mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
215 lines
6.0 KiB
TypeScript
215 lines
6.0 KiB
TypeScript
/***************** APP *******************/
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var app: OlympusApp;
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export function setupApp() {
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if (app === undefined) {
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app = new OlympusApp();
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app.start();
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}
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}
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export function getApp() {
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return app;
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}
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import { Map } from "./map/map";
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import { MissionManager } from "./mission/missionmanager";
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import { ShortcutManager } from "./shortcut/shortcutmanager";
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import { UnitsManager } from "./unit/unitsmanager";
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import { WeaponsManager } from "./weapon/weaponsmanager";
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import { ServerManager } from "./server/servermanager";
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import { BLUE_COMMANDER, DEFAULT_CONTEXT, GAME_MASTER, RED_COMMANDER } from "./constants/constants";
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import { aircraftDatabase } from "./unit/databases/aircraftdatabase";
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import { helicopterDatabase } from "./unit/databases/helicopterdatabase";
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import { groundUnitDatabase } from "./unit/databases/groundunitdatabase";
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import { navyUnitDatabase } from "./unit/databases/navyunitdatabase";
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import { Coalition, Context } from "./types/types";
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import { AudioManager } from "./audio/audiomanager";
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export var VERSION = "{{OLYMPUS_VERSION_NUMBER}}";
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export var IP = window.location.toString();
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export var connectedToServer = true; // Temporary
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export class OlympusApp {
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/* Global data */
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#activeCoalition: Coalition = "blue";
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#latestVersion: string | undefined = undefined;
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#config: any = {};
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/* Main leaflet map, extended by custom methods */
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#map: Map | null = null;
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/* Managers */
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#missionManager: MissionManager | null = null;
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#serverManager: ServerManager | null = null;
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#shortcutManager: ShortcutManager | null = null;
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#unitsManager: UnitsManager | null = null;
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#weaponsManager: WeaponsManager | null = null;
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#audioManager: AudioManager | null = null;
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//#pluginsManager: // TODO
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/* Current context */
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#context: Context = DEFAULT_CONTEXT;
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constructor() {}
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getCurrentContext() {
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return this.#context;
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}
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getMap() {
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return this.#map as Map;
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}
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getServerManager() {
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return this.#serverManager as ServerManager;
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}
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getShortcutManager() {
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return this.#shortcutManager as ShortcutManager;
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}
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getUnitsManager() {
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return this.#unitsManager as UnitsManager;
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}
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getWeaponsManager() {
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return this.#weaponsManager as WeaponsManager;
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}
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getMissionManager() {
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return this.#missionManager as MissionManager;
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}
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getAudioManager() {
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return this.#audioManager as AudioManager;
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}
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/* TODO
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getPluginsManager() {
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return null // this.#pluginsManager as PluginsManager;
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}
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*/
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/** Set the active coalition, i.e. the currently controlled coalition. A game master can change the active coalition, while a commander is bound to his/her coalition
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*
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* @param newActiveCoalition
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*/
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setActiveCoalition(newActiveCoalition: Coalition) {
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if (this.getMissionManager().getCommandModeOptions().commandMode == GAME_MASTER) {
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this.#activeCoalition = newActiveCoalition;
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document.dispatchEvent(new CustomEvent("activeCoalitionChanged"));
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}
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}
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/**
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*
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* @returns The active coalition
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*/
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getActiveCoalition(): Coalition {
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if (this.getMissionManager().getCommandModeOptions().commandMode == GAME_MASTER) return this.#activeCoalition;
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else {
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if (this.getMissionManager().getCommandModeOptions().commandMode == BLUE_COMMANDER) return "blue";
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else if (this.getMissionManager().getCommandModeOptions().commandMode == RED_COMMANDER) return "red";
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else return "neutral";
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}
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}
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/**
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*
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* @returns The aircraft database
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*/
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getAircraftDatabase() {
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return aircraftDatabase;
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}
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/**
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*
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* @returns The helicopter database
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*/
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getHelicopterDatabase() {
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return helicopterDatabase;
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}
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/**
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*
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* @returns The ground unit database
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*/
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getGroundUnitDatabase() {
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return groundUnitDatabase;
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}
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/**
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*
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* @returns The navy unit database
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*/
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getNavyUnitDatabase() {
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return navyUnitDatabase;
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}
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start() {
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/* Initialize base functionalitites */
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this.#map = new Map("map-container");
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this.#missionManager = new MissionManager();
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this.#serverManager = new ServerManager();
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this.#shortcutManager = new ShortcutManager();
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this.#unitsManager = new UnitsManager();
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this.#weaponsManager = new WeaponsManager();
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this.#audioManager = new AudioManager();
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/* Set the address of the server */
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this.getServerManager().setAddress(window.location.href.split("?")[0].replace("vite/", ""));
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this.getAudioManager().setAddress(window.location.href.split("?")[0].replace("vite/", ""));
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/* Setup all global events */
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this.#setupEvents();
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/* Check if we are running the latest version */
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const request = new Request("https://raw.githubusercontent.com/Pax1601/DCSOlympus/main/version.json");
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fetch(request)
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.then((response) => {
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if (response.status === 200) {
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return response.json();
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} else {
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throw new Error("Error connecting to Github to retrieve latest version");
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}
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})
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.then((res) => {
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this.#latestVersion = res["version"];
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const latestVersionSpan = document.getElementById("latest-version") as HTMLElement;
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if (latestVersionSpan) {
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latestVersionSpan.innerHTML = this.#latestVersion ?? "Unknown";
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latestVersionSpan.classList.toggle("new-version", this.#latestVersion !== VERSION);
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}
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});
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/* Load the config file from the server */
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const configRequest = new Request(window.location.href.split("?")[0].replace("vite/", "") + "resources/config");
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fetch(configRequest)
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.then((response) => {
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if (response.status === 200) {
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return response.json();
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} else {
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throw new Error("Error retrieving config file");
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}
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})
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.then((res) => {
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this.#config = res;
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document.dispatchEvent(new CustomEvent("configLoaded"));
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});
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}
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getConfig() {
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return this.#config;
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}
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#setupEvents() {
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/* Reload the page, used to mimic a restart of the app */
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document.addEventListener("reloadPage", () => {
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location.reload();
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});
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}
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}
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