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https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-22 06:45:20 +00:00
Okay, fixed the problem with the crashing at the deploy zone.
Also added methods to set and/or randomize the pickup speed, pickup radius, deploy speed, deploy radius.
This commit is contained in:
@@ -113,6 +113,125 @@ function AI_CARGO_DISPATCHER:SetHomeZone( HomeZone )
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end
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--- Sets or randomizes the pickup location for the carrier around the cargo coordinate in a radius defined an outer and optional inner radius.
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-- This radius is influencing the location where the carrier will land to pickup the cargo.
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-- There are two aspects that are very important to remember and take into account:
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--
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-- - Ensure that the outer and inner radius are within reporting radius set by the cargo.
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-- For example, if the cargo has a reporting radius of 400 meters, and the outer and inner radius is set to 500 and 450 respectively,
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-- then no cargo will be loaded!!!
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-- - Also take care of the potential cargo position and possible reasons to crash the carrier. This is especially important
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-- for locations which are crowded with other objects, like in the middle of villages or cities.
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-- So, for the best operation of cargo operations, always ensure that the cargo is located at open spaces.
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--
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-- The default radius is 0, so the center. In case of a polygon zone, a random location will be selected as the center in the zone.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #number OuterRadius The outer radius in meters around the cargo coordinate.
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-- @param #number InnerRadius (optional) The inner radius in meters around the cargo coordinate.
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-- @return #AI_CARGO_DISPATCHER
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone )
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--
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-- -- Set the carrier to land within a band around the cargo coordinate between 500 and 300 meters!
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-- AICargoDispatcher:SetPickupRadius( 500, 300 )
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--
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function AI_CARGO_DISPATCHER:SetPickupRadius( OuterRadius, InnerRadius )
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OuterRadius = OuterRadius or 0
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InnerRadius = InnerRadius or OuterRadius
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self.PickupOuterRadius = OuterRadius
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self.PickupInnerRadius = InnerRadius
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return self
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end
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--- Set the speed or randomizes the speed in km/h to pickup the cargo.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #number MaxSpeed (optional) The maximum speed to move to the cargo pickup location.
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-- @param #number MinSpeed The minimum speed to move to the cargo pickup location.
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-- @return #AI_CARGO_DISPATCHER
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone )
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--
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-- -- Set the minimum pickup speed to be 100 km/h and the maximum speed to be 200 km/h.
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-- AICargoDispatcher:SetPickupSpeed( 200, 100 )
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--
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function AI_CARGO_DISPATCHER:SetPickupSpeed( MaxSpeed, MinSpeed )
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MaxSpeed = MaxSpeed or 999
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MinSpeed = MinSpeed or MaxSpeed
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self.PickupMinSpeed = MinSpeed
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self.PickupMaxSpeed = MaxSpeed
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return self
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end
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--- Sets or randomizes the deploy location for the carrier around the cargo coordinate in a radius defined an outer and an optional inner radius.
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-- This radius is influencing the location where the carrier will land to deploy the cargo.
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-- There is an aspect that is very important to remember and take into account:
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--
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-- - Take care of the potential cargo position and possible reasons to crash the carrier. This is especially important
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-- for locations which are crowded with other objects, like in the middle of villages or cities.
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-- So, for the best operation of cargo operations, always ensure that the cargo is located at open spaces.
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--
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-- The default radius is 0, so the center. In case of a polygon zone, a random location will be selected as the center in the zone.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #number OuterRadius The outer radius in meters around the cargo coordinate.
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-- @param #number InnerRadius (optional) The inner radius in meters around the cargo coordinate.
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-- @return #AI_CARGO_DISPATCHER
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone )
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--
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-- -- Set the carrier to land within a band around the cargo coordinate between 500 and 300 meters!
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-- AICargoDispatcher:SetDeployRadius( 500, 300 )
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--
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function AI_CARGO_DISPATCHER:SetDeployRadius( OuterRadius, InnerRadius )
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OuterRadius = OuterRadius or 0
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InnerRadius = InnerRadius or OuterRadius
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self.DeployOuterRadius = OuterRadius
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self.DeployInnerRadius = InnerRadius
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return self
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end
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--- Sets or randomizes the speed in km/h to deploy the cargo.
