Test changes changed to live

This commit is contained in:
Ciaran Fisher
2015-05-30 18:28:38 +01:00
parent 33bd399654
commit 0ad190ef7e
2 changed files with 19 additions and 19 deletions
+19 -19
View File
@@ -10,7 +10,7 @@
See https://github.com/ciribob/DCS-CTLD for a user manual and the latest version See https://github.com/ciribob/DCS-CTLD for a user manual and the latest version
Version: 1.06 - 29/05/2015 - Event Bug Fix from Latest DCS Patch Version: 1.07 - 30/05/2015 - Radio Beacons
]] ]]
@@ -32,8 +32,8 @@ ctld.maximumMoveDistance = 1000 -- max distance for troops to move from drop poi
ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130 ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
ctld.vehiclesForTransportRED = { "BRDM-2", "BTR_D" } -- vehicles to load onto Il-76 ctld.vehiclesForTransportRED = { "BRDM-2", "BTR_D" } -- vehicles to load onto Il-76 - Alternatives {"Strela-1 9P31","BMP-1"}
ctld.vehiclesForTransportBLUE = { "M1045 HMMWV TOW", "M1043 HMMWV Armament" } -- vehicles to load onto c130 ctld.vehiclesForTransportBLUE = { "M1045 HMMWV TOW", "M1043 HMMWV Armament" } -- vehicles to load onto c130 - Alternatives {"M1128 Stryker MGS","M1097 Avenger"}
ctld.spawnRPGWithCoalition = true --spawns a friendly RPG unit with Coalition forces ctld.spawnRPGWithCoalition = true --spawns a friendly RPG unit with Coalition forces
@@ -286,7 +286,7 @@ ctld.jtacUnitTypes = {
----------------------------------------------------------------- -----------------------------------------------------------------
-- Spawn group at a trigger and set them as extractable. Usage: -- Spawn group at a trigger and set them as extractable. Usage:
-- ctld.spawnGroupAtTrigger("groupside", number, "triggerName", radius) -- ctld.spawnGroupAtTrigger("groupside", number, "triggerName", radius)
-- Variables: -- Variables:
-- "groupSide" = "red" for Russia "blue" for USA -- "groupSide" = "red" for Russia "blue" for USA
-- _number = number of groups to spawn -- _number = number of groups to spawn
@@ -1453,12 +1453,12 @@ function ctld.unpackCrates(_args)
elseif _crate ~= nil and _crate.dist < 200 then elseif _crate ~= nil and _crate.dist < 200 then
-- if ctld.inLogisticsZone(_heli) == true then if ctld.inLogisticsZone(_heli) == true then
--
-- ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20) ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
--
-- return return
-- end end
-- is multi crate? -- is multi crate?
if ctld.isMultiCrate(_crate.details) then if ctld.isMultiCrate(_crate.details) then
@@ -1507,12 +1507,12 @@ end
-- builds a fob! -- builds a fob!
function ctld.unpackFOBCrates(_crates,_heli) function ctld.unpackFOBCrates(_crates,_heli)
-- if ctld.inLogisticsZone(_heli) == true then if ctld.inLogisticsZone(_heli) == true then
--
-- ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20) ctld.displayMessageToGroup(_heli, "You can't unpack that here! Take it to where it's needed!", 20)
--
-- return return
-- end end
-- unpack multi crate -- unpack multi crate
local _nearbyMultiCrates = {} local _nearbyMultiCrates = {}
@@ -1625,7 +1625,7 @@ function ctld.generateRadioFMRadioFrequency()
end end
if _found then if _found then
--try again! --try again!
return ctld.generateRadioFMFrequency() return ctld.generateRadioFMFrequency()
else else
return _frequency return _frequency
@@ -2202,7 +2202,7 @@ function ctld.getSpawnedFobs(_heli)
if _fob ~= nil and _fob:isExist() and _fob:getCoalition() == _heli:getCoalition() and _fob:getLife() > 0 then if _fob ~= nil and _fob:isExist() and _fob:getCoalition() == _heli:getCoalition() and _fob:getLife() > 0 then
table.insert(_fobs,_fob) table.insert(_fobs,_fob)
end end
end end
@@ -2784,7 +2784,7 @@ function ctld.laseUnit(_enemyUnit, _jtacUnit, _jtacGroupName, _laserCode)
end end
if _result.laserPoint then if _result.laserPoint then
-- env.info(jtacUnit:getName() .. ' is Lasing '..enemyUnit:getName()..'. CODE:'..laserCode) -- env.info(jtacUnit:getName() .. ' is Lasing '..enemyUnit:getName()..'. CODE:'..laserCode)
ctld.jtacLaserPoints[_jtacGroupName] = _result.laserPoint ctld.jtacLaserPoints[_jtacGroupName] = _result.laserPoint
end end
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