Version 1.4.1

Civ Air off-map locations
Guardian Angel updates
Recon Mode updates
This commit is contained in:
Christian Franz
2023-08-10 11:45:07 +02:00
parent 3117bfd80c
commit 7c6deec7a6
11 changed files with 704 additions and 206 deletions

View File

@@ -1,5 +1,5 @@
cfxReconMode = {}
cfxReconMode.version = "2.1.4"
cfxReconMode.version = "2.2.0"
cfxReconMode.verbose = false -- set to true for debug info
cfxReconMode.reconSound = "UI_SCI-FI_Tone_Bright_Dry_20_stereo.wav" -- to be played when somethiong discovered
@@ -86,6 +86,10 @@ VERSION HISTORY
2.1.3 - added cfxReconMode.name to allow direct acces with test zone flag
2.1.4 - canDetect() also checks if unit has been activated
canDetect has strenghtened isExist() guard
2.2.0 - new marksLocked config attribute, defaults to false
- new marksFadeAfter config attribute to control mark time
- dmlZones OOP upgrade
cfxReconMode is a script that allows units to perform reconnaissance
missions and, after detecting units, marks them on the map with
@@ -355,7 +359,7 @@ function cfxReconMode.placeMarkForUnit(location, theSide, theGroup)
theDesc,
location,
theSide,
false,
cfxReconMode.marksLocked, -- readOnly -- false,
nil)
return theID
end
@@ -492,7 +496,7 @@ function cfxReconMode.processZoneMessage(inMsg, theZone, theGroup)
-- replace <lat> with lat of zone point and <lon> with lon of zone point
-- and <mgrs> with mgrs coords of zone point
local currPoint = cfxZones.getPoint(theZone)
local currPoint = theZone:getPoint()
if theGroup and theGroup:isExist() then
-- only use group's point when group exists and alive
local theUnit = dcsCommon.getFirstLivingUnit(theGroup)
@@ -529,7 +533,7 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
end
-- put a mark on the map
if not silent and cfxReconMode.applyMarks then
if (not silent) and cfxReconMode.applyMarks then
local theID = cfxReconMode.placeMarkForUnit(theLoc, mySide, theGroup)
local gName = theGroup:getName()
local args = {mySide, theScout, theGroup, theID, gName}
@@ -541,10 +545,9 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
end
-- say something
if not silent and cfxReconMode.announcer then
if (not silent) and cfxReconMode.announcer then
local msg = cfxReconMode.generateSALT(theScout, theGroup)
trigger.action.outTextForCoalition(mySide, msg, cfxReconMode.reportTime)
-- trigger.action.outTextForCoalition(mySide, theScout:getName() .. " reports new ground contact " .. theGroup:getName(), 30)
if cfxReconMode.verbose then
trigger.action.outText("+++rcn: announced for side " .. mySide, 30)
end
@@ -554,7 +557,6 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
end
-- see if it was a prio target
--local inList, gName = cfxReconMode.isStringInList(theGroup:getName(), cfxReconMode.prioList)
if inList then
-- if cfxReconMode.announcer then
if cfxReconMode.verbose then
@@ -565,7 +567,7 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
-- increase prio flag
if cfxReconMode.prioFlag then
cfxZones.pollFlag(cfxReconMode.prioFlag, cfxReconMode.method, cfxReconMode.theZone)
cfxReconMode.theZone:pollFlag(cfxReconMode.prioFlag, cfxReconMode.method )
end
-- see if we were passed additional info in zInfo
@@ -583,7 +585,7 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
end
if zInfo.theFlag then
cfxZones.pollFlag(zInfo.theFlag, cfxReconMode.method, zInfo.theZone)
zInfo.theZone:pollFlag(zInfo.theFlag, cfxReconMode.method)
if cfxReconMode.verbose or zInfo.theZone.verbose then
trigger.action.outText("+++rcn: banging <" .. zInfo.theFlag .. "> for prio target zone <" .. zInfo.theZone.name .. ">",30)
end
@@ -595,7 +597,7 @@ function cfxReconMode.detectedGroup(mySide, theScout, theGroup, theLoc)
