Version 1.2.0

LINK UNIT support
This commit is contained in:
Christian Franz
2022-12-29 12:36:54 +01:00
parent 3de20ed5f1
commit 46afa49c3a
5 changed files with 176 additions and 57 deletions

View File

@@ -1,5 +1,5 @@
dcsCommon = {}
dcsCommon.version = "2.7.10"
dcsCommon.version = "2.8.0"
--[[-- VERSION HISTORY
2.2.6 - compassPositionOfARelativeToB
- clockPositionOfARelativeToB
@@ -118,6 +118,11 @@ dcsCommon.version = "2.7.10"
- randomPointInCircle fixed erroneous local for x, z
- "scattered" formation repaired
2.7.10- semaphore groundwork
2.8.0 - new collectMissionIDs at start-up
- new getUnitNameByID
- new getGroupNameByID
- bool2YesNo alsco can return NIL
- new getUnitStartPosByID
--]]--
@@ -134,6 +139,12 @@ dcsCommon.version = "2.7.10"
dcsCommon.troopCarriers = {"Mi-8MT", "UH-1H", "Mi-24P"} -- Ka-50 and Gazelle can't carry troops
dcsCommon.coalitionSides = {0, 1, 2}
-- lookup tables
dcsCommon.groupID2Name = {}
dcsCommon.unitID2Name = {}
dcsCommon.unitID2X = {}
dcsCommon.unitID2Y = {}
-- verify that a module is loaded. obviously not required
-- for dcsCommon, but all higher-order modules
function dcsCommon.libCheck(testingFor, requiredLibs)
@@ -147,6 +158,82 @@ dcsCommon.version = "2.7.10"
return canRun
end
-- read all groups and units from miz and build a reference table
function dcsCommon.collectMissionIDs()
-- create cross reference tables to be able to get a group or
-- unit's name by ID
for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions
local coa_name = coa_name_miz
if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS
coa_name = 'neutral'
end
-- directly convert coalition into number for easier access later
local coaNum = 0
if coa_name == "red" then coaNum = 1 end
if coa_name == "blue" then coaNum = 2 end
if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county},
-- with county being an array
if coa_data.country then -- make sure there a country table for this coalition
for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this
-- per country = {id, name, vehicle, helicopter, plane, ship, static}
local countryName = string.lower(cntry_data.name)
local countryID = cntry_data.id
if type(cntry_data) == 'table' then -- filter strings .id and .name
for obj_type_name, obj_type_data in pairs(cntry_data) do
-- only look at helos, ships, planes and vehicles
if obj_type_name == "helicopter" or
obj_type_name == "ship" or
obj_type_name == "plane" or
obj_type_name == "vehicle" or
obj_type_name == "static" -- what about "cargo"?
then -- (so it's not id or name)
local category = obj_type_name
if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's at least one group!
for group_num, group_data in pairs(obj_type_data.group) do
local aName = group_data.name
local aID = group_data.groupId
-- store this reference
dcsCommon.groupID2Name[aID] = aName
-- now iterate all units in this group
-- for player into
for unit_num, unit_data in pairs(group_data.units) do
if unit_data.name and unit_data.unitId then
-- store this reference
dcsCommon.unitID2Name[unit_data.unitId] = unit_data.name
dcsCommon.unitID2X[unit_data.unitId] = unit_data.x
dcsCommon.unitID2Y[unit_data.unitId] = unit_data.y
end
end -- for all units
end -- for all groups
end --if has category data
end --if plane, helo etc... category
end --for all objects in country
end --if has country data
end --for all countries in coalition
end --if coalition has country table
end -- if there is coalition data
end --for all coalitions in mission
end
function dcsCommon.getUnitNameByID(theID)
-- accessor function for later expansion
return dcsCommon.unitID2Name[theID]
end
function dcsCommon.getGroupNameByID(theID)
-- accessor function for later expansion
return dcsCommon.groupID2Name[theID]
end
function dcsCommon.getUnitStartPosByID(theID)
local x = dcsCommon.unitID2X[theID]
local y = dcsCommon.unitID2Y[theID]
return x, y
end
-- returns only positive values, lo must be >0 and <= hi
function dcsCommon.randomBetween(loBound, hiBound)
if not loBound then loBound = 1 end
@@ -2042,7 +2129,10 @@ end
end
function dcsCommon.bool2YesNo(theBool)
if not theBool then theBool = false end
if not theBool then
theBool = false
return "NIL"
end
if theBool then return "yes" end
return "no"
end
@@ -2917,14 +3007,18 @@ function dcsCommon.setUserFlag(flagName, theValue)
end
trigger.action.setUserFlag(flagName, theValue)
end
--
--
-- INIT
--
--
-- init any variables the lib requires internally
-- init any variables, tables etc that the lib requires internally
function dcsCommon.init()
cbID = 0
-- create ID tables
dcsCommon.collectMissionIDs()
--dcsCommon.uuIdent = 0
if (dcsCommon.verbose) or true then
trigger.action.outText("dcsCommon v" .. dcsCommon.version .. " loaded", 10)
@@ -2935,10 +3029,3 @@ end
-- do init.
dcsCommon.init()
--[[--
to do:
- formation 2Column
- formation 3Column
-]]--