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AUFTRAG
- Added check for cargo in zone
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@@ -979,6 +979,28 @@ do -- SET_BASE
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return ObjectNames
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end
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--- Checks whether all or optionally any objects is inside a given zone.
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-- @param #SET_BASE self
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-- @param Core.Zone#ZONE Zone The zone.
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-- @param #boolean Any If `true`, at least one object has to be inside the zone. If `false` or `nil`, all objects need to be in the zone.
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-- @return #boolean Retruns `true` if objects are in the zone and `false` otherwise.
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function SET_BASE:IsInZone(Zone, Any)
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for ObjectName, Object in pairs(self.Set) do
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local object=Object --Wrapper.Positionable#POSITIONABLE
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local inzone=object:IsInZone(Zone)
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if inzone and Any then
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-- We want at least one and this one is
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return true
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elseif not inzone then
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-- We want all but at least one is not
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return false
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end
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end
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return true
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end
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--- Flushes the current SET_BASE contents in the log ... (for debugging reasons).
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-- @param #SET_BASE self
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@@ -4227,6 +4227,28 @@ function AUFTRAG:IsReadyToGo()
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if not startme then
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return false
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end
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if self.type==AUFTRAG.Type.FREIGHTTRANSPORT then
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local cargoset=self.DCStask.params.cargo --Core.Set#SET_STATIC
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for _,_opsgroup in pairs(self:GetOpsGroups()) do
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local opsgroup=_opsgroup --Ops.OpsGroup#OPSGROUP
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local vec2=opsgroup.group:GetFirstUnitAlive():GetVec2()
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local zone=ZONE_RADIUS:New("Bla", vec2, 40, true)
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local inzone=cargoset:IsInZone(zone)
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if not inzone then
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printf("FF cargo is not inside zone")
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return false
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end
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end
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end
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-- We're good to go!
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