mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Readded context menus
This commit is contained in:
@@ -11,10 +11,6 @@ import {
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mToFt,
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mercatorToLatLng,
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msToKnots,
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polyContains,
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polygonArea,
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randomPointInPoly,
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randomUnitBlueprint,
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} from "../other/utils";
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import { CoalitionPolygon } from "../map/coalitionarea/coalitionpolygon";
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import { DELETE_CYCLE_TIME, DELETE_SLOW_THRESHOLD, DataIndexes, GAME_MASTER, IADSDensities, OlympusState, UnitControlSubState } from "../constants/constants";
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@@ -33,6 +29,7 @@ import { ContextActionSet } from "./contextactionset";
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import {
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CommandModeOptionsChangedEvent,
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ContactsUpdatedEvent,
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InfoPopupEvent,
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SelectedUnitsChangedEvent,
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SelectionClearedEvent,
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UnitDatabaseLoadedEvent,
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@@ -343,9 +340,7 @@ export class UnitsManager {
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addDestination(latlng: L.LatLng, mantainRelativePosition: boolean, rotation: number, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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/* Compute the destination for each unit. If mantainRelativePosition is true, compute the destination so to hold the relative positions */
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@@ -380,11 +375,9 @@ export class UnitsManager {
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*/
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clearDestinations(units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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let callback = (units: Unit[]) => {
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for (let idx in units) {
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const unit = units[idx];
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if (unit.getState() === "follow") {
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@@ -408,9 +401,7 @@ export class UnitsManager {
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*/
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landAt(latlng: LatLng, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.landAt(latlng));
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@@ -430,9 +421,7 @@ export class UnitsManager {
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*/
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changeSpeed(speedChange: string, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.changeSpeed(speedChange));
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@@ -450,9 +439,7 @@ export class UnitsManager {
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*/
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changeAltitude(altitudeChange: string, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.changeAltitude(altitudeChange));
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@@ -470,9 +457,7 @@ export class UnitsManager {
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*/
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setSpeed(speed: number, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.setSpeed(speed));
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@@ -491,9 +476,7 @@ export class UnitsManager {
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*/
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setSpeedType(speedType: string, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.setSpeedType(speedType));
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@@ -512,9 +495,7 @@ export class UnitsManager {
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*/
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setAltitude(altitude: number, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.setAltitude(altitude));
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@@ -533,9 +514,7 @@ export class UnitsManager {
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*/
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setAltitudeType(altitudeType: string, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.setAltitudeType(altitudeType));
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@@ -554,9 +533,7 @@ export class UnitsManager {
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*/
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setROE(ROE: string, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.setROE(ROE));
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@@ -575,9 +552,7 @@ export class UnitsManager {
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*/
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setReactionToThreat(reactionToThreat: string, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.setReactionToThreat(reactionToThreat));
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@@ -596,9 +571,7 @@ export class UnitsManager {
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*/
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setEmissionsCountermeasures(emissionCountermeasure: string, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.setEmissionsCountermeasures(emissionCountermeasure));
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@@ -617,9 +590,7 @@ export class UnitsManager {
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*/
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setOnOff(onOff: boolean, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.setOnOff(onOff));
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@@ -638,9 +609,7 @@ export class UnitsManager {
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*/
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setFollowRoads(followRoads: boolean, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.setFollowRoads(followRoads));
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@@ -660,9 +629,7 @@ export class UnitsManager {
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setOperateAs(operateAsBool: boolean, units: Unit[] | null = null) {
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var operateAs = operateAsBool ? "blue" : "red";
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.setOperateAs(operateAs));
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@@ -681,9 +648,7 @@ export class UnitsManager {
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*/
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attackUnit(ID: number, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.attackUnit(ID));
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@@ -701,9 +666,7 @@ export class UnitsManager {
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refuel(units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.refuel());
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@@ -724,9 +687,7 @@ export class UnitsManager {
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*/
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followUnit(ID: number, offset?: { x: number; y: number; z: number }, formation?: string, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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if (offset == undefined) {
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@@ -759,11 +720,10 @@ export class UnitsManager {
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} else offset = undefined;
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}
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if (getApp().getMap().getOptions().protectDCSUnits && !units.every((unit) => unit.isControlledByOlympus())){
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if (getApp().getMap().getOptions().protectDCSUnits && !units.every((unit) => unit.isControlledByOlympus())) {
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getApp().setState(OlympusState.UNIT_CONTROL, UnitControlSubState.PROTECTION);
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this.#protectionCallback = callback;
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}
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else callback(units);
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} else callback(units);
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};
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var count = 1;
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var xr = 0;
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@@ -813,14 +773,19 @@ export class UnitsManager {
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* @param latlng Location to bomb
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* @param units (Optional) Array of units to apply the control to. If not provided, the operation will be completed on all selected units.
