( ClientData.Client, TrainerWeapon ) .. "\n" - else - if self.TrackingToAll == true then - if ClientData.MessageToAll == "" then - ClientData.MessageToAll = "Missiles to other Players:\n" - end - ClientData.MessageToAll = ClientData.MessageToAll .. TrackingTo .. self:_AddRange( ClientData.Client, TrainerWeapon ) .. self:_AddBearing( ClientData.Client, TrainerWeapon ) .. " ( " .. TrainerTargetUnit:GetPlayerName() .. " )\n" - end - end - end - end - end - end - - -- Once the Player Client and the Other Player Client tracking messages are prepared, show them. - if ClientData.MessageToClient ~= "" or ClientData.MessageToAll ~= "" then - local Message = MESSAGE:New( ClientData.MessageToClient .. ClientData.MessageToAll, 1, "Tracking" ):ToClient( Client ) - end - end - end - - return true -end