Updated Readme

Updated Readme
Added new ignore VHF frequency
This commit is contained in:
Ciaran Fisher
2015-12-22 20:44:02 +00:00
parent 55623fb9d1
commit 9695004a80
6 changed files with 28 additions and 3 deletions
+24 -1
View File
@@ -224,7 +224,7 @@ ctld.preLoadTransport("helicargo1", 10,true)
#### Create Extractable Groups without Pickup Zone
You can also make existing mission editor groups extractable by adding their group name to the ```ctld.extractableGroups``` list
#### Spawn Extractable Groups without Pickup Zone
#### Spawn Extractable Groups without Pickup Zone at a Trigger Zone
You can also spawn extractable infantry groups at a specified trigger zone using the code below.
The parameters are:
@@ -247,6 +247,29 @@ ctld.spawnGroupAtTrigger("blue", {mg=1,at=2,aa=3,inf=4,mortar=5}, "spawnTrigger2
```
#### Spawn Extractable Groups without Pickup Zone at a Point
You spawn extractable infantry groups at a specified Vec3 point ```{x=1,y=2,z=3}``` using the code below.
The parameters are:
* group side (red or blue)
* number of troops to spawn OR Group Description
* Vec3 point ```{x=1,y=2,z=3}```
* the distance the troops should search for enemies on spawning in meters
```lua
ctld.spawnGroupAtPoint("red", 10, {x=1,y=2,z=3}, 1000)
```
or
```lua
ctld.spawnGroupAtPoint("blue", 5, {x=1,y=2,z=3}, 2000)
```
or
```lua
ctld.spawnGroupAtPoint("blue", {mg=1,at=2,aa=3,inf=4,mortar=5}, {x=1,y=2,z=3}, 2000)
-- Spawns 1 machine gun, 2 anti tank, 3 anti air, 4 standard soldiers and 5 mortars
```
### Activate / Deactivate Pickup Zone
You can activate and deactive a pickup zone as shown below. When a zone is active, troops can be loaded from it as long as there are troops remaining and you are the same side as the pickup zone.