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*/
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bombPoint(latlng: LatLng, units: Unit[] | null = null) {
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bombPoint(latlng: LatLng, mantainRelativePosition: boolean, rotation: number = 0, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.bombPoint(latlng));
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/* Compute the target for each unit. If mantainRelativePosition is true, compute the target so to hold the relative positions */
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var unitTargets: { [key: number]: LatLng } = {};
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if (mantainRelativePosition) unitTargets = this.computeGroupDestination(latlng, rotation);
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else
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units.forEach((unit: Unit) => {
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unitTargets[unit.ID] = latlng;
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});
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units.forEach((unit: Unit) => unit.bombPoint(unitTargets[unit.ID]));
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this.#showActionMessage(units, `unit bombing point`);
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};
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@@ -834,14 +799,19 @@ export class UnitsManager {
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* @param latlng Location to bomb
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* @param units (Optional) Array of units to apply the control to. If not provided, the operation will be completed on all selected units.
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*/
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carpetBomb(latlng: LatLng, units: Unit[] | null = null) {
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carpetBomb(latlng: LatLng, mantainRelativePosition: boolean, rotation: number = 0, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.carpetBomb(latlng));
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/* Compute the target for each unit. If mantainRelativePosition is true, compute the target so to hold the relative positions */
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var unitTargets: { [key: number]: LatLng } = {};
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if (mantainRelativePosition) unitTargets = this.computeGroupDestination(latlng, rotation);
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else
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units.forEach((unit: Unit) => {
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unitTargets[unit.ID] = latlng;
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});
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units.forEach((unit: Unit) => unit.carpetBomb(unitTargets[unit.ID]));
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this.#showActionMessage(units, `unit carpet bombing point`);
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};
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@@ -855,14 +825,19 @@ export class UnitsManager {
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* @param latlng Location to fire at
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* @param units (Optional) Array of units to apply the control to. If not provided, the operation will be completed on all selected units.
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*/
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fireAtArea(latlng: LatLng, units: Unit[] | null = null) {
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fireAtArea(latlng: LatLng, mantainRelativePosition: boolean, rotation: number = 0, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => {
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return !unit.getHuman();
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});
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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units.forEach((unit: Unit) => unit.fireAtArea(latlng));
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/* Compute the target for each unit. If mantainRelativePosition is true, compute the target so to hold the relative positions */
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var unitTargets: { [key: number]: LatLng } = {};
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if (mantainRelativePosition) unitTargets = this.computeGroupDestination(latlng, rotation);
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else
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units.forEach((unit: Unit) => {
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unitTargets[unit.ID] = latlng;
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});
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units.forEach((unit: Unit) => unit.fireAtArea(unitTargets[unit.ID]));
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this.#showActionMessage(units, `unit firing at area`);
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};
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@@ -876,26 +851,34 @@ export class UnitsManager {
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* @param latlng Location to fire at
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* @param units (Optional) Array of units to apply the control to. If not provided, the operation will be completed on all selected units.
