Merge branch 'master-ng' into FF/PyBridge

This commit is contained in:
Frank
2026-08-31 14:08:51 +02:00
12 changed files with 164 additions and 94 deletions
@@ -188,6 +188,8 @@ function DATABASE:AddUnit( DCSUnitName, force )
-- Register unit -- Register unit
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName) self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
else
self.UNITS[DCSunitName]:ResetOptionCacheIfDCSObjectChanged()
end end
return self.UNITS[DCSunitName] return self.UNITS[DCSunitName]
@@ -804,6 +806,8 @@ function DATABASE:AddGroup( GroupName, force )
if not self.GROUPS[GroupName] or force == true then if not self.GROUPS[GroupName] or force == true then
self:T( { "Add GROUP:", GroupName } ) self:T( { "Add GROUP:", GroupName } )
self.GROUPS[GroupName] = GROUP:Register( GroupName ) self.GROUPS[GroupName] = GROUP:Register( GroupName )
else
self.GROUPS[GroupName]:ResetOptionCacheIfDCSObjectChanged()
end end
return self.GROUPS[GroupName] return self.GROUPS[GroupName]
+10 -26
View File
@@ -278,7 +278,6 @@ EVENTS = {
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1, SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1, HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1, HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
GroupChangeOption = world.event.S_EVENT_GROUP_CHANGE_OPTION or -1,
-- dynamic cargo -- dynamic cargo
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1, NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1, DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
@@ -292,25 +291,23 @@ EVENTS = {
-- --
-- * A (Object.Category.)UNIT : A UNIT object type is involved in the Event. -- * A (Object.Category.)UNIT : A UNIT object type is involved in the Event.
-- * A (Object.Category.)STATIC : A STATIC object type is involved in the Event. -- * A (Object.Category.)STATIC : A STATIC object type is involved in the Event.
-- * A GROUP : A DCS Group object is involved in the Event.
-- --
-- @type EVENTDATA -- @type EVENTDATA
-- @field #number id The identifier of the event. -- @field #number id The identifier of the event.
-- --
-- @field DCS#Unit initiator (UNIT/STATIC/SCENERY/GROUP) The initiating @{DCS#Unit} or @{DCS#StaticObject}. For `S_EVENT_GROUP_CHANGE_OPTION`, this is a DCS Group. -- @field DCS#Unit initiator (UNIT/STATIC/SCENERY) The initiating @{DCS#Unit} or @{DCS#StaticObject}.
-- @field DCS#Object.Category IniObjectCategory (UNIT/STATIC/SCENERY) The initiator object category ( Object.Category.UNIT or Object.Category.STATIC ). -- @field DCS#Object.Category IniObjectCategory (UNIT/STATIC/SCENERY) The initiator object category ( Object.Category.UNIT or Object.Category.STATIC ).
-- @field DCS#Unit IniDCSUnit (UNIT/STATIC) The initiating @{DCS#Unit} or @{DCS#StaticObject}. -- @field DCS#Unit IniDCSUnit (UNIT/STATIC) The initiating @{DCS#Unit} or @{DCS#StaticObject}.
-- @field #string IniDCSUnitName (UNIT/STATIC) The initiating Unit name. -- @field #string IniDCSUnitName (UNIT/STATIC) The initiating Unit name.
-- @field Wrapper.Unit#UNIT IniUnit (UNIT/STATIC) The initiating MOOSE wrapper @{Wrapper.Unit#UNIT} of the initiator Unit object. -- @field Wrapper.Unit#UNIT IniUnit (UNIT/STATIC) The initiating MOOSE wrapper @{Wrapper.Unit#UNIT} of the initiator Unit object.
-- @field #string IniUnitName (UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName). -- @field #string IniUnitName (UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).
-- @field DCS#Group IniDCSGroup (UNIT/GROUP) The initiating @{DCS#Group}. -- @field DCS#Group IniDCSGroup (UNIT) The initiating {DCSGroup#Group}.
-- @field #string IniDCSGroupName (UNIT/GROUP) The initiating Group name. -- @field #string IniDCSGroupName (UNIT) The initiating Group name.
