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Version 1.5.1
DCS 2.9 Fixes, TDZ
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@@ -1,5 +1,5 @@
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pulseFlags = {}
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pulseFlags.version = "2.0.0"
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pulseFlags.version = "2.0.1"
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pulseFlags.verbose = false
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pulseFlags.requiredLibs = {
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"dcsCommon", -- always
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@@ -41,7 +41,7 @@ pulseFlags.requiredLibs = {
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- 1.3.3 removed 'pulsing' when pausing, so we can restart
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- 2.0.0 dmlZones / OOP
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using method on all outputs
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- 2.0.1 activateZoneFlag now works correctly
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--]]--
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@@ -238,7 +238,7 @@ function pulseFlags.update()
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-- see if we got a pause or activate command
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-- activatePulseFlag
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if aZone:testZoneFlag(activatePulseFlag, aZone.pulseTriggerMethod, "lastActivateValue") then
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if aZone:testZoneFlag(aZone.activatePulseFlag, aZone.pulseTriggerMethod, "lastActivateValue") then
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if pulseFlags.verbose or aZone.verbose then
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trigger.action.outText("+++pulF: activating <" .. aZone.name .. ">", 30)
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end
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