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Version 2.3.1
- Code hardening - Experimental: inferno and airtank modules
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@@ -1050,17 +1050,13 @@ destinationReached! -- adds script to last waypoint to hit this signal, also ini
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dead! signal and cb. only applies to ground troops? can they disembark troops when hit?
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attacked signal each time a unit is destroyed
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importantType - type that must survive=
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coalition / masterOwner
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isActive# 0/1
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coalition / masterOwner tie-in
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doWipe? to wipe all my convoys?
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tacTypes = desinate units types that must survive. Upon start, ensure that at least one tac type is pressenr
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when arriving, verify that it still is, or fail earlier when all tactypes are destroyed.
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convoy status UI
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csar integration. when losing a vehicle, pSCAR match (say, 50%), whole convoy pushes a HOLD order to defend until time runs out or csar mission picks up evacuee (pop task).
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do:
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when escort engages, send notice
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when escort damaged, send notice
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mark source and dest of convoy on map for same side
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?mark source and dest of convoy on map for same side
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make routes interchangeable between convoys?
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make inf units disembark when convoy attacked
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--]]--
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