-- @field Wrapper.Group#GROUP IniGroup (UNIT/GROUP) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object. -- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
-- @field #string IniGroupName (UNIT/GROUP) The initiating GROUP name (same as IniDCSGroupName). -- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
-- @field DCS#Group.Category IniGroupCategory (GROUP) The category of the initiating group.
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot. -- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server. -- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
-- @field DCS#coalition.side IniCoalition (UNIT/GROUP) The coalition of the initiator. -- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator. -- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
-- @field #string IniTypeName (UNIT) The type name of the initiator. -- @field #string IniTypeName (UNIT) The type name of the initiator.
-- --
@@ -737,12 +734,6 @@ local _EVENTMETA = {
Side = "I", Side = "I",
Event = "OnEventHumanAircraftRepairFinish", Event = "OnEventHumanAircraftRepairFinish",
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH" Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
},
[EVENTS.GroupChangeOption] = {
Order = 1,
Side = "I",
Event = "OnEventGroupChangeOption",
Text = "S_EVENT_GROUP_CHANGE_OPTION"
}, },
-- dynamic cargo -- dynamic cargo
[EVENTS.NewDynamicCargo] = { [EVENTS.NewDynamicCargo] = {
@@ -1243,16 +1234,7 @@ function EVENT:onEvent( Event )
if Event.initiator then if Event.initiator then
if Event.id == EVENTS.GroupChangeOption then Event.IniObjectCategory = Object.getCategory(Event.initiator)
Event.IniDCSGroup = Event.initiator
Event.IniDCSGroupName = Group.getName(Event.initiator)
Event.IniGroupName = Event.IniDCSGroupName
Event.IniGroup = GROUP:FindByName(Event.IniDCSGroupName)
Event.IniCoalition = Group.getCoalition(Event.initiator)
Event.IniGroupCategory = Group.getCategory(Event.initiator)
else
Event.IniObjectCategory = Object.getCategory(Event.initiator)
end
if Event.IniObjectCategory == Object.Category.STATIC then if Event.IniObjectCategory == Object.Category.STATIC then
--- ---
@@ -1681,7 +1663,9 @@ function EVENT:onEvent( Event )
self:T( { EventMeta.Text, Event } ) self:T( { EventMeta.Text, Event } )
end end
else else
self:E(string.format("WARNING: Could not get EVENTMETA data for event ID=%d! Is this an unknown/new DCS event?", tostring(Event.id))) if Event.id ~= 61 then --- TODO Event 61 is new, but seems to have no real data to be useable, something like option changed.
self:E(string.format("WARNING: Could not get EVENTMETA data for event ID=%d! Is this an unknown/new DCS event?", tostring(Event.id)))
end
end end
Event = nil Event = nil
+30
View File
@@ -1880,6 +1880,11 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
-- SpawnTemplate.uncontrolled = self.SpawnUnControlled -- SpawnTemplate.uncontrolled = self.SpawnUnControlled
-- end -- end
-- end -- end
if self.BeforeTemplateSpawnFunc then
self:BeforeTemplateSpawnFunc(SpawnTemplate, SpawnIndex)
end
end end
if not NoBirth then if not NoBirth then
@@ -1995,6 +2000,31 @@ function SPAWN:SpawnScheduleStop()
return self return self
end end
--- Allows to place a CallFunction hook just before spawning the group to tweak the template.
-- The provided method will be called just before a new group is spawned, including its given parameters.
-- The first parameter of the BeforeTemplateSpawnFunc is the raw Template used to spawn the group, the second is the SpawnIndex.
-- @param #SPAWN self
-- @param #function BeforeTemplateSpawnFunc The function to be called before the group spawns.
-- @return #SPAWN
-- @usage
--
-- -- Declare SpawnObject and call a function when a new Group is spawned.
-- local SpawnObject = SPAWN:New( "SpawnObject" )
-- :InitLimit( 2, 10 )
-- :OnBeforeTemplateSpawnGroup( function( Spawn, SpawnTemplate, SpawnIndex )
-- Tweaking the template units
-- end
-- )
-- :SpawnScheduled( 300, 0.3 )
--
function SPAWN:OnBeforeTemplateSpawnGroup( BeforeTemplateSpawnFunc )
--self:F( "OnBeforeTemplateSpawnGroup" )
self.BeforeTemplateSpawnFunc = BeforeTemplateSpawnFunc
return self
end
--- Allows to place a CallFunction hook when a new group spawns. --- Allows to place a CallFunction hook when a new group spawns.
