mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Documentation, and test mission video + optimizations
This commit is contained in:
161
Moose/Unit.lua
161
Moose/Unit.lua
@@ -7,7 +7,7 @@
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-- * Support all DCS Unit APIs.
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-- * Enhance with Unit specific APIs not in the DCS Unit API set.
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-- * Handle local Unit Controller.
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-- * Manage the "state" of the objects.
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-- * Manage the "state" of the DCS Unit.
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--
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--
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-- UNIT reference methods
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@@ -15,7 +15,7 @@
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-- For each DCS Unit object alive within a running mission, a UNIT wrapper object (instance) will be created within the _@{DATABASE} object.
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-- This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Unit objects are spawned (using the @{SPAWN} class).
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--
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-- The UNIT class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
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-- The UNIT class **does not contain a :New()** method, rather it provides **:Find()** methods to retrieve the object reference
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-- using the DCS Unit or the DCS UnitName.
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--
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-- Another thing to know is that UNIT objects do not "contain" the DCS Unit object.
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@@ -25,10 +25,51 @@
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-- The UNIT class provides the following functions to retrieve quickly the relevant UNIT instance:
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--
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-- * @{#UNIT.Find}(): Find a UNIT instance from the _DATABASE object using a DCS Unit object.
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-- * @{#UNIT.FindByName}(): Find a UNIT instance from the _DATABASE object using a DCS Unit object.
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-- * @{#UNIT.FindByName}(): Find a UNIT instance from the _DATABASE object using a DCS Unit name.
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--
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-- IMPORTANT: ONE SHOULD NEVER SANATIZE these UNIT OBJECT REFERENCES! (make the UNIT object references nil).
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--
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-- DCS UNIT APIs
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-- =============
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-- The DCS Unit APIs are used extensively within MOOSE. The UNIT class has for each DCS Unit API a corresponding method.
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-- To be able to distinguish easily in your code the difference between a UNIT API call and a DCS Unit API call,
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-- the first letter of the method is also capitalized. So, by example, the DCS Unit method @{DCSUnit#Unit.getName}()
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-- is implemented in the UNIT class as @{#UNIT.GetName}().
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--
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-- Additional UNIT APIs
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-- ====================
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-- The UNIT class comes with additional methods. Find below a summary.
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--
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-- Smoke, Flare Units
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-- ------------------
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-- The UNIT class provides methods to smoke or flare units easily.
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-- The @{#UNIT.SmokeBlue}(), @{#UNIT.SmokeGreen}(),@{#UNIT.SmokeOrange}(), @{#UNIT.SmokeRed}(), @{#UNIT.SmokeRed}() methods
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-- will smoke the unit in the corresponding color. Note that smoking a unit is done at the current position of the DCS Unit.
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-- When the DCS Unit moves for whatever reason, the smoking will still continue!
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-- The @{#UNIT.FlareGreen}(), @{#UNIT.FlareRed}(), @{#UNIT.FlareWhite}(), @{#UNIT.FlareYellow}()
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-- methods will fire off a flare in the air with the corresponding color. Note that a flare is a one-off shot and its effect is of very short duration.
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--
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-- Position, Point
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-- ---------------
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-- The UNIT class provides methods to obtain the current point or position of the DCS Unit.
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-- The @{#UNIT.GetPointVec2}(), @{#UNIT.GetPointVec3}() will obtain the current location of the DCS Unit in a Vec2 (2D) or a Vec3 (3D) vector respectively.
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-- If you want to obtain the complete 3D position including oriëntation and direction vectors, consult the @{#UNIT.GetPositionVec3}() method respectively.
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--
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-- Alive
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-- -----
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-- The @{#UNIT.IsAlive}(), @{#UNIT.IsActive}() methods determines if the DCS Unit is alive, meaning, it is existing and active.
