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https://github.com/weyne85/DML.git
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Version 2.1.0
Shared Persistence, Stop Gap
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@@ -1,5 +1,5 @@
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stopGap = {}
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stopGap.version = "1.0.9 STANDALONE"
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stopGap.version = "1.1.0 STANDALONE"
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stopGap.verbose = false
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stopGap.ssbEnabled = true
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stopGap.ignoreMe = "-sg"
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@@ -7,6 +7,7 @@ stopGap.spIgnore = "-sp" -- only single-player ignored
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stopGap.isMP = false
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stopGap.running = true
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stopGap.refreshInterval = -1 -- seconds to refresh all statics. -1 = never, 3600 = once every hour
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stopGap.kickTheDead = true -- kick players to spectators on death to prevent re-entry issues
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--[[--
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Written and (c) 2023 by Christian Franz
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@@ -34,6 +35,8 @@ stopGap.refreshInterval = -1 -- seconds to refresh all statics. -1 = never, 3600
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1.0.7 - (DML-only internal cool stuff)
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1.0.8 - added refreshInterval option as requested
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1.0.9 - optimization when turning on stopgap
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1.1.0 - kickTheDead option
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--]]--
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stopGap.standInGroups ={}
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@@ -253,11 +256,11 @@ function stopGap:onEvent(event)
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if not event.id then return end
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if not event.initiator then return end
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local theUnit = event.initiator
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if event.id == 15 then
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if (not theUnit.getPlayerName) or (not theUnit:getPlayerName()) then
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return
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end -- no player unit.
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if (not theUnit.getPlayerName) or (not theUnit:getPlayerName()) then
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return
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end -- no player unit.
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local id = event.id
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if id == 15 then
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local uName = theUnit:getName()
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local theGroup = theUnit:getGroup()
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local gName = theGroup:getName()
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@@ -269,13 +272,31 @@ function stopGap:onEvent(event)
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stopGap.removeStaticGapGroupNamed(gName)
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end
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end
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-- erase stopGapGUI flag, no longer required, unit
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-- is now slotted into
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trigger.action.setUserFlag("SG"..gName, 0)
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end
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if (id == 9) or (id == 30) or (id == 5) then -- dead, lost, crash
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local pName = theUnit:getPlayerName()
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timer.scheduleFunction(stopGap.kickplayer, pName, timer.getTime() + 1)
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end
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end
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stopGap.kicks = {}
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function stopGap.kickplayer(args)
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if not stopGap.kickTheDead then return end
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local pName = args
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for i,slot in pairs(net.get_player_list()) do
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local nn = net.get_name(slot)
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if nn == pName then
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if stopGap.kicks[nn] then
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if timer.getTime() < stopGap.kicks[nn] then return end
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end
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net.force_player_slot(slot, 0, '')
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stopGap.kicks[nn] = timer.getTime() + 5 -- avoid too many kicks in 5 seconds
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end
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end
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end
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--
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-- update
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--
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