-- The provided method will be called when a new group is spawned, including its given parameters. -- The provided method will be called when a new group is spawned, including its given parameters.
-- The first parameter of the SpawnFunction is the @{Wrapper.Group#GROUP} that was spawned. -- The first parameter of the SpawnFunction is the @{Wrapper.Group#GROUP} that was spawned.
+14 -12
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@@ -1890,20 +1890,22 @@ do
--- [Internal] Check if any EWR or AWACS is still alive --- [Internal] Check if any EWR or AWACS is still alive
-- @param #MANTIS self -- @param #MANTIS self
-- @return #boolean outcome -- @return #boolean outcome
function MANTIS:_CheckAnyEWRAlive() function MANTIS:_CheckAnyEWRAlive()
self:T(self.lid .. "_CheckAnyEWRAlive") self:T(self.lid .. "_CheckAnyEWRAlive")
local alive = false
if self.EWR_Group:CountAlive() > 0 then for _, group in pairs(self.EWR_Group:GetSet()) do
alive = true if group and group:IsAlive() then
end return true
if not alive and self.AWACS_Prefix then end
local awacs = GROUP:FindByName(self.AWACS_Prefix)
if awacs and awacs:IsAlive() then
alive = true
end end
if self.AWACS_Prefix then
local awacs = GROUP:FindByName(self.AWACS_Prefix)
if awacs and awacs:IsAlive() then
return true
end
end
return false
end end
return alive
end
--- [Internal] Function to determine state of the advanced mode --- [Internal] Function to determine state of the advanced mode
-- @param #MANTIS self -- @param #MANTIS self
+2 -2
View File
@@ -4068,8 +4068,8 @@ end
-- @param #RAT self -- @param #RAT self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function RAT:_OnBirth(EventData) function RAT:_OnBirth(EventData)
self:F3(EventData) self:F2(EventData)
self:T3(self.lid.."Captured event birth!") self:T2(self.lid.."Captured event birth!")
local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
+8 -2
View File
@@ -189,13 +189,14 @@ AIRWING = {
--- AIRWING class version. --- AIRWING class version.
-- @field #string version -- @field #string version
AIRWING.version="0.9.7" AIRWING.version="0.9.8"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list -- ToDo list
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Check that airbase has enough parking spots if a request is BIG. -- TODO: Check that airbase has enough parking spots if a request is BIG.
-- DONE: Allow groupping parameter for CAP flights
-- DONE: Allow (moving) zones as base for patrol points. -- DONE: Allow (moving) zones as base for patrol points.
-- DONE: Spawn in air ==> Needs WAREHOUSE update. -- DONE: Spawn in air ==> Needs WAREHOUSE update.
-- DONE: Spawn hot. -- DONE: Spawn hot.
@@ -233,6 +234,7 @@ function AIRWING:New(warehousename, airwingname)
-- Defaults: -- Defaults:
self.nflightsCAP=0 self.nflightsCAP=0
self.nCAPgrouping=1
self.nflightsAWACS=0 self.nflightsAWACS=0
self.nflightsRecon=0 self.nflightsRecon=0
self.nflightsTANKERboom=0 self.nflightsTANKERboom=0
@@ -765,9 +767,11 @@ end
--- Set number of CAP flights constantly carried out. --- Set number of CAP flights constantly carried out.
-- @param #AIRWING self -- @param #AIRWING self
-- @param #number n (Optional) Number of flights. Default 1. -- @param #number n (Optional) Number of flights. Default 1.
-- @param #number grouping (optional) Number of assets per flight. Default 1.
