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1962 Commits
2.9.7 ... 2.9.1

Author SHA1 Message Date
Applevangelist
bf604da2ae Merge remote-tracking branch 'origin/master' into develop 2023-10-27 09:10:04 +02:00
Applevangelist
bca3abe2c2 Merge remote-tracking branch 'origin/develop' into develop 2023-10-26 12:46:20 +02:00
Applevangelist
3a06f6314e Merge remote-tracking branch 'origin/master' into develop 2023-10-26 12:46:16 +02:00
kaltokri
e7f7199a39 Merge branch 'master' into develop 2023-10-25 15:35:59 +02:00
Applevangelist
6e1dabfe9b #FLIGHTCONTROL
* Added option to switch subs on/off per instance
2023-10-25 13:47:11 +02:00
Applevangelist
e48a823560 #EASYGCICAP, CONTROLLABLE, OPSGROUP, AUFTRAG
* Changed patrol race track alt to be ASL not AGL by default
2023-10-25 08:46:52 +02:00
Applevangelist
8f1e2a1d54 Merge remote-tracking branch 'origin/develop' into develop 2023-10-24 18:25:09 +02:00
Applevangelist
74d54637d5 #PLAYERTASK
* Remove client from task, even if only player name is available
2023-10-24 18:25:02 +02:00
kaltokri
1126b7753a Merge branch 'master' into develop 2023-10-24 17:04:00 +02:00
Applevangelist
e24acb28f7 Merge remote-tracking branch 'origin/master' into develop 2023-10-24 13:46:35 +02:00
Applevangelist
f28f807ee7 #EASYGCICAP
* Closer turning cap routes
2023-10-24 13:45:15 +02:00
Applevangelist
375a564446 Merge remote-tracking branch 'origin/master' into develop 2023-10-21 12:43:48 +02:00
kaltokri
c00da0f925 Merge branch 'master' into develop 2023-10-20 23:37:57 +02:00
kaltokri
6161da3a22 Merge branch 'master' into develop 2023-10-20 22:52:07 +02:00
Applevangelist
54e44299d8 Merge remote-tracking branch 'origin/develop' into develop 2023-10-20 18:45:05 +02:00
Applevangelist
f71d6f3f30 Merge remote-tracking branch 'origin/master' into develop 2023-10-20 18:45:02 +02:00
kaltokri
daae77def5 Merge branch 'master' into develop 2023-10-20 16:15:43 +02:00
kaltokri
b808f2f568 Merge branch 'master' into develop 2023-10-20 09:59:06 +02:00
kaltokri
91aa2eb9f2 Merge branch 'master' into develop 2023-10-19 18:54:17 +02:00
kaltokri
3d697211bd Merge branch 'master' into develop 2023-10-19 18:25:07 +02:00
kaltokri
4fced3416a Merge branch 'master' into develop 2023-10-19 18:17:12 +02:00
Rolf Geuenich
1b5067088f Merge branch 'master' into develop
Added new build system with GitHub Action Workflows
2023-10-19 14:00:22 +02:00
Rolf Geuenich
2986a33a56 Merge branch 'master' into develop
Align Moose_Create.lua with the dev branch
2023-10-19 11:39:33 +02:00
Rolf Geuenich
ce6624fe0b Merge branch 'master' into develop
Preperation for new build system
2023-10-19 11:11:46 +02:00
Applevangelist
3ba868b3b9 Merge remote-tracking branch 'origin/master' into develop 2023-10-17 16:58:40 +02:00
Applevangelist
85b10fb1c9 Merge remote-tracking branch 'origin/master' into develop 2023-10-17 16:03:24 +02:00
Applevangelist
e578a673d9 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-10-17 11:08:13 +02:00
Applevangelist
3f04249d07 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Sound/SRS.lua
2023-10-13 16:15:23 +02:00
Applevangelist
b8a2b28462 Merge remote-tracking branch 'origin/master' into develop 2023-10-12 18:02:33 +02:00
Applevangelist
9ccde838e7 #AUFTRAG
* More Bryce fixes
2023-10-12 18:01:56 +02:00
Applevangelist
6ba62e3e04 #AUFTRAG
* bear trap for Bryce using RECON Auftrags
2023-10-12 17:56:31 +02:00
Applevangelist
fb1b5b209e Merge remote-tracking branch 'origin/master' into develop 2023-10-06 15:50:10 +02:00
Applevangelist
9493570e6b Merge remote-tracking branch 'origin/master' into develop 2023-10-06 13:18:50 +02:00
Applevangelist
439c11c376 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 11:43:50 +02:00
Applevangelist
a6c244f670 Merge remote-tracking branch 'origin/master' into develop 2023-10-06 11:31:59 +02:00
Applevangelist
8c44cf8fca #EasyGCICAP
* Added Recon Patrol points
2023-10-06 11:31:35 +02:00
Frank
ffea9708d1 Merge branch 'master' into develop 2023-09-29 15:39:28 +02:00
Applevangelist
b108bd9ac6 Merge branch 'master' into develop 2023-09-29 10:20:27 +02:00
Applevangelist
a54b785ca3 #EasyGCICAP
* Docu additions
2023-09-28 13:28:35 +02:00
Applevangelist
6c3f3cf0d2 #EasyGCICAP
* Added option for an AWACS patrol point and Squad
* Added option to make Tanker and AWACS invisible
2023-09-28 13:15:56 +02:00
Frank
bd79750efa Merge branch 'master' into develop 2023-09-27 22:28:58 +02:00
Applevangelist
39fc112e53 Merge remote-tracking branch 'origin/master' into develop 2023-09-27 18:08:25 +02:00
Applevangelist
5dc5736976 #EasyGCICAP
* Added success criteria if intruder leaves monitored zones
2023-09-27 18:07:50 +02:00
Applevangelist
1f23525799 Merge remote-tracking branch 'origin/develop' into develop 2023-09-27 15:42:26 +02:00
Applevangelist
f390616e41 Merge remote-tracking branch 'origin/master' into develop 2023-09-27 15:42:23 +02:00
Frank
dfc7f17308 NAVYGROUP
- Improved heading into wind
2023-09-27 10:57:12 +02:00
Applevangelist
c4e8ad50c8 Docu adds 2023-09-26 13:29:09 +02:00
Applevangelist
652df5570a #EasyGCICAP
* initial release
2023-09-26 13:07:41 +02:00
Applevangelist
bb8e6eb7a1 Merge remote-tracking branch 'origin/master' into develop 2023-09-25 08:43:50 +02:00
Frank
b7b369e78f Merge pull request #2003 from FlightControl-Master/FF/Ops
LEGION
2023-09-20 21:55:03 +02:00
Frank
b1436b66d4 LEGION
- Added random asset score
- Added nil check for request.cargogroupset in :onafterAssetDead
2023-09-20 21:52:28 +02:00
Applevangelist
d2107466cc Merge remote-tracking branch 'origin/develop' into develop 2023-09-20 17:17:43 +02:00
Applevangelist
3975e1961e Merge remote-tracking branch 'origin/master' into develop 2023-09-20 17:17:40 +02:00
Frank
78ffaf6e0a Update OpsGroup.lua
- Fix that loading is never done
2023-09-20 14:38:24 +02:00
Applevangelist
7c3c39c1ba Merge remote-tracking branch 'origin/master' into develop 2023-09-19 18:08:16 +02:00
Applevangelist
147f39981b Merge remote-tracking branch 'origin/master' into develop 2023-09-19 12:14:19 +02:00
Applevangelist
80fdbc4960 Merge remote-tracking branch 'origin/master' into develop 2023-09-19 11:31:18 +02:00
Applevangelist
fc9ddae9b2 Merge remote-tracking branch 'origin/master' into develop 2023-09-19 11:10:33 +02:00
Applevangelist
d0330cc696 Merge remote-tracking branch 'origin/master' into develop 2023-09-17 17:16:30 +02:00
Frank
dca70eaa05 Merge branch 'master' into develop 2023-09-17 16:13:50 +02:00
Applevangelist
5048201771 #Startup
* Re-instate suppression of error box.
2023-09-15 09:12:17 +02:00
Applevangelist
5e36425058 #PLAYERTASKCONTROLLER
* Fix a problem that sometimes the object event is called prior to the SET_CLIENT event for players joining, leading to false negatives on specifically filtered SET_CLIENT objects
2023-09-14 12:36:51 +02:00
Applevangelist
3f1ad24f6a Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Functional/MissileTrainer.lua
2023-09-13 16:04:23 +02:00
Applevangelist
674fef554d Intellisense docu fixes 2023-09-13 16:03:32 +02:00
Frank
3e2d312202 Merge branch 'master' into develop 2023-09-13 11:11:43 +02:00
Frank
6ccfd499c8 Update SRS.lua
- Fixed bug in GRPC backend
2023-09-10 22:42:39 +02:00
Frank
468a8fed8b Merge branch 'master' into develop 2023-09-10 22:40:17 +02:00
Applevangelist
ef3127fdab Merge remote-tracking branch 'origin/master' into develop 2023-09-10 15:42:48 +02:00
Applevangelist
ab1e3e6c60 #AICSAR
* Force LoadingDone, UnloadingDone since changes in OPSTRANSPORT
2023-09-09 13:09:20 +02:00
Thomas
515764bb88 Update Group.lua
Docu fix
2023-09-09 11:56:28 +02:00
Applevangelist
917f06fe04 Revert "Auxiliary commit to revert individual files from e5e81dbc35d61a32f5f6308b275eef278c970f2c"
This reverts commit 4f771489b473634ca3c758a02fd090e0cd26a964, reversing
changes made to c5f3bfe4a9.
2023-09-08 11:21:25 +02:00
Applevangelist
e5e81dbc35 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
2023-09-08 11:20:11 +02:00
Applevangelist
c5f3bfe4a9 Merge remote-tracking branch 'origin/master' into develop 2023-09-07 16:15:08 +02:00
Applevangelist
5329745325 Merge remote-tracking branch 'origin/develop' into develop 2023-09-07 12:45:30 +02:00
Applevangelist
792222f567 #PLAYERTASK, #CLIENTMENU
* Fixes
2023-09-07 12:45:26 +02:00
Frank
a8f14fca70 Merge branch 'master' into develop 2023-09-06 21:33:29 +02:00
Frank
02105b1efc Update Airboss.lua
Fixed bug missing end in if statement
2023-09-05 20:53:02 +02:00
Applevangelist
93fd9e5d42 #CLIENTMENU
* Catch error on Menu removes
2023-09-05 10:35:12 +02:00
Applevangelist
65c384622c #AIRBOSS
* Suppress unnecessary SRS TTS calls with empty text
2023-09-01 09:46:52 +02:00
Applevangelist
d7b87b63d8 #MANTIS
* Added zone filter option.
2023-09-01 08:52:46 +02:00
Frank
b5b079d75f Merge pull request #2001 from ttrebuchon/tt/auftrag-newcap-nil-ref-bugfix
Fix error in AUFTRAG:NewCAP when Altitude is not explicitly provided
2023-08-31 14:57:31 +02:00
ttrebuchon
d0421f5226 Ensure Altitude is not nil in NewCAP to avoid breaking KnotsToAltKIAS. 2023-08-31 08:48:08 -04:00
Applevangelist
79ddc01bf7 Merge remote-tracking branch 'origin/master' into develop 2023-08-30 16:47:19 +02:00
Applevangelist
c4b874e3f9 #MANTIS
* Added two more CH mod types
2023-08-29 15:49:20 +02:00
Frank
8b04d32839 Merge pull request #2000 from FlightControl-Master/FF/Ops
Update OpsGroup.lua
2023-08-28 20:27:39 +02:00
Frank
382605d4cf Update OpsGroup.lua
- Fixed bug loading opsgroups as cargo
2023-08-28 20:23:51 +02:00
Frank
1337815f05 Merge pull request #1999 from FlightControl-Master/FF/Ops
OPSTRANSPORT
2023-08-27 18:46:50 +02:00
Frank
1cd3b6a26b OPSTRANSPORT
- Docs
2023-08-27 15:13:07 +02:00
Frank
f34dcdb3db OPSGROUP
- Added parameter to selfdestruct single element
2023-08-27 12:03:26 +02:00
Frank
e3b7a85956 OPSTRANSPORT
- Improved storage transport
2023-08-26 23:55:21 +02:00
Frank
655282a034 Merge branch 'develop' into FF/Ops 2023-08-26 14:06:15 +02:00
Frank
94dde73561 Merge branch 'master' into develop 2023-08-26 14:05:51 +02:00
Frank
45008c9d57 Update OpsGroup.lua 2023-08-26 10:26:11 +02:00
Frank
92b0ab3c8d Update OpsGroup.lua
- Storage transport
2023-08-25 22:15:50 +02:00
Frank
7074b70e86 Merge branch 'develop' into FF/Ops 2023-08-25 20:46:52 +02:00
Frank
e15d335f3f OPSTRANSPORT
- Storage
2023-08-25 20:46:42 +02:00
Frank
840b14f4ce OPSTRANSPORT
- Storage transport improved
2023-08-24 23:37:33 +02:00
Frank
887f7aa3e9 OPSTRANSPORT
- Storage
2023-08-23 23:37:23 +02:00
Thomas
a8daf70dad Update Set.lua Docu (#1995) (#1996)
* Update Set.lua Docu

Added regex explanation

* Update Set.lua
2023-08-23 11:43:37 +02:00
Applevangelist
3e36e5f2b2 #Controllable
* Added Aerobtics tasks
2023-08-22 10:25:26 +02:00
Frank
c3f5405288 OPSTRANSPORT
Storage
2023-08-22 01:41:34 +02:00
Thomas
084b47edb7 ENUMS error (#1993)
* Storages Enum

* Update Enums.lua

Error in ENUM
2023-08-21 11:36:15 +02:00
Frank
f84e2ede66 OPSTRANSPORT
Storage
2023-08-21 01:02:04 +02:00
Applevangelist
0a8782c890 Storages enum 2023-08-20 15:23:09 +02:00
Applevangelist
5dd32d92c0 Merge remote-tracking branch 'origin/master' into develop 2023-08-20 15:13:18 +02:00
Applevangelist
d96cc26cd8 ENUMS.Storage.weapons 2023-08-20 15:12:59 +02:00
Applevangelist
be5c1bed3b #PLAYERRECCE
* QoL Fixes for menu, smoke, reports etc
2023-08-20 14:18:43 +02:00
Applevangelist
2eafadcedf Merge remote-tracking branch 'origin/master' into develop 2023-08-20 11:19:24 +02:00
Applevangelist
6b4c08d53f Merge remote-tracking branch 'origin/master' into develop 2023-08-18 11:08:47 +02:00
ttrebuchon
83bae9c2f7 Make default cargo bay capacity values configurable (#1989)
* Add POSITIONABLE.CargoBayCapacityValues for manual configuration of cargo capacities.

* Add comment documenting local variable

* Remove extraneous semicolon

* Update Positionable.lua

Updated a bit plus documentation and working enumerator

---------

Co-authored-by: Thomas <72444570+Applevangelist@users.noreply.github.com>
2023-08-18 11:01:38 +02:00
Frank
944ef6332b Merge branch 'develop' into FF/Ops 2023-08-17 19:14:23 +02:00
Frank
1329cd23fd Merge branch 'master' into develop 2023-08-17 19:13:47 +02:00
Frank
dbd78f35a4 Merge pull request #1987 from ttrebuchon/tt/misc-bug-fixes
Misc Bug Fixes
2023-08-13 22:57:06 +02:00
ttrebuchon
a2772c97d5 Merge branch 'develop' into tt/misc-bug-fixes 2023-08-13 15:34:40 -04:00
ttrebuchon
4f8e65b515 Merge branch 'tt/warehouse-asset-size-fix' into tt/misc-bug-fixes 2023-08-13 15:27:29 -04:00
ttrebuchon
1d6437f9e2 Merge branch 'tt/commander-incorrect-argument-ordering' into tt/misc-bug-fixes 2023-08-13 15:27:25 -04:00
ttrebuchon
a733b17840 Merge branch 'tt/auftrag-UpdateMarker-null-ref-check' into tt/misc-bug-fixes 2023-08-13 15:27:16 -04:00
ttrebuchon
3adf6d635a Handle OPSGROUP:MarkWaypoints() when waypoint altitude is nil 2023-08-13 15:22:05 -04:00
ttrebuchon
2e9320df03 Add check for whether targetcoord is nil in UpdateMarker() call 2023-08-13 15:18:09 -04:00
ttrebuchon
d08219f9d9 Add missing "Mission.escortMissionType" argument to call to AssignAssetsForEscort 2023-08-13 15:16:46 -04:00
ttrebuchon
f929951dbe Fix WAREHOUSE.AssetItem size calculation 2023-08-13 15:12:51 -04:00
Frank
76a36cb9f9 Merge branch 'develop' into FF/Ops 2023-08-13 18:20:23 +02:00
Frank
56aebfbee8 Merge branch 'master' into develop 2023-08-13 18:20:09 +02:00
Applevangelist
ffdcfa0129 Merge remote-tracking branch 'origin/master' into develop 2023-08-02 18:03:03 +02:00
Applevangelist
268b7ef80c Merge remote-tracking branch 'origin/develop' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Scenery.lua
2023-08-01 16:26:14 +02:00
Applevangelist
172004b822 Merge remote-tracking branch 'origin/master' into develop 2023-08-01 16:19:33 +02:00
Applevangelist
6aa4683080 #PLAYERTASK 2023-08-01 16:19:03 +02:00
Thomas
677a64c3dc Update Scenery.lua (#1980) (#1981)
_id might be nil in :FindByZoneName()
2023-08-01 10:38:39 +02:00
phr0gz
56fcd8f37f Add RemoveGciCapZone in Chief (#1973)
This will add the ability to remove CGI CAP zone from chief.
2023-08-01 10:00:17 +02:00
Thomas
09d4e155de Update PlayerTask.lua (#1977)
Prevent Events being available before the menu structure has been created
2023-07-31 14:24:47 +02:00
Applevangelist
65703d1092 Debugs 2023-07-29 17:19:51 +02:00
Applevangelist
2afd09b878 Merge remote-tracking branch 'origin/master' into develop 2023-07-29 16:48:08 +02:00
Applevangelist
4ed2b0610d #AWACS
* ensure tactical frequencies are handed back

#PlayerTask
* Add'l check for stale tasks to rebuild menu
2023-07-29 16:44:25 +02:00
phr0gz
cbd371b40f Chief zone removal Tanker, AWACS (#1975)
Add the ability to remove a zone for Tanker and AWACS.
2023-07-29 15:44:13 +02:00
phr0gz
80e9cb692c Add FSM OnAfter and OnBefore (#1974)
Add FSM Function OnAfter and OnBefore in FlightGroup.
2023-07-29 13:37:07 +02:00
Frank
3c74aef378 Merge branch 'master' into develop 2023-07-26 17:23:34 +02:00
Frank
7e2233d8c7 Merge branch 'develop' into FF/Ops 2023-07-26 16:11:27 +02:00
Thomas
065717b2f5 Update FlightGroup.lua
coord might be nil in GetParking(airbase)
2023-07-26 15:36:09 +02:00
Applevangelist
63a524f25c #AWACS
* Remove tactical subscription when client logs out or dies
2023-07-26 07:49:35 +02:00
Applevangelist
838e11de05 #AWACS
* Added tactical radio option
2023-07-25 14:50:29 +02:00
Applevangelist
2a56da4bb3 Merge remote-tracking branch 'origin/master' into develop 2023-07-25 12:01:48 +02:00
Applevangelist
f84d02d8a1 Merge remote-tracking branch 'origin/master' into develop 2023-07-23 12:42:59 +02:00
Applevangelist
7d3a08cde2 #CLIENTMENU, #PLAYERTASK
* Fixes for "No current task" not being deleted later on
2023-07-23 12:42:36 +02:00
Frank
a7857670d3 Merge branch 'develop' into FF/Ops 2023-07-22 10:16:40 +02:00
Frank
c41b256775 Update SRS.lua 2023-07-22 10:16:31 +02:00
Applevangelist
e2929a78c4 #AICSAR - correct code version 2023-07-19 16:06:44 +02:00
Applevangelist
15bf379cdc #AICSAR
* Added FSM Event "HeloOnDuty"
2023-07-19 09:56:27 +02:00
Applevangelist
8a8e40e810 #PLAYERTASK
* Refactored menubuilds to use new CLIENTMENU/CLIENTMENUCONTROLLER classes
2023-07-17 16:27:54 +02:00
Applevangelist
2c8adf58cb #CLIENTMENU
* Rewrite with a different data approach
2023-07-17 16:26:53 +02:00
Applevangelist
bb579fff5b Merge remote-tracking branch 'origin/master' into develop 2023-07-16 11:28:24 +02:00
Thomas
1ad538ea9f Commits from master (#1972)
* #SPAWN

* Update Spot.lua

Fix
2023-07-15 09:46:55 +02:00
Applevangelist
191f7a7377 Merge remote-tracking branch 'origin/master' into develop 2023-07-13 16:13:26 +02:00
Applevangelist
77d2804fce Merge remote-tracking branch 'origin/master' into develop 2023-07-12 17:55:07 +02:00
Applevangelist
63ba50a83a #CLIENTMENUMANAGER Docu 2023-07-11 16:10:40 +02:00
Applevangelist
fb8f804af2 # CLIENTMENU
* Initial release
2023-07-11 15:41:06 +02:00
Applevangelist
ffbab7453c Merge remote-tracking branch 'origin/master' into develop 2023-07-07 15:15:09 +02:00
Applevangelist
10872918bb #AUFTRAG
* Added GROUNDESCORT from the DCS Task with same name
2023-07-03 17:29:06 +02:00
Applevangelist
8979097fd7 Merge remote-tracking branch 'origin/master' into develop 2023-07-03 17:06:47 +02:00
Applevangelist
71b2cc1ee5 #AMMOTRUCK
* Added TTL
2023-07-03 17:06:31 +02:00
Applevangelist
389d5c7e5b Merge remote-tracking branch 'origin/master' into develop 2023-07-01 13:17:19 +02:00
Applevangelist
178005346d Merge remote-tracking branch 'origin/master' into develop 2023-07-01 13:12:54 +02:00
Applevangelist
041c21a883 Merge remote-tracking branch 'origin/master' into develop 2023-07-01 13:12:03 +02:00
Applevangelist
fd946e971a #AWACS
* Bugfixes
2023-07-01 13:08:27 +02:00
Thomas
0dab316514 Point - BRAANATO (#1969) (#1970)
corrected Track to be direction of travel of bogey (self in this case)
2023-06-26 13:29:34 +02:00
Applevangelist
248228720e Merge remote-tracking branch 'origin/master' into develop 2023-06-24 14:04:32 +02:00
Applevangelist
e9c1b6d268 Merge remote-tracking branch 'origin/master' into develop 2023-06-22 13:52:19 +02:00
Thomas
08be2d6e93 CTLD (#1967) (#1968)
* Added option for troops subcategories in menu
2023-06-22 13:49:21 +02:00
Applevangelist
ac386d5ebe #AIRBOSS
* Bug fix
2023-06-22 09:34:02 +02:00
Frank
74c1e9d991 Merge branch 'develop' into FF/Ops 2023-06-21 22:00:14 +02:00
Frank
0e72717cdb OPSGROUP
Track
2023-06-21 22:00:04 +02:00
Applevangelist
1df525b9c5 #NAVY
* Min speed 4kn due to rudder effectiveness
2023-06-21 14:05:17 +02:00
Applevangelist
cdbbad809a Merge remote-tracking branch 'origin/master' into develop 2023-06-21 10:43:40 +02:00
Applevangelist
970275e96e #AIRBOSS
* Added adjustment degrees for wind speed
2023-06-21 10:25:00 +02:00
Applevangelist
5456cd04c3 #PLAYERTASKCONTROLLER
* Menu build lock
2023-06-18 13:29:07 +02:00
Applevangelist
1cdbe55cdd Merge remote-tracking branch 'origin/develop' into develop 2023-06-18 12:19:37 +02:00
Applevangelist
0577e5171b #AIRBOSS
* SRS: Remove lines starting with # from being spelled out
2023-06-18 12:19:28 +02:00
Frank
97376320f4 Merge pull request #1965 from ttrebuchon/tt/ops-auftrag-transport-attributes-and-properties
AUFTRAG Transport Attributes, Categories, and Properties Filters
2023-06-18 01:08:10 +02:00
ttrebuchon
9c1acc731a Make Attributes parameter documentation conform to other similar descriptions 2023-06-17 17:32:49 -04:00
ttrebuchon
92f81614ba Update/fix lua docs for new AUFTRAG transport fields 2023-06-17 17:09:50 -04:00
ttrebuchon
2a11c4c98a Rename AUFTRAG.transportCategories/etc to carrierCategories/etc 2023-06-17 17:07:56 -04:00
ttrebuchon
e284773492 Move transport categories/etc to SetRequiredCarriers, to allow for specifying them without always needing to specify zones 2023-06-17 17:06:16 -04:00
ttrebuchon
b3d46618c2 Missed 2 spots in Legion/Commander for transport filters. 2023-06-17 16:56:46 -04:00
ttrebuchon
4e36e2011f Add categories/attributes/properties filters for AUFTRAG transports 2023-06-17 15:35:11 -04:00
Applevangelist
a3876c296e #AIRBOSS
* Added option to set Airboss voice for SRS etc
* Nicer read out of weather info and carrier info
2023-06-17 15:01:33 +02:00
Applevangelist
c80213b4cf #AIRBOSS
* Initial SRS addition
2023-06-16 18:18:18 +02:00
Applevangelist
bfe7bf1af5 Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Wrapper/Positionable.lua
#	Moose Development/Moose/Wrapper/Unit.lua
2023-06-16 11:11:37 +02:00
Frank
f28d92e865 Merge pull request #1963 from FlightControl-Master/FF/Ops
OPS
2023-06-15 19:15:34 +02:00
Frank
bffb3e7778 OPS
UNIT and POSITIONABLE
- Removed pcall for GetVec3 and GetAmmo

CHIEF
- Deploy resources if zone is empty and owned by itself
2023-06-15 19:12:26 +02:00
Applevangelist
d4c2de9dd1 Merge remote-tracking branch 'origin/develop' into develop 2023-06-15 14:52:09 +02:00
Applevangelist
ab5425bd83 Merge remote-tracking branch 'origin/master' into develop 2023-06-15 14:52:02 +02:00
Applevangelist
aec3eee3a5 #NET
* Slight improvements
2023-06-15 14:50:11 +02:00
Frank
eec7e5f8d9 Merge branch 'develop' into FF/Ops 2023-06-15 01:25:10 +02:00
Frank
a9b51cca93 Update Auftrag.lua 2023-06-15 01:24:59 +02:00
Frank
14ddba69b0 Merge pull request #1962 from ttrebuchon/tt/ops-chief-RecruitAssetsForZone-nmin-nmax-typo-fix
Fix typo (Nmax -> Nmin) in CHIEF:RecruitAssetsForZone
2023-06-15 00:39:45 +02:00
ttrebuchon
a7806deb76 Recruit assets using resource Nmin and Nmax, rather than Nmax and Nmax. 2023-06-14 12:41:05 -04:00
Applevangelist
0cf35b664f Merge remote-tracking branch 'origin/master' into develop 2023-06-14 17:41:13 +02:00
Frank
c3ffffbb52 Merge branch 'master' into develop 2023-06-13 21:53:29 +02:00
Frank
d96a55d83c Merge pull request #1961 from ttrebuchon/tt/flightgroup-getparkingspot-ship-fix
FLIGHTGROUP:GetParkingSpot Carrier Issue Fix
2023-06-13 19:09:42 +02:00
ttrebuchon
83353d710d Use GetRelativeCoordinate in FLIGHTGROUP:GetParkingSpot 2023-06-13 13:04:24 -04:00
Frank
9a4c09d249 Merge branch 'master' into develop 2023-06-13 19:03:11 +02:00
ttrebuchon
c825191556 Add POSITIONABLE:GetRelativeCoordinate 2023-06-13 12:54:38 -04:00
Applevangelist
27e85e921f Merge remote-tracking branch 'origin/develop' into develop 2023-06-13 18:00:18 +02:00
Applevangelist
c120a48879 #UNIT
* Test to not return a stored DCS Object if the API doesn't think it's still there
2023-06-13 18:00:15 +02:00
Frank
4a03074571 Merge branch 'develop' of https://github.com/FlightControl-Master/MOOSE into develop 2023-06-13 16:02:00 +02:00
Frank
8855b117a8 Update OpsGroup.lua
- exists check for ammo and vec3
2023-06-13 16:01:47 +02:00
Applevangelist
2cedb5e996 Merge remote-tracking branch 'origin/master' into develop 2023-06-13 08:40:21 +02:00
Frank
0af68cd780 Merge branch 'master' into develop 2023-06-12 23:01:36 +02:00
Thomas
6a58748cd1 Airbase (#1954)
* #UTILS
* Sinai TIme

* fix

* Update Airbase.lua

Corrected enumerator for Ben-Gurion (Ben_Gurion)

* Update Airbase.lua (#1957)

Deleted raj al … airbases #1955
2023-06-12 06:27:52 +02:00
Frank
d31db1351a Merge pull request #1956 from FlightControl-Master/FF/Ops
AUFTRAG
2023-06-11 22:52:28 +02:00
Frank
0f33603ecc AUFTRAG
- Changed ingress waypoint of CASENHANCED
2023-06-11 22:45:59 +02:00
Frank
3bbd55cfc2 Merge pull request #1953 from ttrebuchon/tt/fix-opsgroup-getlifepoints-typo
Set life0 based on itself, rather than off of life
2023-06-11 00:52:13 +02:00
ttrebuchon
163273096c Set life0 based on itself, rather than off of life 2023-06-10 18:08:29 -04:00
Frank
6d1030925c Merge branch 'master' into develop 2023-06-10 10:08:35 +02:00
Applevangelist
dabe8a58d1 Merge remote-tracking branch 'origin/develop' into develop 2023-06-09 15:16:41 +02:00
Applevangelist
16cf6693ab Merge remote-tracking branch 'origin/master' into develop 2023-06-09 15:16:38 +02:00
Applevangelist
fd51ec6932 #FIX 2023-06-09 13:25:29 +02:00
Frank
7a16a5dda8 Merge pull request #1952 from FlightControl-Master/FF/Ops
OPS
2023-06-08 19:55:30 +02:00
Frank
1b6648996c OPSGROUP
- Improved CAPTUREZONE for FLIGHTGROUP
2023-06-08 19:51:09 +02:00
Frank
f45a22fe78 Merge branch 'develop' into FF/Ops 2023-06-08 15:52:25 +02:00
Applevangelist
4314959cbb Merge remote-tracking branch 'origin/develop' into develop 2023-06-08 13:57:03 +02:00
Applevangelist
fad85ef7ed #PLAYERTASK
* Added basic scoring
2023-06-08 13:56:59 +02:00
Frank
569b3df6af Merge branch 'master' into develop 2023-06-08 09:46:24 +02:00
Applevangelist
910da86caf Merge remote-tracking branch 'origin/develop' into develop 2023-06-07 17:25:49 +02:00
ttrebuchon
73ff2c576d Fix typo from TRANSPORT. to OPSTRANSPORT. (#1950) 2023-06-07 17:26:20 +02:00
Applevangelist
d5ffb48548 #PLAYERTASK
* Fix for one tts output
2023-06-07 17:25:45 +02:00
Frank
8ce371f898 WAREHOUSE
- Runway destroyed event only triggered if it was operational
2023-06-07 09:03:01 +02:00
Thomas
6f02f23240 PlayerTask.lua (#1948)
Small fix for one tts text
2023-06-06 16:20:16 +02:00
ttrebuchon
0a1d469c68 Fix Offset values being saved to the ZONE_UNIT class itself (#1947) 2023-06-03 20:15:33 +02:00
Applevangelist
823f8fb4fb Merge remote-tracking branch 'origin/master' into develop 2023-06-03 12:35:05 +02:00
Applevangelist
f7e64bc9b5 #UNIT #CTLD
* Stabilize that sometimes a unit coordinate cannot be found
2023-06-02 08:45:35 +02:00
Applevangelist
261f79851c Merge remote-tracking branch 'origin/master' into develop 2023-06-01 10:03:34 +02:00
Applevangelist
6773ac7841 #PLAYERTASK
* Added FSM event "Progress" that will be triggered if the targetcount goes down for a task, but is not yet zero. This will bubble up to PLAYERTASKCONTROLLER

#PLAYERTASKCONTROLLER
* Added FSM event"TaskProgess" (see above). The event function will recveive the PLAYERTASK and the current target count
* Changed the menu build strategy to ensure a lot less menu rebuilds. Menus are now only build if
	* A new player joins (for the joining single player)
	* On joining a task (for the joining single player)
	* When aborting a task (for the aborting single player)
	* On Task succes (for all players)
	* Removal of time based builds: The status loop will now only enforce the menu build if the task count in the queue is smaller than the menu item limit. This effectively enforces a time-based order of tasks, and newer, even higher prio task will not bubble into the task list of pilots automatically.
2023-05-30 12:06:03 +02:00
Applevangelist
39f29b066b Merge remote-tracking branch 'origin/master' into develop 2023-05-30 07:38:48 +02:00
Applevangelist
246879c003 Merge remote-tracking branch 'origin/master' into develop 2023-05-28 15:28:37 +02:00
Frank
709621967d Merge pull request #1945 from FlightControl-Master/FF/Ops
OPSTRANSPORT
2023-05-27 14:38:30 +02:00
Frank
0c376aec63 OPSTRANSPORT
Fixed loaded not correctly checked in OPSGROUP
2023-05-27 14:28:53 +02:00
Frank
725efc3e70 Merge pull request #1944 from FlightControl-Master/FF/Ops
AUFTRAG
2023-05-26 11:42:26 +02:00
Frank
81abe422de Merge branch 'develop' into FF/Ops 2023-05-26 11:38:26 +02:00
Frank
fb202012da AUFTRAG
Reinforcing
- improved check if reinforcing is still ongoing
- improved handling by commander/chief
- added check that assets are not added to a mission twice
2023-05-26 11:37:19 +02:00
Applevangelist
89223ae142 Merge remote-tracking branch 'origin/master' into develop 2023-05-26 08:28:45 +02:00
Applevangelist
2967de8f6e #CONTROLLER
* Fix for Link4
2023-05-25 08:57:54 +02:00
Applevangelist
9c5260f801 Merge remote-tracking branch 'origin/develop' into develop 2023-05-25 08:24:35 +02:00
Applevangelist
4d9ce80c98 Merge remote-tracking branch 'origin/master' into develop 2023-05-25 08:24:16 +02:00
Frank
ee055531b6 Merge branch 'master' into develop 2023-05-24 11:16:36 +02:00
Frank
c9b90e884d Merge pull request #1943 from FlightControl-Master/FF/Ops
OPS
2023-05-23 01:46:51 +02:00
Frank
21db80afad Merge branch 'develop' into FF/Ops 2023-05-23 01:29:04 +02:00
Frank
d9d5458450 OPS
**AUFTRAG**
- New type `FAC`

**OPSZONE**
- Improved drawzone on capture
2023-05-23 01:28:52 +02:00
Applevangelist
0575b366dd #SPAWN
* Tweaked NewFromTemplate, and gave a better example
2023-05-22 17:57:50 +02:00
Applevangelist
034b2444ff Merge remote-tracking branch 'origin/master' into develop 2023-05-20 12:13:35 +02:00
Applevangelist
7901d53d54 #POINT
* Added FindClosestStatic()
2023-05-19 17:13:17 +02:00
Applevangelist
88f34e5bb0 Merge remote-tracking branch 'origin/master' into develop 2023-05-17 10:28:11 +02:00
Applevangelist
49f3e3fc2f Merge remote-tracking branch 'origin/develop' into develop 2023-05-17 09:41:32 +02:00
Applevangelist
cae084a352 Merge remote-tracking branch 'origin/master' into develop 2023-05-17 09:41:27 +02:00
Frank
6d07f7c48c Merge branch 'develop' into FF/Ops 2023-05-13 23:36:36 +02:00
Frank
014fea5f10 Merge branch 'master' into develop 2023-05-13 23:36:12 +02:00
Frank
d07709a167 Update Auftrag.lua 2023-05-13 23:06:56 +02:00
Frank
ac4db4a392 Merge branch 'develop' into FF/Ops 2023-05-13 17:57:23 +02:00
Applevangelist
b30cdd073b Merge remote-tracking branch 'origin/master' into develop 2023-05-11 18:23:01 +02:00
Applevangelist
a12e93c7cb Merge remote-tracking branch 'origin/master' into develop 2023-05-09 09:49:47 +02:00
Applevangelist
bd01946f88 #AI_A2X...
* Fixes
2023-05-09 09:49:13 +02:00
Applevangelist
8d25bdec7c Merge remote-tracking branch 'origin/master' into develop 2023-05-05 10:33:55 +02:00
Applevangelist
8da228c9a2 #COORDINATE
* Added `IsInSteepArea()`and `IsInFlatArea()`
2023-05-05 10:31:00 +02:00
Applevangelist
74abcce956 Merge remote-tracking branch 'origin/develop' into develop 2023-04-27 10:34:21 +02:00
Applevangelist
2032c2cfbf # AUFTRAG
* Bring options for afterburner usage down to AUFTRAG level

# OpsGroup (Flightgroup)
* Follow setting option for AB usage from mission, if set, generally and for execution phase of the AUFTRAG
2023-04-27 10:34:17 +02:00
Frank
fb070a0c86 Merge branch 'develop' into FF/Ops 2023-04-25 21:54:04 +02:00
Frank
817c69bb11 Merge branch 'master' into develop 2023-04-25 21:53:39 +02:00
Applevangelist
6cd56e4de4 Merge remote-tracking branch 'origin/master' into develop 2023-04-25 09:13:27 +02:00
Applevangelist
19a4ec48bb Merge remote-tracking branch 'origin/master' into develop 2023-04-24 16:45:31 +02:00
Thomas
c7d990850a AIRBASE - add Normandy AFBs (#1937) (#1938)
Add Normandy AFBs
2023-04-24 11:16:45 +02:00
Frank
885d3b5228 Merge branch 'develop' into FF/Ops 2023-04-22 14:29:18 +02:00
Frank
7379b8135a Merge branch 'master' into develop 2023-04-22 14:08:05 +02:00
Applevangelist
549c9b9ce5 #CTLD
* Docu changes
2023-04-20 08:22:31 +02:00
Applevangelist
f4080d93e8 #SET
- Minus one log entry
2023-04-20 08:06:57 +02:00
Applevangelist
94b74b7056 Merge remote-tracking branch 'origin/develop' into develop 2023-04-20 08:05:15 +02:00
Applevangelist
6886107934 #SET
* Active Zone Filtering
2023-04-20 08:05:11 +02:00
Thomas
f65783ed6c SET - added continous zone filtering (#1934)
SET - added continous zone filtering for SET_GROUP, SET_UNIT and SET_CLIENT. Adresses request #1933
2023-04-18 12:28:17 +02:00
Applevangelist
d8e765a9b1 Fixes for getPlayerName() errors if DCS object is not a UNIT 2023-04-18 10:28:00 +02:00
Frank
526f241dc3 Merge branch 'develop' into FF/Ops 2023-04-17 17:18:54 +02:00
Applevangelist
dffb1c0768 Merge remote-tracking branch 'origin/master' into develop 2023-04-16 16:11:12 +02:00
Frank
f30f32732c Merge branch 'master' into develop 2023-04-16 12:30:19 +02:00
Frank
9cd3027ea6 Update FlightGroup.lua 2023-04-16 11:16:54 +02:00
Applevangelist
b4c7b63381 #CTLD
* Small fix allowing minus signs in template names for repairs
2023-04-15 16:17:39 +02:00
Applevangelist
0782532763 Merge remote-tracking branch 'origin/master' into develop 2023-04-13 15:51:55 +02:00
Applevangelist
6fa9e5894e #DATABASE
* Small fix for CLIENT:FindByName()
2023-04-04 10:33:41 +02:00
Applevangelist
c0bc9b393c #NET
* Fix for ucid can be nil
2023-04-03 12:16:25 +02:00
Applevangelist
a97e844aca Added Init Methods to set Unit Positions on Spawn 2023-03-30 12:23:07 +02:00
Applevangelist
d2e91ffcd2 Small fix for SET_UNIT if used in capture zone coalition with a polygon zone 2023-03-30 09:24:48 +02:00
Applevangelist
d9eee7ea46 SET_STATIC - Added GetClosestStatic() 2023-03-28 11:03:34 +02:00
Applevangelist
b1e233421e Fix possible DCS Unit not existing in OPSGROUP:onafterElementDamaged(From, Event, To, Element) 2023-03-24 10:28:36 +01:00
Applevangelist
7157836eb1 Merge remote-tracking branch 'origin/master' into develop 2023-03-23 09:21:58 +01:00
Applevangelist
53fa850d66 Add'l check in UNIT:GetLife() 2023-03-23 08:46:29 +01:00
Applevangelist
033c52ae54 Merge remote-tracking branch 'origin/develop' into develop 2023-03-16 08:45:17 +01:00
Applevangelist
e08b44187e #AIRBASE
* Added/changed:
  ["Hipico_Flying_Club"] = "Hipico Flying Club",
  ["Aeropuerto_de_Gobernador_Gregores"] = "Aeropuerto de Gobernador Gregores",
  ["Aerodromo_O_Higgins"] = "Aerodromo O'Higgins",
  ["Cullen_Airport"] = "Cullen Airport",
  ["Gull_Point"] = "Gull Point",
2023-03-16 08:45:14 +01:00
Thomas
0d29c39724 Drop crates from herc as CTLD_Cargo (#1929) (#1930)
Adds option to drop crates from a herc via parachute drop as CTLD_Cargo that needs proper unpacking - can be picked up be a helo.

Co-authored-by: UglySkyfire <69476075+UglySkyfire@users.noreply.github.com>
2023-03-15 21:07:19 +01:00
Applevangelist
6946d8d185 Merge remote-tracking branch 'origin/master' into develop 2023-03-10 10:09:40 +01:00
Applevangelist
6ac1d66aae #GROUP
* Fix for GetMaxHeight()
2023-03-09 08:49:53 +01:00
Applevangelist
a67bae4f0d #UTILS
* Added UTILS.PlotRacetrack courtesy of Buur!
2023-03-07 10:55:42 +01:00
Applevangelist
4e7c689f7a Merge branch 'master' into develop 2023-03-05 11:04:22 +01:00
Anthony De Vellis
f73ff10edb Refactored GROUP:GetCustomCallSign so that bespoke callsigns override parsing player name and playername overrides vanilla callsigns. Previously Bespoke callsigns would never be used if names contained # or |. If CallsignTranslations is unset, previous priority will be applied. (#1927) 2023-03-05 11:01:37 +01:00
Applevangelist
949e2f9ff3 #SPAWN
* clarified docu for SpawnScheduled()
* Added parameter to SpawnScheduled() for a delayed spawn
2023-02-28 08:00:43 +01:00
Thomas
cb9ab26522 Update Enums.lua (#1925) 2023-02-26 19:06:45 +01:00
Frank
7aa4aaf371 Update Auftrag.lua
- Fixed wrong IAS to TAS convertion for orbit missions
2023-02-26 01:02:39 +01:00
Frank
901480d99c Merge branch 'FF/Ops' into develop 2023-02-24 23:29:32 +01:00
Frank
84dbda6f2b OPS
- Rm laser marker
2023-02-24 23:29:03 +01:00
Applevangelist
9d00ec0c25 Merge remote-tracking branch 'origin/master' into develop 2023-02-24 14:04:53 +01:00
Applevangelist
0d08d732a5 #AWACS - do not convert speed to IAS, as already done in AUFTRAG 2023-02-23 11:12:05 +01:00
Applevangelist
8c0f960e39 Merge remote-tracking branch 'origin/master' into develop 2023-02-23 10:32:38 +01:00
Frank
b0978b362e Merge pull request #1924 from FlightControl-Master/FF/Ops
OPS
2023-02-22 23:18:29 +01:00
Frank
ffef3183c7 OpsGroup
- Fixed bug in checklos
2023-02-22 23:01:47 +01:00
Frank
20a9857fcf Merge branch 'FF/OpsDev' into FF/Ops 2023-02-22 22:17:49 +01:00
Frank
828395c398 Merge branch 'develop' into FF/Ops 2023-02-22 22:17:35 +01:00
Frank
462e29da6e RANGE and OPS
** RANGE**
- Added scenery as target

**OPSGROUP**
- Added option that group does not return to its legion

**AUFTRAG**
- Added option that assets do not return to its legion
2023-02-22 22:16:42 +01:00
Applevangelist
29ebe94015 #CTLD logic correction for loading 2023-02-21 11:39:23 +01:00
Applevangelist
ce7b30b54e Merge remote-tracking branch 'origin/master' into develop 2023-02-19 17:16:34 +01:00
Applevangelist
feeb0c01f2 Merge remote-tracking branch 'origin/master' into develop 2023-02-19 12:32:29 +01:00
Applevangelist
bef8e53347 #AICSAR - added option to use eject event 2023-02-19 12:30:00 +01:00
Applevangelist
46c3ed72c3 Merge remote-tracking branch 'origin/master' into develop 2023-02-18 15:04:36 +01:00
Applevangelist
1fd8f4d837 #AICSAR
* Named functions for the events
2023-02-18 11:04:49 +01:00
Applevangelist
6f3fbb25cf Merge remote-tracking branch 'origin/master' into develop 2023-02-17 16:42:10 +01:00
Applevangelist
05b8df0d88 Merge remote-tracking branch 'origin/master' into develop 2023-02-17 16:24:21 +01:00
Applevangelist
a4dcb643bd #NET Fixes 2023-02-17 15:41:33 +01:00
Applevangelist
9e23cda02a #NET Fixes 2023-02-17 15:01:49 +01:00
Applevangelist
c29b67df55 #NET small fix 2023-02-17 14:33:32 +01:00
Applevangelist
bd312b86d2 Merge remote-tracking branch 'origin/master' into develop 2023-02-17 13:23:10 +01:00
Applevangelist
822b95e8aa Merge remote-tracking branch 'origin/master' into develop 2023-02-17 08:55:27 +01:00
Applevangelist
a7e45338e3 #AICSAR - Added alt/speed options 2023-02-17 08:54:54 +01:00
Applevangelist
7637f0c6ce Merge remote-tracking branch 'origin/develop' into develop 2023-02-16 18:22:10 +01:00
Applevangelist
6ec43b72ce #AICSAR
* Added PlayerName to `OnAfterPilotRescued(From,Event,To,PilotName)` if available
2023-02-16 18:22:06 +01:00
Frank
91e80bf1a6 Merge branch 'FF/Ops' into FF/OpsDev 2023-02-16 17:30:47 +01:00
Frank
e6464dc5cb Merge branch 'develop' into FF/Ops 2023-02-16 17:30:15 +01:00
Frank
34c799b668 Merge branch 'master' into develop 2023-02-16 17:29:54 +01:00
Applevangelist
dbd7634f0e #NET
* Added event management for clients and block/unblock functions
2023-02-16 11:42:46 +01:00
Frank
baa1dcbf8f OPSGROUP
- mission nothing is cancelled if transport is due
2023-02-15 23:06:34 +01:00
Applevangelist
660ebeadfe Merge remote-tracking branch 'origin/master' into develop 2023-02-15 12:24:09 +01:00
Applevangelist
ef0ddddb46 #PLAYERTASK
* added group/unit check for UseTypeNames
2023-02-15 10:32:30 +01:00
Applevangelist
77a39364f4 #PLAYERTASKCONTROLLER
* Added ship detail types
2023-02-14 12:58:23 +01:00
Frank
dc0a2bccd6 Update Legion.lua
- Increase score for nearby ground groups
2023-02-12 15:19:34 +01:00
Frank
ac1b458eb4 Merge branch 'FF/Ops' into FF/OpsDev 2023-02-12 13:53:47 +01:00
Frank
f5938bc235 Merge branch 'develop' into FF/Ops 2023-02-12 13:53:25 +01:00
Frank
7280c17506 Merge branch 'master' into develop 2023-02-12 13:04:32 +01:00
Frank
4e280f02b6 Merge branch 'FF/Ops' into FF/OpsDev 2023-02-12 11:53:42 +01:00
Frank
854f6ae6ae Merge branch 'develop' into FF/Ops 2023-02-12 11:52:13 +01:00
Frank
0487487e7c Merge branch 'master' into develop 2023-02-12 11:51:16 +01:00
Frank
9ec66912c8 Update OpsGroup.lua
- Added SetCargoBayLimit function
2023-02-12 09:36:35 +01:00
Thomas
960f261ddd Master merge (#1920)
* #NET
* Initial release

* Update MarkerOps_Base.lua (#1919)
2023-02-11 22:17:24 +01:00
Frank
e55f96f393 OPSTRANSPORT 2023-02-11 00:21:15 +01:00
Applevangelist
713a5b067f #PLAYERTASKCONTROLLER
* Added `AddAgentSet()`
2023-02-10 11:40:15 +01:00
Applevangelist
d6aa7ec17c #Net
* Initial Release
2023-02-10 10:45:23 +01:00
Applevangelist
2da2ddb5bb #DETECTION
* Docu fixes
2023-02-09 16:12:39 +01:00
Applevangelist
608033f38f #AICSAR
* Docu additions
2023-02-09 13:17:49 +01:00
Applevangelist
28c25816a6 #AICSAR
* Fixed issue with underlying OpsTransport
* Added FSM Transition OnAfterPilotUnloaded()
* Added options for SRS TTS output - no sound files
* Added voice options for downed pilot and operator - these can have different voices
2023-02-09 11:57:28 +01:00
Frank
709fccd96c OSPTRANSPORT 2023-02-09 01:06:36 +01:00
Frank
2c24e56aa5 Merge branch 'FF/MasterDevel' into FF/OpsDev 2023-02-08 16:35:49 +01:00
Frank
f104ddbe64 Merge branch 'FF/Ops' into FF/OpsDev 2023-02-08 16:15:22 +01:00
Frank
bbd8ceb8c0 Merge branch 'develop' into FF/Ops 2023-02-08 16:15:06 +01:00
Frank
b8498fa58f Merge branch 'FF/MasterDevel' into FF/OpsDev 2023-02-08 16:14:45 +01:00
Frank
34c26c44bc Merge branch 'develop' into FF/OpsDev 2023-02-07 22:53:19 +01:00
Applevangelist
c97f1791b0 Merge remote-tracking branch 'origin/master' into develop 2023-02-07 08:01:34 +01:00
Applevangelist
63b16e5bd4 Merge remote-tracking branch 'origin/master' into develop 2023-02-06 08:17:05 +01:00
dogjutsu
184f93168b MSRS_BACKEND_DCSGRPC bug fix (#1916)
* Add another DCS-gRPC example for MSRS docu (ATIS)

* Fixes MSRS_BACKEND_DCSGRPC bad _GetLatLongAlt call
2023-02-06 08:16:14 +01:00
Frank
0400f1a23e Merge branch 'FF/Ops' into FF/OpsDev 2023-02-05 00:23:42 +01:00
Frank
d3d60757c1 Merge branch 'develop' into FF/Ops 2023-02-05 00:23:25 +01:00
Frank
57079e5104 Merge branch 'master' into develop 2023-02-04 23:34:14 +01:00
Frank
6d967358da WEAPON v0.1.0
**WEAPON**
- Improments of class
- ARTY works
- FOX works
- RANGE should work, not tested.
2023-02-04 23:28:45 +01:00
Applevangelist
095121d83c Merge remote-tracking branch 'origin/develop' into develop 2023-02-04 21:51:39 +01:00
Applevangelist
a415b131c4 Merge remote-tracking branch 'origin/master' into develop 2023-02-04 21:51:35 +01:00
Thomas
54a1ea9f56 Scoring credits a kill to player who hit the same unit before it spawned (#1905) (#1907)
Co-authored-by: Mr.Alien <124381209+MrAlien753@users.noreply.github.com>
2023-02-04 21:50:17 +01:00
Applevangelist
23091ff851 #CTLD
* Added method `CTLD:PreloadCrates(Unit,Cratesname,NumberOfCrates)`
2023-02-04 17:21:52 +01:00
Applevangelist
5571b49b4f Merge remote-tracking branch 'origin/master' into develop 2023-02-04 17:16:10 +01:00
Frank
4b4708e2a8 Weapon 2023-02-02 23:50:00 +01:00
Applevangelist
789a4c4b7f Merge remote-tracking branch 'origin/develop' into develop 2023-02-02 09:47:29 +01:00
Applevangelist
3775053609 PLAYERRECCE - bug fix 2023-02-02 09:47:25 +01:00
Applevangelist
35da50b67a Merge remote-tracking branch 'origin/develop' into develop-2 2023-02-02 09:38:32 +01:00
Applevangelist
9be30338a5 Herc fix 2023-02-02 09:37:47 +01:00
Applevangelist
6510cca837 Merge remote-tracking branch 'origin/develop' into develop 2023-02-02 09:36:48 +01:00
Applevangelist
08b8dfbe0e Merge remote-tracking branch 'origin/master' into develop 2023-02-02 09:36:44 +01:00
Frank
9af242854a Weapon 2023-02-01 23:51:47 +01:00
Frank
bfe9a1888e Merge pull request #1899 from ttrebuchon/tt/airwing-sortpayloads-fix
Airwing sortpayloads criteria fix
2023-02-01 19:07:46 +01:00
ttrebuchon
fec496f154 Fix missing check for b.unlimited~=true in sortpayloads function. 2023-02-01 12:30:52 -05:00
Thomas
28fd35ad7e PlayerRecce - Added Shark_3 as type 2023-02-01 12:17:54 +01:00
Frank
c5deb09c2c WEAPON v0.0.1
- New class
2023-01-31 23:22:48 +01:00
Applevangelist
ee6d34a9bd #CTLD
* Added Subcategories for static cargo objects
2023-01-31 11:28:00 +01:00
Frank
6e6bb1e88d RANGE 2023-01-30 23:29:03 +01:00
Frank
0b3aea2bf3 Scenery 2023-01-30 21:52:22 +01:00
Applevangelist
f731ec7b2f #POINT
* Added COORDINATE:SetAtLandheight()
2023-01-30 18:01:04 +01:00
Applevangelist
5b8f840d6e Merge remote-tracking branch 'origin/master' into develop 2023-01-29 18:37:19 +01:00
Frank
694ad5d33d Merge branch 'develop' into FF/Ops 2023-01-29 12:57:09 +01:00
Frank
383ee00e71 Merge branch 'master' into develop 2023-01-29 12:54:13 +01:00
Frank
c279ab6311 Update Auftrag.lua 2023-01-29 12:19:04 +01:00
Frank
4cc1db1365 Update Auftrag.lua
- condition success and failure evaluation
2023-01-28 22:31:53 +01:00
Frank
f3d1378692 Merge branch 'master' into develop 2023-01-28 18:42:57 +01:00
Frank
cfb3004142 Merge pull request #1893 from FlightControl-Master/FF/Ops
OPS
2023-01-28 10:47:49 +01:00
Thomas
016643e494 Merge from. Master (#1892)
* #CSAR - Add Persistence (#1889)

* Adds a modified version of ops.CTLD's Persistence to ops.CSAR

* Update Marker.lua

* Changed documentation for Marker.lua and MarkerOps_Base.lua (#1891)

---------

Co-authored-by: Jason du Plessis <33880363+TheChosenOn3@users.noreply.github.com>
Co-authored-by: grandpaSam <wouldyukindly@gmail.com>
2023-01-28 09:05:23 +01:00
Thomas
5ec18d45a2 Merge (#1890)
* #CSAR - Add Persistence (#1889)

