Version 0.975

Main Feature: count down
This commit is contained in:
Christian Franz
2022-02-10 15:59:06 +01:00
parent a9ac365b8d
commit eeeb4c0567
10 changed files with 547 additions and 39 deletions

View File

@@ -1,5 +1,5 @@
cloneZones = {}
cloneZones.version = "1.0.1"
cloneZones.version = "1.1.0"
cloneZones.verbose = false
cloneZones.requiredLibs = {
"dcsCommon", -- always
@@ -15,6 +15,8 @@ cloneZones.cloners = {}
Version History
1.0.0 - initial version
1.0.1 - preWipe attribute
1.1.0 - support for static objects
- despawn? attribute
--]]--
@@ -42,8 +44,10 @@ end
function cloneZones.createClonerWithZone(theZone) -- has "Cloner"
local localZones = cfxZones.allGroupsInZone(theZone)
local localObjects = cfxZones.allStaticsInZone(theZone)
theZone.cloner = true -- this is a cloner zoner
theZone.mySpawns = {}
theZone.myStatics = {}
--theZone.groupVectors = {}
theZone.origin = cfxZones.getPoint(theZone) -- save reference point for all groupVectors
@@ -60,20 +64,30 @@ function cloneZones.createClonerWithZone(theZone) -- has "Cloner"
if not theZone.source then
theZone.cloneNames = {} -- names of the groups. only present in template spawners
theZone.staticNames = {} -- names of all statics. only present in templates
for idx, aGroup in pairs(localZones) do
local gName = aGroup:getName()
if gName then
table.insert(theZone.cloneNames, gName)
table.insert(theZone.mySpawns, aGroup) -- collect them for initial despawn
end
end
end
for idx, aStatic in pairs (localObjects) do
local sName = aStatic:getName()
if sName then
table.insert(theZone.staticNames, sName)
table.insert(theZone.myStatics, aStatic)
end
end
cloneZones.despawnAll(theZone)
if #theZone.cloneNames < 1 then
if (#theZone.cloneNames + #theZone.staticNames) < 1 then
if cloneZones.verbose then
trigger.action.outText("+++clnZ: WARNING - Template in clone zone <" .. theZone.name .. "> is empty", 30)
end
theZone.cloneNames = nil
theZone.cloneNames = nil
theZone.staticNames = nil
end
if cloneZones.verbose then
trigger.action.outText(theZone.name .. " clone template saved", 30)
@@ -85,11 +99,18 @@ function cloneZones.createClonerWithZone(theZone) -- has "Cloner"
theZone.spawnFlag = cfxZones.getStringFromZoneProperty(theZone, "f?", "none")
theZone.lastSpawnValue = trigger.misc.getUserFlag(theZone.spawnFlag) -- save last value
end
if cfxZones.hasProperty(theZone, "spawn?") then
theZone.spawnFlag = cfxZones.getStringFromZoneProperty(theZone, "spawn?", "none")
theZone.lastSpawnValue = trigger.misc.getUserFlag(theZone.spawnFlag) -- save last value
end
-- deSpawn?
if cfxZones.hasProperty(theZone, "deSpawn?") then
theZone.deSpawnFlag = cfxZones.getStringFromZoneProperty(theZone, "deSpawn?", "none")
theZone.lastDeSpawnValue = trigger.misc.getUserFlag(theZone.deSpawnFlag) -- save last value
end
theZone.onStart = cfxZones.getBoolFromZoneProperty(theZone, "onStart", false)
theZone.moveRoute = cfxZones.getBoolFromZoneProperty(theZone, "moveRoute", false)
@@ -123,7 +144,14 @@ function cloneZones.despawnAll(theZone)
for idx, aGroup in pairs(theZone.mySpawns) do
Group.destroy(aGroup)
end
for idx, aStatic in pairs(theZone.myStatics) do
-- warning! may be mismatch because we are looking at groups
-- not objects. let's see
trigger.action.outText("Destroying static <" .. aStatic:getName() .. ">", 30)
Object.destroy(aStatic) -- we don't aStatio:destroy() to find out what it is
end
theZone.mySpawns = {}
theZone.myStatics = {}
end
function cloneZones.updateLocationsInGroupData(theData, zoneDelta, adjustAllWaypoints)
@@ -226,6 +254,7 @@ function cloneZones.spawnWithTemplateForZone(theZone, spawnZone)
local zoneDelta = dcsCommon.vSub(newCenter, theZone.origin)
local spawnedGroups = {}
local spawnedStatics = {}
for idx, aGroupName in pairs(theZone.cloneNames) do
local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(aGroupName)
@@ -237,7 +266,6 @@ function cloneZones.spawnWithTemplateForZone(theZone, spawnZone)
-- now use raw data to spawn and see if it works outabox
local theCat = cfxMX.catText2ID(cat)
--TODO: if theCat == -1 the group is static, may need to code for that
-- update their position if not spawning to exact same location
cloneZones.updateLocationsInGroupData(rawData, zoneDelta, spawnZone.moveRoute)
@@ -245,7 +273,7 @@ function cloneZones.spawnWithTemplateForZone(theZone, spawnZone)
-- apply turning
dcsCommon.rotateGroupData(rawData, spawnZone.turn, newCenter.x, newCenter.z)
-- make sure all names (group and units) are unique
-- make sure unit and group names are unique
