Update SpawnStatic.lua

This commit is contained in:
Frank
2020-05-25 20:55:59 +02:00
parent 4841a06c9f
commit 12d69c057a
+22 -25
View File
@@ -39,6 +39,11 @@
--- @type SPAWNSTATIC
-- @field #string SpawnTemplatePrefix Name of the template group.
-- @field #number CountryID Country ID.
-- @field #number CoalitionID Coalition ID.
-- @field #number CategoryID Category ID.
-- @field #number SpawnIndex Running number increased with each new Spawn.
-- @extends Core.Base#BASE
@@ -85,12 +90,14 @@ SPAWNSTATIC = {
-- @param #string SpawnTemplatePrefix is the name of the Group in the ME that defines the Template. Each new group will have the name starting with SpawnTemplatePrefix.
-- @param DCS#country.id SpawnCountryID The ID of the country.
-- @param DCS#coalition.side SpawnCoalitionID The ID of the coalition.
-- @return #SPAWNSTATIC
-- @return #SPAWNSTATIC self
function SPAWNSTATIC:NewFromStatic( SpawnTemplatePrefix, SpawnCountryID, SpawnCoalitionID )
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
self:F( { SpawnTemplatePrefix } )
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( SpawnTemplatePrefix )
if TemplateStatic then
self.SpawnTemplatePrefix = SpawnTemplatePrefix
self.CountryID = SpawnCountryID or CountryID
@@ -106,29 +113,10 @@ function SPAWNSTATIC:NewFromStatic( SpawnTemplatePrefix, SpawnCountryID, SpawnCo
return self
end
--- Creates the main object to spawn a @{Static} based on a type name.
--- Spawn a new STATIC object.
-- @param #SPAWNSTATIC self
-- @param #string SpawnTypeName is the name of the type.
-- @return #SPAWNSTATIC
function SPAWNSTATIC:NewFromType( SpawnTypeName, SpawnShapeName, SpawnCategory, SpawnCountryID, SpawnCoalitionID )
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
self:F( { SpawnTypeName } )
self.SpawnTypeName = SpawnTypeName
self.CountryID = SpawnCountryID
self.CoalitionID = SpawnCoalitionID
self.SpawnIndex = 0
self:SetEventPriority( 5 )
return self
end
--- Creates a new @{Static} at the original position.
-- @param #SPAWNSTATIC self
-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
-- @param #string (optional) The name of the new static.
-- @param #number Heading (Optional) The heading of the static, which is a number in degrees from 0 to 360. Default is the heading of the template.
-- @param #string NewName (Optional) The name of the new static.
-- @return #SPAWNSTATIC
function SPAWNSTATIC:Spawn( Heading, NewName ) --R2.3
self:F( { Heading, NewName } )
@@ -140,8 +128,9 @@ function SPAWNSTATIC:Spawn( Heading, NewName ) --R2.3
local StaticUnitTemplate = StaticTemplate.units[1]
StaticTemplate.name = NewName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex )
StaticTemplate.heading = ( Heading / 180 ) * math.pi
StaticTemplate.heading=Heading and math.rad(Heading) or StaticTemplate.heading
_DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID )
local Static = coalition.addStaticObject( self.CountryID or CountryID, StaticTemplate.units[1] )
@@ -154,6 +143,14 @@ function SPAWNSTATIC:Spawn( Heading, NewName ) --R2.3
return nil
end
--- Spawns a new static.
-- @param #SPAWNSTATIC self
-- @param #table Template Spawn template.
-- @return #SPAWNSTATIC
function SPAWNSTATIC:_Spawn(Template)
end
--- Creates a new @{Static} from a POINT_VEC2.
-- @param #SPAWNSTATIC self
@@ -200,7 +197,7 @@ end
-- @param Core.Point#COORDINATE Coordinate The 3D coordinate where to spawn the static.
-- @param #number Heading (Optional) Heading The heading of the static, which is a number in degrees from 0 to 360. Default is 0 degrees.
-- @param #string NewName (Optional) The name of the new static.
-- @return #SPAWNSTATIC
-- @return Wrapper.Static#STATIC The spawned STATIC object.
function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName) --R2.4
self:F( { PointVec2, Heading, NewName } )