* Adds a modified version of ops.CTLD's Persistence to ops.CSAR

* Update Marker.lua

---------

Co-authored-by: Jason du Plessis <33880363+TheChosenOn3@users.noreply.github.com>
2023-01-27 18:36:38 +01:00
dogjutsu
f4c9bced45 Add another DCS-gRPC example for MSRS docu (ATIS) (#1883) 2023-01-26 11:25:01 +01:00
Applevangelist
e106ca3da5 * AIRBASE added airfields Falklands
* RANGE  added google key usage
2023-01-25 17:55:34 +01:00
Applevangelist
262c8ffc59 Merge remote-tracking branch 'origin/develop' into develop 2023-01-25 17:19:03 +01:00
Applevangelist
affde2f030 Merge remote-tracking branch 'origin/master' into develop 2023-01-25 17:18:59 +01:00
Thomas
a4982bd24e Update Utils.lua (#1886) (#1887) 2023-01-24 20:58:24 +01:00
Applevangelist
1099e8e876 #CTLD added documentation 2023-01-24 15:27:09 +01:00
Applevangelist
6a4356fa94 #1885
#PSEUDOATC - Menu shows Waypoint name if it has been set
2023-01-24 10:06:40 +01:00
Applevangelist
2ec8d94e38 #CONTROLLABLE
* Added CommandActivateACLS()
* Added CommandDeactivateACLS()
2023-01-23 17:12:01 +01:00
Applevangelist
24d47ef353 Merge remote-tracking branch 'origin/master' into develop 2023-01-22 13:11:13 +01:00
Frank
76ebf8df07 Merge branch 'develop' into FF/Ops 2023-01-21 22:43:11 +01:00
Frank
a4e52c6c3c Legion
- Added enroute task SEAD to escort
2023-01-21 22:42:57 +01:00
Applevangelist
285f8d102b #AUFTRAG
* Added checking of bespoke conditions within the status call of AUFTRAG and not only when AUFTRAG is done already
2023-01-21 15:39:44 +01:00
Frank
d0d21a6b5d Merge branch 'master' into develop 2023-01-19 19:11:09 +01:00
Applevangelist
ff58a47244 #FG - added nil check on GetClosestAirbase() 2023-01-19 17:01:59 +01:00
Applevangelist
6e666b0ac8 #UTILS - make LoadSetOfGroups save(r) for groups spawned with SpawnScheduled 2023-01-19 15:00:49 +01:00
Applevangelist
47684e8717 Merge remote-tracking branch 'origin/master' into develop 2023-01-19 10:35:02 +01:00
Applevangelist
0d0292385f #OPSGROUP - added docu 2023-01-19 10:33:26 +01:00
Applevangelist
83e20f8062 #Controllable - docu changes 2023-01-17 12:09:23 +01:00
Applevangelist
5943ae0a46 #ATIS docu fix 2023-01-17 09:25:58 +01:00
Applevangelist
56c4a11626 #CSAR
* Docu corrections
2023-01-15 17:39:28 +01:00
Applevangelist
f0f42df374 #CTLD - Adde Shark III typename 2023-01-12 13:20:44 +01:00
Applevangelist
5898bc7f07 #PLAYERTASK
* Even nicer MGRS readouts
2023-01-10 17:09:17 +01:00
Applevangelist
0d8b94c7fd #AIRBASE - docu fixes 2023-01-10 13:09:25 +01:00
Applevangelist
0fa4be7c4a #AWACS
* Fixed initial screen text on bogey dope just being x group(s)
#PLAYERTASK
* Improved logic to declare task succes even if not player is assigned
2023-01-10 12:45:17 +01:00
Applevangelist
a7bad8e9f4 #PSEUDOATC
* Fix for debug messages
2023-01-10 07:49:02 +01:00
Frank
40276d190a Merge pull request #1882 from FlightControl-Master/FF/Ops
OPSZONE
2023-01-09 23:12:49 +01:00
Frank
71ccd23953 Merge branch 'develop' into FF/Ops 2023-01-09 23:03:12 +01:00
Frank
4e68e33ec7 Update OpsZone.lua
- Remove marker
2023-01-09 23:03:01 +01:00
Applevangelist
79c8b31042 #GROUP
* Improve functionality of GetUnit(x)
* Added GetFirstUnit()
2023-01-09 17:08:48 +01:00
Frank
cee72c1d09 Merge branch 'master' into develop 2023-01-08 19:32:50 +01:00
Applevangelist
a7c8954740 Docu typo 2023-01-08 18:38:12 +01:00
Applevangelist
a21b9b382e Merge remote-tracking branch 'origin/develop' into develop 2023-01-08 18:09:26 +01:00
Applevangelist
ef0b76a632 #PLAYERTASK
* Added FSM events PlayerJoinedTask and PlayerAbortedTask
2023-01-08 18:09:22 +01:00
Mike
2806d3a191 Merge pull request #1880 from dogjutsu/dogjutsu/MSRS-gRPC-docs-cleanup
Doc fixes related to MSRS w/ DCS-gRPC alt backend
2023-01-08 16:41:38 +00:00
dogjutsu
9688c7ef01 Doc fixes related to MSRS w/ DCS-gRPC alt backend 2023-01-08 08:34:52 -08:00
dogjutsu
d6181d26f8 Add DCS-gRPC TTS altnerate backend for MSRS (#1879) 2023-01-08 08:37:11 +01:00
Frank
aa5e8662ed Merge pull request #1877 from FlightControl-Master/FF/Ops
OPSGROUP
2023-01-07 17:19:34 +01:00
Frank
ca11e724ab Merge branch 'develop' into FF/Ops 2023-01-07 17:12:04 +01:00
Frank
ab272da46e FLIGHTGROUP
- Increased dealy before Route to base to 1.0 sec. Previous delay of 0.1 sec was apparently too short for the stop flag to take effect and the task was not called done. Hence the mission was also not done.
2023-01-07 17:04:34 +01:00
Frank
584e932769 ARMYGROUP
- No retreat on out-of-ammo if rearming mission is in the queue
2023-01-07 10:53:46 +01:00
Applevangelist
691a500381 Merge remote-tracking branch 'origin/master' into develop 2023-01-05 11:00:06 +01:00
Applevangelist
21a2df0830 Merge remote-tracking branch 'origin/master' into develop 2023-01-05 10:49:13 +01:00
Thomas
4773a83a24 AWACS -correct error in SetAwacsDetails (#1873)
Corrected setting of Angels
2023-01-04 09:21:00 +01:00
Frank
09e9377e54 Merge pull request #1872 from FlightControl-Master/FF/Ops
OPS
2023-01-03 22:13:28 +01:00
Frank
19a90b7d9d Merge branch 'develop' into FF/Ops 2023-01-03 22:10:09 +01:00
Frank
dbaed1e97b OPS
**CHIEF**
- Fixed bugs of polygon opszones
- Added option to use CAPTUREZONE auftrag for opszones

**OPSZONE**
- Fixed bug when marker off

**ZONE_POLYGON_BASE**
- Added `GetRadius()` function

**LEGION**
- Improved Reinforcement
2023-01-03 22:09:56 +01:00
Applevangelist
9695789843 #FG
* make us AB the default
2023-01-03 10:33:51 +01:00
Applevangelist
75ddd2e1e0 Merge remote-tracking branch 'origin/master' into develop 2023-01-03 10:23:34 +01:00
Applevangelist
43c81afd12 Merge remote-tracking branch 'origin/master' into develop 2023-01-03 10:17:48 +01:00
Applevangelist
88a837b769 #FlightGroup
* Added options to allow afterburner, jettison of empty tanks and jettison of weapons
2023-01-03 10:15:35 +01:00
Applevangelist
55656761d2 #FIXES 2023-01-02 17:28:20 +01:00
Frank
92710f4625 Merge pull request #1866 from FlightControl-Master/FF/Ops
Zones
2023-01-02 12:08:37 +01:00
Frank
58dc353bcd ZONE 2023-01-02 11:54:05 +01:00
Frank
b194985827 Merge branch 'develop' into FF/Ops 2023-01-01 20:10:28 +01:00
Frank
bdd283956c AUFTRAG CAP
- Fixed mission speed (unit conversion)
2023-01-01 20:07:14 +01:00
Frank
a9b0017c04 OPS
request
2023-01-01 20:01:36 +01:00
Applevangelist
8f185d1291 #TIMER
* Added `StartIf()`
2023-01-01 12:34:32 +01:00
Frank
9564d9d893 Merge pull request #1861 from FlightControl-Master/FF/Ops
Update FlightGroup.lua
2023-01-01 09:30:15 +01:00
Frank
fe01c6196e Update FlightGroup.lua
- fixed bug that mission does not exist
2023-01-01 09:27:05 +01:00
Frank
c8d9377dbb Merge pull request #1860 from FlightControl-Master/FF/Ops
OPS
2023-01-01 01:08:59 +01:00
Frank
d53f01232d OPS 2023-01-01 01:06:02 +01:00
Applevangelist
e3f9a27f87 # FF changes from today 2022-12-31 18:07:35 +01:00
Applevangelist
e25b9155b4 Merge remote-tracking branch 'origin/develop' into develop 2022-12-31 18:02:35 +01:00
Applevangelist
b769568df1 #FG - let planes not limp around 2022-12-31 18:02:15 +01:00
Thomas
daa60ac501 Update Auftrag.lua 2022-12-31 18:01:28 +01:00
Applevangelist
0340d17ab8 #PLAYERTASKCONTROLLER
* honing the menu build a bit
2022-12-31 15:56:01 +01:00
Frank
c33f637717 Merge pull request #1859 from FlightControl-Master/FF/Ops
OPS
2022-12-31 12:42:02 +01:00
Frank
334af52ddf Merge branch 'develop' into FF/Ops 2022-12-31 12:35:59 +01:00
Frank
9a949c02c5 OPS
- Fixed bug task for recoverytanker mission
- Improved capturezone auftrag
2022-12-31 12:35:48 +01:00
Applevangelist
095c36b3ba #AWACS
* Block Helos from getting CAP assignments
2022-12-31 12:24:49 +01:00
Frank
ff7ebb4f92 Merge pull request #1858 from FlightControl-Master/FF/Ops
OPS Capture Zone
2022-12-30 22:30:57 +01:00
Frank
3834991e6a Merge branch 'develop' into FF/Ops 2022-12-30 22:08:41 +01:00
Frank
67af073b95 OPS
Capture
2022-12-30 22:08:27 +01:00
Applevangelist
5a44948050 #FLIGHTGROUP
* Make one is local
2022-12-30 17:40:10 +01:00
Frank
3011d625b2 OPS
Capture Zone
2022-12-30 02:44:16 +01:00
Applevangelist
d25efe2293 #ATIS
* Make SRS say TACAN and FARP and not spell the single characters
2022-12-29 16:34:11 +01:00
Applevangelist
8202791518 #AWACS
* Added option for helos to sign-in

#ATIS
* Make SRS say TACAN and FARP and not spell the single characters
2022-12-29 16:33:43 +01:00
Applevangelist
9871bf82d3 #UTILS
* Load/Save Improvements
2022-12-28 15:48:46 +01:00
Applevangelist
f9c1d62173 #ATIS
* FARP support
2022-12-25 14:20:25 +01:00
Applevangelist
89d854f5be #EVENT
* Small fix for hit event on coordinates
2022-12-24 12:04:08 +01:00
phr0gz
f1e0bacadb CAPGROUP (#1853)
Fix help typo
2022-12-23 13:44:38 +01:00
Applevangelist
1b0131bd9d Merge remote-tracking branch 'origin/master' into develop 2022-12-23 13:43:43 +01:00
Applevangelist
2f6cd20cbd Merge remote-tracking branch 'origin/master' into develop 2022-12-21 14:12:23 +01:00
Applevangelist
d66d99a24e #CTLD
* Added option to inject troops into helo cargo
2022-12-21 14:07:21 +01:00
Applevangelist
9e823f12c2 #SET_SCENERY
* Added GetAliveSet
2022-12-21 12:55:38 +01:00
Applevangelist
ef5ea01bc1 #TARGET
* Fixes for Scenery and Static Objects
2022-12-21 12:53:08 +01:00
Frank
30e6542887 OPS 2022-12-20 23:51:18 +01:00
Applevangelist
b501eec306 #AUFTRAG
* Fix Orbit w&w/o racetrack
2022-12-20 18:18:24 +01:00
Applevangelist
79e99dcb38 #PLAYERTASK
* Added `GetTarget()`
2022-12-20 16:05:50 +01:00
Applevangelist
f6eccba966 #SET_UNIT - docu fixes
#UNIT - Improved GetGroup() as after the Dec/22 patch getGroup() might be nil
2022-12-19 16:14:41 +01:00
Applevangelist
fa1f67420d #CTLD
* Fix to also save crates which have not been moved
2022-12-19 14:05:21 +01:00
Applevangelist
6e26e7eac3 #AUFTRAG
* Fix for orbit racetrack missing coordinate object
2022-12-19 13:08:35 +01:00
Applevangelist
0a04ff4f3c #AIRBASE
* Added Rio Chico
2022-12-16 18:45:21 +01:00
Applevangelist
99023a3053 #UTILS
* UTILS.LoadSetOfStatics(Path,Filename) ignore statics which do not exist
2022-12-15 18:29:46 +01:00
Applevangelist
a3fd583d9d #PLAYERTASK
* additions for multiple setups
2022-12-15 11:50:05 +01:00
Applevangelist
a6e7ea6590 #SET_CLIENT
* Added FilterCallsigns()
* Added FilterPlayernames()
2022-12-14 14:50:06 +01:00
Applevangelist
178e4ceb7f #PLAYERTASKCONTROLLER
* Added PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask,Silent,TaskFilter) TaskFilter switch
2022-12-14 11:42:12 +01:00
Applevangelist
e12455d154 #AI GCI DISPATCHER
* Fix demo mission link
2022-12-14 09:43:34 +01:00
Applevangelist
71d5983adf #AIRBASE
* docu typo
2022-12-12 16:25:07 +01:00
Applevangelist
696569f749 #PLAYERTASK
* Added typename combos as option for menu entries
2022-12-12 16:24:25 +01:00
Applevangelist
4892a58084 #SET
* improve GetRandom() a bit
2022-12-11 15:51:22 +01:00
Applevangelist
75d8d55691 #AWACS
* Skip Task Assignement Menus if PlayerCapAssignement is false
2022-12-11 15:50:36 +01:00
Applevangelist
614cfcd7f7 Merge remote-tracking branch 'origin/master' into develop 2022-12-09 12:38:02 +01:00
phr0gz
8eef039312 New CAP auftrag (#1850)
Add Ability to CAP escort Ground group or helo with a new auftrag: AUFTRAG:NewCAPGROUP
2022-12-08 13:15:07 +01:00
Applevangelist
f6a88db46b #CTLD Fix for Beacon Zone disappearing too fast 2022-12-07 18:58:56 +01:00
Applevangelist
9c5847153a Merge remote-tracking branch 'origin/develop' into develop 2022-12-07 18:58:11 +01:00
Applevangelist
cdfb47448f #AWACS
* Fix setting of CapVoices according to documentation
#PLAYERRECCE
* Speed up Marker Build
#PLAYERTASK
* Improve menu build
2022-12-07 18:58:07 +01:00
Frank
0adca414ce Merge branch 'develop' into FF/Ops 2022-12-07 18:36:04 +01:00
Frank
16bfbabf19 Merge branch 'master' into develop 2022-12-07 18:35:27 +01:00
Frank
539dfd6a38 OPS Operation
- Condition
- Armygroup
- Auftrag
- OPS
2022-12-07 18:32:50 +01:00
Applevangelist
525666be7c #PLAYERRECCE
* Smoke own position on ground, not mid-air
2022-12-06 18:05:41 +01:00
Applevangelist
386171bcab #PLAYERTASKCONTROLLER
* Make callout of MGRS coordinates slower
2022-12-06 12:50:08 +01:00
Applevangelist
55383575e0 #PLAYERTASKCONTROLLER
* Make callout of MGRS coordinates slower
2022-12-06 12:48:20 +01:00
Applevangelist
9659bfa553 #CTLD Fix for Beacon Zone disappearing too fast 2022-12-03 14:38:57 +01:00
Applevangelist
85504fbe62 Small Fixes 2022-12-03 14:36:28 +01:00
Applevangelist
de8dcc4024 Merge remote-tracking branch 'origin/master' into develop 2022-12-02 16:39:45 +01:00
Applevangelist
620c8eaa27 Merge remote-tracking branch 'origin/master' into develop 2022-12-01 13:29:20 +01:00
Frank
3f296554ed Merge branch 'develop' into FF/Ops 2022-11-30 18:37:51 +01:00
Frank
2a8d166c54 Merge branch 'master' into develop 2022-11-30 18:37:28 +01:00
Frank
6bc263bd2b CONDITON and OPERATION 2022-11-30 13:36:13 +01:00
Applevangelist
907d62c4e7 Merge remote-tracking branch 'origin/master' into develop 2022-11-29 17:54:15 +01:00
Applevangelist
6965d319ef #CTLD
* Fix for BEACON zones
2022-11-29 15:42:49 +01:00
Applevangelist
d674f55343 #PLAYERTASK
* Added Silent option for PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask,Silent)
2022-11-29 15:42:04 +01:00
Thomas
75bc95167f Update RAT.lua (#1849)
Fix #1848
2022-11-28 17:45:47 +01:00
Applevangelist
66bf32351a Merge remote-tracking branch 'origin/master' into develop 2022-11-27 17:35:42 +01:00
Applevangelist
fe9a5aea2a #AUFTRAG
* Fix for orbit task not able to get a Vec2 from a Vec2...
2022-11-23 12:57:54 +01:00
Applevangelist
b99d963cd5 #SPAWN
* Fix callsign dupplication of numbers introduced with 2.8
2022-11-23 09:56:37 +01:00
Frank
b8398af5a3 Merge branch 'master' into develop 2022-11-20 20:56:07 +01:00
Frank
10d8af2536 Merge branch 'master' into develop 2022-11-19 19:37:54 +01:00
Frank
e79941bb8b Merge pull request #1846 from FlightControl-Master/FF/Ops
OPS
2022-11-18 20:02:15 +01:00
Frank
4124b6d084 OPS
**LEGION**
- Added `Captured` event

**COMMANDER**
- Improved behaviour when legion/warehouse is captured
- Added `LegionLost` event
- Added `RemoveLegion` function

**CHIEF**
- Improved behaviour when legion/warehouse is captured
- Added `LegionLost` event
- Added `RemoveLegion` function
2022-11-18 19:56:30 +01:00
Applevangelist
ae9c258531 Merge remote-tracking branch 'origin/master' into develop 2022-11-18 11:29:45 +01:00
Applevangelist
df17a3d2a3 # TaskRecoveryTanker 2022-11-18 11:28:33 +01:00
Applevangelist
b47737bda3 #GROUP
* Added additional push of tanker task to GROUP:SetAsRecoveryTanker() for a working setup
2022-11-18 11:24:36 +01:00
Applevangelist
96bb475306 #GROUP/CONTROLLABLE
* Added RecoveryTanker Task
2022-11-18 09:59:43 +01:00
Applevangelist
7490796637 #AIRBASE
* Added enumerators for
-- * AIRBASE.SouthAtlantic.Puerto_Santa_Cruz
-- * AIRBASE.SouthAtlantic.Comandante_Luis_Piedrabuena
-- * AIRBASE.SouthAtlantic.Aerodromo_De_Tolhuin
-- * AIRBASE.SouthAtlantic.Porvenir_Airfield
-- * AIRBASE.SouthAtlantic.Almirante_Schroeders
-- * AIRBASE.SouthAtlantic.Rio_Turbio
2022-11-17 17:14:52 +01:00
Applevangelist
a9f2df83ff #CSAR
* Make rescued pilot's weight configureable
2022-11-17 13:55:42 +01:00
Applevangelist
50aca57112 #PLAYERTASK
* Extended use of marker ops:
-- Enable the function like so:
--          mycontroller:EnableMarkerOps("TASK")
-- Then as a player in a client slot, you can add a map marker on the F10 map. Next edit the text
-- in the marker to make it identifiable, e.g
--
-- TASK Name=Tanks Sochi, Text=Destroy tank group located near Sochi!
--
-- Where **TASK** is the tag that tells the controller this mark is a target location (must).
-- **Name=** ended by a comma **,** tells the controller the supposed menu entry name (optional). No extra spaces! End with a comma!
-- **Text=** tells the controller the supposed free text task description (optional, only taken if **Name=** is present first). No extra spaces!
function PLAYERTASKCONTROLLER:EnableMarkerOps(Tag)
2022-11-17 13:22:34 +01:00
Applevangelist
5011269586 #SPAWN
* Ensure we have a numbered table for InitRandomizeTemplate/Zone so math.random actually works
* Also, pre-shuffle tables
2022-11-16 11:17:19 +01:00
Frank
bd42032e3a Merge pull request #1844 from FlightControl-Master/FF/Ops
OPS
2022-11-16 10:44:00 +01:00
Frank
1256cc3bd1 OPS
**FLIGHTGROUP**
- Waypoint altitude for helos is not radar (AGL)
- Increased cruise speed thresholds for helos to 110 kts and 380 kts for fixed wing
2022-11-16 10:41:33 +01:00
Applevangelist
62122a15bc #MESSAGE
* Added ToCountry()
* Added country names in country.id enum
2022-11-16 09:42:36 +01:00
Applevangelist
f86db5f134 #PLAYERTASK
* Verbose to false
* Verbose add message for marker ops showing coordinate as per _SETTINGS
2022-11-15 17:56:29 +01:00
Thomas
2acb841539 Update PlayerTask.lua
Feature added #1841 `PLAYERTASKCONTROLLER:SetInfoShowsCoordinate(OnOff,LLDDM)`
2022-11-15 15:59:03 +01:00
Applevangelist
6724bb8edd # Bug fixes 2022-11-14 18:17:27 +01:00
Applevangelist
7b5b5e0bd2 #ATIS
* Honor Stop() function
2022-11-14 17:38:46 +01:00
Applevangelist
243ac3027f #PLAYERTASK
* Added a couple of QOL functions for internal INTEL object
2022-11-14 17:38:07 +01:00
Applevangelist
79a4af44d3 Merge remote-tracking branch 'origin/master' into develop 2022-11-13 13:51:59 +01:00
Applevangelist
180a0b39d1 Merge remote-tracking branch 'origin/develop' into develop 2022-11-13 13:38:13 +01:00
Applevangelist
2664c36a14 #CTLD
* Change call order to move troops, vehicle on `onafter..` internally
* added pseudo-function for "OnBefore..."
2022-11-13 13:37:55 +01:00
Rolln
911f4523a1 F10 Marker text fix (#1840) 2022-11-11 20:01:32 +01:00
Applevangelist
09b86d6fdf #OPSGROUP
* Fix for NewHover
2022-11-11 15:40:03 +01:00
Applevangelist
5ec8a4674c Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/DCS.lua
2022-11-11 11:42:30 +01:00
Applevangelist
2a567c9f74 Docu Headlines part II 2022-11-11 11:40:22 +01:00
Applevangelist
b9a7fc9409 #AUFTRAG
* Corrected speed setting in NewHover
2022-11-11 10:00:13 +01:00
Applevangelist
0db13b6cdf Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua
#	Moose Development/Moose/Functional/ZoneGoalCoalition.lua
2022-11-11 09:38:27 +01:00
Applevangelist
08c7409627 Docu Headlines 2022-11-11 09:22:48 +01:00
Applevangelist
c38cb046cd #AMMOTRUCK
* Added demo mission link
2022-11-10 17:53:29 +01:00
Applevangelist
037b168825 Merge remote-tracking branch 'origin/master' into develop 2022-11-10 17:33:52 +01:00
Applevangelist
41a928b775 #Docu fixes 2022-11-10 17:29:19 +01:00
Applevangelist
27598406d1 #AMMOTRUCK
* Initial Release
2022-11-10 17:11:29 +01:00
Applevangelist
a0ad5292b9 #AWACS
* SRS output for "ShowTask"
* Some minor bug fixing
2022-11-10 12:18:18 +01:00
Frank
a1a258f48e Merge pull request #1838 from FlightControl-Master/FF/Ops
OPS
2022-11-10 00:40:15 +01:00
Frank
4a0040a12f Merge branch 'develop' into FF/Ops 2022-11-10 00:36:14 +01:00
Frank
ab13b5f198 Update Intelligence.lua
- Added check for filter categories.
2022-11-10 00:36:02 +01:00
Applevangelist
788d2d49b9 Merge remote-tracking branch 'origin/master' into develop 2022-11-09 16:11:44 +01:00
Frank
6c342ef910 Merge pull request #1834 from FlightControl-Master/FF/Ops
OPS
2022-11-08 22:11:21 +01:00
Frank
a4b5362347 Update Cohort.lua
- Added functions to get and set attributes
- Added function to get category and properties
2022-11-08 22:01:44 +01:00
Frank
0e78be86e4 CHIEF
- Added resource.carrierProperties for LEGION.AssignAssetsForTransport
- Ensure table for carrier categories, attributes and properties
2022-11-08 20:29:51 +01:00
Applevangelist
e348bbc344 #AWACS
* Minor Enhancements
2022-11-08 17:24:32 +01:00
Applevangelist
bad17c39d1 * POINT/PLAYERTASK
* Added option to get BR/BRA with add'l magnetic heading
2022-11-08 15:43:46 +01:00
Applevangelist
8ed30da473 * POINT/PLAYERTASK
* Added option to get BR/BRA with add'l magnetic heading
2022-11-08 15:43:14 +01:00
Applevangelist
af1083d0f1 #MSRS
* Docu corrections
* Added `AddFrequencies()` and `AddModulations()`
2022-11-08 10:11:28 +01:00
Applevangelist
4fff842c90 #CTLD Fix Ship Zones 2022-11-07 19:14:09 +01:00
Applevangelist
7f81039f46 #CTLD - Added Bronco support 2022-11-07 18:21:36 +01:00
Applevangelist
b63be6dd28 #PLAYERTASK
* Fix #1826 CTLD/CSAR closing immediately
2022-11-07 17:39:11 +01:00
Applevangelist
565a5294e2 Merge remote-tracking branch 'origin/master' into develop 2022-11-07 16:09:00 +01:00
Frank
254d43fef1 AIRWING/WAREHOUSE
- Improved parking spot check if explicitly given for an airwing or squadron
- Improved parking check if airstart is requested.
2022-11-06 12:17:07 +01:00
Applevangelist
5819884c98 #SCORING
* Added option to switch AutoSave
2022-11-06 11:27:27 +01:00
Frank
cb43f9c392 CHIEF
- cleaned up resources
2022-11-05 23:48:42 +01:00
Applevangelist
ed677b7682 Merge remote-tracking branch 'origin/master' into develop 2022-11-05 14:04:06 +01:00
Frank
ead8411454 Merge pull request #1824 from FlightControl-Master/FF/Ops
OPS
2022-11-04 22:55:24 +01:00
Frank
1fc9f13919 Version 2022-11-04 22:36:20 +01:00
Frank
6bf077e0aa Merge branch 'develop' into FF/Ops 2022-11-04 19:47:52 +01:00
Applevangelist
0de8c0beb2 #INTEL
* Added `INTEL:GetHighestThreatContact(Cluster)`
2022-11-04 13:31:33 +01:00
Frank
39f690f2b4 OPS
- AUFTRAG: Orbit is now in KIAS
- CHIEF: fixes for resource
2022-11-03 22:46:10 +01:00
Frank
1a575d9364 Update OpsGroup.lua
- Improved mission ingreess on-off-road waypoint
2022-11-02 23:51:53 +01:00
Frank
fe58253a44 Update Chief.lua
added remove conflict zone
2022-11-02 23:30:19 +01:00
Frank
65cc72e28b Merge branch 'develop' into FF/Ops 2022-11-02 22:59:19 +01:00
Frank
00f8fccfae Update ArmyGroup.lua
- Improved updateroute waypoints
2022-11-02 22:57:05 +01:00
Applevangelist
1fea016ac1 Merge remote-tracking branch 'origin/master' into develop 2022-11-02 17:33:34 +01:00
Applevangelist
35057b9d05 Merge remote-tracking branch 'origin/develop' into develop 2022-11-02 17:32:20 +01:00
Applevangelist
b2fdcd5cf0 #CHIEF
* Fix to auto-create CAS/CAS-Enhanced Missions from detected targets; Added BAI mission option for TANKS as target
2022-11-02 17:32:12 +01:00
Thomas
2b3363de40 Documentation fixes. (#1820) (#1821)
* Documentation fixes.

* Update Airboss.lua

Escape links.

Co-authored-by: TommyC81 <tommyc81@gmail.com>
2022-11-02 11:24:59 +01:00
Frank
d031651b58 Fixes for OPSTRANSPOTRT formation 2022-11-01 23:35:18 +01:00
Applevangelist
8fb66ed329 #ZONE_POLYGON
* Scan for Scenery - changed scan strategy as box seems not to work properly all the time
2022-11-01 16:32:40 +01:00
Applevangelist
e841a38866 #CTLD
* added option for build time delay
2022-11-01 14:33:06 +01:00
Frank
addb7ba36a restore 2022-10-31 20:53:20 +01:00
Frank
d4b5e24364 ARMYGROUP
- Fixed opstransport not being readded to brigade
2022-10-31 20:50:35 +01:00
Applevangelist
dd32d2e53c #CTLD_HERCULES
* Fix for `CTLD_HERCULES:Cargo_Track(cargo, initiator)` when flying very low
2022-10-31 16:07:25 +01:00
Applevangelist
cc1e071e35 #EVENT
* Added events from 2.8.0
2022-10-31 15:44:29 +01:00
Frank
3f8efae23f Update Chief.lua
resources
2022-10-31 13:26:35 +01:00
Applevangelist
8ee8898a78 #AWACS
* Added airborne check for detected groups
2022-10-31 12:22:34 +01:00
Applevangelist
fc77df4b5d Merge remote-tracking branch 'origin/master' into develop 2022-10-31 10:26:45 +01:00
Applevangelist
13018ed96a Merge remote-tracking branch 'origin/master' into develop 2022-10-31 08:02:21 +01:00
Frank
236e7afcfc AUFTRAG
- New mission type ORBIT_GROUP
- Updated mission type RECOVERYTANKER
2022-10-30 14:10:55 +01:00
Thomas
946a1de931 Merge docu changes (#1818)
* Documentation fixes. (#1810)

Fix documentation references.
Correct spelling errors.
Remove empty whitespaces.
Correct a single mis-spelled ZONE_BASE variable, see 'Core/Zone.lua' (variable "Sureface" -> "Surface", no references to mis-spelled "Sureface" throughout the codebase).
Correct mis-spelling of "coaltion" in 'Functional/Mantis.lua', corrected to "coalition".

* Documentation fixes. (#1811)

Update documentation text and links.
Fix spelling errors.
Other minor adjustments where appropriate, such as remove whitespaces and format code.

* Documentation fixes. (#1815)

Minor documentation and code formatting fixes.
This is mostly intended to have something re-trigger the documentation generation to see if the filename capitalization is resolved.

* Code formatting preparation. (#1817)

Use EmmyLuaCodeStyle that comes with "Lua" VS Code extension (https://marketplace.visualstudio.com/items?itemName=sumneko.lua). More features and configurability than LuaFormatter, and no need for additional extension (beyond "Lua").
Formatting file set up from default template with some tweaks to correspond to most common coding style observed in the code base. Further tweaks are likely required.

* Documentation fixes. (#1816)

Co-authored-by: TommyC81 <tommyc81@gmail.com>
2022-10-29 10:49:18 +02:00
Frank
2840865b83 Up 2022-10-27 23:19:35 +02:00
Applevangelist
1411309204 Fixes 2022-10-21 15:15:51 +02:00
Applevangelist
60927e6728 Merge remote-tracking branch 'origin/master' into develop 2022-10-21 15:11:46 +02:00
Applevangelist
4b11a6a304 #OPS - typos 2022-10-21 15:09:35 +02:00
Applevangelist
37a00f25bc #OPERATION
* Added GetTargets()

#TARGET
* Also call Dead() when no targets left over

#PLAYERTASKCONTROLLER
* Added FSM events for Flaring, Smoking, and Illumination
* Added Illumination of targets in menu if it is night
* Rename menu parent setting to SetParentMenu(Menu)
2022-10-21 09:51:44 +02:00
Applevangelist
1fc541a9df Merge remote-tracking branch 'origin/master' into develop 2022-10-21 08:58:48 +02:00
Applevangelist
c3cd732254 #MANTIS
* Add systems from SMA mod
2022-10-20 11:40:57 +02:00
Applevangelist
8f7694111b #TARGET
* Docu additions
2022-10-19 19:13:55 +02:00
Applevangelist
2854a2d93e #TARGET
* Some QOL additions, docu, stuff for SCENERY
2022-10-19 17:26:40 +02:00
Applevangelist
78c209a96f #PLAYERTASKCONTROLLER
* No spaces in callsign numbers on pilot list in task info screen
2022-10-19 13:05:19 +02:00
Applevangelist
9809f08954 Merge remote-tracking branch 'origin/master' into develop 2022-10-19 12:46:17 +02:00
Applevangelist
4e671ce995 Merge remote-tracking branch 'origin/master' into develop 2022-10-19 12:28:26 +02:00
Rolln
b5fd737cea Playertaskcontroller parent menu (#1806)
* Ability to set parent menu of PlayerTaskController

* Updated Docmentation

* Update PlayerTask.lua

Co-authored-by: Thomas <72444570+Applevangelist@users.noreply.github.com>
2022-10-19 12:21:16 +02:00
Frank
6f82fd7eb6 Merge branch 'develop' into FF/Ops 2022-10-18 22:33:07 +02:00
Applevangelist
542fe20782 #CTLD
* added a check for zones; not added when zone does not exist
2022-10-18 17:26:24 +02:00
Applevangelist
92591432d3 #CSAR
* Added use of custom callsigns
* Added cargo weight for rescued pilots
* Improved o'clock calculation

#CTLD
* Docu additions
2022-10-18 17:01:32 +02:00
Applevangelist
a20cdac9c3 #CSAR
* Added use of custom callsigns
* Added cargo weight for rescued pilots
* Improved o'clock calculation

#CTLD
* Docu additions
2022-10-18 17:00:56 +02:00
Applevangelist
23f45359f8 #PLAYERTASK - show freetext briefing also if not using SRS 2022-10-18 13:32:18 +02:00
Applevangelist
0bc09548cf #PLAYERRECCE - add picture 2022-10-18 10:27:25 +02:00
Applevangelist
ee30ab48ae #SET_SCENERY
* additions
2022-10-17 18:07:55 +02:00
Applevangelist
3028a384a4 #TARGET
* Added SET_SCENERY
2022-10-17 18:07:04 +02:00
Thomas
f17db43501 CTLD - No radius check (#1800) (#1801)
Get rid of radius check in IsUnitInZone()
2022-10-17 12:44:27 +02:00
Applevangelist
7dd46ec24f #PLAYERTASKCONTROLLER
* Show Freetext as Briefing in all tasks when available
* TARGET - added Average coordinate option from GROUP
2022-10-16 13:47:52 +02:00
Applevangelist
cefb5d98f0 #GROUP
* Added function to obtain *average* Vec3 of the GROUP
* Added function to obtain *average* Coordinate of the GROUP

#TARGET
* Make use of new coordinate function in GROUP
2022-10-16 13:38:54 +02:00
Thomas
e750a99636 Update PlayerRecce.lua
Event Handler simplification
2022-10-16 09:30:55 +02:00
Applevangelist
798684e300 #Docu additions 2022-10-14 16:51:59 +02:00
Applevangelist
7c004ee37c #docu 2022-10-14 16:50:16 +02:00
Applevangelist
0a4bc23fb8 #PLAYERRECCE
* Added switchable smoking of own position
* Changed smoking - now laser target single, other targets as combined coordinate
* Added battle field illumination
* Added support for the KA-50. Note - camera is seen as "always on". For lasing, target needs to be head-on 12 o'clock
2022-10-14 16:19:53 +02:00
Applevangelist
13a5146010 #PLAYERRECCE
* Added switchable smoking of own position
* Changed smoking - now laser target single, other targets as combined coordinate
* Added battle field illumination
* Added support for the KA-50. Note - camera is seen as "always on". For lasing, target needs to be head-on 12 o'clock
2022-10-14 16:19:21 +02:00
Frank
55fe3630c5 Update FlightGroup.lua
- Fixed bug that function `:GetAirWing` was renamed to `:GetAirwing()`
2022-10-13 23:11:09 +02:00
Applevangelist
265196398a #PLAYERTASK - CSAR, CTLD integration 2022-10-13 17:45:33 +02:00
Applevangelist
141d00e160 Merge remote-tracking branch 'origin/master' into develop 2022-10-13 17:44:04 +02:00
Applevangelist
5c8d90f50e #SCENERY
* Improvements
2022-10-13 12:54:10 +02:00
Applevangelist
351a2463a2 #SCENERY - Improvements 2022-10-13 10:49:58 +02:00
Applevangelist
f604f0f913 Merge remote-tracking branch 'origin/master' into develop 2022-10-12 16:22:37 +02:00
Applevangelist
7afe76212d #CTLD
* Added connection to PlayerTask/Controller
#PLAYERTASK
* Added helper functions
2022-10-12 12:36:33 +02:00
Applevangelist
a777b40613 #PLAYERTASKCONTROLLER
* Initial additions for CTLD tasks
2022-10-12 10:14:40 +02:00
Applevangelist
11ef7c6a00 #STATIC
* Added GetLife() GetLife0()
#TARGET
* Added usesage of Life functions to TARGET
2022-10-12 09:36:42 +02:00
Applevangelist
b5bc881d52 Merge remote-tracking branch 'origin/master' into develop 2022-10-10 17:44:55 +02:00
Applevangelist
66d5ba9981 #Core.Point
* Cleanup GetClosestAirbase()
2022-10-10 17:44:20 +02:00
Applevangelist
eecef9a0aa #PLAYERRECCE
* minor enhancements
2022-10-09 12:56:54 +02:00
Applevangelist
7e6aa20168 #PLAYERRECCE
* Minor Enhancement
2022-10-09 12:56:00 +02:00
Applevangelist
69a80a6c38 #PLAYERRECCE
* Added setting of laser distance as camera sight calc is a non-starter
* Added specific laser zone of 20m x length to catch targets to lase
* Reworked detection of hit on lased target
2022-10-07 14:33:38 +02:00
Applevangelist
d63ab1138c #PLAYERTASKCONTROLLER
* Enable PLAYERTASKCONTROLLER:EnableBuddyLasing(Recce) - buddy lasing precision bombing tasks with a PLAYERRECCE connection
2022-10-06 17:05:16 +02:00
Applevangelist
f790c4fb9e #PLAYERRECCE
* Gazelle optics refinement
* Added Shack FSM event
2022-10-06 13:29:58 +02:00
Applevangelist
40427c75b9 #FlightGroup dual naming in functions 2022-10-06 13:28:19 +02:00
Applevangelist
e18a5e4832 #PLAYERTASKCONTROLLER
* Switch comms on opening task
2022-10-06 08:15:39 +02:00
Applevangelist
4d2a58e428 Fixes 2022-10-06 08:07:37 +02:00
Applevangelist
005d6d2b06 Merge remote-tracking branch 'origin/master' into develop 2022-10-06 08:03:07 +02:00
Thomas
7ada57033a Update PlayerRecce.lua (#1796)
* Update PlayerRecce.lua

* Update PlayerRecce.lua
2022-10-06 07:25:24 +02:00
Applevangelist
1a332ae6ab Merge remote-tracking branch 'origin/master' into develop 2022-10-05 07:33:46 +02:00
Frank
064e082a12 Airwing
- Added `:IncreasePayloadAmount` function
2022-10-03 19:12:19 +02:00
Frank
10eec8a47b Update FlightGroup.lua
- Added `GetSquadronName` and `GetAirwingName` functions
2022-10-03 16:32:55 +02:00
Frank
db469d1b84 Merge branch 'develop' into FF/Ops 2022-10-02 22:10:52 +02:00
Frank
1e04aaa77d Update Airboss.lua
- reenabled ai handling
2022-10-02 19:45:48 +02:00
Applevangelist
e97753125d Merge remote-tracking branch 'origin/master' into develop 2022-10-02 19:35:15 +02:00
Applevangelist
1474ff9b88 Merge remote-tracking branch 'origin/develop' into develop 2022-10-02 19:34:09 +02:00
Applevangelist
39bb95f127 #PLAYERRECCE
-- DONE: Sort for multiple targets in one direction
-- DONE: Targets with forget timeout, also report
2022-10-02 19:34:04 +02:00
Frank
42baf6c8d2 AIRBOSS v1.3.0
- Added Invincible parameters from master branch
- Increased version number
2022-10-02 19:13:51 +02:00
Frank
73b9552b5c Merge branch 'master' into develop 2022-10-02 16:55:47 +02:00
Frank
60cf7506f8 Update Airboss.lua
- Added `landingdist` as carrier parameter and into LSO result
- Case III does not check groove time for unicorns
2022-10-02 16:10:14 +02:00
Applevangelist
894062c757 #POINT
* Added COORDINATE:ToStringFromRPShort
2022-10-02 13:16:56 +02:00
Applevangelist
165a5d7364 #PLAYERRECCE
* Message improvements
* Laser Distance 8km
* Option to set RP Reference Point
2022-10-02 13:16:00 +02:00
Applevangelist
405e66ea72 #PLAYERTASK
* SRS transmit option only when players are on
2022-10-01 16:36:29 +02:00
Applevangelist
a42ff85406 #PLAYERRECCE
* Integrated SRS
* Integrated PLAYERTASKCONTROLLER (optional), can upload target data from Recce
2022-10-01 16:03:05 +02:00
Applevangelist
2eba68b35c #ATIS, MSRSQUEUE
* Added option to only transmit via SRS if there are active Players
2022-10-01 11:58:28 +02:00
Frank
efe7673c4c Merge branch 'develop' into FF/Ops 2022-09-30 19:34:23 +02:00
Applevangelist
ca92d7d569 #PLAYERRECCE
* Some nicefications
2022-09-30 19:07:12 +02:00
Applevangelist
0ee2baadce #AWACS
* Make Markers and Drawings strictly coalition specific
2022-09-30 19:03:26 +02:00
Applevangelist
43856341e6 #PLAYERRECCE
* Initial Release
2022-09-30 18:49:08 +02:00
Applevangelist
61aed403d9 #SET
* Added code to`SET:IsInSet(Object)` to be functional
2022-09-30 14:48:35 +02:00
Applevangelist
a8a92c00fe #AUTOLASE
* Don't forget min threatlevel 0 on unit targets
2022-09-30 14:41:38 +02:00
Applevangelist
84c41aa554 Merge remote-tracking branch 'origin/master' into develop 2022-09-29 16:45:29 +02:00
Applevangelist
de415384f3 #PLAYERTASK - a target can only be smoked again after 5 mins (that's how long smoke lasts)
#PLAYERTASKCONTROLLER - added option to hide smoke&flare menus
2022-09-28 13:07:37 +02:00
Applevangelist
8a9ee747c1 #ZONE_CAPTURE_COALITION - allow zone to be a ZONE_POLYGON
#1789
2022-09-28 11:51:22 +02:00
Applevangelist
2eeb918c8a #ATIS
* Fixed SetILS report not working
* Use new AIRBASE additions to set takeoff/landing runway
* Fixed Visibility is reported twice
* Added SetReportmBar() to report for mBar/hpa QNH/QFE even if not metric
* Added option to output additional freetext information when using SRS SetAdditionalInformation()

#1792
2022-09-27 11:17:04 +02:00
Applevangelist
72aa596317 #1790 Fix for error in GetCustomCallsign if the player name contains a |-sign but no string at the end or just numbers 2022-09-27 09:31:08 +02:00
Frank
6de3a45a51 CHIEF
**CHIEF** v0.5.0
- Added `CHIEF:AddTransportToResource` function

**OPSZONE**
- Added `Undraw` option

**UTILS**
- Added `UTILS.EnsureTable` function
2022-09-26 19:00:26 +02:00
Applevangelist
28a826b35d #CSAR
* Added mycsar.ADFRadioPwr = 1000 for ADF beacon radio sending power
2022-09-26 17:03:08 +02:00
Applevangelist
41813dcc53 #AWACS - corrected aggressive 2022-09-25 15:04:39 +02:00
Applevangelist
6290409e54 #ATIS - added google option
#SRS - corrected enumerator
2022-09-25 14:42:51 +02:00
Applevangelist
25033f4f6b #FlightControl - Option to set Google key once on New() 2022-09-25 14:40:17 +02:00
Applevangelist
b8fae00c1e #MSRS - put "" around frequencies and modulations 2022-09-25 14:16:19 +02:00
Applevangelist
6d4e4e2f69 #AWACS - give full radio freq in info 2022-09-25 14:12:46 +02:00
Applevangelist
1cde688fbb #RANGE
* Added 2 more SRS outputs
2022-09-24 10:11:23 +02:00
Applevangelist
e3493fbe3e #CSAR
* Added option to change top menu name
2022-09-23 10:29:41 +02:00
Applevangelist
1b691a3dd7 #FOX
* Typo in Event function fixed
2022-09-23 10:00:09 +02:00
Applevangelist
3022dce26e #CTLD
* check on loadable mass when loading troops added
2022-09-22 17:32:43 +02:00
Applevangelist
9780a65f09 #AIRBOSS, #UTILS
* Alitude to Altitude
* Deck height Nimitz class to 18.30m
2022-09-22 15:51:28 +02:00
Applevangelist
34dd864c8b #SPAWN
* Fix for InitCleanup()
2022-09-22 10:58:50 +02:00
Applevangelist
9b16519a7e #ATIS
* Added MSRSQueue to avoid overlapping speech
2022-09-20 17:18:00 +02:00
Applevangelist
76321343c2 #AIRBASE, ATIS
* less noise in log

#SRS
* Added enumerator for voices MSRS.Voices.Microsoft... and MSRS.Voices.Google...

#RANGE
* Added SRS support, some bug fixing
2022-09-20 15:53:09 +02:00
Applevangelist
0159ce5b1d Merge remote-tracking branch 'origin/master' into develop 2022-09-20 10:27:06 +02:00
Applevangelist
5abec25c58 #UTILS
* Fix for loading back set of groups. Thanks to @BlueEcko!
2022-09-20 08:24:50 +02:00
Applevangelist
d9de1e866f Merge remote-tracking branch 'origin/master' into develop 2022-09-19 18:26:56 +02:00
Applevangelist
1ae8e7d55e Merge remote-tracking branch 'origin/master' into develop 2022-09-19 13:22:18 +02:00
Applevangelist
67dc4521e9 Merge remote-tracking branch 'origin/master' into develop 2022-09-19 11:44:59 +02:00
Applevangelist
852ebba530 #AUTOLASE
* also show A2G BR Settings
2022-09-19 11:42:50 +02:00
jojom4n
79669d9a69 Make AWACS SRS talk as own coalition; Typo (#1784)
* Make AWACS SRS talk as own coalition

Set MSRS coalition to make AWACS talk only to its coalition, not to spectators

* Typo

SetModernEraAgressive() function should be SetModernEraAggressive() (two 'g')
2022-09-18 19:04:40 +02:00
Applevangelist
11d37bcb93 #CSAR
- triple try to get coordinate for beacon
2022-09-15 19:54:36 +02:00
Applevangelist
c95d5dc320 #PLAYERTASK
* coord text fix
2022-09-15 19:50:45 +02:00
Applevangelist
92044c7797 Merge remote-tracking branch 'origin/master' into develop 2022-09-15 14:02:09 +02:00
Applevangelist
7084d9e084 #OPSGROUP
* Allow for customized CallSigns

#PLAYERTASK
* SRS output finetuning
2022-09-15 13:59:16 +02:00
Applevangelist
af96e2f143 Merge remote-tracking branch 'origin/master' into develop 2022-09-15 13:52:20 +02:00
Applevangelist
f7560714e7 Merge remote-tracking branch 'origin/master' into develop 2022-09-15 08:18:19 +02:00
Applevangelist
785c5e66ec bump number 2022-09-14 18:07:53 +02:00
Applevangelist
f281e5aa95 #AWACS
* Align CallSign Generation
2022-09-14 18:06:36 +02:00
Applevangelist
55f0f5271d #PLAYERTASKCONTROLLER
* Clean up menu builds
2022-09-13 17:19:44 +02:00
Applevangelist
b60d3a771d Merge remote-tracking branch 'origin/master' into develop 2022-09-13 10:55:57 +02:00
Applevangelist
d2132b2e64 #PLAYERTASKCONTROLLER
* Align creation of (player) callsigns with what is used in AWACS
2022-09-13 10:11:10 +02:00
Applevangelist
95494c0d03 Merge remote-tracking branch 'origin/master' into develop 2022-09-12 17:34:21 +02:00
Applevangelist
76a8286c04 Merge remote-tracking branch 'origin/master' into develop 2022-09-12 17:29:47 +02:00
Applevangelist
eca8d6dd8d #AWACS
* Fixed AWACS custom callsigns not observed
2022-09-11 18:21:58 +02:00
Applevangelist
e6ae034f7e Merge remote-tracking branch 'origin/develop' into develop 2022-09-11 14:22:52 +02:00
Applevangelist
236b4efb9b #PLAYERTASKCONTROLLER
* Various fixes and improvements
2022-09-11 14:22:47 +02:00
Frank
4b4c9ba959 Merge branch 'master' into develop 2022-09-11 13:38:40 +02:00
Applevangelist
6bf05741a9 Merge remote-tracking branch 'origin/master' into develop 2022-09-10 15:16:47 +02:00
Applevangelist
5d1998accb #CONTROLLABLE
*Foreign class definiton removed
2022-09-10 15:14:41 +02:00
Applevangelist
3aa9ffc241 #MODULES
* ordered list
2022-09-10 12:54:37 +02:00
Applevangelist
8ab5575e0a Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/Modules.lua
#	Moose Setup/Moose.files
2022-09-10 12:19:23 +02:00
Applevangelist
3980b8a9c8 Merge remote-tracking branch 'origin/master' into develop 2022-09-10 11:34:56 +02:00
Thomas
27550d7ec9 Merge changes from master into dev for GROUP (#1781)
* #GROUP
* changes from Dev
#UNIT
* changes from Dev

* #GROUP
Fix GetSpeedMax() always returns zero
2022-09-09 17:50:18 +02:00
Thomas
35513e1e21 #GROUP (#1779)
* changes from Dev
#UNIT
* changes from Dev
2022-09-08 16:10:38 +02:00
Applevangelist
15496aed44 Merge remote-tracking branch 'origin/Apple/Develop' into develop
# Conflicts:
#	Moose Development/Moose/Functional/Autolase.lua
2022-09-08 11:58:29 +02:00
Applevangelist
27408c191d #AUTOLASE
* Added option for blacklist atttributes
* Added higher priority for radar units
* Removed the "#001-01" appendix of spawned Recce on messages
2022-09-08 11:55:29 +02:00
Applevangelist
4b6c6717ad #Autolase
* SetMinThreatLevel
2022-09-08 09:11:26 +02:00
Applevangelist
c0bc3d8061 Merge remote-tracking branch 'origin/develop' into develop 2022-09-08 08:45:16 +02:00
Thomas
fe5f252bc9 Update Autolase.lua (#1778) 2022-09-07 15:22:00 +02:00
Applevangelist
e25af085fc Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_A2A_Dispatcher.lua
#	Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
#	Moose Development/Moose/AI/AI_CAP.lua
#	Moose Development/Moose/AI/AI_CAS.lua
#	Moose Development/Moose/AI/AI_Patrol.lua
#	Moose Development/Moose/Core/Base.lua
#	Moose Development/Moose/Core/Beacon.lua
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Core/Fsm.lua
#	Moose Development/Moose/Core/MarkerOps_Base.lua
#	Moose Development/Moose/Core/Menu.lua
#	Moose Development/Moose/Core/Message.lua
#	Moose Development/Moose/Core/Point.lua
#	Moose Development/Moose/Core/ScheduleDispatcher.lua
#	Moose Development/Moose/Core/Scheduler.lua
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Core/Spawn.lua
#	Moose Development/Moose/Core/Zone.lua
#	Moose Development/Moose/DCS.lua
#	Moose Development/Moose/Functional/Detection.lua
#	Moose Development/Moose/Functional/Mantis.lua
#	Moose Development/Moose/Functional/Range.lua
#	Moose Development/Moose/Functional/Scoring.lua
#	Moose Development/Moose/Functional/Sead.lua
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Ops/ATIS.lua
#	Moose Development/Moose/Ops/Airboss.lua
#	Moose Development/Moose/Sound/UserSound.lua
#	Moose Development/Moose/Utilities/Enums.lua
#	Moose Development/Moose/Utilities/FiFo.lua
#	Moose Development/Moose/Utilities/Profiler.lua
#	Moose Development/Moose/Utilities/Routines.lua
#	Moose Development/Moose/Utilities/STTS.lua
#	Moose Development/Moose/Utilities/Utils.lua
#	Moose Development/Moose/Wrapper/Airbase.lua
#	Moose Development/Moose/Wrapper/Controllable.lua
#	Moose Development/Moose/Wrapper/Group.lua
#	Moose Development/Moose/Wrapper/Marker.lua
#	Moose Development/Moose/Wrapper/Positionable.lua
#	Moose Development/Moose/Wrapper/Unit.lua
#	Moose Setup/Moose.files
2022-09-06 13:51:59 +02:00
Applevangelist
400da676fa UTILS 2022-09-06 10:48:37 +02:00
Applevangelist
bf9f02e53a DATABASE 2022-09-06 10:47:33 +02:00
Applevangelist
a437da76ec Merge remote-tracking branch 'origin/Apple/Develop' into develop
# Conflicts:
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Utilities/Profiler.lua
2022-09-06 10:43:48 +02:00
Applevangelist
8cceee49ea Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_A2A_Dispatcher.lua
#	Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
#	Moose Development/Moose/AI/AI_CAP.lua
#	Moose Development/Moose/AI/AI_CAS.lua
#	Moose Development/Moose/AI/AI_Patrol.lua
#	Moose Development/Moose/Core/Base.lua
#	Moose Development/Moose/Core/Beacon.lua
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Core/Fsm.lua
#	Moose Development/Moose/Core/MarkerOps_Base.lua
#	Moose Development/Moose/Core/Menu.lua
#	Moose Development/Moose/Core/Message.lua
#	Moose Development/Moose/Core/Point.lua
#	Moose Development/Moose/Core/ScheduleDispatcher.lua
#	Moose Development/Moose/Core/Scheduler.lua
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Core/Spawn.lua
#	Moose Development/Moose/Core/Zone.lua
#	Moose Development/Moose/DCS.lua
#	Moose Development/Moose/Functional/Detection.lua
#	Moose Development/Moose/Functional/Mantis.lua
#	Moose Development/Moose/Functional/Range.lua
#	Moose Development/Moose/Functional/Scoring.lua
#	Moose Development/Moose/Functional/Sead.lua
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Ops/ATIS.lua
#	Moose Development/Moose/Ops/Airboss.lua
#	Moose Development/Moose/Sound/UserSound.lua
#	Moose Development/Moose/Utilities/Enums.lua
#	Moose Development/Moose/Utilities/FiFo.lua
#	Moose Development/Moose/Utilities/Profiler.lua
#	Moose Development/Moose/Utilities/Routines.lua
#	Moose Development/Moose/Utilities/STTS.lua
#	Moose Development/Moose/Utilities/Utils.lua
#	Moose Development/Moose/Wrapper/Airbase.lua
#	Moose Development/Moose/Wrapper/Controllable.lua
#	Moose Development/Moose/Wrapper/Group.lua
#	Moose Development/Moose/Wrapper/Marker.lua
#	Moose Development/Moose/Wrapper/Positionable.lua
#	Moose Development/Moose/Wrapper/Unit.lua
#	Moose Setup/Moose.files
2022-09-06 10:27:28 +02:00
Applevangelist
34ff03936a Merge remote-tracking branch 'origin/master' into develop
# Conflicts:
#	Moose Development/Moose/AI/AI_A2A_Dispatcher.lua
#	Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
#	Moose Development/Moose/AI/AI_CAP.lua
#	Moose Development/Moose/AI/AI_CAS.lua
#	Moose Development/Moose/AI/AI_Patrol.lua
#	Moose Development/Moose/Core/Base.lua
#	Moose Development/Moose/Core/Beacon.lua
#	Moose Development/Moose/Core/Database.lua
#	Moose Development/Moose/Core/Fsm.lua
#	Moose Development/Moose/Core/MarkerOps_Base.lua
#	Moose Development/Moose/Core/Menu.lua
#	Moose Development/Moose/Core/Message.lua
#	Moose Development/Moose/Core/Point.lua
#	Moose Development/Moose/Core/ScheduleDispatcher.lua
#	Moose Development/Moose/Core/Scheduler.lua
#	Moose Development/Moose/Core/Set.lua
#	Moose Development/Moose/Core/Spawn.lua
#	Moose Development/Moose/Core/Zone.lua
#	Moose Development/Moose/DCS.lua
#	Moose Development/Moose/Functional/Detection.lua
#	Moose Development/Moose/Functional/Mantis.lua
#	Moose Development/Moose/Functional/Range.lua
#	Moose Development/Moose/Functional/Scoring.lua
#	Moose Development/Moose/Functional/Sead.lua
#	Moose Development/Moose/Modules.lua
#	Moose Development/Moose/Ops/ATIS.lua
#	Moose Development/Moose/Ops/Airboss.lua
#	Moose Development/Moose/Sound/UserSound.lua
#	Moose Development/Moose/Utilities/Enums.lua
#	Moose Development/Moose/Utilities/FiFo.lua
#	Moose Development/Moose/Utilities/Profiler.lua
#	Moose Development/Moose/Utilities/Routines.lua
#	Moose Development/Moose/Utilities/STTS.lua
#	Moose Development/Moose/Utilities/Utils.lua
#	Moose Development/Moose/Wrapper/Airbase.lua
#	Moose Development/Moose/Wrapper/Controllable.lua
#	Moose Development/Moose/Wrapper/Group.lua
#	Moose Development/Moose/Wrapper/Marker.lua
#	Moose Development/Moose/Wrapper/Positionable.lua
#	Moose Development/Moose/Wrapper/Unit.lua
#	Moose Setup/Moose.files
2022-09-06 09:53:22 +02:00
Thomas
bf3ee93c23 Update PlayerTask.lua (#1777) 2022-09-05 06:14:58 +02:00
Frank
a3260b4ce3 Merge pull request #1776 from FlightControl-Master/FF/Ops
OPS
2022-09-04 21:04:59 +02:00
Frank
ea8cf7b62a OPS
**OPSZONE**
- Added `:SetTimeCapture()` function to set time interval until a zone is captured.

**FLIGHTCONTROL**
- Added coalition to tower and pilot msrs.
2022-09-04 21:01:32 +02:00
Applevangelist
7168681918 #PLAYERTASKCONTROLLER
* Delay auto-start between 5 to 10 secs

#ATIS
* Add label to SRS
2022-09-04 14:48:06 +02:00
Applevangelist
233291b30c #AWACS
* added option for AWACS to send messages on multiple frequencies
2022-09-04 12:19:06 +02:00
Applevangelist
e53ff167ee #PLAYERTASKCONTROLLER
* Menu build changed slightly to delayed
2022-09-03 16:28:32 +02:00
dogjutsu
df54d09494 Fix usage example comment for ZONE_BASE:GetProperty() (#1775)
* Fixed some typos of forms of the word 'strategy'.