-- increase normal flag
if cfxReconMode.detectFlag then
cfxZones.pollFlag(cfxReconMode.detectFlag, cfxReconMode.method, cfxReconMode.theZone)
cfxReconMode.theZone:pollFlag(cfxReconMode.detectFlag, cfxReconMode.method)
end
end
end
@@ -655,7 +657,7 @@ function cfxReconMode.doDeActivate()
end
end
function cfxReconMode.updateQueues()
function cfxReconSMode.updateQueues()
-- schedule next call
timer.scheduleFunction(cfxReconMode.updateQueues, {}, timer.getTime() + 1/cfxReconMode.ups)
@@ -681,7 +683,6 @@ function cfxReconMode.updateQueues()
-- the scouts array, move it to processed and then shrink
-- scouts table until it's empty. When empty, transfer all
-- back and start cycle anew
local theFocusScoutName = nil
local procCount = 0 -- no iterations done yet
for name, scout in pairs(cfxReconMode.scouts) do
@@ -736,7 +737,6 @@ function cfxReconMode.autoRemove()
local toRemove = {}
-- scan all marked groups, and when they no longer exist, remove them
for idx, args in pairs (cfxReconMode.activeMarks) do
-- args = {mySide, theScout, theGroup, theID, gName}
local gName = args[5]
if not cfxReconMode.isGroupStillAlive(gName) then
-- remove mark, remove group from set
@@ -766,7 +766,7 @@ function cfxReconMode.lateEvalPlayerUnit(theUnit)
for idx, theZone in pairs (cfxReconMode.scoutZones) do
local isScout = theZone.isScout
local dynamic = theZone.dynamic
local inZone = cfxZones.pointInZone(p, theZone)
local inZone = theZone:pointInZone(p)
if inZone then
if isScout then
cfxReconMode.addToAllowedScoutList(aGroup, dynamic)
@@ -886,7 +886,6 @@ function cfxReconMode:onEvent(event)
end
cfxReconMode.addScout(theUnit)
end
-- trigger.action.outText("+++rcn-onEvent: " .. event.id .. " for <" .. theUnit:getName() .. ">", 30)
end
--
@@ -984,68 +983,70 @@ function cfxReconMode.readConfigZone()
end
end
cfxReconMode.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
cfxReconMode.verbose = theZone.verbose --cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
cfxReconMode.autoRecon = cfxZones.getBoolFromZoneProperty(theZone, "autoRecon", true)
cfxReconMode.redScouts = cfxZones.getBoolFromZoneProperty(theZone, "redScouts", false)
cfxReconMode.blueScouts = cfxZones.getBoolFromZoneProperty(theZone, "blueScouts", true)
cfxReconMode.greyScouts = cfxZones.getBoolFromZoneProperty(theZone, "greyScouts", false)
cfxReconMode.playerOnlyRecon = cfxZones.getBoolFromZoneProperty(theZone, "playerOnlyRecon", false)
cfxReconMode.reportNumbers = cfxZones.getBoolFromZoneProperty(theZone, "reportNumbers", true)
cfxReconMode.reportTime = cfxZones.getNumberFromZoneProperty(theZone, "reportTime", 30)
cfxReconMode.autoRecon = theZone:getBoolFromZoneProperty("autoRecon", true)
cfxReconMode.redScouts = theZone:getBoolFromZoneProperty("redScouts", false)
cfxReconMode.blueScouts = theZone:getBoolFromZoneProperty( "blueScouts", true)
cfxReconMode.greyScouts = theZone:getBoolFromZoneProperty( "greyScouts", false)
cfxReconMode.playerOnlyRecon = theZone:getBoolFromZoneProperty("playerOnlyRecon", false)
cfxReconMode.reportNumbers = theZone:getBoolFromZoneProperty( "reportNumbers", true)
cfxReconMode.reportTime = theZone:getNumberFromZoneProperty( "reportTime", 30)
cfxReconMode.detectionMinRange = cfxZones.getNumberFromZoneProperty(theZone, "detectionMinRange", 3000)
cfxReconMode.detectionMaxRange = cfxZones.getNumberFromZoneProperty(theZone, "detectionMaxRange", 12000)
cfxReconMode.maxAlt = cfxZones.getNumberFromZoneProperty(theZone, "maxAlt", 9000)
cfxReconMode.detectionMinRange = theZone:getNumberFromZoneProperty("detectionMinRange", 3000)
cfxReconMode.detectionMaxRange = theZone:getNumberFromZoneProperty("detectionMaxRange", 12000)
