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Version 2.3.0
DCS Jul-11, Jul-22, Aug-09 code hardening. NEW: Convoy and TWN
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@@ -1,5 +1,5 @@
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cfxHeloTroops = {}
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cfxHeloTroops.version = "3.0.4"
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cfxHeloTroops.version = "3.1.0"
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cfxHeloTroops.verbose = false
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cfxHeloTroops.autoDrop = true
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cfxHeloTroops.autoPickup = false
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@@ -8,31 +8,6 @@ cfxHeloTroops.requestRange = 500 -- meters
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--
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--[[--
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VERSION HISTORY
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1.1.3 - repaired forgetting 'wait-' when loading/disembarking
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1.1.4 - corrected coalition bug in deployTroopsFromHelicopter
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2.0.0 - added weight change when troops enter and leave the helicopter
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- idividual troop capa max per helicopter
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2.0.1 - lib loader verification
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- uses dcsCommon.isTroopCarrier(theUnit)
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2.0.2 - can now deploy from spawners with "requestable" attribute
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2.1.0 - supports config zones
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- check spawner legality by types
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- updated types to include 2.7.6 additions to infantry
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- updated types to include stinger/manpads
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2.2.0 - minor maintenance (dcsCommon)
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- (re?) connected readConfigZone (wtf?)
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- persistence support
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- made legalTroops entrirely optional and defer to dcsComon else
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2.3.0 - interface with owned zones and playerScore when
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- combat-dropping troops into non-owned owned zone.
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- prevent auto-load from pre-empting loading csar troops
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2.3.1 - added ability to self-define troopCarriers via config
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2.4.0 - added missing support for attackZone orders (destination)
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- eliminated cfxPlayer module import and all dependencies
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- added support for groupTracker / limbo
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- removed restriction to only apply to helicopters in anticipation of the C-130 Hercules appearing in the game
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2.4.1 - new actionSound attribute, sound plays to group whenever
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troops have boarded or disembarked
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3.0.0 - added requestable cloner support
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- harmonized spawning invocations across cloners and spawners
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- dmlZones
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@@ -41,14 +16,10 @@ cfxHeloTroops.requestRange = 500 -- meters
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3.0.2 - fixed a typo in in-air menu
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3.0.3 - pointInZone check for insertion rather than radius
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3.0.4 - also handles picking up troops with orders "captureandhold"
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3.0.5 - worked around a new issues accessing a unit's name
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3.1.0 - compatible with DCS 2.9.6 dynamic spawning
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--]]--
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--
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-- cfxHeloTroops -- a module to pick up and drop infantry.
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-- Can be used with ANY aircraft, configured by default to be
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-- restricted to troop-carrying helicopters.
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-- might be configure to apply to any type you want using the
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-- configuration zone.
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cfxHeloTroops.requiredLibs = {
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@@ -284,9 +255,8 @@ function cfxHeloTroops.addConfigMenu(conf)
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end
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function cfxHeloTroops.setCommsMenu(theUnit)
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-- depending on own load state, we set the command structure
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-- it begins at 10-other, and has 'Assault Troops' as main menu with submenus
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-- as required
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-- compatible with DCS 2.9.6 dynamic spawns
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-- set F10 Other.. menu for group
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if not theUnit then return end
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if not theUnit:isExist() then return end
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@@ -301,7 +271,7 @@ function cfxHeloTroops.setCommsMenu(theUnit)
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local group = theUnit:getGroup()
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local id = group:getID()
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local conf = cfxHeloTroops.getUnitConfig(theUnit)
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conf.id = id; -- we do this ALWAYS to it is current even after a crash
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conf.id = id; -- we ALWAYS do this so it is current even after a crash
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conf.unit = theUnit -- link back
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-- ok, first, if we don't have an F-10 menu, create one
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@@ -819,10 +789,10 @@ function cfxHeloTroops:onEvent(theEvent)
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local initiator = theEvent.initiator
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if not initiator then return end -- not interested
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local theUnit = initiator
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local name = theUnit:getName()
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-- see if this is a player aircraft
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if not theUnit.getPlayerName then return end -- not a player
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if not theUnit:getPlayerName() then return end -- not a player
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local name = theUnit:getName() -- moved to a later
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-- only for helicopters -- overridedden by troop carriers
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-- we don't check for cat any more, so any airframe
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