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--
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-- Test for other units in radius
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-- ------------------------------
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-- One can test if another DCS Unit is within a given radius of the current DCS Unit, by using the @{#UNIT.OtherUnitInRadius}() method.
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--
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-- More functions will be added
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-- ----------------------------
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-- During the MOOSE development, more functions will be added. A complete list of the current functions is below.
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--
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--
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--
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--
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-- @module Unit
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-- @author FlightControl
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@@ -38,7 +79,7 @@ Include.File( "Message" )
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--- The UNIT class
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-- @type UNIT
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-- @Extends Base#BASE
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-- @extends Base#BASE
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-- @field #UNIT.FlareColor FlareColor
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-- @field #UNIT.SmokeColor SmokeColor
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UNIT = {
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@@ -79,6 +120,8 @@ UNIT = {
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-- @field White
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-- @field Orange
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-- @field Blue
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-- Registration.
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--- Create a new UNIT from DCSUnit.
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-- @param #UNIT self
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@@ -88,11 +131,12 @@ UNIT = {
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function UNIT:Register( UnitName )
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local self = BASE:Inherit( self, BASE:New() )
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self:F( UnitName )
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self:F2( UnitName )
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self.UnitName = UnitName
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return self
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end
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-- Reference methods.
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--- Finds a UNIT from the _DATABASE using a DCSUnit object.
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-- @param #UNIT self
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@@ -110,10 +154,9 @@ end
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-- @param #string UnitName The Unit Name.
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-- @return Unit#UNIT self
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function UNIT:FindByName( UnitName )
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-- self:F( UnitName )
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local FoundUnit = _DATABASE:FindUnit( UnitName )
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return FoundUnit
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local UnitFound = _DATABASE:FindUnit( UnitName )
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return UnitFound
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end
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function UNIT:GetDCSUnit()
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@@ -131,13 +174,13 @@ end
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-- @return DCSCoalitionObject#coalition.side The side of the coalition.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetCoalition()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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if DCSUnit then
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local UnitCoalition = DCSUnit:getCoalition()
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self:T( UnitCoalition )
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self:T3( UnitCoalition )
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return UnitCoalition
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end
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@@ -149,13 +192,13 @@ end
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-- @return DCScountry#country.id The country identifier.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetCountry()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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if DCSUnit then
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local UnitCountry = DCSUnit:getCountry()
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self:T( UnitCountry )
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self:T3( UnitCountry )
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return UnitCountry
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end
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@@ -169,7 +212,7 @@ end
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-- @return #string The name of the DCS Unit.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetName()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -187,7 +230,7 @@ end
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-- @return #boolean true if Unit is alive.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:IsAlive()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -204,7 +247,7 @@ end
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-- @return #boolean true if Unit is activated.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:IsActive()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -222,7 +265,7 @@ end
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-- @return #string Player Name
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetPlayerName()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -243,7 +286,7 @@ end
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-- @return DCSUnit#Unit.ID Unit ID
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetID()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -263,7 +306,7 @@ end
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-- @return #number The Unit number.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetNumber()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -280,7 +323,7 @@ end
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-- @return Group#GROUP The Group of the Unit.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetGroup()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -298,7 +341,7 @@ end
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-- @return #string The Callsign of the Unit.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetCallSign()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -315,7 +358,7 @@ end
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-- @return #number The Unit's health value.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetLife()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -332,7 +375,7 @@ end
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-- @return #number The Unit's initial health value.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetLife0()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -349,7 +392,7 @@ end
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-- @return #number The relative amount of fuel (from 0.0 to 1.0).
