Version 2.3.1

- Code hardening
- Experimental: inferno and airtank modules
This commit is contained in:
Christian Franz
2024-08-29 10:44:52 +02:00
parent f7a8705aa5
commit 695303940f
19 changed files with 1509 additions and 89 deletions

View File

@@ -1050,17 +1050,13 @@ destinationReached! -- adds script to last waypoint to hit this signal, also ini
dead! signal and cb. only applies to ground troops? can they disembark troops when hit?
attacked signal each time a unit is destroyed
importantType - type that must survive=
coalition / masterOwner
isActive# 0/1
coalition / masterOwner tie-in
doWipe? to wipe all my convoys?
tacTypes = desinate units types that must survive. Upon start, ensure that at least one tac type is pressenr
when arriving, verify that it still is, or fail earlier when all tactypes are destroyed.
convoy status UI
csar integration. when losing a vehicle, pSCAR match (say, 50%), whole convoy pushes a HOLD order to defend until time runs out or csar mission picks up evacuee (pop task).
do:
when escort engages, send notice
when escort damaged, send notice
mark source and dest of convoy on map for same side
?mark source and dest of convoy on map for same side
make routes interchangeable between convoys?
make inf units disembark when convoy attacked
--]]--