* Fix ZONE_BASE:GetProperty() usage example comment

Co-authored-by: dogjutsu <dogjutsu@mattjay.net>
2022-09-02 18:28:18 +02:00
Applevangelist
4aa3edc508 Errors
added docu
2022-09-02 17:01:39 +02:00
Applevangelist
4ea1b93f8d #PLAYERTASKCONTROLLER
* All map markers to be deleteable
2022-09-02 16:32:29 +02:00
Applevangelist
361ca2cece #MARKEROPS
* Added option to enforce case sensitive matches on Tagname

#PLAYERTASKCONTROLLER
* Text tweaking
* Fixed "mark on map" not showing subtitles
* Revamped menu build to have less rebuilds
* Added option to show additional info menu for tasks before joining
2022-09-02 13:12:52 +02:00
dogjutsu
fa0d076a09 Dogjutsu/develop/feature/zone properties (#1774)
* Fixed some typos of forms of the word 'strategy'.

* Retrieve Zone 'properties' with ZONE_BASE.

* Extraneous comment cleanup.

Co-authored-by: dogjutsu <dogjutsu@mattjay.net>
2022-09-02 06:19:50 +02:00
Frank
da5a1e0945 Merge pull request #1773 from FlightControl-Master/FF/Ops
Update Socket.lua
2022-09-01 23:50:04 +02:00
Frank
6d187f0d9a Update Socket.lua 2022-09-01 23:44:45 +02:00
Frank
85eca4c464 Merge pull request #1772 from FlightControl-Master/FF/Ops
SOCKET
2022-09-01 22:44:43 +02:00
Frank
1efbce7661 Update Airboss.lua
- Removed output
2022-09-01 22:37:31 +02:00
Frank
edf69d1ef1 Removed
Removed MOOSE_INCLUDE subdirectory
2022-09-01 22:34:48 +02:00
Frank
375e7db449 Merge branch 'develop' into FF/Ops 2022-09-01 22:31:52 +02:00
Frank
ac71e38d96 FunkMan
**RANGE**
- Changed keyword in result tables to "command" for compatibility with DCSServerBot

**AIRBOSS**
- Changed keyword in result tables to "command" for compatibility with DCSServerBot
- Fix bug in Alt and AoA data round function when creating trapsheet data

**SOCKET**
- Changed for compatibility with DCSServerBot
2022-09-01 22:27:25 +02:00
Applevangelist
ae5fd91cd4 #PLAYERTASK
* Fix to avoid double failed messages
2022-09-01 15:50:35 +02:00
Applevangelist
14e8b2ef17 #PLAYERTASK
* Added logging Errors and Documentation for trying to set zones before set up of detection
2022-09-01 09:22:18 +02:00
Applevangelist
5bacea8b50 UNIT - added optical tracker to HasSEAD() 2022-09-01 08:36:21 +02:00
Applevangelist
15dff87200 #GROUP
* Added Optical Tracker to ID SAMs, corrected logic error in ID'ing SAMs

#PLAYERTASKCONTROLLER
* Added documentation in MarkerOps
* Corrected Cluster radius to be in KM
* Corrected set up of SEAD attribute table to work
2022-09-01 08:07:40 +02:00
Applevangelist
ae45c77523 UTILS - added NDB 305kHz in frequency generator 2022-08-31 18:10:57 +02:00
Applevangelist
7c834993f6 Slight change of attack order 2022-08-31 17:40:15 +02:00
Applevangelist
5f5749ac8f bugfix 2022-08-31 17:32:41 +02:00
Thomas
c99a7b6666 PlayerTaskController - SEAD attributes configure (#1769)
Making SEAD attributes for the task decision tree configure-able. Added ` PLAYERTASKCONTROLLER:SetSEADAttributes(Attributes)`
2022-08-31 16:57:20 +02:00
Applevangelist
b4e2d3edfe #ZONE
* Added `ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(...)`

#MARKEROPS
* Some documentation improvement

#PLAYTASKCONTROLLER
* Added `PLAYERTASKCONTROLLER:EnableMarkerOps(Tag)`

#OPSGROUP
* Changed offset to 2m for lasing ground units

*AUFTRAG
* Documentation correction `NewARMOREDGUARD`
2022-08-30 14:29:41 +02:00
Frank
8f9308f349 Update Airboss.lua 2022-08-29 23:10:12 +02:00
Frank
fc48473e40 Merge branch 'develop' into FF/Ops 2022-08-29 00:37:34 +02:00
Frank
71317db4cb FunkMan
**SOCKET**
- Changed port to 10042.
- Removed port as optional parameter in functions.

**AIRBOSS**
- Added FunkMan function
- Added onAfterLSOGrade which sends results table to socket

**RANGE**
- Compat to FunkMan.
2022-08-29 00:37:21 +02:00
Applevangelist
23815429e2 #PLAYERTASK
* remove two filters for task state where they do not belong
2022-08-27 18:26:04 +02:00
Applevangelist
b468134432 #PLAYERTASK
* Remove filtering for task state preventing further players to join
2022-08-27 16:05:47 +02:00
Applevangelist
3e38db16f6 #PLAYERTASK
* Added option to use ArmyGroup as lasing unit
* Added TTS output to task info report for PRECISIONBOMBING to tell if unit is in reach and is lasing
2022-08-26 18:46:07 +02:00
Applevangelist
bf591cc01e #RANGE
* Minor updates

#AWACS
* Added localisation
2022-08-26 14:23:55 +02:00
Applevangelist
3178cbc563 #RANGE
- fix for #1753
2022-08-25 16:00:03 +02:00
Applevangelist
1c54f6b2f4 #AUTOLASE
* Fix for "self" error after start
2022-08-25 13:28:20 +02:00
Applevangelist
7743456d7d #PLAYERTASK
* Short playername usage for broadcast
2022-08-25 12:10:20 +02:00
Applevangelist
4dc43263a5 usage correction 2022-08-25 11:41:27 +02:00
Applevangelist
5d84f1c523 #AIRBASE
* Added 3 new airports to the enumerator
2022-08-25 10:38:04 +02:00
Applevangelist
8289ebbe50 #PLAYERTASK
* added coalition check to event handler
2022-08-25 09:44:45 +02:00
Applevangelist
94741f1b4a #PLAYERTASK
* Added precision bombing option

#AUTOLASE
* Added "nomenu" option

#MENU_GROUP
* Added MENU_GROUP:RefreshAndOrderByTag()
2022-08-24 19:22:33 +02:00
Applevangelist
a5b394aa93 #AWACS
- added docu on PikesSpecialSwitch
- added option to read callsign from playername
2022-08-23 12:44:42 +02:00
Applevangelist
9f3d152d8c #AWACS
* Fixed logic for CallSignTranslations which now applies to both AI and Players, a set overwrite in the group name for a player still takes precedence.
* Added a switch self.PikesSpecialSwitch to omit "doing xy knots" from the station assignment
2022-08-23 09:58:06 +02:00
Applevangelist
94c91614d6 #Range
* Fix F10 Sheet
* Fix Typos
2022-08-22 17:28:01 +02:00
Applevangelist
02a59b0742 #UTILS
* Fix for GetOSTime
2022-08-22 17:05:02 +02:00
Applevangelist
882c2e2378 #ATC_GROUND
* Added universally working ATC_GROUND_UNIVERSAL as base class, can be used on any map without further changes
* Kept sub-class names for compatibility
* Added `:SetAirbaseBoundaries(Airbase, Zone)`
* Added `:DrawBoundaries( Color )`
2022-08-21 19:46:01 +02:00
Applevangelist
f6b56735b6 #PLAYERTASK
* Speak "BR" as "Bee, Arr"
2022-08-20 09:45:09 +02:00
Applevangelist
8aec463eb4 #PLAYERTASK
* Some changes to SRS call order, documentation
2022-08-20 09:24:52 +02:00
Applevangelist
37cdcf93e6 #PLAYERTASK
* Demo mission link added
2022-08-19 10:34:36 +02:00
Applevangelist
9547a06f39 #PLAYERTASK
* Slight text change for TASKADDED
2022-08-19 08:12:06 +02:00
Applevangelist
a8d5d2ace1 fix typos 2022-08-18 18:24:37 +02:00
Applevangelist
e8a0464f6c Docu corrections 2022-08-18 18:19:27 +02:00
Applevangelist
85a39e64c1 #PLAYERTASKCONTROLLER
* Own picture for header
* Some docu additions
2022-08-18 18:06:41 +02:00
Applevangelist
e18cf759f9 #PLAYERTASKCONTROLLER
* Add'l docu
2022-08-18 16:43:39 +02:00
Applevangelist
7e1ab1e6b0 #PLAYERTASKCONTROLLER
* Added base documentation
2022-08-18 16:01:34 +02:00
Frank
eed74d72cd SOCKEt
- Added new SOCKET class
- Fixed bug in RANGE that self.PlayerSetti**n**gs was misspelled.
2022-08-18 01:33:09 +02:00
Applevangelist
fa8c96af13 #AUTOLASE
* Update SRS stuff

#PLAYERTASKCONTROLLER
* Fix SRS to actually use Gender, Culture, Voice, Port
2022-08-17 17:33:29 +02:00
Applevangelist
18ec2ff458 #PLAYERTASK
* Corrected usage example on `SetTaskWhiteList()`
* Mark on map will add some basic info text
2022-08-17 16:23:37 +02:00
Applevangelist
c38a737421 #PLAYERTASK
* Added option to whitelist task types
* Added localization. Contains "en" and "de" texts and tts texts
2022-08-17 15:38:20 +02:00
Applevangelist
0166b53e21 #PLAYERTASKCONTROLLER
* Added option to suppress screen output
* Added target information via SRS
* Added target radius for BAI vs CAS and target type COORDINATE to be configureable
* Refined SRS output
* Added STATIC targets to get task type BOMBING
* Added solution to detect bombing runways (kind of, bombing occuring in AFB zone)
* Added solution for COORDINATE and ZONE type TARGETs (find enemy GROUP and/or STATIC objects in target radius)
* Refined documentation
2022-08-16 16:48:13 +02:00
Applevangelist
724da4e500 #PLAYERTASKCONTROLLER
* Added Accept and Reject Zones to detection
* Added SRS Stuff
* Tasks sorted by priority
2022-08-15 19:07:05 +02:00
Applevangelist
ce15e8dfe0 #PLAYERTASKCONTROLLER
* Set menu name
* Better menu buildup and refresh
2022-08-15 13:11:09 +02:00
Applevangelist
b968d0d694 #PLAYERTASKCONTROLLER
* Added detection setup
* Added number of joined players in join task overview, and a star when it's new
2022-08-14 16:50:57 +02:00
Frank
fa0549f34f Merge pull request #1756 from FlightControl-Master/FF/Ops
Update Airboss.lua
2022-08-04 22:13:18 +02:00
Frank
999ef36963 Update Airboss.lua
#1755
2022-08-04 21:18:38 +02:00
Frank
7affd05247 Merge pull request #1754 from FlightControl-Master/FF/Ops
Updates
2022-08-03 09:14:12 +02:00
Frank
2ccf4011ed Merge branch 'develop' into FF/Ops 2022-08-03 09:12:32 +02:00
Frank
61f3908d33 Updates
**AIRBOSS**
- Stennis now takes dimensions of other super carriers

**FLIGHTCONTROL**
- Added queue for sounds
- Fixed bugs and minor improvements

**ZONE**
- Added defaults when getting colors if not set

**SRS**
- Added new class `MSRSQUEUE`
2022-08-03 09:12:22 +02:00
Applevangelist
08e429210a Update Unit.lua 2022-07-31 09:16:46 +02:00
Frank
f94944c41a Merge pull request #1750 from FlightControl-Master/FF/Ops
ZONE
2022-07-31 01:16:55 +02:00
Frank
200631e57e Merge branch 'develop' into FF/Ops 2022-07-31 01:13:53 +02:00
Frank
9c83d5e752 ZONE
- Added new class `ZONE_ELASTIC`
2022-07-31 01:13:42 +02:00
Applevangelist
894bff2e35 PLAYERTASK - added list of pilots to TaskInfo 2022-07-30 12:26:29 +02:00
Applevangelist
6ff0a699c0 #PLAYERTASKCONTROLLER
* Added Event handling stuff in case client leaves/ejects/dies
* A2A - removed menus for smoke/flare
* Task menu entries now refreshed more intelligently
* Added `PLAYERTASKCONTROLLER:OnAfterTaskAdded(From, Event, To, Task)`
2022-07-30 12:06:11 +02:00
Frank
5083428a06 Merge branch 'develop' into FF/Ops 2022-07-30 01:24:52 +02:00
Applevangelist
c74a14fcb0 PLAYERTASK - debugging 2022-07-29 15:31:56 +02:00
Applevangelist
d060c7535a PLAYERTASK - added a couple of FSM events so task events bubble up to the controller 2022-07-29 14:53:23 +02:00
Applevangelist
5eb134f7b5 PLAYERTASK - Additions 2022-07-29 14:14:22 +02:00
Applevangelist
c1c5117f01 Update Moose.files (#1749) 2022-07-29 12:25:45 +02:00
Applevangelist
8ce1f5884f PlayerTask Beta 2022-07-29 12:24:36 +02:00
Applevangelist
1f8b51fafe SET - fix for dead units 2022-07-29 08:51:00 +02:00
Applevangelist
80f73f0bb1 AUTOLASE - added per player settings observance, also 2022-07-27 19:41:20 +02:00
Applevangelist
88e7b3fb47 AUTOLASE - observe global _SETTINGS for coordinates 2022-07-27 19:28:36 +02:00
Frank
3bb36044c1 OPS
- Added check that cohorts cannot have the same name.
- Made clearer that cohorts cannot have the same name in the docs.
2022-07-25 22:45:43 +02:00
Applevangelist
f9ace54fab UNIT - added get altitude function with AGL option 2022-07-25 08:12:10 +02:00
Applevangelist
498d7e2f66 Airbase - added 2 AFB to SA map 2022-07-22 11:02:08 +02:00
Frank
420526df9d Merge pull request #1747 from FlightControl-Master/FF/Ops
OPS
2022-07-20 22:58:57 +02:00
Frank
ab00d9534d Merge branch 'develop' into FF/Ops 2022-07-20 22:21:17 +02:00
Frank
4bb9073ce1 OPS
- Increased selection score for GCICAP/INTERCEPT
2022-07-20 22:20:26 +02:00
Applevangelist
58cb0118b4 AWACS - added option for custom TTS callsigns 2022-07-19 09:34:40 +02:00
Applevangelist
f19740e376 Beacon - added deactivate Link4 2022-07-19 08:30:09 +02:00
Applevangelist
ab50d0a514 Controllable/Beacon - added function to switch on Link4
A2A - typo in documentation
2022-07-19 08:10:35 +02:00
Frank
e551212516 Merge branch 'develop' into FF/OpsDev 2022-07-18 23:00:01 +02:00
Frank
888734b7d1 OPS
- Fixed bug in parking spot distance for ships.
- Added enroute  anti-ship task for anti-ship missions.
2022-07-18 22:59:49 +02:00
Applevangelist
90d1a01998 AWACS - delete open tasks on player leaving unit 2022-07-14 14:06:20 +02:00
Anthony De Vellis
ab1dd2b374 AWACS - Tweaked escort logic to use one AUFTRAG per escort fighter and tweaked positioning logic. Allows more control over escort fighters which will support a future PR (#1746) 2022-07-12 08:18:47 +02:00
Anthony De Vellis
0e4d731068 AWACS - added the ability to use custom callsigns with TTS/messaging (#1745)
* AWACS - added the ability to use custom callsigns with TTS. Revised section 5.1 of documentation to demonstrate

* AWACS - Added nil check to callsign construction when looking for replacement
2022-07-12 08:13:24 +02:00
Frank
f23416dfb8 Merge branch 'develop' into FF/OpsDev 2022-07-11 23:23:11 +02:00
Frank
469cc3d508 OPS
CHIEF: SetResponseOnTarget
TRANSPORT: improved transfer of loaded cargo
2022-07-11 23:22:58 +02:00
Applevangelist
5ad88be997 AWACS - change setup as TACS slightly 2022-07-09 15:34:08 +02:00
Applevangelist
536341b6de AWACS allow startasgci to process a string instead of a GROUP 2022-07-09 15:02:14 +02:00
Applevangelist
18dcd0a5d2 AWACS - some additions 2022-07-09 14:52:49 +02:00
Applevangelist
5f8a0643f4 AWACS - added GCI plane-less option 2022-07-07 17:55:35 +02:00
Applevangelist
ccbf8b34ef Fix for #1736 2022-07-07 08:51:28 +02:00
Applevangelist
25915c077e Various fixes 2022-07-07 08:47:43 +02:00
Frank
bcb574e618 Merge branch 'develop' into FF/OpsDev 2022-07-01 23:19:02 +02:00
Frank
6cfa24340f Update Range.lua
- Fixed bug in strafing runs
2022-07-01 23:10:10 +02:00
Frank
0dc26216c2 OPS 2022-07-01 23:00:25 +02:00
Frank
8dd850d685 OPS Operation 2022-06-29 22:25:08 +02:00
Frank
638f261bf4 OPS
- Improved FLIGHTCONTROL and minor other classes
2022-06-28 18:55:43 +02:00
Applevangelist
ad5a0a5cd9 CSAR - hand back descriptive name as 3rd parameter on event Boarded() 2022-06-25 17:24:37 +02:00
Applevangelist
7dda54f36d UTILS - Fix for Gazelle Door Check 2022-06-25 14:28:04 +02:00
Frank
a8477940e2 Merge branch 'FF/Ops' into FF/OpsDev 2022-06-21 16:15:03 +02:00
Frank
6a26f62ca1 Merge branch 'develop' into FF/Ops 2022-06-21 16:14:31 +02:00
Frank
06d0bfadca FLIGHTCONTROL v0.6.0 2022-06-21 16:08:46 +02:00
Applevangelist
b805d7fe19 CSAR - fix for oncrash 2022-06-16 15:42:13 +02:00
Applevangelist
b784671397 CSAR - added event for "Landed" at a friendly/neutral AFB. Fixed Airbase rescue. 2022-06-16 13:40:35 +02:00
Applevangelist
4784a31513 UTILS - Falklands additions 2022-06-14 17:20:12 +02:00
Applevangelist
3eb9bfe9ee COORDINATE - additions to BRAANATO
AWACS - make bogey dope use the priority queue to avoid collisions. Say "very low" and not "zero thousand", drop "vanished" if not tags is requested
2022-06-14 13:08:18 +02:00
Applevangelist
ab31aecdac CSAR - some fixes for latest open beta 2022-06-14 12:37:56 +02:00
Applevangelist
5cb2bd1332 Update Beacon.lua 2022-06-13 15:41:19 +02:00
Applevangelist
8bff9efc5c Beacon - update docs (#1733)
Updated docs to point to ActivateTacan as better option to AAATACAN
2022-06-13 15:21:50 +02:00
Applevangelist
d01360ca19 CSAR - Put wounded group back into status green, so they run to the chopper 2022-06-12 12:47:10 +02:00
Applevangelist
f48c71f30c AWACS - Added option to use marker to create, move and delete a player station 2022-06-10 11:56:19 +02:00
Applevangelist
a2b3190b1d More docu 2022-06-09 12:12:45 +02:00
Applevangelist
913d5a532d CTLD - further documentation 2022-06-09 11:46:17 +02:00
Applevangelist
96c6c372fd Added documentation for CTLD_HERCULES 2022-06-09 10:56:33 +02:00
Frank
8926e06e44 Runways
**AIRBASE**
- Runways are now retrieved from DCS API function
2022-06-08 23:42:17 +02:00
Applevangelist
6636e89a0b AIRBASE added South Atlantic 2022-06-08 20:24:31 +02:00
Applevangelist
01e9e83641 AWACS - PlayerGuidance makes picture calls refer to asking player BRA, delete contact engagement label on checking out 2022-06-07 11:30:20 +02:00
Applevangelist
30dc338636 CSAR - added a couple of more lines to go out via TTS 2022-06-07 08:56:25 +02:00
Applevangelist
d4999de214 CSAR - added options to use Google TTS 2022-06-07 08:12:57 +02:00
Frank
a53595a055 OPS
Enhanced OPERATION and FLIGHTCONTROL features.
2022-06-06 22:05:57 +02:00
Applevangelist
0cb7415a4c AWACS -- enforce EPLRS 2022-06-05 18:03:39 +02:00
Applevangelist
9f287d0d7f AWACS 0.1.27
* Added options for NoMissileCals and PlayerCapAssignment
* Added documentation on options
2022-06-04 13:56:57 +02:00
Applevangelist
feddda2948 AWACS - added docu for speech queue padding options 2022-06-03 14:42:08 +02:00
Applevangelist
613b7eda8a AWACS 0.1.26 - corrected player picture call to use B/E references, bogey dope to announce only one group. ZipLip will also remove group tags. 2022-06-03 09:27:01 +02:00
Applevangelist
bd3364a3cf AWACS - limit merge calls 2022-06-02 17:39:39 +02:00
Applevangelist
3f918bd309 AWACS 0.1.25
* Added Function ZipLip
* Changed merge distance to 5nm for account for delay in speech generation
* Altered RadioQueue to not save all calls until a player connects
* Some bugfixes
2022-06-02 15:31:03 +02:00
Frank
9b3f2ae3c7 OPS 2022-05-31 22:54:37 +02:00
Applevangelist
6c33c5701f Awacs 2022-05-31 16:21:19 +02:00
Applevangelist
e731fe9b98 AWACS 0.1.24 - Added merge call, google now says "zero" not "oh", aligned some callouts to more realistic versions, bulls related calls without aspect now. 2022-05-31 14:02:14 +02:00
Frank
edbfa9117d OPS
- Added new **CONDITION** class
- Added new **OPERATION** class
2022-05-30 11:45:56 +02:00
Frank
ae54cd8fde OPS
** ARMYGROUP**
- Added suppression option

**COMMANDER**
- Added function to add targets with defined resources

**OPSGROUP**
- Added option to pause multiple missions

**INTEL**
- Fixed bug in cluster calc

**LEGION**
- Added function to get alive opsgroups

**TARGET**
* Added start condition
2022-05-27 22:14:21 +02:00
Applevangelist
91686e252c AWACS FSM Functions Docu 2022-05-24 16:05:04 +02:00
Applevangelist
88d132931e AWACS - Nicefy docs 2022-05-24 14:44:23 +02:00
Applevangelist
4afedcf126 AWACS - added documentation, added option to suppress group tags 2022-05-24 14:04:52 +02:00
Frank
d3d815f26a Merge branch 'FF/Ops' into FF/OpsDev 2022-05-23 23:11:37 +02:00
Frank
62725b1930 OPS
**AUFTRAG**
- Added *invisible* and *immortal* options

**TARGET**
- Added `AddResource` function

**OPSGROUP**
- Added *invisible* and *immortal* options

**LEGION**
- Fixed bug in properties requirement

**COMMANDER**
- Added `AddTarget` function (still **WIP**)

**ARMYGROUP**
- Fixed routing bug after teleporting
2022-05-23 23:11:23 +02:00
Frank
06d509b5ac Update Airboss.lua
- Improved Case III entry waypoint
2022-05-22 22:36:43 +02:00
Applevangelist
77aba38625 AWACS - added docu 2022-05-22 17:14:14 +02:00
Applevangelist
ce33e1d242 AWACS - Options to Draw Zones 2022-05-22 13:03:38 +02:00
Applevangelist
591cf29edf Update README.md 2022-05-22 11:17:20 +02:00
Frank
dd81823e29 FC
**FLIGHTCONTROL**
- Less output to dcs log file

**FLIGHTGROUP**
- Added function :SetReadyForTakeoff
2022-05-21 22:25:08 +02:00
Frank
15994e7be8 FC
- Changed holding point to holding pattern or stack
- Replaced MESSAGE by TextMessageToFlight
2022-05-20 20:53:45 +02:00
Frank
61f3b87dae Update Airboss.lua
- Wind is calculated at 15 m (not 50 m)
2022-05-20 20:15:11 +02:00
Frank
6279f1920e FC
**FLIGHTCONTROL**
- Improved menus
- Added more menus
- Improved radio messages overlap
- Added options to limit number of fights taxiing and taking off
2022-05-20 20:08:28 +02:00
Applevangelist
d169d60d8d AWACS BETA 0.1.22 - added some QOL functions, corrected standard TOS for AWACS and CAP, now 4 hours. 2022-05-20 19:31:11 +02:00
Applevangelist
f49cf43fb1 Awacs - Documentation 2022-05-20 16:19:51 +02:00
Applevangelist
aa94ae8759 AWACS moving to beta 1.22 - added documentation, some fixes 2022-05-20 15:51:54 +02:00
Applevangelist
8ad20b57fd TARGET - small typo 2022-05-19 14:41:06 +02:00
Frank
7c4cb5ea7f FC
- Improvements
2022-05-18 12:51:25 +02:00
Frank
23733bb1a6 Merge branch 'FF/Ops' into FF/OpsDev 2022-05-17 23:00:29 +02:00
Frank
5be3f333f3 Merge pull request #1731 from FlightControl-Master/FF/Ops
OPS
2022-05-17 22:53:10 +02:00
Frank
b14f3f53aa Merge branch 'develop' into FF/Ops 2022-05-17 22:51:02 +02:00
Frank
47c3fc35e3 OPS
**OPSGROUP**
- Improved routing for ground.

**NAVYGROUP**
- Fixed U-turn of turn into wind

**ARMYGROUP**
- Improved updateroute

**LEGION** and **COMMANDER**
- Set mission range LARGE for relocation mission

**AUFTRAG**
- Fixed bug in Nassets for relocation
2022-05-17 22:50:35 +02:00
Applevangelist
0fd1497496 AWACS 0.0.19 2022-05-15 12:49:36 +02:00
Applevangelist
6c9c983f72 Positionable - added 6 passengers (cargo weight) to Toyota HL/LC new with 2.7.2 OB 2022-05-14 13:11:17 +02:00
Applevangelist
0422eee9af SRS - added hints on using Google with TTS 2022-05-13 16:38:10 +02:00
Frank
97a4b79713 OPS FC
- Improved holding point
2022-05-12 21:19:55 +02:00
Applevangelist
0785ee3099 Point - added option to add an SSML tag to ToStringBRAANATO
AWACS - 0.0.18
2022-05-12 14:48:56 +02:00
Frank
d58d04d6a0 Merge branch 'FF/Ops' into FF/OpsDev 2022-05-12 11:04:13 +02:00
Frank
9bb2b17c77 Merge pull request #1730 from FlightControl-Master/FF/Ops
OPS
2022-05-12 10:50:47 +02:00
Frank
64e70d8e92 OPSGROUP
- #1677
- Fixed that damaged is triggered when group is despawned.
- Fixed total ammo calculation when group is dead
- Fixed assets do not carry out patrol zone after transport
2022-05-12 10:49:18 +02:00
Frank
6fa9eb558a Merge branch 'develop' into FF/Ops 2022-05-12 08:03:25 +02:00
Frank
ddcc851951 FC
- Improved FC
2022-05-12 08:03:08 +02:00
Applevangelist
dc2e5afe3e SRS - put volume in "" - just in case 2022-05-11 07:30:39 +02:00
Applevangelist
d8e9997987 SRS - actually pass the volume to the command line 2022-05-11 06:18:48 +02:00
Applevangelist
3d919cd937 AIRBASE - corrected ["Deir_ez_Zor"] = "Deir ez-Zor" (minus doesn't work in enum) 2022-05-10 19:40:44 +02:00
Applevangelist
b094c2d78f Correct link to demo missions 2022-05-10 16:17:46 +02:00
Applevangelist
9b699ba374 Update AI_Air.lua 2022-05-10 10:11:25 +02:00
Frank
f8e5efc874 Merge branch 'develop' into FF/Ops 2022-05-09 08:41:55 +02:00
Frank
2c61c695d5 Update Chief.lua
- Added target in zone check to abort missions
2022-05-09 08:41:33 +02:00
Frank
b6e806adbc Update FlightGroup.lua
-No despawn after player landed.
2022-05-08 00:29:36 +02:00
Applevangelist
e74aa160af Group - small change 2022-05-07 19:42:10 +02:00
Clément Fassot
6793228fbe Add an option to display arrows if clusters are moving (#1728) 2022-05-07 15:32:48 +02:00
Applevangelist
e83ea8124e GROUP - change to GetUnits(n) to make it more robust, now returns first alive unit,actually. Similar changes to GetHeading() 2022-05-07 11:54:48 +02:00
Frank
313f99d09d OPS
**AUFTRAG**
- Added option to specify mission type for escorts, *e.g.* `AUFTRAG.Type.SEAD`

**LEGION** and **COMMANDER**
- Improved handling of SEAD escorts.
2022-05-06 21:50:23 +02:00
Applevangelist
28de292107 ##AWACS Alpha 0.0.17
* Added RejectZone (foreign border)
* Option to suppress screen output
* Option to add google key in SetSRS
* Some corrections to callouts
* Menu option to show base info
* WIP - Basic player task assignment
2022-05-06 16:36:57 +02:00
Applevangelist
10efb98eb3 Fallout fixes 2022-05-06 11:44:59 +02:00
Applevangelist
8ac2241372 AI Patrol - life check on route 2022-05-06 10:36:51 +02:00
Applevangelist
092434a103 UNIT Register - small fix for trains 2022-05-06 08:01:18 +02:00
Applevangelist
a777997f79 AI_CAP - more fallout from the dead units in the API 2022-05-05 17:40:17 +02:00
Applevangelist
36cf7f718b AI_AIR - restrict AB on RTB 2022-05-05 16:41:15 +02:00
Applevangelist
7989267d51 AI/ZONE - Some fixes for units unreachable 2022-05-05 12:08:43 +02:00
Applevangelist
ef4398a5f1 SRS - adding volume setting and a test on OS and IO available
OpsGroup - added volume options for `SetSRS`
2022-05-05 11:35:27 +02:00
Applevangelist
0da8afc108 SRS - adding volume setting and a test on OS and IO available 2022-05-05 08:57:15 +02:00
Frank
0e74d36227 Update Range.lua
**RANGE** v2.4.0
- Copy from updated
2022-05-04 22:40:22 +02:00
Applevangelist
290cc151bc SET - further event related stuff not working any more
AWACS - update
2022-05-04 18:10:20 +02:00
Applevangelist
21f93aa7e8 AWACS - 0.0.12 2022-05-04 13:29:14 +02:00
Applevangelist
04c77e9760 Some fixes to make the SpawnScheduled work again 2022-05-04 09:58:30 +02:00
Frank
c6da6544da Merge pull request #1725 from FlightControl-Master/FF/Ops
Dead Event
2022-05-04 09:49:37 +02:00
Frank
94d3e38bc7 Merge branch 'develop' into FF/Ops 2022-05-04 09:47:30 +02:00
Frank
5fcf992920 Dead Event
**EVENT**
- Improved handling of delayed dead event

**SPAWN**
- Improved handling of delayed dead event
2022-05-04 09:46:00 +02:00
Frank
22cc9eabc0 Merge pull request #1724 from Ked57/develop
Replace log MESSAGE when updating cluster markers in INTEL with a log
2022-05-03 23:31:15 +02:00
Clément Fassot
b191c0d341 Replace log MESSAGE when updating cluster markers in INTEL with a log (#1) 2022-05-03 23:08:26 +02:00
Frank
d2d431ce2e OPS (#1723)
**INTEL**
- Added nil check for cluster position update

**OPSGROUP**
- Improved fire at point task to take only max avail shots and relative shot amount
- Fixed tasks not executed after teleport
2022-05-03 09:41:22 +02:00
Frank
3a6b58ea8c Merge branch 'develop' into FF/Ops 2022-05-03 09:25:15 +02:00
Frank
2d8fc40307 OPS
**INTEL**
- Added nil check for cluster position update

**OPSGROUP**
- Improved fire at point task to take only max avail shots and relative shot amount
- Fixed tasks not executed after teleport
2022-05-03 09:23:53 +02:00
Applevangelist
68dce2f247 extra nil checks for dead units 2022-05-03 08:46:23 +02:00
Applevangelist
bc03eb2e65 FIFO - FIFO:HasUniqueID(UniqueID)
GROUP - added GROUP:IsPlayer()
INTEL - added clustering by flight deck (10'k ft) for AIR
SET - added option to NOT set the cargo bay weight limit automatically on SET_GROUP:AddGroup( group, DontSetCargoBayLimit )
2022-05-02 17:18:48 +02:00
Frank
f725709e5b Merge pull request #1721 from FlightControl-Master/FF/Ops
OPS
2022-04-29 22:02:24 +02:00
Frank
ba591c9dc5 OPS
**AUFTRAG**
- Added new type `NOTHING` (similar to `ALERT5` but for ground/naval)
2022-04-29 22:00:23 +02:00
Applevangelist
def5d33055 GROUP - making GetCoordinate() a bit more resilient
POINT - slight changes to ToStringBRAANATO
2022-04-29 18:48:27 +02:00
Applevangelist
1aaa51c4be COORDINATE - added bogey option to COORDINATE:ToStringBRAANATO(FromCoordinate,Bogey,Spades) 2022-04-29 12:19:06 +02:00
Applevangelist
37206bcc83 Range - added nil check for playerData 2022-04-29 12:10:16 +02:00
Frank
c2b86bac4b Update Airboss.lua
- Fixed DATABASE:GetFlightGroup to DATABASE:GetOpsGroup
2022-04-28 20:52:47 +02:00
Frank
02dad179cd Recovery tanker 2022-04-28 20:50:30 +02:00
Applevangelist
adb94f8773 Nicefy docs 2022-04-28 17:10:49 +02:00
Applevangelist
035110df75 AWACS - removed banner from docs 2022-04-28 16:48:24 +02:00
Applevangelist
5adb65899c USERSOUND - added USERSOUND:ToUnit() 2022-04-28 16:48:07 +02:00
Applevangelist
764a373e7d POSITIONABLE - added POSITIONABLE:MessageToUnit(), and :MessageToSetUnit() 2022-04-28 16:47:42 +02:00
Applevangelist
8114327c7e MESSAGE - added MESSAGE:ToUnit(), altered MESSAGE:ToClient() to message the unit only 2022-04-28 16:46:28 +02:00
Applevangelist
6404417dad luacheck barking 2022-04-28 13:48:48 +02:00
Applevangelist
d89cb8f1e9 Added Awacs WIP to working tree, Enums - corrected Hawkeye, added Super_Hercules 2022-04-28 13:11:04 +02:00
Applevangelist
dee95c2f08 Update Moose.files 2022-04-28 13:04:22 +02:00
Frank
3a907ec7c2 Merge pull request #1720 from FlightControl-Master/FF/Ops
Ff/ops
2022-04-28 09:19:01 +02:00
Frank
851dff6e8c Update Intelligence.lua
- Added function to add detection group
- Added functions to retrieve contact details
2022-04-28 09:17:33 +02:00
Frank
47e7364976 Merge branch 'develop' into FF/Ops 2022-04-27 22:46:36 +02:00
Frank
41f8207b3a Merge pull request #1719 from FlightControl-Master/FF/Ops
**CHIEF**
- Added resources as parameters to `:AddStrategicZone` function

**COMMANDER**
- Added function to relocate cohorts `:RelocateCohort`

**AUFTRAG**
- Added new type `AIRDEFENSE`
- Added new type `EWR`
- Added option to teleport assets to the mission ingress waypoint via `:SetTeleport`
- Added `:SetRequiredAttribute` and `:SetRequiredProperty` functions
- Added `:SetEmission` function

**LEGION**
- Fixed bug that assets on GCI dont get additional score for INTERCEPT missions
- Assets on ONGUARD or PATROLZONE are not considered for ARTY and GROUNDATTACK missions
- Added option for transport to `RelocateCohort` function
- Ground/naval assets now automatically return when out of ammo

**OPSGROUP**
- Immobile groups are teleported to mission ingress point

**RECOVERYTANKER**
- Added parameter to set TACAN mode/band (e.g. "X")

**GROUP**
- Fixed bug in `:GetSpeedMax` function

**BEACON**
- Allowed TACAN "X" mode for AA
2022-04-27 22:38:34 +02:00
Frank
ed0a3a22ab OPS
**CHIEF**
- Added resources as parameters to `:AddStrategicZone` function

**COMMANDER**
- Added function to relocate cohorts `:RelocateCohort`

**AUFTRAG**
- Added new type `AIRDEFENSE`
- Added new type `EWR`
- Added option to teleport assets to the mission ingress waypoint via `:SetTeleport`
- Added `:SetRequiredAttribute` and `:SetRequiredProperty` functions
- Added `:SetEmission` function

**LEGION**
- Fixed bug that assets on GCI dont get additional score for INTERCEPT missions
- Assets on ONGUARD or PATROLZONE are not considered for ARTY and GROUNDATTACK missions
- Added option for transport to `RelocateCohort` function
- Ground/naval assets now automatically return when out of ammo

**OPSGROUP**
- Immobile groups are teleported to mission ingress point

**RECOVERYTANKER**
- Added parameter to set TACAN mode/band (e.g. "X")

**GROUP**
- Fixed bug in `:GetSpeedMax` function

**BEACON**
- Allowed TACAN "X" mode for AA
2022-04-27 22:36:13 +02:00
Applevangelist
3a513da942 Awacs next Alpha 2022-04-27 14:37:38 +02:00
Applevangelist
a4f1c60da2 Enums - added a couple of names 2022-04-26 10:09:05 +02:00
Applevangelist
de0bf7d814 typo 2022-04-25 10:36:10 +02:00
Applevangelist
71fd72e462 adding ZONE_POLYGON_BASE:IsVec3InZone( Vec3 ) (might be called from POSITIONABLE), closes gap for GROUP/UNIT:IsInZone(Zone_Polygon)
GROUP - better docu
2022-04-25 09:59:44 +02:00
Applevangelist
619cc3c047 various 2022-04-24 19:11:08 +02:00
Applevangelist
68c75a4e34 Menu Refresh cleanup 2022-04-24 14:06:24 +02:00
Applevangelist
37671cefa3 GROUP - overwrite GetHeight() inherited from POSITIONABLE with something that is actually working for groups 2022-04-24 13:50:23 +02:00
Applevangelist
d9f409069a INTEL - add platform type for AIR contacts (Foxbat ... ), defaults to Bogey for AIR and Unknown for everything else
SRS- added option to set a label for the SRS radio overlay
OpsGroup - added options to use said label, and option to override a frequency for an SRS (TTS) sender
2022-04-24 12:46:11 +02:00
Applevangelist
fd5a190490 AWACS Alpha 2022-04-23 18:58:27 +02:00
Applevangelist
2f4d5b32b6 GROUP/UNIT - added :GetNatoReportingName() 2022-04-23 16:41:47 +02:00
Applevangelist
4c7ac68858 UTILS - UTILS.GetReportingName(Typename)
ENUMS - added ENUMS.ReportingName
2022-04-23 15:09:02 +02:00
Applevangelist
ad3a3c5266 AWACS a0.0.7 - cleaned up AWACS calls, implemented DECLARE 2022-04-22 20:34:24 +02:00
Applevangelist
51d924c1b8 BRAANato - make bearing a 3digit number 2022-04-22 13:32:34 +02:00
Applevangelist
83491f535a Point - BRAANATO - will return BRA only if no aspect can be generated 2022-04-21 18:56:51 +02:00
Applevangelist
380731a244 AWACS 0.0.6 2022-04-21 18:56:09 +02:00
Applevangelist
60c78da0f6 Utils/Point - Corrections 2022-04-21 12:56:40 +02:00
Frank
2d02f4f962 Merge branch 'develop' into FF/Ops 2022-04-21 08:40:45 +02:00
Frank
982bd89924 Merge branch 'develop' into FF/Ops 2022-04-20 22:03:24 +02:00
Frank
04f60747d9 Merge pull request #1716 from FlightControl-Master/FF/Ops
OPS
2022-04-20 21:51:09 +02:00
Frank
28c107b089 OPS
**AIRWING**
- Added option to start in air `:SetTakeoffAir()`
- Added option to despawn near airbase `:SetDespawnAfterHolding()`
- Added option to despawn after landing `:SetDepawnAfterLanding()`

**SQUADRON**
- Added option to start in air `:SetTakeoffAir()`
- Added option to despawn near airbase `:SetDespawnAfterHolding()`
- Added option to despawn after landing `:SetDepawnAfterLanding()`
- Squadron settings overrule Airwing settings

**OPSGROUP**
- Improved `:Teleport()` function
2022-04-20 21:48:03 +02:00
Applevangelist
e6cc8757ac Utils typo 2022-04-20 19:14:19 +02:00
Applevangelist
9169bfc608 COORDINATE - Added Precision to GetDistanceText as an option 2022-04-20 19:04:37 +02:00
Applevangelist
610e33e4a4 COORDINATE - added ToStringBRAANATO (works hopfully ;)) 2022-04-20 18:54:51 +02:00
Applevangelist
77dd40fb4a SET - clarified return value of SET_GROUP:GetAliveSET() (table, not SET)
UTILS - BRAANATO
ZONE - added examples to ZONE_RADIUS:Scan()
2022-04-20 14:01:26 +02:00
Applevangelist
5a63c51316 Utils - docu spelling 2022-04-20 12:45:33 +02:00
Applevangelist
eabc8b5854 UTILS - added BearingToCardinal, added ToStringBRAANATO 2022-04-20 12:43:24 +02:00
Applevangelist
1a798886a2 AIRWING - added function to callback AWACS "onafterflightonmission" 2022-04-20 08:33:49 +02:00
Applevangelist
8735dadbca Awacs updates 2022-04-20 08:33:11 +02:00
Applevangelist
2c53ebc0e4 FIFO Added Routines 2022-04-20 08:32:57 +02:00
Applevangelist
f93033695d Alpha Updates 2022-04-19 15:38:29 +02:00
Applevangelist
2d0f5817d0 Minor Changes 2022-04-19 15:36:44 +02:00
Applevangelist
2033e22216 AWACS Alpha 0.0.2 (WIP) (#1714)
TBD
2022-04-18 16:57:33 +02:00
Applevangelist
bada6f64ae Update Moose.files (#1713) 2022-04-18 12:27:58 +02:00
Applevangelist
bc141698c8 FIFO - make own file in Utils
AUFTRAG - Add base missions params for NewNOTHING
Marker - typo
Modules - FiFo added
UTILS - removed FiFo code
2022-04-18 12:27:14 +02:00
Applevangelist
75fddd9349 FIFO/LIFO - Read functions. Count as alternative to GetSize() 2022-04-17 11:25:48 +02:00
Applevangelist
b1a417295f TextAndSound - Docu 2022-04-17 11:24:36 +02:00
Applevangelist
0522036b80 Docu 2022-04-16 18:58:43 +02:00
Applevangelist
061469840b FIFO 2022-04-14 15:55:51 +02:00
Applevangelist
6e218ed908 LIFO/FIFO - enforce unique ID 2022-04-14 15:05:49 +02:00
Applevangelist
626b48c3d1 Added LIFO/FIFO:HasUniqueID(UniqueID) 2022-04-14 11:11:18 +02:00
Applevangelist
dd957237e2 Nicefy docs 2022-04-14 08:54:42 +02:00
Applevangelist
fc9e237dbb UTILS - LiFo/FiFo Stacks 2022-04-14 08:12:02 +02:00
Frank
faac265373 Merge pull request #1712 from FlightControl-Master/FF/Ops
Ff/ops
2022-04-13 22:44:52 +02:00
Frank
998935e2a3 Merge branch 'develop' into FF/Ops 2022-04-13 22:40:19 +02:00
Frank
24f8116fce OPS
**ZONE**
- Fixed incorrect fillcolor alpha.

**COORDINATE**
- Fixed incorrect fillcolor alpha.

**AUFTRAG**
- Fixed `CASENHANCED` order of arguments wrong in docs.

**FLEET**
- Improved docs.
- Added ``:SetPathfinding` function

**OPSGROUP**
- Fixed RECON mission behaviour if not random.
- Improved stuck check if engaging.

**LEGION**
- Added weapon type as parameter for selecting cohort assets.

**COHORT**
- Added `:GetMissionRange` function that accounts for long range weapons.
- Added counting of asset ammo.
2022-04-13 22:39:48 +02:00
Applevangelist
3415330871 UTILS - added FiFo 2022-04-13 16:13:02 +02:00
Applevangelist
eadeaae6db CTLD Corrected imperial hover message to say ft not m 2022-04-13 15:30:43 +02:00
Penecruz
32bdaf4f24 Update Ops Airboss for develop (#1711)
* Update Airboss.lua

* Revert "Update Airboss.lua"

This reverts commit 61b0f843eb.

* Update Airboss.lua
2022-04-13 09:35:18 +02:00
Applevangelist
7525fe9357 UTILS - corrected door check for AH64 2022-04-12 08:23:37 +02:00
Applevangelist
b24f31922f Soundfile - missing backslash 2022-04-10 18:26:27 +02:00
Applevangelist
4c79349b8d MSRS - repair command string for .bat processing 2022-04-10 18:23:20 +02:00
Applevangelist
44f7a27387 AICSAR - missing \ in path 2022-04-10 18:22:31 +02:00
Applevangelist
369425bec1 Some SRS changes 2022-04-10 15:12:51 +02:00
Applevangelist
3dc284335e SoundOutput - Honor self.useSRS to find a path to sound files located inside the miz folder 2022-04-10 14:59:54 +02:00
Applevangelist
bfc284994a SRS - port set not honored 2022-04-10 14:59:05 +02:00
Applevangelist
277409a807 Text and Sound: Spelling error 2022-04-10 14:58:47 +02:00
Applevangelist
d1f1f14bc3 SRS - add port to docu 2022-04-10 10:18:26 +02:00
Applevangelist
5ee1f5d3af CSAR/AICSAR - added port options for SRS 2022-04-10 09:28:47 +02:00
Frank
f4569fb5cc Merge pull request #1710 from FlightControl-Master/FF/Ops
OPS
2022-04-08 22:19:42 +02:00
Frank
4ba0a2dafb OPS
**FLEET v0.0.1**
- New class for naval units corresponding to AIRWING and BRIGADE

**FLOTILLA v0.0.1**
- New class for naval units corresponding to SQUADRON and PLATOON
2022-04-08 22:18:35 +02:00
Applevangelist
c2b1c2b1d8 SET - logic correction in :Remove() 2022-04-08 11:26:59 +02:00
Frank
2e119e2efd Merge pull request #1709 from FlightControl-Master/FF/Ops
OPS
2022-04-07 12:39:49 +02:00
Frank
4641918486 OPS
**LEGION**
- Added function `:RelocateCohort()` to relocate cohorts from one legion to another.
2022-04-07 12:11:17 +02:00
Frank
407f6f2b0f Merge pull request #1707 from FlightControl-Master/FF/Ops
OPS
2022-04-04 22:31:33 +02:00
Frank
f01d7ecd96 OPS
**AUFTRAG v0.9.1**
- Added new mission type `CARGOTRANSPORT`
2022-04-04 22:30:30 +02:00
Frank
e3d987bbdf Update Database.lua
- Static templates saved under first unit name so they can be found.
2022-04-04 16:53:52 +02:00
Applevangelist
89845883d0 Some nil checks to the A2A dispatcher, keeping it from detecting nil units, added locale to Settings and use of it to TextAndSound 2022-04-04 12:57:31 +02:00
Frank
4e7ff94b33 Merge pull request #1706 from FlightControl-Master/FF/Ops
static spawn
2022-04-04 12:16:48 +02:00
Frank
2fb9a1b1d7 static spawn 2022-04-04 12:15:29 +02:00
Applevangelist
5c0ab36662 CTLD - Build object at the first crate location found, not randomly around the helo 2022-04-04 11:29:21 +02:00
Frank
fc6dac326d Merge pull request #1705 from FlightControl-Master/FF/Ops
OPS
2022-04-04 00:00:51 +02:00
Frank
426dcff085 OPS
FLIGHTGROUP
- Improved homebase for spawned units
- Enabled helo inAir check due to DCS bug that inAir returns true when spawned at airbase or farp

SET_ZONE
- Added DrawZone() function

ARMYGROUP
- Improved EngageTarget() function

AUFTRAG
- ARMORATTACK is not falling back to GROUNDATTACK
2022-04-03 23:59:43 +02:00
Applevangelist
e623f45c04 Update AICSAR.lua (#1704)
Added localization and fitting german (locale "de") texts
2022-04-02 12:49:09 +02:00
Applevangelist
3b9a9cb0fa some code cleanup 2022-04-01 19:37:55 +02:00
Applevangelist
c018a86bdb adding missing goshawk variable 2022-04-01 19:37:37 +02:00
Applevangelist
559be38baf Update TextAndSound.lua (#1703)
Slight doc changes
2022-04-01 19:36:00 +02:00
Applevangelist
e3e05e5003 Adding TextAndSound (#1702)
Adding TextAndSound localization class
2022-04-01 19:20:35 +02:00
Applevangelist
95649d7d46 Adding localisation class TEXTANDSOUND 2022-04-01 19:17:31 +02:00
Frank
61097de76d Merge pull request #1701 from FlightControl-Master/FF/Ops
OPS
2022-04-01 12:33:31 +02:00
Frank
e49fff5028 Update Auftrag.lua 2022-04-01 12:11:28 +02:00
Frank
20ae7945e0 Merge branch 'develop' into FF/Ops 2022-04-01 12:09:33 +02:00
Frank
c5a50d23b6 OPS
CHIEF
- Added option to customize reaction on strategic zones

AUFTRAG
- Added new type GROUNDATTACK
2022-04-01 11:17:43 +02:00
Applevangelist
ad37e5ca27 AIRBASE, added ["Deir_ez-Zor"] = "Deir ez-Zor", 2022-03-30 12:05:04 +02:00
Frank
e8303064b9 Update OpsGroup.lua 2022-03-29 16:32:50 +02:00
Applevangelist
f8a577749a OPS - Some changes to ARMORATTACK to update route if target is moving 2022-03-29 12:03:45 +02:00
Applevangelist
e113817293 CTLD - docu nicefy 2022-03-29 12:02:35 +02:00
Applevangelist
0d15cdd370 CTLD - corrected error in setting Hercules min and max drop height, added documentation 2022-03-29 08:52:21 +02:00
Applevangelist
b5db08eec3 AIRBASE - Add'l AB for the Channels map 2022-03-28 10:13:02 +02:00
Frank
c3591c1fae Merge pull request #1699 from FlightControl-Master/FF/Ops
OPS
2022-03-26 22:39:44 +01:00
Frank
e1a4d5497a Merge branch 'develop' into FF/Ops 2022-03-26 22:38:20 +01:00
Frank
4e83162adc OPS
CHIEF
- Added `:RemoveStrategicZone()` function
- Added `:SetLimitMission()` function to limit number of total or specific mission types.
- Improved Tactical Overview

OPSZONE
- Improved `Stop()` function
2022-03-26 22:38:03 +01:00
Applevangelist
42c6b8a016 And don't forget Fahrenheit 2022-03-26 14:47:10 +01:00
Applevangelist
48f9d808cf Correcting Celcius to Celsius 2022-03-26 14:42:36 +01:00
Applevangelist
6546c27cf5 OPS - added HOVER mission type 2022-03-25 17:54:02 +01:00
Frank
fc0c0f87dc Merge pull request #1697 from FlightControl-Master/FF/Ops
OPS
2022-03-25 12:52:31 +01:00
Frank
9d703c0af6 OPS
- CHIEF: added tactical overview
2022-03-25 12:50:45 +01:00
Frank
24559c475b Merge branch 'develop' into FF/Ops 2022-03-25 11:00:17 +01:00
Frank
f92e8a285a OPS
- Added nil check on vec3 for _UndateEngageTarget in ARMYGROUP and NAVYGROUP
2022-03-25 10:27:32 +01:00
Frank
0411120551 OPS
OPSGROUP
- Added damage check for groups that are not alive.
- Added `:ReturnToLegion` function.
- Added `:Teleport` function

LEGION
- Aircraft dont start hot if on Alert5 mission

AUFTRAG
- Added Formation parameter to PATROLZONE (for ground only)

