Version 0.9992

PvP Zones, bug fixes
This commit is contained in:
Christian Franz
2022-05-26 12:39:36 +02:00
parent 82f59f5728
commit bc5ac5771c
8 changed files with 257 additions and 52 deletions

View File

@@ -1,5 +1,5 @@
csarManager = {}
csarManager.version = "2.1.1"
csarManager.version = "2.1.3"
csarManager.verbose = false
csarManager.ups = 1
@@ -36,6 +36,12 @@ csarManager.ups = 1
- finally fixed smoke performance bug
- csarManager.vectoring optional
- 2.1.1 - zone-local verbosity
- 2.1.2 - 'downed' machinations (paranthese)S
- verbosity
- 2.1.3 - theMassObject now local
- winch pickup now also adds weight so they can be returned
- made some improvements to performance by making vars local
--]]--
-- modules that need to be loaded BEFORE I run
@@ -202,13 +208,16 @@ function csarManager.createCSARMissionData(point, theSide, freq, name, numCrew,
if not point then return nil end
local newMission = {}
newMission.side = theSide
if dcsCommon.stringStartsWith(name, "(downed) ") then
if dcsCommon.stringStartsWith(name, "downed ") then
-- remove "downed" - it will be added again later
name = dcsCommon.removePrefix(name, "(downed) ")
name = dcsCommon.removePrefix(name, "downed ")
if csarManager.verbose then
trigger.action.outText("+++csar: 'downed' procced for <" .. name .. ">", 30)
end
end
if not inRadius then inRadius = csarManager.rescueRadius end
newMission.name = "(downed) " .. name .. "-" .. csarManager.missionID -- make it uuid-capable
newMission.name = "downed " .. name .. "-" .. csarManager.missionID -- make it uuid-capable
newMission.zone = cfxZones.createSimpleZone(newMission.name, point, inRadius) --csarManager.rescueRadius)
newMission.marker = mapMarker -- so it can be removed later
newMission.isHot = false -- creating adversaries will make it hot, or when units are near. maybe implement a search later?
@@ -388,7 +397,9 @@ function csarManager.successMission(who, where, theMission)
if csarManager.csarDelivered then
cfxZones.pollFlag(csarManager.csarDelivered, "inc", csarManager.configZone)
trigger.action.outText("+++csar: banging csarDelivered: <" .. csarManager.csarDelivered .. ">", 30)
if csarManager.verbose then
trigger.action.outText("+++csar: banging csarDelivered: <" .. csarManager.csarDelivered .. ">", 30)
end
end
end
@@ -410,8 +421,19 @@ function csarManager.heloLanded(theUnit)
-- points or airframes
local allEvacuees = cargoSuper.getManifestFor(myName, "Evacuees") -- returns unlinked array
if csarManager.verbose then
trigger.action.outText("+++csar: helo <" .. myName .. "> landed with <" .. #allEvacuees .. "> evacuees on board.",30)
end
if #allEvacuees > 0 then -- wasif #conf.troopsOnBoard > 0 then
if csarManager.verbose then
trigger.action.outText("+++csar: checking bases:", 30)
end
for idx, base in pairs(csarManager.csarBases) do
if csarManager.verbose then
trigger.action.outText("+++csar: base <" .. base.zone.name .. ">", 30)
end
-- check if the attached zone has changed hands
-- this can happen if zone has its own owner
-- attribute and is conquered by another side
@@ -428,6 +450,10 @@ function csarManager.heloLanded(theUnit)
currentBaseSide == 0
then -- can always land in neutral
if cfxZones.pointInZone(thePoint, base.zone) then
if csarManager.verbose or base.zone.verbose then
trigger.action.outText("+++csar: <" .. myName .. "> touch down in CSAR drop-off zone <" .. base.zone.name .. ">", 30)
end
for idx, msn in pairs(conf.troopsOnBoard) do
-- each troopsOnboard is actually the
-- csar mission that I picked up
@@ -454,9 +480,21 @@ function csarManager.heloLanded(theUnit)
conf.troopsOnBoard = {} -- empty out troops on board
-- we do *not* return so we can pick up troops on
-- a CSARBASE if they were dropped there
else
if csarManager.verbose or base.zone.verbose then
trigger.action.outText("+++csar: touchdown of <" .. myName .. "> occured outside of csar zone <" .. base.zone.name .. ">", 30)
end
end
else -- not on my side
if csarManager.verbose or base.zone.verbose then
trigger.action.outText("+++csar: base <" .. base.zone.name .. "> is on side <" .. currentBaseSide .. ">, which is not on my side <" .. mySide .. ">.", 30)
