Version 2.0.1

Updates to Debugger, csarManager, PlayerScore/objectDestructDetector
This commit is contained in:
Christian Franz
2024-01-25 08:12:29 +01:00
parent c9694c3176
commit 38d6487de7
23 changed files with 565 additions and 455 deletions

View File

@@ -1,37 +1,6 @@
civAir = {}
civAir.version = "3.0.1"
civAir.version = "3.0.2"
--[[--
1.0.0 initial version
1.1.0 exclude list for airfields
1.1.1 bug fixes with remove flight
and betweenHubs
check if slot is really free before spawning
add overhead waypoint
1.1.2 inAir start possible
1.2.0 civAir can use own config file
1.2.1 slight update to config file (moved active/idle)
1.3.0 add ability to use zones to add closest airfield to
trafficCenters or excludeAirfields
1.4.0 ability to load config from zone to override
all configs it finds
module check
removed obsolete civAirConfig module
1.5.0 process zones as in all other modules
verbose is part of config zone
reading type array from config corrected
massive simplifications: always between zoned airfieds
exclude list and include list
1.5.1 added depart only and arrive only options for airfields
1.5.2 fixed bugs inb verbosity
2.0.0 dmlZones
inbound zones
outbound zones
on start location is randomizes 30-70% of the way
guarded 'no longer exist' warning for verbosity
changed unit naming from -civA to -GA
strenghtened guard on testing against free slots for other units
flights are now of random neutral countries
maxFlights synonym for maxTraffic
3.0.0 liveries support
default liveries for Yak-50 (main test case)
default liveries for C-130, c-17A, IL-76MD, An-30M, An-26B
@@ -45,6 +14,7 @@ civAir.version = "3.0.1"
3.0.1 protest option, on by default
protest action
spawning now works correctly for groupType
3.0.2 clean-up
--]]--