ARMYGROUP
- Set Vee formation for engage group
2022-03-25 09:49:26 +01:00
Applevangelist
5f57d4ddcd docu changes 2022-03-23 07:57:06 +01:00
Applevangelist
4164bbeba8 CSAR/CTLD - added type to script 2022-03-22 10:38:07 +01:00
Frank
14dea99ccd Update Utils.lua
- Removed useless UTILS.GetDate() function
2022-03-22 09:31:16 +01:00
Frank
3ea1881ff5 OPS INTEL v0.3.0
- Added option to detect statics via `INTEL:SetDetectStatics` function.
- Added `INTEL:KnowObject` function to make intel aware of GROUPs or STATICs.
- Improved cluster analysis.
- Changed `NewCluster` event: removed contact as first parameter.
2022-03-20 22:20:09 +01:00
Applevangelist
5192c188f4 AIRBASE - added 10 new AB names in Syria 2022-03-18 09:49:06 +01:00
Applevangelist
c1ffa47e9d changed descriptions 2022-03-18 07:59:49 +01:00
Applevangelist
2808a9dcc5 CONTROLLABLE - added SetSpeed() and SetAltitude() from latest release 2022-03-18 07:41:10 +01:00
Applevangelist
e1ab6b6c93 CSAR - remove timer check for "open the door" message to make behaviour more realistic 2022-03-14 09:12:06 +01:00
Frank
229868bb20 OPS
AUFTRAG: Trooptransport set pickup radius to 100 meters.
OPSGROUP: enabled pickup radius for trooptransport auftrag
ARMYGOUP: removed GetPathOnRoad as it seems unncessary
2022-03-14 08:32:09 +01:00
Frank
520eb4cd1d OPS
- Improved recovery of retreated groups
2022-03-11 22:36:00 +01:00
Applevangelist
2d0b4d6ae5 SCORING: Corrected calc error in summary scoring functions 2022-03-11 10:19:30 +01:00
Frank
5dae9a197a OPS
- CHIEF: fixed bug in LEGION.RecruitCohortAssets() function call
- COMMANDER: added total weight to LEGION.RecruitCohortAssets() function call
- POSITIONABLE: fixed bug in relFuel calculation for cargo bay size
2022-03-10 10:05:21 +01:00
Frank
ff1ebf9775 OPS
- Legion: Improved max number of transport assets.
- OPSGROUP: fixed bugs in speed parameter
2022-03-09 19:07:24 +01:00
Applevangelist
e6f388518a Update CTLD.lua (#1693)
minor nil check
2022-03-09 10:28:26 +01:00
Frank
3557706e3a OPS
- Added new AUFTRAG type  CASENHANCED
- Improved capturing of OPSZONES by CHIEF
2022-03-05 14:43:39 +01:00
Applevangelist
f3d0d55a2f CTLD - small extra nil check in _GetUnitCargoMass(Unit 2022-03-03 12:34:55 +01:00
Applevangelist
b0c2bad1d8 CTLD - small fix for finding crates when using engineers 2022-03-03 11:02:14 +01:00
Applevangelist
53c9ca3b3a SEAD/MANTIS - added Silkworm ASM 2022-03-03 11:02:14 +01:00
Frank
e41ba1be45 Troop Transport
- Auftrag TROOPTRANSPORT: troops will wait in a zone and not at the exact position where the carrier lands.
2022-03-02 09:34:18 +01:00
Applevangelist
594febaece CSAR - remove double class 2022-02-21 19:36:13 +01:00
Applevangelist
890dae8ba7 SEAD - adding workaround for AGM_154 which lost target data 2022-02-21 08:35:56 +01:00
Applevangelist
8a3120be39 AUTOLASE - added nil check for CanLase() 2022-02-19 13:26:02 +01:00
Applevangelist
6b4975559d CSAR - added wet feet check if also using csarUsePara (no landing event triggered) 2022-02-18 08:22:57 +01:00
Applevangelist
3326550705 CSAR - added "wet feet" option for a 2nd template to be used over water 2022-02-17 17:41:20 +01:00
Frank
6be0d82fc6 Merge branch 'develop' into FF/Ops 2022-02-16 12:23:03 +01:00
Applevangelist
44ad841d05 CTLD - fix side effects in weight check - fixes #1688 (#1689)
Fixed _FindCratesNearby() to optionally ignore the helo's max load capacity, which prevented CTLD from finding, listing, building crates is weights are used. Fixes #1688
2022-02-16 10:02:44 +01:00
Applevangelist
53f45ace4c CTLD - corrected default weight limits when using CTLD:UnitCapabilities() - was setting loadable weight to zero 2022-02-15 18:07:14 +01:00
Applevangelist
42e9cae876 added back GROUP:GetHighestThreat() 2022-02-15 14:41:45 +01:00
Applevangelist
e46922d341 small correction 2022-02-15 07:30:41 +01:00
Applevangelist
21c242ee05 Added CTLD:SetTroopDropZoneRadius(Radius) 2022-02-13 12:07:57 +01:00
Frank
33b7a0cef2 Merge branch 'develop' into FF/Ops 2022-02-08 08:53:03 +01:00
Frank
9cddca1af5 AUFTRAG and WAREHOUSE
- Added check for AUFTRAG that if it is executing and all groups are dead, it's done
- Added check in WAREHOUSE find parking that units need to be alive
2022-02-08 08:52:47 +01:00
Applevangelist
8cdf0d9fce CSAR - CSAR:SpawnCSARAtZone(Zone ...) - Zone can now be a ZONE object as well as a string 2022-02-08 07:49:16 +01:00
Applevangelist
a079ac4207 CTLD - allow AFB zones smoke/flare 2022-02-07 12:17:41 +01:00
Applevangelist
099238a2e5 CTLD - Allow option to create sub-category names for crates (normal, repair), added function to create zones from AFB/FARP names directly 2022-02-07 11:54:35 +01:00
Applevangelist
595bc16d92 DETECTION - added 3 missing functions 2022-02-04 08:56:34 +01:00
Applevangelist
e9875c8288 small correction 2022-02-04 08:54:22 +01:00
Applevangelist
ec600ab672 CTLD - Added Hercules support for crates, troops & vehicles loaded with the help of the ground crew and dropped from the plane. 2022-02-03 09:59:35 +01:00
Applevangelist
c3689aee93 AICSAR - added limiter for available helos 2022-02-01 11:47:36 +01:00
Applevangelist
60a728d521 SET - correct error in intersection 2022-02-01 08:03:02 +01:00
Applevangelist
7bd7071ec5 CTLD Docu updates 2022-01-31 11:36:20 +01:00
Applevangelist
bb787aa9ca Update Range.lua (#1686)
Target sheet saving abilities as added by @TonyG
2022-01-31 11:27:44 +01:00
Applevangelist
d2f629d100 CTLD - added maxweight, load weight checks for crates cargo, template checks 2022-01-31 11:15:24 +01:00
Applevangelist
5d949de0ee Point - fix typos 2022-01-30 09:49:42 +01:00
Applevangelist
e21bc8a930 POINT - added option to name and stop smoke/fire 2022-01-30 09:39:03 +01:00
Applevangelist
af79f63870 CTLD - small correction for Hercules 2022-01-27 15:56:10 +01:00
Applevangelist
4ff32342e3 AI Dispatchers - add ability to add/remove resources to/from a squad 2022-01-24 09:54:30 +01:00
Applevangelist
98d55faf4e CTLD - added selectable smoke drop color, droppable beacons 2022-01-23 11:37:53 +01:00
Applevangelist
bd532ea808 Added Callsigns as per 2.7.9 2022-01-23 11:37:28 +01:00
Applevangelist
d4bd57ee70 Autolase - small update on nil check 2022-01-21 10:09:12 +01:00
Applevangelist
90dbfb31a6 DETECTION - corrected call for Vec2 in zone 2022-01-19 07:51:43 +01:00
Applevangelist
55ca34cad3 Added doors check for UH-60L 2022-01-16 17:07:32 +01:00
Applevangelist
36a5e919cd CTLD, CSAR - added support for UH-60L 2022-01-16 11:39:37 +01:00
Applevangelist
3263ba1440 CTLD - make container shape configureable 2022-01-15 11:32:51 +01:00
Tony
9721c19e48 Update Range.lua (#1683)
Addition of self.rangename to results for Rangeboss
2022-01-10 15:10:49 +01:00
Applevangelist
de71213eed AICSAR - added SRS and DCS radio capabilities, changed order of messages for initial spawning, documentation 2022-01-06 13:47:47 +01:00
Applevangelist
65abbf9563 AICSAR - added SRS option, made it easy to customize messages 2022-01-04 15:09:47 +01:00
Applevangelist
a94098494a Docu updates 2022-01-01 14:57:40 +01:00
Applevangelist
ec935356aa Mark visible as deprecated 2021-12-31 17:51:48 +01:00
Applevangelist
6ab419dfad Fix ATC new NTTR AFB names 2021-12-31 17:51:48 +01:00
Applevangelist
b1ffcff064 Update Moose.files (#1679) 2021-12-31 15:37:08 +01:00
Applevangelist
4ce09a3845 New Module AI CSAR 2021-12-31 15:36:35 +01:00
Applevangelist
9686e74feb Update Airbase.lua (#1678)
Changed (again) Airport names on the Nevada map
2021-12-30 07:46:14 +01:00
Frank
e97e24762d Merge pull request #1676 from FlightControl-Master/Applevangelist-patch-1
Update Range.lua
2021-12-29 15:41:48 +01:00
Applevangelist
b3fd0805e8 Update Range.lua 2021-12-29 08:59:45 +01:00
Applevangelist
300092d07d SEAD - fix a rare case when a coordinate of a weapon cannot be found 2021-12-28 08:28:19 +01:00
Applevangelist
56ed3a11d6 Scoring - docu changes 2021-12-28 08:28:19 +01:00
Applevangelist
6938b20ab6 Group - added docu 2021-12-28 08:28:19 +01:00
Frank
77f2cf5089 Merge pull request #1672 from FlightControl-Master/FF/Ops
AIRWING
2021-12-23 19:55:27 +01:00
Frank
19e3b015c5 Merge branch 'develop' into FF/Ops 2021-12-23 19:54:15 +01:00
Frank
2702d0fc2a AIRWING
- Fix for missions not being assigned
2021-12-23 19:54:01 +01:00
Applevangelist
472a4883f0 ZONE: Set down trials for getting a random coordinate on a given land type to 100
Cohort -ensure fallback of mission range
2021-12-22 11:48:42 +01:00
Frank
485e2e18bf Merge pull request #1671 from FlightControl-Master/FF/Ops
OPS
2021-12-21 11:57:09 +01:00
Frank
40c0f69eff OPS
- Airwing added :SetPayloadAmount() and SetAirboss() functions
- AUFTRAG fixed Failure to Failed event name
- CHIEF added statics as targets
- LEGION added check that runway is operational and carrier is not recovering for mission selection
2021-12-21 11:54:55 +01:00
Frank
854a1e5723 Update ArmyGroup.lua
- Fixed speed nil in ofafterUpdateRoute
2021-12-17 15:57:28 +01:00
Applevangelist
f4cd28cdb9 fixes 2021-12-17 14:31:06 +01:00
Applevangelist
5bae790dd8 Fix a rare occasion 2021-12-17 14:15:08 +01:00
Frank
d1d43c38cd Merge pull request #1668 from FlightControl-Master/FF/Ops
OPS
2021-12-17 13:29:08 +01:00
Frank
7e1552eeb4 Merge branch 'develop' into FF/Ops 2021-12-17 13:27:13 +01:00
Frank
7306bf28e0 OPS
- CHIEF: fixed ground groups deployment
- AUFTRAG: minor fixes
- OPSGROUP: emission option
2021-12-17 13:26:27 +01:00
Applevangelist
07e00a8faf Noise reducing measures 2021-12-15 13:46:33 +01:00
Applevangelist
ab93866366 Removing noise 2021-12-14 17:28:16 +01:00
Applevangelist
d7801b59e7 OPS - making a couple of modules much less noisy as the logs on a large mission get rather big 2021-12-14 13:40:16 +01:00
Applevangelist
ea926f173a CSAR - make beacon length configureable 2021-12-14 09:50:13 +01:00
Applevangelist
f6b55da0c6 CSAR - override suppressmessages for menu driven information 2021-12-12 19:48:49 +01:00
Applevangelist
ee4e562874 CTLD - corrected landheight of dropped smoke 2021-12-12 19:30:00 +01:00
Applevangelist
abfe5ffc45 Typos 2021-12-11 19:41:21 +01:00
Applevangelist
9629b0e1a3 SET - Added Zone Filter for STATIC 2021-12-11 14:24:07 +01:00
Applevangelist
80b03dd194 CTLD Added menu for smoke/flare 2021-12-11 14:13:43 +01:00
Applevangelist
3f92f8d2aa SET - added a couple of zone filters for GROUP, UNIT, CLIENT and PLAYER 2021-12-10 16:02:50 +01:00
Applevangelist
823c94cace BRIGADE - Added function to load platoons back into the field 2021-12-10 12:09:04 +01:00
Frank
421ac6c427 Fixes in AUFTRAG and LEGION
- Object in AUFTRAG:_TargetFromObject(Object) can be nil
- Assets are optimized wrt later mission type for assets on alert5
2021-12-10 10:38:34 +01:00
Applevangelist
72550d6d84 small changes Legion & Auftrag 2021-12-09 17:44:44 +01:00
Applevangelist
72999cc7b0 Update Zone.lua (#1660) 2021-12-09 07:16:29 +01:00
Applevangelist
706cf641b3 Multiple fixes 2021-12-08 19:27:22 +01:00
Applevangelist
d42bdb2505 Revert "Ops - Various"
This reverts commit 23ea5d9d06.
2021-12-07 18:13:13 +01:00
Applevangelist
9082054ba9 Revert "legion"
This reverts commit abc69bc838.
2021-12-07 18:10:21 +01:00
Applevangelist
abc69bc838 legion 2021-12-07 17:35:56 +01:00
Applevangelist
23ea5d9d06 Ops - Various 2021-12-07 16:09:02 +01:00
Applevangelist
8d009d6366 Some false values seem to be in need of being set explicitly 2021-12-06 15:15:46 +01:00
Applevangelist
8213b51bd6 Update Utils.lua (#1654)
Small bugfix in UTILS.LoadSetOfGroups
2021-12-06 14:56:42 +01:00
Applevangelist
a18fc2080d SET - slight change in remove function 2021-12-06 10:26:01 +01:00
Applevangelist
9c0ac0ff57 CHIEF - ArmoredGuard ensure on road 2021-12-04 18:40:14 +01:00
Applevangelist
c34dc9f946 CHIEF/AUFTRAG/OPSGROUP Fixed RECON type mission adhereing to paramters adinfinitum and randomly, fixed CAS mission in CHIEF 2021-12-04 16:24:45 +01:00
Applevangelist
1c5c205614 OpsGroup - corrected speed calculation from DCSTask 2021-12-03 16:51:06 +01:00
Applevangelist
897df1b8fa CHIEF - Option to allow ground transport. Set CAS speed to 70% max as Russian Helos are overly slow 2021-12-03 14:27:03 +01:00
Applevangelist
3fb22b7c55 AUFTRAG - correct wrongly corrected speed conversion 2021-12-02 16:07:34 +01:00
Applevangelist
7819a30c57 BRIGADE - Fuel zones landing in the wrong table. Corrected 2021-12-02 12:17:48 +01:00
Applevangelist
37d2c72945 MANTIS - added variable ranges for short, med and long range systems. Altered engage range to 95% and shoradactivation to 25km as defaults
AUFTRAG/CHIEF/OPSGROUP - added Auftrag type ARMOREDGUARD to have an ONGUARD mission for tanks w/o triggering transport by CHIEF
Made classes around CHIEF & AIRBOSS a bit less noisy as it kills my logfile
2021-12-02 10:13:38 +01:00
Applevangelist
5631e2c09f Minor changes 2021-11-29 08:03:58 +01:00
Applevangelist
c7ddd6ec35 CSAR - added check smoke/flare distance is valid 2021-11-27 17:27:58 +01:00
Applevangelist
7280ceac32 ARMYGROUP - in tracing, formation flag can be empty 2021-11-26 15:36:46 +01:00
Applevangelist
f8b9128d8e CHIEF - Added catch if coalition us given as string 2021-11-26 15:36:09 +01:00
Applevangelist
c482f1dccd Corrected typo in Unit.Category.HELICOPTER 2021-11-26 15:35:45 +01:00
Applevangelist
7e306be8aa UTILS - Added functionality to save & load groups and statics information 2021-11-26 15:34:47 +01:00
Frank
035e6913b5 Merge pull request #1643 from FlightControl-Master/Applevangelist-armor-1
CHIEF - Added use of ARMORATTACK
2021-11-24 13:38:25 +01:00
Applevangelist
e12f233afc Update Chief.lua 2021-11-24 13:32:39 +01:00
Applevangelist
26c7ff8c18 Update Chief.lua 2021-11-24 13:32:14 +01:00
Frank
5647364293 Merge pull request #1644 from FlightControl-Master/Applevangelist-armor-1-1
OpsGroup - Added support for ARMORATTACK
2021-11-24 13:17:45 +01:00
Frank
06fa585f69 Merge pull request #1642 from FlightControl-Master/Applevangelist-Armor-1
Auftrag - Added type ARMORATTACK
2021-11-24 13:17:13 +01:00
Applevangelist
035eac2f1e OpsGroup - Added support for ARMORATTACK
OpsGroup - Added support for ARMORATTACK
2021-11-24 12:09:07 +01:00
Applevangelist
f01889cbf7 CHIEF - Added use of ARMORATTACK 2021-11-24 12:07:03 +01:00
Applevangelist
73025bfd4b Auftrag - Added type ARMORATTACK
Auftrag - Added type ARMORATTACK
2021-11-24 12:06:02 +01:00
Applevangelist
aec6dd1246 SEAD/SHORAD - Add AGM-88 player modes handling 2021-11-22 11:37:10 +01:00
Applevangelist
ab4411e5bb SEAD - calculate HARM impact point from firing position if no target data is given
SHORAD - ignore HARM AGM-88 is not fired at a specific target
2021-11-21 18:40:04 +01:00
Frank
0ac00efda6 Merge pull request #1641 from FlightControl-Master/FF/Ops
Ff/ops
2021-11-20 22:38:38 +01:00
Frank
f32eb8d710 OPS
AUFTRAG
- Added mission task param for RECON, PATROLZONE and TROOPTRANSPORT

FLIGHTGROUP
- Fixed CheckGroupDone if group is engaging and has a paused mission

TARGET
- Added GetThreatLevelMax functions

CHIEF
- Added :AddGciCapZone() function
2021-11-20 22:36:15 +01:00
Frank
ec33dfb76c Merge branch 'develop' into FF/Ops 2021-11-20 20:38:40 +01:00
Frank
43dfbac2fa Update Auftrag.lua
- Changed ROE in ESCORT auftrag from OpenFireWeaponFree to OpenFire
2021-11-20 20:38:23 +01:00
Frank
7a483abec2 Merge pull request #1639 from FlightControl-Master/Applevangelist-ArmyGroup-1
Update ArmyGroup.lua
2021-11-20 17:50:36 +01:00
Frank
35e6b6faf4 Merge pull request #1637 from FlightControl-Master/Applevangelist-Chief-1
CHIEF - Updates
2021-11-20 17:49:30 +01:00
Frank
1066b58fb6 Merge pull request #1640 from FlightControl-Master/Applevangelist-OpsZone-2
Update OpsZone.lua
2021-11-20 17:47:43 +01:00
Applevangelist
b41b8f251f Update Chief.lua 2021-11-20 17:26:42 +01:00
Applevangelist
a1426c3e81 Update OpsZone.lua 2021-11-20 17:12:33 +01:00
Applevangelist
aa3967d88f Update ArmyGroup.lua
Added code to obey routing on roads
2021-11-20 17:09:55 +01:00
Applevangelist
c610c4cba9 Update Chief.lua
Added some improvements to threat calculation
2021-11-20 17:08:20 +01:00
Applevangelist
abb3a2dbd2 CHIEF - Updates
Added alignment to OpsZone Mission table. Added ARTY. Added Tanks for patrol
2021-11-19 16:03:25 +01:00
Frank
1f035301d9 Merge pull request #1636 from IsmaelB83/InboundCallMarshall
Inbound call marshall
2021-11-19 15:48:28 +01:00
Frank
ebf7f76d48 Merge pull request #1635 from FlightControl-Master/Applevangelist-OpsZone-1
OpsZone -Mission Table
2021-11-19 15:47:18 +01:00
Ismael
397ab77105 This pull request enhances Airboss class functionality to provide with the
1) Inbound calls both from Players requesting marshal and AI sent to marshal:
"Marshal, [MODEX], marking mom's [BEARING] for [DISTANCE], angels [HEIGHT], state [FUEL_STATE]
2) Commencing call and voiceover (both AI and Players)

For that, two boolean fields have been added to Airboss class to trigger or not extra voice overs:
xtVoiceOvers
xtVoiceOversAI

These fields can be modified trough methods:
AIRBOSS:SetExtraVoiceOvers(true/false)
AIRBOSS:SetExtraVoiceOversAI(true/false)

Note. At the moment both methods initialize to "false" at Airboss:NEW, so in case you want to have this functionality activated, you need to call the methods with (true) when initializing your Airboss class.
The new methods in charge of creating the radio calls are
AIRBOSS:_MarshalAI: for AI flights send to marshal
AIRBOSS:_RequestMarshal: for player flighs requesting marshal from F10 menu

2) AIRBOSS:_CommencingCall(unit, modex), which is called from
AIRBOSS:_ClearForLanding: for AI flights cleared for landing
AIRBOSS:_RequestCommence: for player flights requesting commencing from F10 menu (disregarding if the player call is right or not)

This enhacement of the Airboss class requires 5 new sound files (.ogg) to be included to folder "\Airboss Soundfiles" in your .miz file:
PILOT-Angels.ogg
PILOT-For.ogg
PILOT-MarkingMoms.ogg
PILOT-Marshal.ogg
PILOT-State.ogg
PILOT-Commencing.ogg
2021-11-19 15:31:49 +01:00
Applevangelist
f37abc69ea Update OpsZone.lua 2021-11-19 14:29:18 +01:00
Applevangelist
ee85b0e057 OpsZone -Mission Table
Added functionality to admin missions attached to an OpsZone (for CHIEF)
2021-11-19 14:20:53 +01:00
Ismael
eab28abc86 Subject: Add Player and AI Inbound radio calls to better inmersion in Airboss #16311
This commit enhances Airboss class functionality to provide with the inbound calls both from Players requesting marshal and AI sent to marshal:
- "Marshal, [MODEX], marking mom's [BEARING] for [DISTANCE], angels [HEIGHT], state [FUEL_STATE]

Two new boolean fields have been added to Airboss class to trigger or not the inbound calls:
- inRadioCall
- inRadioCallAI

These fields can be modified trough methods:
- AIRBOSS:SetInboundMessagesPlayer(false)
- AIRBOSS:SetInboundMessagesAI(false)
Note. At the moment both methods initialize to "false" at Airboss:NEW, so in case you want to have this functionality activated, you need to call the methods with (true) when initializing your Airboss class.

This enhacement of the Airboss class requires 5 new sound files (.ogg) to be included to folder "\Airboss Soundfiles" in your .miz file:
- PILOT-Angels.ogg
- PILOT-For.ogg
- PILOT-MarkingMoms.ogg
- PILOT-Marshal.ogg
- PILOT-State.ogg

To get them, please refer to the SOUNDS MOOSE repository or the discord channel. Where they will be available.
2021-11-19 01:11:49 +01:00
Applevangelist
16c5307fc2 COMMANDER - Zone parameter doc not correctly mentioned in Luadocs 2021-11-18 10:58:42 +01:00
Applevangelist
8c8cae1e27 AUFTRAG - wrong speed conversion lines 925/295 corrected to KnotsToKmph 2021-11-18 10:58:13 +01:00
Frank
925c645821 Merge pull request #1633 from FlightControl-Master/FF/Ops
OPS
2021-11-17 17:17:11 +01:00
Frank
c1c97a86b7 OPS
- COMMANDER: Added GCICAP zones
- AIRWING: Improved patrol zone counting, fixed bug in NewPatrolPoint
- OPSGROUP: mission speed acknowledged
2021-11-17 17:15:44 +01:00
Applevangelist
1fc1016148 Update Auftrag.lua
Added missionSpeed to Orbit
2021-11-17 16:42:58 +01:00
Frank
e73545d296 Merge pull request #1630 from dogjutsu/dogutsu/develop
Fixed some typos of forms of the word 'strategy'.
2021-11-16 22:08:00 +01:00
dogjutsu
f2fb7d43d0 Fixed some typos of forms of the word 'strategy'. 2021-11-16 12:45:14 -08:00
Applevangelist
781d421e1c slightly changes message 2021-11-16 15:48:00 +01:00
Applevangelist
a3a7464a29 Small fix fox autoshorad parameters 2021-11-16 10:34:42 +01:00
Frank
ac936f5650 Merge pull request #1629 from FlightControl-Master/FF/Ops
Scheduler
2021-11-16 10:34:12 +01:00
Frank
c0f5dc2dc8 Scheduler
- Fixed bug
2021-11-16 10:33:35 +01:00
Applevangelist
31c113180e MANTIS - Zones - added conflict zones 2021-11-16 09:26:05 +01:00
Applevangelist
239df2deb2 SEAD - Updated TTI calculation for Tomahawk long shots 2021-11-16 09:25:38 +01:00
Applevangelist
31a8c4b0b9 SHORAD - Updates for missile without set target intel 2021-11-15 16:18:21 +01:00
Applevangelist
f394bd45c7 SEAD - Updated to handle missiles w/o clear targets 2021-11-15 16:18:21 +01:00
Applevangelist
63999c9ec3 MANTIS - Added Attacker group info on planned/started suppression events 2021-11-15 16:18:21 +01:00
Frank
82c24cee7e Merge pull request #1628 from FlightControl-Master/FF/Ops
scheduler
2021-11-15 10:22:35 +01:00
Frank
5e94b0c009 Update Base.lua 2021-11-15 10:20:34 +01:00
Frank
452ff62134 SCHEDULER 2021-11-15 10:19:21 +01:00
Frank
3df494cacd Merge pull request #1627 from FlightControl-Master/FF/Ops
Ff/ops
2021-11-14 23:31:03 +01:00
Frank
d62bb59df7 OPS
- Clean up tracing
2021-11-14 22:12:41 +01:00
Applevangelist
b367f9320b CSAR - don't make usePara default. Added coalition check if using the parachute landing event 2021-11-14 13:33:31 +01:00
Applevangelist
4bc3dbbf6c MANTIS - added auto-setup of SHORAD 2021-11-14 13:13:41 +01:00
Applevangelist
e7b7e3ac96 Merge pull request #1626 from FlightControl-Master/Applevangelist-unit-2
Wrapper Unit fix missile count
2021-11-14 13:00:35 +01:00
Applevangelist
f3c4aea12f Wrapper Unit fix missile count
missile count for SAM and CRUISE types #1624
2021-11-14 12:59:24 +01:00
Frank
b9b5938a91 OPS
- Fixed refuel system always true.
2021-11-13 20:08:22 +01:00
Applevangelist
e7fdcf0db4 SEAD - Slightly wider escape radius 2021-11-13 19:11:25 +01:00
Applevangelist
c1f22aa556 MANTIS - Added support for HighDigitSAM mod, added blindspot management, corrected distinguising between SA-2 and SA-3 2021-11-12 15:27:05 +01:00
Applevangelist
991b4089d6 SHORAD radius clarification 2021-11-12 15:25:25 +01:00
Frank
a8132552de OPS
- Fixed bug in egress coord
- Improved barrage mission
- improved pickup at legion
- fixed bug in SetPathfindingOff function
2021-11-11 21:16:48 +01:00
Applevangelist
a0323aef19 MANTIS - Some docu updates 2021-11-11 18:34:06 +01:00
Applevangelist
a38abc2f7f MANTIS - latest updates 2021-11-11 17:45:25 +01:00
Applevangelist
a6beecf510 MANTIS - Added Auto Mode 2021-11-11 17:22:21 +01:00
Applevangelist
c5dece0e59 SEAD - make emissions on/off standard 2021-11-11 16:03:52 +01:00
Applevangelist
ce935bafc1 Small fix to switch off pattern matching 2021-11-09 09:53:23 +01:00
Applevangelist
fd426a96aa File functions 2021-11-09 09:51:31 +01:00
Applevangelist
fad8800842 Added Docu 2021-11-09 09:51:05 +01:00
Applevangelist
273a473db1 MANTIS/SEAD make docu Pikes-friendly 2021-11-08 15:21:20 +01:00
Applevangelist
a7588e517d SEAD - (re-)added emissions on/off option and ability to link object functions for state changes. 2021-11-08 13:11:58 +01:00
Applevangelist
84eff098eb MANTIS - Added FSM Events for SeadSuppressionPlanned/Start/ENd 2021-11-08 13:11:58 +01:00
Frank
f157f3b5d6 OPS
- Fixed mission alt for patrol zone auftrag
2021-11-07 22:32:17 +01:00
Frank
6cd00c60a7 Update OpsGroup.lua
- Fixed waypoint alt for missions
2021-11-07 21:39:38 +01:00
Frank
2ea951db61 Removed WIP classes
- F10MENUE and FLIGHTCONTROL
2021-11-07 19:43:02 +01:00
Frank
9d0bd0aabb Update OpsGroup.lua 2021-11-07 19:39:53 +01:00
Frank
3d88d16b4b Merge branch 'FF/Ops' into FF/OpsDev 2021-11-07 18:24:48 +01:00
Frank
02724dc26d Merge branch 'develop' into FF/Ops 2021-11-07 18:20:27 +01:00
Frank
21a93652cd Update OpsGroup.lua
- Fix for AUFTRAG carried out only after the group has passed all waypoints
2021-11-07 16:08:11 +01:00
Frank
fb4caf1a42 OPS
- Improved transport path
2021-11-07 16:03:44 +01:00
Frank
7a2508bf17 OPSTRANSPORT
- Improved pre-defined paths for pickup and transport
2021-11-06 18:10:49 +01:00
Applevangelist
eeeab86952 added altered message 2021-11-06 18:07:42 +01:00
Applevangelist
a149ff1705 Switch for fratricide and treason (coalition changes) 2021-11-06 15:15:30 +01:00
Applevangelist
2c73c9c815 Merge pull request #1620 from FlightControl-Master/Applevangelist-casevac-1
CSAR additions by Shagrat
2021-11-05 16:31:22 +01:00
Applevangelist
f6f29db9f1 CSAR additions by Shagrat
Added functionality for Casevac
2021-11-04 17:23:29 +01:00
Frank
c823a68616 OPS
- Fixed several bugs
2021-11-02 21:14:15 +01:00
Applevangelist
e7e2184760 Autolase - fixed error when not using a pilotset 2021-11-01 19:46:56 +01:00
Applevangelist
6fe2422bc9 SRS Google addition by rollnthndr 2021-10-31 11:53:53 +01:00
Applevangelist
cd62776be6 AIRBOSS additions by Pene 2021-10-31 11:53:24 +01:00
Applevangelist
037357efe9 Merge pull request #1619 from bbirchnz/ctld-crate-leak
fix cleanup of crates on load or build.
2021-10-31 11:31:19 +01:00
Ben Birch
8d3910ea4c fix cleanup of crates on load or build. 2021-10-31 19:37:26 +11:00
Applevangelist
3e5926f706 Speedmax returning 0 not nil 2021-10-30 16:32:59 +02:00
Applevangelist
a1d67bf539 Speedmax returning 0 not nil 2021-10-30 16:32:42 +02:00
Applevangelist
3e65457041 doc impro 2021-10-29 18:30:22 +02:00
Applevangelist
f70180eb66 SET_BASE - cmpleted GetSetComplement 2021-10-29 10:20:34 +02:00
Applevangelist
c0a558e229 Merge pull request #1616 from Zonr0/Zonr0-ExternalToolsFix
Fixes broken external tools
2021-10-28 15:45:02 +02:00
Applevangelist
801069f5ac Update Moose_Create.lua 2021-10-28 15:39:57 +02:00
Frank
f9dcac8264 Merge branch 'master' into develop 2021-10-28 10:21:16 +02:00
Frank
902c001aa4 OPS
Improved OPSTRANSPORT
2021-10-28 10:04:01 +02:00
Applevangelist
0cf2a4353d doc build - next try 2021-10-28 09:13:36 +02:00
Applevangelist
13c8cc90f2 doc build fix 2021-10-28 08:41:10 +02:00
Applevangelist
db231fafeb Docs build test 2021-10-28 08:12:27 +02:00
Andrew Waugh
c3f7deb602 Fixes broken external tools
Several small changes that should hopefully be a nice QoL upgrade for generating the imports and lead to less newbie confusion.

* Adds a lua binary directly to the repository instead of just expecting the user to have installed it via choco. Added binary is 5.4 as that's the lowest 5.x exe that's easily downloaded, and it works fine for what we need.
* Modifies the launch targets to use workspace_loc macros instead of resource_loc macros. Workspace_loc requires the user to have correctly set the name of their project, but that is already stressed in the documentation.  resource_loc was just wrong. (project_loc would cause problems if the user had selected something outside of the moose project before running).
* Modifies launch targets to use the folder structure that the project is actually structured with.
* Adds the include folder and files so Eclipse doesn't explode when they are missing.
* Small modifications to Moose_Create, also includes a path conversion function that in my testing doesn't make a difference eitherway on Windows, but is there for a troubleshooting option.
* Adds courtesy instructions when generating the dynamic include file.
2021-10-27 20:18:10 -07:00
Applevangelist
300e3f2f58 Merge pull request #1615 from FlightControl-Master/Applevangelist-docpatch
Update Task_Cargo_Transport.lua
2021-10-27 13:10:40 +02:00
Applevangelist
513406f0e5 Update Task_Cargo_Transport.lua 2021-10-27 13:09:30 +02:00
Applevangelist
27e21e77f9 Update Task_Cargo_Transport.lua 2021-10-27 11:19:32 +02:00
Applevangelist
dadfd803f7 Update Autolase.lua
added docu
2021-10-26 13:58:11 +02:00
Frank
02b0ba2278 OPS
- Improved behaviour of OPSTRANSPORT when cargo or carrier is on mission.
2021-10-25 22:17:56 +02:00
Applevangelist
3e1005aef1 Small correction to silence wall of text when adding tasks to a mission 2021-10-25 16:29:14 +02:00
Applevangelist
e2eb13739c Commented out wall of text when joining a unit as a player 2021-10-25 16:28:40 +02:00
Applevangelist
c52e30ceae Added smoke color per RECCE 2021-10-25 16:28:11 +02:00
Applevangelist
07754cdf5f Merge pull request #1614 from madmoney99/develop
Forrestal Wire Corrections
2021-10-24 09:14:10 +02:00
madmoney99
c74c475a29 Forrestal Wire Corrections
Tested on MP and SP.  Both were recording incorrect wires on 1/2 and 4 wires regularly with an occasional 3 wire miss.  This tested correct in the Hornet.

TonyG
2021-10-23 16:34:21 -07:00
Applevangelist
ad36ab520b Added Bell-47 2021-10-22 17:04:03 +02:00
Applevangelist
bc32ff5db9 Added Bell-47 2021-10-22 17:03:57 +02:00
Frank
6009432933 OPS
- NAVYGROUP added engage target
- Barrage improvments
2021-10-22 11:23:29 +02:00
Frank
99eaa37c76 Merge branch 'master' into develop 2021-10-20 19:56:31 +02:00
Frank
ed6d5f727a OPS 2021-10-20 19:49:26 +02:00
Frank
c6995d6e58 OPS
- Fixed AUFTRAG :Repeat()
- Fixed bug in BRIGADE
- Improved cargo bay calculation in POSITIONABLE (includes rel. fuel)
- Changed carrier event names in OPSGROUP

- New class F10MENU (not sure about it)
2021-10-19 10:19:26 +02:00
Frank
cb0f453a8d Merge branch 'FF/Ops' into FF/OpsDev 2021-10-16 13:41:40 +02:00
Frank
d9866846ad Merge branch 'FF/MasterDevel' into FF/Ops 2021-10-16 13:40:37 +02:00
Frank
de5d9195f3 OPSGROUP
- Cargo bay of element remains after respawn
- Added some docs for CHIEF
2021-10-16 09:32:47 +02:00
Frank
fd1fe8562c Merge branch 'develop' into FF/Ops 2021-10-12 22:20:20 +02:00
Frank
b1298223aa Merge branch 'master' into develop 2021-10-12 22:18:43 +02:00
Applevangelist
c48128d92e CSAR - Added country options for spawned pilots 2021-10-12 08:30:44 +02:00
Frank
0f4d466953 OPS
- Changed mission, legion in MissionAssign functions (LEGION, COMMANDER, CHIEF)
- OPSTRANSPORT: improved TZC selection
- ARMYGROUP needs to
2021-10-11 21:28:35 +02:00
Applevangelist
1b752fcaf6 CTLD - bug fix for open doors 2021-10-11 18:47:39 +02:00
Applevangelist
d06db9909c AUTOLASE Small update 2021-10-11 14:11:58 +02:00
Applevangelist
921024035c AUTOLASE - cleanup, added SRS option 2021-10-08 12:33:33 +02:00
Applevangelist
3b1c8c3deb AUTOLASE - added LOS check, maxlasingunits valid per lasing Recce 2021-10-07 18:16:40 +02:00
Applevangelist
69862ab67d CSAR - try to avoid spawning under water 2021-10-07 18:15:50 +02:00
Applevangelist
b05c321306 CTLD - added door check for troops 2021-10-07 18:15:13 +02:00
Applevangelist
9b74a58dde UTILS - added door check for Hercules 2021-10-07 18:14:50 +02:00
Applevangelist
d112ffaf6a Autolase - better calculation of LoS for lasing, somewhat faster detection 2021-10-07 09:49:06 +02:00
Applevangelist
554f063def INTEL - allow variable update times 2021-10-07 09:46:06 +02:00
Frank
f6dce02203 INTEL
- Introduced pcall to getName() of detected objects. Found a problem with an object of ID 5,000,031
2021-10-06 22:03:02 +02:00
Frank
653dfe82fa OPS CHIEF
- Improved target queue for assigning new missions
2021-10-06 13:25:57 +02:00
Frank
5dbf743052 OPS
- Fixed a couple of minor bugs.
- FC added _PlayerAbortInbound function
2021-10-05 23:59:24 +02:00
Applevangelist
f7e7e2e41c ZONE_CAPTURE_COALITION - fix an error when monitoring hits but the Event Function delivers SCENERY as a hit UNIT 2021-10-05 19:07:59 +02:00
Applevangelist
b28b4db7fd docu fixes 2021-10-05 19:06:49 +02:00
Applevangelist
c34f30e4a3 Docu fixes 2021-10-05 19:06:40 +02:00
Applevangelist
aa7f11185d Small update 2021-10-05 19:06:30 +02:00
Frank
1790d19809 FC 2021-10-03 23:09:45 +02:00
Frank
fa6fbca67b OPS
- Added tanker and CAP zones
2021-10-03 21:33:33 +02:00
Applevangelist
cd79c57a27 AUTOLASE - added Cancel FSM to stop, docu changes, option to notify pilots in the set only 2021-10-02 14:45:37 +02:00
Applevangelist
4c3a97e2b2 Autolase! 2021-10-01 17:29:22 +02:00
Applevangelist
f126dceeae Merge pull request #1610 from FlightControl-Master/Applevangelist-Autolase-2
Update Moose.files
2021-10-01 17:26:50 +02:00
Applevangelist
414521acc5 Merge pull request #1611 from FlightControl-Master/Applevangelist-autolase-3
Update Modules.lua
2021-10-01 17:26:40 +02:00
Applevangelist
9147422340 Merge pull request #1609 from FlightControl-Master/Applevangelist-Autolase-1
Create Autolase.lua
2021-10-01 17:26:29 +02:00
Applevangelist
920646ea74 Update Modules.lua
added autolase
2021-10-01 17:24:25 +02:00
Applevangelist
c57d839927 Update Moose.files
Add Autolase.lua
2021-10-01 17:22:58 +02:00
Applevangelist
e7fd5db2c2 Create Autolase.lua
Added Class AUTOLASE
2021-10-01 17:20:17 +02:00
Applevangelist
b76486ef5f CSAR - added parameters for hovering rescue 2021-10-01 14:52:25 +02:00
Applevangelist
5c06584676 UTILS - correction door check MI-8 2021-10-01 14:52:00 +02:00
Frank
2ae2ee64be OPS
- Lots of updates and improvements
2021-10-01 12:04:15 +02:00
Applevangelist
17ba35e237 INTEL - also set isship and isground attributes on contacts 2021-10-01 10:44:25 +02:00
Applevangelist
53e98e70aa CTLD: added user-friendly function to inject static cargos: CTLD:InjectStaticFromTemplate(Zone, Template, Mass) 2021-10-01 10:43:49 +02:00
Applevangelist
359e18eb58 RADIO - delete frequency check 2021-09-30 08:07:42 +02:00
Applevangelist
3377459df5 Added option for silent mission addition 2021-09-29 16:57:45 +02:00
Frank
3e30d15405 Merge branch 'FF/Ops' into FF/OpsDev 2021-09-29 09:57:52 +02:00
Frank
2b50cf2243 Merge branch 'develop' into FF/Ops 2021-09-29 09:55:20 +02:00
Frank
b72e2b6bf9 Merge branch 'master' into develop 2021-09-29 09:34:37 +02:00
Frank
c7a2b34f59 Update Warehouse.lua
- Disabled fuel check.
2021-09-29 08:15:22 +02:00
Frank
b48958995a OPS
- Fixed oscillation between UpdateRoute and CheckGroupDone in FLIGHTGROUP
- Improvements regarding capturing zones.
- Reduced log output
2021-09-28 23:26:33 +02:00
Applevangelist
58c496eacd GROUP - GROUP:GetAmmunition() - fix to also return bomb count correctly 2021-09-28 16:52:18 +02:00
Applevangelist
7bd867c9dd SEAD - Docu changes for Intellisense 2021-09-28 16:51:35 +02:00
Frank
be0558849c OPS
- Added rearming zones
- Improved rearming
2021-09-27 16:11:03 +02:00
Applevangelist
a1c7ec2ac9 Fix "local" error 2021-09-27 15:49:03 +02:00
Applevangelist
8bf073c0c6 Small fix for Airbase Parking Spot Finder 2021-09-26 09:51:02 +02:00
Frank
994689f05a OPS
- Improved transport assignments
2021-09-25 20:18:16 +02:00
Applevangelist
3e10f9f451 bugfix 2021-09-24 18:38:58 +02:00
Frank
972fa9f674 OPS
- Fixed bug in WAREHOUSE isShip
- FLIGHTGROUP added damage and ammo checks that trigger FSM events
- Improved engage detected targets
- Improved OPSZONE
2021-09-24 14:47:36 +02:00
Applevangelist
8e64d8e334 CTLD: Added mass and canCargo Flag on spawned statics. Use .enableslingload = true to use 2021-09-24 11:06:54 +02:00
Applevangelist
eccd81d40a SPAWNSTATIC - bigfix on canCargo (not:isCargo) and mass (not transported into template) when spawning 2021-09-24 11:05:42 +02:00
Applevangelist
649136f98f small updates, fixes 2021-09-23 12:43:28 +02:00
Frank
d7dae1366d OPS
- Improved OPSTRANSPORT for LEGION assets.
2021-09-22 19:27:33 +02:00
Applevangelist
19e2ebcd03 CTLD - Added statics as cargo (#1601)
.... and the ability to load and save them alongside your buildable crates.
2021-09-22 15:55:10 +02:00
Applevangelist
021c907d16 SET - Added SET_CLIENT:CountAlive() 2021-09-21 07:46:21 +02:00
Applevangelist
8ac3e28fdf CTLD - fix SAVE/LOAD when using no path on calls 2021-09-21 07:46:05 +02:00
Frank
c5af279730 OPS
- Fixed some stuff for Egress coordinate
- Fixed some bugs in OPSTRANPORT if disembark carriers are specified
2021-09-20 22:47:51 +02:00
Applevangelist
e9377e93f1 Postionable - Added Cargo Seats to VAB Mephisto 2021-09-20 14:20:09 +02:00
Applevangelist
6747c69511 CTLD Ability to fire an event on injection 2021-09-20 14:19:26 +02:00
Frank
9b6cae6c49 Update Commander.lua 2021-09-19 22:45:58 +02:00
Frank
7148bd1d42 OPS Escort
- Refined functions to recruit escort assets.
2021-09-19 22:10:52 +02:00
Frank
73940fffc6 Update Legion.lua
- Fix that assets did not get removed
2021-09-18 18:47:06 +02:00
Frank
09015449cd OPS Recruting
- Removed obsolete recruiting functions from code
2021-09-18 18:23:22 +02:00
Frank
4dfdb99731 OPS
- Recruit assets with new function (LEGION, COMMANDER, CHIEF)
2021-09-18 18:09:41 +02:00
Frank
bbbca04066 OPS Legion
- Added new global function to recruit assets.
2021-09-18 00:11:04 +02:00
Frank
e755bba608 OPS
- Clean up on "CheckMissionType" and "CheckMissionCapability" functions ==> moved to AUFTRAG as global functions.
2021-09-17 16:59:43 +02:00
Frank
9161cec238 OPS
- Simplified asset selection by using just one routine for LEGION, COMMANDER and CHIEF
2021-09-16 21:30:36 +02:00
Applevangelist
dc14b60fcc bug fixing 2021-09-16 15:09:51 +02:00
Applevangelist
da625d51f6 Merge pull request #1599 from FlightControl-Master/Applevangelist-CTLD-1
CTLD - Added persistance
2021-09-16 13:44:54 +02:00
Applevangelist
ce69055758 CTLD - Added persistance
-- ## 6. Save and load back units - persistance
-- 
-- You can save and later load back units dropped or build to make your mission persistent.
-- For this to work, you need to de-sanitize **io** and **lfs** in your MissionScripting.lua, which is located in your DCS installtion folder under Scripts.
-- There is a risk involved in doing that; if you do not know what that means, this is possibly not for you.
-- 
-- Use the following options to manage your saves:
-- 
--              my_ctld.enableLoadSave = true -- allow auto-saving and loading of files
--              my_ctld.saveinterval = 600 -- save every 10 minutes
--              my_ctld.filename = "missionsave.csv" -- example filename
--              my_ctld.filepath = "C:\\Users\\myname\\Saved Games\\DCS\Missions\\MyMission" -- example path
--  
--  Then use an initial load at the beginning of your mission:
--  
--            my_ctld:__Load(10)
--            
-- **Caveat:**
-- If you use units build by multiple templates, they will effectively double on loading. Dropped crates are not saved. Current stock is not saved.
2021-09-16 13:43:39 +02:00
Frank
589ebd5bca CHIEF
- Improved asset selection
2021-09-16 11:02:49 +02:00
Frank
35b50e1a9d OPSZONE and CHIEF 2021-09-14 23:51:03 +02:00
Frank
f038564b1b OPSTRANSPORT
- Added Cancel feature. First steps...
- Fixed a couple of other little bugs.
2021-09-13 16:04:16 +02:00
Frank
1d0eb9806d COMMANDER
- Added OPS transport (untested)
2021-09-13 08:31:00 +02:00
Applevangelist
c50a9bd318 CTLD - small bug fix on stock removal 2021-09-12 17:37:21 +02:00
Applevangelist
cd9006d29b CTLD - added alternative crate spawn by @mousepilot. Add menu item to list stock.Injected troops will not lead to cargo type duplication. 2021-09-11 15:20:36 +02:00
Applevangelist
d3b88f9065 bug fixing 2021-09-11 10:03:32 +02:00
Frank
6a6cb1961d OPS LEGION
- Improved asset selection for transports
2021-09-10 11:37:53 +02:00
Frank
884c51a69a OPSTRANSPORT
- Improved assignment to multiple legions.
2021-09-10 00:32:15 +02:00
Frank
6f126e6cd4 OPSCARGO
- fixes for Legion assignment
2021-09-09 13:35:10 +02:00
Frank
b0c2e5409a OPS AUFTRAG
- Added Alert 5 mission
- Added Fuel supply mission
- Added Ammo supply mission
2021-09-08 11:49:27 +02:00
Applevangelist
9516ec3cd2 CSAR: Gardening cleanup 2021-09-07 19:53:05 +02:00
Frank
aecb92ccd3 OPSGROUP
- Added EPLRS option
- EPLRS is on if group has datalink capability
2021-09-07 11:17:20 +02:00
Frank
bdf13f29f7 OPS
- COMMANDER and LEGION clean up of obsolete stuff for recruiting assets.
2021-09-06 23:40:58 +02:00
Frank
81120abfcb OPS
- LEGION and COMMANDER: Recruit assets for mission
2021-09-06 23:24:26 +02:00
Applevangelist
08a8170990 CTLD - improved crate spawning, added beacons / smoke / flare for ships, added documentation 2021-09-05 18:05:08 +02:00
Frank
316ea910c2 Update Cohort.lua
- Fixed some stuff for combat readiness check
2021-09-05 00:23:12 +02:00
Frank
0b5edfc21f OPSGROUP
- Ad infinitum fixes
- Turn into wind fixes
2021-09-04 23:51:17 +02:00
Applevangelist
76c08095ab CTLD - added country variable for crates 2021-09-03 18:38:51 +02:00
Frank
538864519e OPSGROUP
- Fixes that ARMY and NAVYGROUPS only go to first waypoint
- Fixes for PATROL and RECON missions that waypoints are added at the end
- Some other stuff
- Still need to fix adinfinitum
2021-09-03 18:20:28 +02:00
Applevangelist
cd6631049b CSAR - Removed message for dead pilots 2021-09-03 14:16:30 +02:00
Applevangelist
079f8030b7 CTLD - added unit parameter to place crates in correct distance. Refactored location calculation for crates. 2021-09-03 14:16:11 +02:00
Frank
ad0b32c0ee OPS
- Found and fixed bugs for ARMY and NAVY groups, which caused only one waypoint to be processed
- Added Duration for AUFTRAG
- Fixed bug in auftrag if no legion was assigned and mission was canceled at opsgroup level
- Trying (again) to include the whole route for ARMY and NAVY when UpdateRoute
- Simpler task function for passing waypoint

STILL a lot to do/check!
2021-09-03 00:05:58 +02:00
Applevangelist
8235b51a14 Bug fixing 2021-09-02 18:04:39 +02:00
Frank
1bd5e7472f OPSTRANSPORT v0.4.2
- Some fixed.
- All tested demo missions look nice
2021-09-02 08:30:54 +02:00
Applevangelist
7433a7144c CTLD Added method to inject troops into the field. 2021-09-01 13:33:43 +02:00
Frank
27632ecdd9 OPSTRANSPORT v0.4.1
- Fixed a couple of bugs
- Lots of other fixes and improvements
2021-09-01 00:07:54 +02:00
Frank
0b1e25b073 OPSTRANSPORT v0.4
- Multiple transport zone combos (TZC)
- Other issues solved.
- Demo miz D-day landing is still not working correctly.
2021-08-30 23:45:40 +02:00
Applevangelist
19a93f0026 MANTIS - allow SEAD padding in Mantis 2021-08-28 13:58:06 +02:00
Applevangelist
3256a6d596 SEAD - added time-back-on padding as variable 2021-08-28 13:57:15 +02:00
Frank
28ddfa5243 OPSTRANSPORT
- Fist working steps towards multiple pickup/deploy zone combos.
2021-08-28 00:17:16 +02:00
Applevangelist
05c560be3b CTLD - added delay after unsuccessful build or repair, relocate after done 2021-08-27 18:51:54 +02:00
Applevangelist
8ddd810fe2 SEAD - Refactor and enable delayed switch-off 2021-08-27 18:50:40 +02:00
Applevangelist
f20760bae5 CSAR - Remove some noise 2021-08-27 18:48:18 +02:00
Applevangelist
cea7320a9b UNIT/GROUP - added function to get the skill of a unit. SEAD - added functionality to calculate time-2-impact of HARMS and adjust behaviour accordingly 2021-08-27 14:56:50 +02:00
Frank
fe6826016c Update Chief.lua 2021-08-27 11:59:34 +02:00
Frank
f0167b3e88 OPS
- FSM pseudo function cleanup
- Fixed bug when mission is cancelled
2021-08-27 11:31:12 +02:00
Applevangelist
0edbf7f517 Added Engineering (Infantry) Troops 2021-08-27 09:14:54 +02:00
Frank
a8a8dcff3f OPS Chief
- Removed mission queue. Now done via COMMANDER
- MissionCancel is buggy
2021-08-26 23:24:11 +02:00
Frank
1b0ad13529 OPS Commander 2021-08-26 21:24:47 +02:00
Frank
418d6c882c Update OpsGroup.lua 2021-08-25 17:46:00 +02:00
Frank
1e6899c40b OPS 2021-08-25 17:20:17 +02:00
Frank
259b201e65 OPS
Good version solving a few bugs and adding some new stuff.
2021-08-24 23:10:38 +02:00
Applevangelist
8fb113a04e CTLD - 1) added ability to limit stock. 2) Stopping Herc Pilots to try and build on the fly (look at you, Gunterlund! ;) ) 2021-08-24 14:16:11 +02:00
Frank
c6ebbc6122 OPS
Strange version buggy
2021-08-23 23:34:15 +02:00
Applevangelist
755903a08e Changed priority to show bom target height in ft, in absence of player settings 2021-08-22 11:57:49 +02:00
Applevangelist
34e4825cd0 Merge pull request #1591 from bbirchnz/develop
CTLD: fix FOB units overwriting last instance, Unit Cargo Mass not working on first load
2021-08-22 08:32:18 +02:00
Ben Birch
a68eeae9bd Merge remote-tracking branch 'origin/develop' into develop 2021-08-22 12:54:25 +10:00
Ben Birch
e4e31b554e CTLD: fix FOB units overwriting last instance, Unit Cargo Mass not working on first load 2021-08-22 12:53:55 +10:00
Frank
eba6e3f5f1 OPS Transport+Legion, Navy 2021-08-22 00:31:51 +02:00
Frank
d73ebaca76 OPS
- Lots of stuff
2021-08-21 00:58:28 +02:00
Applevangelist
94167152e5 CTLD - added ability to spawn crates on ships 2021-08-20 12:33:10 +02:00
Applevangelist
830f76e909 Cleanup UTF-8 Mess 2021-08-18 18:00:38 +02:00
Applevangelist
8ae04944fe Fix for SAM pattern matching not working 2021-08-18 14:59:58 +02:00
Applevangelist
c55b8d29f7 Fix for degree sign extra char 2021-08-18 11:51:41 +02:00
Applevangelist
30623f7d38 AIRBOSS / ATIS deleted extra char before degree char. Small correction for CSAR landings at Airports 2021-08-18 09:28:34 +02:00
Frank
16964520df OPS
- Lots of stuff to assign missions to multiple legions.
2021-08-18 00:25:18 +02:00
Frank
3050fdb3c3 OPS Zone 2021-08-15 00:28:03 +02:00
Frank
77fc2c5cf1 Update OpsGroup.lua 2021-08-12 11:41:30 +02:00
Frank
b21c3ed4e9 OPS Cleanup 2021-08-12 11:07:28 +02:00
Frank
93f4b345c5 OPS Generalization 2021-08-12 00:17:55 +02:00
Frank
88e59a2739 OPS
- Ground ops
2021-08-11 10:40:16 +02:00
Frank
86bb256bf1 OPS
- Added Cohort and Legion classes
- Added Platoon and Brigade classes
2021-08-10 00:40:17 +02:00
Applevangelist
9a05f5bc93 Merge pull request #1589 from FlightControl-Master/Applevangelist-patch-5
CSAR fix for #1588
2021-08-09 09:18:51 +02:00
Applevangelist
bce28cf389 CSAR fix for #1588
Fixes #1588
2021-08-09 09:06:15 +02:00
Frank
629c5e7739 AUFTRAG
- Recon Mission
2021-08-06 23:16:48 +02:00
Frank
ed402e2f5f OPS Chief 2021-08-06 10:01:23 +02:00
Frank
4a56c7523d Wingcommander 2021-08-05 12:44:43 +02:00
Frank
218d9f48b0 Merge branch 'FF/Ops' into FF/OpsDev 2021-08-05 00:24:23 +02:00
Frank
f67cf99477 OPS and SCHEDULER 2021-08-05 00:23:25 +02:00
Applevangelist
2201b2adda Update Utils.lua
Corrected self to BASE
2021-08-04 11:07:47 +02:00
Applevangelist
6b36421bce Merge pull request #1585 from FlightControl-Master/Applevangelist-patch-4
Update CSAR.lua
2021-08-04 08:04:21 +02:00
Frank
8c573c65d4 Update FlightControl.lua 2021-08-03 22:37:27 +02:00
Applevangelist
730dabd9cf Update CSAR.lua 2021-08-03 07:16:42 +02:00
Frank
69175e1b19 FC 2021-08-02 23:34:42 +02:00
Frank
a5ad58e516 FC 2021-08-02 21:57:53 +02:00
Frank
82b4631341 Flightcontrol 2021-08-02 18:41:33 +02:00
Frank
a1c9c1538d Merge branch 'FF/Ops' into FF/OpsDev 2021-08-02 11:59:32 +02:00
Frank
1a53f58540 OPS 2021-08-02 11:57:45 +02:00
Applevangelist
1b414b840e added AP check on landing/rescue 2021-07-31 15:50:50 +02:00
Applevangelist
642cc0e98f Added self.FARPRescueDistance reduced landing check to one call 2021-07-31 13:05:51 +02:00
Applevangelist
63431bb54b Couple of changes to make finding the distance to nearest pilot more stable 2021-07-30 17:30:32 +02:00
Frank
d64de26ded OPS
- many fixes and improvements
2021-07-29 13:43:29 +02:00
Applevangelist
8b45067226 Various patches for AI_CARGO 2021-07-29 12:41:27 +02:00
Applevangelist
061032e3d7 Transition cleanup for AI Helicopter, deleted speed test bc in 20% of cases AI lands shit, which stops the FSM 2021-07-28 18:31:39 +02:00
Applevangelist
82432686aa Fixed display messages to all SAR, added option to suppress messaging 2021-07-27 14:10:10 +02:00
Applevangelist
b66d2039be Added function to set speed and height parameters for landing 2021-07-27 14:09:10 +02:00
Applevangelist
d245a73d7f Make Destroy() silent for scoring 2021-07-26 09:24:52 +02:00
Applevangelist
f0037151e6 CTLD - added factor for troops extraction, making Destroy()s silent for scoring, refined autohoverload messaging 2021-07-26 09:24:35 +02:00
Applevangelist
52d494f573 Merge pull request #1582 from bbirchnz/develop
CTLD: fix troops being lost when crates dropped
2021-07-25 09:06:16 +02:00
Ben Birch
36a2d71731 CTLD: fix troops being lost when crates dropped 2021-07-25 13:46:15 +10:00
Frank
615a220acb Update OpsGroup.lua 2021-07-24 23:56:27 +02:00
Frank
c718584755 Update OpsGroup.lua 2021-07-24 23:25:26 +02:00
Applevangelist
4db0ea616d Correct opendoor check to include anyone loaded 2021-07-24 15:53:20 +02:00
Applevangelist
5439e60078 Merge pull request #1580 from bbirchnz/ctld-add-mass
CTLD: Enable mass on cargo
2021-07-24 15:04:49 +02:00
Ben Birch
a6880d4569 Add SetUnitInternalCargo to UNIT
Add PerCrateMass to CTLD_CARGO (default = 0kg)
Update unit internal cargo after each load/unload operation.
Add mass to cargo reports
2021-07-24 22:39:26 +10:00
Frank
65e852f341 OPS Transport 2021-07-24 01:06:44 +02:00
Frank
4ffdf9e536 Merge branch 'develop' into FF/Ops 2021-07-23 18:49:35 +02:00
Applevangelist
8f698e3e62 Changed Messaging Structure on Approach 2021-07-23 16:29:56 +02:00
Applevangelist
61481e6e9a CSAR updates to messaging. Detect if far approach note exceeds 8km for smoke/flare request 2021-07-23 11:19:53 +02:00
Applevangelist
49397df90b CTLD - added repair capabilties for VEHICLE and FOB types of CTLD_CARGO 2021-07-22 20:17:40 +02:00
Applevangelist
7b254a08fb Merge pull request #1579 from FlightControl-Master/Applevangelist-inteldlink
Update Intelligence.lua
2021-07-22 11:37:51 +02:00
Applevangelist
5bebbcf5eb Update Intelligence.lua
Added FSM functions and documentation for INTEL_DLINK
2021-07-22 11:36:21 +02:00
Applevangelist
83fd48e2f4 Merge pull request #1578 from madmoney99/develop
Airboss update for wind over deck
2021-07-22 08:03:32 +02:00
madmoney99
f5b25370b0 Change to wind measure for Skipper
Previous value 50m produced an incorrect heading and strength based on the actual wind over deck.
2021-07-21 22:51:29 -07:00
Tony Goodale
f68d3209ac Merge branch 'FlightControl-Master:develop' into develop 2021-07-21 22:44:11 -07:00
Applevangelist
2ab7f784c9 Merge pull request #1576 from FlightControl-Master/Applevangelist-CTLD
Update CTLD.lua
2021-07-21 18:47:52 +02:00
Applevangelist
1e8d99a591 Merge pull request #1577 from FlightControl-Master/Applevangelist-INTEL
Update Intelligence.lua
2021-07-21 18:47:40 +02:00
Applevangelist
d517cba765 Update Intelligence.lua
no dupe docs
2021-07-21 18:45:57 +02:00
Applevangelist
552eb5b9d8 Update CTLD.lua
Add housekeeping for dropped troops
2021-07-21 18:40:43 +02:00
Applevangelist
684c4ea113 Allow MANTIS to use INTEL_DLINK 2021-07-21 18:22:46 +02:00
Applevangelist
4dfaca610f INTEL - bug fixes, added new datalink class 2021-07-21 18:22:31 +02:00
Applevangelist
8a53998251 MANTIS - make start random async, so detection for multiple MANTIS objects works better
INTEL - added function to alter detection types, typos corrected etc
2021-07-20 18:30:11 +02:00
bbirchnz
6690f70b05 fix CTLD:ActivateZone not processing default correctly and using wrong zone table (#1575) 2021-07-19 07:16:21 +02:00
Applevangelist
96d1d3cb66 Light code cleanup, added docu for troop extract 2021-07-18 14:53:00 +02:00
bbirchnz
09785ef451 - ctld: add troop extract (#1574) 2021-07-18 13:01:45 +02:00
Applevangelist
25e118f3dc Added correct Player Mi-8MT unitname
CSAR - logic change to detect dead pilots, if they are not set to immortal. Added FSM event "KIA"
2021-07-17 15:48:18 +02:00
Frank
78b3e3c60b OPS Respawn 2021-07-15 22:25:02 +02:00
Applevangelist
efe41a5e21 CSAR and CTLD - use Frequency generation moved to UTILS
CTLD - added option to drop crates anywhere
MANTIS - added state tracker to call Green/Red state change events only once
UTILS - added Marianas NDBs to Frequency generation
2021-07-15 17:16:30 +02:00
Frank
835041e5f6 OPS 2021-07-14 21:00:34 +02:00
Applevangelist
93a8086ff6 Update Mantis.lua (#1569)
Added state tracker so that Red/Green Events only get triggered when a state actually changes.
2021-07-14 15:37:57 +02:00
Applevangelist
1ac40684de Added option to force description on injected pilots for scripting 2021-07-14 08:39:54 +02:00
Applevangelist
433d1bbf57 MANTIS - Change logic to FSM, added functions
CSAR - advanced options to name injected AI downed pilots
CTLD - added Herc speed check
2021-07-13 17:50:44 +02:00
Applevangelist
e33de03522 CSAR - honor settings NM vs KM
CTLD - documentation corrections
UTILS - added functions to generate beacon frequency tables FM,VHF,UHF and valid laser codes for JTACs
2021-07-12 19:17:39 +02:00
Applevangelist
86fedbfaae Updated noise level 2021-07-12 18:16:22 +02:00
Applevangelist
c0f4eef896 Slightly changed versions of Mantis, Sead and Shorad as the Emissions On/Off stuff ED introduced doesn't really work well. 2021-07-12 18:10:12 +02:00
Frank
a2f3bf3a8c Merge branch 'develop' into FF/Ops 2021-07-12 15:27:24 +02:00
Frank
1b717e4683 AUFTRAG
- Added push time
2021-07-12 15:27:08 +02:00
Applevangelist
52e2ac7174 Added documentation 2021-07-11 18:31:17 +02:00
Applevangelist
3d6b053eb4 Added function to check if a loading door on a heli is open 2021-07-11 18:31:09 +02:00
Frank
268eb1d60d OPS 2021-07-11 18:15:25 +02:00
Applevangelist
a69865b8c9 -- -- (added 0.1.8) - allow to set far/near distance for approach and optionally pilot must open doors
--         self.approachdist_far = 5000 -- switch do 10 sec interval approach mode, meters
--         self.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters
--         self.pilotmustopendoors = false -- switch to true to enable check of open doors
2021-07-10 16:56:35 +02:00
Applevangelist
4a1df3d5cc -- -- (added 0.1.8) - allow to set far/near distance for approach and optionally pilot must open doors
--         self.approachdist_far = 5000 -- switch do 10 sec interval approach mode, meters
--         self.approachdist_near = 3000 -- switch to 5 sec interval approach mode, meters
--         self.pilotmustopendoors = false -- switch to true to enable check of open doors
2021-07-10 16:56:35 +02:00
Frank
6dfd757ea1 OPS 2021-07-08 22:59:29 +02:00
Frank
fc1adf3b94 OPS Transport 2021-07-08 12:21:10 +02:00
Frank
be2d1d7895 Update OpsTransport.lua 2021-07-07 11:33:51 +02:00
Frank
9e7c360912 Merge branch 'develop' into FF/Ops 2021-07-06 21:57:31 +02:00
Frank
51acd33d19 Merge branch 'master' into develop 2021-07-06 21:57:08 +02:00
Frank
af3dbe2f86 Merge branch 'develop' into FF/Ops 2021-07-06 21:56:53 +02:00
Frank
97668e5413 Update FlightGroup.lua
- Fixed flight of airwing is going to tanker even if fuellowrefuel switch is false
2021-07-06 21:56:15 +02:00
Frank
464fde0ed2 OPS
- MSRS
- Callsign
2021-07-06 21:13:50 +02:00
cammel tech
65bd7909e1 Example for CTLD > SCORING added (#1566)
* Example added

Example for the connection to the SCORING Class.