-- @return #AIRWING self -- @return #AIRWING self
function AIRWING:SetNumberCAP(n) function AIRWING:SetNumberCAP(n,grouping)
self.nflightsCAP=n or 1 self.nflightsCAP=n or 1
self.nCAPgrouping = grouping or 1
return self return self
end end
@@ -1295,10 +1299,12 @@ function AIRWING:CheckCAP()
if self.capOptionPatrolRaceTrack then if self.capOptionPatrolRaceTrack then
missionCAP=AUFTRAG:NewPATROL_RACETRACK(patrol.coord,altitude,patrol.speed,patrol.heading,patrol.leg, self.capFormation) missionCAP=AUFTRAG:NewPATROL_RACETRACK(patrol.coord,altitude,patrol.speed,patrol.heading,patrol.leg, self.capFormation)
missionCAP:SetRequiredAssets(self.nCAPgrouping,self.nCAPgrouping)
else else
missionCAP=AUFTRAG:NewGCICAP(patrol.coord, altitude, patrol.speed, patrol.heading, patrol.leg) missionCAP=AUFTRAG:NewGCICAP(patrol.coord, altitude, patrol.speed, patrol.heading, patrol.leg)
missionCAP:SetRequiredAssets(self.nCAPgrouping,self.nCAPgrouping)
end end
+1 -1
View File
@@ -10410,7 +10410,7 @@ function AIRBOSS:_Groove( playerData )
-- Wait until player passed the 0.75 NM distance. -- Wait until player passed the 0.75 NM distance.
local _advice = true local _advice = true
if playerData.TIG0 == nil and playerData.difficulty ~= AIRBOSS.Difficulty.EASY then -- rho>RXX if (playerData.TIG0 == nil or playerData.TIG0 == 0) and playerData.difficulty ~= AIRBOSS.Difficulty.EASY then -- rho>RXX
_advice = false _advice = false
end end
+4 -3
View File
@@ -288,7 +288,7 @@ EASYGCICAP = {
--- EASYGCICAP class version. --- EASYGCICAP class version.
-- @field #string version -- @field #string version
EASYGCICAP.version="0.1.38" EASYGCICAP.version="0.1.39"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- --
@@ -796,8 +796,9 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
CAP_Wing:SetRespawnAfterDestroyed() CAP_Wing:SetRespawnAfterDestroyed()
--- #DONE avoid wings with no CAP points starting CAP anyhow; AirWing uses this to start CAP and creates points when there are none. --- #DONE avoid wings with no CAP points starting CAP anyhow; AirWing uses this to start CAP and creates points when there are none.
if counttable(self.ManagedCP) >0 then local nCapPoints = counttable(self.ManagedCP)
CAP_Wing:SetNumberCAP(self.capgrouping) if nCapPoints >0 then
CAP_Wing:SetNumberCAP(nCapPoints,self.capgrouping)
end end
CAP_Wing:SetCapCloseRaceTrack(true) CAP_Wing:SetCapCloseRaceTrack(true)
@@ -19,7 +19,7 @@
-- ### Author: **funkyfranky** -- ### Author: **funkyfranky**
-- --
-- === -- ===
-- @module OPS.FlightControl -- @module Ops.FlightControl
-- @image OPS_FlightControl.png -- @image OPS_FlightControl.png
@@ -14,6 +14,7 @@
--- @type CONTROLLABLE --- @type CONTROLLABLE
-- @field DCS#Controllable DCSControllable The DCS controllable class. -- @field DCS#Controllable DCSControllable The DCS controllable class.
-- @field #string ControllableName The name of the controllable. -- @field #string ControllableName The name of the controllable.
-- @field #table ControllableOptions The Cache of controllable options.
