This commit is contained in:
FullGas1
2025-04-06 17:28:54 +02:00
parent bbde4ae62b
commit b3470250e4
+7 -6
View File
@@ -808,7 +808,7 @@ ctld.logisticUnits = {
ctld.vehicleTransportEnabled = { ctld.vehicleTransportEnabled = {
"76MD", -- the il-76 mod doesnt use a normal - sign so il-76md wont match... !!!! GRR "76MD", -- the il-76 mod doesnt use a normal - sign so il-76md wont match... !!!! GRR
"Hercules", "Hercules",
"UH-1H", --"UH-1H",
"Mi-8MT", "Mi-8MT",
--"CH-47Fbl1", --"CH-47Fbl1",
} }
@@ -819,6 +819,7 @@ ctld.vehicleTransportEnabled = {
-- We will also use this to make modifications to the menu and other checks and messages -- We will also use this to make modifications to the menu and other checks and messages
ctld.dynamicCargoUnits = { ctld.dynamicCargoUnits = {
"CH-47Fbl1", "CH-47Fbl1",
"UH-1H",
} }
-- ************** Maximum Units SETUP for UNITS ****************** -- ************** Maximum Units SETUP for UNITS ******************
@@ -2073,14 +2074,14 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
-- see to spawn the crate at random position heading the transport unnit -- see to spawn the crate at random position heading the transport unnit
local _unitId = ctld.getNextUnitId() local _unitId = ctld.getNextUnitId()
local _name = string.format("%s_%i", v.desc, _unitId) local _name = string.format("%s_%i", v.desc, _unitId)
local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 7 local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 10
local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15)
if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then
--ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil) local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
ctld.spawnCrateStatic(refCountry, _unitId, _point, _name, crateWeight, playerCoa, playerHeading-math.pi, nil) ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil)
else else
ctld.spawnCrateStatic(refCountry, _unitId, _point, _name, crateWeight, playerCoa, playerHeading, "dynamic") local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading+math.pi) -- 7 meters from the transport unit
ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, "dynamic")
end end
end end