* kleiner Fehler eingeschlichen
2021-07-06 20:26:20 +02:00
Applevangelist
5d3ea57d4d CSAR give scripted spawned pilots a name.
CTLD corrected that generic troops could be spawned only once.
2021-07-06 20:24:35 +02:00
Applevangelist
b7bc3cfbcf Spawn crates in a wider radius. Also build, when only one crate is required. 2021-07-05 18:54:45 +02:00
Applevangelist
04ef32420b Merge pull request #1567 from thejuju/develop
Add ATC Ground Mariana Islands support
2021-07-05 14:44:02 +02:00
Julien B
a3d8a48b92 Add ATC Ground Mariana Islands support
Added ATC_GROUND_MARIANAISLANDS
Supported optional airbase ZONE_POLYGON boundaries (like initially intented) when there is provided, fallback remain a ZONE from the center of the airfield.
Some airports are bigger than the default radius area and need custom boundaries to work properly on the edge of it.
2021-07-05 13:09:34 +02:00
Applevangelist
ef86d1d7cb Merge pull request #1562 from cammeltech/SCORING-reactivate_destroy
Reactivate the :destroy() event on clients with scoring below thresmark
2021-07-04 18:10:45 +02:00
Applevangelist
00b3e9b371 Merge pull request #1564 from justin-lovell/justin-lovell-mark-changed-event
Synchronize Text with Wrapper State
2021-07-04 18:10:35 +02:00
Applevangelist
0d02f56855 Merge pull request #1565 from justin-lovell/updated-debug-msg
Correcting typo for debug message
2021-07-04 18:10:21 +02:00
Applevangelist
48aa841add ATIS - addede rainy presets 1-3
CTLD - avoid "preloading" when pilot leaves/crashes and rejoins
CSAR - added option for autosmokedistance
2021-07-04 18:04:27 +02:00
Applevangelist
4ba52212a9 ATIS - addede rainy presets 1-3
CTLD - avoid "preloading" when pilot leaves/crashes and rejoins
CSAR - added option for autosmokedistance
2021-07-04 18:04:08 +02:00
Justin Lovell
a14bca1059 Synchronize Text with Wrapper State
Bug - text is not synchronized with the wrapper state, hence the `GetText()` will be incorrect.

Method `TextChanged` does not exist, resulting `nil` reference errors when the players update markers. Current implementation of `MARKER:OnEventMarkChange(EventData)` is not implemented the same as its siblings of `OnEventMarkRemoved` and `OnEventMarkAdded`. The siblings would move the FSM accordingly -- aligned implementation
2021-07-03 23:30:45 +10:00
Justin Lovell
a7e07af24f Correcting typo for debug message
Small PR
2021-07-03 23:24:04 +10:00
Applevangelist
e14d655447 Changed default fallback freq to 333.00Khz 2021-07-03 09:30:04 +02:00
Frank
74bdeaf4f7 AIRWING 2021-07-02 23:11:51 +02:00
Applevangelist
9591c62175 corrected autovalue for frequency - thanks to shadowze 2021-07-02 20:22:43 +02:00
Applevangelist
39c46dcab0 Changed frequency logic, some documentation changes 2021-07-02 20:15:12 +02:00
Applevangelist
299e08f53d additional checks to ensure only human players, extra checks in the logic, some logic errors corrected. 2021-07-02 17:52:58 +02:00
wob3155@posteo.de
12555a6ff1 Reactivate the :destroy() event on clients with scoring below thresmark 2021-07-02 08:56:28 +02:00
Frank
1cc012c7d1 Merge branch 'develop' into FF/Ops 2021-07-02 08:53:44 +02:00
Frank
28c6810878 Merge branch 'master' into develop 2021-07-02 08:52:07 +02:00
Frank
1ed36fdff4 Merge branch 'develop' into FF/Ops 2021-07-01 23:56:38 +02:00
Frank
26801cf206 Merge branch 'master' into develop 2021-07-01 23:54:57 +02:00
Frank
c80cebb824 WAREHOUSE, AIRWING & SQUADRON
- Added function for hot start to SQUADRON
- Addressed bug #1560
2021-07-01 23:54:24 +02:00
Frank
3c6e8d6d01 OPS
- Transport
- Respawn
2021-07-01 12:29:29 +02:00
Applevangelist
76a53ab154 Added extra checks for Beacon refresh 2021-07-01 09:07:01 +02:00
Frank
fa3e387dd1 OPS 2021-06-30 23:23:41 +02:00
Applevangelist
dca626bbcb CTLD - added option to suppress messaging, added event for OnAfterTroopsRTB
CSAR - minor bugfix
2021-06-30 17:59:43 +02:00
Applevangelist
3289ad2817 Added basic support for Hercules mod 2021-06-29 17:49:42 +02:00
Applevangelist
5a022a2246 Messages going to SAR flights only 2021-06-29 08:50:46 +02:00
Frank
b012c5b2aa OPS Transport
- Improved cargo bay weight calculation.
2021-06-28 13:17:55 +02:00
Frank
a861f8d9d4 OPS 2021-06-25 21:13:24 +02:00
Frank
36669c80da OPSTRANSPORT 2021-06-25 13:23:56 +02:00
Applevangelist
2ff128f184 Added Docu for functions 2021-06-25 12:39:02 +02:00
Applevangelist
3b44aba341 Updated frequency test 2021-06-24 08:34:14 +02:00
Frank
978be4e383 OPS Transport 2021-06-23 17:20:51 +02:00
Applevangelist
d4cdfcc48c Corrected Mi-8MTV2 Unit Type Name 2021-06-23 14:09:09 +02:00
Applevangelist
5123ab0720 Update CTLD.lua (#1558)
corrected fsm function name headlines in documentation
2021-06-23 09:47:05 +02:00
Applevangelist
5021a1e1f3 Update CTLD.lua 2021-06-22 18:26:44 +02:00
Applevangelist
576281a612 Update CSAR.lua (#1554)
Added options to limit number of downed pilots via Events (mission designers can still "inject" downed pilots):
`self.limitmaxdownedpilots = true
 self.maxdownedpilots = 10`
2021-06-22 18:24:46 +02:00
Applevangelist
b84c0aba59 Update Moose.files (#1556) 2021-06-22 18:24:36 +02:00
Applevangelist
ee503a378e Update Modules.lua (#1557)
added CTLD
2021-06-22 18:24:24 +02:00
Applevangelist
f235037cb9 Create CTLD.lua (#1555)
Player Heli Cargo and Troops Ops :)
2021-06-22 18:24:11 +02:00
Applevangelist
0cd1cd97a6 Update CSAR.lua (#1553) 2021-06-22 13:11:12 +02:00
Frank
74513f1b5c Merge branch 'develop' into FF/Ops 2021-06-22 12:18:45 +02:00
Frank
231c5bfea7 Ops 2021-06-22 12:18:25 +02:00
Frank
cfd0e4ba85 Merge branch 'master' into develop 2021-06-19 22:28:30 +02:00
Applevangelist
bf33e4ed4f Update CSAR.lua (#1552) 2021-06-18 12:12:54 +02:00
Frank
6290db035d Merge branch 'develop' into FF/Ops 2021-06-15 22:00:14 +02:00
Applevangelist
cd1935be1d Update CSAR.lua (#1551) 2021-06-15 15:49:58 +02:00
Applevangelist
64262d6ecc Update CSAR.lua (#1550) 2021-06-15 10:32:52 +02:00
Applevangelist
270c69344f Update CSAR.lua
Updated documentation / clarification. Added feature docu on using SRS
2021-06-15 07:42:45 +02:00
Applevangelist
10a0793af7 Update CSAR.lua
Small updates to reflect correct measurements. Options to SRS TTS.
2021-06-14 19:15:58 +02:00
Applevangelist
1b37af321f Update CSAR.lua
Small updates
2021-06-14 16:21:47 +02:00
Applevangelist
7cde279be1 Update Modules.lua
added CSAR module
2021-06-14 13:20:00 +02:00
Applevangelist
0396741f3d Create CSAR.lua
Initial Release
2021-06-14 13:18:27 +02:00
Applevangelist
117cf8888a Update Globals.lua 2021-06-13 10:39:07 +02:00
Frank
83db7b32e8 Merge branch 'master' into FF/Ops 2021-06-12 22:59:20 +02:00
Frank
d496d3d16e Merge branch 'master' into develop 2021-06-12 22:23:10 +02:00
Frank
6b801247ab Merge branch 'FF/MasterDevel' into FF/Ops 2021-06-11 23:41:52 +02:00
Frank
4c6cd31bfc Merge branch 'FF/MasterDevel' into FF/Ops 2021-06-10 23:33:27 +02:00
Frank
a8ef096f24 Merge branch 'FF/MasterDevel' into FF/Ops 2021-06-10 23:23:30 +02:00
Applevangelist
c8d2a7e833 Added commands for immortal and invisible to Wrapper.Group#GROUP (#1547)
* Added function for message duration (#1542)

... and correct flash status setting

* Update Spawn.lua (#1544)

* Update Spawn.lua

* Update Group.lua (#1546)

Added invisible and immortal commands on GROUP level.
2021-06-10 11:59:50 +02:00
Frank
783391838b Merge branch 'FF/MasterDevel' into FF/Ops 2021-06-10 00:19:02 +02:00
Frank
7c37d8b204 Merge branch 'FF/MasterDevel' into FF/Ops 2021-06-09 13:19:14 +02:00
Applevangelist
65ed8825b0 Update Intelligence.lua
Added functionality to calculate the position of a cluster after x seconds, based on trajectory (average speed and heading) of a cluster
*  INTEL:CalcClusterFuturePosition(cluster,seconds)
Will also draw arrows on the map if `self.clustermarkers` is true and `self.verbose > 1`
Change cluster coordinate updates to better suite cluster movement
2021-06-08 15:59:36 +02:00
Applevangelist
af9324dd5f master updates to develop for InitCleanup() and CC Messages (#1545)
* Added function for message duration (#1542)

... and correct flash status setting

* Update Spawn.lua (#1544)

* Update Spawn.lua
2021-06-07 18:26:43 +02:00
Frank
064f727676 Merge branch 'FF/MasterDevel' into FF/Ops 2021-06-05 23:45:15 +02:00
Frank
8025862fb9 Merge branch 'FF/MasterDevel' into FF/Ops 2021-06-01 23:20:59 +02:00
Frank
2544ec5587 Update SRS.lua 2021-05-30 01:44:36 +02:00
Frank
6c823b0137 Merge branch 'FF/MasterDevel' into FF/Ops 2021-05-30 01:36:43 +02:00
Frank
88d44fa654 Merge branch 'develop' into FF/Ops 2021-05-28 23:01:47 +02:00
Frank
8b6f9f9de7 Merge branch 'master' into develop 2021-05-28 23:01:15 +02:00
Applevangelist
cb14961dcd Update Zone.lua (#1541)
added function `ZONE_POLYGON_BASE:Boundary()`
2021-05-26 15:54:20 +02:00
Applevangelist
dab486ec99 Update Controllable.lua
Typo in `OptionDisperseOnAttack()`
2021-05-26 09:16:26 +02:00
Shadowze
75849fbfb5 Update Positionable.lua
function added to work out if a unit is a submarine
2021-05-25 22:30:16 +01:00
Frank
f984ff044b Merge branch 'master' into develop 2021-05-25 21:13:36 +02:00
Frank
aaf5f295da Merge branch 'develop' into FF/Ops 2021-05-20 23:27:05 +02:00
Frank
8f612f2017 Merge branch 'master' into develop 2021-05-20 23:25:29 +02:00
Frank
a2808163a7 Boom and Probe 2021-05-20 23:23:12 +02:00
Frank
e4aa23ce3d Update Point.lua 2021-05-15 00:29:20 +02:00
Frank
1b3cac9424 Merge branch 'FF/MasterDevel' into FF/Ops 2021-05-13 23:38:17 +02:00
Applevangelist
e49020b905 Update README.md 2021-05-12 09:19:07 +02:00
Frank
d68dcaf69a Merge branch 'develop' into FF/Ops 2021-05-11 14:52:31 +02:00
Frank
856c3578f6 Merge branch 'master' into develop 2021-05-11 11:59:48 +02:00
Tony Goodale
18c6ea39ce Merge pull request #7 from FlightControl-Master/develop
Develop
2021-05-10 15:47:14 -07:00
Frank
1ce46c016c Cargo 2021-05-10 00:14:07 +02:00
Frank
296944c23c Merge branch 'develop' into FF/Ops 2021-05-07 22:57:34 +02:00
Frank
4f772fecdc Merge branch 'master' into develop 2021-05-07 21:56:17 +02:00
Frank
cdd22444b9 Merge branch 'master' into develop 2021-05-07 21:49:24 +02:00
Frank
15848bc8c4 Merge branch 'master' into FF/Ops 2021-05-07 17:47:41 +02:00
Applevangelist
9eba6d607c Updated doc images 2021-05-06 09:30:06 +02:00
Applevangelist
e9d3c7c2e7 Update MarkerOps_Base.lua 2021-05-05 19:02:46 +02:00
Applevangelist
ad16c6d44f Include MarkerOps_Base (#1533)
Include MarkerOps_Base
2021-05-05 11:56:00 +02:00
Applevangelist
2046958bd6 Added MarkerOps_Base.lua 2021-05-05 11:44:35 +02:00
Applevangelist
0046533d53 Added base class for action based on marker additions, changes, deletions and text keywords 2021-05-05 11:44:17 +02:00
Applevangelist
ce7e152e13 Updated Shorad and Set 2021-05-04 12:59:21 +02:00
Tony Goodale
edcdc057e6 Merge pull request #6 from FlightControl-Master/develop
Develop
2021-05-01 15:40:23 -07:00
Frank
cfa851beea Merge branch 'master' into FF/Ops 2021-05-02 00:25:07 +02:00
Frank
f5d8efe86e Merge branch 'master' into develop 2021-05-01 22:45:48 +02:00
Applevangelist
7c8e5033ec Merge pull request #1527 from FlightControl-Master/AA-1
Update Sead.lua
2021-05-01 17:29:43 +02:00
Applevangelist
22ec94b374 Merge pull request #1528 from FlightControl-Master/AA-2
Update Shorad.lua
2021-05-01 17:27:22 +02:00
Applevangelist
5cd3a172f1 Merge pull request #1529 from FlightControl-Master/AA-3
Update Mantis.lua
2021-05-01 17:24:33 +02:00
Applevangelist
a89a3b38ce Update Mantis.lua
Adjustments for 2.7
2021-05-01 17:21:53 +02:00
Applevangelist
3202702612 Update Shorad.lua
Adjustments for 2.7
2021-05-01 17:20:35 +02:00
Applevangelist
725e32f439 Update Sead.lua
Adjust to Event changes
2021-05-01 17:19:10 +02:00
Applevangelist
7da1905ad3 Update Event.lua (#1525)
Updates for Events 33 and 6 - makes scoring also work again for STATIC targets
2021-05-01 14:22:01 +02:00
Frank
421005a3b6 event backfixed 2021-04-30 11:53:57 +02:00
Applevangelist
d5bf28f799 Update AirWing.lua (#1521)
Markpoint honored for direct calls from #OPSGROUP
2021-04-29 18:20:03 +02:00
Frank
990f748e42 Update Database.lua 2021-04-27 09:19:33 +02:00
Applevangelist
a466365949 Update Controllable.lua (#1519)
Error line 1463
2021-04-25 20:31:02 +02:00
Frank
b12f71c430 Merge branch 'develop' into FF/Ops 2021-04-23 13:38:28 +02:00
Frank
236a69e5dc Merge branch 'master' into develop 2021-04-23 13:29:37 +02:00
Applevangelist
9458243926 Merge pull request #1516 from FlightControl-Master/AA
Update Controllable.lua
2021-04-23 11:00:50 +02:00
Applevangelist
41274e7801 Update Controllable.lua 2021-04-23 10:59:22 +02:00
Applevangelist
0259e41ce8 Create .luacheckrc 2021-04-22 10:10:59 +02:00
Applevangelist
e78f9cbd46 Merge pull request #1512 from FlightControl-Master/aa
Update Airboss.lua
2021-04-22 08:53:52 +02:00
Applevangelist
9d6851adec Update Airboss.lua
Escape error 17933
2021-04-22 08:30:19 +02:00
Applevangelist
4668f072af Merge pull request #1511 from FlightControl-Master/AA-1
Update Airboss.lua
2021-04-22 08:21:00 +02:00
Applevangelist
a1a414925f Update Airboss.lua 2021-04-22 08:19:56 +02:00
Applevangelist
19eb9dca30 Update Utils.lua 2021-04-20 18:49:54 +02:00
Applevangelist
8464a2ba43 Merge pull request #1507 from FlightControl-Master/Applevangelist-patch-1
Update Airbase.lua
2021-04-20 16:52:28 +02:00
Applevangelist
a8549e2b7d Update Airbase.lua 2021-04-20 16:50:00 +02:00
Applevangelist
2531a25c9e Update Group.lua
Add EnableEmissions
2021-04-20 11:36:59 +02:00
Frank
2f7b7eeddd Merge branch 'master' into develop 2021-04-18 14:49:37 +02:00
Frank
ab1ec54c03 Merge branch 'master' into develop 2021-04-18 14:34:46 +02:00
Frank
a1ca605206 Merge branch 'master' into develop 2021-04-17 23:19:42 +02:00
Frank
a7b444dfea Update OpsGroup.lua 2021-04-17 09:29:55 +02:00
Frank
64b35b9cb3 Merge branch 'develop' into FF/Ops 2021-04-16 23:15:30 +02:00
Frank
4a8d52b328 Merge branch 'master' into develop 2021-04-16 23:06:04 +02:00
Pikes
3cbf6fff90 Merge pull request #1490 from Applevangelist/patch-82
Update Event.lua workaround for 2.7
2021-04-16 18:01:25 +01:00
Frank
2693e76483 Update Airboss.lua 2021-04-15 21:13:35 +02:00
Applevangelist
b232a5da37 Update Event.lua workaround for 2.7
Same as for Event 31
2021-04-15 13:02:59 +02:00
Frank
e50fc00583 Merge branch 'develop' into FF/Ops 2021-04-14 23:44:43 +02:00
Frank
4b8802af37 Merge branch 'master' into develop 2021-04-14 23:42:48 +02:00
Frank
ebd69fd10d Merge pull request #1482 from Applevangelist/patch-74
Update FlightGroup.lua
2021-04-12 15:55:50 +02:00
Applevangelist
c1a8c08880 Update FlightGroup.lua 2021-04-12 13:02:16 +02:00
Frank
647fb6acbf Merge branch 'develop' into FF/Ops 2021-04-07 20:54:19 +02:00
Frank
ede692ea2a Merge branch 'master' into develop 2021-04-07 20:53:27 +02:00
Frank
ca44e2762b Update OpsGroup.lua 2021-04-07 20:53:15 +02:00
Frank
eda70742eb Merge pull request #1486 from Applevangelist/patch-78
Update AirWing.lua
2021-04-04 22:03:49 +02:00
Frank
b81e3e9e6d Merge pull request #1485 from Applevangelist/patch-77
Update Intelligence.lua
2021-04-04 22:03:40 +02:00
Applevangelist
e766eaeccc Update AirWing.lua
Avoid loop if mission is governed by an Airwing. Mission cancel will ask airwing to cancel will ask flightgroup to cancel, which doesn't work if the latter is dead. Rare but happens.
2021-04-04 13:11:25 +02:00
Applevangelist
bab61271f2 Update Intelligence.lua
Make Markers Coalition specific
2021-04-04 13:07:54 +02:00
Applevangelist
b1465d89a6 Update FlightGroup.lua
Added check for velocity for the RTB loop (if group is taxiing). Added OutOfAAMissiles.
2021-04-04 12:49:40 +02:00
Frank
05b1ddf013 Merge pull request #1483 from Applevangelist/patch-75
Update AirWing.lua
2021-04-03 22:25:51 +02:00
Applevangelist
903e8711f7 Update AirWing.lua
Make Patrolpoint Markes Switchable
2021-04-01 13:28:59 +02:00
Applevangelist
31b93fb42c Update FlightGroup.lua
Avoid endless when plane/heli is not airborne by needs to RTB
2021-04-01 13:21:40 +02:00
Frank
e16bbfc2b9 Merge branch 'develop' into FF/Ops 2021-03-29 19:55:35 +02:00
Frank
220e004d73 Merge branch 'master' into develop 2021-03-29 19:55:21 +02:00
Frank
3136861b24 Merge branch 'develop' into FF/Ops 2021-03-29 18:02:23 +02:00
Frank
dc2693bead Merge branch 'master' into develop 2021-03-29 18:02:00 +02:00
Frank
d7da8c4253 Merge branch 'develop' into FF/Ops 2021-03-29 09:55:13 +02:00
Frank
c1ff5831ad Merge branch 'master' into develop 2021-03-29 09:53:51 +02:00
Frank
ac5646075b Merge pull request #1481 from madmoney99/develop
Airboss CASE III fix for OS/AA
2021-03-29 00:31:46 +02:00
madmoney99
5a1faba796 CASE III fix for OS/AA 2021-03-28 15:25:59 -07:00
Tony Goodale
4ab16cb276 Merge pull request #5 from FlightControl-Master/develop
Merge pull request #1478 from madmoney99/develop
2021-03-28 15:12:27 -07:00
Frank
eb1e885c0a Merge branch 'develop' into FF/Ops 2021-03-28 20:33:08 +02:00
Frank
00ff9a11b8 Merge branch 'master' into develop 2021-03-28 20:30:19 +02:00
Frank
8eabc024bf Merge pull request #1479 from madmoney99/develop
Update Airboss.lua
2021-03-23 08:44:14 +01:00
madmoney99
a848af0753 Update Airboss.lua 2021-03-22 19:01:04 -07:00
Frank
f4e7a3a314 Merge pull request #1478 from madmoney99/develop
Airboss formating fixes
2021-03-22 22:19:29 +01:00
madmoney99
d83283c709 Update Airboss.lua
formatting fixes
2021-03-22 10:10:33 -07:00
Tony Goodale
a35112a6f3 Merge pull request #4 from FlightControl-Master/develop
Merge pull request #1476 from madmoney99/develop
2021-03-22 10:01:53 -07:00
Frank
66c012a30d Merge pull request #1476 from madmoney99/develop
Develop Airboss grading additions
2021-03-22 12:03:58 +01:00
madmoney99
7b92b7853d Grading Additions
Addition of:
- AA - Angled Approach call (advisory)
- Drift Right/Left - DR/DL (advisory)
- Overshoot - OS - graded for start

Updated default SetMPWireCorrection(Dcorr) to 12 from 8.7 based on feedback.

Minor clean up and updates for intro section to include new additions and other changes previously made.

TonyG
2021-03-21 17:40:44 -07:00
madmoney99
6c9f10e6a8 Revert "Grading additions"
This reverts commit 6db2c4465d.
2021-03-21 17:38:06 -07:00
madmoney99
6db2c4465d Grading additions
Addition of:
 - AA - Angled Approach call (advisory)
 - Drift Right/Left - DR/DL (advisory)
 - Overshoot - OS - graded for start

Updated default SetMPWireCorrection(Dcorr) to 12 from 8.7 based on feedback.

Minor clean up and updates for intro section to include new additions and other changes previously made.

TonyG
2021-03-21 17:35:16 -07:00
Tony Goodale
c0cc960df5 Merge pull request #3 from FlightControl-Master/develop
Develop
2021-03-21 14:53:53 -07:00
Frank
968240ad44 Merge pull request #1473 from Applevangelist/patch-72
Update Sead.lua
2021-03-14 22:46:16 +01:00
Applevangelist
50f3016711 Update Sead.lua
latest
2021-03-10 11:36:10 +01:00
Frank
56e2b06e9d OPS Cargo 2021-03-07 23:47:29 +01:00
Frank
c02f69720a Merge pull request #1471 from Applevangelist/patch-71
Update Controllable.lua
2021-03-04 16:33:56 +01:00
Frank
96df7d1e42 Merge pull request #1470 from Applevangelist/patch-70
Update Intelligence.lua
2021-03-04 16:33:46 +01:00
Applevangelist
1d4caf7588 Update Controllable.lua
2 functions missing though they are in the doc header
2021-03-04 16:15:57 +01:00
Applevangelist
b0e3201d3c Update Intelligence.lua
Added Docu
2021-03-04 11:13:30 +01:00
Frank
bab097958f Merge branch 'develop' into FF/Ops 2021-03-03 00:03:52 +01:00
Frank
f4a3f6d433 OPS 2021-03-03 00:03:39 +01:00
Frank
e73ab89a18 Merge pull request #1469 from madmoney99/develop
Develop
2021-03-02 22:46:31 +01:00
madmoney99
187643f6ae Groove time additions
Changes on screen description of groove times to match NATOPs grading
NESA
LIG
Changes unicorn groove time from 16-18secs to 15-18.99 seconds.

No change to grading.  Reference GitHub issues 1445 &1446.
2021-03-02 13:36:54 -08:00
Tony Goodale
3c9bdb2915 Merge pull request #1 from FlightControl-Master/develop
Develop
2021-03-02 13:28:58 -08:00
Frank
5241642447 Merge branch 'master' into develop 2021-03-02 21:19:41 +01:00
Frank
3b2cbea1c4 Update OpsGroup.lua 2021-03-02 21:12:51 +01:00
Frank
80e3da49cb Merge pull request #1468 from Applevangelist/patch-69
Update Intelligence.lua
2021-03-02 15:34:27 +01:00
Applevangelist
1df7a12587 Update Intelligence.lua
Finalized Cluster functions, added bits and bobs
2021-03-02 14:28:37 +01:00
Frank
663a59bd71 Merge branch 'master' into develop 2021-02-28 23:26:48 +01:00
Frank
ced859424b Merge branch 'master' into develop 2021-02-27 21:18:11 +01:00
Frank
4a6377c204 Ops Cargo 2021-02-27 21:17:58 +01:00
Frank
fd22558207 Merge pull request #1467 from madmoney99/develop
T-45C Goshawk Parameters
2021-02-26 08:00:35 +01:00
madmoney99
a6faadea48 T-45C Goshawk Parameters
Addition of parameters for the VNAO T-45C Goshawk.
2021-02-25 12:52:50 -08:00
Frank
42a26100b7 Merge pull request #1465 from Applevangelist/patch-67
Update Intelligence.lua
2021-02-24 18:02:19 +01:00
Frank
e8f4770abe Merge pull request #1464 from Applevangelist/patch-66
Update AirWing.lua
2021-02-24 18:01:44 +01:00
Applevangelist
7751d4ee88 Update Intelligence.lua
Added function to set verbosity
2021-02-24 16:22:13 +01:00
Applevangelist
cdd829e7be Update AirWing.lua
Ensure correct type of tanker is going on mission
2021-02-24 16:16:28 +01:00
Frank
16bf3a89b5 Merge pull request #1461 from Applevangelist/patch-63
Update Intelligence.lua
2021-02-21 23:59:37 +01:00
Applevangelist
11cdae098b Update Intelligence.lua
Honor settings for clustermarkers
2021-02-21 19:55:48 +01:00
Frank
a63ee3fa8b Merge branch 'develop' into FF/Ops 2021-02-21 11:54:06 +01:00
Frank
5cc023d1fe OPS Cargo 2021-02-21 11:53:52 +01:00
Frank
c4084156ac OPS Cargo 2021-02-21 00:19:32 +01:00
Frank
302018feff OPS Cargo 2021-02-20 00:03:45 +01:00
Frank
c50f6b72e7 OPS Cargo 2021-02-19 00:11:55 +01:00
Frank
c0401447dd OPS Cargo 2021-02-18 00:10:17 +01:00
Frank
43680c2fc3 Merge branch 'master' into develop 2021-02-17 13:16:46 +01:00
Frank
2c92bb9d61 OPS Cargo 2021-02-17 00:29:59 +01:00
Frank
dcf1a56756 Update OpsGroup.lua 2021-02-16 00:15:22 +01:00
Frank
5990ab1cc9 OPSTRANSPORT
- New class.
2021-02-15 23:19:35 +01:00
Frank
084499fa0e OPS Wait 2021-02-14 00:19:03 +01:00
Frank
74e84a73dd OPS Cargo 2021-02-13 00:09:25 +01:00
Frank
96b0393f91 OPS Cargo 2021-02-11 23:58:56 +01:00
Frank
0656c33e05 Update OpsGroup.lua 2021-02-10 23:50:37 +01:00
Frank
ec1ab49b54 Merge pull request #1447 from Applevangelist/patch-51
Update Auftrag.lua
2021-02-10 21:34:12 +01:00
Applevangelist
1daa2857b2 Update Auftrag.lua
Corrected docu in NewTanker, 1 is actually boom, and 0 probe
2021-02-10 13:19:53 +01:00
Frank
8c55541d0e Update OpsGroup.lua 2021-02-08 16:27:58 +01:00
Frank
c5a4776b3a OPS Cargo 2021-02-07 01:24:13 +01:00
Frank
8bb9f0d7c0 OPS Cargo 2021-02-06 09:41:24 +01:00
Frank
7d83c251a8 OPS Cargo 2021-02-03 22:51:18 +01:00
Frank
ee3ead9aac OPS Cargo 2021-02-02 23:20:55 +01:00
Frank
54896e0e31 Merge pull request #1444 from rollnthndr/develop
Added a note pointing out that callsigns need to be chosen depending …
2021-02-01 08:06:11 +01:00
Frank
016198e7f2 OPS Cargo 2021-01-31 23:28:04 +01:00
Frank
0933eef4c3 Merge branch 'develop' into FF/Ops 2021-01-31 00:50:14 +01:00
Frank
fe55555c67 OPS
- Fixed inAir check for spawned groups
- Reduced SCHEDULER min delay to 0.001 sec (was 0.1 sec)
2021-01-30 23:28:07 +01:00
Frank
bcf8973eed OPS 2021-01-30 21:29:29 +01:00
rollnthndr
50d2e42cc3 Added VSCode settings folder and workspace file to the ignore list. 2021-01-29 18:31:19 -07:00
rollnthndr
261d1cbeba Added a note pointing out that callsigns need to be chosen depending on the type of unit that this task is being assigned to. 2021-01-29 18:15:20 -07:00
Frank
242462b9ba OPS Cargo 2021-01-29 00:32:38 +01:00
Frank
fd4e478dbf Merge branch 'master' into develop 2021-01-26 12:40:15 +01:00
Frank
6b91e68668 OPS Cargo 2021-01-26 12:39:49 +01:00
Frank
7516d2af56 Merge branch 'master' into develop 2021-01-23 16:47:14 +01:00
Frank
c247a98402 OPS cargo 2021-01-23 16:46:44 +01:00
Frank
83bcd55a7a Merge pull request #1439 from FlightControl-Master/wingthor_fixes
Added a table shuffler using Fisher Yeates algorithm in Utilities/Uti…
2021-01-22 23:28:42 +01:00
Wingthor
5a43936e35 Added a table shuffler using Fisher Yeates algorithm in Utilities/Utils.lua 2021-01-22 23:10:22 +01:00
Frank
35b776179e Merge branch 'master' into develop 2021-01-19 16:56:40 +01:00
Frank
f4cb6df8d4 Ops
respawn
2021-01-19 16:53:22 +01:00
Frank
a259b88f1d Merge branch 'develop' into FF/Ops 2021-01-16 22:57:10 +01:00
Frank
5b4f3d1c98 Merge branch 'master' into develop 2021-01-16 22:56:43 +01:00
Frank
c62c21c386 FLIGHTGROUP v0.6.1
- Improved engage targets
2021-01-16 22:56:28 +01:00
Frank
17c56a11bd Merge pull request #1432 from OttoWerkr/develop
Update Scenery.lua
2021-01-15 23:53:37 +01:00
Frank
796561b8b6 Merge pull request #1433 from FlightControl-Master/FF/Ops
OPS
2021-01-15 23:44:46 +01:00
Frank
209b7a64ed Update OpsGroup.lua 2021-01-15 23:42:30 +01:00
Frank
8f56299380 OPS
**AUFTRAG**
- Added PATROLZONE type. Works for all OPSGROUPs (air, ground and sea).

**FLIGHTGROUP**
- Improved EngageTarget
- Added option to automatically engage detected targets.

**TARGET**
- Improved Zone type
2021-01-15 23:29:16 +01:00
OttoWerkr
73b1394ca7 Update Scenery.lua
Added FindByName() to SCENERY Class.
2021-01-15 14:27:43 -05:00
Frank
f3a2cf7284 Patrol
- Added `FLIGHTGROUP:SetEngageDetectedOn()`
- AUFTRAG patrol zone.
2021-01-15 00:59:52 +01:00
Frank
df79c765f8 Merge branch 'master' into develop 2021-01-12 17:40:40 +01:00
Frank
d09737c218 Merge branch 'master' into develop 2021-01-12 13:51:26 +01:00
Frank
6b0c42ae50 Merge branch 'master' into develop 2021-01-12 10:45:11 +01:00
Frank
7363da1b54 Merge branch 'master' into develop 2021-01-09 23:48:42 +01:00
Frank
684f19c060 Merge branch 'master' into develop 2021-01-05 22:59:57 +01:00
Frank
d08e4db0eb Merge branch 'master' into develop 2021-01-03 00:24:42 +01:00
Frank
f1e7d8bd06 Merge branch 'master' into develop 2021-01-01 10:16:58 +01:00
Frank
1328ac061e Merge branch 'master' into develop 2020-12-31 21:22:59 +01:00
Frank
391f0fc9af Merge branch 'master' into develop 2020-12-29 23:38:44 +01:00
Frank
38cf5be738 Update Airbase.lua 2020-12-29 22:51:10 +01:00
Frank
1bb70b8697 Update Warehouse.lua
- added airbase coalition check when spawning aircraft #1413
2020-12-29 22:28:36 +01:00
Frank
6e35b80daf Update Warehouse.lua
- requests should no longer be processed if warehouse has no airbase
2020-12-29 21:41:15 +01:00
Frank
a171c22ce4 Merge branch 'develop' into FF/Ops 2020-12-29 11:23:04 +01:00
Frank
f56457bc28 Update Intelligence.lua
- added reject zones
2020-12-29 11:22:47 +01:00
Frank
9708de70c7 Merge branch 'master' into develop 2020-12-27 17:59:57 +01:00
Frank
d68589bb70 Merge branch 'master' into develop 2020-12-23 16:10:07 +01:00
Frank
16eb38782a Merge branch 'master' into develop 2020-12-23 10:54:57 +01:00
Frank
2175e9c0d6 Merge branch 'master' into develop 2020-12-22 09:49:08 +01:00
Frank
9abd71f681 Merge branch 'develop' into FF/Ops 2020-12-21 00:13:09 +01:00
Frank
d1dc829136 Merge branch 'master' into develop 2020-12-20 23:48:28 +01:00
Frank
eda672bdc6 Merge branch 'develop' into FF/Ops 2020-12-19 12:48:12 +01:00
Frank
0e5dbbea79 Merge branch 'master' into develop 2020-12-19 01:18:17 +01:00
Frank
f5809ef302 Merge branch 'develop' into FF/Ops 2020-12-18 23:50:59 +01:00
Frank
457ce1ece1 Merge branch 'master' into develop 2020-12-18 13:52:23 +01:00
Frank
9c9841332f Merge branch 'master' into develop 2020-12-17 13:55:38 +01:00
Frank
9470d3a2ef Merge branch 'master' into develop 2020-12-17 12:34:59 +01:00
Frank
8356271f8d Merge branch 'master' into develop 2020-12-17 12:34:04 +01:00
Frank
42a6f3272d Merge branch 'master' into develop 2020-12-16 00:12:38 +01:00
Frank
362b242c41 Merge pull request #1398 from Applevangelist/patch-20
Error in FlightGroup.lua in line 2390 as detected by HRP Zero
2020-12-15 00:36:57 +01:00
Frank
7ace7b49ca Merge branch 'develop' into FF/Ops 2020-12-15 00:14:15 +01:00
Frank
7cd902e924 Merge branch 'master' into develop 2020-12-15 00:11:34 +01:00
Applevangelist
e3c14678e2 Error in FlightGroup.lua in line 2390 as detected by HRP Zero
Not searching in Paris, but in pairs :)
2020-12-14 13:37:17 +01:00
Frank
bfaca75a7d Merge branch 'master' into develop 2020-12-14 12:37:45 +01:00
Frank
5aecd8c255 Ops
- Performance
2020-12-10 18:53:49 +01:00
Frank
cfc0f1a1f7 Merge branch 'master' into develop 2020-12-03 23:18:32 +01:00
Frank
edf657c65c Merge branch 'master' into develop 2020-11-30 11:40:34 +01:00
Frank
801d00fa26 Stuff 2020-11-30 11:38:36 +01:00
Frank
eeffa31282 Update ChiefOfStaff.lua 2020-11-26 11:47:05 +01:00
Frank
206528a530 Merge branch 'FF/Ops' into FF/OpsDev 2020-11-26 10:56:17 +01:00
Frank
41690fdf7b Merge pull request #1385 from FlightControl-Master/FF/Ops
OPS
2020-11-25 11:34:41 +01:00
Frank
5b83f8e45b OPS 2020-11-25 11:27:07 +01:00
Frank
94863ed8ae Update OpsGroup.lua 2020-11-24 22:00:36 +01:00
Frank
e63b99c890 Merge pull request #1379 from Applevangelist/patch-7
Update Controllable.lua
2020-11-22 15:54:03 +01:00
Frank
e8542743b4 Merge pull request #1380 from Applevangelist/patch-8
Update Sead.lua
2020-11-22 15:53:14 +01:00
Applevangelist
309e1208c2 Update Sead.lua
Feature Request #1355
2020-11-22 14:17:42 +01:00
Applevangelist
3e0db05664 Update Controllable.lua
Added control to keep within limits of the options
2020-11-22 13:01:26 +01:00
Applevangelist
9573d92cc0 Update Controllable.lua
Add option to control a2a attack ranges for AIR fighter units. See https://wiki.hoggitworld.com/view/DCS_option_missileAttack
2020-11-22 12:07:49 +01:00
Frank
1abc0dcb6a Merge pull request #1378 from FlightControl-Master/FF/Ops
OPS
2020-11-21 21:55:20 +01:00
Frank
770fb3228f OPS
AUFTRAG
- Changed ESCORT engage distance input to NM (not meters)

TARGET
- Fixed bug in count targets
- Improved dead/destroyed management

FLIGHTGROUP
- Only register UNIT/STATIC kills (not SCENERY)

INTEL
- Improved agent set
2020-11-21 21:49:47 +01:00
Frank
d6aa251c5e Merge pull request #1377 from Applevangelist/patch-6
Update AI_A2G_Dispatcher.lua
2020-11-20 18:17:25 +01:00
Frank
9305b870d2 Merge pull request #1376 from Applevangelist/patch-5
Update AI_A2A_Dispatcher.lua
2020-11-20 18:17:00 +01:00
Applevangelist
824a98d7a8 Update AI_A2G_Dispatcher.lua
Wrapper for player messages and function to set this on/off
2020-11-20 10:43:39 +01:00
Applevangelist
7a55ba105c Update AI_A2A_Dispatcher.lua
Wrap player messages, added function to switch on/off
2020-11-20 10:34:53 +01:00
Frank
122425338e Merge branch 'master' into develop 2020-11-20 10:18:05 +01:00
Frank
1d7f874a78 Merge pull request #1375 from FlightControl-Master/FF/Ops
OPS
2020-11-19 21:49:02 +01:00
Frank
afb63a7331 Update Target.lua
- Fixed escort problem
2020-11-19 19:51:58 +01:00
Frank
0c07a660ee WAREHOUSE
- Added runway destroyed check.
2020-11-17 00:25:37 +01:00
Frank
8ffda53e3d Chief and Wing Commander
- Added back in
2020-11-16 18:11:15 +01:00
Frank
5a30c08ff6 Merge pull request #1369 from FlightControl-Master/FF/Ops
TARGET
2020-11-16 13:33:14 +01:00
Frank
9cac2674c4 Update Target.lua
- Alive checks improved
2020-11-16 13:22:53 +01:00
Frank
ec3f43c69f Merge pull request #1367 from FlightControl-Master/FF/Ops
OPS
2020-11-16 00:02:20 +01:00
Frank
270dfab6a2 OPS
less output again
2020-11-15 23:49:25 +01:00
Frank
624b1f5647 Merge branch 'develop' into FF/Ops 2020-11-15 23:34:34 +01:00
Frank
84332a3ebf Update FlightGroup.lua
Fixes bug when flight searches a tanker when fuel is low.
2020-11-15 23:33:43 +01:00
Frank
63ff79ef0b Merge branch 'master' into FF/Ops 2020-11-15 23:00:50 +01:00
Frank
09452444d7 Merge branch 'master' into develop 2020-11-15 23:00:23 +01:00
Frank
75be2fc0ba Update Target.lua 2020-11-15 21:44:08 +01:00
Frank
1e0a0f8dc5 Ops 2020-11-13 23:26:56 +01:00
Frank
f3d9b9c5be Ops 2020-11-06 00:29:42 +01:00
Frank
cef0e444c9 Ops 2020-11-04 22:48:14 +01:00
Frank
bad8dc2220 Merge pull request #1362 from FlightControl-Master/FF/Ops
Ops Enhancements
2020-10-31 22:05:58 +01:00
Frank
e05d57d908 Merge branch 'develop' into FF/Ops 2020-10-31 21:22:17 +01:00
Frank
45c153f7a0 Merge branch 'master' into develop 2020-10-31 21:21:47 +01:00
Frank
0948f418cd Ops
- Fixed payload not reduced
2020-10-31 11:57:23 +01:00
Frank
d027113b0b Merge branch 'develop' into FF/Ops 2020-10-28 09:48:36 +01:00
Frank
ff00c2fb15 Merge branch 'master' into develop 2020-10-28 09:46:34 +01:00
Frank
cd5b4ee1be Update AI_Formation.lua
- fixed bug
- set default mode to following
2020-10-28 09:44:33 +01:00
Frank
ac337b8459 Ops
- Laser
2020-10-28 09:06:22 +01:00
Frank
567f7cbc29 Update OpsGroup.lua
- Laser
2020-10-27 00:12:59 +01:00
Frank
d81ffcf119 Merge branch 'develop' into FF/Ops 2020-10-26 16:16:56 +01:00
Frank
6ed66a70a2 Merge branch 'master' into develop 2020-10-26 16:16:28 +01:00
Frank
9ed3b045f7 Merge branch 'master' into develop 2020-10-26 09:17:41 +01:00
Frank
2d6653c14a Ops
- Laser
2020-10-26 08:01:56 +01:00
Frank
ab0e7e735a Merge branch 'develop' into FF/Ops 2020-10-20 23:40:52 +02:00
Frank
3243555d3f Merge branch 'master' into develop 2020-10-20 23:31:30 +02:00
Frank
8696ce0cc1 Ops 2020-10-20 23:04:15 +02:00
Frank
459ff26868 Ops 2020-10-19 23:33:39 +02:00
Frank
277eb2d09f Ops
- Laser
2020-10-18 00:02:48 +02:00
Frank
187093fa5a NavyGroup Update 2020-10-14 00:24:12 +02:00
Frank
6c9ce55759 Navygroup
- Fixed Astar bug
- Turn into wind stop
2020-10-13 00:29:31 +02:00
Frank
f9721e501a Merge branch 'FF/Ops' into develop 2020-10-12 00:22:47 +02:00
Frank
23c22651be Update Airboss.lua
- Added USS Harry S. Truman (CVN-75) as SC type.
2020-10-12 00:21:47 +02:00
Frank
2ad81ca499 Ops 2020-10-12 00:09:02 +02:00
Frank
7792381c36 OPS 2020-10-09 17:10:24 +02:00
Frank
591dd128ce Navygroup 2020-10-09 00:15:19 +02:00
Frank
ce10390406 ARMYGROUP 2020-10-07 23:26:46 +02:00
Frank
bf299e5f8d Merge pull request #1353 from FlightControl-Master/FF/Ops
OPS fixes
2020-10-03 23:29:35 +02:00
Frank
7f98e703f1 Update Airbase.lua
- Fixed bug in the `AIRBASE:GetRunwaydata()` function.
2020-10-03 23:12:17 +02:00
Frank
421d27f640 Update Airboss.lua
- Fix if unit skill is not set in env.mission (DCS bug that should be fixed by ED meanwhile).
2020-10-03 21:43:09 +02:00
Frank
fb1e95ab87 Pathfinding 2020-10-03 18:22:23 +02:00
Frank
3737592734 Ops
Fixes
2020-10-01 23:55:39 +02:00
Frank
6445cf01a2 Merge pull request #1350 from FlightControl-Master/FF/Ops
OPS Update
2020-09-20 00:26:10 +02:00
Frank
8e07b93eac Merge branch 'develop' into FF/Ops 2020-09-19 23:57:25 +02:00
Frank
23f6752362 Ops
- rm staff
2020-09-19 23:55:45 +02:00
Frank
19b870c038 Ops
- Less traceing.
2020-09-19 23:52:17 +02:00
Frank
ca7f15e622 Ops 2020-09-19 01:15:34 +02:00
Frank
d497bb25f3 Ops 2020-09-18 18:07:10 +02:00
Frank
29d694722b Ops
- Quite a few fixes while going through the example missions.
2020-09-16 23:35:13 +02:00
Frank
40ffef035b Ops 2020-09-15 18:11:19 +02:00
Frank
a00c198bcc Update Warehouse.lua
- Added born check. Helps with delayed spawning on carriers.
2020-09-15 01:13:11 +02:00
Frank
717842b276 Ops 2020-09-10 00:34:17 +02:00
Frank
d5c4c34759 Ops 2020-09-09 00:02:46 +02:00
Frank
edb0032118 ops 2020-09-08 18:04:03 +02:00
Frank
123144d06e Ops temp 2020-09-08 00:15:29 +02:00
Frank
38f5d45d5b Merge branch 'master' into FF/Ops 2020-09-07 22:25:28 +02:00
Frank
bcaf808b88 Ops little fixes 2020-09-07 22:17:33 +02:00
Frank
7b8db597ef Ops 2020-09-07 00:42:29 +02:00
Frank
18e192b235 Ops 2020-09-06 00:18:20 +02:00
Frank
5ad30277ba Ops 2020-09-05 00:56:44 +02:00
Frank
2e998dc315 Ops 2020-09-04 17:20:40 +02:00
Frank
cda1658541 Ops 2020-09-04 00:58:37 +02:00
Frank
8b640912c3 Ops 2020-09-02 22:54:54 +02:00
Frank
81a773b861 Merge branch 'master' into develop 2020-09-02 00:09:15 +02:00
Frank
444cc43971 Ops 2020-09-02 00:05:05 +02:00
Frank
eb86d59203 Ops 2020-09-01 11:42:45 +02:00
Frank
5ee35f3fbb Less output 2020-08-31 12:50:50 +02:00
Frank
9a91145f89 Small 2020-08-30 23:44:15 +02:00
Frank
637081ebdd Ops 2020-08-30 22:52:18 +02:00
Frank
7d2746e7be Merge branch 'develop' into FF/Ops 2020-08-30 17:24:57 +02:00
Frank
c84a92c787 Merge branch 'master' into develop 2020-08-30 17:15:31 +02:00
Frank
b775aaa274 Merge branch 'master' into FF/Ops 2020-08-30 17:05:09 +02:00
Frank
a97d7abc24 Range Ops 2020-08-30 17:03:16 +02:00
Frank
7e73db505b Decreased Tracing 2020-08-30 01:38:18 +02:00
Frank
a126906776 up 2020-08-29 21:24:15 +02:00
Frank
2d6092c114 TIMER
- Added new TIMER class.
2020-08-29 20:26:20 +02:00
Frank
caef309547 Ops
- Airboss optimizations WIP
2020-08-28 13:24:29 +02:00
Frank
f9ec21a2b5 Ops 2020-08-26 00:01:52 +02:00
Frank
06600b2a94 Ops 2020-08-25 17:55:53 +02:00
Frank
3f39ec0ae0 Stuff 2020-08-25 01:03:18 +02:00
Frank
cfc45cf068 Warehouse marker and spawning update 2020-08-23 01:08:02 +02:00
Frank
45d809a641 Update Profiler.lua 2020-08-22 22:39:54 +02:00
Frank
fcfbc5e17c Profiler
- Added lua Profiler.
2020-08-22 21:24:35 +02:00
Frank
f30c66424c Radioqueue Profiler 2020-08-22 21:18:12 +02:00
Frank
f823fc6ee0 Update AI_Formation.lua
Performance update
2020-08-22 16:31:56 +02:00
Frank
aac291c0c6 Performance Optimizations 2020-08-22 00:09:36 +02:00
Frank
61adeeeda3 Delete Astar - Copy.lua 2020-08-20 01:24:28 +02:00
Frank
f94a5eed61 Merge branch 'develop' into FF/OpsDev 2020-08-19 23:21:06 +02:00
Frank
0695c48e7a Merge branch 'master' into develop 2020-08-19 23:12:05 +02:00
Frank
f4bfcf58fd Ops 2020-08-19 22:32:16 +02:00
Frank
dee7307adc Ops 2020-08-19 01:06:28 +02:00
Frank
114032a743 Ops 2020-08-18 18:15:22 +02:00
Frank
e9e6a63e6a Ops 2020-08-18 01:35:24 +02:00
Frank
2a4f6020c2 Ops 2020-08-17 01:24:51 +02:00
Frank
3ea8b3737f Update Profiler.lua 2020-08-16 01:18:18 +02:00
Frank
ed47b4b3db Ops 2020-08-16 00:35:42 +02:00
Frank
adc89feda9 Ops 2020-08-15 00:54:36 +02:00
Frank
32c9a59ff0 Ops 2020-08-14 18:09:13 +02:00
Frank
200c1dac85 Ops 2020-08-14 01:01:45 +02:00
Frank
cf65c2af15 Ops 2020-08-13 01:21:02 +02:00
Frank
fb6ebc42a5 Ops 2020-08-10 23:45:52 +02:00
Frank
c7696c375e Ops 2020-08-10 01:46:03 +02:00
Frank
337e1a837f Ops 2020-08-08 01:10:03 +02:00
Frank
495a9fd3a0 Ops Target
New Class.
2020-08-06 01:43:42 +02:00
Frank
e6f7493ddd Ops Fixes 2020-08-05 00:39:48 +02:00
Frank
76e75505e5 Ops 2020-08-04 16:56:45 +02:00
Frank
dafbd3f368 Ops & Auftrag 2020-08-04 01:10:53 +02:00
Frank
11ec70441a Ops group 2020-08-03 00:31:10 +02:00
Frank
d1a18913f3 Ops 2020-08-02 01:31:47 +02:00
Frank
775b9e9fde Fixed bugs with new option table. 2020-08-01 00:25:12 +02:00
Frank
286e34e057 Profiler 2020-07-31 17:32:24 +02:00
Frank
da2aa00442 A*
Further improvements by switching to keys.
2020-07-31 00:09:21 +02:00
Frank
ba90176bb1 A*
Further optimized by using DCS API land.isVisible instead of Moose IsLoS function.
2020-07-30 21:40:27 +02:00
Frank
cf9248ecc8 A*
- Improved performance by caching cost and valid/invalid neighbours.
2020-07-30 17:41:26 +02:00
Frank
0d42b12658 Enhanced Groups 2020-07-30 01:08:25 +02:00
Frank
2f6d9b640f NAVY 2020-07-29 01:10:13 +02:00
Frank
04923b65b2 Stuff 2020-07-24 01:34:38 +02:00
Frank
2328f9a36b CHIEF 2020-07-23 19:15:26 +02:00
Frank
98971736f8 Astar 2020-07-23 00:24:59 +02:00
Frank
ec809085b4 Waypoints 2020-07-22 01:05:24 +02:00
Frank
af023c1994 Waypoints 2020-07-21 17:53:59 +02:00
Frank
d9b7cc18f3 A* 2020-07-21 01:19:03 +02:00
Frank
ce1121a4c2 INTEL
Clusters
2020-07-20 01:20:28 +02:00
Frank
5fa75bf6b9 INTEL
Improved clusters
2020-07-19 18:31:09 +02:00
Frank
5cb1036618 CHIEF
- Added Chief of Staff class.
2020-07-19 01:22:49 +02:00
Frank
9473dc2069 Update Intelligence.lua 2020-07-16 01:04:43 +02:00
Frank
81f5184b43 Added WINCOM;MANDER 2020-07-15 21:48:11 +02:00
Frank
b6bc22f991 Squadron Grouping 2020-07-15 00:51:27 +02:00
Frank
56fad29df9 ops 2020-07-14 17:56:18 +02:00
Frank
dfeea53cf6 Merge branch 'develop' into FF/Ops 2020-07-14 00:33:29 +02:00
Frank
71e6369960 INTEL class 2020-07-13 22:31:33 +02:00
Frank
0611db78b3 Intel 2020-07-13 18:31:01 +02:00
Frank
8c768cc517 Update Intelligence.lua 2020-07-12 22:20:20 +02:00
Frank
b67750d808 Intel 2020-07-12 20:57:37 +02:00
Frank
96f2ad06e2 Update FlightGroup.lua
Fixed TACAN
2020-07-12 19:43:27 +02:00
Frank
5cf4833455 OpsGroup 2020-07-10 14:16:41 +02:00
Frank
f578fcfdc7 NAVYGROUP
Improved dead/stop
2020-07-10 11:14:18 +02:00
Frank
9838e1af19 Ops 2020-07-09 00:06:02 +02:00
Frank
cee443e28d Ops 2020-07-08 00:18:42 +02:00
Frank
1fe57cab67 bla 2020-07-08 00:12:57 +02:00
Frank
80b22a8444 Ops 2020-07-08 00:07:30 +02:00
Frank
71733babf8 NavyGroup 2020-07-07 22:28:54 +02:00
Frank
9f793d6cf7 OpsGroup 2020-07-07 00:47:42 +02:00
Frank
46e73a108f Ops 2020-07-04 23:16:57 +02:00
Frank
b13ddc958b Update Warehouse.lua 2020-07-02 10:48:08 +02:00
Frank
ba3954ad3f Update Airboss.lua 2020-07-01 23:56:05 +02:00
Frank
f2e417b21f Ops 2020-07-01 23:52:27 +02:00
Frank
d93d0afdf3 Ops 2020-06-30 00:33:26 +02:00
Frank
207c9ed62e blanks 2020-06-29 21:08:57 +02:00
Frank
e3f4aa3d64 Update FlightGroup.lua 2020-06-29 21:05:26 +02:00
Frank
2392c9dc8e Ops 2020-06-29 20:55:32 +02:00
Frank
682c1f5ef2 Ops 2020-06-27 22:44:50 +02:00
366 changed files with 83038 additions and 15815 deletions