-- @extends Wrapper.Positionable#POSITIONABLE -- @extends Wrapper.Positionable#POSITIONABLE
--- Wrapper class to handle the "DCS Controllable objects", which are Groups and Units: --- Wrapper class to handle the "DCS Controllable objects", which are Groups and Units:
@@ -203,7 +204,8 @@ function CONTROLLABLE:New( ControllableName )
local self = BASE:Inherit( self, POSITIONABLE:New( ControllableName ) ) -- #CONTROLLABLE local self = BASE:Inherit( self, POSITIONABLE:New( ControllableName ) ) -- #CONTROLLABLE
-- self:F( ControllableName ) -- self:F( ControllableName )
self.ControllableName = ControllableName self.ControllableName = ControllableName
-- Options Cache for Event ID 61 (ED DCS Release Aug 2026)
self.ControllableOptions = {}
self.TaskScheduler = SCHEDULER:New( self ) self.TaskScheduler = SCHEDULER:New( self )
return self return self
end end
@@ -3281,19 +3283,57 @@ end
-- @param #number OptionValue Value of the option -- @param #number OptionValue Value of the option
-- @return #CONTROLLABLE self -- @return #CONTROLLABLE self
function CONTROLLABLE:SetOption( OptionID, OptionValue ) function CONTROLLABLE:SetOption( OptionID, OptionValue )
local ID = tostring(OptionID)
if OptionValue ~= nil and self.ControllableOptions and self.ControllableOptions[ID] == OptionValue then
return self
end
local DCSControllable = self:GetDCSObject() local DCSControllable = self:GetDCSObject()
if DCSControllable then if DCSControllable then
local Controller = self:_GetController() local Controller = DCSControllable:getController()
Controller:setOption( OptionID, OptionValue ) Controller:setOption( OptionID, OptionValue )
self.ControllableOptions = self.ControllableOptions or {}
self.ControllableOptions[ID] = OptionValue
self.ControllableOptionDCSObject = DCSControllable
return self return self
end end
return nil return nil
end end
--- Query a (cached) option. Requires the option has been set with Moose(!) before.
-- @param #CONTROLLABLE self
-- @param #number OptionID ID/Type of the option.
-- @return #number OptionValue or nil if not chached (yet)
function CONTROLLABLE:QueryCachedOption(OptionID)
local ID = tostring(OptionID)
if self.ControllableOptions then
return self.ControllableOptions[ID]
end
return nil
end
--- Reset cached options for this controllable.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:ResetOptionCache()
self.ControllableOptions = {}
self.ControllableOptionDCSObject = self:GetDCSObject()
return self
end
--- Reset cached options when the underlying DCS object has changed.
-- @param #CONTROLLABLE self
-- @return #CONTROLLABLE self
function CONTROLLABLE:ResetOptionCacheIfDCSObjectChanged()
local DCSControllable = self:GetDCSObject()
if self.ControllableOptionDCSObject ~= DCSControllable then
self.ControllableOptions = {}
self.ControllableOptionDCSObject = DCSControllable
end
return self
end
--- Set option for Rules of Engagement (ROE). --- Set option for Rules of Engagement (ROE).
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
-- @param #number ROEvalue ROE value. See ENUMS.ROE. -- @param #number ROEvalue ROE value. See ENUMS.ROE.
@@ -3307,11 +3347,11 @@ function CONTROLLABLE:OptionROE( ROEvalue )
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, ROEvalue ) self:SetOption( AI.Option.Air.id.ROE, ROEvalue )
elseif self:IsGround() then elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, ROEvalue ) self:SetOption( AI.Option.Ground.id.ROE, ROEvalue )
elseif self:IsShip() then elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, ROEvalue ) self:SetOption( AI.Option.Naval.id.ROE, ROEvalue )
end end
return self return self
@@ -3349,11 +3389,11 @@ function CONTROLLABLE:OptionROEHoldFire()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_HOLD ) self:SetOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_HOLD )
elseif self:IsGround() then elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD ) self:SetOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD )
elseif self:IsShip() then elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.WEAPON_HOLD ) self:SetOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.WEAPON_HOLD )
end end
return self return self
@@ -3391,11 +3431,11 @@ function CONTROLLABLE:OptionROEReturnFire()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.RETURN_FIRE ) self:SetOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.RETURN_FIRE )
elseif self:IsGround() then elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.RETURN_FIRE ) self:SetOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.RETURN_FIRE )