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetFuel()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -366,7 +409,7 @@ end
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-- @return DCSUnit#Unit.Ammo
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetAmmo()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -383,7 +426,7 @@ end
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-- @return DCSUnit#Unit.Sensors
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetSensors()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -407,7 +450,7 @@ end
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-- @return DCSObject#Object The object of the radar's interest. Not nil only if at least one radar of the unit is tracking a target.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetRadar()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -426,7 +469,7 @@ end
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-- @return DCSUnit#Unit.Desc The Unit descriptor.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetDesc()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -444,13 +487,13 @@ end
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-- @return #string The type name of the DCS Unit.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetTypeName()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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if DCSUnit then
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local UnitTypeName = DCSUnit:getTypeName()
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self:T( UnitTypeName )
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self:T3( UnitTypeName )
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return UnitTypeName
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end
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@@ -466,13 +509,13 @@ end
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-- @return #string The name of the DCS Unit.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetPrefix()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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if DCSUnit then
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local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
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self:T( UnitPrefix )
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self:T3( UnitPrefix )
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return UnitPrefix
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end
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@@ -486,7 +529,7 @@ end
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-- @return DCSTypes#Vec2 The 2D point vector of the DCS Unit.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetPointVec2()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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@@ -497,7 +540,7 @@ function UNIT:GetPointVec2()
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UnitPointVec2.x = UnitPointVec3.x
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UnitPointVec2.y = UnitPointVec3.z
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self:T( UnitPointVec2 )
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self:T3( UnitPointVec2 )
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return UnitPointVec2
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end
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@@ -510,13 +553,13 @@ end
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-- @return DCSTypes#Vec3 The 3D point vector of the DCS Unit.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetPointVec3()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
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if DCSUnit then
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local UnitPointVec3 = DCSUnit:getPosition().p
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self:T( UnitPointVec3 )
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self:T3( UnitPointVec3 )
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return UnitPointVec3
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end
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|
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@@ -528,13 +571,13 @@ end
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||||
-- @return DCSTypes#Position The 3D position vectors of the DCS Unit.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetPositionVec3()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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local DCSUnit = self:GetDCSUnit()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitPosition = DCSUnit:getPosition()
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self:T( UnitPosition )
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self:T3( UnitPosition )
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return UnitPosition
|
||||
end
|
||||
|
||||
@@ -546,13 +589,13 @@ end
|
||||
-- @return DCSTypes#Vec3 The velocity vector
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||||
-- @return #nil The DCS Unit is not existing or alive.
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||||
function UNIT:GetVelocity()
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self:F( self.UnitName )
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self:F2( self.UnitName )
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||||
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local DCSUnit = self:GetDCSUnit()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitVelocityVec3 = DCSUnit:getVelocity()
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self:T( UnitVelocityVec3 )
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self:T3( UnitVelocityVec3 )
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||||
return UnitVelocityVec3
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||||
end
|
||||
|
||||
@@ -564,13 +607,13 @@ end
|
||||
-- @return #boolean true if in the air.
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:InAir()
|
||||
self:F( self.UnitName )
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||||
self:F2( self.UnitName )
|
||||
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||||
local DCSUnit = self:GetDCSUnit()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitInAir = DCSUnit:inAir()
|
||||
self:T( UnitInAir )
|
||||
self:T3( UnitInAir )
|
||||
return UnitInAir
|
||||
end
|
||||
|
||||
@@ -582,7 +625,7 @@ end
|
||||
-- @return DCSTypes#Distance The altitude of the DCS Unit.
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:GetAltitude()
|
||||
self:F()
|
||||
self:F2()
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
|
||||
@@ -601,7 +644,7 @@ end
|
||||
-- @return true If the other DCS Unit is within the radius of the 2D point of the DCS Unit.
|
||||
-- @return #nil The DCS Unit is not existing or alive.
|
||||
function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
|
||||
self:F( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
||||
self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
|
||||
@@ -610,10 +653,10 @@ function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
|
||||
local AwaitUnitPos = AwaitUnit:GetPointVec3()
|
||||
|
||||
if (((UnitPos.x - AwaitUnitPos.x)^2 + (UnitPos.z - AwaitUnitPos.z)^2)^0.5 <= Radius) then
|
||||
self:T( "true" )
|
||||
self:T3( "true" )
|
||||
return true
|
||||
else
|
||||
self:T( "false" )
|
||||
self:T3( "false" )
|
||||
return false
|
||||
end
|
||||
end
|
||||
@@ -638,77 +681,77 @@ end
|
||||
--- Signal a flare at the position of the UNIT.