87
.appveyor/appveyor.yml Normal file
View File

@@ -0,0 +1,87 @@
version: 2.4.a.{build}
shallow_clone: true
skip_branch_with_pr: false
skip_commits:
message: /!nobuild/
skip_tags: false
environment:
access_token_documentation:
secure: JVBVVL8uJUcLXN+48eRdELEeCGOGCCaMzCqutsUqNuaZ/KblG5ZTt7+LV4UKv/0f
LUAROCKS_VER: 2.4.1
LUA_VER: 5.1.5
LUA: lua5.3
matrix:
- LUA_VER: 5.1.5
platform:
- x64
init:
- ps: if ($env:APPVEYOR_PULL_REQUEST_NUMBER -and $env:APPVEYOR_BUILD_NUMBER -ne ((Invoke-RestMethod `
https://ci.appveyor.com/api/projects/$env:APPVEYOR_ACCOUNT_NAME/$env:APPVEYOR_PROJECT_SLUG/history?recordsNumber=50).builds | `
Where-Object pullRequestId -eq $env:APPVEYOR_PULL_REQUEST_NUMBER)[0].buildNumber) { `
throw "There are newer queued builds for this pull request, failing early." }
# - ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
install:
- cmd:
# Outcomment if lua environment invalidates and needs to be reinstalled, otherwise all will run from the cache.
call choco install 7zip.commandline
call choco install lua51
call choco install luarocks
call refreshenv
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
cmd: PATH = %PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\bin
cmd: set LUA_PATH = %LUA_PATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?.lua;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\share\lua\5.1\?\init.lua
cmd: set LUA_CPATH = %LUA_CPATH%;C:\ProgramData\chocolatey\lib\luarocks\luarocks-2.4.3-win32\systree\lib\lua\5.1\?.dll
call luarocks install luasrcdiet
call luarocks install checks
call luarocks install luadocumentor
call luarocks install luacheck
cache:
C:\ProgramData\chocolatey\lib
C:\ProgramData\chocolatey\bin
build_script:
- ps: |
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
{
echo "Hello World!"
$apiUrl = 'https://ci.appveyor.com/api'
$token = 'v2.6hcv3ige78kg3yvg4ge8'
$headers = @{
"Authorization" = "Bearer $token"
"Content-type" = "application/json"
}
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-include'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
# Generate the new version ...
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
}
- ps: |
if( $env:appveyor_repo_branch -eq 'master' -or $env:appveyor_repo_branch -eq 'develop' )
{
$apiUrl = 'https://ci.appveyor.com/api'
$token = 'v2.6hcv3ige78kg3yvg4ge8'
$headers = @{
"Authorization" = "Bearer $token"
"Content-type" = "application/json"
}
$RequestBody = @{ accountName = 'FlightControl-Master'; projectSlug = 'moose-docs'; branch = "$env:appveyor_repo_branch"; environmentVariables = @{} } | ConvertTo-Json
# get project with last build details
$project = Invoke-RestMethod -method Post -Uri "$apiUrl/builds" -Headers $headers -Body $RequestBody
}
test: off
# test_script:
# - cmd: luacheck "Moose Development\Moose\moose.lua" "Moose Mission Setup\moose.lua"
on_finish:
# - ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))

4
.gitattributes vendored
View File

@@ -15,7 +15,3 @@
*.PDF diff=astextplain *.PDF diff=astextplain
*.rtf diff=astextplain *.rtf diff=astextplain
*.RTF diff=astextplain *.RTF diff=astextplain
# Avoid Windows line endings on shell scripts
# Needed for dockerfile builds
*.sh text eol=lf

View File

@@ -5,15 +5,6 @@ on:
branches: branches:
- master - master
- develop - develop
paths:
- 'Moose Setup/**/*.lua'
- 'Moose Development/**/*.lua'
- 'Moose Development/**/*.py'
- 'Moose Development/**/*.html'
- '.github/workflows/build-docs.yml'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs: jobs:
Build: Build:

View File

@@ -5,13 +5,6 @@ on:
branches: branches:
- master - master
- develop - develop
paths:
- 'Moose Setup/**/*.lua'
- 'Moose Development/**/*.lua'
- '.github/workflows/build-includes.yml'
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs: jobs:
Build: Build:
@@ -47,7 +40,6 @@ jobs:
- name: Update apt-get (needed for act docker image) - name: Update apt-get (needed for act docker image)
run: | run: |
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
sudo apt-get -qq update sudo apt-get -qq update
- name: Install tree - name: Install tree
@@ -96,6 +88,10 @@ jobs:
export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict) export COMMIT_TIME=$(git show -s --format=%cd ${{ github.sha }} --date=iso-strict)
lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic" lua5.3 "./Moose Setup/Moose_Create.lua" D "$COMMIT_TIME-${{ github.sha }}" "./Moose Development/Moose" "./Moose Setup" "./build/result/Moose_Include_Dynamic"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
######################################################################### #########################################################################
# Run LuaCheck # Run LuaCheck
######################################################################### #########################################################################
@@ -105,10 +101,6 @@ jobs:
run: | run: |
luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose" luacheck --std=lua51c --config=.luacheckrc -gurasqq "Moose Development/Moose"
- name: Run LuaSrcDiet
run: |
luasrcdiet --basic --opt-emptylines ./build/result/Moose_Include_Static/Moose.lua -o ./build/result/Moose_Include_Static/Moose_.lua
######################################################################### #########################################################################
# Push to MOOSE_INCLUDE # Push to MOOSE_INCLUDE
######################################################################### #########################################################################

View File

@@ -11,7 +11,7 @@ on:
branches: ["master"] branches: ["master"]
paths: paths:
- 'docs/**' - 'docs/**'
- '.github/workflows/gh-pages.yml' - '.github/workflows/pages.yml'
# Allows you to run this workflow manually from the Actions tab # Allows you to run this workflow manually from the Actions tab
workflow_dispatch: workflow_dispatch:
@@ -33,7 +33,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v4 uses: actions/checkout@v3
- name: Setup Ruby - name: Setup Ruby
uses: ruby/setup-ruby@v1 uses: ruby/setup-ruby@v1
with: with:
@@ -43,7 +43,7 @@ jobs:
working-directory: docs/ working-directory: docs/
- name: Setup Pages - name: Setup Pages
id: pages id: pages
uses: actions/configure-pages@v4 uses: actions/configure-pages@v3
- name: Build with Jekyll - name: Build with Jekyll
# Outputs to the './_site' directory by default # Outputs to the './_site' directory by default
run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}" run: bundle exec jekyll build --baseurl "${{ steps.pages.outputs.base_path }}"
@@ -52,7 +52,7 @@ jobs:
working-directory: docs/ working-directory: docs/
- name: Upload artifact - name: Upload artifact
# Automatically uploads an artifact from the './_site' directory by default # Automatically uploads an artifact from the './_site' directory by default
uses: actions/upload-pages-artifact@v3 uses: actions/upload-pages-artifact@v1
with: with:
path: docs/_site/ path: docs/_site/
@@ -66,13 +66,13 @@ jobs:
steps: steps:
- name: Deploy to GitHub Pages - name: Deploy to GitHub Pages
id: deployment id: deployment
uses: actions/deploy-pages@v4 uses: actions/deploy-pages@v1
check: check:
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: deploy needs: deploy
steps: steps:
- name: Setup Node - name: Setup Node
uses: actions/setup-node@v4 uses: actions/setup-node@v3
- run: npm install linkinator - run: npm install linkinator
- run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --verbosity error --timeout 5000 --recurse --skip "(java.com)" --retry-errors --retry-errors-count 3 --retry-errors-jitter - run: npx linkinator https://flightcontrol-master.github.io/MOOSE/ --recurse

12
.gitignore vendored
View File

@@ -28,6 +28,13 @@ local.properties
.buildpath .buildpath
#####################
## Visual Studio Code
#####################
*.code-workspace
.vscode/
################# #################
## Visual Studio ## Visual Studio
################# #################
@@ -35,8 +42,6 @@ local.properties
## Ignore Visual Studio temporary files, build results, and ## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons. ## files generated by popular Visual Studio add-ons.
.vscode
# User-specific files # User-specific files
*.suo *.suo
*.user *.user
@@ -221,9 +226,6 @@ pip-log.txt
#Goodsync #Goodsync
_gsdata_/ _gsdata_/
# PyCharm
.idea
#GITHUB #GITHUB
Moose Test Missions/MOOSE_Test_Template.miz Moose Test Missions/MOOSE_Test_Template.miz
Moose Development/Moose/.vscode/launch.json Moose Development/Moose/.vscode/launch.json

View File

@@ -91,12 +91,12 @@
-- An optional @{Core.Zone} can be set, -- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets. -- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone. -- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_A2A_CAP -- @field #AI_A2A_CAP
@@ -123,7 +123,7 @@ function AI_A2A_CAP:New2( AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAlti
-- Multiple inheritance ... :-) -- Multiple inheritance ... :-)
local AI_Air = AI_AIR:New( AICap ) local AI_Air = AI_AIR:New( AICap )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType ) local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AICap, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP local self = BASE:Inherit( self, AI_Air_Engage ) --#AI_A2A_CAP

View File

@@ -23,7 +23,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher) -- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
-- --
-- === -- ===
-- --
@@ -176,12 +176,12 @@
-- Per one, two, three, four? -- Per one, two, three, four?
-- --
-- **The default grouping is 1. That means, that each spawned defender will act individually.** -- **The default grouping is 1. That means, that each spawned defender will act individually.**
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons). -- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius. -- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
-- **The Engage Radius is defined for ALL squadrons which are operational.** -- **The Engage Radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test) -- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
-- --
-- In this example an Engage Radius is set to various values. -- In this example an Engage Radius is set to various values.
-- --
@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius. -- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.** -- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test) -- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
-- --
-- In these examples, the Gci Radius is set to various values: -- In these examples, the Gci Radius is set to various values:
-- --
@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are. -- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition. -- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
-- --
-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test) -- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-009 - AI_A2A - Border Test)
-- --
-- In this example a border is set for the CCCP A2A dispatcher: -- In this example a border is set for the CCCP A2A dispatcher:
-- --
@@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured. local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:T( "Captured " .. AirbaseName ) self:I( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them. -- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning. Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true Squadron.Captured = true
self:T( "Squadron " .. SquadronName .. " captured." ) self:I( "Squadron " .. SquadronName .. " captured." )
end end
end end
end end
@@ -1233,7 +1233,7 @@ do -- AI_A2A_DISPATCHER
-- --
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.** -- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
-- --
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test) -- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
-- --
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target. -- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
@@ -1283,7 +1283,7 @@ do -- AI_A2A_DISPATCHER
-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius. -- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.** -- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
-- --
-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test) -- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
-- --
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase. -- @param #number GciRadius (Optional, Default = 200000) The radius to ground control intercept detected targets from the nearest airbase.
@@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 ) self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } ) self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
-- Add the CAP to the EWR network. -- Add the CAP to the EWR network.
@@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
Intercept.EngageCeilingAltitude = EngageCeilingAltitude Intercept.EngageCeilingAltitude = EngageCeilingAltitude
Intercept.EngageAltType = EngageAltType Intercept.EngageAltType = EngageAltType
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
--- Set squadron GCI. --- Set squadron GCI.
@@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced. -- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
if AttackerCount > DefenderCount then if AttackerCount > DefenderCount then
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:") --self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
if AIFriendly then if AIFriendly then
local classname = AIFriendly.ClassName or "No Class Name" local classname = AIFriendly.ClassName or "No Class Name"
local unitname = AIFriendly.IdentifiableName or "No Unit Name" local unitname = AIFriendly.IdentifiableName or "No Unit Name"
--self:T("Class Name: " .. classname) --self:I("Class Name: " .. classname)
--self:T("Unit Name: " .. unitname) --self:I("Unit Name: " .. unitname)
--self:T({AIFriendly}) --self:I({AIFriendly})
end end
local Friendly = nil local Friendly = nil
if AIFriendly and AIFriendly:IsAlive() then if AIFriendly and AIFriendly:IsAlive() then
--self:T("AIFriendly alive, getting GROUP") --self:I("AIFriendly alive, getting GROUP")
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
end end
@@ -3257,8 +3257,7 @@ do -- AI_A2A_DISPATCHER
end end
end end
--- AI_A2A_Fsm:onafterHome --- @param #AI_A2A_DISPATCHER self
-- @param #AI_A2A_DISPATCHER self
function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action ) function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
if Defender and Defender:IsAlive() then if Defender and Defender:IsAlive() then
self:F( { "CAP Home", Defender:GetName() } ) self:F( { "CAP Home", Defender:GetName() } )
@@ -3506,8 +3505,7 @@ do -- AI_A2A_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup ) Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end end
--- function Fsm:onafterLostControl --- @param #AI_A2A_DISPATCHER self
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterLostControl( Defender, From, Event, To ) function Fsm:onafterLostControl( Defender, From, Event, To )
self:F( { "GCI LostControl", Defender:GetName() } ) self:F( { "GCI LostControl", Defender:GetName() } )
self:GetParent( self ).onafterHome( self, Defender, From, Event, To ) self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
@@ -3520,8 +3518,7 @@ do -- AI_A2A_DISPATCHER
end end
end end
--- function Fsm:onafterHome --- @param #AI_A2A_DISPATCHER self
-- @param #AI_A2A_DISPATCHER self
function Fsm:onafterHome( DefenderGroup, From, Event, To, Action ) function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F( { "GCI Home", DefenderGroup:GetName() } ) self:F( { "GCI Home", DefenderGroup:GetName() } )
self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3952,7 +3949,7 @@ end
do do
-- @type AI_A2A_GCICAP --- @type AI_A2A_GCICAP
-- @extends #AI_A2A_DISPATCHER -- @extends #AI_A2A_DISPATCHER
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses. --- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
@@ -3962,7 +3959,7 @@ do
-- --
-- # Demo Missions -- # Demo Missions
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
-- --
-- === -- ===
-- --
@@ -4322,23 +4319,23 @@ do
-- Setup squadrons -- Setup squadrons
self:T( { Airbases = AirbaseNames } ) self:I( { Airbases = AirbaseNames } )
self:T( "Defining Templates for Airbases ..." ) self:I( "Defining Templates for Airbases ..." )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName() local AirbaseName = Airbase:GetName()
local AirbaseCoord = Airbase:GetCoordinate() local AirbaseCoord = Airbase:GetCoordinate()
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 ) local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
local Templates = nil local Templates = nil
self:T( { Airbase = AirbaseName } ) self:I( { Airbase = AirbaseName } )
for TemplateID, Template in pairs( self.Templates:GetSet() ) do for TemplateID, Template in pairs( self.Templates:GetSet() ) do
local Template = Template -- Wrapper.Group#GROUP local Template = Template -- Wrapper.Group#GROUP
local TemplateCoord = Template:GetCoordinate() local TemplateCoord = Template:GetCoordinate()
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
Templates = Templates or {} Templates = Templates or {}
table.insert( Templates, Template:GetName() ) table.insert( Templates, Template:GetName() )
self:T( { Template = Template:GetName() } ) self:I( { Template = Template:GetName() } )
end end
end end
if Templates then if Templates then
@@ -4354,13 +4351,13 @@ do
self.CAPTemplates:FilterPrefixes( CapPrefixes ) self.CAPTemplates:FilterPrefixes( CapPrefixes )
self.CAPTemplates:FilterOnce() self.CAPTemplates:FilterOnce()
self:T( "Setting up CAP ..." ) self:I( "Setting up CAP ..." )
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate ) local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
-- Now find the closest airbase from the ZONE (start or center) -- Now find the closest airbase from the ZONE (start or center)
local AirbaseDistance = 99999999 local AirbaseDistance = 99999999
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
self:T( { CAPZoneGroup = CAPID } ) self:I( { CAPZoneGroup = CAPID } )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName() local AirbaseName = Airbase:GetName()
@@ -4368,7 +4365,7 @@ do
local Squadron = self.DefenderSquadrons[AirbaseName] local Squadron = self.DefenderSquadrons[AirbaseName]
if Squadron then if Squadron then
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() ) local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
self:T( { AirbaseDistance = Distance } ) self:I( { AirbaseDistance = Distance } )
if Distance < AirbaseDistance then if Distance < AirbaseDistance then
AirbaseDistance = Distance AirbaseDistance = Distance
AirbaseClosest = Airbase AirbaseClosest = Airbase
@@ -4376,7 +4373,7 @@ do
end end
end end
if AirbaseClosest then if AirbaseClosest then
self:T( { CAPAirbase = AirbaseClosest:GetName() } ) self:I( { CAPAirbase = AirbaseClosest:GetName() } )
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" ) self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 ) self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
end end
@@ -4384,14 +4381,14 @@ do
-- Setup GCI. -- Setup GCI.
-- GCI is setup for all Squadrons. -- GCI is setup for all Squadrons.
self:T( "Setting up GCI ..." ) self:I( "Setting up GCI ..." )
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
local AirbaseName = Airbase:GetName() local AirbaseName = Airbase:GetName()
local Squadron = self.DefenderSquadrons[AirbaseName] local Squadron = self.DefenderSquadrons[AirbaseName]
self:F( { Airbase = AirbaseName } ) self:F( { Airbase = AirbaseName } )
if Squadron then if Squadron then
self:T( { GCIAirbase = AirbaseName } ) self:I( { GCIAirbase = AirbaseName } )
self:SetSquadronGci( AirbaseName, 800, 1200 ) self:SetSquadronGci( AirbaseName, 800, 1200 )
end end
end end

View File

@@ -14,31 +14,47 @@
--- @type AI_A2A_GCI --- @type AI_A2A_GCI
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE -- @extends AI.AI_A2A#AI_A2A
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia3.JPG)
--
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event. -- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits. -- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits. -- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia5.JPG)
--
-- This cycle will continue. -- This cycle will continue.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event. -- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia9.JPG)
--
-- When enemies are detected, the AI will automatically engage the enemy. -- When enemies are detected, the AI will automatically engage the enemy.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia10.JPG)
--
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB. -- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land. -- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia13.JPG)
--
-- ## 1. AI_A2A_GCI constructor -- ## 1. AI_A2A_GCI constructor
-- --
-- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object. -- * @{#AI_A2A_GCI.New}(): Creates a new AI_A2A_GCI object.
-- --
-- ## 2. AI_A2A_GCI is a FSM -- ## 2. AI_A2A_GCI is a FSM
-- --
-- ![Process](..\Presentations\AI_GCI\Dia2.JPG)
--
-- ### 2.1 AI_A2A_GCI States -- ### 2.1 AI_A2A_GCI States
-- --
-- * **None** ( Group ): The process is not started yet. -- * **None** ( Group ): The process is not started yet.
@@ -59,11 +75,29 @@
-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task. -- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB. -- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
-- --
-- # Developer Note -- ## 3. Set the Range of Engagement
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- ![Range](..\Presentations\AI_GCI\Dia11.JPG)
-- Therefore, this class is considered to be deprecated
-- --
-- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_GCI#AI_A2A_GCI.SetEngageRange}() to define that range.
--
-- ## 4. Set the Zone of Engagement
--
-- ![Zone](..\Presentations\AI_GCI\Dia12.JPG)
--
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- === -- ===
-- --
-- @field #AI_A2A_GCI -- @field #AI_A2A_GCI

View File

@@ -11,7 +11,7 @@
--- @type AI_A2A_PATROL --- @type AI_A2A_PATROL
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL -- @extends AI.AI_A2A#AI_A2A
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}. --- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
-- --
@@ -111,12 +111,12 @@
-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on. -- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB). -- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place. -- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_A2A_PATROL -- @field #AI_A2A_PATROL

View File

@@ -12,16 +12,15 @@
-- @image AI_Air_To_Ground_Engage.JPG -- @image AI_Air_To_Ground_Engage.JPG
--- @type AI_A2G_BAI --- @type AI_A2G_BAI
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL -- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_A2G_BAI -- @field #AI_A2G_BAI
@@ -47,7 +46,7 @@ AI_A2G_BAI = {
function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) function AI_A2G_BAI:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup ) local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType ) local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage ) local self = BASE:Inherit( self, AI_Air_Engage )

View File

@@ -12,16 +12,15 @@
-- @image AI_Air_To_Ground_Engage.JPG -- @image AI_Air_To_Ground_Engage.JPG
--- @type AI_A2G_CAS --- @type AI_A2G_CAS
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL -- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_A2G_CAS -- @field #AI_A2G_CAS
@@ -47,7 +46,7 @@ AI_A2G_CAS = {
function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) function AI_A2G_CAS:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup ) local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType ) local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage ) local self = BASE:Inherit( self, AI_Air_Engage )

View File

@@ -24,7 +24,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2G_Dispatcher) -- [AID-A2G - AI A2G Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2G%20-%20AI%20A2G%20Dispatching)
-- --
-- === -- ===
-- --
@@ -253,12 +253,12 @@
-- --
-- **The default grouping is 1. That means, that each spawned defender will act individually.** -- **The default grouping is 1. That means, that each spawned defender will act individually.**
-- But you can specify a number between 1 and 4, so that the defenders will act as a group. -- But you can specify a number between 1 and 4, so that the defenders will act as a group.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons). -- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
@@ -296,6 +296,8 @@ do -- AI_A2G_DISPATCHER
-- --
-- ## 1. AI\_A2G\_DISPATCHER constructor: -- ## 1. AI\_A2G\_DISPATCHER constructor:
-- --
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\AI_A2G_DISPATCHER-ME_1.JPG)
--
-- --
-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance. -- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
-- --
@@ -309,6 +311,8 @@ do -- AI_A2G_DISPATCHER
-- A reconnaissance network, is used to detect enemy ground targets, -- A reconnaissance network, is used to detect enemy ground targets,
-- potentially group them into areas, and to understand the position, level of threat of the enemy. -- potentially group them into areas, and to understand the position, level of threat of the enemy.
-- --
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia5.JPG)
--
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets. -- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range. -- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions. -- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
@@ -682,6 +686,8 @@ do -- AI_A2G_DISPATCHER
-- --
-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in. -- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
-- --
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia12.JPG)
--
-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour. -- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining -- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting. -- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
@@ -695,6 +701,8 @@ do -- AI_A2G_DISPATCHER
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units. -- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**. -- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
-- --
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\Dia11.JPG)
--
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed. -- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
-- --
-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength, -- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
@@ -840,6 +848,8 @@ do -- AI_A2G_DISPATCHER
-- --
-- For example, the following setup will set the default refuel tanker to "Tanker": -- For example, the following setup will set the default refuel tanker to "Tanker":
-- --
-- ![Banner Image](..\Presentations\AI_A2G_DISPATCHER\AI_A2G_DISPATCHER-ME_11.JPG)
--
-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left. -- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 ) -- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
-- A2GDispatcher:SetDefaultTanker( "Tanker" ) -- A2GDispatcher:SetDefaultTanker( "Tanker" )
@@ -904,14 +914,14 @@ do -- AI_A2G_DISPATCHER
-- @type AI_A2G_DISPATCHER.DefenseCoordinates -- @type AI_A2G_DISPATCHER.DefenseCoordinates
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name. -- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates --- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
AI_A2G_DISPATCHER.DefenseCoordinates = {} AI_A2G_DISPATCHER.DefenseCoordinates = {}
--- Enumerator for spawns at airbases. --- Enumerator for spawns at airbases.
-- @type AI_A2G_DISPATCHER.Takeoff -- @type AI_A2G_DISPATCHER.Takeoff
-- @extends Wrapper.Group#GROUP.Takeoff -- @extends Wrapper.Group#GROUP.Takeoff
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff --- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
--- Defines Landing location. --- Defines Landing location.
@@ -942,7 +952,7 @@ do -- AI_A2G_DISPATCHER
-- @type AI_A2G_DISPATCHER.DefenseQueue -- @type AI_A2G_DISPATCHER.DefenseQueue
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ... -- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue --- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
AI_A2G_DISPATCHER.DefenseQueue = {} AI_A2G_DISPATCHER.DefenseQueue = {}
--- Defense approach types. --- Defense approach types.
@@ -1136,7 +1146,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:onafterStart( From, Event, To ) function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
self:GetParent( self ).onafterStart( self, From, Event, To ) self:GetParent( self ).onafterStart( self, From, Event, To )
@@ -1147,7 +1157,7 @@ do -- AI_A2G_DISPATCHER
for Resource = 1, DefenderSquadron.ResourceCount or 0 do for Resource = 1, DefenderSquadron.ResourceCount or 0 do
self:ResourcePark( DefenderSquadron ) self:ResourcePark( DefenderSquadron )
end end
self:T( "Parked resources for squadron " .. DefenderSquadron.Name ) self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
end end
end end
@@ -1201,7 +1211,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron ) function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
local TemplateID = math.random( 1, #DefenderSquadron.Spawn ) local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
@@ -1218,33 +1228,33 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData ) function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured. local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:T( "Captured " .. AirbaseName ) self:I( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them. -- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning. Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true Squadron.Captured = true
self:T( "Squadron " .. SquadronName .. " captured." ) self:I( "Squadron " .. SquadronName .. " captured." )
end end
end end
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData ) function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
self.Detection:ForgetDetectedUnit( EventData.IniUnitName ) self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventLand( EventData ) function AI_A2G_DISPATCHER:OnEventLand( EventData )
self:F( "Landed" ) self:F( "Landed" )
@@ -1261,7 +1271,7 @@ do -- AI_A2G_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
return return
end end
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
@@ -1273,7 +1283,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData ) function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
local DefenderUnit = EventData.IniUnit local DefenderUnit = EventData.IniUnit
@@ -1289,7 +1299,7 @@ do -- AI_A2G_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
end end
end end
end end
@@ -1297,7 +1307,7 @@ do -- AI_A2G_DISPATCHER
do -- Manage the defensive behaviour do -- Manage the defensive behaviour
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses. -- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses. -- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate ) function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
@@ -1305,19 +1315,19 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityLow() function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
self.DefenseReactivity = 0.05 self.DefenseReactivity = 0.05
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium() function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
self.DefenseReactivity = 0.15 self.DefenseReactivity = 0.15
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh() function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
self.DefenseReactivity = 0.5 self.DefenseReactivity = 0.5
end end
@@ -1351,14 +1361,14 @@ do -- AI_A2G_DISPATCHER
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**. -- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
-- 2. the **distance to any defense reference point**. -- 2. the **distance to any defense reference point**.
-- --
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or, -- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed. -- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
-- --
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons, -- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
-- **the Defense Radius is defined for ALL squadrons which are operational.** -- **the Defense Radius is defined for ALL squadrons which are operational.**
-- --
-- @param #AI_A2G_DISPATCHER self -- @param #AI_A2G_DISPATCHER self
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase. -- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
-- @return #AI_A2G_DISPATCHER -- @return #AI_A2G_DISPATCHER
-- @usage -- @usage
-- --
@@ -1373,7 +1383,7 @@ do -- AI_A2G_DISPATCHER
-- --
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius ) function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
self.DefenseRadius = DefenseRadius or 40000 self.DefenseRadius = DefenseRadius or 100000
self.Detection:SetAcceptRange( self.DefenseRadius ) self.Detection:SetAcceptRange( self.DefenseRadius )
@@ -1868,7 +1878,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
-- @param #string SquadronName The squadron name. -- @param #string SquadronName The squadron name.
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps. -- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
-- @usage -- @usage
@@ -2144,7 +2154,7 @@ do -- AI_A2G_DISPATCHER
Sead.EngageAltType = EngageAltType Sead.EngageAltType = EngageAltType
Sead.Defend = true Sead.Defend = true
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self return self
end end
@@ -2234,7 +2244,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" ) self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
@@ -2295,7 +2305,7 @@ do -- AI_A2G_DISPATCHER
Cas.EngageAltType = EngageAltType Cas.EngageAltType = EngageAltType
Cas.Defend = true Cas.Defend = true
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self return self
end end
@@ -2385,7 +2395,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" ) self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
@@ -2446,7 +2456,7 @@ do -- AI_A2G_DISPATCHER
Bai.EngageAltType = EngageAltType Bai.EngageAltType = EngageAltType
Bai.Defend = true Bai.Defend = true
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
return self return self
end end
@@ -2536,7 +2546,7 @@ do -- AI_A2G_DISPATCHER
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" ) self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } ) self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end end
@@ -3369,7 +3379,7 @@ do -- AI_A2G_DISPATCHER
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size ) function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
local DefenderName = Defender:GetName() local DefenderName = Defender:GetName()
@@ -3380,7 +3390,7 @@ do -- AI_A2G_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } ) self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender ) function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
local DefenderName = Defender:GetName() local DefenderName = Defender:GetName()
@@ -3796,7 +3806,7 @@ do -- AI_A2G_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup ) Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To ) function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
self:F({"LostControl", DefenderGroup:GetName()}) self:F({"LostControl", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3813,7 +3823,7 @@ do -- AI_A2G_DISPATCHER
end end
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action ) function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F({"Home", DefenderGroup:GetName()}) self:F({"Home", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3894,7 +3904,7 @@ do -- AI_A2G_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup ) local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
if Squadron then if Squadron then
local FirstUnit = AttackSetUnit:GetRandomSurely() local FirstUnit = AttackSetUnit:GetFirst()
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
if self.SetSendPlayerMessages then if self.SetSendPlayerMessages then
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup ) Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
@@ -3933,7 +3943,7 @@ do -- AI_A2G_DISPATCHER
Dispatcher:ClearDefenderTaskTarget( DefenderGroup ) Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To ) function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
self:F({"Defender LostControl", DefenderGroup:GetName()}) self:F({"Defender LostControl", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
@@ -3950,7 +3960,7 @@ do -- AI_A2G_DISPATCHER
end end
end end
-- @param #AI_A2G_DISPATCHER self --- @param #AI_A2G_DISPATCHER self
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action ) function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
self:F({"Defender Home", DefenderGroup:GetName()}) self:F({"Defender Home", DefenderGroup:GetName()})
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To ) self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )

View File

@@ -14,43 +14,66 @@
--- @type AI_A2G_SEAD --- @type AI_A2G_SEAD
-- @extends AI.AI_Air_Patrol#AI_AIR_PATROL -- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL
-- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia3.JPG)
--
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event. -- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits. -- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits. -- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia5.JPG)
--
-- This cycle will continue. -- This cycle will continue.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event. -- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia9.JPG)
-- --
-- When enemies are detected, the AI will automatically engage the enemy. -- When enemies are detected, the AI will automatically engage the enemy.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia10.JPG)
--
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB. -- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land. -- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia13.JPG)
--
-- ## 1. AI_A2G_SEAD constructor -- ## 1. AI_A2G_SEAD constructor
-- --
-- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object. -- * @{#AI_A2G_SEAD.New}(): Creates a new AI_A2G_SEAD object.
-- --
-- ## 3. Set the Range of Engagement -- ## 3. Set the Range of Engagement
-- --
-- ![Range](..\Presentations\AI_GCI\Dia11.JPG)
--
-- An optional range can be set in meters, -- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets. -- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone. -- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI. -- The range is applied at the position of the AI.
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range. -- Use the method @{AI.AI_GCI#AI_A2G_SEAD.SetEngageRange}() to define that range.
-- --
-- # Developer Note -- ## 4. Set the Zone of Engagement
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- ![Zone](..\Presentations\AI_GCI\Dia12.JPG)
-- Therefore, this class is considered to be deprecated --
-- -- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- === -- ===
-- --
-- @field #AI_A2G_SEAD -- @field #AI_A2G_SEAD
@@ -76,7 +99,7 @@ AI_A2G_SEAD = {
function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) function AI_A2G_SEAD:New2( AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
local AI_Air = AI_AIR:New( AIGroup ) local AI_Air = AI_AIR:New( AIGroup )
local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) -- #AI_AIR_PATROL
local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType ) local AI_Air_Engage = AI_AIR_ENGAGE:New( AI_Air_Patrol, AIGroup, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
local self = BASE:Inherit( self, AI_Air_Engage ) local self = BASE:Inherit( self, AI_Air_Engage )

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Air -- @module AI.AI_Air
-- @image MOOSE.JPG -- @image MOOSE.JPG
-- @type AI_AIR --- @type AI_AIR
-- @extends Core.Fsm#FSM_CONTROLLABLE -- @extends Core.Fsm#FSM_CONTROLLABLE
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}. --- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
@@ -45,12 +45,12 @@
-- * **Start**: Start the transport process. -- * **Start**: Start the transport process.
-- * **Stop**: Stop the transport process. -- * **Stop**: Stop the transport process.
-- * **Monitor**: Monitor and take action. -- * **Monitor**: Monitor and take action.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- @field #AI_AIR -- @field #AI_AIR
AI_AIR = { AI_AIR = {
ClassName = "AI_AIR", ClassName = "AI_AIR",
@@ -264,7 +264,7 @@ function AI_AIR:New( AIGroup )
return self return self
end end
-- @param Wrapper.Group#GROUP self --- @param Wrapper.Group#GROUP self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function GROUP:OnEventTakeoff( EventData, Fsm ) function GROUP:OnEventTakeoff( EventData, Fsm )
Fsm:Takeoff() Fsm:Takeoff()
@@ -446,13 +446,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
end end
-- @param #AI_AIR self --- @param #AI_AIR self
function AI_AIR:onbeforeStatus() function AI_AIR:onbeforeStatus()
return self.CheckStatus return self.CheckStatus
end end
-- @param #AI_AIR self --- @param #AI_AIR self
function AI_AIR:onafterStatus() function AI_AIR:onafterStatus()
if self.Controllable and self.Controllable:IsAlive() then if self.Controllable and self.Controllable:IsAlive() then
@@ -465,7 +465,7 @@ function AI_AIR:onafterStatus()
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() ) local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
if DistanceFromHomeBase > self.DisengageRadius then if DistanceFromHomeBase > self.DisengageRadius then
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" ) self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
self:Hold( 300 ) self:Hold( 300 )
RTB = false RTB = false
end end
@@ -489,10 +489,10 @@ function AI_AIR:onafterStatus()
if Fuel < self.FuelThresholdPercentage then if Fuel < self.FuelThresholdPercentage then
if self.TankerName then if self.TankerName then
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" ) self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
self:Refuel() self:Refuel()
else else
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" ) self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
local OldAIControllable = self.Controllable local OldAIControllable = self.Controllable
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed ) local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
@@ -518,7 +518,7 @@ function AI_AIR:onafterStatus()
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue. -- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage. -- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" ) self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
self:Damaged() self:Damaged()
RTB = true RTB = true
self:SetStatusOff() self:SetStatusOff()
@@ -536,7 +536,7 @@ function AI_AIR:onafterStatus()
if Damage ~= InitialLife then if Damage ~= InitialLife then
self:Damaged() self:Damaged()
else else
self:T( self.Controllable:GetName() .. " control lost! " ) self:I( self.Controllable:GetName() .. " control lost! " )
self:LostControl() self:LostControl()
end end
@@ -560,7 +560,7 @@ function AI_AIR:onafterStatus()
end end
-- @param Wrapper.Group#GROUP AIGroup --- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.RTBRoute( AIGroup, Fsm ) function AI_AIR.RTBRoute( AIGroup, Fsm )
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } ) AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
@@ -571,7 +571,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
end end
-- @param Wrapper.Group#GROUP AIGroup --- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.RTBHold( AIGroup, Fsm ) function AI_AIR.RTBHold( AIGroup, Fsm )
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } ) AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
@@ -598,7 +598,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterRTB( AIGroup, From, Event, To ) function AI_AIR:onafterRTB( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
@@ -617,10 +617,7 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
--- Calculate the target route point. --- Calculate the target route point.
local FromCoord = AIGroup:GetCoordinate() local FromCoord = AIGroup:GetCoordinate()
if not FromCoord then return end
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!) local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
local ToTargetVec3 = ToTargetCoord:GetVec3() local ToTargetVec3 = ToTargetCoord:GetVec3()
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 ) local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
@@ -641,13 +638,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
local ToAirbaseCoord = ToTargetCoord2 local ToAirbaseCoord = ToTargetCoord2
if Distance < 5000 then if Distance < 5000 then
self:T( "RTB and near the airbase!" ) self:I( "RTB and near the airbase!" )
self:Home() self:Home()
return return
end end
if not AIGroup:InAir() == true then if not AIGroup:InAir() == true then
self:T( "Not anymore in the air, considered Home." ) self:I( "Not anymore in the air, considered Home." )
self:Home() self:Home()
return return
end end
@@ -689,12 +686,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterHome( AIGroup, From, Event, To ) function AI_AIR:onafterHome( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" ) self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
end end
@@ -703,17 +700,15 @@ end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime ) function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" ) self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
local Coordinate = AIGroup:GetCoordinate() local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
if Coordinate == nil then return end
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) ) local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self ) local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
@@ -727,17 +722,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
end end
-- @param Wrapper.Group#GROUP AIGroup --- @param Wrapper.Group#GROUP AIGroup
function AI_AIR.Resume( AIGroup, Fsm ) function AI_AIR.Resume( AIGroup, Fsm )
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } ) AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
if AIGroup:IsAlive() then if AIGroup:IsAlive() then
Fsm:__RTB( Fsm.TaskDelay ) Fsm:__RTB( Fsm.TaskDelay )
end end
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_AIR:onafterRefuel( AIGroup, From, Event, To ) function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
self:F( { AIGroup, From, Event, To } ) self:F( { AIGroup, From, Event, To } )
@@ -749,7 +744,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName ) self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
local RefuelRoute = {} local RefuelRoute = {}
@@ -803,13 +798,13 @@ end
-- @param #AI_AIR self --- @param #AI_AIR self
function AI_AIR:onafterDead() function AI_AIR:onafterDead()
self:SetStatusOff() self:SetStatusOff()
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnCrash( EventData ) function AI_AIR:OnCrash( EventData )
@@ -820,7 +815,7 @@ function AI_AIR:OnCrash( EventData )
end end
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnEjection( EventData ) function AI_AIR:OnEjection( EventData )
@@ -829,7 +824,7 @@ function AI_AIR:OnEjection( EventData )
end end
end end
-- @param #AI_AIR self --- @param #AI_AIR self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR:OnPilotDead( EventData ) function AI_AIR:OnPilotDead( EventData )

View File

@@ -24,7 +24,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [AI_A2A_Dispatcher](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher) -- [AID-AIR - AI AIR Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching)
-- --
-- === -- ===
-- --
@@ -292,6 +292,8 @@ do -- AI_AIR_DISPATCHER
-- --
-- ## 1. AI\_AIR\_DISPATCHER constructor: -- ## 1. AI\_AIR\_DISPATCHER constructor:
-- --
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_1.JPG)
--
-- --
-- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance. -- The @{#AI_AIR_DISPATCHER.New}() method creates a new AI_AIR_DISPATCHER instance.
-- --
@@ -304,6 +306,8 @@ do -- AI_AIR_DISPATCHER
-- A reconnaissance network, is used to detect enemy ground targets, -- A reconnaissance network, is used to detect enemy ground targets,
-- potentially group them into areas, and to understand the position, level of threat of the enemy. -- potentially group them into areas, and to understand the position, level of threat of the enemy.
-- --
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\Dia5.JPG)
--
-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets. -- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range. -- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions. -- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
@@ -669,6 +673,8 @@ do -- AI_AIR_DISPATCHER
-- --
-- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in. -- Use the method @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
-- --
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\Dia12.JPG)
--
-- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour. -- In the case of **on call** engagement, the @{#AI_AIR_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining -- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting. -- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
@@ -682,6 +688,8 @@ do -- AI_AIR_DISPATCHER
-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units. -- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
-- The **default value** of the overhead parameter is 1.0, which means **equal balance**. -- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
-- --
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\Dia11.JPG)
--
-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed. -- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
-- --
-- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength, -- The @{#AI_AIR_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
@@ -827,6 +835,8 @@ do -- AI_AIR_DISPATCHER
-- --
-- For example, the following setup will set the default refuel tanker to "Tanker": -- For example, the following setup will set the default refuel tanker to "Tanker":
-- --
-- ![Banner Image](..\Presentations\AI_AIR_DISPATCHER\AI_AIR_DISPATCHER-ME_11.JPG)
--
-- -- Define the CAP -- -- Define the CAP
-- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 ) -- A2ADispatcher:SetSquadron( "Sochi", AIRBASE.Caucasus.Sochi_Adler, { "SQ CCCP SU-34" }, 20 )
-- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 ) -- A2ADispatcher:SetSquadronCap( "Sochi", ZONE:New( "PatrolZone" ), 4000, 8000, 600, 800, 1000, 1300 )
@@ -900,14 +910,14 @@ do -- AI_AIR_DISPATCHER
-- @type AI_AIR_DISPATCHER.DefenseCoordinates -- @type AI_AIR_DISPATCHER.DefenseCoordinates
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name. -- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates --- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
AI_AIR_DISPATCHER.DefenseCoordinates = {} AI_AIR_DISPATCHER.DefenseCoordinates = {}
--- Enumerator for spawns at airbases --- Enumerator for spawns at airbases
-- @type AI_AIR_DISPATCHER.Takeoff -- @type AI_AIR_DISPATCHER.Takeoff
-- @extends Wrapper.Group#GROUP.Takeoff -- @extends Wrapper.Group#GROUP.Takeoff
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff --- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
--- Defnes Landing location. --- Defnes Landing location.
@@ -938,7 +948,7 @@ do -- AI_AIR_DISPATCHER
-- @type AI_AIR_DISPATCHER.DefenseQueue -- @type AI_AIR_DISPATCHER.DefenseQueue
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ... -- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue --- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
AI_AIR_DISPATCHER.DefenseQueue = {} AI_AIR_DISPATCHER.DefenseQueue = {}
--- Defense approach types --- Defense approach types
@@ -1130,7 +1140,7 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:onafterStart( From, Event, To ) function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
self:GetParent( self ).onafterStart( self, From, Event, To ) self:GetParent( self ).onafterStart( self, From, Event, To )
@@ -1141,7 +1151,7 @@ do -- AI_AIR_DISPATCHER
for Resource = 1, DefenderSquadron.ResourceCount or 0 do for Resource = 1, DefenderSquadron.ResourceCount or 0 do
self:ResourcePark( DefenderSquadron ) self:ResourcePark( DefenderSquadron )
end end
self:T( "Parked resources for squadron " .. DefenderSquadron.Name ) self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
end end
end end
@@ -1194,7 +1204,7 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron ) function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
local TemplateID = math.random( 1, #DefenderSquadron.Spawn ) local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
@@ -1211,31 +1221,31 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData ) function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured. local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
self:T( "Captured " .. AirbaseName ) self:I( "Captured " .. AirbaseName )
-- Now search for all squadrons located at the airbase, and sanitize them. -- Now search for all squadrons located at the airbase, and sanitize them.
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
if Squadron.AirbaseName == AirbaseName then if Squadron.AirbaseName == AirbaseName then
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning. Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
Squadron.Captured = true Squadron.Captured = true
self:T( "Squadron " .. SquadronName .. " captured." ) self:I( "Squadron " .. SquadronName .. " captured." )
end end
end end
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData ) function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
self.Detection:ForgetDetectedUnit( EventData.IniUnitName ) self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventLand( EventData ) function AI_AIR_DISPATCHER:OnEventLand( EventData )
self:F( "Landed" ) self:F( "Landed" )
@@ -1252,7 +1262,7 @@ do -- AI_AIR_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
return return
end end
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
@@ -1263,7 +1273,7 @@ do -- AI_AIR_DISPATCHER
end end
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData ) function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
local DefenderUnit = EventData.IniUnit local DefenderUnit = EventData.IniUnit
@@ -1279,31 +1289,31 @@ do -- AI_AIR_DISPATCHER
self:RemoveDefenderFromSquadron( Squadron, Defender ) self:RemoveDefenderFromSquadron( Squadron, Defender )
end end
DefenderUnit:Destroy() DefenderUnit:Destroy()
self:ResourcePark( Squadron ) self:ResourcePark( Squadron, Defender )
end end
end end
end end
do -- Manage the defensive behaviour do -- Manage the defensive behaviour
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses. -- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses. -- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate ) function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityLow() function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
self.DefenseReactivity = 0.05 self.DefenseReactivity = 0.05
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium() function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
self.DefenseReactivity = 0.15 self.DefenseReactivity = 0.15
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh() function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
self.DefenseReactivity = 0.5 self.DefenseReactivity = 0.5
end end
@@ -1867,7 +1877,7 @@ do -- AI_AIR_DISPATCHER
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param #string SquadronName The squadron name. -- @param #string SquadronName The squadron name.
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps. -- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
-- @usage -- @usage
@@ -2769,7 +2779,7 @@ do -- AI_AIR_DISPATCHER
-- TODO: Need to model the resources in a squadron. -- TODO: Need to model the resources in a squadron.
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron -- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size ) function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
@@ -2782,7 +2792,7 @@ do -- AI_AIR_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } ) self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron -- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender ) function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
self.Defenders = self.Defenders or {} self.Defenders = self.Defenders or {}
@@ -2795,7 +2805,7 @@ do -- AI_AIR_DISPATCHER
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } ) self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
end end
-- @param #AI_AIR_DISPATCHER self --- @param #AI_AIR_DISPATCHER self
-- @param Wrapper.Group#GROUP Defender -- @param Wrapper.Group#GROUP Defender
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron. -- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender ) function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )

View File

@@ -13,33 +13,59 @@
-- @type AI_AIR_ENGAGE --- @type AI_AIR_ENGAGE
-- @extends AI.AI_AIR#AI_AIR -- @extends AI.AI_AIR#AI_AIR
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia3.JPG)
--
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event. -- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits. -- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits. -- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia5.JPG)
--
-- This cycle will continue. -- This cycle will continue.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event. -- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_GCI\Dia9.JPG)
-- --
-- When enemies are detected, the AI will automatically engage the enemy. -- When enemies are detected, the AI will automatically engage the enemy.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia10.JPG)
--
-- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB. -- Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land. -- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
-- --
-- ![Process](..\Presentations\AI_GCI\Dia13.JPG)
--
-- ## 1. AI_AIR_ENGAGE constructor -- ## 1. AI_AIR_ENGAGE constructor
-- --
-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object. -- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
-- --
-- ## 2. Set the Zone of Engagement -- ## 3. Set the Range of Engagement
--
-- ![Range](..\Presentations\AI_GCI\Dia11.JPG)
--
-- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_GCI#AI_AIR_ENGAGE.SetEngageRange}() to define that range.
-- --
-- An optional @{Core.Zone} can be set, -- ## 4. Set the Zone of Engagement
--
-- ![Zone](..\Presentations\AI_GCI\Dia12.JPG)
--
-- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets. -- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone. -- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
-- --
@@ -48,11 +74,6 @@
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- === -- ===
-- --
-- @field #AI_AIR_ENGAGE -- @field #AI_AIR_ENGAGE
@@ -351,7 +372,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM. -- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -361,7 +382,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
--self:SetDetectionOff() --self:SetDetectionOff()
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM. -- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -374,7 +395,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
end end
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_AIR_ENGAGE:OnEventDead( EventData ) function AI_AIR_ENGAGE:OnEventDead( EventData )
self:F( { "EventDead", EventData } ) self:F( { "EventDead", EventData } )
@@ -387,9 +408,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
end end
-- @param Wrapper.Group#GROUP AIControllable --- @param Wrapper.Group#GROUP AIControllable
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit ) function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName()))) Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit ) Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
@@ -397,14 +418,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM. -- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked. -- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit ) function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } ) self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
local DefenderGroupName = DefenderGroup:GetName() local DefenderGroupName = DefenderGroup:GetName()
@@ -426,13 +447,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
local DefenderCoord = DefenderGroup:GetPointVec3() local DefenderCoord = DefenderGroup:GetPointVec3()
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude. DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3() local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
if TargetCoord == nil then
self:Return()
return
end
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude. TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord ) local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
@@ -441,12 +456,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes! -- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
if TargetDistance <= EngageDistance * 9 then if TargetDistance <= EngageDistance * 9 then
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000)) self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
self:__Engage( 0.1, AttackSetUnit ) self:__Engage( 0.1, AttackSetUnit )
else else
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000)) self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
local EngageRoute = {} local EngageRoute = {}
local AttackTasks = {} local AttackTasks = {}
@@ -478,16 +493,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
end end
else else
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling! -- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
self:T( DefenderGroupName .. ": No targets found -> Going RTB") self:I( DefenderGroupName .. ": No targets found -> Going RTB")
self:Return() self:Return()
end end
end end
-- @param Wrapper.Group#GROUP AIControllable --- @param Wrapper.Group#GROUP AIControllable
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit ) function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName()))) Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
if AIGroup and AIGroup:IsAlive() then if AIGroup and AIGroup:IsAlive() then
local delay=Fsm.TaskDelay or 0.1 local delay=Fsm.TaskDelay or 0.1
@@ -496,7 +511,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
end end
-- @param #AI_AIR_ENGAGE self --- @param #AI_AIR_ENGAGE self
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM. -- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
@@ -522,7 +537,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
local DefenderCoord = DefenderGroup:GetPointVec3() local DefenderCoord = DefenderGroup:GetPointVec3()
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude. DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3() local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
if not TargetCoord then if not TargetCoord then
self:Return() self:Return()
return return
@@ -553,12 +568,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
if #AttackUnitTasks == 0 then if #AttackUnitTasks == 0 then
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB") self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
self:Return() self:Return()
return return
else else
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance)) local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
self:T(text) self:I(text)
DefenderGroup:OptionROEOpenFire() DefenderGroup:OptionROEOpenFire()
DefenderGroup:OptionROTEvadeFire() DefenderGroup:OptionROTEvadeFire()
DefenderGroup:OptionKeepWeaponsOnThreat() DefenderGroup:OptionKeepWeaponsOnThreat()
@@ -575,13 +590,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
end end
else else
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling! -- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
self:T( DefenderGroupName .. ": No targets found -> returning.") self:I( DefenderGroupName .. ": No targets found -> returning.")
self:Return() self:Return()
return return
end end
end end
-- @param Wrapper.Group#GROUP AIEngage --- @param Wrapper.Group#GROUP AIEngage
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm ) function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
AIEngage:F( { "Resume:", AIEngage:GetName() } ) AIEngage:F( { "Resume:", AIEngage:GetName() } )

View File

@@ -79,13 +79,21 @@
-- that will define when the AI will engage with the detected airborne enemy targets. -- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone. -- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI. -- The range is applied at the position of the AI.
-- Use the method @{#AI_AIR_PATROL.SetEngageRange}() to define that range. -- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageRange}() to define that range.
-- --
-- # Developer Note -- ## 4. Set the Zone of Engagement
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- ![Zone](..\Presentations\AI_CAP\Dia12.JPG)
-- Therefore, this class is considered to be deprecated --
-- -- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
--
-- # Developer Note
--
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated
--
-- === -- ===
-- --
-- @field #AI_AIR_PATROL -- @field #AI_AIR_PATROL

View File

@@ -13,17 +13,17 @@
-- @type AI_AIR_SQUADRON --- @type AI_AIR_SQUADRON
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Implements the core functions modeling squadrons for airplanes and helicopters. --- Implements the core functions modeling squadrons for airplanes and helicopters.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_AIR_SQUADRON -- @field #AI_AIR_SQUADRON
@@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
-- @return #AI_AIR_SQUADRON -- @return #AI_AIR_SQUADRON
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount ) function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } ) self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON

View File

@@ -11,7 +11,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_BAI) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
-- --
-- === -- ===
-- --
@@ -22,7 +22,7 @@
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: -- ### Contributions:
-- --
-- * **Gunterlund**: Test case revision. -- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
-- --
-- === -- ===
-- --
@@ -130,12 +130,12 @@
-- AIBAIZone:SearchOff() -- AIBAIZone:SearchOff()
-- --
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off. -- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_BAI_ZONE -- @field #AI_BAI_ZONE

View File

@@ -9,7 +9,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Balancer) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AIB%20-%20AI%20Balancing)
-- --
-- === -- ===
-- --
@@ -20,7 +20,7 @@
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: -- ### Contributions:
-- --
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-) -- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
-- --
-- === -- ===
-- --
@@ -40,7 +40,7 @@
-- --
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM). -- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods. -- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
-- An explanation about state and event transition methods can be found in the @{Core.Fsm} module documentation. -- An explanation about state and event transition methods can be found in the @{FSM} module documentation.
-- --
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following: -- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
-- --
@@ -52,7 +52,7 @@
-- --
-- ## 2. AI_BALANCER is a FSM -- ## 2. AI_BALANCER is a FSM
-- --
-- ![Process](..\Presentations\AI_BALANCER\Dia13.JPG) -- ![Process](..\Presentations\AI_Balancer\Dia13.JPG)
-- --
-- ### 2.1. AI_BALANCER States -- ### 2.1. AI_BALANCER States
-- --
@@ -85,12 +85,12 @@
-- --
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return, -- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed. -- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- @field #AI_BALANCER -- @field #AI_BALANCER
AI_BALANCER = { AI_BALANCER = {
ClassName = "AI_BALANCER", ClassName = "AI_BALANCER",
@@ -168,8 +168,7 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
self.ReturnThresholdRange = ReturnThresholdRange self.ReturnThresholdRange = ReturnThresholdRange
end end
--- AI_BALANCER:onenterSpawning --- @param #AI_BALANCER self
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup -- @param Core.Set#SET_GROUP SetGroup
-- @param #string ClientName -- @param #string ClientName
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
@@ -191,8 +190,7 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
end end
end end
--- AI_BALANCER:onenterDestroying --- @param #AI_BALANCER self
-- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup -- @param Core.Set#SET_GROUP SetGroup
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup ) function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
@@ -235,16 +233,15 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
end end
--- AI_BALANCER:onenterMonitoring
-- @param #AI_BALANCER self --- @param #AI_BALANCER self
function AI_BALANCER:onenterMonitoring( SetGroup ) function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( { self.SetClient:Count() } ) self:T2( { self.SetClient:Count() } )
--self.SetClient:Flush() --self.SetClient:Flush()
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
--- SetClient:ForEachClient --- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
self:T3(Client.ClientName) self:T3(Client.ClientName)
@@ -267,8 +264,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( RangeZone ) self:T2( RangeZone )
_DATABASE:ForEachPlayerUnit( _DATABASE:ForEachPlayerUnit(
--- Nameless function --- @param Wrapper.Unit#UNIT RangeTestUnit
-- @param Wrapper.Unit#UNIT RangeTestUnit
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange ) function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } ) self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
if RangeTestUnit:IsInZone( RangeZone ) == true then if RangeTestUnit:IsInZone( RangeZone ) == true then
@@ -280,8 +276,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
end end
end, end,
--- Nameless function --- @param Core.Zone#ZONE_RADIUS RangeZone
-- @param Core.Zone#ZONE_RADIUS RangeZone
-- @param Wrapper.Group#GROUP AIGroup -- @param Wrapper.Group#GROUP AIGroup
function( RangeZone, AIGroup, PlayerInRange ) function( RangeZone, AIGroup, PlayerInRange )
if PlayerInRange.Value == false then if PlayerInRange.Value == false then
@@ -312,3 +307,6 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
self:__Monitor( 10 ) self:__Monitor( 10 )
end end

View File

@@ -9,7 +9,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAP) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAP%20-%20Combat%20Air%20Patrol)
-- --
-- === -- ===
-- --
@@ -20,11 +20,11 @@
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: -- ### Contributions:
-- --
-- * **Quax**: Concept, Advice & Testing. -- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
-- * **Pikey**: Concept, Advice & Testing. -- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
-- * **Gunterlund**: Test case revision. -- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
-- * **Whisper**: Testing. -- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
-- * **Delta99**: Testing. -- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
-- --
-- === -- ===
-- --
@@ -112,12 +112,12 @@
-- An optional @{Core.Zone} can be set, -- An optional @{Core.Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets. -- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_CAP_ZONE -- @field #AI_CAP_ZONE

View File

@@ -11,7 +11,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_CAS) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAS%20-%20Close%20Air%20Support)
-- --
-- === -- ===
-- --
@@ -22,9 +22,9 @@
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: -- ### Contributions:
-- --
-- * **Quax**: Concept, Advice & Testing. -- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
-- * **Pikey**: Concept, Advice & Testing. -- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
-- * **Gunterlund**: Test case revision. -- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
-- --
-- === -- ===
-- --
@@ -118,12 +118,12 @@
-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}. -- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}.
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task. -- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB. -- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_CAS_ZONE -- @field #AI_CAS_ZONE

View File

@@ -9,7 +9,7 @@
-- @module AI.AI_Cargo -- @module AI.AI_Cargo
-- @image Cargo.JPG -- @image Cargo.JPG
-- @type AI_CARGO --- @type AI_CARGO
-- @extends Core.Fsm#FSM_CONTROLLABLE -- @extends Core.Fsm#FSM_CONTROLLABLE
@@ -25,12 +25,12 @@
-- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones. -- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones.
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones. -- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases. -- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- @field #AI_CARGO -- @field #AI_CARGO
AI_CARGO = { AI_CARGO = {
ClassName = "AI_CARGO", ClassName = "AI_CARGO",
@@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
local IsEmpty = CarrierUnit:IsCargoEmpty() local IsEmpty = CarrierUnit:IsCargoEmpty()
self:T({ IsEmpty = IsEmpty }) self:I({ IsEmpty = IsEmpty })
if not IsEmpty then if not IsEmpty then
AllUnloaded = false AllUnloaded = false
break break

View File

@@ -75,12 +75,12 @@
-- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate. -- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate.
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment. -- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
-- --
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- --
-- @field #AI_CARGO_APC -- @field #AI_CARGO_APC
AI_CARGO_APC = { AI_CARGO_APC = {

