Version 1.01

Recon Mode
Guardian Angel
This commit is contained in:
Christian Franz
2022-06-23 08:30:42 +02:00
parent 92dc6ca40f
commit c4a7547dbd
8 changed files with 105 additions and 103 deletions

View File

@@ -1,5 +1,5 @@
cfxReconMode = {}
cfxReconMode.version = "2.0.0"
cfxReconMode.version = "2.1.0"
cfxReconMode.verbose = false -- set to true for debug info
cfxReconMode.reconSound = "UI_SCI-FI_Tone_Bright_Dry_20_stereo.wav" -- to be played when somethiong discovered
@@ -73,6 +73,10 @@ VERSION HISTORY
- event guard in onEvent
- <t> wildcard
- <lat>, <lon>, <mgrs> wildcards
2.0.1 - getGroup() guard for onEvent(). Objects now seem to birth.
2.1.0 - processZoneMessage uses group's position, not zone
- silent attribute for priority targets
- activate / deactivate by flags
cfxReconMode is a script that allows units to perform reconnaissance
missions and, after detecting units, marks them on the map with
@@ -449,7 +453,7 @@ function cfxReconMode.generateSALT(theScout, theGroup)
return msg
end
function cfxReconMode.processZoneMessage(inMsg, theZone)
function cfxReconMode.processZoneMessage(inMsg, theZone, theGroup)
if not inMsg then return "<nil inMsg>" end
local formerType = type(inMsg)
if formerType ~= "string" then inMsg = tostring(inMsg) end
@@ -471,6 +475,12 @@ function cfxReconMode.processZoneMessage(inMsg, theZone)
-- replace <lat> with lat of zone point and <lon> with lon of zone point
-- and <mgrs> with mgrs coords of zone point
local currPoint = cfxZones.getPoint(theZone)
if theGroup and theGroup:isExist() then
-- only use group's point when group exists and alive
local theUnit = dcsCommon.getFirstLivingUnit(theGroup)
currPoint = theUnit:getPoint()
end
local lat, lon, alt = coord.LOtoLL(currPoint)
lat, lon = dcsCommon.latLon2Text(lat, lon)
outMsg = outMsg:gsub("<lat>", lat)
@@ -483,8 +493,16 @@ function cfxReconMode.processZoneMessage(inMsg, theZone)
end
function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
-- see if it was a prio target and gather info
local inList, gName = cfxReconMode.isStringInList(theGroup:getName(), cfxReconMode.prioList)
local silent = false
if gName and cfxReconMode.zoneInfo[gName] then
local zInfo = cfxReconMode.zoneInfo[gName]
silent = zInfo.silent
end
-- put a mark on the map
if cfxReconMode.applyMarks then
if not silent and cfxReconMode.applyMarks then
local theID = cfxReconMode.placeMarkForUnit(theLoc, mySide, theGroup)
local gName = theGroup:getName()
local args = {mySide, theScout, theGroup, theID, gName}
@@ -496,7 +514,7 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
end
-- say something
if cfxReconMode.announcer then
if not silent and cfxReconMode.announcer then
local msg = cfxReconMode.generateSALT(theScout, theGroup)
trigger.action.outTextForCoalition(mySide, msg, 30)
-- trigger.action.outTextForCoalition(mySide, theScout:getName() .. " reports new ground contact " .. theGroup:getName(), 30)
@@ -509,7 +527,7 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
end
-- see if it was a prio target
local inList, gName = cfxReconMode.isStringInList(theGroup:getName(), cfxReconMode.prioList)
--local inList, gName = cfxReconMode.isStringInList(theGroup:getName(), cfxReconMode.prioList)
if inList then
-- if cfxReconMode.announcer then
if cfxReconMode.verbose then
@@ -528,8 +546,9 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
local zInfo = cfxReconMode.zoneInfo[gName]
if zInfo.prioMessage then
-- prio message displays even when announcer is off
-- AND EVEN WHEN SILENT!!!
local msg = zInfo.prioMessage
msg = cfxReconMode.processZoneMessage(msg, zInfo.theZone)
msg = cfxReconMode.processZoneMessage(msg, zInfo.theZone, theGroup)
trigger.action.outTextForCoalition(mySide, msg, 30)
