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Merge pull request #56 from mrSkortch/master
Fixed stinger unit typeName
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@@ -489,7 +489,7 @@ ctld.spawnableCrates = {
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{ weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB
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{ weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB
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},
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},
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["AA Crates"] = {
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["AA Crates"] = {
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{ weight = 50, desc = "Stinger", unit = "Stinger manpad", side = 2 },
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{ weight = 50, desc = "Stinger", unit = "Soldier stinger", side = 2 },
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{ weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 },
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{ weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 },
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-- HAWK System
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-- HAWK System
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@@ -1819,7 +1819,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
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if _countOrTemplate.aa then
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if _countOrTemplate.aa then
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if _side == 2 then
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if _side == 2 then
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_troops = ctld.insertIntoTroopsArray("Stinger manpad",_countOrTemplate.aa,_troops)
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_troops = ctld.insertIntoTroopsArray("Soldier stinger",_countOrTemplate.aa,_troops)
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else
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else
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_troops = ctld.insertIntoTroopsArray("SA-18 Igla manpad",_countOrTemplate.aa,_troops)
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_troops = ctld.insertIntoTroopsArray("SA-18 Igla manpad",_countOrTemplate.aa,_troops)
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end
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end
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@@ -1854,7 +1854,7 @@ function ctld.generateTroopTypes(_side, _countOrTemplate, _country)
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_unitType = "Soldier M4"
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_unitType = "Soldier M4"
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if _i <= 5 and ctld.spawnStinger then
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if _i <= 5 and ctld.spawnStinger then
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_unitType = "Stinger manpad"
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_unitType = "Soldier stinger"
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end
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end
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if _i <= 4 and ctld.spawnRPGWithCoalition then
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if _i <= 4 and ctld.spawnRPGWithCoalition then
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_unitType = "Paratrooper RPG-16"
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_unitType = "Paratrooper RPG-16"
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