## Module

Base | BASE classes.
CARGO | CARGO Classes
CleanUp | The CLEANUP class keeps an area clean of crashing or colliding airplanes.
Client | The CLIENT models client units in multi player missions.
DCSAirbase |
DCSCoalitionObject |
DCSCommand |
DCSController |
DCSGroup |
DCSObject |
DCSTask |
DCSTypes |
DCSUnit |
DCSWorld |
DCStimer |
DEPLOYTASK | A DEPLOYTASK orchestrates the deployment of CARGO within a specific landing zone.
DESTROYBASETASK | A DESTROYBASETASK will monitor the destruction of Groups and Units.
DESTROYGROUPSTASK | DESTROYGROUPSTASK
DESTROYRADARSTASK | Task class to destroy radar installations.
DESTROYUNITTYPESTASK | Set TASK to destroy certain unit types.
Database | Manage sets of units and groups.
Escort | Taking the lead of AI escorting your flight.
Event | The EVENT class models an efficient event handling process between other classes and its units, weapons.
GOHOMETASK | A GOHOMETASK orchestrates the travel back to the home base, which is a specific zone defined within the ME.
Group | A GROUP class abstraction of a DCSGroup class.
MISSION | A MISSION is the main owner of a Mission orchestration within MOOSE .
MOVEMENT | Limit the simultaneous movement of Groups within a running Mission.
Menu | Encapsulation of DCS World Menu system in a set of MENU classes.
Message | Message System to display Messages for Clients and Coalitions or All.
NOTASK | A NOTASK is a dummy activity...
PICKUPTASK | A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.
ROUTETASK | A ROUTETASK orchestrates the travel to a specific zone defined within the ME.
STAGE | Stages within a TASK within a MISSION.
Scoring | Scoring system for MOOSE.
Sead | Provides defensive behaviour to a set of SAM sites within a running Mission.
Spawn | Dynamic spawning of groups (and units).
StaticObject |
TASK | The TASK Classes define major end-to-end activities within a MISSION.
Unit | UNIT Classes
Zone | ZONE Classes
env |
land |
routines | Various routines