cloneZones.uniqueNameGroupData(rawData)
-- see waht country we spawn for
@@ -255,7 +283,45 @@ function cloneZones.spawnWithTemplateForZone(theZone, spawnZone)
table.insert(spawnedGroups, theGroup)
end
return spawnedGroups
-- static spawns
for idx, aStaticName in pairs(theZone.staticNames) do
local rawData, cat, ctry, parent = cfxMX.getStaticFromDCSbyName(aStaticName)
if not rawData then
trigger.action.outText("Static Clone: no such group <"..aStaticName .. ">", 30)
elseif rawData.name == aStaticName then
trigger.action.outText("Static Clone: suxess!!! <".. aStaticName ..">", 30)
else
trigger.action.outText("Static Clone: FAILED name check for <" .. aStaticName .. ">", 30)
end
-- now use raw data to spawn and see if it works outabox
local theCat = cfxMX.catText2ID(cat) -- will be "static"
-- move origin
rawData.x = rawData.x + zoneDelta.x
rawData.y = rawData.y + zoneDelta.z -- !!!
-- apply turning
dcsCommon.rotateUnitData(rawData, spawnZone.turn, newCenter.x, newCenter.z)
-- make sure static name is unique
-- cloneZones.uniqueNameGroupData(rawData)
rawData.name = dcsCommon.uuid(rawData.name)
rawData.unitID = nil -- simply forget, will be newly issued
-- see waht country we spawn for
ctry = cloneZones.resolveOwnership(spawnZone, ctry)
local theStatic = coalition.addStaticObject(ctry, rawData)
table.insert(spawnedStatics, theStatic)
--]]--
trigger.action.outText("Static spawn: spawned " .. aStaticName, 30)
end
return spawnedGroups, spawnedStatics
end
function cloneZones.spawnWithCloner(theZone)
@@ -307,46 +373,74 @@ function cloneZones.spawnWithCloner(theZone)
cloneZones.despawnAll(theZone)
end
-- local myLoc = cfxZones.getPoint(theZone)
local theClones = cloneZones.spawnWithTemplateForZone(templateZone, theZone)
local theClones, theStatics = cloneZones.spawnWithTemplateForZone(templateZone, theZone)
-- reset hasClones so we know our spawns are full and we can
-- detect complete destruction
if theClones and #theClones > 0 then
if (theClones and #theClones > 0) or
(theStatics and #theStatics > 0)
then
theZone.hasClones = true
theZone.mySpawns = theClones
theZone.myStatics = theStatics
else
theZone.hasClones = false
theZone.mySpawns = {}
theZone.myStatics = {}
end
end
function cloneZones.countLiveUnits(theZone)
if not theZone then return 0 end
if not theZone.mySpawns then return 0 end
local count = 0
for idx, aGroup in pairs(theZone.mySpawns) do
if aGroup:isExist() then
local allUnits = aGroup:getUnits()
for idy, aUnit in pairs(allUnits) do
if aUnit:isExist() and aUnit:getLife() >= 1 then
count = count + 1
-- count units
if theZone.mySpawns then
for idx, aGroup in pairs(theZone.mySpawns) do
if aGroup:isExist() then
local allUnits = aGroup:getUnits()
for idy, aUnit in pairs(allUnits) do
if aUnit:isExist() and aUnit:getLife() >= 1 then
count = count + 1
end
end
end
end
end
-- count statics
if theZone.myStatics then
for idx, aStatic in pairs(theZone.myStatics) do
if aStatic:isExist() and aStatic:getLife() >= 1 then
count = count + 1
end
end
end
return count
end
function cloneZones.hasLiveUnits(theZone)
if not theZone then return 0 end
if not theZone.mySpawns then return 0 end
for idx, aGroup in pairs(theZone.mySpawns) do
if aGroup:isExist() then
local allUnits = aGroup:getUnits()
for idy, aUnit in pairs(allUnits) do
if aUnit:isExist() and aUnit:getLife() >= 1 then
return true
if theZone.mySpawns then
for idx, aGroup in pairs(theZone.mySpawns) do
if aGroup:isExist() then
local allUnits = aGroup:getUnits()
for idy, aUnit in pairs(allUnits) do
if aUnit:isExist() and aUnit:getLife() >= 1 then
return true
end
end
end
end
end
if theZone.myStatics then
for idx, aStatic in pairs(theZone.myStatics) do
if aStatic:isExist() and aStatic.getLife() >= 1 then
return true
end
end
end
return false
end
@@ -362,7 +456,17 @@ function cloneZones.update()
timer.scheduleFunction(cloneZones.update, {}, timer.getTime() + 1)
for idx, aZone in pairs(cloneZones.cloners) do
-- see if pulse is running
-- see if deSpawn was pulled. Must run before spawn
if aZone.deSpawnFlag then
local currTriggerVal = trigger.misc.getUserFlag(aZone.deSpawnFlag)
if currTriggerVal ~= aZone.lastDeSpawnValue then
if cloneZones.verbose then
trigger.action.outText("+++clnZ: DEspawn triggered for <" .. aZone.name .. ">", 30)
end
cloneZones.despawnAll(aZone)
aZone.lastDeSpawnValue = currTriggerVal
end
end
-- see if we got spawn? command
if aZone.spawnFlag then
@@ -386,6 +490,8 @@ function cloneZones.update()
aZone.hasClones = false
end
end
end
end