View File

@@ -41,12 +41,12 @@
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every -- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
-- time is not so much of an issue ... -- time is not so much of an issue ...
-- --
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- @field #AI_CARGO_AIRPLANE -- @field #AI_CARGO_AIRPLANE
AI_CARGO_AIRPLANE = { AI_CARGO_AIRPLANE = {
ClassName = "AI_CARGO_AIRPLANE", ClassName = "AI_CARGO_AIRPLANE",

View File

@@ -18,7 +18,7 @@
-- --
-- Test missions can be located on the main GITHUB site. -- Test missions can be located on the main GITHUB site.
-- --
-- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Cargo_Dispatcher) -- [FlightControl-Master/MOOSE_MISSIONS/AID - AI Dispatching/AID-CGO - AI Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AID%20-%20AI%20Dispatching/AID-CGO%20-%20AI%20Cargo%20Dispatching)
-- --
-- === -- ===
-- --
@@ -100,12 +100,12 @@
-- --
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes. -- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON. -- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
@@ -116,7 +116,7 @@
-- @image AI_Cargo_Dispatcher.JPG -- @image AI_Cargo_Dispatcher.JPG
-- @type AI_CARGO_DISPATCHER --- @type AI_CARGO_DISPATCHER
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo. -- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects. -- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere. -- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
@@ -572,7 +572,7 @@
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup. -- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone. -- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
-- --
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command. -- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
-- --
-- === -- ===
-- --
@@ -583,12 +583,10 @@ AI_CARGO_DISPATCHER = {
PickupCargo = {} PickupCargo = {}
} }
--- List of AI_Cargo --- @field #list
-- @field #list
AI_CARGO_DISPATCHER.AI_Cargo = {} AI_CARGO_DISPATCHER.AI_Cargo = {}
--- List of PickupCargo --- @field #list
-- @field #list
AI_CARGO_DISPATCHER.PickupCargo = {} AI_CARGO_DISPATCHER.PickupCargo = {}
@@ -1161,7 +1159,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
else else
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.", local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName())) tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
self:T(text) self:I(text)
end end
end end
end end

View File

@@ -137,12 +137,12 @@
-- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone. -- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone.
-- --
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command. -- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_CARGO_DISPATCHER_APC -- @field #AI_CARGO_DISPATCHER_APC

View File

@@ -108,12 +108,12 @@
-- --
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!** -- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
-- --
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- --
-- @field #AI_CARGO_DISPATCHER_AIRPLANE -- @field #AI_CARGO_DISPATCHER_AIRPLANE
AI_CARGO_DISPATCHER_AIRPLANE = { AI_CARGO_DISPATCHER_AIRPLANE = {

View File

@@ -140,12 +140,12 @@
-- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone. -- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone.
-- --
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command. -- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_CARGO_DISPATCHER_HELICOPTER -- @field #AI_CARGO_DISPATCHER_HELICOPTER

View File

@@ -130,12 +130,12 @@
-- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone. -- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone.
-- --
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command. -- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_CARGO_DISPATCHER_SHIP -- @field #AI_CARGO_DISPATCHER_SHIP

View File

@@ -41,12 +41,12 @@
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every -- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
-- time is not so much of an issue ... -- time is not so much of an issue ...
-- --
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_CARGO_HELICOPTER -- @field #AI_CARGO_HELICOPTER

View File

@@ -54,12 +54,12 @@
-- Using the @{#AI_CARGO_SHIP.Pickup}() method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified -- Using the @{#AI_CARGO_SHIP.Pickup}() method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment. -- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
-- --
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- @field #AI_CARGO_SHIP -- @field #AI_CARGO_SHIP
AI_CARGO_SHIP = { AI_CARGO_SHIP = {
ClassName = "AI_CARGO_SHIP", ClassName = "AI_CARGO_SHIP",

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- --
-- === -- ===
-- --
@@ -174,12 +174,12 @@
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." ) -- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes -- EscortPlanes:MenusAirplanes() -- create menus for airplanes
-- EscortPlanes:__Start(2) -- EscortPlanes:__Start(2)
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- @field #AI_ESCORT -- @field #AI_ESCORT
AI_ESCORT = { AI_ESCORT = {
ClassName = "AI_ESCORT", ClassName = "AI_ESCORT",
@@ -199,6 +199,13 @@ AI_ESCORT = {
-- @field Functional.Detection#DETECTION_AREAS -- @field Functional.Detection#DETECTION_AREAS
AI_ESCORT.Detection = nil AI_ESCORT.Detection = nil
--- MENUPARAM type
-- @type MENUPARAM
-- @field #AI_ESCORT ParamSelf
-- @field #Distance ParamDistance
-- @field #function ParamFunction
-- @field #string ParamMessage
--- AI_ESCORT class constructor for an AI group --- AI_ESCORT class constructor for an AI group
-- @param #AI_ESCORT self -- @param #AI_ESCORT self
-- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup. -- @param Wrapper.Client#CLIENT EscortUnit The client escorted by the EscortGroup.
@@ -261,7 +268,7 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
EscortGroupSet:ForEachGroup( EscortGroupSet:ForEachGroup(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
-- Set EscortGroup known at EscortUnit. -- Set EscortGroup known at EscortUnit.
if not self.PlayerUnit._EscortGroups then if not self.PlayerUnit._EscortGroups then
@@ -343,7 +350,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self:F() self:F()
EscortGroupSet:ForEachGroup( EscortGroupSet:ForEachGroup(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
EscortGroup:WayPointInitialize() EscortGroup:WayPointInitialize()
@@ -381,7 +388,7 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
self:_InitFlightMenus() self:_InitFlightMenus()
self.EscortGroupSet:ForSomeGroupAlive( self.EscortGroupSet:ForSomeGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
self:_InitEscortMenus( EscortGroup ) self:_InitEscortMenus( EscortGroup )
@@ -412,7 +419,7 @@ function AI_ESCORT:onafterStop( EscortGroupSet )
self:F() self:F()
EscortGroupSet:ForEachGroup( EscortGroupSet:ForEachGroup(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
EscortGroup:WayPointInitialize() EscortGroup:WayPointInitialize()
@@ -556,12 +563,12 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
if MenuFormation then if MenuFormation then
local Arguments = MenuFormation.Arguments local Arguments = MenuFormation.Arguments
--self:T({Arguments=unpack(Arguments)}) --self:I({Arguments=unpack(Arguments)})
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu ) local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation, local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
function ( self, Formation, ... ) function ( self, Formation, ... )
self.EscortGroupSet:ForSomeGroupAlive( self.EscortGroupSet:ForSomeGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup, self, Formation, Arguments ) function( EscortGroup, self, Formation, Arguments )
if EscortGroup:IsAir() then if EscortGroup:IsAir() then
self:E({FormationID=FormationID}) self:E({FormationID=FormationID})
@@ -1242,7 +1249,7 @@ function AI_ESCORT:MenuAssistedAttack()
self:F() self:F()
self.EscortGroupSet:ForSomeGroupAlive( self.EscortGroupSet:ForSomeGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
if not EscortGroup:IsAir() then if not EscortGroup:IsAir() then
-- Request assistance from other escorts. -- Request assistance from other escorts.
@@ -1439,7 +1446,7 @@ function AI_ESCORT:_FlightHoldPosition( OrbitGroup, OrbitHeight, OrbitSeconds )
local EscortUnit = self.PlayerUnit local EscortUnit = self.PlayerUnit
self.EscortGroupSet:ForEachGroupAlive( self.EscortGroupSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup, OrbitGroup ) function( EscortGroup, OrbitGroup )
if EscortGroup:IsAir() then if EscortGroup:IsAir() then
if OrbitGroup == nil then if OrbitGroup == nil then
@@ -1467,7 +1474,7 @@ end
function AI_ESCORT:_FlightJoinUp() function AI_ESCORT:_FlightJoinUp()
self.EscortGroupSet:ForEachGroupAlive( self.EscortGroupSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
if EscortGroup:IsAir() then if EscortGroup:IsAir() then
self:_JoinUp( EscortGroup ) self:_JoinUp( EscortGroup )
@@ -1494,7 +1501,7 @@ end
function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart ) function AI_ESCORT:_FlightFormationTrail( XStart, XSpace, YStart )
self.EscortGroupSet:ForEachGroupAlive( self.EscortGroupSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
if EscortGroup:IsAir() then if EscortGroup:IsAir() then
self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart ) self:_EscortFormationTrail( EscortGroup, XStart, XSpace, YStart )
@@ -1521,7 +1528,7 @@ end
function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace ) function AI_ESCORT:_FlightFormationStack( XStart, XSpace, YStart, YSpace )
self.EscortGroupSet:ForEachGroupAlive( self.EscortGroupSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
if EscortGroup:IsAir() then if EscortGroup:IsAir() then
self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace ) self:_EscortFormationStack( EscortGroup, XStart, XSpace, YStart, YSpace )
@@ -1544,7 +1551,7 @@ end
function AI_ESCORT:_FlightFlare( Color, Message ) function AI_ESCORT:_FlightFlare( Color, Message )
self.EscortGroupSet:ForEachGroupAlive( self.EscortGroupSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
if EscortGroup:IsAir() then if EscortGroup:IsAir() then
self:_Flare( EscortGroup, Color, Message ) self:_Flare( EscortGroup, Color, Message )
@@ -1567,7 +1574,7 @@ end
function AI_ESCORT:_FlightSmoke( Color, Message ) function AI_ESCORT:_FlightSmoke( Color, Message )
self.EscortGroupSet:ForEachGroupAlive( self.EscortGroupSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
if EscortGroup:IsAir() then if EscortGroup:IsAir() then
self:_Smoke( EscortGroup, Color, Message ) self:_Smoke( EscortGroup, Color, Message )
@@ -1598,7 +1605,7 @@ end
function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets ) function AI_ESCORT:_FlightSwitchReportNearbyTargets( ReportTargets )
self.EscortGroupSet:ForEachGroupAlive( self.EscortGroupSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
if EscortGroup:IsAir() then if EscortGroup:IsAir() then
self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets ) self:_EscortSwitchReportNearbyTargets( EscortGroup, ReportTargets )
@@ -1806,7 +1813,7 @@ end
function AI_ESCORT:_FlightAttackTarget( DetectedItem ) function AI_ESCORT:_FlightAttackTarget( DetectedItem )
self.EscortGroupSet:ForEachGroupAlive( self.EscortGroupSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP EscortGroup -- @param Core.Group#GROUP EscortGroup
function( EscortGroup, DetectedItem ) function( EscortGroup, DetectedItem )
if EscortGroup:IsAir() then if EscortGroup:IsAir() then
self:_AttackTarget( EscortGroup, DetectedItem ) self:_AttackTarget( EscortGroup, DetectedItem )

View File

@@ -15,17 +15,17 @@
-- @image MOOSE.JPG -- @image MOOSE.JPG
-- @type AI_ESCORT_DISPATCHER --- @type AI_ESCORT_DISPATCHER
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- Models the automatic assignment of AI escorts to player flights. --- Models the automatic assignment of AI escorts to player flights.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_ESCORT_DISPATCHER -- @field #AI_ESCORT_DISPATCHER
@@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
ClassName = "AI_ESCORT_DISPATCHER", ClassName = "AI_ESCORT_DISPATCHER",
} }
-- @field #list --- @field #list
AI_ESCORT_DISPATCHER.AI_Escorts = {} AI_ESCORT_DISPATCHER.AI_Escorts = {}
@@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
end end
-- @param #AI_ESCORT_DISPATCHER self --- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER:OnEventExit( EventData ) function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
@@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
local PlayerGroup = EventData.IniGroup local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit local PlayerUnit = EventData.IniUnit
self:T({EscortAirbase= self.EscortAirbase } ) self:I({EscortAirbase= self.EscortAirbase } )
self:T({PlayerGroupName = PlayerGroupName } ) self:I({PlayerGroupName = PlayerGroupName } )
self:T({PlayerGroup = PlayerGroup}) self:I({PlayerGroup = PlayerGroup})
self:T({FirstGroup = self.CarrierSet:GetFirst()}) self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )}) self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then if self.CarrierSet:FindGroup( PlayerGroupName ) then
if self.AI_Escorts[PlayerGroupName] then if self.AI_Escorts[PlayerGroupName] then
@@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
end end
-- @param #AI_ESCORT_DISPATCHER self --- @param #AI_ESCORT_DISPATCHER self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData ) function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
@@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
local PlayerGroup = EventData.IniGroup local PlayerGroup = EventData.IniGroup
local PlayerUnit = EventData.IniUnit local PlayerUnit = EventData.IniUnit
self:T({EscortAirbase= self.EscortAirbase } ) self:I({EscortAirbase= self.EscortAirbase } )
self:T({PlayerGroupName = PlayerGroupName } ) self:I({PlayerGroupName = PlayerGroupName } )
self:T({PlayerGroup = PlayerGroup}) self:I({PlayerGroup = PlayerGroup})
self:T({FirstGroup = self.CarrierSet:GetFirst()}) self:I({FirstGroup = self.CarrierSet:GetFirst()})
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )}) self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
if self.CarrierSet:FindGroup( PlayerGroupName ) then if self.CarrierSet:FindGroup( PlayerGroupName ) then
if not self.AI_Escorts[PlayerGroupName] then if not self.AI_Escorts[PlayerGroupName] then
local LeaderUnit = PlayerUnit local LeaderUnit = PlayerUnit
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot ) local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
self:T({EscortGroup = EscortGroup}) self:I({EscortGroup = EscortGroup})
self:ScheduleOnce( 1, self:ScheduleOnce( 1,
function( EscortGroup ) function( EscortGroup )

View File

@@ -20,12 +20,12 @@
--- Models the assignment of AI escorts to player flights upon request using the radio menu. --- Models the assignment of AI escorts to player flights upon request using the radio menu.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_ESCORT_DISPATCHER_REQUEST -- @field #AI_ESCORT_DISPATCHER_REQUEST

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Escort) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- --
-- === -- ===
-- --
@@ -136,12 +136,12 @@
-- --
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint. -- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission. -- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- ### Authors: **FlightControl** -- ### Authors: **FlightControl**
@@ -297,7 +297,7 @@ function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
self:F() self:F()
EscortGroupSet:ForEachGroup( EscortGroupSet:ForEachGroup(
--- @param Wrapper.Group#GROUP EscortGroup --- @param Core.Group#GROUP EscortGroup
function( EscortGroup ) function( EscortGroup )
EscortGroup:WayPointInitialize() EscortGroup:WayPointInitialize()

View File

@@ -7,13 +7,13 @@
-- * Assign a group leader that will guide the large formation path. -- * Assign a group leader that will guide the large formation path.
-- --
-- === -- ===
-- --
-- ## Additional Material: -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20Formation)
-- --
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Formation) -- ===
-- * **YouTube videos:** [Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz) --
-- * **Guides:** None -- ### [YouTube Playlist](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0bFIJ9jIdYM22uaWmIN4oz)
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
@@ -31,11 +31,11 @@
-- @field Core.Set#SET_GROUP FollowGroupSet -- @field Core.Set#SET_GROUP FollowGroupSet
-- @field #string FollowName -- @field #string FollowName
-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in. -- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class. -- @field Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
-- @field #number FollowDistance The current follow distance. -- @field #number FollowDistance The current follow distance.
-- @field #boolean ReportTargets If true, nearby targets are reported. -- @field #boolean ReportTargets If true, nearby targets are reported.
-- @field DCS#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup. -- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
-- @field DCS#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup. -- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
-- @field #number dtFollow Time step between position updates. -- @field #number dtFollow Time step between position updates.
@@ -92,12 +92,12 @@
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" ) -- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 ) -- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
-- LargeFormation:__Start( 1 ) -- LargeFormation:__Start( 1 )
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- @field #AI_FORMATION -- @field #AI_FORMATION
AI_FORMATION = { AI_FORMATION = {
ClassName = "AI_FORMATION", ClassName = "AI_FORMATION",
@@ -164,6 +164,15 @@ AI_FORMATION.__Enum.ReportType = {
Ground = "G", Ground = "G",
} }
--- MENUPARAM type
-- @type MENUPARAM
-- @field #AI_FORMATION ParamSelf
-- @field #number ParamDistance
-- @field #function ParamFunction
-- @field #string ParamMessage
--- AI_FORMATION class constructor for an AI group --- AI_FORMATION class constructor for an AI group
-- @param #AI_FORMATION self -- @param #AI_FORMATION self
-- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet. -- @param Wrapper.Unit#UNIT FollowUnit The UNIT leading the FolllowGroupSet.
@@ -996,7 +1005,7 @@ function AI_FORMATION:SetFlightModeMission( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
else else
self.FollowGroupSet:ForSomeGroupAlive( self.FollowGroupSet:ForSomeGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup --- @param Core.Group#GROUP EscortGroup
function( FollowGroup ) function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) ) FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Mission )
@@ -1020,7 +1029,7 @@ function AI_FORMATION:SetFlightModeAttack( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
else else
self.FollowGroupSet:ForSomeGroupAlive( self.FollowGroupSet:ForSomeGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup --- @param Core.Group#GROUP EscortGroup
function( FollowGroup ) function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) ) FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Attack )
@@ -1044,7 +1053,7 @@ function AI_FORMATION:SetFlightModeFormation( FollowGroup )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
else else
self.FollowGroupSet:ForSomeGroupAlive( self.FollowGroupSet:ForSomeGroupAlive(
--- @param Wrapper.Group#GROUP EscortGroup --- @param Core.Group#GROUP EscortGroup
function( FollowGroup ) function( FollowGroup )
FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) ) FollowGroup:SetState( FollowGroup, "PreviousMode", FollowGroup:GetState( FollowGroup, "Mode" ) )
FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation ) FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )

View File

@@ -16,7 +16,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_Patrol) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/PAT%20-%20Patrolling)
-- --
-- === -- ===
-- --
@@ -27,8 +27,8 @@
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: -- ### Contributions:
-- --
-- * **Dutch_Baron**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-) -- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
-- * **Pikey**: Testing and API concept review. -- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
-- --
-- === -- ===
-- --
@@ -144,12 +144,12 @@
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on. -- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB). -- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place. -- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @field #AI_PATROL_ZONE -- @field #AI_PATROL_ZONE
@@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+ --- @param Wrapper.Controllable#CONTROLLABLE Controllable
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To ) function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
return self.DetectOn and self.DetectActivated return self.DetectOn and self.DetectActivated
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable --- @param Wrapper.Controllable#CONTROLLABLE Controllable
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To ) function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
local Detected = false local Detected = false
@@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
end end
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable --- @param Wrapper.Controllable#CONTROLLABLE AIControllable
-- This static method is called from the route path within the last task at the last waypoint of the Controllable. -- This static method is called from the route path within the last task at the last waypoint of the Controllable.
-- Note that this method is required, as triggers the next route when patrolling for the Controllable. -- Note that this method is required, as triggers the next route when patrolling for the Controllable.
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable ) function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
@@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onbeforeStatus() function AI_PATROL_ZONE:onbeforeStatus()
return self.CheckStatus return self.CheckStatus
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterStatus() function AI_PATROL_ZONE:onafterStatus()
self:F2() self:F2()
@@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
local Fuel = self.Controllable:GetFuelMin() local Fuel = self.Controllable:GetFuelMin()
if Fuel < self.PatrolFuelThresholdPercentage then if Fuel < self.PatrolFuelThresholdPercentage then
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" ) self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
local OldAIControllable = self.Controllable local OldAIControllable = self.Controllable
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed ) local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
@@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
-- TODO: Check GROUP damage function. -- TODO: Check GROUP damage function.
local Damage = self.Controllable:GetLife() local Damage = self.Controllable:GetLife()
if Damage <= self.PatrolDamageThreshold then if Damage <= self.PatrolDamageThreshold then
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" ) self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
RTB = true RTB = true
end end
@@ -864,7 +864,7 @@ function AI_PATROL_ZONE:onafterStatus()
end end
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterRTB() function AI_PATROL_ZONE:onafterRTB()
self:F2() self:F2()
@@ -903,13 +903,13 @@ function AI_PATROL_ZONE:onafterRTB()
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterDead() function AI_PATROL_ZONE:onafterDead()
self:SetDetectionOff() self:SetDetectionOff()
self:SetStatusOff() self:SetStatusOff()
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnCrash( EventData ) function AI_PATROL_ZONE:OnCrash( EventData )
@@ -920,7 +920,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
end end
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnEjection( EventData ) function AI_PATROL_ZONE:OnEjection( EventData )
@@ -929,7 +929,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
end end
end end
-- @param #AI_PATROL_ZONE self --- @param #AI_PATROL_ZONE self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function AI_PATROL_ZONE:OnPilotDead( EventData ) function AI_PATROL_ZONE:OnPilotDead( EventData )

View File

@@ -142,7 +142,7 @@ end -- ACT_ACCOUNT
do -- ACT_ACCOUNT_DEADS do -- ACT_ACCOUNT_DEADS
--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{#ACT_ACCOUNT} --- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
-- --
-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units. -- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction. -- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.

View File

@@ -51,15 +51,15 @@
-- * **After** the state transition. -- * **After** the state transition.
-- The state transition method needs to start with the name **OnAfter + the name of the state**. -- The state transition method needs to start with the name **OnAfter + the name of the state**.
-- These state transition methods need to provide a return value, which is specified at the function description. -- These state transition methods need to provide a return value, which is specified at the function description.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN} -- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
-- --
-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task. -- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
-- --
@@ -69,7 +69,7 @@
-- --
-- === -- ===
-- --
-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN} -- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
-- --
-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option. -- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task. -- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.

View File

@@ -48,7 +48,7 @@
-- --
-- === -- ===
-- --
-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{#ACT_ASSIST} -- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
-- --
-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}. -- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour. -- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
@@ -57,12 +57,12 @@
-- # 1.1) ACT_ASSIST_SMOKE_TARGETS_ZONE constructor: -- # 1.1) ACT_ASSIST_SMOKE_TARGETS_ZONE constructor:
-- --
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object. -- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @module Actions.Act_Assist -- @module Actions.Act_Assist

View File

@@ -60,7 +60,7 @@
-- --
-- === -- ===
-- --
-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{#ACT_ROUTE} -- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE}
-- --
-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}. -- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Core.Zone}.
-- The player receives on perioding times messages with the coordinates of the route to follow. -- The player receives on perioding times messages with the coordinates of the route to follow.
@@ -69,12 +69,12 @@
-- # 1.1) ACT_ROUTE_ZONE constructor: -- # 1.1) ACT_ROUTE_ZONE constructor:
-- --
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object. -- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- @module Actions.Act_Route -- @module Actions.Act_Route

View File

@@ -86,7 +86,7 @@
-- There are also dispatchers that make AI work together to transport cargo automatically!!! -- There are also dispatchers that make AI work together to transport cargo automatically!!!
-- --
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites. -- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
-- - @{AI.AI_Cargo_Dispatcher_Helicopter} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites. -- - @{AI.AI_Cargo_Dispatcher_Helicopters} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
-- --
-- ## 3.3) Cargo transportation tasking. -- ## 3.3) Cargo transportation tasking.
-- --
@@ -233,12 +233,12 @@
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters. -- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding. -- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters. -- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
@@ -370,7 +370,7 @@ CARGOS = {}
do -- CARGO do -- CARGO
-- @type CARGO --- @type CARGO
-- @extends Core.Fsm#FSM_PROCESS -- @extends Core.Fsm#FSM_PROCESS
-- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers. -- @field #string Type A string defining the type of the cargo. eg. Engineers, Equipment, Screwdrivers.
-- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo. -- @field #string Name A string defining the name of the cargo. The name is the unique identifier of the cargo.
@@ -398,7 +398,7 @@ do -- CARGO
-- --
-- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class. -- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class.
-- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class. -- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class.
-- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane#AI_CARGO_AIRPLANE} class. -- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Plane#AI_CARGO_PLANE} class.
-- * AI Ships is planned. -- * AI Ships is planned.
-- --
-- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking: -- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking:
@@ -433,7 +433,7 @@ do -- CARGO
Reported = {}, Reported = {},
} }
-- @type CARGO.CargoObjects --- @type CARGO.CargoObjects
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo. -- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
--- CARGO Constructor. This class is an abstract class and should not be instantiated. --- CARGO Constructor. This class is an abstract class and should not be instantiated.
@@ -447,7 +447,7 @@ do -- CARGO
function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1 function CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) --R2.1
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
self:T( { Type, Name, Weight, LoadRadius, NearRadius } ) self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:SetStartState( "UnLoaded" ) self:SetStartState( "UnLoaded" )
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" ) self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
@@ -711,7 +711,7 @@ do -- CARGO
-- @param #CARGO self -- @param #CARGO self
-- @return #CARGO -- @return #CARGO
function CARGO:Spawn( PointVec2 ) function CARGO:Spawn( PointVec2 )
self:T() self:F()
end end
@@ -812,7 +812,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the CargoGroup is within the loading radius. -- @return #boolean true if the CargoGroup is within the loading radius.
function CARGO:IsInLoadRadius( Coordinate ) function CARGO:IsInLoadRadius( Coordinate )
self:T( { Coordinate, LoadRadius = self.LoadRadius } ) self:F( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -832,7 +832,7 @@ do -- CARGO
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo can report itself. -- @return #boolean true if the Cargo can report itself.
function CARGO:IsInReportRadius( Coordinate ) function CARGO:IsInReportRadius( Coordinate )
self:T( { Coordinate } ) self:F( { Coordinate } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -853,23 +853,23 @@ do -- CARGO
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision). -- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
-- @return #boolean -- @return #boolean
function CARGO:IsNear( Coordinate, NearRadius ) function CARGO:IsNear( Coordinate, NearRadius )
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius } ) --self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
if self.CargoObject:IsAlive() then if self.CargoObject:IsAlive() then
--local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() ) --local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
--self:T( { CargoObjectName = self.CargoObject:GetName() } ) --self:F( { CargoObjectName = self.CargoObject:GetName() } )
--self:T( { CargoObjectVec2 = self.CargoObject:GetVec2() } ) --self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
--self:T( { PointVec2 = PointVec2:GetVec2() } ) --self:F( { PointVec2 = PointVec2:GetVec2() } )
local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() ) local Distance = Coordinate:Get2DDistance( self.CargoObject:GetCoordinate() )
--self:T( { Distance = Distance, NearRadius = NearRadius or "nil" } ) --self:F( { Distance = Distance, NearRadius = NearRadius or "nil" } )
if Distance <= NearRadius then if Distance <= NearRadius then
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } ) --self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
return true return true
end end
end end
--self:T( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } ) --self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
return false return false
end end
@@ -878,12 +878,12 @@ do -- CARGO
-- @param Core.Zone#ZONE_BASE Zone -- @param Core.Zone#ZONE_BASE Zone
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone. -- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
function CARGO:IsInZone( Zone ) function CARGO:IsInZone( Zone )
--self:T( { Zone } ) --self:F( { Zone } )
if self:IsLoaded() then if self:IsLoaded() then
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() ) return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
else else
--self:T( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } ) --self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
if self.CargoObject:GetSize() ~= 0 then if self.CargoObject:GetSize() ~= 0 then
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() ) return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
else else
@@ -980,7 +980,7 @@ do -- CARGO
--- Report to a Carrier Group with a Flaring signal. --- Report to a Carrier Group with a Flaring signal.
-- @param #CARGO self -- @param #CARGO self
-- @param Utilities.Utils#UTILS.FlareColor FlareColor the color of the flare. -- @param Utils#UTILS.FlareColor FlareColor the color of the flare.
-- @return #CARGO -- @return #CARGO
function CARGO:ReportFlare( FlareColor ) function CARGO:ReportFlare( FlareColor )
@@ -989,7 +989,7 @@ do -- CARGO
--- Report to a Carrier Group with a Smoking signal. --- Report to a Carrier Group with a Smoking signal.
-- @param #CARGO self -- @param #CARGO self
-- @param Utilities.Utils#UTILS.SmokeColor SmokeColor the color of the smoke. -- @param Utils#UTILS.SmokeColor SmokeColor the color of the smoke.
-- @return #CARGO -- @return #CARGO
function CARGO:ReportSmoke( SmokeColor ) function CARGO:ReportSmoke( SmokeColor )
@@ -1034,7 +1034,7 @@ end -- CARGO
do -- CARGO_REPRESENTABLE do -- CARGO_REPRESENTABLE
-- @type CARGO_REPRESENTABLE --- @type CARGO_REPRESENTABLE
-- @extends #CARGO -- @extends #CARGO
-- @field test -- @field test
@@ -1056,7 +1056,7 @@ do -- CARGO_REPRESENTABLE
-- Inherit CARGO. -- Inherit CARGO.
local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE local self = BASE:Inherit( self, CARGO:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_REPRESENTABLE
self:T( { Type, Name, LoadRadius, NearRadius } ) self:F( { Type, Name, LoadRadius, NearRadius } )
-- Descriptors. -- Descriptors.
local Desc=CargoObject:GetDesc() local Desc=CargoObject:GetDesc()
@@ -1086,7 +1086,7 @@ do -- CARGO_REPRESENTABLE
function CARGO_REPRESENTABLE:Destroy() function CARGO_REPRESENTABLE:Destroy()
-- Cargo objects are deleted from the _DATABASE and SET_CARGO objects. -- Cargo objects are deleted from the _DATABASE and SET_CARGO objects.
self:T( { CargoName = self:GetName() } ) self:F( { CargoName = self:GetName() } )
--_EVENTDISPATCHER:CreateEventDeleteCargo( self ) --_EVENTDISPATCHER:CreateEventDeleteCargo( self )
return self return self
@@ -1123,12 +1123,12 @@ do -- CARGO_REPRESENTABLE
CoordinateZone:Scan( { Object.Category.UNIT } ) CoordinateZone:Scan( { Object.Category.UNIT } )
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
local NearUnit = UNIT:Find( DCSUnit ) local NearUnit = UNIT:Find( DCSUnit )
self:T({NearUnit=NearUnit}) self:F({NearUnit=NearUnit})
local NearUnitCoalition = NearUnit:GetCoalition() local NearUnitCoalition = NearUnit:GetCoalition()
local CargoCoalition = self:GetCoalition() local CargoCoalition = self:GetCoalition()
if NearUnitCoalition == CargoCoalition then if NearUnitCoalition == CargoCoalition then
local Attributes = NearUnit:GetDesc() local Attributes = NearUnit:GetDesc()
self:T({Desc=Attributes}) self:F({Desc=Attributes})
if NearUnit:HasAttribute( "Trucks" ) then if NearUnit:HasAttribute( "Trucks" ) then
MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup ) MESSAGE:New( Message, 20, NearUnit:GetCallsign() .. " reporting - Cargo " .. self:GetName() ):ToGroup( TaskGroup )
break break
@@ -1142,7 +1142,7 @@ end -- CARGO_REPRESENTABLE
do -- CARGO_REPORTABLE do -- CARGO_REPORTABLE
-- @type CARGO_REPORTABLE --- @type CARGO_REPORTABLE
-- @extends #CARGO -- @extends #CARGO
CARGO_REPORTABLE = { CARGO_REPORTABLE = {
ClassName = "CARGO_REPORTABLE" ClassName = "CARGO_REPORTABLE"
@@ -1158,7 +1158,7 @@ do -- CARGO_REPORTABLE
-- @return #CARGO_REPORTABLE -- @return #CARGO_REPORTABLE
function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius ) function CARGO_REPORTABLE:New( Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE local self = BASE:Inherit( self, CARGO:New( Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_REPORTABLE
self:T( { Type, Name, Weight, LoadRadius, NearRadius } ) self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
return self return self
end end
@@ -1178,7 +1178,7 @@ end
do -- CARGO_PACKAGE do -- CARGO_PACKAGE
-- @type CARGO_PACKAGE --- @type CARGO_PACKAGE
-- @extends #CARGO_REPRESENTABLE -- @extends #CARGO_REPRESENTABLE
CARGO_PACKAGE = { CARGO_PACKAGE = {
ClassName = "CARGO_PACKAGE" ClassName = "CARGO_PACKAGE"
@@ -1195,7 +1195,7 @@ do -- CARGO_PACKAGE
-- @return #CARGO_PACKAGE -- @return #CARGO_PACKAGE
function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) function CARGO_PACKAGE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoCarrier, Type, Name, Weight, LoadRadius, NearRadius ) ) -- #CARGO_PACKAGE
self:T( { Type, Name, Weight, LoadRadius, NearRadius } ) self:F( { Type, Name, Weight, LoadRadius, NearRadius } )
self:T( CargoCarrier ) self:T( CargoCarrier )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -1213,7 +1213,7 @@ end
-- @param #number BoardDistance -- @param #number BoardDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle ) function CARGO_PACKAGE:onafterOnBoard( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:T() self:F()
self.CargoInAir = self.CargoCarrier:InAir() self.CargoInAir = self.CargoCarrier:InAir()
@@ -1246,7 +1246,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @return #boolean -- @return #boolean
function CARGO_PACKAGE:IsNear( CargoCarrier ) function CARGO_PACKAGE:IsNear( CargoCarrier )
self:T() self:F()
local CargoCarrierPoint = CargoCarrier:GetCoordinate() local CargoCarrierPoint = CargoCarrier:GetCoordinate()
@@ -1271,7 +1271,7 @@ end
-- @param #number LoadDistance -- @param #number LoadDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle ) function CARGO_PACKAGE:onafterOnBoarded( From, Event, To, CargoCarrier, Speed, BoardDistance, LoadDistance, Angle )
self:T() self:F()
if self:IsNear( CargoCarrier ) then if self:IsNear( CargoCarrier ) then
self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle ) self:__Load( 1, CargoCarrier, Speed, LoadDistance, Angle )
@@ -1292,7 +1292,7 @@ end
-- @param #number Radius -- @param #number Radius
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle ) function CARGO_PACKAGE:onafterUnBoard( From, Event, To, CargoCarrier, Speed, UnLoadDistance, UnBoardDistance, Radius, Angle )
self:T() self:F()
self.CargoInAir = self.CargoCarrier:InAir() self.CargoInAir = self.CargoCarrier:InAir()
@@ -1331,7 +1331,7 @@ end
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number Speed -- @param #number Speed
function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed ) function CARGO_PACKAGE:onafterUnBoarded( From, Event, To, CargoCarrier, Speed )
self:T() self:F()
if self:IsNear( CargoCarrier ) then if self:IsNear( CargoCarrier ) then
self:__UnLoad( 1, CargoCarrier, Speed ) self:__UnLoad( 1, CargoCarrier, Speed )
@@ -1350,7 +1350,7 @@ end
-- @param #number LoadDistance -- @param #number LoadDistance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle ) function CARGO_PACKAGE:onafterLoad( From, Event, To, CargoCarrier, Speed, LoadDistance, Angle )
self:T() self:F()
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -1378,7 +1378,7 @@ end
-- @param #number Distance -- @param #number Distance
-- @param #number Angle -- @param #number Angle
function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle ) function CARGO_PACKAGE:onafterUnLoad( From, Event, To, CargoCarrier, Speed, Distance, Angle )
self:T() self:F()
local StartPointVec2 = self.CargoCarrier:GetPointVec2() local StartPointVec2 = self.CargoCarrier:GetPointVec2()
local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees. local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees.

View File

@@ -59,7 +59,7 @@ do -- CARGO_CRATE
-- @return #CARGO_CRATE -- @return #CARGO_CRATE
function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius ) function CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_CRATE
self:T( { Type, Name, NearRadius } ) self:F( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic -- Wrapper.Static#STATIC self.CargoObject = CargoStatic -- Wrapper.Static#STATIC
@@ -116,7 +116,7 @@ do -- CARGO_CRATE
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 -- @param Core.Point#POINT_VEC2
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 ) function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
--self:T( { ToPointVec2, From, Event, To } ) --self:F( { ToPointVec2, From, Event, To } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -153,7 +153,7 @@ do -- CARGO_CRATE
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier ) function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier )
--self:T( { From, Event, To, CargoCarrier } ) --self:F( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
@@ -190,7 +190,7 @@ do -- CARGO_CRATE
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius. -- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_CRATE:IsInReportRadius( Coordinate ) function CARGO_CRATE:IsInReportRadius( Coordinate )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } ) --self:F( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -210,7 +210,7 @@ do -- CARGO_CRATE
-- @param Core.Point#Coordinate Coordinate -- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Crate is within the loading radius. -- @return #boolean true if the Cargo Crate is within the loading radius.
function CARGO_CRATE:IsInLoadRadius( Coordinate ) function CARGO_CRATE:IsInLoadRadius( Coordinate )
--self:T( { Coordinate, LoadRadius = self.NearRadius } ) --self:F( { Coordinate, LoadRadius = self.NearRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -231,7 +231,7 @@ do -- CARGO_CRATE
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup. -- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup. -- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_CRATE:GetCoordinate() function CARGO_CRATE:GetCoordinate()
--self:T() --self:F()
return self.CargoObject:GetCoordinate() return self.CargoObject:GetCoordinate()
end end
@@ -261,7 +261,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_CRATE:RouteTo( Coordinate ) function CARGO_CRATE:RouteTo( Coordinate )
self:T( {Coordinate = Coordinate } ) self:F( {Coordinate = Coordinate } )
end end
@@ -274,7 +274,7 @@ do -- CARGO_CRATE
-- @return #boolean The Cargo is near to the Carrier. -- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier. -- @return #nil The Cargo is not near to the Carrier.
function CARGO_CRATE:IsNear( CargoCarrier, NearRadius ) function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
self:T( {NearRadius = NearRadius } ) self:F( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end end
@@ -283,7 +283,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
function CARGO_CRATE:Respawn() function CARGO_CRATE:Respawn()
self:T( { "Respawning crate " .. self:GetName() } ) self:F( { "Respawning crate " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...
@@ -300,7 +300,7 @@ do -- CARGO_CRATE
-- @param #CARGO_CRATE self -- @param #CARGO_CRATE self
function CARGO_CRATE:onafterReset() function CARGO_CRATE:onafterReset()
self:T( { "Reset crate " .. self:GetName() } ) self:F( { "Reset crate " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...

View File

@@ -64,7 +64,7 @@ do -- CARGO_GROUP
-- Inherit CAROG_REPORTABLE -- Inherit CAROG_REPORTABLE
local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
self:T( { Type, Name, LoadRadius } ) self:F( { Type, Name, LoadRadius } )
self.CargoSet = SET_CARGO:New() self.CargoSet = SET_CARGO:New()
self.CargoGroup = CargoGroup self.CargoGroup = CargoGroup
@@ -146,7 +146,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
function CARGO_GROUP:Respawn() function CARGO_GROUP:Respawn()
self:T( { "Respawning" } ) self:F( { "Respawning" } )
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
local Cargo = CargoData -- Cargo.Cargo#CARGO local Cargo = CargoData -- Cargo.Cargo#CARGO
@@ -227,7 +227,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
function CARGO_GROUP:Regroup() function CARGO_GROUP:Regroup()
self:T("Regroup") self:F("Regroup")
if self.Grouped == false then if self.Grouped == false then
@@ -241,7 +241,7 @@ do -- CARGO_GROUP
for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do for CargoUnitName, CargoUnit in pairs( self.CargoSet:GetSet() ) do
local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT local CargoUnit = CargoUnit -- Cargo.CargoUnit#CARGO_UNIT
self:T( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } ) self:F( { CargoUnit:GetName(), UnLoaded = CargoUnit:IsUnLoaded() } )
if CargoUnit:IsUnLoaded() then if CargoUnit:IsUnLoaded() then
@@ -258,7 +258,7 @@ do -- CARGO_GROUP
-- Then we register the new group in the database -- Then we register the new group in the database
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID ) self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
self:T( { "Regroup", GroupTemplate } ) self:F( { "Regroup", GroupTemplate } )
-- Now we spawn the new group based on the template created. -- Now we spawn the new group based on the template created.
self.CargoObject = _DATABASE:Spawn( GroupTemplate ) self.CargoObject = _DATABASE:Spawn( GroupTemplate )
@@ -271,7 +271,7 @@ do -- CARGO_GROUP
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData
function CARGO_GROUP:OnEventCargoDead( EventData ) function CARGO_GROUP:OnEventCargoDead( EventData )
self:T(EventData) self:E(EventData)
local Destroyed = false local Destroyed = false
@@ -296,7 +296,7 @@ do -- CARGO_GROUP
if Destroyed then if Destroyed then
self:Destroyed() self:Destroyed()
self:T( { "Cargo group destroyed" } ) self:E( { "Cargo group destroyed" } )
end end
end end
@@ -309,14 +309,14 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:T( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } ) self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
NearRadius = NearRadius or self.NearRadius NearRadius = NearRadius or self.NearRadius
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2 -- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
self.CargoSet:ForEach( self.CargoSet:ForEach(
function( Cargo, ... ) function( Cargo, ... )
self:T( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } ) self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP local CargoGroup = Cargo.CargoObject --Wrapper.Group#GROUP
CargoGroup:OptionAlarmStateGreen() CargoGroup:OptionAlarmStateGreen()
Cargo:__Board( 1, CargoCarrier, NearRadius, ... ) Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
@@ -334,7 +334,7 @@ do -- CARGO_GROUP
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... ) function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
--self:T( { From, Event, To, CargoCarrier, ...} ) --self:F( { From, Event, To, CargoCarrier, ...} )
if From == "UnLoaded" then if From == "UnLoaded" then
-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier. -- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
@@ -359,7 +359,7 @@ do -- CARGO_GROUP
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
--self:T( { CargoCarrier.UnitName, From, Event, To } ) --self:F( { CargoCarrier.UnitName, From, Event, To } )
local Boarded = true local Boarded = true
local Cancelled = false local Cancelled = false
@@ -393,7 +393,7 @@ do -- CARGO_GROUP
if not Boarded then if not Boarded then
self:__Boarding( -5, CargoCarrier, NearRadius, ... ) self:__Boarding( -5, CargoCarrier, NearRadius, ... )
else else
self:T("Group Cargo is loaded") self:F("Group Cargo is loaded")
self:__Load( 1, CargoCarrier, ... ) self:__Load( 1, CargoCarrier, ... )
end end
else else
@@ -413,7 +413,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... ) function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
self:T( {From, Event, To, ToPointVec2, NearRadius } ) self:F( {From, Event, To, ToPointVec2, NearRadius } )
NearRadius = NearRadius or 25 NearRadius = NearRadius or 25
@@ -456,7 +456,7 @@ do -- CARGO_GROUP
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier. -- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... ) function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
--self:T( { From, Event, To, ToPointVec2, NearRadius } ) --self:F( { From, Event, To, ToPointVec2, NearRadius } )
--local NearRadius = NearRadius or 25 --local NearRadius = NearRadius or 25
@@ -493,7 +493,7 @@ do -- CARGO_GROUP
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... ) function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
--self:T( { From, Event, To, ToPointVec2 } ) --self:F( { From, Event, To, ToPointVec2 } )
if From == "Loaded" then if From == "Loaded" then
@@ -611,7 +611,7 @@ do -- CARGO_GROUP
-- @param #CARGO_GROUP self -- @param #CARGO_GROUP self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_GROUP:RouteTo( Coordinate ) function CARGO_GROUP:RouteTo( Coordinate )
--self:T( {Coordinate = Coordinate } ) --self:F( {Coordinate = Coordinate } )
-- For each Cargo within the CargoSet, route each object to the Coordinate -- For each Cargo within the CargoSet, route each object to the Coordinate
self.CargoSet:ForEach( self.CargoSet:ForEach(
@@ -629,13 +629,13 @@ do -- CARGO_GROUP
-- @param #number NearRadius -- @param #number NearRadius
-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier. -- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
function CARGO_GROUP:IsNear( CargoCarrier, NearRadius ) function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
self:T( {NearRadius = NearRadius } ) self:F( {NearRadius = NearRadius } )
for _, Cargo in pairs( self.CargoSet:GetSet() ) do for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO local Cargo = Cargo -- Cargo.Cargo#CARGO
if Cargo:IsAlive() then if Cargo:IsAlive() then
if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then if Cargo:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) then
self:T( "Near" ) self:F( "Near" )
return true return true
end end
end end
@@ -649,7 +649,7 @@ do -- CARGO_GROUP
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Group is within the load radius. -- @return #boolean true if the Cargo Group is within the load radius.
function CARGO_GROUP:IsInLoadRadius( Coordinate ) function CARGO_GROUP:IsInLoadRadius( Coordinate )
--self:T( { Coordinate } ) --self:F( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
@@ -669,7 +669,7 @@ do -- CARGO_GROUP
return false return false
end end
self:T( { Distance = Distance, LoadRadius = self.LoadRadius } ) self:F( { Distance = Distance, LoadRadius = self.LoadRadius } )
if Distance <= self.LoadRadius then if Distance <= self.LoadRadius then
return true return true
else else
@@ -687,12 +687,12 @@ do -- CARGO_GROUP
-- @param Core.Point#Coordinate Coordinate -- @param Core.Point#Coordinate Coordinate
-- @return #boolean true if the Cargo Group is within the report radius. -- @return #boolean true if the Cargo Group is within the report radius.
function CARGO_GROUP:IsInReportRadius( Coordinate ) function CARGO_GROUP:IsInReportRadius( Coordinate )
--self:T( { Coordinate } ) --self:F( { Coordinate } )
local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO local Cargo = self:GetFirstAlive() -- Cargo.Cargo#CARGO
if Cargo then if Cargo then
self:T( { Cargo } ) self:F( { Cargo } )
local Distance = 0 local Distance = 0
if Cargo:IsUnLoaded() then if Cargo:IsUnLoaded() then
Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() ) Distance = Coordinate:Get2DDistance( Cargo.CargoObject:GetCoordinate() )
@@ -738,7 +738,7 @@ do -- CARGO_GROUP
-- @return #boolean **true** if the first element of the CargoGroup is in the Zone -- @return #boolean **true** if the first element of the CargoGroup is in the Zone
-- @return #boolean **false** if there is no element of the CargoGroup in the Zone. -- @return #boolean **false** if there is no element of the CargoGroup in the Zone.
function CARGO_GROUP:IsInZone( Zone ) function CARGO_GROUP:IsInZone( Zone )
--self:T( { Zone } ) --self:F( { Zone } )
local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO local Cargo = self.CargoSet:GetFirst() -- Cargo.Cargo#CARGO

View File

@@ -52,7 +52,7 @@ do -- CARGO_SLINGLOAD
-- @return #CARGO_SLINGLOAD -- @return #CARGO_SLINGLOAD
function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius ) function CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, LoadRadius, NearRadius ) ) -- #CARGO_SLINGLOAD
self:T( { Type, Name, NearRadius } ) self:F( { Type, Name, NearRadius } )
self.CargoObject = CargoStatic self.CargoObject = CargoStatic
@@ -130,7 +130,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Crate is within the report radius. -- @return #boolean true if the Cargo Crate is within the report radius.
function CARGO_SLINGLOAD:IsInReportRadius( Coordinate ) function CARGO_SLINGLOAD:IsInReportRadius( Coordinate )
--self:T( { Coordinate, LoadRadius = self.LoadRadius } ) --self:F( { Coordinate, LoadRadius = self.LoadRadius } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -149,7 +149,7 @@ do -- CARGO_SLINGLOAD
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
-- @return #boolean true if the Cargo Slingload is within the loading radius. -- @return #boolean true if the Cargo Slingload is within the loading radius.
function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate ) function CARGO_SLINGLOAD:IsInLoadRadius( Coordinate )
--self:T( { Coordinate } ) --self:F( { Coordinate } )
local Distance = 0 local Distance = 0
if self:IsUnLoaded() then if self:IsUnLoaded() then
@@ -169,7 +169,7 @@ do -- CARGO_SLINGLOAD
-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup. -- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
-- @return #nil There is no valid Cargo in the CargoGroup. -- @return #nil There is no valid Cargo in the CargoGroup.
function CARGO_SLINGLOAD:GetCoordinate() function CARGO_SLINGLOAD:GetCoordinate()
--self:T() --self:F()
return self.CargoObject:GetCoordinate() return self.CargoObject:GetCoordinate()
end end
@@ -199,7 +199,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
-- @param Core.Point#COORDINATE Coordinate -- @param Core.Point#COORDINATE Coordinate
function CARGO_SLINGLOAD:RouteTo( Coordinate ) function CARGO_SLINGLOAD:RouteTo( Coordinate )
--self:T( {Coordinate = Coordinate } ) --self:F( {Coordinate = Coordinate } )
end end
@@ -212,7 +212,7 @@ do -- CARGO_SLINGLOAD
-- @return #boolean The Cargo is near to the Carrier. -- @return #boolean The Cargo is near to the Carrier.
-- @return #nil The Cargo is not near to the Carrier. -- @return #nil The Cargo is not near to the Carrier.
function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius ) function CARGO_SLINGLOAD:IsNear( CargoCarrier, NearRadius )
--self:T( {NearRadius = NearRadius } ) --self:F( {NearRadius = NearRadius } )
return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius ) return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
end end
@@ -222,7 +222,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:Respawn() function CARGO_SLINGLOAD:Respawn()
--self:T( { "Respawning slingload " .. self:GetName() } ) --self:F( { "Respawning slingload " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...
@@ -239,7 +239,7 @@ do -- CARGO_SLINGLOAD
-- @param #CARGO_SLINGLOAD self -- @param #CARGO_SLINGLOAD self
function CARGO_SLINGLOAD:onafterReset() function CARGO_SLINGLOAD:onafterReset()
--self:T( { "Reset slingload " .. self:GetName() } ) --self:F( { "Reset slingload " .. self:GetName() } )
-- Respawn the group... -- Respawn the group...

View File

@@ -75,7 +75,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 25 m. -- @param #number NearRadius (optional) Defaut 25 m.
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } ) self:F( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180 local Angle = 180
local Speed = 60 local Speed = 60
@@ -114,7 +114,7 @@ do -- CARGO_UNIT
else else
self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading ) self.CargoObject:ReSpawnAt( FromPointVec2, CargoDeployHeading )
end end
self:T( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } ) self:F( { "CargoUnits:", self.CargoObject:GetGroup():GetName() } )
self.CargoCarrier = nil self.CargoCarrier = nil
local Points = {} local Points = {}
@@ -148,7 +148,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m. -- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } ) self:F( { From, Event, To, ToPointVec2, NearRadius } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -174,7 +174,7 @@ do -- CARGO_UNIT
-- @param Core.Point#POINT_VEC2 ToPointVec2 -- @param Core.Point#POINT_VEC2 ToPointVec2
-- @param #number NearRadius (optional) Defaut 100 m. -- @param #number NearRadius (optional) Defaut 100 m.
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius ) function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
self:T( { From, Event, To, ToPointVec2, NearRadius } ) self:F( { From, Event, To, ToPointVec2, NearRadius } )
self.CargoInAir = self.CargoObject:InAir() self.CargoInAir = self.CargoObject:InAir()
@@ -199,7 +199,7 @@ do -- CARGO_UNIT
-- @param #string To -- @param #string To
-- @param Core.Point#POINT_VEC2 -- @param Core.Point#POINT_VEC2
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 ) function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
self:T( { ToPointVec2, From, Event, To } ) self:F( { ToPointVec2, From, Event, To } )
local Angle = 180 local Angle = 180
local Speed = 10 local Speed = 10
@@ -236,7 +236,7 @@ do -- CARGO_UNIT
-- @param Wrapper.Group#GROUP CargoCarrier -- @param Wrapper.Group#GROUP CargoCarrier
-- @param #number NearRadius -- @param #number NearRadius
function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_UNIT:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
self:T( { From, Event, To, CargoCarrier, NearRadius = NearRadius } ) self:F( { From, Event, To, CargoCarrier, NearRadius = NearRadius } )
self.CargoInAir = self.CargoObject:InAir() self.CargoInAir = self.CargoObject:InAir()
@@ -244,7 +244,7 @@ do -- CARGO_UNIT
local MaxSpeed = Desc.speedMaxOffRoad local MaxSpeed = Desc.speedMaxOffRoad
local TypeName = Desc.typeName local TypeName = Desc.typeName
--self:T({Unit=self.CargoObject:GetName()}) --self:F({Unit=self.CargoObject:GetName()})
-- A cargo unit can only be boarded if it is not dead -- A cargo unit can only be boarded if it is not dead
@@ -298,9 +298,9 @@ do -- CARGO_UNIT
-- @param Wrapper.Client#CLIENT CargoCarrier -- @param Wrapper.Client#CLIENT CargoCarrier
-- @param #number NearRadius Default 25 m. -- @param #number NearRadius Default 25 m.
function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... ) function CARGO_UNIT:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
self:T( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } ) self:F( { From, Event, To, CargoCarrier:GetName(), NearRadius = NearRadius } )
self:T( { IsAlive=self.CargoObject:IsAlive() } ) self:F( { IsAlive=self.CargoObject:IsAlive() } )
if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then if CargoCarrier and CargoCarrier:IsAlive() then -- and self.CargoObject and self.CargoObject:IsAlive() then
if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then if (CargoCarrier:IsAir() and not CargoCarrier:InAir()) or true then
@@ -321,7 +321,7 @@ do -- CARGO_UNIT
local Angle = 180 local Angle = 180
local Distance = 0 local Distance = 0
--self:T({Unit=self.CargoObject:GetName()}) --self:F({Unit=self.CargoObject:GetName()})
local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2() local CargoCarrierPointVec2 = CargoCarrier:GetPointVec2()
local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees. local CargoCarrierHeading = CargoCarrier:GetHeading() -- Get Heading of object in degrees.
@@ -348,7 +348,7 @@ do -- CARGO_UNIT
self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) ) self.CargoObject:SetCommand( self.CargoObject:CommandStopRoute( true ) )
end end
else else
self:T("Something is wrong") self:E("Something is wrong")
end end
end end
@@ -361,11 +361,11 @@ do -- CARGO_UNIT
-- @param #string To -- @param #string To
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier ) function CARGO_UNIT:onenterLoaded( From, Event, To, CargoCarrier )
self:T( { From, Event, To, CargoCarrier } ) self:F( { From, Event, To, CargoCarrier } )
self.CargoCarrier = CargoCarrier self.CargoCarrier = CargoCarrier
--self:T({Unit=self.CargoObject:GetName()}) --self:F({Unit=self.CargoObject:GetName()})
-- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects). -- Only destroy the CargoObject if there is a CargoObject (packages don't have CargoObjects).
if self.CargoObject then if self.CargoObject then

View File

@@ -112,7 +112,7 @@
-- --
-- # Calculate the Path -- # Calculate the Path
-- --
-- Finally, we have to calculate the path. This is done by the @{#GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which -- Finally, we have to calculate the path. This is done by the @{ASTAR.GetPath}(*ExcludeStart, ExcludeEnd*) function. This function returns a table of nodes, which
-- describe the optimal path from the start node to the end node. -- describe the optimal path from the start node to the end node.
-- --
-- By default, the start and end node are include in the table that is returned. -- By default, the start and end node are include in the table that is returned.

