Version 0.99

DML Flags
unGrief
messenger
The Zonal Countdowm
This commit is contained in:
Christian Franz
2022-03-03 17:40:00 +01:00
parent f1aa9cabf1
commit a1f5ca8567
21 changed files with 527 additions and 316 deletions

View File

@@ -1,5 +1,5 @@
pulseFlags = {}
pulseFlags.version = "1.0.3"
pulseFlags.version = "1.1.0"
pulseFlags.verbose = false
pulseFlags.requiredLibs = {
"dcsCommon", -- always
@@ -18,6 +18,15 @@ pulseFlags.requiredLibs = {
uses randomDelayFromPositiveRange
flag! now is string
WARNING: still needs full alphaNum flag upgrade
- 1.1.0 Full DML flag integration
removed zone!
made pulse and pulse! the out flag carrier
done!
pulsesDone! synonym
pausePulse? synonym
pulseMethod synonym
startPulse? synonym
pulseStopped synonym
--]]--
@@ -32,8 +41,14 @@ end
--
function pulseFlags.createPulseWithZone(theZone)
theZone.flag = cfxZones.getStringFromZoneProperty(theZone, "flag!", -1) -- the flag to pulse
if cfxZones.hasProperty(theZone, "pulse") then
theZone.pulseFlag = cfxZones.getStringFromZoneProperty(theZone, "pulse", "*none") -- the flag to pulse
end
if cfxZones.hasProperty(theZone, "pulse!") then
theZone.pulseFlag = cfxZones.getStringFromZoneProperty(theZone, "pulse!", "*none") -- the flag to pulse
end
-- time can be number, or number-number range
theZone.minTime, theZone.time = cfxZones.getPositiveRangeFromZoneProperty(theZone, "time", 1)
if pulseFlags.verbose then
@@ -45,23 +60,45 @@ function pulseFlags.createPulseWithZone(theZone)
-- trigger flags
if cfxZones.hasProperty(theZone, "activate?") then
theZone.activateFlag = cfxZones.getStringFromZoneProperty(theZone, "activate?", "none")
theZone.lastActivateValue = trigger.misc.getUserFlag(theZone.activateFlag) -- save last value
theZone.activatePulseFlag = cfxZones.getStringFromZoneProperty(theZone, "activate?", "none")
theZone.lastActivateValue = cfxZones.getFlagValue(theZone.activatePulseFlag, theZone) -- trigger.misc.getUserFlag(theZone.activatePulseFlag) -- save last value
end
if cfxZones.hasProperty(theZone, "startPulse?") then
theZone.activatePulseFlag = cfxZones.getStringFromZoneProperty(theZone, "startPulse?", "none")
theZone.lastActivateValue = cfxZones.getFlagValue(theZone.activatePulseFlag, theZone) -- trigger.misc.getUserFlag(theZone.activatePulseFlag) -- save last value
end
if cfxZones.hasProperty(theZone, "pause?") then
theZone.pauseFlag = cfxZones.getStringFromZoneProperty(theZone, "pause?", "none")
theZone.lastPauseValue = trigger.misc.getUserFlag(theZone.pauseFlag) -- save last value
theZone.pausePulseFlag = cfxZones.getStringFromZoneProperty(theZone, "pause?", "*none")
theZone.lastPauseValue = cfxZones.getFlagValue(theZone.lastPauseValue, theZone)-- trigger.misc.getUserFlag(theZone.pausePulseFlag) -- save last value
end
theZone.paused = cfxZones.getBoolFromZoneProperty(theZone, "paused", false)
if cfxZones.hasProperty(theZone, "pausePulse?") then
theZone.pausePulseFlag = cfxZones.getStringFromZoneProperty(theZone, "pausePulse?", "*none")
theZone.lastPauseValue = cfxZones.getFlagValue(theZone.lastPauseValue, theZone)-- trigger.misc.getUserFlag(theZone.pausePulseFlag) -- save last value
end
theZone.pulsePaused = cfxZones.getBoolFromZoneProperty(theZone, "paused", false)
if cfxZones.hasProperty(theZone, "pulseStopped") then
theZone.pulsePaused = cfxZones.getBoolFromZoneProperty(theZone, "pulseStopped", false)
end
theZone.method = cfxZones.getStringFromZoneProperty(theZone, "method", "flip")
if cfxZones.hasProperty(theZone, "pulseMethod") then
theZone.method = cfxZones.getStringFromZoneProperty(theZone, "pulseMethod", "flip")
end
-- done flag
if cfxZones.hasProperty(theZone, "done+1") then
theZone.doneFlag = cfxZones.getStringFromZoneProperty(theZone, "done+1", "none")
theZone.pulseDoneFlag = cfxZones.getStringFromZoneProperty(theZone, "done+1", "*none")
end
if cfxZones.hasProperty(theZone, "pulsesDone!") then
theZone.pulseDoneFlag = cfxZones.getStringFromZoneProperty(theZone, "pulsesDone!", "*none")
end
if cfxZones.hasProperty(theZone, "done!") then
theZone.pulseDoneFlag = cfxZones.getStringFromZoneProperty(theZone, "done!", "*none")
end
theZone.pulsing = false -- not running
@@ -78,7 +115,7 @@ function pulseFlags.doPulse(args)
local theZone = args[1]
-- check if we have been paused. if so, simply