cfxReconMode.maxAlt = theZone:getNumberFromZoneProperty("maxAlt", 9000)
if cfxZones.hasProperty(theZone, "prio+") then
cfxReconMode.prioFlag = cfxZones.getStringFromZoneProperty(theZone, "prio+", "none")
elseif cfxZones.hasProperty(theZone, "prio!") then
cfxReconMode.prioFlag = cfxZones.getStringFromZoneProperty(theZone, "prio!", "*<none>")
if theZone:hasProperty("prio+") then -- deprecated. remove next update
cfxReconMode.prioFlag = theZone:getStringFromZoneProperty("prio+", "none")
elseif theZone:hasProperty("prio!") then
cfxReconMode.prioFlag = theZone:getStringFromZoneProperty("prio!", "*<none>")
end
if cfxZones.hasProperty(theZone, "detect+") then
cfxReconMode.detectFlag = cfxZones.getStringFromZoneProperty(theZone, "detect+", "none")
elseif cfxZones.hasProperty(theZone, "detect!") then
cfxReconMode.detectFlag = cfxZones.getStringFromZoneProperty(theZone, "detect!", "*<none>")
if theZone:hasProperty("detect+") then -- deprecated
cfxReconMode.detectFlag = theZone:getStringFromZoneProperty("detect+", "none")
elseif theZone:hasProperty("detect!") then
cfxReconMode.detectFlag = theZone:getStringFromZoneProperty("detect!", "*<none>")
end
cfxReconMode.method = cfxZones.getStringFromZoneProperty(theZone, "method", "inc")
if cfxZones.hasProperty(theZone, "reconMethod") then
cfxReconMode.method = cfxZones.getStringFromZoneProperty(theZone, "reconMethod", "inc")
cfxReconMode.method = theZone:getStringFromZoneProperty("method", "inc")
if theZone:hasProperty("reconMethod") then
cfxReconMode.method = theZone:getStringFromZoneProperty("reconMethod", "inc")
end
cfxReconMode.applyMarks = cfxZones.getBoolFromZoneProperty(theZone, "applyMarks", true)
cfxReconMode.announcer = cfxZones.getBoolFromZoneProperty(theZone, "announcer", true)
-- trigger.action.outText("recon: announcer is " .. dcsCommon.bool2Text(cfxReconMode.announcer), 30) -- announced
if cfxZones.hasProperty(theZone, "reconSound") then
cfxReconMode.reconSound = cfxZones.getStringFromZoneProperty(theZone, "reconSound", "<nosound>")
cfxReconMode.applyMarks = theZone:getBoolFromZoneProperty( "applyMarks", true)
cfxReconMode.marksFadeAfter = theZone:getNumberFromZoneProperty("marksFadeAfter", 30*60) -- 30 minutes default
cfxReconMode.marksLocked = theZone:getBoolFromZoneProperty("marksLocked", false) -- if true, players cannot remove the marks
cfxReconMode.announcer = theZone:getBoolFromZoneProperty( "announcer", true)
if theZone:hasProperty("reconSound") then
cfxReconMode.reconSound = theZone:getStringFromZoneProperty("reconSound", "<nosound>")
end
cfxReconMode.removeWhenDestroyed = cfxZones.getBoolFromZoneProperty(theZone, "autoRemove", true)
cfxReconMode.removeWhenDestroyed = theZone:getBoolFromZoneProperty("autoRemove", true)
cfxReconMode.mgrs = cfxZones.getBoolFromZoneProperty(theZone, "mgrs", false)
cfxReconMode.mgrs = theZone:getBoolFromZoneProperty("mgrs", false)
cfxReconMode.active = cfxZones.getBoolFromZoneProperty(theZone, "active", true)
if cfxZones.hasProperty(theZone, "activate?") then
cfxReconMode.activate = cfxZones.getStringFromZoneProperty(theZone, "activate?", "*<none>")
cfxReconMode.lastActivate = cfxZones.getFlagValue(cfxReconMode.activate, theZone)
elseif cfxZones.hasProperty(theZone, "on?") then
cfxReconMode.activate = cfxZones.getStringFromZoneProperty(theZone, "on?", "*<none>")
cfxReconMode.lastActivate = cfxZones.getFlagValue(cfxReconMode.activate, theZone)
cfxReconMode.active = theZone:getBoolFromZoneProperty("active", true)
if theZone:hasProperty("activate?") then
cfxReconMode.activate = theZone:getStringFromZoneProperty("activate?", "*<none>")
cfxReconMode.lastActivate = theZone:getFlagValue(cfxReconMode.activate)
elseif theZone:hasProperty("on?") then
