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Version 2.0.1
Updates to Debugger, csarManager, PlayerScore/objectDestructDetector
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@@ -1,5 +1,5 @@
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williePete = {}
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williePete.version = "2.0.0"
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williePete.version = "2.0.2"
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williePete.ups = 10 -- we update at 10 fps, so accuracy of a
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-- missile moving at Mach 2 is within 33 meters,
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-- with interpolation even at 3 meters
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@@ -17,6 +17,8 @@ williePete.requiredLibs = {
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2.0.0 - dmlZones, OOP
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- Guards for multi-unit player groups
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- getFirstLivingPlayerInGroupNamed()
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2.0.1 - added Harrier's FFAR M156 WP
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2.0.2 - hardened playerUpdate()
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--]]--
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williePete.willies = {}
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@@ -28,7 +30,7 @@ williePete.blastedObjects = {} -- used when we detonate something
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-- recognizes WP munitions. May require regular update when new
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-- models come out.
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williePete.smokeWeapons = {"HYDRA_70_M274","HYDRA_70_MK61","HYDRA_70_MK1","HYDRA_70_WTU1B","HYDRA_70_M156","HYDRA_70_M158","BDU_45B","BDU_33","BDU_45","BDU_45LGB","BDU_50HD","BDU_50LD","BDU_50LGB","C_8CM", "SNEB_TYPE254_H1_GREEN", "SNEB_TYPE254_H1_RED", "SNEB_TYPE254_H1_YELLOW"}
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williePete.smokeWeapons = {"HYDRA_70_M274","HYDRA_70_MK61","HYDRA_70_MK1","HYDRA_70_WTU1B","HYDRA_70_M156","HYDRA_70_M158","BDU_45B","BDU_33","BDU_45","BDU_45LGB","BDU_50HD","BDU_50LD","BDU_50LGB","C_8CM", "SNEB_TYPE254_H1_GREEN", "SNEB_TYPE254_H1_RED", "SNEB_TYPE254_H1_YELLOW", "FFAR M156 WP"}
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function williePete.addWillie(theWillie)
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table.insert(williePete.willies, theWillie)
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@@ -617,19 +619,23 @@ function williePete.playerUpdate()
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-- make sure at least one unit still exists
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local dropUnit = true
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local theGroup = Group.getByName(unitInfo.gName)
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local allUnits = theGroup:getUnits()
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for idx, theUnit in pairs(allUnits) do
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--local theUnit = Unit.getByName(unitInfo.name)
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if theUnit and Unit.isExist(theUnit) and
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theUnit.getPlayerName and theUnit:getPlayerName() then
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local up = theUnit:getPoint()
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up.y = 0
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local isInside, dist = cfxZones.isPointInsideZone(up, theZone, theZone.checkInRange)
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if isInside then
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dropUnit = false
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if theGroup then
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local allUnits = theGroup:getUnits()
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for idx, theUnit in pairs(allUnits) do
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--local theUnit = Unit.getByName(unitInfo.name)
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if theUnit and Unit.isExist(theUnit) and
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theUnit.getPlayerName and theUnit:getPlayerName() then
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local up = theUnit:getPoint()
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up.y = 0
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local isInside, dist = cfxZones.isPointInsideZone(up, theZone, theZone.checkInRange)
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if isInside then
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dropUnit = false
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end
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end
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end
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else
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trigger.action.outText("+++wp: strange issues with group <" .. gName .. ">, does not exist. Skipped in playerUpdate()", 30)
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end
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if dropUnit then
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-- all outside, remove from zone check-in
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