mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Started readding old core frontend code
This commit is contained in:
239
frontend/react/src/unit/databases/unitdatabase.ts
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239
frontend/react/src/unit/databases/unitdatabase.ts
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import { LatLng } from "leaflet";
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import { getApp } from "../../olympusapp";
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import { GAME_MASTER } from "../../constants/constants";
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import { UnitBlueprint } from "../../interfaces";
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export abstract class UnitDatabase {
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blueprints: { [key: string]: UnitBlueprint } = {};
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#url: string;
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constructor(url: string = "") {
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this.#url = url;
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this.load(() => {});
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}
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load(callback: CallableFunction) {
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if (this.#url !== "") {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', this.#url, true);
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xhr.setRequestHeader("Cache-Control", "no-cache, no-store, max-age=0");
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xhr.responseType = 'json';
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xhr.onload = () => {
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var status = xhr.status;
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if (status === 200) {
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this.blueprints = xhr.response;
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callback();
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} else {
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console.error(`Error retrieving database from ${this.#url}`)
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}
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};
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xhr.send();
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}
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}
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abstract getCategory(): string;
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/* Gets a specific blueprint by name */
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getByName(name: string) {
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if (name in this.blueprints)
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return this.blueprints[name];
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return null;
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}
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/* Gets a specific blueprint by label */
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getByLabel(label: string) {
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for (let unit in this.blueprints) {
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if (this.blueprints[unit].label === label)
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return this.blueprints[unit];
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}
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return null;
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}
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getBlueprints(includeDisabled: boolean = false) {
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if (getApp().getMissionManager().getCommandModeOptions().commandMode == GAME_MASTER || !getApp().getMissionManager().getCommandModeOptions().restrictSpawns) {
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var filteredBlueprints: { [key: string]: UnitBlueprint } = {};
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for (let unit in this.blueprints) {
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const blueprint = this.blueprints[unit];
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if (blueprint.enabled || includeDisabled)
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filteredBlueprints[unit] = blueprint;
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}
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return filteredBlueprints;
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}
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else {
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var filteredBlueprints: { [key: string]: UnitBlueprint } = {};
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for (let unit in this.blueprints) {
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const blueprint = this.blueprints[unit];
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if ((blueprint.enabled || includeDisabled) && this.getSpawnPointsByName(blueprint.name) <= getApp().getMissionManager().getAvailableSpawnPoints() &&
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getApp().getMissionManager().getCommandModeOptions().eras.includes(blueprint.era) &&
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(!getApp().getMissionManager().getCommandModeOptions().restrictToCoalition || blueprint.coalition === getApp().getMissionManager().getCommandedCoalition() || blueprint.coalition === undefined)) {
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filteredBlueprints[unit] = blueprint;
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}
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}
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return filteredBlueprints;
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}
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}
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/* Returns a list of all possible roles in a database */
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getRoles() {
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var roles: string[] = [];
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var filteredBlueprints = this.getBlueprints();
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for (let unit in filteredBlueprints) {
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var loadouts = filteredBlueprints[unit].loadouts;
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if (loadouts) {
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for (let loadout of loadouts) {
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for (let role of loadout.roles) {
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if (role !== "" && !roles.includes(role))
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roles.push(role);
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}
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}
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}
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}
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return roles;
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}
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/* Returns a list of all possible types in a database */
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getTypes(unitFilter?:CallableFunction) {
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var filteredBlueprints = this.getBlueprints();
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var types: string[] = [];
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for (let unit in filteredBlueprints) {
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if ( typeof unitFilter === "function" && !unitFilter(filteredBlueprints[unit]))
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continue;
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var type = filteredBlueprints[unit].type;
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if (type && type !== "" && !types.includes(type))
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types.push(type);
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}
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return types;
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}
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/* Returns a list of all possible periods in a database */
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getEras() {
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var filteredBlueprints = this.getBlueprints();
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var eras: string[] = [];
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for (let unit in filteredBlueprints) {
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var era = filteredBlueprints[unit].era;
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if (era && era !== "" && !eras.includes(era))
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eras.push(era);
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}
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return eras;
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}
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/* Get all blueprints by range */
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getByRange(range: string) {
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var filteredBlueprints = this.getBlueprints();
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var unitswithrange = [];
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var minRange = 0;
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var maxRange = 0;
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if (range === "Short range") {
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minRange = 0;
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maxRange = 10000;
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}
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else if (range === "Medium range") {
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minRange = 10000;
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maxRange = 100000;
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}
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else {
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minRange = 100000;
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maxRange = 999999;
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}
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for (let unit in filteredBlueprints) {
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var engagementRange = filteredBlueprints[unit].engagementRange;
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if (engagementRange !== undefined) {
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if (engagementRange >= minRange && engagementRange < maxRange) {
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unitswithrange.push(filteredBlueprints[unit]);
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}
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}
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}
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return unitswithrange;
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}
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/* Get all blueprints by type */
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getByType(type: string) {
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var filteredBlueprints = this.getBlueprints();
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var units = [];
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for (let unit in filteredBlueprints) {
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if (filteredBlueprints[unit].type === type) {
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units.push(filteredBlueprints[unit]);
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}
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}
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return units;
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}
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/* Get all blueprints by role */
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getByRole(role: string) {
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var filteredBlueprints = this.getBlueprints();
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var units = [];
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for (let unit in filteredBlueprints) {
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var loadouts = filteredBlueprints[unit].loadouts;
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if (loadouts) {
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for (let loadout of loadouts) {
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if (loadout.roles.includes(role) || loadout.roles.includes(role.toLowerCase())) {
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units.push(filteredBlueprints[unit])
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break;
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}
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}
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}
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}
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return units;
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}
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/* Get the names of all the loadouts for a specific unit and for a specific role */
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getLoadoutNamesByRole(name: string, role: string) {
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var filteredBlueprints = this.getBlueprints();
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var loadoutsByRole = [];
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var loadouts = filteredBlueprints[name].loadouts;
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if (loadouts) {
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for (let loadout of loadouts) {
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if (loadout.roles.includes(role) || loadout.roles.includes("")) {
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loadoutsByRole.push(loadout.name)
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}
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}
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}
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return loadoutsByRole;
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}
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/* Get the livery names for a specific unit */
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getLiveryNamesByName(name: string) {
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var liveries = this.blueprints[name].liveries;
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if (liveries !== undefined)
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return Object.values(liveries);
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else
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return [];
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}
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/* Get the loadout content from the unit name and loadout name */
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getLoadoutByName(name: string, loadoutName: string) {
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var loadouts = this.blueprints[name].loadouts;
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if (loadouts) {
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for (let loadout of loadouts) {
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if (loadout.name === loadoutName)
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return loadout;
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}
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}
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return null;
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}
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getSpawnPointsByLabel(label: string) {
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var blueprint = this.getByLabel(label);
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if (blueprint)
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return this.getSpawnPointsByName(blueprint.name);
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else
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return Infinity;
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}
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getSpawnPointsByName(name: string) {
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return Infinity;
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}
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getUnkownUnit(name: string): UnitBlueprint {
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return {
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name: name,
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enabled: true,
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coalition: 'neutral',
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era: 'N/A',
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label: name,
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shortLabel: ''
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}
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}
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}
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