elseif self:IsShip() then elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.RETURN_FIRE ) self:SetOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.RETURN_FIRE )
end end
return self return self
@@ -3433,11 +3473,11 @@ function CONTROLLABLE:OptionROEOpenFire()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE ) self:SetOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE )
elseif self:IsGround() then elseif self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.OPEN_FIRE ) self:SetOption( AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.OPEN_FIRE )
elseif self:IsShip() then elseif self:IsShip() then
Controller:setOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.OPEN_FIRE ) self:SetOption( AI.Option.Naval.id.ROE, AI.Option.Naval.val.ROE.OPEN_FIRE )
end end
return self return self
@@ -3476,7 +3516,7 @@ function CONTROLLABLE:OptionROEOpenFireWeaponFree()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE_WEAPON_FREE ) self:SetOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.OPEN_FIRE_WEAPON_FREE )
end end
return self return self
@@ -3514,7 +3554,7 @@ function CONTROLLABLE:OptionROEWeaponFree()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_FREE ) self:SetOption( AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_FREE )
end end
return self return self
@@ -3552,7 +3592,7 @@ function CONTROLLABLE:OptionROTNoReaction()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION ) self:SetOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.NO_REACTION )
end end
return self return self
@@ -3573,7 +3613,7 @@ function CONTROLLABLE:OptionROT( ROTvalue )
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, ROTvalue ) self:SetOption( AI.Option.Air.id.REACTION_ON_THREAT, ROTvalue )
end end
return self return self
@@ -3611,7 +3651,7 @@ function CONTROLLABLE:OptionROTPassiveDefense()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.PASSIVE_DEFENCE ) self:SetOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.PASSIVE_DEFENCE )
end end
return self return self
@@ -3631,7 +3671,7 @@ function CONTROLLABLE:OptionPreferVerticalLanding()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.PREFER_VERTICAL, true ) self:SetOption( AI.Option.Air.id.PREFER_VERTICAL, true )
end end
return self return self
@@ -3651,7 +3691,7 @@ function CONTROLLABLE:OptionAllowFormationSideSwap()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ALLOW_FORMATION_SIDE_SWAP, true ) self:SetOption( AI.Option.Air.id.ALLOW_FORMATION_SIDE_SWAP, true )
end end
return self return self
@@ -3671,7 +3711,7 @@ function CONTROLLABLE:OptionAIRunwayLineUp()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( 37, true ) self:SetOption( 37, true )
end end
return self return self
@@ -3691,7 +3731,7 @@ function CONTROLLABLE:OptionDisengageAndRTBAfterFormationLoss()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( 38, 1 ) self:SetOption( 38, 1 )
end end
return self return self
@@ -3729,7 +3769,7 @@ function CONTROLLABLE:OptionROTEvadeFire()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE ) self:SetOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE )
end end
return self return self
@@ -3767,7 +3807,7 @@ function CONTROLLABLE:OptionROTVertical()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.BYPASS_AND_ESCAPE ) self:SetOption( AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.BYPASS_AND_ESCAPE )
end end
return self return self
@@ -3787,10 +3827,10 @@ function CONTROLLABLE:OptionAlarmStateAuto()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsGround() then if self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.AUTO ) self:SetOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.AUTO )
elseif self:IsShip() then elseif self:IsShip() then
-- Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.AUTO) -- self:SetOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.AUTO)
Controller:setOption( 9, 0 ) self:SetOption( 9, 0 )
end end
return self return self
@@ -3810,11 +3850,11 @@ function CONTROLLABLE:OptionAlarmStateGreen()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsGround() then if self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.GREEN ) self:SetOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.GREEN )
elseif self:IsShip() then elseif self:IsShip() then
-- AI.Option.Naval.id.ALARM_STATE does not seem to exist! -- AI.Option.Naval.id.ALARM_STATE does not seem to exist!