cfxReconMode.activate = theZone:getStringFromZoneProperty("on?", "*<none>")
cfxReconMode.lastActivate = theZone:getFlagValue(cfxReconMode.activate)
end
if cfxZones.hasProperty(theZone, "deactivate?") then
cfxReconMode.deactivate = cfxZones.getStringFromZoneProperty(theZone, "deactivate?", "*<none>")
cfxReconMode.lastDeActivate = cfxZones.getFlagValue(cfxReconMode.deactivate, theZone)
elseif cfxZones.hasProperty(theZone, "off?") then
cfxReconMode.deactivate = cfxZones.getStringFromZoneProperty(theZone, "off?", "*<none>")
cfxReconMode.lastDeActivate = cfxZones.getFlagValue(cfxReconMode.deactivate, theZone)
if theZone:hasProperty("deactivate?") then
cfxReconMode.deactivate = theZone:getStringFromZoneProperty("deactivate?", "*<none>")
cfxReconMode.lastDeActivate = theZone:getFlagValue(cfxReconMode.deactivate)
elseif theZone:hasProperty("off?") then
cfxReconMode.deactivate = theZone:getStringFromZoneProperty("off?", "*<none>")
cfxReconMode.lastDeActivate = theZone:getFlagValue(cfxReconMode.deactivate)
end
cfxReconMode.imperialUnits = cfxZones.getBoolFromZoneProperty(theZone, "imperial", false)
if cfxZones.hasProperty(theZone, "imperialUnits") then
cfxReconMode.imperialUnits = cfxZones.getBoolFromZoneProperty(theZone, "imperialUnits", false)
cfxReconMode.imperialUnits = theZone:getBoolFromZoneProperty("imperial", false)
if theZone:hasProperty("imperialUnits") then
cfxReconMode.imperialUnits = theZone:getBoolFromZoneProperty( "imperialUnits", false)
end
cfxReconMode.theZone = theZone -- save this zone
@@ -1057,24 +1058,24 @@ end
function cfxReconMode.processReconZone(theZone)
local theList = cfxZones.getStringFromZoneProperty(theZone, "recon", "prio")
local theList = theZone:getStringFromZoneProperty("recon", "prio")
theList = string.upper(theList)
local isBlack = dcsCommon.stringStartsWith(theList, "BLACK")
local zInfo = {}
zInfo.theZone = theZone
zInfo.isBlack = isBlack
zInfo.silent = cfxZones.getBoolFromZoneProperty(theZone, "silent", false)
zInfo.silent = theZone:getBoolFromZoneProperty("silent", false)
if cfxZones.hasProperty(theZone, "spotted!") then
zInfo.theFlag = cfxZones.getStringFromZoneProperty(theZone, "spotted!", "*<none>")
if theZone:hasProperty("spotted!") then
zInfo.theFlag = theZone:getStringFromZoneProperty("spotted!", "*<none>")
end
if cfxZones.hasProperty(theZone, "prioMessage") then
zInfo.prioMessage = cfxZones.getStringFromZoneProperty(theZone, "prioMessage", "<none>")
if theZone:hasProperty("prioMessage") then
zInfo.prioMessage = theZone:getStringFromZoneProperty("prioMessage", "<none>")
end
local dynamic = cfxZones.getBoolFromZoneProperty(theZone, "dynamic", false)
local dynamic = theZone:getBoolFromZoneProperty("dynamic", false)
zInfo.dynamic = dynamic
local categ = 2 -- ground troops only
local allGroups = cfxZones.allGroupsInZone(theZone, categ)
@@ -1100,15 +1101,15 @@ function cfxReconMode.processReconZone(theZone)
end
function cfxReconMode.processScoutZone(theZone)
local isScout = cfxZones.getBoolFromZoneProperty(theZone, "scout", true)
local dynamic = cfxZones.getBoolFromZoneProperty(theZone, "dynamic")
local isScout = theZone:getBoolFromZoneProperty("scout", true)
local dynamic = theZone:getBoolFromZoneProperty("dynamic")
theZone.dynamic = dynamic
theZone.isScout = isScout
local categ = 0 -- aircraft
local allFixed = cfxZones.allGroupsInZone(theZone, categ)
local allFixed = theZone:allGroupsInZone(categ)
local categ = 1 -- helos
local allRotor = cfxZones.allGroupsInZone(theZone, categ)
local allRotor = theZone:allGroupsInZone(categ)
local allGroups = dcsCommon.combineTables(allFixed, allRotor)
for idx, aGroup in pairs(allGroups) do
if isScout then