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #number MaxSpeed The maximum speed to move to the cargo deploy location.
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-- @param #number MinSpeed (optional) The minimum speed to move to the cargo deploy location.
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-- @return #AI_CARGO_DISPATCHER
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-- @usage
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--
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-- -- Create a new cargo dispatcher
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-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone )
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--
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-- -- Set the minimum deploy speed to be 100 km/h and the maximum speed to be 200 km/h.
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-- AICargoDispatcher:SetDeploySpeed( 200, 100 )
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--
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function AI_CARGO_DISPATCHER:SetDeploySpeed( MaxSpeed, MinSpeed )
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MaxSpeed = MaxSpeed or 999
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MinSpeed = MinSpeed or MaxSpeed
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self.DeployMinSpeed = MinSpeed
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self.DeployMaxSpeed = MaxSpeed
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return self
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end
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--- The Start trigger event, which actually takes action at the specified time interval.
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-- @param #AI_CARGO_DISPATCHER self
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@@ -168,16 +287,16 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { Cargo = Cargo:GetName(), UnLoaded = Cargo:IsUnLoaded(), Deployed = Cargo:IsDeployed(), PickupCargo = self.PickupCargo[Cargo] ~= nil } )
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if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
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local CargoVec2 = { x = Cargo:GetX(), y = Cargo:GetY() }
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local LocationFound = false
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for APC, Vec2 in pairs( self.PickupCargo ) do
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if Vec2.x == CargoVec2.x and Vec2.y == CargoVec2.y then
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LocationFound = true
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local CargoCoordinate = Cargo:GetCoordinate()
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local CoordinateFree = true
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for APC, Coordinate in pairs( self.PickupCargo ) do
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if CargoCoordinate:Get2DDistance( Coordinate ) <= 25 then
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CoordinateFree = false
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break
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end
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end
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if LocationFound == false then
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self.PickupCargo[Carrier] = CargoVec2
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if CoordinateFree == true then
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self.PickupCargo[Carrier] = CargoCoordinate
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PickupCargo = Cargo
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break
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end
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@@ -185,13 +304,14 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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end
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if PickupCargo then
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self.CarrierHome[Carrier] = nil
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AI_Cargo:Pickup( PickupCargo:GetCoordinate() )
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local PickupCoordinate = PickupCargo:GetCoordinate():GetRandomCoordinateInRadius( self.PickupOuterRadius, self.PickupInnerRadius )
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AI_Cargo:Pickup( PickupCoordinate, math.random( self.PickupMinSpeed, self.PickupMaxSpeed ) )
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break
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else
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if self.HomeZone then
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if not self.CarrierHome[Carrier] then
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self.CarrierHome[Carrier] = true
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AI_Cargo:Home( self.HomeZone:GetRandomPointVec2() )
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AI_Cargo:__Home( 10, self.HomeZone:GetRandomPointVec2() )
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end
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end
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end
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@@ -220,10 +340,11 @@ end
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function AI_CARGO_DISPATCHER:OnAfterLoaded( From, Event, To, APC, Cargo )
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self:I( { "Loaded Dispatcher", APC } )
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local RandomZone = self.SetDeployZones:GetRandomZone()
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self:I( { RandomZone = RandomZone } )
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local DeployZone = self.SetDeployZones:GetRandomZone()
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self:I( { RandomZone = DeployZone } )
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self.AI_Cargo[APC]:Deploy( RandomZone:GetCoordinate(), 70 )
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local DeployCoordinate = DeployZone:GetCoordinate():GetRandomCoordinateInRadius( self.DeployOuterRadius, self.DeployInnerRadius )
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self.AI_Cargo[APC]:Deploy( DeployCoordinate, math.random( self.DeployMinSpeed, self.DeployMaxSpeed ) )
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self.PickupCargo[APC] = nil
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