-- exit with no new schedule
if theZone.paused then
if theZone.pulsePaused then
theZone.pulsing = false
return
end
@@ -86,7 +123,11 @@ function pulseFlags.doPulse(args)
-- do a poll on flags
-- first, we only do an initial pulse if zeroPulse is set
if theZone.hasPulsed or theZone.zeroPulse then
cfxZones.pollFlag(theZone.flag, theZone.method, theZone)
if pulseFlags.verbose then
trigger.action.outText("+++pulF: will bang " .. theZone.pulseFlag, 30);
end
cfxZones.pollFlag(theZone.pulseFlag, theZone.method, theZone)
-- decrease count
if theZone.pulses > 0 then
@@ -96,15 +137,15 @@ function pulseFlags.doPulse(args)
-- see if we are done
if theZone.pulsesLeft < 1 then
-- increment done flag if set
if theZone.doneFlag then
local currVal = trigger.misc.getUserFlag(theZone.doneFlag)
trigger.action.setUserFlag(theZone.doneFlag, currVal + 1)
if theZone.pulseDoneFlag then
--local currVal = cfxZones.getFlagValue(theZone.pulseDoneFlag, theZone)-- trigger.misc.getUserFlag(theZone.pulseDoneFlag)
cfxZones.pollFlag(theZone.pulseDoneFlag, "inc", theZone) -- trigger.action.setUserFlag(theZone.pulseDoneFlag, currVal + 1)
end
if pulseFlags.verbose then
trigger.action.outText("***PulF: pulse <" .. theZone.name .. "> ended!", 30)
end
theZone.pulsing = false
theZone.paused = true
theZone.pulsePaused = true
return
end
end
@@ -117,18 +158,8 @@ function pulseFlags.doPulse(args)
theZone.hasPulsed = true -- we are past initial pulse
-- if we get here, schedule next pulse
--[[--
local delay = theZone.time
if theZone.minTime > 0 and theZone.minTime < delay then
-- we want a randomized from time from minTime .. delay
local varPart = delay - theZone.minTime + 1
varPart = dcsCommon.smallRandom(varPart) - 1
delay = theZone.minTime + varPart
end
--]]--
local delay = cfxZones.randomDelayFromPositiveRange(theZone.minTime, theZone.time)
--trigger.action.outText("***PulF: pulse <" .. theZone.name .. "> scheduled in ".. delay .."!", 30)
-- schedule in delay time
theZone.timerID = timer.scheduleFunction(pulseFlags.doPulse, args, timer.getTime() + delay)
@@ -162,7 +193,7 @@ function pulseFlags.update()
else
-- this zone has not scheduled a new pulse
-- let's see why
if aZone.paused then
if aZone.pulsePaused then
-- ok, zone is paused. all clear
else
-- zone isn't paused. we need to start the zone
@@ -171,24 +202,28 @@ function pulseFlags.update()
end
-- see if we got a pause or activate command
if aZone.activateFlag then
local currTriggerVal = trigger.misc.getUserFlag(aZone.activateFlag)
if aZone.activatePulseFlag then
local currTriggerVal = cfxZones.getFlagValue(aZone.activatePulseFlag, aZone) -- trigger.misc.getUserFlag(aZone.activatePulseFlag)
if currTriggerVal ~= aZone.lastActivateValue
then
trigger.action.outText("+++PulF: activating <" .. aZone.name .. ">", 30)
if pulseFlags.verbose then
trigger.action.outText("+++PulF: activating <" .. aZone.name .. ">", 30)
end
aZone.lastActivateValue = currTriggerVal
aZone.paused = false -- will start anew
aZone.pulsePaused = false -- will start anew
end
end
if aZone.pauseFlag then
local currTriggerVal = trigger.misc.getUserFlag(aZone.pauseFlag)
if aZone.pausePulseFlag then
local currTriggerVal = cfxZones.getFlagValue(aZone.pausePulseFlag, aZone)-- trigger.misc.getUserFlag(aZone.pausePulseFlag)
if currTriggerVal ~= aZone.lastPauseValue
then
trigger.action.outText("+++PulF: pausing <" .. aZone.name .. ">", 30)
if pulseFlags.verbose then
trigger.action.outText("+++PulF: pausing <" .. aZone.name .. ">", 30)
end
aZone.lastPauseValue = currTriggerVal
aZone.paused = true -- prevents new start
aZone.pulsePaused = true -- prevents new start
if aZone.timerID then
timer.removeFunction(aZone.timerID)
aZone.timerID = nil
@@ -242,6 +277,15 @@ function pulseFlags.start()
pulseFlags.addPulse(aZone) -- remember it so we can pulse it
end
local attrZones = cfxZones.getZonesWithAttributeNamed("pulse!")
-- now create a pulse gen for each one and add them
-- to our watchlist
for k, aZone in pairs(attrZones) do
pulseFlags.createPulseWithZone(aZone) -- process attribute and add to zone
pulseFlags.addPulse(aZone) -- remember it so we can pulse it
end
-- start update in 1 second
--pulseFlags.update()
timer.scheduleFunction(pulseFlags.update, {}, timer.getTime() + 1)