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Version 1.5.0
- groundExplosion - Liveries for CivAir - too many others to list
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@@ -1,9 +1,15 @@
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tdz = {}
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tdz.version = "0.9.0dev"
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tdz.version = "1.0.0"
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tdz.requiredLibs = {
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"dcsCommon", -- always
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"cfxZones", -- Zones, of course
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}
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--[[--
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VERSION HISTORY
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1.0.0 - Initial version
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--]]--
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tdz.allTdz = {}
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tdz.watchlist = {}
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tdz.watching = false
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@@ -52,31 +58,7 @@ function tdz.translatePoly(thePoly, v) -- straight rot, translate to 0 first
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if aPoint.z then aPoint.z = aPoint.z + v.z end
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end
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end
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--[[--
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function tdz.frameRwy(center, length, width, rads, a, b) -- bearing in rads
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if not a then a = 0 end
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if not b then b = 1 end
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-- create a 0-rotated centered poly
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local poly = {}
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local half = length / 2
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local leftEdge = -half
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poly[4] = { x = leftEdge + a * length, z = width / 2, y = 0}
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poly[3] = { x = leftEdge + b * length, z = width / 2, y = 0}
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poly[2] = { x = leftEdge + b * length, z = -width / 2, y = 0}
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poly[1] = { x = leftEdge + a * length, z = -width / 2, y = 0}
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-- move it to center in map
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tdz.translatePoly(poly, center)
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-- rotate it
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tdz.rotateXZPolyAroundCenterInRads(poly, center, rads)
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-- frame it
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local mId = dcsCommon.numberUUID()
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trigger.action.quadToAll(-1, mId, poly[1], poly[2], poly[3], poly[4], {1, 0, 0, 1}, {1, 0, 0, .5}, 3) -- dotted line, red
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end
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--]]--
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function tdz.calcTDZone(name, center, length, width, rads, a, b)
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if not a then a = 0 end
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if not b then b = 1 end
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@@ -94,7 +76,7 @@ function tdz.calcTDZone(name, center, length, width, rads, a, b)
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tdz.rotateXZPolyAroundCenterInRads(poly, center, rads)
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-- make it a dml zone
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local theNewZone = cfxZones.createSimplePolyZone(name, center, poly)
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return theNewZone--, left, right
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return theNewZone
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end
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--
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@@ -181,7 +163,6 @@ function tdz.playerLanded(theUnit, playerName)
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-- make sure unit names match?
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local entry = tdz.watchlist[playerName]
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entry.hops = entry.hops + 1 -- uh oh.
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-- trigger.action.outText("Bump!")
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end
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-- we may want to filter helicopters
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@@ -226,7 +207,6 @@ function tdz.playerLanded(theUnit, playerName)
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if dOpHdg < dHdg then
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opposite = true
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dHdg = dOpHdg
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trigger.action.outText("opposite rwy detected", 30)
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end
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if dHdg > math.pi * 1.5 then -- > 270+
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dHdg = dHdg - math.pi * 1.5
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