-- Controller:setOption( AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.GREEN ) -- self:SetOption( AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.GREEN )
Controller:setOption( 9, 1 ) self:SetOption( 9, 1 )
end end
return self return self
@@ -3834,10 +3874,10 @@ function CONTROLLABLE:OptionAlarmStateRed()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsGround() then if self:IsGround() then
Controller:setOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.RED ) self:SetOption( AI.Option.Ground.id.ALARM_STATE, AI.Option.Ground.val.ALARM_STATE.RED )
elseif self:IsShip() then elseif self:IsShip() then
-- Controller:setOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.RED) -- self:SetOption(AI.Option.Naval.id.ALARM_STATE, AI.Option.Naval.val.ALARM_STATE.RED)
Controller:setOption( 9, 2 ) self:SetOption( 9, 2 )
end end
return self return self
@@ -3864,7 +3904,7 @@ function CONTROLLABLE:OptionRTBBingoFuel( RTB ) -- R2.2
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.RTB_ON_BINGO, RTB ) self:SetOption( AI.Option.Air.id.RTB_ON_BINGO, RTB )
end end
return self return self
@@ -3885,7 +3925,7 @@ function CONTROLLABLE:OptionRTBAmmo( WeaponsFlag )
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.RTB_ON_OUT_OF_AMMO, WeaponsFlag ) self:SetOption( AI.Option.Air.id.RTB_ON_OUT_OF_AMMO, WeaponsFlag )
end end
return self return self
@@ -3905,7 +3945,7 @@ function CONTROLLABLE:OptionAllowJettisonWeaponsOnThreat()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.PROHIBIT_JETT, false ) self:SetOption( AI.Option.Air.id.PROHIBIT_JETT, false )
end end
return self return self
@@ -3925,7 +3965,7 @@ function CONTROLLABLE:OptionKeepWeaponsOnThreat()
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.PROHIBIT_JETT, true ) self:SetOption( AI.Option.Air.id.PROHIBIT_JETT, true )
end end
return self return self
@@ -3965,7 +4005,7 @@ function CONTROLLABLE:OptionEvasionOfARM(Seconds)
if self:IsGround() then if self:IsGround() then
if Seconds == nil then Seconds = false end if Seconds == nil then Seconds = false end
Controller:setOption( AI.Option.Ground.id.EVASION_OF_ARM, Seconds) self:SetOption( AI.Option.Ground.id.EVASION_OF_ARM, Seconds)
end end
end end
@@ -3986,7 +4026,7 @@ function CONTROLLABLE:OptionFormationInterval(meters)
if self:IsGround() then if self:IsGround() then
if meters == nil or meters > 100 or meters < 0 then meters = 50 end if meters == nil or meters > 100 or meters < 0 then meters = 50 end
Controller:setOption( 30, meters) self:SetOption( 30, meters)
end end
end end
@@ -4006,7 +4046,7 @@ function CONTROLLABLE:OptionECM( ECMvalue )
local Controller = self:_GetController() local Controller = self:_GetController()
if self:IsAir() then if self:IsAir() then
Controller:setOption( AI.Option.Air.id.ECM_USING, ECMvalue or 1 ) self:SetOption( AI.Option.Air.id.ECM_USING, ECMvalue or 1 )
end end
end end
@@ -4192,11 +4232,11 @@ function CONTROLLABLE:OptionRestrictBurner( RestrictBurner )
-- Issue https://github.com/FlightControl-Master/MOOSE/issues/1216 -- Issue https://github.com/FlightControl-Master/MOOSE/issues/1216
if RestrictBurner == true then if RestrictBurner == true then
if self:IsAir() then if self:IsAir() then
Controller:setOption( 16, true ) self:SetOption( 16, true )
end end
else else
if self:IsAir() then if self:IsAir() then
Controller:setOption( 16, false ) self:SetOption( 16, false )
end end
end end
@@ -2272,6 +2272,9 @@ function GROUP:Respawn( Template, Reset )
-- Reset events. -- Reset events.
self:ResetEvents() self:ResetEvents()
-- Reset options.
self:ResetOptionCache()
return self return self
end end
+1 -1
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@@ -290,7 +290,7 @@ function SCENERY:FindByName(Name, Coordinate, Radius, Role, Zone)
--BASE:I("Coordinate x = "..Coordinate.x .. " y = "..Coordinate.y.." z = "..Coordinate.z) --BASE:I("Coordinate x = "..Coordinate.x .. " y = "..Coordinate.y.." z = "..Coordinate.z)
local findme = self:_FindByName(Name) local findme = self:_FindByName(Name)
if findme then return findme end if findme and findme:GetDCSObject() then return findme end
local radius = Radius or 100 local radius = Radius or 100
local name = Name or "unknown" local name = Name or "unknown"