diff --git a/Moose Development/Moose/Ops/Intelligence.lua b/Moose Development/Moose/Ops/Intelligence.lua index 8a85de5cf..278793f07 100644 --- a/Moose Development/Moose/Ops/Intelligence.lua +++ b/Moose Development/Moose/Ops/Intelligence.lua @@ -986,14 +986,14 @@ function INTEL:UpdateIntel() -- Check if unit is in any of the corridor zones. if self.corridorzoneset:Count()>0 then - self:I("Corridorzone Check for unit "..unit:GetName()) + self:T("Corridorzone Check for unit "..unit:GetName()) local inzone = false for _,_zone in pairs(self.corridorzoneset.Set) do local zone=_zone --Core.Zone#ZONE if unit:IsInZone(zone) then local debugtext = "Corridorzone Check for unit "..unit:GetName().."\n" debugtext = debugtext .. string.format("IsAir %s | Alt %dm | Floor %dm | Ceil %dm",tostring(unit:IsAir()),tonumber(unit:GetAltitude()),tonumber(self.corridorfloor),tonumber(self.corridorceiling)) - MESSAGE:New(debugtext,15,"INTEL"):ToAll():ToLog() + MESSAGE:New(debugtext,15,"INTEL"):ToAllIf(self.verbose>1):ToLogIf(self.verbose>1) if unit:IsAir() and (self.corridorfloor ~= nil or self.corridorceiling ~= nil) then local alt = unit:GetAltitude() if self.corridorfloor and alt > self.corridorfloor then inzone = true end diff --git a/Moose Development/Moose/Ops/PlayerTask.lua b/Moose Development/Moose/Ops/PlayerTask.lua index ac306e404..0800ddc77 100644 --- a/Moose Development/Moose/Ops/PlayerTask.lua +++ b/Moose Development/Moose/Ops/PlayerTask.lua @@ -21,7 +21,7 @@ -- === -- @module Ops.PlayerTask -- @image OPS_PlayerTask.jpg --- @date Last Update Oct 2025 +-- @date Last Update Dec 2025 do @@ -4988,7 +4988,7 @@ function PLAYERTASKCONTROLLER:_LoadTasksPersisted() return self end ---- +--- [User] Clear persisted data on disk. -- @param #PLAYERTASKCONTROLLER self function PLAYERTASKCONTROLLER:ClearPersistedData() if lfs and io then