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Version 1.1.2
More persistence
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@@ -1,5 +1,5 @@
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cfxMX = {}
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cfxMX.version = "1.2.1"
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cfxMX.version = "1.2.2"
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cfxMX.verbose = false
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--[[--
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Mission data decoder. Access to ME-built mission structures
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@@ -18,7 +18,9 @@ cfxMX.verbose = false
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- added references for allFixed, allHelo, allGround, allSea, allStatic
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1.2.1 - added countryByName
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- added linkByName
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1.2.2 - fixed ctry bug in countryByName
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- playerGroupByName
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- playerUnitByName
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--]]--
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cfxMX.groupNamesByID = {}
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cfxMX.groupIDbyName = {}
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@@ -29,7 +31,10 @@ cfxMX.allFixedByName = {}
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cfxMX.allHeloByName = {}
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cfxMX.allGroundByName = {}
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cfxMX.allSeaByName = {}
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cfxMX.allStaticByName ={}
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cfxMX.allStaticByName = {}
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cfxMX.playerGroupByName = {} -- returns data only if a player is in group
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cfxMX.playerUnitByName = {} -- returns data only if this is a player unit
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function cfxMX.getGroupFromDCSbyName(aName, fetchOriginal)
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if not fetchOriginal then fetchOriginal = false end
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@@ -145,14 +150,11 @@ function cfxMX.getStaticFromDCSbyName(aName, fetchOriginal)
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theStatic.groupId = group_data.groupId
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-- copy linked unit data
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theStatic.linkUnit = linkUnit
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end
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return theStatic, category, countryID, groupName
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end -- if name match
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end -- for all units
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end -- has groups
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end -- is a static
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end --if has category data
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end --if plane, helo etc... category
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@@ -207,7 +209,8 @@ function cfxMX.createCrossReferences()
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cfxMX.groupNamesByID[aID] = aName
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cfxMX.groupIDbyName[aName] = aID
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cfxMX.groupDataByName[aName] = group_data
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cfxMX.countryByName[aName] = cntry_id
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cfxMX.countryByName[aName] = countryID -- !!! was cntry_id
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-- now make the type-specific xrefs
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if obj_type_name == "helicopter" then
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cfxMX.allHeloByName[aName] = group_data
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@@ -223,7 +226,18 @@ function cfxMX.createCrossReferences()
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-- should be impossible, but still
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trigger.action.outText("+++MX: <" .. obj_type_name .. "> unknown type for <" .. aName .. ">", 30)
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end
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end
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-- now iterate all units in this group
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-- for player into
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for unit_num, unit_data in pairs(group_data.units) do
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if unit_data.skill then
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if unit_data.skill == "Client" or unit_data.skill == "Player" then
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-- player unit
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cfxMX.playerUnitByName[unit_data.name] = unit_data
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cfxMX.playerGroupByName[aName] = group_data -- inefficient, but works
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end -- if unit skill client
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end -- if has skill
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end -- for all units
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end -- for all groups
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end --if has category data
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end --if plane, helo etc... category
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end --for all objects in country
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