corrected a bug: the units listed in the ctld.transportPilotNames didn't have a F10 menu

This commit is contained in:
David Pierron
2024-11-14 16:17:51 +01:00
parent 504c1bb5f2
commit e266acaa95
-12
View File
@@ -7212,17 +7212,6 @@ function ctld.eventHandler:onEvent(event)
local playerTypeName = _unit:getTypeName() local playerTypeName = _unit:getTypeName()
ctld.logTrace("playerTypeName = %s", ctld.p(playerTypeName)) ctld.logTrace("playerTypeName = %s", ctld.p(playerTypeName))
local notFound = true
for _,transportPilotName in pairs(ctld.transportPilotNames) do
if transportPilotName == unitName then
ctld.logDebug("Unit is already a transport pilot, skipping...")
notFound = false
break
end
end
if notFound then
-- Allow units to CTLD by aircraft type and not by pilot name -- Allow units to CTLD by aircraft type and not by pilot name
if ctld.addPlayerAircraftByType then if ctld.addPlayerAircraftByType then
for _,aircraftType in pairs(ctld.aircraftTypeTable) do for _,aircraftType in pairs(ctld.aircraftTypeTable) do
@@ -7246,7 +7235,6 @@ function ctld.eventHandler:onEvent(event)
end end
end end
end end
end
-- initialize the random number generator to make it almost random -- initialize the random number generator to make it almost random
math.random(); math.random(); math.random() math.random(); math.random(); math.random()