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*/
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simulateFireFight(latlng: LatLng, units: Unit[] | null = null) {
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// TODO
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// if (units === null)
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// units = this.getSelectedUnits();
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// units = units.filter((unit => {!unit.getHuman()}));
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//
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// let callback = (units) => {
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//
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// getGroundElevation(latlng, (response: string) => {
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// var groundElevation: number | null = null;
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// try {
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// groundElevation = parseFloat(response);
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// } catch {
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// console.warn("Simulate fire fight: could not retrieve ground elevation");
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// }
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//
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//if (getApp().getMap().getOptions().protectDCSUnits && !units.every(unit => unit.isControlledByOlympus()))
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// this.showProtectedUnitsPopup(units.filter(unit => unit.isControlledByDCS()).length, callback);} units?.forEach((unit: Unit) => unit.simulateFireFight(latlng, groundElevation));
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// });
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// this.#showActionMessage(units, `unit simulating fire fight`);
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simulateFireFight(latlng: LatLng, mantainRelativePosition: boolean, rotation: number = 0, units: Unit[] | null = null) {
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if (units === null) units = this.getSelectedUnits();
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units = units.filter((unit) => !unit.getHuman());
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let callback = (units) => {
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getGroundElevation(latlng, (response: string) => {
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var groundElevation: number | null = null;
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try {
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groundElevation = parseFloat(response);
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/* Compute the target for each unit. If mantainRelativePosition is true, compute the target so to hold the relative positions */
|
||||
var unitTargets: { [key: number]: LatLng } = {};
|
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if (mantainRelativePosition) unitTargets = this.computeGroupDestination(latlng, rotation);
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else
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units.forEach((unit: Unit) => {
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unitTargets[unit.ID] = latlng;
|
||||
});
|
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units.forEach((unit: Unit) => unit.simulateFireFight(unitTargets[unit.ID], groundElevation));
|
||||
this.#showActionMessage(units, `simulating fire fight`);
|
||||
} catch {
|
||||
console.warn("Simulate fire fight: could not retrieve ground elevation");
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
if (getApp().getMap().getOptions().protectDCSUnits && !units.every((unit) => unit.isControlledByOlympus())) {
|
||||
getApp().setState(OlympusState.UNIT_CONTROL, UnitControlSubState.PROTECTION);
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this.#protectionCallback = callback;
|
||||
} else callback(units);
|
||||
}
|
||||
|
||||
/** Instruct units to enter into scenic AAA mode. Units will shoot in the air without aiming
|
||||
@@ -903,9 +886,7 @@ export class UnitsManager {
|
||||
*/
|
||||
scenicAAA(units: Unit[] | null = null) {
|
||||
if (units === null) units = this.getSelectedUnits();
|
||||
units = units.filter((unit) => {
|
||||
return !unit.getHuman();
|
||||
});
|
||||
units = units.filter((unit) => !unit.getHuman());
|
||||
|
||||
let callback = (units) => {
|
||||
units.forEach((unit: Unit) => unit.scenicAAA());
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||||
@@ -922,9 +903,7 @@ export class UnitsManager {
|
||||
*/
|
||||
missOnPurpose(units: Unit[] | null = null) {
|
||||
if (units === null) units = this.getSelectedUnits();
|
||||
units = units.filter((unit) => {
