Version 1.1.9

new counter
massive upgrades to messenger
small upgrades to GuardianAngel
This commit is contained in:
Christian Franz
2022-11-10 09:03:15 +01:00
parent 5c1afa0c4b
commit 8f225cc30a
15 changed files with 622 additions and 59 deletions

View File

@@ -1,5 +1,5 @@
messenger = {}
messenger.version = "2.0.1"
messenger.version = "2.1.0"
messenger.verbose = false
messenger.requiredLibs = {
"dcsCommon", -- always
@@ -43,6 +43,24 @@ messenger.messengers = {}
- unit
- group
2.0.1 - config optimization
2.1.0 - unit only: dynamicUnitProcessing for
- <bae: u/z> bearing to unit/zone
- <rbae u/z> response mapped by unit's heading
- <clk: u/z> bearing in clock position to unit/zone
- <rng: u/z> range to unit/zone
- <hnd: u/z> bearing in left/right/ahead/behind
- <sde: u/z> bearing in starboard/port/ahead/aft
- added dynamicGroupProcessing to select unit 1
- responses attribute
- <rsp: flag>
- <rrnd> response randomized
- <rhdg: u/z> respons mapped by unit's heading
- <cls unit> closing speed
- <vel unit> velocity (speed)
- <asp unit> aspect
- fix to messageMute
- <type: unit>
--]]--
@@ -137,6 +155,38 @@ function messenger.processDynamicValues(inMsg, theZone)
outMsg = string.gsub(outMsg, pattern, val, 1) -- only one sub!
end
until not startLoc
-- now process rsp
pattern = "<rsp:%s*[%s%w%*%d%.%-_]+>" -- no list allowed but blanks and * and . and - and _ --> we fail on the other specials to keep this simple
if theZone.msgResponses and (#theZone.msgResponses > 0) then -- only if this zone has an array
--trigger.action.outText("enter response proccing", 30)
repeat -- iterate all patterns one by one
local startLoc, endLoc = string.find(outMsg, pattern)
if startLoc then
--trigger.action.outText("response: found an occurence", 30)
local theValParam = string.sub(outMsg, startLoc, endLoc)
-- strip lead and trailer
local param = string.gsub(theValParam, "<rsp:%s*", "")
param = string.gsub(param, ">","")
-- access flag
local val = cfxZones.getFlagValue(param, theZone)
if not val or (val < 1) then val = 1 end
if val > #theZone.msgResponses then val = #theZone.msgResponses end
val = theZone.msgResponses[val]
val = dcsCommon.trim(val)
-- replace pattern in original with new val
outMsg = string.gsub(outMsg, pattern, val, 1) -- only one sub!
end
until not startLoc
-- rnd response
local rndRsp = dcsCommon.pickRandom(theZone.msgResponses)
outMsg = outMsg:gsub ("<rrnd>", rndRsp)
end
return outMsg
end
@@ -167,8 +217,13 @@ end
function messenger.processDynamicLoc(inMsg, theZone)
-- replace all occurences of <lat/lon/ele/mgrs: flagName> with their values
local locales = {"lat", "lon", "ele", "mgrs", "lle", "latlon"}
-- agl = angels
-- vel = velocity (speed)
-- hdg = heading
-- rhdg = heading, response-mapped
local locales = {"lat", "lon", "ele", "mgrs", "lle", "latlon", "alt", "vel", "hdg", "rhdg", "type"}
local outMsg = inMsg
local uHead = 0
for idx, aLocale in pairs(locales) do
local pattern = "<" .. aLocale .. ":%s*[%s%w%*%d%.%-_]+>"
repeat -- iterate all patterns one by one
@@ -183,14 +238,32 @@ function messenger.processDynamicLoc(inMsg, theZone)
local thePoint = nil
local tZone = cfxZones.getZoneByName(param)
local tUnit = Unit.getByName(param)
if tZone then
local spd = 0
local angels = 0
local theType = "<errType>"
if tZone then
theType = "Zone"
thePoint = cfxZones.getPoint(tZone)
-- since zones always have elevation of 0,
-- now get the elevation from the map
thePoint.y = land.getHeight({x = thePoint.x, y = thePoint.z})
if tZone.linkedUnit and Unit.isExist(tZone.linkedUnit) then
local lU = tZone.linkedUnit
local masterPoint = lU:getPoint()
thePoint.y = masterPoint.y
spd = dcsCommon.getUnitSpeed(lU)
spd = math.floor(spd * 3.6)
uHead = math.floor(dcsCommon.getUnitHeading(tUnit) * 57.2958) -- to degrees.