|
||||
-- @param #UNIT self
|
||||
function UNIT:Flare( FlareColor )
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.signalFlare( self:GetPointVec3(), FlareColor , 0 )
|
||||
end
|
||||
|
||||
--- Signal a white flare at the position of the UNIT.
|
||||
-- @param #UNIT self
|
||||
function UNIT:FlareWhite()
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.signalFlare( self:GetPointVec3(), trigger.flareColor.White , 0 )
|
||||
end
|
||||
|
||||
--- Signal a yellow flare at the position of the UNIT.
|
||||
-- @param #UNIT self
|
||||
function UNIT:FlareYellow()
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.signalFlare( self:GetPointVec3(), trigger.flareColor.Yellow , 0 )
|
||||
end
|
||||
|
||||
--- Signal a green flare at the position of the UNIT.
|
||||
-- @param #UNIT self
|
||||
function UNIT:FlareGreen()
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.signalFlare( self:GetPointVec3(), trigger.flareColor.Green , 0 )
|
||||
end
|
||||
|
||||
--- Signal a red flare at the position of the UNIT.
|
||||
-- @param #UNIT self
|
||||
function UNIT:FlareRed()
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.signalFlare( self:GetPointVec3(), trigger.flareColor.Red, 0 )
|
||||
end
|
||||
|
||||
--- Smoke the UNIT.
|
||||
-- @param #UNIT self
|
||||
function UNIT:Smoke( SmokeColor )
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.smoke( self:GetPointVec3(), SmokeColor )
|
||||
end
|
||||
|
||||
--- Smoke the UNIT Green.
|
||||
-- @param #UNIT self
|
||||
function UNIT:SmokeGreen()
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.smoke( self:GetPointVec3(), trigger.smokeColor.Green )
|
||||
end
|
||||
|
||||
--- Smoke the UNIT Red.
|
||||
-- @param #UNIT self
|
||||
function UNIT:SmokeRed()
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.smoke( self:GetPointVec3(), trigger.smokeColor.Red )
|
||||
end
|
||||
|
||||
--- Smoke the UNIT White.
|
||||
-- @param #UNIT self
|
||||
function UNIT:SmokeWhite()
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.smoke( self:GetPointVec3(), trigger.smokeColor.White )
|
||||
end
|
||||
|
||||
--- Smoke the UNIT Orange.
|
||||
-- @param #UNIT self
|
||||
function UNIT:SmokeOrange()
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.smoke( self:GetPointVec3(), trigger.smokeColor.Orange )
|
||||
end
|
||||
|
||||
--- Smoke the UNIT Blue.
|
||||
-- @param #UNIT self
|
||||
function UNIT:SmokeBlue()
|
||||
self:F()
|
||||
self:F2()
|
||||
trigger.action.smoke( self:GetPointVec3(), trigger.smokeColor.Blue )
|
||||
end
|
||||
|
||||
@@ -719,14 +762,14 @@ end
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean Air category evaluation result.
|
||||
function UNIT:IsAir()
|
||||
self:F()
|
||||
self:F2()
|
||||
|
||||
local UnitDescriptor = self.DCSUnit:getDesc()
|
||||
self:T( { UnitDescriptor.category, Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||
self:T3( { UnitDescriptor.category, Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
|
||||
|
||||
local IsAirResult = ( UnitDescriptor.category == Unit.Category.AIRPLANE ) or ( UnitDescriptor.category == Unit.Category.HELICOPTER )
|
||||
|
||||
self:T( IsAirResult )
|
||||
self:T3( IsAirResult )
|
||||
return IsAirResult
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user