if cfxReconMode.verbose or zInfo.theZone.verbose then
trigger.action.outText("+++rcn: prio message sent for prio target zone <" .. zInfo.theZone.name .. ">",30)
@@ -595,12 +614,42 @@ function cfxReconMode.performReconForUnit(theScout)
end
end
function cfxReconMode.doActivate()
cfxReconMode.active = true
if cfxReconMode.verbose then
trigger.action.outText("Recon Mode has activated", 30)
end
end
function cfxReconMode.doDeActivate()
cfxReconMode.active = false
if cfxReconMode.verbose then
trigger.action.outText("Recon Mode is OFF", 30)
end
end
function cfxReconMode.updateQueues()
-- schedule next call
timer.scheduleFunction(cfxReconMode.updateQueues, {}, timer.getTime() + 1/cfxReconMode.ups)
-- check to turn on or off
-- check the flags for on/off
if cfxReconMode.activate then
if cfxZones.testZoneFlag(cfxReconMode, cfxReconMode.activate, "change","lastActivate") then
cfxReconMode.doActivate()
end
end
if cfxReconMode.deactivate then
if cfxZones.testZoneFlag(cfxReconMode, cfxReconMode.deactivate, "change","lastDeActivate") then
cfxReconMode.doDeActivate()
end
end
-- check if we are active
if not cfxReconMode.active then return end
-- we only process the first aircraft in
-- the scouts array, move it to processed and then shrink
-- scouts table until it's empty. When empty, transfer all
@@ -724,8 +773,12 @@ function cfxReconMode:onEvent(event)
local theUnit = event.initiator
if not theUnit:isExist() then return end
if not theUnit.getGroup then
-- strange, but seemingly can happen
return
end
local theGroup = theUnit:getGroup()
-- trigger.action.outText("+++rcn-ENTER onEvent: " .. event.id .. " for <" .. theUnit:getName() .. ">", 30)
if not theGroup then return end
local gCat = theGroup:getCategory()
-- only continue if cat = 0 (aircraft) or 1 (helo)
@@ -945,6 +998,24 @@ function cfxReconMode.readConfigZone()
cfxReconMode.mgrs = cfxZones.getBoolFromZoneProperty(theZone, "mgrs", false)
cfxReconMode.active = cfxZones.getBoolFromZoneProperty(theZone, "active", true)
if cfxZones.hasProperty(theZone, "activate?") then
cfxReconMode.activate = cfxZones.getStringFromZoneProperty(theZone, "activate?", "*<none>")
cfxReconMode.lastActivate = cfxZones.getFlagValue(cfxReconMode.activate, theZone)
elseif cfxZones.hasProperty(theZone, "on?") then
cfxReconMode.activate = cfxZones.getStringFromZoneProperty(theZone, "on?", "*<none>")
cfxReconMode.lastActivate = cfxZones.getFlagValue(cfxReconMode.activate, theZone)
end
if cfxZones.hasProperty(theZone, "deactivate?") then
cfxReconMode.deactivate = cfxZones.getStringFromZoneProperty(theZone, "deactivate?", "*<none>")
cfxReconMode.lastDeActivate = cfxZones.getFlagValue(cfxReconMode.deactivate, theZone)
elseif cfxZones.hasProperty(theZone, "off?") then
cfxReconMode.deactivate = cfxZones.getStringFromZoneProperty(theZone, "off?", "*<none>")
cfxReconMode.lastDeActivate = cfxZones.getFlagValue(cfxReconMode.deactivate, theZone)
end
cfxReconMode.theZone = theZone -- save this zone
end
@@ -961,6 +1032,8 @@ function cfxReconMode.processReconZone(theZone)
local zInfo = {}
zInfo.theZone = theZone
zInfo.isBlack = isBlack
zInfo.silent = cfxZones.getBoolFromZoneProperty(theZone, "silent", false)
if cfxZones.hasProperty(theZone, "spotted!") then
zInfo.theFlag = cfxZones.getStringFromZoneProperty(theZone, "spotted!", "*<none>")
end
@@ -1104,9 +1177,7 @@ ideas:
- renew lease. when already sighted, simply renew lease, maybe update location.
- update marks and renew lease
TODO: red+ and blue+ - flags to increase when a plane of the other side is detected
TODO: recon: scout and blind for aircraft in group to add / remove scouts, maybe use scout keyword
allow special bangs per priority group
--]]--