|
||||
return !unit.getHuman();
|
||||
});
|
||||
units = units.filter((unit) => !unit.getHuman());
|
||||
|
||||
let callback = (units) => {
|
||||
units.forEach((unit: Unit) => unit.missOnPurpose());
|
||||
@@ -941,14 +920,19 @@ export class UnitsManager {
|
||||
* @param latlng Point where to land
|
||||
* @param units (Optional) Array of units to apply the control to. If not provided, the operation will be completed on all selected units.
|
||||
*/
|
||||
landAtPoint(latlng: LatLng, units: Unit[] | null = null) {
|
||||
landAtPoint(latlng: LatLng, mantainRelativePosition: boolean, rotation: number = 0, units: Unit[] | null = null) {
|
||||
if (units === null) units = this.getSelectedUnits();
|
||||
units = units.filter((unit) => {
|
||||
return !unit.getHuman();
|
||||
});
|
||||
units = units.filter((unit) => !unit.getHuman());
|
||||
|
||||
let callback = (units) => {
|
||||
units.forEach((unit: Unit) => unit.landAtPoint(latlng));
|
||||
/* Compute the target for each unit. If mantainRelativePosition is true, compute the target so to hold the relative positions */
|
||||
var unitTargets: { [key: number]: LatLng } = {};
|
||||
if (mantainRelativePosition) unitTargets = this.computeGroupDestination(latlng, rotation);
|
||||
else
|
||||
units.forEach((unit: Unit) => {
|
||||
unitTargets[unit.ID] = latlng;
|
||||
});
|
||||
units.forEach((unit: Unit) => unit.landAtPoint(unitTargets[unit.ID]));
|
||||
this.#showActionMessage(units, `unit landing at point`);
|
||||
};
|
||||
|
||||
@@ -964,9 +948,7 @@ export class UnitsManager {
|
||||
*/
|
||||
setShotsScatter(shotsScatter: number, units: Unit[] | null = null) {
|
||||
if (units === null) units = this.getSelectedUnits();
|
||||
units = units.filter((unit) => {
|
||||
return !unit.getHuman();
|
||||
});
|
||||
units = units.filter((unit) => !unit.getHuman());
|
||||
|
||||
let callback = (units) => {
|
||||
units.forEach((unit: Unit) => unit.setShotsScatter(shotsScatter));
|
||||
@@ -985,9 +967,7 @@ export class UnitsManager {
|
||||
*/
|
||||
setShotsIntensity(shotsIntensity: number, units: Unit[] | null = null) {
|
||||
if (units === null) units = this.getSelectedUnits();
|
||||
units = units.filter((unit) => {
|
||||
return !unit.getHuman();
|
||||
});
|
||||
units = units.filter((unit) => !unit.getHuman());
|
||||
|
||||
let callback = (units) => {
|
||||
units.forEach((unit: Unit) => unit.setShotsIntensity(shotsIntensity));
|
||||
@@ -1022,9 +1002,7 @@ export class UnitsManager {
|
||||
*/
|
||||
createGroup(units: Unit[] | null = null) {
|
||||
if (units === null) units = this.getSelectedUnits();
|
||||
units = units.filter((unit) => {
|
||||
return !unit.getHuman();
|
||||
});
|
||||
units = units.filter((unit) => !unit.getHuman());
|
||||
|
||||
let callback = (units) => {
|
||||
if (this.getUnitsCategories(units).length == 1) {
|
||||
@@ -1033,14 +1011,14 @@ export class UnitsManager {
|
||||
getApp().getServerManager().cloneUnits(unitsData, true, 0 /* No spawn points, we delete the original units */);
|
||||
this.#showActionMessage(units, `created a group`);
|
||||
} else {
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Groups can only be created from units of the same category`);
|
||||
getApp().addInfoMessage(`Groups can only be created from units of the same category`);
|
||||
}
|
||||
|
||||
if (getApp().getMap().getOptions().protectDCSUnits && !units.every((unit) => unit.isControlledByOlympus())) {
|
||||
getApp().setState(OlympusState.UNIT_CONTROL, UnitControlSubState.PROTECTION);
|
||||
this.#protectionCallback = callback;
|
||||
} else callback(units);
|
||||
};
|
||||
|
||||
if (getApp().getMap().getOptions().protectDCSUnits && !units.every((unit) => unit.isControlledByOlympus())) {
|
||||
getApp().setState(OlympusState.UNIT_CONTROL, UnitControlSubState.PROTECTION);
|
||||
this.#protectionCallback = callback;
|
||||
} else callback(units);
|
||||
}
|
||||
|
||||
/** Set the hotgroup for the selected units. It will be the only hotgroup of the unit
|
||||
@@ -1080,11 +1058,10 @@ export class UnitsManager {
|
||||
this.#showActionMessage(units as Unit[], `deleted`);
|
||||
};
|
||||
|
||||
if ((getApp().getMap().getOptions().protectDCSUnits && !units.every((unit) => unit.isControlledByOlympus())) || units.find((unit) => unit.getHuman())){
|
||||
if ((getApp().getMap().getOptions().protectDCSUnits && !units.every((unit) => unit.isControlledByOlympus())) || units.find((unit) => unit.getHuman())) {
|
||||
getApp().setState(OlympusState.UNIT_CONTROL, UnitControlSubState.PROTECTION);
|
||||
this.#protectionCallback = callback;
|
||||
}
|
||||
else callback(units);
|
||||
} else callback(units);
|
||||
}
|
||||
|
||||
/** Compute the destinations of every unit in the selected units. This function preserves the relative positions of the units, and rotates the whole formation by rotation.