end
end -- my side?
end -- for all bases
if csarManager.verbose then
trigger.action.outText("+++csar: complete bases check", 30)
end
end -- check only if I'm carrying evacuees
@@ -469,7 +507,7 @@ function csarManager.heloLanded(theUnit)
-- see if we are inside the mission's rescue range
local d = dcsCommon.distFlat(thePoint, mission.zone.point)
if d < csarManager.rescueRadius then
-- pick up this mission an remove it from the
-- pick up this mission and remove it from the
table.insert(pickups, mission)
end
end
@@ -488,7 +526,7 @@ function csarManager.heloLanded(theUnit)
theMission.group:destroy() -- will shut up radio as well
theMission.group = nil
-- now adapt for cargoSuper
theMassObject = cargoSuper.createMassObject(
local theMassObject = cargoSuper.createMassObject(
csarManager.pilotWeight,
theMission.name,
theMission)
@@ -788,6 +826,8 @@ function csarManager.unloadOne(args)
-- create a new missions in 50m radius
csarManager.createCSARforUnit(theUnit, theRescuedPilot, 50, true)
conf.troopsOnBoard[i] = nil -- remove this mission
--TODO: remove weight for this pilot!
trigger.action.outTextForCoalition(theSide, myName .. " has aborted evacuating " .. msn.name .. ". New CSAR available.", 30)
trigger.action.outSoundForCoalition(theSide, "Quest Snare 3.wav")
@@ -944,8 +984,8 @@ function csarManager.update() -- every second
trigger.action.outSoundForGroup(uID, "Quest Snare 3.wav")
table.insert(csarMission.messagedUnits, uName) -- remember that we messaged them so we don't do again
end
-- also pop smoke if not popped already, or more than 3 minutes ago
if csarManager.useSmoke and timer.getTime() - csarMission.lastSmokeTime > 179 then
-- also pop smoke if not popped already, or more than 5 minutes ago
if csarManager.useSmoke and (timer.getTime() - csarMission.lastSmokeTime) >= 5 * 60 then
local smokePoint = dcsCommon.randomPointOnPerimeter(
50, csarMission.zone.point.x, csarMission.zone.point.z) --cfxZones.createHeightCorrectedPoint(csarMission.zone.point)
-- trigger.action.smoke(smokePoint, 4 )
@@ -958,7 +998,7 @@ function csarManager.update() -- every second
-- WARNING: WE ALWAYS ONLY CHECK A SINGLE UNIT - the first alive
local evacuee = csarMission.group:getUnit(1)
if evacuee then
ep = evacuee:getPoint()
local ep = evacuee:getPoint()
d = dcsCommon.distFlat(uPoint, ep)
d = math.floor(d * 10) / 10
if d < csarManager.hoverRadius * 2 then
@@ -976,7 +1016,7 @@ function csarManager.update() -- every second
csarMission.hoveringUnits[uName] = timer.getTime()
end
hoverTime = timer.getTime() - hoverTime -- calculate number of seconds
remainder = math.floor(csarManager.hoverDuration - hoverTime)
local remainder = math.floor(csarManager.hoverDuration - hoverTime)
if remainder < 1 then remainder = 1 end
hoverMsg = "Steady... " .. d * 3 .. "ft to your " .. oclock .. " o'clock, winching... (" .. remainder .. ")"
if hoverTime > csarManager.hoverDuration then
@@ -987,6 +1027,24 @@ function csarManager.update() -- every second
table.insert(conf.troopsOnBoard, csarMission)
csarMission.group:destroy() -- will shut up radio as well
csarMission.group = nil
-- now handle weight using cargoSuper
local theMassObject = cargoSuper.createMassObject(
csarManager.pilotWeight,
csarMission.name,
csarMission)
cargoSuper.addMassObjectTo(
uName,
"Evacuees",
theMassObject)
local totalMass = cargoSuper.calculateTotalMassFor(uName)
trigger.action.setUnitInternalCargo(uName, totalMass)
if csarManager.verbose then
local allEvacuees = cargoSuper.getManifestFor(myName, "Evacuees") -- returns unlinked array
trigger.action.outText("+++csar: <" .. uName .. "> now has <" .. #allEvacuees .. "> groups of evacuees on board, totalling " .. totalMass .. "kg", 30)
end
trigger.action.outTextForGroup(uID, hoverMsg, 30, true)
trigger.action.outSoundForGroup(uID, "Quest Snare 3.wav")
@@ -1310,5 +1368,9 @@ end
- compatibility: side/owner - make sure it is compatible
with FARP, and landing on a FARP with opposition ownership
will not disembark
- suppress multi smoke
- when unloading one by menu, update weight!!!
--]]--