else
-- since zones always have elevation of 0,
-- now get the elevation from the map
thePoint.y = land.getHeight({x = thePoint.x, y = thePoint.z})
end
elseif tUnit then
if Unit.isExist(tUnit) then
if Unit.isExist(tUnit) then
theType = tUnit:getTypeName()
thePoint = tUnit:getPoint()
spd = dcsCommon.getUnitSpeed(tUnit)
-- convert m/s to km/h
spd = math.floor(spd * 3.6)
uHead = math.floor(dcsCommon.getUnitHeading(tUnit) * 57.2958) -- to degrees.
end
else
-- nothing to do, remove me.
@@ -202,16 +275,31 @@ function messenger.processDynamicLoc(inMsg, theZone)
-- processing. return result in locString
local lat, lon, alt = coord.LOtoLL(thePoint)
lat, lon = dcsCommon.latLon2Text(lat, lon)
angels = math.floor(thePoint.y)
if theZone.imperialUnits then
alt = math.floor(alt * 3.28084) -- feet
alt = math.floor(alt * 3.28084) -- feet
spd = math.floor(spd * 0.539957) -- km/h to knots
angels = math.floor(angels * 3.28084)
else
alt = math.floor(alt) -- meters
end
if angels > 1000 then
angels = math.floor(angels / 100) * 100
end
if aLocale == "lat" then locString = lat
elseif aLocale == "lon" then locString = lon
elseif aLocale == "ele" then locString = tostring(alt)
elseif aLocale == "lle" then locString = lat .. " " .. lon .. " ele " .. tostring(alt)
elseif aLocale == "latlon" then locString = lat .. " " .. lon
elseif aLocale == "alt" then locString = tostring(angels) -- don't confuse alt and angels, bad var naming here
elseif aLocale == "vel" then locString = tostring(spd)
elseif aLocale == "hdg" then locString = tostring(uHead)
elseif aLocale == "type" then locString = theType
elseif aLocale == "rhdg" and (theZone.msgResponses) then
local offset = messenger.rspMapper360(uHead, #theZone.msgResponses)
locString = dcsCommon.trim(theZone.msgResponses[offset])
else
-- we have mgrs
local grid = coord.LLtoMGRS(coord.LOtoLL(thePoint))
@@ -226,6 +314,161 @@ function messenger.processDynamicLoc(inMsg, theZone)
return outMsg
end
function messenger.rspMapper360(directionInDegrees, numResponses)
-- maps responses like clock. Clock has 12 'responses' (12, 1, .., 11),
-- with the first (12) also mapping to the last half arc
-- this method dynamically 'winds' the responses around
-- a clock and returns the index of the message to display
if numResponses < 1 then numResponses = 1 end
directionInDegrees = math.floor(directionInDegrees)
while directionInDegrees < 0 do directionInDegrees = directionInDegrees + 360 end
while directionInDegrees >= 360 do directionInDegrees = directionInDegrees - 360 end
-- now we have 0..360
-- calculate arc per item
local arcPerItem = 360 / numResponses
local halfArc = arcPerItem / 2
-- we now map 0..360 to (0-halfArc..360-halfArc) by shifting
-- direction by half-arc and clipping back 0..360
-- and now we can directly derive the index of the response
directionInDegrees = directionInDegrees + halfArc
if directionInDegrees >= 360 then directionInDegrees = directionInDegrees - 360 end
local index = math.floor(directionInDegrees / arcPerItem) + 1 -- 1 .. numResponses
return index
end
function messenger.dynamicGroupProcessing(msg, theZone, theGroup)
if not theGroup then return msg end
-- access first unit
local theUnit = theGroup:getUnit(1)
if not theUnit then return msg end
if not Unit.isExist(theUnit) then return msg end
-- we always use unit 1 as reference
return messenger.dynamicUnitProcessing(msg, theZone, theUnit)
end
function messenger.dynamicUnitProcessing(inMsg, theZone, theUnit)
-- replace all occurences of <bae/rng/asp/cls/clk: unit/zone> with their values
-- bae = bearingInDegreesFromAtoB
-- rng = range
-- asp = aspect (not yet implemented)
-- cls = closing velocity (not yet implemented)
-- clk = o'clock
-- hnd = handedness (left/right/ahead/behind
-- sde = side (starboard / port / ahead / aft)
-- rbea = responses mapped to bearing. maps all responses like clock, with "12" being the first response. requires msgResponses set
local here = theUnit:getPoint()
local uHead = dcsCommon.getUnitHeading(theUnit) * 57.2958 -- to degrees.