|
||||
@@ -1098,9 +1075,7 @@ export class UnitsManager {
|
||||
// TODO handle protected units
|
||||
if (units === null) units = this.getSelectedUnits();
|
||||
|
||||
units = units.filter((unit) => {
|
||||
return !unit.getHuman();
|
||||
});
|
||||
units = units.filter((unit) => !unit.getHuman());
|
||||
|
||||
if (units.length === 0) return {};
|
||||
|
||||
@@ -1159,7 +1134,7 @@ export class UnitsManager {
|
||||
})
|
||||
)
|
||||
); /* Can be applied to humans too */
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`${this.#copiedUnits.length} units copied`);
|
||||
getApp().addInfoMessage(`${this.#copiedUnits.length} units copied`);
|
||||
}
|
||||
|
||||
/*********************** Unit manipulation functions ************************/
|
||||
@@ -1173,17 +1148,17 @@ export class UnitsManager {
|
||||
/* If spawns are restricted, check that the user has the necessary spawn points */
|
||||
if (getApp().getMissionManager().getCommandModeOptions().commandMode != GAME_MASTER) {
|
||||
if (getApp().getMissionManager().getCommandModeOptions().restrictSpawns && getApp().getMissionManager().getRemainingSetupTime() < 0) {
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Units can be pasted only during SETUP phase`);
|
||||
getApp().addInfoMessage(`Units can be pasted only during SETUP phase`);
|
||||
return false;
|
||||
}
|
||||
|
||||
this.#copiedUnits.forEach((unit: UnitData) => {
|
||||
let unitSpawnPoints = getUnitDatabaseByCategory(unit.category)?.getSpawnPointsByName(unit.name);
|
||||
let unitSpawnPoints = this.#unitDatabase.getSpawnPointsByName(unit.name);
|
||||
if (unitSpawnPoints !== undefined) spawnPoints += unitSpawnPoints;
|
||||
});
|
||||
|
||||
if (spawnPoints > getApp().getMissionManager().getAvailableSpawnPoints()) {
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText("Not enough spawn points available!");
|
||||
getApp().addInfoMessage("Not enough spawn points available!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1229,9 +1204,9 @@ export class UnitsManager {
|
||||
}
|
||||
});
|
||||
}
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`${this.#copiedUnits.length} units pasted`);
|
||||
getApp().addInfoMessage(`${this.#copiedUnits.length} units pasted`);
|
||||
} else {
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText("No units copied!");
|
||||
getApp().addInfoMessage("No units copied!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1284,14 +1259,14 @@ export class UnitsManager {
|
||||
/* Get a random blueprint depending on the selected parameters and spawn the unit */
|
||||
let unitBlueprint: UnitBlueprint | null;
|
||||
if (forceCoalition)
|
||||
unitBlueprint = randomUnitBlueprint(groundUnitDatabase, {
|
||||
unitBlueprint = this.#unitDatabase.getRandomUnit({
|
||||
type: type,
|
||||
eras: activeEras,
|
||||
ranges: activeRanges,
|
||||
coalition: coalitionArea.getCoalition(),
|
||||
});
|
||||
else
|
||||
unitBlueprint = randomUnitBlueprint(groundUnitDatabase, {
|
||||
unitBlueprint = this.#unitDatabase.getRandomUnit({
|
||||
type: type,
|
||||
eras: activeEras,
|
||||
ranges: activeRanges,
|
||||
@@ -1337,14 +1312,14 @@ export class UnitsManager {
|
||||
/* Get a random blueprint depending on the selected parameters and spawn the unit */
|
||||
let unitBlueprint: UnitBlueprint | null;
|
||||
if (forceCoalition)
|
||||
unitBlueprint = randomUnitBlueprint(groundUnitDatabase, {
|
||||
unitBlueprint = this.#unitDatabase.getRandomUnit({
|
||||
type: type,
|
||||
eras: activeEras,
|
||||
ranges: activeRanges,
|
||||
coalition: coalitionArea.getCoalition(),
|
||||
});
|
||||
else
|
||||
unitBlueprint = randomUnitBlueprint(groundUnitDatabase, {
|
||||
unitBlueprint = this.#unitDatabase.getRandomUnit({
|
||||
type: type,
|
||||
eras: activeEras,
|
||||
ranges: activeRanges,
|
||||
@@ -1418,38 +1393,38 @@ export class UnitsManager {
|
||||
|
||||
if (category === "aircraft") {
|
||||
if (airbase == "" && spawnsRestricted) {
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText("Aircrafts can be air spawned during the SETUP phase only");
|
||||
getApp().addInfoMessage("Aircrafts can be air spawned during the SETUP phase only");
|
||||
return false;
|
||||
}
|
||||
spawnPoints = units.reduce((points: number, unit: UnitSpawnTable) => {
|
||||
return points + this.getDatabase().getSpawnPointsByName(unit.unitType)
|
||||
return points + this.getDatabase().getSpawnPointsByName(unit.unitType);
|
||||
}, 0);
|
||||
spawnFunction = () => getApp().getServerManager().spawnAircrafts(units, coalition, airbase, country, immediate, spawnPoints, callback);
|
||||
