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https://github.com/weyne85/DML.git
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Version 2.3.0
DCS Jul-11, Jul-22, Aug-09 code hardening. NEW: Convoy and TWN
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@@ -1,6 +1,6 @@
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camp = {}
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camp.ups = 1
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camp.version = "1.0.2"
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camp.version = "1.1.0"
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camp.requiredLibs = {
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"dcsCommon", -- always
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"cfxZones", -- Zones, of course
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@@ -18,6 +18,7 @@ VERSION HISTORY
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- actionSound
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- output sound with communications
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1.0.2 - integration with FARPZones
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1.1.0 - support for DCS 2.9.6 dynamic spawns
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--]]--
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--
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-- CURRENTLY REQUIRES SINGLE-UNIT PLAYER GROUPS
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@@ -110,24 +111,55 @@ function camp.update()
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end
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function camp:onEvent(theEvent)
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if not theEvent then return end
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if not theEvent.initiator then return end
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local theUnit = theEvent.initiator
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-- if not theUnit.getName then return end
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-- if not theUnit.getPlayerName then return end
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if not cfxMX.isDynamicPlayer(theUnit) then return end
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local id = theEvent.id
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if id == 15 then -- birth
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camp.lateProcessPlayer(theUnit)
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if camp.verbose then
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trigger.action.outText("camp: late player processing for <" .. theUnit:getName() .. ">", 30)
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end
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end
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end
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--
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-- Comms
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--
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function camp.lateProcessPlayer(theUnit)
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if not theUnit then return end
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if not theUnit.getGroup then return end
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local theGroup = theUnit:getGroup()
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local gName = theGroup:getName()
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local gID = theGroup:getID()
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camp.installComsFor(gID, gName)
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end
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function camp.installComsFor(gID, gName)
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local theRoot = missionCommands.addSubMenuForGroup(gID, "Funds / Repairs / Upgrades")
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camp.roots[gName] = theRoot
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local c00 = missionCommands.addCommandForGroup(gID, "Theatre Overview", theRoot, camp.redirectTFunds, {gName, gID, "tfunds"})
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local c0 = missionCommands.addCommandForGroup(gID, "Local Funds & Status Overview", theRoot, camp.redirectFunds, {gName, gID, "funds"})
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local c1 = missionCommands.addCommandForGroup(gID, "REPAIRS: Purchase local repairs", theRoot, camp.redirectRepairs, {gName, gID, "repair"})
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local c2 = missionCommands.addCommandForGroup(gID, "UPGRADE: Purchase local upgrades", theRoot, camp.redirectUpgrades, {gName, gID, "upgrade"})
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end
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function camp.processPlayers()
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-- install coms stump for all players. they will be switched in/out
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-- whenever it is apropriate
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for idx, gData in pairs(cfxMX.playerGroupByName) do
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gID = gData.groupId
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gName = gData.name
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local theRoot = missionCommands.addSubMenuForGroup(gID, "Funds / Repairs / Upgrades")
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--[[-- local theRoot = missionCommands.addSubMenuForGroup(gID, "Funds / Repairs / Upgrades")
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camp.roots[gName] = theRoot
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local c00 = missionCommands.addCommandForGroup(gID, "Theatre Overview", theRoot, camp.redirectTFunds, {gName, gID, "tfunds"})
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local c0 = missionCommands.addCommandForGroup(gID, "Local Funds & Status Overview", theRoot, camp.redirectFunds, {gName, gID, "funds"})
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local c1 = missionCommands.addCommandForGroup(gID, "REPAIRS: Purchase local repairs", theRoot, camp.redirectRepairs, {gName, gID, "repair"})
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local c2 = missionCommands.addCommandForGroup(gID, "UPGRADE: Purchase local upgrades", theRoot, camp.redirectUpgrades, {gName, gID, "upgrade"})
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local c2 = missionCommands.addCommandForGroup(gID, "UPGRADE: Purchase local upgrades", theRoot, camp.redirectUpgrades, {gName, gID, "upgrade"}) --]]--
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camp.installComsFor(gID, gName)
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end
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end
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