local locales = {"bea", "rng", "clk", "hnd", "sde", "rbea", "cls", "pcls", "asp"}
local outMsg = inMsg
for idx, aLocale in pairs(locales) do
local pattern = "<" .. aLocale .. ":%s*[%s%w%*%d%.%-_]+>"
repeat -- iterate all patterns one by one
local startLoc, endLoc = string.find(outMsg, pattern)
if startLoc then
local theValParam = string.sub(outMsg, startLoc, endLoc)
-- strip lead and trailer
local param = string.gsub(theValParam, "<" .. aLocale .. ":%s*", "")
param = string.gsub(param, ">","")
-- find zone or unit
param = dcsCommon.trim(param)
local thePoint = nil
local cls = 0
local aspct = 0
local tZone = cfxZones.getZoneByName(param)
local tUnit = Unit.getByName(param)
local aspect = 0
local tHead = 0
if tZone then
thePoint = cfxZones.getPoint(tZone)
-- if this zone follows a unit, get the master units elevaltion
if tZone.linkedUnit and Unit.isExist(tZone.linkedUnit) then
local lU = tZone.linkedUnit
local masterPoint = lU:getPoint()
thePoint.y = masterPoint.y
cls = -dcsCommon.getClosingVelocity(theUnit, lU)
tHead = dcsCommon.getUnitHeading(lU) * 57.2958
else
-- since zones always have elevation of 0,
-- now get the elevation from the map
thePoint.y = land.getHeight({x = thePoint.x, y = thePoint.z})
end
elseif tUnit then
if Unit.isExist(tUnit) then
thePoint = tUnit:getPoint()
cls = -dcsCommon.getClosingVelocity(theUnit, tUnit)
tHead = dcsCommon.getUnitHeading(tUnit) * 57.2958
end
else
-- nothing to do, remove me.
end
local locString = theZone.errString
if thePoint then
-- now that we have a point, we can do locale-specific
-- processing. return result in locString
local pcls = cls
local r = dcsCommon.dist(here, thePoint)
--local alt = thePoint.y
local uSize = "m"
if theZone.imperialUnits then
r = math.floor(r * 3.28084) -- feet
uSize = "ft"
if r > 1000 then
-- convert to nautical mile
r = math.floor(r * 10 / 6076.12) / 10
uSize = "nm"
end
cls = math.floor(cls * 1.9438452) -- m/s to knots
pcls = math.floor(pcls * 32.8084) / 10 -- ft/s
else
r = math.floor(r) -- meters
if r > 1000 then
r = math.floor (r / 100) / 10
uSize = "km"
end
cls = math.floor(cls * 3.6) -- m/s to km/h
pcls = math.floor(pcls * 10) / 10 -- m/s
end
local bea = dcsCommon.bearingInDegreesFromAtoB(here, thePoint)
local beaInv = 360 - bea -- from tUnit to player
local direction = bea - uHead -- tUnit as seen from player heading uHead
if direction < 0 then direction = direction + 360 end
aspect = beaInv - tHead
-- set up locale exchange string
if aLocale == "bea" then locString = tostring(bea)
elseif aLocale == "asp" then locString = dcsCommon.aspectByDirection(aspect)
elseif aLocale == "clk" then
locString = tostring(dcsCommon.getClockDirection(direction))
elseif aLocale == "rng" then locString = tostring(r)..uSize
elseif aLocale == "cls" then locString = tostring(cls)
elseif aLocale == "pcls" then locString = tostring(pcls)
elseif aLocale == "hnd" then locString = dcsCommon.getGeneralDirection(direction)
elseif aLocale == "sde" then locString = dcsCommon.getNauticalDirection(direction)
elseif aLocale == "rbea" and (theZone.msgResponses) then
local offset = messenger.rspMapper360(direction, #theZone.msgResponses)
locString = dcsCommon.trim(theZone.msgResponses[offset])
else locString = "<locale " .. aLocale .. " err: undefined params>"
end
end
-- replace pattern in original with new val
outMsg = string.gsub(outMsg, pattern, locString, 1) -- only one sub!
