Version 0.9985

CivAir
QoL
fixes in ssbClient, cloneZone
This commit is contained in:
Christian Franz
2022-04-21 14:25:33 +02:00
parent 284063b829
commit ab1fb76c6f
14 changed files with 290 additions and 307 deletions

View File

@@ -1,6 +1,7 @@
xFlags = {}
xFlags.version = "1.2.1"
xFlags.verbose = false
xFlags.hiVerbose = false
xFlags.ups = 1 -- overwritten in get config when configZone is present
xFlags.requiredLibs = {
"dcsCommon", -- always
@@ -22,6 +23,9 @@ xFlags.requiredLibs = {
- xSuccess optimizations
- inc, dec, quoted flags
- matchNum can carry flag
1.2.2 - on/off/suspend commands
- hiVerbose option
- corrected bug in reset checksum
--]]--
xFlags.xFlagZones = {}
@@ -33,6 +37,7 @@ end
-- create xFlag
--
function xFlags.reset(theZone)
theZone.flagChecksum = "" -- reset checksum
for i = 1, #theZone.flagNames do
-- since the checksum is order dependent,
-- we must preserve the order of the array
@@ -116,6 +121,18 @@ function xFlags.createXFlagsWithZone(theZone)
theZone.xOneShot = cfxZones.getBoolFromZoneProperty(theZone, "oneShot", true)
-- on / off commands
-- on/off flags
theZone.xSuspended = cfxZones.getBoolFromZoneProperty(theZone, "xSuspended", false) -- we are turned on
if theZone.xSuspended and (xFlags.verbose or theZone.verbose) then
trigger.action.outText("+++xFlg: <" .. theZone.name .. "> starts suspended", 30)
end
theZone.xtriggerOnFlag = cfxZones.getStringFromZoneProperty(theZone, "xOn?", "*<none1>")
theZone.xlastTriggerOnValue = cfxZones.getFlagValue(theZone.xtriggerOnFlag, theZone)
theZone.xtriggerOffFlag = cfxZones.getStringFromZoneProperty(theZone, "xOff?", "*<none2>")
theZone.xlastTriggerOffValue = cfxZones.getFlagValue(theZone.xtriggerOffFlag, theZone)
end
function xFlags.evaluateNumOrFlag(theAttribute, theZone)
@@ -282,30 +299,41 @@ function xFlags.evaluateZone(theZone)
-- supported any/or, all/and, moreThan, atLeast, exactly
local op = theZone.inspect
local evalResult = false
if (op == "or" or op == "any" or op == "some") and hits > 0 then
evalResult = true
elseif (op == "and" or op == "all") and hits == #theZone.flagNames then
evalResult = true
elseif (op == "morethan" or op == "more than") and hits > matchNum then
evalResult = true
elseif (op == "atleast" or op == "at least") and hits >= matchNum then
evalResult = true
elseif op == "exactly" and hits == matchNum then
evalResult = true
elseif (op == "none" or op == "nor") and hits == 0 then
evalResult = true
elseif (op == "not all" or op == "notall" or op == "nand") and hits < #theZone.flagNames then
evalResult = true
elseif (op == "most") and hits > (#theZone.flagNames / 2) then
evalResult = true
elseif (op == "half" or op == "at least half" or op == "half or more") and hits >= (#theZone.flagNames / 2) then
-- warning: 'half' means really 'at least half"
evalResult = true
if (op == "or" or op == "any" or op == "some") then
if hits > 0 then evalResult = true end
elseif (op == "and" or op == "all") then
if hits == #theZone.flagNames then evalResult = true end
elseif (op == "morethan" or op == "more than") then
if hits > matchNum then evalResult = true end
elseif (op == "atleast" or op == "at least") then
if hits >= matchNum then evalResult = true end
elseif op == "exactly" then
if hits == matchNum then evalResult = true end
elseif (op == "none" or op == "nor") then
if hits == 0 then evalResult = true end
elseif (op == "not all" or op == "notall" or op == "nand") then
if hits < #theZone.flagNames then evalResult = true end
elseif (op == "most") then
if hits > (#theZone.flagNames / 2) then evalResult = true end
elseif (op == "half" or op == "at least half" or op == "half or more") then
if hits >= (#theZone.flagNames / 2) then
-- warning: 'half' means really 'at least half"
evalResult = true
end
else
trigger.action.outText("+++xFlg: WARNING: <" .. theZone.name .. "> has unknown requirement: <" .. op .. ">", 30)
end
-- add "most" to more than 50% of flagnum
-- add "most" to more than 50% of flagnum
-- now check if changed and if result true
-- now check if changed and if result true
if checkSum ~= theZone.flagChecksum then
if xFlags.verbose or theZone.verbose then
trigger.action.outText("+++xFlag: change detected for " .. theZone.name .. ": " .. theZone.flagChecksum .. "-->" ..checkSum, 30)
@@ -319,7 +347,7 @@ function xFlags.evaluateZone(theZone)
end
theZone.flagChecksum = checkSum
else
if xFlags.verbose or theZone.verbose then
if xFlags.hiVerbose and (xFlags.verbose or theZone.verbose) then
trigger.action.outText("+++xFlag: no change, checksum is |" .. checkSum .. "| for <" .. theZone.name .. ">", 10)
end
end
@@ -337,7 +365,7 @@ function xFlags.evaluateZone(theZone)
-- now see if we bang the output according to method
if evalResult then
if xFlags.verbose or theZone.verbose then
trigger.action.outText("+++xFlag: success bang! on <" .. theZone.xSuccess .. "> for <" .. theZone.name .. ">", 30)
trigger.action.outText("+++xFlag: success bang! on <" .. theZone.xSuccess .. "> for <" .. theZone.name .. "> with method <" .. theZone.xMethod .. ">", 30)
end
cfxZones.pollFlag(theZone.xSuccess, theZone.xMethod, theZone)
theZone.xHasFired = true
@@ -351,8 +379,25 @@ function xFlags.update()
timer.scheduleFunction(xFlags.update, {}, timer.getTime() + 1/xFlags.ups)
for idx, theZone in pairs (xFlags.xFlagZones) do
-- see if we should suspend
if cfxZones.testZoneFlag(theZone, theZone.xtriggerOnFlag, "change", "xlastTriggerOnValue") then
if xFlags.verbose or theZone.verbose then
trigger.action.outText("+++xFlg: enabling " .. theZone.name, 30)
end
theZone.xSuspended = false
end
if cfxZones.testZoneFlag(theZone, theZone.xtriggerOffFlag, "change", "xlastTriggerOffValue") then
if xFlags.verbose or theZone.verbose then
trigger.action.outText("+++xFlg: DISabling " .. theZone.name, 30)
end
theZone.xSuspended = true
end
-- see if they should fire
xFlags.evaluateZone(theZone)
if not theZone.xSuspended then
xFlags.evaluateZone(theZone)
end
-- see if they should reset
if theZone.xReset then