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Version 2.2.4
Slotty and friends
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@@ -1075,7 +1075,7 @@ function csarManager.updateCSARMissions()
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else
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local msg = aMission.name .. " confirmed KIA, repeat KIA. Abort CSAR."
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trigger.action.outTextForCoalition(aMission.side, msg, 30)
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trigger.action.outSoundForCoalition(aMission.side, csarManager.actionSound)
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trigger.action.outSoundForCoalition(aMission.side, csarManager.lostSound)
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csarManager.invokeCallbacks(aMission.side, false, 1, "KIA", aMission)
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end
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end
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@@ -1765,4 +1765,6 @@ end
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-- may want to change if time limit was exceeded on return to tell
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player that they did not survive the transport
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- randomize smoke color if smoke color has more than one entries
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--]]--
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