end -- if startloc
until not startLoc
end -- for all locales
return outMsg
end
function messenger.dynamicFlagProcessing(inMsg, theZone)
if not inMsg then return "No in message" end
if not theZone then return "Nil zone" end
@@ -296,10 +539,12 @@ function messenger.createMessengerWithZone(theZone)
-- end
theZone.messageOff = cfxZones.getBoolFromZoneProperty(theZone, "mute", false) --false
if cfxZones.hasProperty(theZone, "messageOff?") then
if cfxZones.hasProperty(theZone, "messageMute") then
theZone.messageOff = cfxZones.getBoolFromZoneProperty(theZone, "messageMute", false)
end
-- advisory: messageOff, messageOffFlag and lastMessageOff are all distinct
if cfxZones.hasProperty(theZone, "messageOff?") then
theZone.messageOffFlag = cfxZones.getStringFromZoneProperty(theZone, "messageOff?", "*none")
theZone.lastMessageOff = cfxZones.getFlagValue(theZone.messageOffFlag, theZone)
@@ -313,23 +558,19 @@ function messenger.createMessengerWithZone(theZone)
-- reveiver: coalition, group, unit
if cfxZones.hasProperty(theZone, "coalition") then
theZone.msgCoalition = cfxZones.getCoalitionFromZoneProperty(theZone, "coalition", 0)
end
if cfxZones.hasProperty(theZone, "msgCoalition") then
elseif cfxZones.hasProperty(theZone, "msgCoalition") then
theZone.msgCoalition = cfxZones.getCoalitionFromZoneProperty(theZone, "msgCoalition", 0)
end
if cfxZones.hasProperty(theZone, "group") then
theZone.msgGroup = cfxZones.getStringFromZoneProperty(theZone, "group", "<none>")
end
if cfxZones.hasProperty(theZone, "msgGroup") then
elseif cfxZones.hasProperty(theZone, "msgGroup") then
theZone.msgGroup = cfxZones.getStringFromZoneProperty(theZone, "msgGroup", "<none>")
end
if cfxZones.hasProperty(theZone, "unit") then
theZone.msgUnit = cfxZones.getStringFromZoneProperty(theZone, "unit", "<none>")
end
if cfxZones.hasProperty(theZone, "msgUnit") then
elseif cfxZones.hasProperty(theZone, "msgUnit") then
theZone.msgUnit = cfxZones.getStringFromZoneProperty(theZone, "msgUnit", "<none>")
end
@@ -358,6 +599,12 @@ function messenger.createMessengerWithZone(theZone)
theZone.errString = cfxZones.getStringFromZoneProperty(theZone, "messageError", "")
end
-- possible responses for mapping
if cfxZones.hasProperty(theZone, "responses") then
local resp = cfxZones.getStringFromZoneProperty(theZone, "responses", "none")
theZone.msgResponses = dcsCommon.string2Array(resp, ",")
end
if messenger.verbose or theZone.verbose then
trigger.action.outText("+++Msg: new zone <".. theZone.name .."> will say <".. theZone.message .. ">", 30)
end
@@ -424,6 +671,7 @@ function messenger.isTriggered(theZone)
local theGroup = Group.getByName(theZone.msgGroup)
if theGroup and Group.isExist(theGroup) then
local ID = theGroup:getID()
msg = messenger.dynamicGroupProcessing(msg, theZone, theGroup)
trigger.action.outTextForGroup(ID, msg, theZone.duration, theZone.clearScreen)
trigger.action.outSoundForGroup(ID, fileName)
end
@@ -431,6 +679,7 @@ function messenger.isTriggered(theZone)
local theUnit = Unit.getByName(theZone.msgUnit)
if theUnit and Unit.isExist(theUnit) then
local ID = theUnit:getID()
msg = messenger.dynamicUnitProcessing(msg, theZone, theUnit)
trigger.action.outTextForUnit(ID, msg, theZone.duration, theZone.clearScreen)
trigger.action.outSoundForUnit(ID, fileName)
end
@@ -533,11 +782,6 @@ if not messenger.start() then
end
--[[--
Wildcard extension:
- general flag access <v flag name>
- <t: flag name>
- <lat: unit/zone name>
- <mrgs: unit/zone name>
--]]--