} else if (category === "helicopter") {
|
||||
if (airbase == "" && spawnsRestricted) {
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText("Helicopters can be air spawned during the SETUP phase only");
|
||||
getApp().addInfoMessage("Helicopters can be air spawned during the SETUP phase only");
|
||||
return false;
|
||||
}
|
||||
spawnPoints = units.reduce((points: number, unit: UnitSpawnTable) => {
|
||||
return points + this.getDatabase().getSpawnPointsByName(unit.unitType)
|
||||
return points + this.getDatabase().getSpawnPointsByName(unit.unitType);
|
||||
}, 0);
|
||||
spawnFunction = () => getApp().getServerManager().spawnHelicopters(units, coalition, airbase, country, immediate, spawnPoints, callback);
|
||||
} else if (category === "groundunit") {
|
||||
if (spawnsRestricted) {
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText("Ground units can be spawned during the SETUP phase only");
|
||||
getApp().addInfoMessage("Ground units can be spawned during the SETUP phase only");
|
||||
return false;
|
||||
}
|
||||
spawnPoints = units.reduce((points: number, unit: UnitSpawnTable) => {
|
||||
return points + this.getDatabase().getSpawnPointsByName(unit.unitType)
|
||||
return points + this.getDatabase().getSpawnPointsByName(unit.unitType);
|
||||
}, 0);
|
||||
spawnFunction = () => getApp().getServerManager().spawnGroundUnits(units, coalition, country, immediate, spawnPoints, callback);
|
||||
} else if (category === "navyunit") {
|
||||
if (spawnsRestricted) {
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText("Navy units can be spawned during the SETUP phase only");
|
||||
getApp().addInfoMessage("Navy units can be spawned during the SETUP phase only");
|
||||
return false;
|
||||
}
|
||||
spawnPoints = units.reduce((points: number, unit: UnitSpawnTable) => {
|
||||
return points + this.getDatabase().getSpawnPointsByName(unit.unitType)
|
||||
return points + this.getDatabase().getSpawnPointsByName(unit.unitType);
|
||||
}, 0);
|
||||
spawnFunction = () => getApp().getServerManager().spawnNavyUnits(units, coalition, country, immediate, spawnPoints, callback);
|
||||
}
|
||||
@@ -1459,7 +1434,7 @@ export class UnitsManager {
|
||||
spawnFunction();
|
||||
return true;
|
||||
} else {
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText("Not enough spawn points available!");
|
||||
getApp().addInfoMessage("Not enough spawn points available!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1527,10 +1502,8 @@ export class UnitsManager {
|
||||
}
|
||||
|
||||
#showActionMessage(units: Unit[], message: string) {
|
||||
//if (units.length == 1)
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`${units[0].getUnitName()} ${message}`);
|
||||
//else if (units.length > 1)
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`${units[0].getUnitName()} and ${units.length - 1} other units ${message}`);
|
||||
if (units.length == 1) getApp().addInfoMessage(`${units[0].getUnitName()} ${message}`);
|
||||
else if (units.length > 1) getApp().addInfoMessage(`${units[0].getUnitName()} and ${units.length - 1} other units ${message}`);
|
||||
}
|
||||
|
||||
#showSlowDeleteDialog(units: Unit[]) {
|
||||
@@ -1562,15 +1535,15 @@ export class UnitsManager {
|
||||
}
|
||||
|
||||
#showNumberOfSelectedProtectedUnits() {
|
||||
const map = getApp().getMap();
|
||||
const units = this.getSelectedUnits();
|
||||
const numSelectedUnits = units.length;
|
||||
//const numProtectedUnits = units.filter((unit: Unit) => map.getIsUnitProtected(unit)).length;
|
||||
const numProtectedUnits = units.filter((unit: Unit) => !unit.isControlledByOlympus() && !unit.getHuman()).length;
|
||||
const numHumanUnits = units.filter((unit: Unit) => unit.getHuman()).length;
|
||||
|
||||
//if (numProtectedUnits === 1 && numSelectedUnits === numProtectedUnits)
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Notice: unit is protected`);
|
||||
|
||||
//if (numProtectedUnits > 1)
|
||||
//(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Notice: selection contains ${numProtectedUnits} protected units.`);
|
||||
if (getApp().getMap().getOptions().protectDCSUnits && numProtectedUnits === 1 && numSelectedUnits === numProtectedUnits)
|
||||
getApp().addInfoMessage(`Notice: unit is protected`);
|
||||
if (getApp().getMap().getOptions().protectDCSUnits && numProtectedUnits > 1)
|
||||
getApp().addInfoMessage(`Notice: selection contains ${numProtectedUnits} protected units.`);
|
||||
if (numHumanUnits) getApp().addInfoMessage(`Notice: selection contains ${numHumanUnits} human units.`);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user