mirror of
https://github.com/FlightControl-Master/MOOSE.git
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changes
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@@ -115,7 +115,7 @@
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AMMOTRUCK = {
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AMMOTRUCK = {
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ClassName = "AMMOTRUCK",
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ClassName = "AMMOTRUCK",
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lid = "",
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lid = "",
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version = "0.0.11",
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version = "0.0.12",
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alias = "",
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alias = "",
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debug = false,
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debug = false,
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trucklist = {},
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trucklist = {},
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@@ -52,6 +52,7 @@
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-- * @{#CONTROLLABLE.TaskEmbarking}: (AIR) Move the controllable to a Vec2 Point, wait for a defined duration and embark a controllable.
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-- * @{#CONTROLLABLE.TaskEmbarking}: (AIR) Move the controllable to a Vec2 Point, wait for a defined duration and embark a controllable.
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-- * @{#CONTROLLABLE.TaskEmbarkToTransport}: (GROUND) Embark to a Transport landed at a location.
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-- * @{#CONTROLLABLE.TaskEmbarkToTransport}: (GROUND) Embark to a Transport landed at a location.
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-- * @{#CONTROLLABLE.TaskEscort}: (AIR) Escort another airborne controllable.
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-- * @{#CONTROLLABLE.TaskEscort}: (AIR) Escort another airborne controllable.
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-- * @{#CONTROLLABLE.TaskGroundEscort}: (AIR/HELO) Escort a ground controllable.
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-- * @{#CONTROLLABLE.TaskFAC_AttackGroup}: (AIR + GROUND) The task makes the controllable/unit a FAC and orders the FAC to control the target (enemy ground controllable) destruction.
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-- * @{#CONTROLLABLE.TaskFAC_AttackGroup}: (AIR + GROUND) The task makes the controllable/unit a FAC and orders the FAC to control the target (enemy ground controllable) destruction.
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-- * @{#CONTROLLABLE.TaskFireAtPoint}: (GROUND) Fire some or all ammunition at a VEC2 point.
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-- * @{#CONTROLLABLE.TaskFireAtPoint}: (GROUND) Fire some or all ammunition at a VEC2 point.
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-- * @{#CONTROLLABLE.TaskFollow}: (AIR) Following another airborne controllable.
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-- * @{#CONTROLLABLE.TaskFollow}: (AIR) Following another airborne controllable.
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@@ -1487,7 +1488,7 @@ end
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-- @param #CONTROLLABLE FollowControllable The controllable to be escorted.
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-- @param #CONTROLLABLE FollowControllable The controllable to be escorted.
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-- @param #number LastWaypointIndex (optional) Detach waypoint of another controllable. Once reached the unit / controllable Escort task is finished.
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-- @param #number LastWaypointIndex (optional) Detach waypoint of another controllable. Once reached the unit / controllable Escort task is finished.
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-- @param #number OrbitDistance (optional) Maximum distance helo will orbit around the ground unit in meters. Defaults to 2000 meters.
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-- @param #number OrbitDistance (optional) Maximum distance helo will orbit around the ground unit in meters. Defaults to 2000 meters.
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-- @param DCS#AttributeNameArray TargetTypes (optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Ground vehicles"}. See https://wiki.hoggit.us/view/DCS_enum_attributes
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-- @param DCS#AttributeNameArray TargetTypes (optional) Array of AttributeName that is contains threat categories allowed to engage. Default {"Ground vehicles"}. See [https://wiki.hoggit.us/view/DCS_enum_attributes](https://wiki.hoggit.us/view/DCS_enum_attributes)
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-- @return DCS#Task The DCS task structure.
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-- @return DCS#Task The DCS task structure.
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function CONTROLLABLE:TaskGroundEscort( FollowControllable, LastWaypointIndex, OrbitDistance, TargetTypes )
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function CONTROLLABLE:TaskGroundEscort( FollowControllable, LastWaypointIndex, OrbitDistance, TargetTypes )
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@@ -1506,7 +1507,7 @@ function CONTROLLABLE:TaskGroundEscort( FollowControllable, LastWaypointIndex, O
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local DCSTask = {
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local DCSTask = {
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id = 'GroundEscort',
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id = 'GroundEscort',
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params = {
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params = {
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groupId = FollowControllable and FollowControllable:GetID() or nil
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groupId = FollowControllable and FollowControllable:GetID() or nil,
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engagementDistMax = OrbitDistance or 2000,
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engagementDistMax = OrbitDistance or 2000,
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lastWptIndexFlag = LastWaypointIndex and true or false,
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lastWptIndexFlag = LastWaypointIndex and true or false,
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lastWptIndex = LastWaypointIndex,
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lastWptIndex = LastWaypointIndex,
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