View File

@@ -1144,19 +1144,6 @@ function BASE:TraceClassMethod( Class, Method )
self:I( "Tracing method " .. Method .. " of class " .. Class ) self:I( "Tracing method " .. Method .. " of class " .. Class )
end end
--- (Internal) Serialize arguments
-- @param #BASE self
-- @param #table Arguments
-- @return #string Text
function BASE:_Serialize(Arguments)
local text = UTILS.PrintTableToLog({Arguments}, 0, true)
text = string.gsub(text,"(\n+)","")
text = string.gsub(text,"%(%(","%(")
text = string.gsub(text,"%)%)","%)")
text = string.gsub(text,"(%s+)"," ")
return text
end
--- Trace a function call. This function is private. --- Trace a function call. This function is private.
-- @param #BASE self -- @param #BASE self
-- @param Arguments A #table or any field. -- @param Arguments A #table or any field.
@@ -1181,7 +1168,7 @@ function BASE:_F( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline LineFrom = DebugInfoFrom.currentline
end end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, BASE:_Serialize(Arguments) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "F", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
end end
@@ -1255,7 +1242,7 @@ function BASE:_T( Arguments, DebugInfoCurrentParam, DebugInfoFromParam )
if DebugInfoFrom then if DebugInfoFrom then
LineFrom = DebugInfoFrom.currentline LineFrom = DebugInfoFrom.currentline
end end
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s", LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
end end
@@ -1327,7 +1314,7 @@ function BASE:E( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else else
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) ) env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
@@ -1354,8 +1341,39 @@ function BASE:I( Arguments )
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) ) env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
else else
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) ) env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize( Arguments ) ) )
end end
end end
--- old stuff
-- function BASE:_Destructor()
-- --self:E("_Destructor")
--
-- --self:EventRemoveAll()
-- end
-- THIS IS WHY WE NEED LUA 5.2 ...
-- function BASE:_SetDestructor()
--
-- -- TODO: Okay, this is really technical...
-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
-- -- Therefore, I am parking this logic until I've properly discussed all this with the community.
--
-- local proxy = newproxy(true)
-- local proxyMeta = getmetatable(proxy)
--
-- proxyMeta.__gc = function ()
-- env.info("In __gc for " .. self:GetClassNameAndID() )
-- if self._Destructor then
-- self:_Destructor()
-- end
-- end
--
-- -- keep the userdata from newproxy reachable until the object
-- -- table is about to be garbage-collected - then the __gc hook
-- -- will be invoked and the destructor called
-- rawset( self, '__proxy', proxy )
--
-- end

View File

@@ -8,10 +8,6 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Beacon)
--
-- ===
--
-- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky -- ### Authors: Hugues "Grey_Echo" Bousquet, funkyfranky
-- --
-- @module Core.Beacon -- @module Core.Beacon
@@ -38,13 +34,11 @@
-- @type BEACON -- @type BEACON
-- @field #string ClassName Name of the class "BEACON". -- @field #string ClassName Name of the class "BEACON".
-- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities. -- @field Wrapper.Controllable#CONTROLLABLE Positionable The @{Wrapper.Controllable#CONTROLLABLE} that will receive radio capabilities.
-- @field #number UniqueName Counter to make the unique naming work.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
BEACON = { BEACON = {
ClassName = "BEACON", ClassName = "BEACON",
Positionable = nil, Positionable = nil,
name = nil, name = nil,
UniqueName = 0,
} }
--- Beacon types supported by DCS. --- Beacon types supported by DCS.
@@ -292,7 +286,6 @@ end
-- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon -- myBeacon:AATACAN(20, "TEXACO", true) -- Activate the beacon
function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration) function BEACON:AATACAN(TACANChannel, Message, Bearing, BeaconDuration)
self:F({TACANChannel, Message, Bearing, BeaconDuration}) self:F({TACANChannel, Message, Bearing, BeaconDuration})
self:E("This method is DEPRECATED! Please use ActivateTACAN() instead.")
local IsValid = true local IsValid = true
@@ -386,9 +379,7 @@ end
function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration) function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDuration)
self:F({FileName, Frequency, Modulation, Power, BeaconDuration}) self:F({FileName, Frequency, Modulation, Power, BeaconDuration})
local IsValid = false local IsValid = false
Modulation = Modulation or radio.modulation.AM
-- Check the filename -- Check the filename
if type(FileName) == "string" then if type(FileName) == "string" then
if FileName:find(".ogg") or FileName:find(".wav") then if FileName:find(".ogg") or FileName:find(".wav") then
@@ -399,7 +390,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
end end
end end
if not IsValid then if not IsValid then
self:E({"File name invalid. Maybe something wrong with the extension? ", FileName}) self:E({"File name invalid. Maybe something wrong with the extension ? ", FileName})
end end
-- Check the Frequency -- Check the Frequency
@@ -425,9 +416,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
if IsValid then if IsValid then
self:T2({"Activating Beacon on ", Frequency, Modulation}) self:T2({"Activating Beacon on ", Frequency, Modulation})
-- Note that this is looped. I have to give this transmission a unique name, I use the class ID -- Note that this is looped. I have to give this transmission a unique name, I use the class ID
BEACON.UniqueName = BEACON.UniqueName + 1 trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, tostring(self.ID))
self.BeaconName = "MooseBeacon"..tostring(BEACON.UniqueName)
trigger.action.radioTransmission(FileName, self.Positionable:GetPositionVec3(), Modulation, true, Frequency, Power, self.BeaconName)
if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
SCHEDULER:New( nil, SCHEDULER:New( nil,
@@ -435,8 +424,7 @@ function BEACON:RadioBeacon(FileName, Frequency, Modulation, Power, BeaconDurati
self:StopRadioBeacon() self:StopRadioBeacon()
end, {}, BeaconDuration) end, {}, BeaconDuration)
end end
end end
return self
end end
--- Stops the Radio Beacon --- Stops the Radio Beacon
@@ -445,7 +433,7 @@ end
function BEACON:StopRadioBeacon() function BEACON:StopRadioBeacon()
self:F() self:F()
-- The unique name of the transmission is the class ID -- The unique name of the transmission is the class ID
trigger.action.stopRadioTransmission(self.BeaconName) trigger.action.stopRadioTransmission(tostring(self.ID))
return self return self
end end

View File

@@ -0,0 +1,795 @@
--- **Core** - Client Menu Management.
--
-- **Main Features:**
--
-- * For complex, non-static menu structures
-- * Lightweigt implementation as alternative to MENU
-- * Separation of menu tree creation from menu on the clients's side
-- * Works with a SET_CLIENT set of clients
-- * Allow manipulation of the shadow tree in various ways
-- * Push to all or only one client
-- * Change entries' menu text
-- * Option to make an entry usable once only across all clients
-- * Auto appends GROUP and CLIENT objects to menu calls
--
-- ===
--
-- ### Author: **applevangelist**
--
-- ===
--
-- @module Core.ClientMenu
-- @image Core_Menu.JPG
-- last change: Sept 2023
-- TODO
----------------------------------------------------------------------------------------------------------------
--
-- CLIENTMENU
--
----------------------------------------------------------------------------------------------------------------
---
-- @type CLIENTMENU
-- @field #string ClassName Class Name
-- @field #string lid Lid for log entries
-- @field #string version Version string
-- @field #string name Name
-- @field #string groupname Group name
-- @field #table path
-- @field #table parentpath
-- @field #CLIENTMENU Parent
-- @field Wrapper.Client#CLIENT client
-- @field #number GroupID Group ID
-- @field #number ID Entry ID
-- @field Wrapper.Group#GROUP group
-- @field #string UUID Unique ID based on path+name
-- @field #string Function
-- @field #table Functionargs
-- @field #table Children
-- @field #boolean Once
-- @field #boolean Generic
-- @field #boolean debug
-- @field #CLIENTMENUMANAGER Controller
-- @extends Core.Base#BASE
---
-- @field #CLIENTMENU
CLIENTMENU = {
ClassName = "CLIENTMENUE",
lid = "",
version = "0.1.1",
name = nil,
path = nil,
group = nil,
client = nil,
GroupID = nil,
Children = {},
Once = false,
Generic = false,
debug = false,
Controller = nil,
groupname = nil,
}
---
-- @field #CLIENTMENU_ID
CLIENTMENU_ID = 0
--- Create an new CLIENTMENU object.
-- @param #CLIENTMENU self
-- @param Wrapper.Client#CLIENT Client The client for whom this entry is.
-- @param #string Text Text of the F10 menu entry.
-- @param #CLIENTMENU Parent The parent menu entry.
-- @param #string Function (optional) Function to call when the entry is used.
-- @param ... (optional) Arguments for the Function, comma separated
-- @return #CLIENTMENU self
function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
-- Inherit everything from BASE class.
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENU
CLIENTMENU_ID = CLIENTMENU_ID + 1
self.ID = CLIENTMENU_ID
if Client then
self.group = Client:GetGroup()
self.client = Client
self.GroupID = self.group:GetID()
self.groupname = self.group:GetName() or "Unknown Groupname"
else
self.Generic = true
end
self.name = Text or "unknown entry"
if Parent then
if Parent:IsInstanceOf("MENU_BASE") then
self.parentpath = Parent.MenuPath
else
self.parentpath = Parent:GetPath()
Parent:AddChild(self)
end
end
self.Parent = Parent
self.Function = Function
self.Functionargs = arg or {}
table.insert(self.Functionargs,self.group)
table.insert(self.Functionargs,self.client)
if self.Functionargs and self.debug then
self:T({"Functionargs",self.Functionargs})
end
if not self.Generic then
if Function ~= nil then
local ErrorHandler = function( errmsg )
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
if BASE.Debug ~= nil then
env.info( BASE.Debug.traceback() )
end
return errmsg
end
self.CallHandler = function()
local function MenuFunction()
return self.Function( unpack( self.Functionargs ) )
end
local Status, Result = xpcall( MenuFunction, ErrorHandler)
if self.Once == true then
self:Clear()
end
end
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
else
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
end
else
if self.parentpath then
self.path = UTILS.DeepCopy(self.parentpath)
else
self.path = {}
end
self.path[#self.path+1] = Text
end
self.UUID = table.concat(self.path,";")
self:T({self.UUID})
self.Once = false
-- Log id.
self.lid=string.format("CLIENTMENU %s | %s | ", self.ID, self.name)
self:T(self.lid.."Created")
return self
end
--- Create a UUID
-- @param #CLIENTMENU self
-- @param #CLIENTMENU Parent The parent object if any
-- @param #string Text The menu entry text
-- @return #string UUID
function CLIENTMENU:CreateUUID(Parent,Text)
local path = {}
if Parent and Parent.path then
path = Parent.path
end
path[#path+1] = Text
local UUID = table.concat(path,";")
return UUID
end
--- Set the CLIENTMENUMANAGER for this entry.
-- @param #CLIENTMENU self
-- @param #CLIENTMENUMANAGER Controller The controlling object.
-- @return #CLIENTMENU self
function CLIENTMENU:SetController(Controller)
self.Controller = Controller
return self
end
--- The entry will be deleted after being used used - for menu entries with functions only.
-- @param #CLIENTMENU self
-- @return #CLIENTMENU self
function CLIENTMENU:SetOnce()
self:T(self.lid.."SetOnce")
self.Once = true
return self
end
--- Remove the entry from the F10 menu.
-- @param #CLIENTMENU self
-- @return #CLIENTMENU self
function CLIENTMENU:RemoveF10()
self:T(self.lid.."RemoveF10")
if self.GroupID then
--self:I(self.lid.."Removing "..table.concat(self.path,";"))
local function RemoveFunction()
return missionCommands.removeItemForGroup(self.GroupID , self.path )
end
local status, err = pcall(RemoveFunction)
if not status then
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
end
end
return self
end
--- Get the menu path table.
-- @param #CLIENTMENU self
-- @return #table Path
function CLIENTMENU:GetPath()
self:T(self.lid.."GetPath")
return self.path
end
--- Get the UUID.
-- @param #CLIENTMENU self
-- @return #string UUID
function CLIENTMENU:GetUUID()
self:T(self.lid.."GetUUID")
return self.UUID
end
--- Link a child entry.
-- @param #CLIENTMENU self
-- @param #CLIENTMENU Child The entry to link as a child.
-- @return #CLIENTMENU self
function CLIENTMENU:AddChild(Child)
self:T(self.lid.."AddChild "..Child.ID)
table.insert(self.Children,Child.ID,Child)
return self
end
--- Remove a child entry.
-- @param #CLIENTMENU self
-- @param #CLIENTMENU Child The entry to remove from the children.
-- @return #CLIENTMENU self
function CLIENTMENU:RemoveChild(Child)
self:T(self.lid.."RemoveChild "..Child.ID)
table.remove(self.Children,Child.ID)
return self
end
--- Remove all subentries (children) from this entry.
-- @param #CLIENTMENU self
-- @return #CLIENTMENU self
function CLIENTMENU:RemoveSubEntries()
self:T(self.lid.."RemoveSubEntries")
self:T({self.Children})
for _id,_entry in pairs(self.Children) do
self:T("Removing ".._id)
if _entry then
_entry:RemoveSubEntries()
_entry:RemoveF10()
if _entry.Parent then
_entry.Parent:RemoveChild(self)
end
--if self.Controller then
--self.Controller:_RemoveByID(_entry.ID)
--end
--_entry = nil
end
end
return self
end
--- Remove this entry and all subentries (children) from this entry.
-- @param #CLIENTMENU self
-- @return #CLIENTMENU self
function CLIENTMENU:Clear()
self:T(self.lid.."Clear")
for _id,_entry in pairs(self.Children) do
if _entry then
_entry:RemoveSubEntries()
_entry = nil
end
end
self:RemoveF10()
if self.Parent then
self.Parent:RemoveChild(self)
end
--if self.Controller then
--self.Controller:_RemoveByID(self.ID)
--end
return self
end
-- TODO
----------------------------------------------------------------------------------------------------------------
--
-- CLIENTMENUMANAGER
--
----------------------------------------------------------------------------------------------------------------
--- Class CLIENTMENUMANAGER
-- @type CLIENTMENUMANAGER
-- @field #string ClassName Class Name
-- @field #string lid Lid for log entries
-- @field #string version Version string
-- @field #string name Name
-- @field Core.Set#SET_CLIENT clientset The set of clients this menu manager is for
-- @field #table flattree
-- @field #table rootentries
-- @field #table menutree
-- @field #number entrycount
-- @field #boolean debug
-- @extends Core.Base#BASE
--- *As a child my family's menu consisted of two choices: take it, or leave it.*
--
-- ===
--
-- ## CLIENTMENU and CLIENTMENUMANAGER
--
-- Manage menu structures for a SET_CLIENT of clients.
--
-- ## Concept
--
-- Separate creation of a menu tree structure from pushing it to each client. Create a shadow "reference" menu structure tree for your client pilot's in a mission.
-- This can then be propagated to all clients. Manipulate the entries in the structure with removing, clearing or changing single entries, create replacement sub-structures
-- for entries etc, push to one or all clients.
--
-- Many functions can either change the tree for one client or for all clients.
--
-- ## Create a base reference tree and send to all clients
--
-- local clientset = SET_CLIENT:New():FilterStart()
--
-- local menumgr = CLIENTMENUMANAGER:New(clientset,"Dayshift")
-- local mymenu = menumgr:NewEntry("Top")
-- local mymenu_lv1a = menumgr:NewEntry("Level 1 a",mymenu)
-- local mymenu_lv1b = menumgr:NewEntry("Level 1 b",mymenu)
-- -- next one is a command menu entry, which can only be used once
-- local mymenu_lv1c = menumgr:NewEntry("Action Level 1 c",mymenu, testfunction, "testtext"):SetOnce()
--
-- local mymenu_lv2a = menumgr:NewEntry("Go here",mymenu_lv1a)
-- local mymenu_lv2b = menumgr:NewEntry("Level 2 ab",mymenu_lv1a)
-- local mymenu_lv2c = menumgr:NewEntry("Level 2 ac",mymenu_lv1a)
--
-- local mymenu_lv2ba = menumgr:NewEntry("Level 2 ba",mymenu_lv1b)
-- local mymenu_lv2bb = menumgr:NewEntry("Level 2 bb",mymenu_lv1b)
-- local mymenu_lv2bc = menumgr:NewEntry("Level 2 bc",mymenu_lv1b)
--
-- local mymenu_lv3a = menumgr:NewEntry("Level 3 aaa",mymenu_lv2a)
-- local mymenu_lv3b = menumgr:NewEntry("Level 3 aab",mymenu_lv2a)
-- local mymenu_lv3c = menumgr:NewEntry("Level 3 aac",mymenu_lv2a)
--
-- menumgr:Propagate()
--
-- ## Remove a single entry's subtree
--
-- menumgr:RemoveSubEntries(mymenu_lv3a)
--
-- ## Remove a single entry and also it's subtree
--
-- menumgr:DeleteEntry(mymenu_lv3a)
--
-- ## Add a single entry
--
-- local baimenu = menumgr:NewEntry("BAI",mymenu_lv1b)
--
-- menumgr:AddEntry(baimenu)
--
-- ## Add an entry with a function
--
-- local baimenu = menumgr:NewEntry("Task Action", mymenu_lv1b, TestFunction, Argument1, Argument1)
--
-- Now, the class will **automatically append the call with GROUP and CLIENT objects**, as this is can only be done when pushing the entry to the clients. So, the actual function implementation needs to look like this:
--
-- function TestFunction( Argument1, Argument2, Group, Client)
--
-- **Caveat is**, that you need to ensure your arguments are not **nil** or **false**, as LUA will optimize those away. You would end up having Group and Client in wrong places in the function call. Hence,
-- if you need/ want to send **nil** or **false**, send a place holder instead and ensure your function can handle this, e.g.
--
-- local baimenu = menumgr:NewEntry("Task Action", mymenu_lv1b, TestFunction, "nil", Argument1)
--
-- ## Change the text of a leaf entry in the menu tree
--
-- menumgr:ChangeEntryTextForAll(mymenu_lv1b,"Attack")
--
-- ## Reset a single clients menu tree
--
-- menumgr:ResetMenu(client)
--
-- ## Reset all and clear the reference tree
--
-- menumgr:ResetMenuComplete()
--
-- @field #CLIENTMENUMANAGER
CLIENTMENUMANAGER = {
ClassName = "CLIENTMENUMANAGER",
lid = "",
version = "0.1.1",
name = nil,
clientset = nil,
menutree = {},
flattree = {},
playertree = {},
entrycount = 0,
rootentries = {},
debug = true,
}
--- Create a new ClientManager instance.
-- @param #CLIENTMENUMANAGER self
-- @param Core.Set#SET_CLIENT ClientSet The set of clients to manage.
-- @param #string Alias The name of this manager.
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:New(ClientSet, Alias)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, BASE:New()) -- #CLIENTMENUMANAGER
self.clientset = ClientSet
self.name = Alias or "Nightshift"
-- Log id.
self.lid=string.format("CLIENTMENUMANAGER %s | %s | ", self.version, self.name)
if self.debug then
self:T(self.lid.."Created")
end
return self
end
--- Create a new entry in the generic structure.
-- @param #CLIENTMENUMANAGER self
-- @param #string Text Text of the F10 menu entry.
-- @param #CLIENTMENU Parent The parent menu entry.
-- @param #string Function (optional) Function to call when the entry is used.
-- @param ... (optional) Arguments for the Function, comma separated.
-- @return #CLIENTMENU Entry
function CLIENTMENUMANAGER:NewEntry(Text,Parent,Function,...)
self:T(self.lid.."NewEntry "..Text or "None")
self.entrycount = self.entrycount + 1
local entry = CLIENTMENU:NewEntry(nil,Text,Parent,Function,unpack(arg))
if not Parent then
self.rootentries[self.entrycount] = entry
end
local depth = #entry.path
if not self.menutree[depth] then self.menutree[depth] = {} end
table.insert(self.menutree[depth],entry.UUID)
self.flattree[entry.UUID] = entry
return entry
end
--- Check matching entry in the generic structure by UUID.
-- @param #CLIENTMENUMANAGER self
-- @param #string UUID UUID of the menu entry.
-- @return #boolean Exists
function CLIENTMENUMANAGER:EntryUUIDExists(UUID)
local exists = self.flattree[UUID] and true or false
return exists
end
--- Find matching entry in the generic structure by UUID.
-- @param #CLIENTMENUMANAGER self
-- @param #string UUID UUID of the menu entry.
-- @return #CLIENTMENU Entry The #CLIENTMENU object found or nil.
function CLIENTMENUMANAGER:FindEntryByUUID(UUID)
self:T(self.lid.."FindEntryByUUID "..UUID or "None")
local entry = nil
for _gid,_entry in pairs(self.flattree) do
local Entry = _entry -- #CLIENTMENU
if Entry and Entry.UUID == UUID then
entry = Entry
end
end
return entry
end
--- Find matching entries by text in the generic structure by UUID.
-- @param #CLIENTMENUMANAGER self
-- @param #string Text Text or partial text of the menu entry to find.
-- @param #CLIENTMENU Parent (Optional) Only find entries under this parent entry.
-- @return #table Table of matching UUIDs of #CLIENTMENU objects
-- @return #table Table of matching #CLIENTMENU objects
-- @return #number Number of matches
function CLIENTMENUMANAGER:FindUUIDsByText(Text,Parent)
self:T(self.lid.."FindUUIDsByText "..Text or "None")
local matches = {}
local entries = {}
local n = 0
for _uuid,_entry in pairs(self.flattree) do
local Entry = _entry -- #CLIENTMENU
if Parent then
if Entry and string.find(Entry.name,Text,1,true) and string.find(Entry.UUID,Parent.UUID,1,true) then
table.insert(matches,_uuid)
table.insert(entries,Entry )
n=n+1
end
else
if Entry and string.find(Entry.name,Text,1,true) then
table.insert(matches,_uuid)
table.insert(entries,Entry )
n=n+1
end
end
end
return matches, entries, n
end
--- Find matching entries in the generic structure by the menu text.
-- @param #CLIENTMENUMANAGER self
-- @param #string Text Text or partial text of the F10 menu entry.
-- @param #CLIENTMENU Parent (Optional) Only find entries under this parent entry.
-- @return #table Table of matching #CLIENTMENU objects.
-- @return #number Number of matches
function CLIENTMENUMANAGER:FindEntriesByText(Text,Parent)
self:T(self.lid.."FindEntriesByText "..Text or "None")
local matches, objects, number = self:FindUUIDsByText(Text, Parent)
return objects, number
end
--- Find matching entries under a parent in the generic structure by UUID.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Parent Find entries under this parent entry.
-- @return #table Table of matching UUIDs of #CLIENTMENU objects
-- @return #table Table of matching #CLIENTMENU objects
-- @return #number Number of matches
function CLIENTMENUMANAGER:FindUUIDsByParent(Parent)
self:T(self.lid.."FindUUIDsByParent")
local matches = {}
local entries = {}
local n = 0
for _uuid,_entry in pairs(self.flattree) do
local Entry = _entry -- #CLIENTMENU
if Parent then
if Entry and string.find(Entry.UUID,Parent.UUID,1,true) then
table.insert(matches,_uuid)
table.insert(entries,Entry )
n=n+1
end
end
end
return matches, entries, n
end
--- Find matching entries in the generic structure under a parent.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Parent Find entries under this parent entry.
-- @return #table Table of matching #CLIENTMENU objects.
-- @return #number Number of matches
function CLIENTMENUMANAGER:FindEntriesByParent(Parent)
self:T(self.lid.."FindEntriesByParent")
local matches, objects, number = self:FindUUIDsByParent(Parent)
return objects, number
end
--- Alter the text of a leaf entry in the generic structure and push to one specific client's F10 menu.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The menu entry.
-- @param #string Text New Text of the F10 menu entry.
-- @param Wrapper.Client#CLIENT Client (optional) The client for whom to alter the entry, if nil done for all clients.
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:ChangeEntryText(Entry, Text, Client)
self:T(self.lid.."ChangeEntryText "..Text or "None")
local newentry = CLIENTMENU:NewEntry(nil,Text,Entry.Parent,Entry.Function,unpack(Entry.Functionargs))
self:DeleteF10Entry(Entry,Client)
self:DeleteGenericEntry(Entry)
if not Entry.Parent then
self.rootentries[self.entrycount] = newentry
end
local depth = #newentry.path
if not self.menutree[depth] then self.menutree[depth] = {} end
table.insert(self.menutree[depth],newentry.UUID)
self.flattree[newentry.UUID] = newentry
self:AddEntry(newentry,Client)
return self
end
--- Push the complete menu structure to each of the clients in the set - refresh the menu tree of the clients.
-- @param #CLIENTMENUMANAGER self
-- @param Wrapper.Client#CLIENT Client (optional) If given, propagate only for this client.
-- @return #CLIENTMENU Entry
function CLIENTMENUMANAGER:Propagate(Client)
self:T(self.lid.."Propagate")
self:T(Client)
local Set = self.clientset.Set
if Client then
Set = {Client}
end
self:ResetMenu(Client)
for _,_client in pairs(Set) do
local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then
local playername = client:GetPlayerName()
if not self.playertree[playername] then
self.playertree[playername] = {}
end
for level,branch in pairs (self.menutree) do
self:T("Building branch:" .. level)
for _,leaf in pairs(branch) do
self:T("Building leaf:" .. leaf)
local entry = self:FindEntryByUUID(leaf)
if entry then
self:T("Found generic entry:" .. entry.UUID)
local parent = nil
if entry.Parent and entry.Parent.UUID then
parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
end
self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
self.playertree[playername][entry.UUID].Once = entry.Once
else
self:T("NO generic entry for:" .. leaf)
end
end
end
end
end
return self
end
--- Push a single previously created entry into the menu structure of all clients.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry to add.
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
self:T(self.lid.."AddEntry")
local Set = self.clientset.Set
if Client then
Set = {Client}
end
for _,_client in pairs(Set) do
local client = _client -- Wrapper.Client#CLIENT
if client and client:IsAlive() then
local playername = client:GetPlayerName()
if Entry then
self:T("Adding generic entry:" .. Entry.UUID)
local parent = nil
if not self.playertree[playername] then
self.playertree[playername] = {}
end
if Entry.Parent and Entry.Parent.UUID then
parent = self.playertree[playername][Entry.Parent.UUID] or self:FindEntryByUUID(Entry.Parent.UUID)
end
self.playertree[playername][Entry.UUID] = CLIENTMENU:NewEntry(client,Entry.name,parent,Entry.Function,unpack(Entry.Functionargs))
self.playertree[playername][Entry.UUID].Once = Entry.Once
else
self:T("NO generic entry given")
end
end
end
return self
end
--- Blank out the menu - remove **all root entries** and all entries below from the client's F10 menus, leaving the generic structure untouched.
-- @param #CLIENTMENUMANAGER self
-- @param Wrapper.Client#CLIENT Client (optional) If given, remove only for this client.
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:ResetMenu(Client)
self:T(self.lid.."ResetMenu")
for _,_entry in pairs(self.rootentries) do
--local RootEntry = self.structure.generic[_entry]
if _entry then
self:DeleteF10Entry(_entry,Client)
end
end
return self
end
--- Blank out the menu - remove **all root entries** and all entries below from all clients' F10 menus, and **delete** the generic structure.
-- @param #CLIENTMENUMANAGER self
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:ResetMenuComplete()
self:T(self.lid.."ResetMenuComplete")
for _,_entry in pairs(self.rootentries) do
--local RootEntry = self.structure.generic[_entry]
if _entry then
self:DeleteF10Entry(_entry)
end
end
self.playertree = nil
self.playertree = {}
self.rootentries = nil
self.rootentries = {}
self.menutree = nil
self.menutree = {}
return self
end
--- Remove the entry and all entries below the given entry from the client's F10 menus.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry to remove
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:DeleteF10Entry(Entry,Client)
self:T(self.lid.."DeleteF10Entry")
local Set = self.clientset.Set
if Client then
Set = {Client}
end
for _,_client in pairs(Set) do
if _client and _client:IsAlive() then
local playername = _client:GetPlayerName()
if self.playertree[playername] then
local centry = self.playertree[playername][Entry.UUID] -- #CLIENTMENU
if centry then
--self:I("Match for "..Entry.UUID)
centry:Clear()
end
end
end
end
return self
end
--- Remove the entry and all entries below the given entry from the generic tree.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry to remove
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:DeleteGenericEntry(Entry)
self:T(self.lid.."DeleteGenericEntry")
if Entry.Children and #Entry.Children > 0 then
self:RemoveGenericSubEntries(Entry)
end
local depth = #Entry.path
local uuid = Entry.UUID
local tbl = UTILS.DeepCopy(self.menutree)
if tbl[depth] then
for i=depth,#tbl do
--self:I("Level = "..i)
for _id,_uuid in pairs(tbl[i]) do
self:T(_uuid)
if string.find(_uuid,uuid,1,true) or _uuid == uuid then
--self:I("Match for ".._uuid)
self.menutree[i][_id] = nil
self.flattree[_uuid] = nil
end
end
end
end
return self
end
--- Remove all entries below the given entry from the generic tree.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry where to start. This entry stays.
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:RemoveGenericSubEntries(Entry)
self:T(self.lid.."RemoveGenericSubEntries")
local depth = #Entry.path + 1
local uuid = Entry.UUID
local tbl = UTILS.DeepCopy(self.menutree)
if tbl[depth] then
for i=depth,#tbl do
self:T("Level = "..i)
for _id,_uuid in pairs(tbl[i]) do
self:T(_uuid)
if string.find(_uuid,uuid,1,true) then
self:T("Match for ".._uuid)
self.menutree[i][_id] = nil
self.flattree[_uuid] = nil
end
end
end
end
return self
end
--- Remove all entries below the given entry from the client's F10 menus.
-- @param #CLIENTMENUMANAGER self
-- @param #CLIENTMENU Entry The entry where to start. This entry stays.
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client. In this case the generic structure will not be touched.
-- @return #CLIENTMENUMANAGER self
function CLIENTMENUMANAGER:RemoveF10SubEntries(Entry,Client)
self:T(self.lid.."RemoveSubEntries")
local Set = self.clientset.Set
if Client then
Set = {Client}
end
for _,_client in pairs(Set) do
if _client and _client:IsAlive() then
local playername = _client:GetPlayerName()
if self.playertree[playername] then
local centry = self.playertree[playername][Entry.UUID] -- #CLIENTMENU
centry:RemoveSubEntries()
end
end
end
return self
end
----------------------------------------------------------------------------------------------------------------
--
-- End ClientMenu
--
----------------------------------------------------------------------------------------------------------------

View File

@@ -9,7 +9,7 @@
-- --
-- ## Example Missions: -- ## Example Missions:
-- --
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Core/Condition). -- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Operation).
-- --
-- === -- ===
-- --

View File

@@ -37,8 +37,6 @@
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID. -- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
-- @field #table CLIENTS Clients. -- @field #table CLIENTS Clients.
-- @field #table STORAGES DCS warehouse storages. -- @field #table STORAGES DCS warehouse storages.
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator. --- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
@@ -95,8 +93,6 @@ DATABASE = {
OPSZONES = {}, OPSZONES = {},
PATHLINES = {}, PATHLINES = {},
STORAGES = {}, STORAGES = {},
STNS={},
SADL={},
} }
local _DATABASECoalition = local _DATABASECoalition =
@@ -130,8 +126,6 @@ function DATABASE:New()
self:SetEventPriority( 1 ) self:SetEventPriority( 1 )
self:HandleEvent( EVENTS.Birth, self._EventOnBirth ) self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
-- DCS 2.9 fixed CA event for players -- TODO: reset unit when leaving
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
@@ -453,10 +447,10 @@ do -- Zones and Pathlines
-- Loop over layers. -- Loop over layers.
for layerID, layerData in pairs(env.mission.drawings.layers or {}) do for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
-- Loop over objects in layers. -- Loop over objects in layers.
for objectID, objectData in pairs(layerData.objects or {}) do for objectID, objectData in pairs(layerData.objects or {}) do
-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice) -- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
@@ -492,32 +486,10 @@ do -- Zones and Pathlines
-- Create new polygon zone. -- Create new polygon zone.
local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points) local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
--Zone.DrawID = objectID
-- Set color. -- Set color.
Zone:SetColor({1, 0, 0}, 0.15) Zone:SetColor({1, 0, 0}, 0.15)
Zone:SetFillColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB. -- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName self.ZONENAMES[ZoneName] = ZoneName
@@ -558,26 +530,7 @@ do -- Zones and Pathlines
-- Set color. -- Set color.
Zone:SetColor({1, 0, 0}, 0.15) Zone:SetColor({1, 0, 0}, 0.15)
if objectData.colorString then
-- eg colorString = 0xff0000ff
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetColor({r, g, b}, a)
end
if objectData.fillColorString then
-- eg fillColorString = 0xff00004b
local color = string.gsub(objectData.colorString,"^0x","")
local r = tonumber(string.sub(color,1,2),16)/255
local g = tonumber(string.sub(color,3,4),16)/255
local b = tonumber(string.sub(color,5,6),16)/255
local a = tonumber(string.sub(color,7,8),16)/255
Zone:SetFillColor({r, g, b}, a)
end
-- Store in DB. -- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName self.ZONENAMES[ZoneName] = ZoneName
@@ -727,7 +680,7 @@ do -- cargo
--- Finds an CARGO based on the CargoName. --- Finds an CARGO based on the CargoName.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string CargoName -- @param #string CargoName
-- @return Cargo.Cargo#CARGO The found CARGO. -- @return Wrapper.Cargo#CARGO The found CARGO.
function DATABASE:FindCargo( CargoName ) function DATABASE:FindCargo( CargoName )
local CargoFound = self.CARGOS[CargoName] local CargoFound = self.CARGOS[CargoName]
@@ -801,7 +754,7 @@ end -- cargo
--- Finds a CLIENT based on the ClientName. --- Finds a CLIENT based on the ClientName.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string ClientName - Note this is the UNIT name of the client! -- @param #string ClientName
-- @return Wrapper.Client#CLIENT The found CLIENT. -- @return Wrapper.Client#CLIENT The found CLIENT.
function DATABASE:FindClient( ClientName ) function DATABASE:FindClient( ClientName )
@@ -857,7 +810,6 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName ) self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
self.PLAYERSJOINED[PlayerName] = PlayerName self.PLAYERSJOINED[PlayerName] = PlayerName
end end
end end
--- Deletes a player from the DATABASE based on the Player Name. --- Deletes a player from the DATABASE based on the Player Name.
@@ -932,7 +884,7 @@ function DATABASE:Spawn( SpawnTemplate )
SpawnTemplate.CountryID = nil SpawnTemplate.CountryID = nil
SpawnTemplate.CategoryID = nil SpawnTemplate.CategoryID = nil
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID, SpawnTemplate.name ) self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
self:T3( SpawnTemplate ) self:T3( SpawnTemplate )
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate ) coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
@@ -1009,7 +961,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionSide
self.Templates.Groups[GroupTemplateName].CountryID = CountryID self.Templates.Groups[GroupTemplateName].CountryID = CountryID
local UnitNames = {} local UnitNames = {}
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
@@ -1033,31 +985,10 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID self.Templates.ClientsByName[UnitTemplate.name].CountryID = CountryID
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
end end
if UnitTemplate.AddPropAircraft then
if UnitTemplate.AddPropAircraft.STN_L16 then
local stn = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.STN_L16)
if stn == nil or stn < 1 then
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
else
self.STNS[stn] = UnitTemplate.name
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
end
end
if UnitTemplate.AddPropAircraft.SADL_TN then
local sadl = UTILS.OctalToDecimal(UnitTemplate.AddPropAircraft.SADL_TN)
if sadl == nil or sadl < 1 then
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
else
self.SADL[sadl] = UnitTemplate.name
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
end
end
end
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
end end
-- Debug info. -- Debug info.
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName, self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID, Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
@@ -1068,80 +999,6 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
) )
end end
--- Get next (consecutive) free STN as octal number.
-- @param #DATABASE self
-- @param #number octal Starting octal.
-- @param #string unitname Name of the associated unit.
-- @return #number Octal
function DATABASE:GetNextSTN(octal,unitname)
local first = UTILS.OctalToDecimal(octal) or 0
if self.STNS[first] == unitname then return octal end
local nextoctal = 77777
local found = false
if 32767-first < 10 then
first = 0
end
for i=first+1,32767 do
if self.STNS[i] == nil then
found = true
nextoctal = UTILS.DecimalToOctal(i)
self.STNS[i] = unitname
self:T("Register STN "..tostring(nextoctal).." for ".. unitname)
break
end
end
if not found then
self:E(string.format("WARNING: No next free STN past %05d found!",octal))
-- cleanup
local NewSTNS = {}
for _id,_name in pairs(self.STNS) do
if self.UNITS[_name] ~= nil then
NewSTNS[_id] = _name
end
end
self.STNS = nil
self.STNS = NewSTNS
end
return nextoctal
end
--- Get next (consecutive) free SADL as octal number.
-- @param #DATABASE self
-- @param #number octal Starting octal.
-- @param #string unitname Name of the associated unit.
-- @return #number Octal
function DATABASE:GetNextSADL(octal,unitname)
local first = UTILS.OctalToDecimal(octal) or 0
if self.SADL[first] == unitname then return octal end
local nextoctal = 7777
local found = false
if 4095-first < 10 then
first = 0
end
for i=first+1,4095 do
if self.STNS[i] == nil then
found = true
nextoctal = UTILS.DecimalToOctal(i)
self.SADL[i] = unitname
self:T("Register SADL "..tostring(nextoctal).." for ".. unitname)
break
end
end
if not found then
self:E(string.format("WARNING: No next free SADL past %04d found!",octal))
-- cleanup
local NewSTNS = {}
for _id,_name in pairs(self.SADL) do
if self.UNITS[_name] ~= nil then
NewSTNS[_id] = _name
end
end
self.SADL = nil
self.SADL = NewSTNS
end
return nextoctal
end
--- Get group template. --- Get group template.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string GroupName Group name. -- @param #string GroupName Group name.
@@ -1442,17 +1299,9 @@ function DATABASE:_RegisterAirbase(airbase)
-- Unique ID. -- Unique ID.
local airbaseUID=airbase:GetID(true) local airbaseUID=airbase:GetID(true)
local typename = airbase:GetTypeName()
local category = airbase.category
if category == Airbase.Category.SHIP and typename == "FARP_SINGLE_01" then
category = Airbase.Category.HELIPAD
end
-- Debug output. -- Debug output.
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal) local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
for _,terminalType in pairs(AIRBASE.TerminalType) do for _,terminalType in pairs(AIRBASE.TerminalType) do
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType]) text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
@@ -1621,43 +1470,39 @@ function DATABASE:_EventOnDeadOrCrash( Event )
end end
--- Handles the OnPlayerEnterUnit event to fill the active players table for CA units (with the unit filter applied). --- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
-- @param #DATABASE self -- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event -- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnPlayerEnterUnit( Event ) function DATABASE:_EventOnPlayerEnterUnit( Event )
self:F2( { Event } ) self:F2( { Event } )
if Event.IniDCSUnit then if Event.IniDCSUnit then
-- Player entering a CA slot if Event.IniObjectCategory == 1 then
if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
local IsPlayer = Event.IniDCSUnit:getPlayerName()
if IsPlayer then
-- Debug info. -- Add unit.
self:I(string.format("Player '%s' joined GROUND unit '%s' of group '%s'", tostring(Event.IniPlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName))) self:AddUnit( Event.IniDCSUnitName )
local client= self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
-- Add client in case it does not exist already.
if not client then
client=self:AddClient(Event.IniDCSUnitName)
end
-- Add player.
client:AddPlayer(Event.IniPlayerName)
-- Add player. -- Ini unit.
if not self.PLAYERS[Event.IniPlayerName] then Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
self:AddPlayer( Event.IniUnitName, Event.IniPlayerName )
-- Add group.
self:AddGroup( Event.IniDCSGroupName )
-- Get player unit.
local PlayerName = Event.IniDCSUnit:getPlayerName()
if PlayerName then
if not self.PLAYERS[PlayerName] then
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
end end
-- Player settings. local Settings = SETTINGS:Set( PlayerName )
local Settings = SETTINGS:Set( Event.IniPlayerName ) Settings:SetPlayerMenu( Event.IniUnit )
Settings:SetPlayerMenu(Event.IniUnit)
else
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
end end
end end
end end
end end
@@ -1668,26 +1513,15 @@ end
-- @param Core.Event#EVENTDATA Event -- @param Core.Event#EVENTDATA Event
function DATABASE:_EventOnPlayerLeaveUnit( Event ) function DATABASE:_EventOnPlayerLeaveUnit( Event )
self:F2( { Event } ) self:F2( { Event } )
local function FindPlayerName(UnitName)
local playername = nil
for _name,_unitname in pairs(self.PLAYERS) do
if _unitname == UnitName then
playername = _name
break
end
end
return playername
end
if Event.IniUnit then if Event.IniUnit then
if Event.IniObjectCategory == 1 then if Event.IniObjectCategory == 1 then
-- Try to get the player name. This can be buggy for multicrew aircraft! -- Try to get the player name. This can be buggy for multicrew aircraft!
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName) local PlayerName = Event.IniUnit:GetPlayerName()
if PlayerName then if PlayerName then --and self.PLAYERS[PlayerName] then
-- Debug info. -- Debug info.
self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName))) self:I(string.format("Player '%s' left unit %s", tostring(PlayerName), tostring(Event.IniUnitName)))
@@ -2000,7 +1834,7 @@ end
--- Add a flight control to the data base. --- Add a flight control to the data base.
-- @param #DATABASE self -- @param #DATABASE self
-- @param OPS.FlightControl#FLIGHTCONTROL flightcontrol -- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
function DATABASE:AddFlightControl(flightcontrol) function DATABASE:AddFlightControl(flightcontrol)
self:F2( { flightcontrol } ) self:F2( { flightcontrol } )
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
@@ -2009,7 +1843,7 @@ end
--- Get a flight control object from the data base. --- Get a flight control object from the data base.
-- @param #DATABASE self -- @param #DATABASE self
-- @param #string airbasename Name of the associated airbase. -- @param #string airbasename Name of the associated airbase.
-- @return OPS.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s -- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
function DATABASE:GetFlightControl(airbasename) function DATABASE:GetFlightControl(airbasename)
return self.FLIGHTCONTROLS[airbasename] return self.FLIGHTCONTROLS[airbasename]
end end
@@ -2081,7 +1915,7 @@ function DATABASE:_RegisterTemplates()
for group_num, Template in pairs(obj_type_data.group) do for group_num, Template in pairs(obj_type_data.group) do
if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID) self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
else else
@@ -2171,6 +2005,8 @@ end
TargetPlayerName = Event.IniPlayerName TargetPlayerName = Event.IniPlayerName
TargetCoalition = Event.IniCoalition TargetCoalition = Event.IniCoalition
--TargetCategory = TargetUnit:getCategory()
--TargetCategory = TargetUnit:getDesc().category -- Workaround
TargetCategory = Event.IniCategory TargetCategory = Event.IniCategory
TargetType = Event.IniTypeName TargetType = Event.IniTypeName

View File

@@ -173,8 +173,7 @@
-- @image Core_Event.JPG -- @image Core_Event.JPG
--- --- @type EVENT
-- @type EVENT
-- @field #EVENT.Events Events -- @field #EVENT.Events Events
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -261,15 +260,6 @@ EVENTS = {
SimulationStart = world.event.S_EVENT_SIMULATION_START or -1, SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1, WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1, WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
-- Added with DCS 2.9.0
UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
} }
--- The Event structure --- The Event structure
@@ -292,7 +282,6 @@ EVENTS = {
-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object. -- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName). -- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot. -- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
-- @field #string IniPlayerUCID (UNIT) The UCID of the initiating player in case the Unit is a client or player slot and on a multi-player server.
-- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator. -- @field DCS#coalition.side IniCoalition (UNIT) The coalition of the initiator.
-- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator. -- @field DCS#Unit.Category IniCategory (UNIT) The category of the initiator.
-- @field #string IniTypeName (UNIT) The type name of the initiator. -- @field #string IniTypeName (UNIT) The type name of the initiator.
@@ -308,7 +297,6 @@ EVENTS = {
-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object. -- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName). -- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot. -- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
-- @field #string TgtPlayerUCID (UNIT) The UCID of the target player in case the Unit is a client or player slot and on a multi-player server.
-- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target. -- @field DCS#coalition.side TgtCoalition (UNIT) The coalition of the target.
-- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target. -- @field DCS#Unit.Category TgtCategory (UNIT) The category of the target.
-- @field #string TgtTypeName (UNIT) The type name of the target. -- @field #string TgtTypeName (UNIT) The type name of the target.
@@ -325,7 +313,7 @@ EVENTS = {
-- @field Cargo.Cargo#CARGO Cargo The cargo object. -- @field Cargo.Cargo#CARGO Cargo The cargo object.
-- @field #string CargoName The name of the cargo object. -- @field #string CargoName The name of the cargo object.
-- --
-- @field Core.Zone#ZONE Zone The zone object. -- @field Core.ZONE#ZONE Zone The zone object.
-- @field #string ZoneName The name of the zone. -- @field #string ZoneName The name of the zone.
@@ -645,55 +633,6 @@ local _EVENTMETA = {
Event = "OnEventWeaponDrop", Event = "OnEventWeaponDrop",
Text = "S_EVENT_WEAPON_DROP" Text = "S_EVENT_WEAPON_DROP"
}, },
-- DCS 2.9
[EVENTS.UnitTaskTimeout] = {
Order = 1,
Side = "I",
Event = "OnEventUnitTaskTimeout",
Text = "S_EVENT_UNIT_TASK_TIMEOUT "
},
[EVENTS.UnitTaskStage] = {
Order = 1,
Side = "I",
Event = "OnEventUnitTaskStage",
Text = "S_EVENT_UNIT_TASK_STAGE "
},
[EVENTS.MacSubtaskScore] = {
Order = 1,
Side = "I",
Event = "OnEventMacSubtaskScore",
Text = "S_EVENT_MAC_SUBTASK_SCORE"
},
[EVENTS.MacExtraScore] = {
Order = 1,
Side = "I",
Event = "OnEventMacExtraScore",
Text = "S_EVENT_MAC_EXTRA_SCOREP"
},
[EVENTS.MissionRestart] = {
Order = 1,
Side = "I",
Event = "OnEventMissionRestart",
Text = "S_EVENT_MISSION_RESTART"
},
[EVENTS.MissionWinner] = {
Order = 1,
Side = "I",
Event = "OnEventMissionWinner",
Text = "S_EVENT_MISSION_WINNER"
},
[EVENTS.PostponedTakeoff] = {
Order = 1,
Side = "I",
Event = "OnEventPostponedTakeoff",
Text = "S_EVENT_POSTPONED_TAKEOFF"
},
[EVENTS.PostponedLand] = {
Order = 1,
Side = "I",
Event = "OnEventPostponedLand",
Text = "S_EVENT_POSTPONED_LAND"
},
} }
--- The Events structure --- The Events structure
@@ -1049,7 +988,7 @@ do -- Event Creation
--- Creation of a New ZoneGoal Event. --- Creation of a New ZoneGoal Event.
-- @param #EVENT self -- @param #EVENT self
-- @param Functional.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created. -- @param Core.Functional#ZONE_GOAL ZoneGoal The ZoneGoal created.
function EVENT:CreateEventNewZoneGoal( ZoneGoal ) function EVENT:CreateEventNewZoneGoal( ZoneGoal )
self:F( { ZoneGoal } ) self:F( { ZoneGoal } )
@@ -1141,9 +1080,9 @@ function EVENT:onEvent( Event )
if Event.initiator then if Event.initiator then
Event.IniObjectCategory = Object.getCategory(Event.initiator) Event.IniObjectCategory = Event.initiator:getCategory()
if Event.IniObjectCategory == Object.Category.STATIC then if Event.IniObjectCategory == Object.Category.STATIC then
--- ---
-- Static -- Static
--- ---
@@ -1179,9 +1118,10 @@ function EVENT:onEvent( Event )
local Unit=UNIT:FindByName(Event.IniDCSUnitName) local Unit=UNIT:FindByName(Event.IniDCSUnitName)
if Unit then if Unit then
Event.IniObjectCategory = Object.Category.UNIT Event.IniObjectCategory = Object.Category.UNIT
end end
end
elseif Event.IniObjectCategory == Object.Category.UNIT then if Event.IniObjectCategory == Object.Category.UNIT then
--- ---
-- Unit -- Unit
--- ---
@@ -1204,19 +1144,12 @@ function EVENT:onEvent( Event )
end end
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName() Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
if Event.IniPlayerName then
-- get UUCID
local PID = NET.GetPlayerIDByName(nil,Event.IniPlayerName)
if PID then
Event.IniPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
--env.info("Event.IniPlayerUCID="..tostring(Event.IniPlayerUCID),false)
end
end
Event.IniCoalition = Event.IniDCSUnit:getCoalition() Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniTypeName = Event.IniDCSUnit:getTypeName() Event.IniTypeName = Event.IniDCSUnit:getTypeName()
Event.IniCategory = Event.IniDCSUnit:getDesc().category Event.IniCategory = Event.IniDCSUnit:getDesc().category
end
elseif Event.IniObjectCategory == Object.Category.CARGO then if Event.IniObjectCategory == Object.Category.CARGO then
--- ---
-- Cargo -- Cargo
--- ---
@@ -1227,8 +1160,9 @@ function EVENT:onEvent( Event )
Event.IniCoalition = Event.IniDCSUnit:getCoalition() Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniCategory = Event.IniDCSUnit:getDesc().category Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.IniDCSUnit:getTypeName() Event.IniTypeName = Event.IniDCSUnit:getTypeName()
end
elseif Event.IniObjectCategory == Object.Category.SCENERY then if Event.IniObjectCategory == Object.Category.SCENERY then
--- ---
-- Scenery -- Scenery
--- ---
@@ -1238,8 +1172,9 @@ function EVENT:onEvent( Event )
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator ) Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
Event.IniCategory = Event.IniDCSUnit:getDesc().category Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY" Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
end
elseif Event.IniObjectCategory == Object.Category.BASE then if Event.IniObjectCategory == Object.Category.BASE then
--- ---
-- Base Object -- Base Object
--- ---
@@ -1266,12 +1201,9 @@ function EVENT:onEvent( Event )
--- ---
-- Target category. -- Target category.
Event.TgtObjectCategory = Object.getCategory(Event.target) Event.TgtObjectCategory = Event.target:getCategory()
if Event.TgtObjectCategory == Object.Category.UNIT then if Event.TgtObjectCategory == Object.Category.UNIT then
---
-- UNIT
---
Event.TgtDCSUnit = Event.target Event.TgtDCSUnit = Event.target
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup() Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName() Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
@@ -1284,33 +1216,21 @@ function EVENT:onEvent( Event )
Event.TgtGroupName = Event.TgtDCSGroupName Event.TgtGroupName = Event.TgtDCSGroupName
end end
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName() Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
if Event.TgtPlayerName then
-- get UUCID
local PID = NET.GetPlayerIDByName(nil,Event.TgtPlayerName)
if PID then
Event.TgtPlayerUCID = net.get_player_info(tonumber(PID), 'ucid')
--env.info("Event.TgtPlayerUCID="..tostring(Event.TgtPlayerUCID),false)
end
end
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition() Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName() Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
end
elseif Event.TgtObjectCategory == Object.Category.STATIC then if Event.TgtObjectCategory == Object.Category.STATIC then
--- -- get base data
-- STATIC
---
Event.TgtDCSUnit = Event.target Event.TgtDCSUnit = Event.target
if Event.target.isExist and Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object, check that isExist exists (Kiowa Hellfire issue, Special K) if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName() Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
-- Workaround for borked target info on cruise missiles Event.TgtUnitName = Event.TgtDCSUnitName
if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
Event.TgtUnitName = Event.TgtDCSUnitName Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false ) Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition() Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
end
else else
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id)) Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
Event.TgtUnitName = Event.TgtDCSUnitName Event.TgtUnitName = Event.TgtDCSUnitName
@@ -1329,11 +1249,9 @@ function EVENT:onEvent( Event )
Event.TgtTypeName = "Static" Event.TgtTypeName = "Static"
end end
end end
end
elseif Event.TgtObjectCategory == Object.Category.SCENERY then if Event.TgtObjectCategory == Object.Category.SCENERY then
---
-- SCENERY
---
Event.TgtDCSUnit = Event.target Event.TgtDCSUnit = Event.target
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName() Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
Event.TgtUnitName = Event.TgtDCSUnitName Event.TgtUnitName = Event.TgtDCSUnitName
@@ -1348,8 +1266,7 @@ function EVENT:onEvent( Event )
Event.Weapon = Event.weapon Event.Weapon = Event.weapon
Event.WeaponName = Event.Weapon:getTypeName() Event.WeaponName = Event.Weapon:getTypeName()
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit! Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName() Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition() Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName() Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
@@ -1364,7 +1281,7 @@ function EVENT:onEvent( Event )
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground. -- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
--Event.Place=UNIT:Find(Event.place) --Event.Place=UNIT:Find(Event.place)
else else
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then if Event.place:isExist() and Event.place:getCategory() ~= Object.Category.SCENERY then
Event.Place=AIRBASE:Find(Event.place) Event.Place=AIRBASE:Find(Event.place)
Event.PlaceName=Event.Place:GetName() Event.PlaceName=Event.Place:GetName()
end end
@@ -1378,7 +1295,6 @@ function EVENT:onEvent( Event )
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos) Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
Event.MarkText=Event.text Event.MarkText=Event.text
Event.MarkCoalition=Event.coalition Event.MarkCoalition=Event.coalition
Event.IniCoalition=Event.coalition
Event.MarkGroupID = Event.groupID Event.MarkGroupID = Event.groupID
end end

View File

@@ -249,7 +249,7 @@ do -- FSM
-- --
-- ### Linear Transition Example -- ### Linear Transition Example
-- --
-- This example is fully implemented in the MOOSE test mission on GitHub: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/FSM/FSM-100%20-%20Transition%20Explanation) -- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
-- --
-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare. -- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build. -- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
@@ -1260,7 +1260,7 @@ do -- FSM_PROCESS
--- Assign the process to a @{Wrapper.Unit} and activate the process. --- Assign the process to a @{Wrapper.Unit} and activate the process.
-- @param #FSM_PROCESS self -- @param #FSM_PROCESS self
-- @param Tasking.Task#TASK Task -- @param Task.Tasking#TASK Task
-- @param Wrapper.Unit#UNIT ProcessUnit -- @param Wrapper.Unit#UNIT ProcessUnit
-- @return #FSM_PROCESS self -- @return #FSM_PROCESS self
function FSM_PROCESS:Assign( ProcessUnit, Task ) function FSM_PROCESS:Assign( ProcessUnit, Task )

View File

@@ -17,7 +17,7 @@
-- ### Author: **Applevangelist** -- ### Author: **Applevangelist**
-- --
-- Date: 5 May 2021 -- Date: 5 May 2021
-- Last Update: Mar 2023 -- Last Update: Feb 2023
-- --
-- === -- ===
--- ---
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
ClassName = "MARKEROPS", ClassName = "MARKEROPS",
Tag = "mytag", Tag = "mytag",
Keywords = {}, Keywords = {},
version = "0.1.3", version = "0.1.1",
debug = false, debug = false,
Casesensitive = true, Casesensitive = true,
} }
@@ -114,8 +114,6 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map. --- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged -- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
@@ -126,8 +124,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
-- @param #number MarkerID Id of this marker -- @param #number idx DCS Marker ID
-- @param #number CoalitionNumber Coalition of the marker creator
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map. --- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted -- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
@@ -136,7 +133,7 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
-- @param #string Event The Event called -- @param #string Event The Event called
-- @param #string To The To state -- @param #string To The To state
--- "Stop" trigger. Used to stop the function an unhandle events --- "Stop" trigger. Used to stop the function an unhandle events
-- @function [parent=#MARKEROPS_BASE] Stop -- @function [parent=#MARKEROPS_BASE] Stop
end end
@@ -158,30 +155,29 @@ function MARKEROPS_BASE:OnEventMark(Event)
local text = tostring(Event.text) local text = tostring(Event.text)
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll() local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
end end
local coalition = Event.MarkCoalition
-- decision -- decision
if Event.id==world.event.S_EVENT_MARK_ADDED then if Event.id==world.event.S_EVENT_MARK_ADDED then
self:T({event="S_EVENT_MARK_ADDED", carrier=Event.IniGroupName, vec3=Event.pos}) self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
-- Handle event -- Handle event
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
if self:_MatchTag(Eventtext) then if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext) local matchtable = self:_MatchKeywords(Eventtext)
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition) self:MarkAdded(Eventtext,matchtable,coord)
end end
end end
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
self:T({event="S_EVENT_MARK_CHANGE", carrier=Event.IniGroupName, vec3=Event.pos}) self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
-- Handle event. -- Handle event.
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
if self:_MatchTag(Eventtext) then if self:_MatchTag(Eventtext) then
local matchtable = self:_MatchKeywords(Eventtext) local matchtable = self:_MatchKeywords(Eventtext)
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition) self:MarkChanged(Eventtext,matchtable,coord,Event.idx)
end end
end end
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
self:T({event="S_EVENT_MARK_REMOVED", carrier=Event.IniGroupName, vec3=Event.pos}) self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
-- Hande event. -- Hande event.
local Eventtext = tostring(Event.text) local Eventtext = tostring(Event.text)
if Eventtext~=nil then if Eventtext~=nil then
@@ -234,10 +230,8 @@ end
-- @param #string To The To state -- @param #string To The To state
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber) function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()}) self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
end end
@@ -248,10 +242,8 @@ end
-- @param #string To The To state -- @param #string To The To state
-- @param #string Text The text on the marker -- @param #string Text The text on the marker
-- @param #table Keywords Table of matching keywords found in the Event text -- @param #table Keywords Table of matching keywords found in the Event text
-- @param #number MarkerID Id of this marker
-- @param #number CoalitionNumber Coalition of the marker creator
-- @param Core.Point#COORDINATE Coord Coordinate of the marker. -- @param Core.Point#COORDINATE Coord Coordinate of the marker.
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord,MarkerID,CoalitionNumber) function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()}) self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
end end

File diff suppressed because it is too large Load Diff

View File

@@ -73,7 +73,7 @@ MESSAGE.Type = {
Detailed = "Detailed Report", Detailed = "Detailed Report",
} }
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients. --- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
-- @param self -- @param self
-- @param #string MessageText is the text of the Message. -- @param #string MessageText is the text of the Message.
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel. -- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
@@ -127,7 +127,7 @@ end
--- Creates a new MESSAGE object of a certain type. --- Creates a new MESSAGE object of a certain type.
-- Note that these MESSAGE objects are not yet displayed on the display panel. -- Note that these MESSAGE objects are not yet displayed on the display panel.
-- You must use the functions @{Core.Message#ToClient} or @{Core.Message#ToCoalition} or @{Core.Message#ToAll} to send these Messages to the respective recipients. -- You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
-- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu. -- The message display times are automatically defined based on the timing settings in the @{Core.Settings} menu.
-- @param self -- @param self
-- @param #string MessageText is the text of the Message. -- @param #string MessageText is the text of the Message.
@@ -343,7 +343,7 @@ end
--- Sends a MESSAGE to a Coalition. --- Sends a MESSAGE to a Coalition.
-- @param #MESSAGE self -- @param #MESSAGE self
-- @param DCS#coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed. -- @param #DCS.coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display. -- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
-- @return #MESSAGE Message object. -- @return #MESSAGE Message object.
-- @usage -- @usage
@@ -368,7 +368,7 @@ function MESSAGE:ToCoalition( CoalitionSide, Settings )
if CoalitionSide then if CoalitionSide then
if self.MessageDuration ~= 0 then if self.MessageDuration ~= 0 then
self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration ) self:T( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ) .. " / " .. self.MessageDuration )
trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen ) trigger.action.outTextForCoalition( CoalitionSide, self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
end end
end end
@@ -379,7 +379,7 @@ end
--- Sends a MESSAGE to a Coalition if the given Condition is true. --- Sends a MESSAGE to a Coalition if the given Condition is true.
-- @param #MESSAGE self -- @param #MESSAGE self
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{#DCS.coalition.side}. -- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
-- @param #boolean Condition Sends the message only if the condition is true. -- @param #boolean Condition Sends the message only if the condition is true.
-- @return #MESSAGE self -- @return #MESSAGE self
function MESSAGE:ToCoalitionIf( CoalitionSide, Condition ) function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
@@ -459,14 +459,14 @@ end
_MESSAGESRS = {} _MESSAGESRS = {}
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible. --- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions.
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting. -- @param #string PathToSRS Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone".
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting. -- @param #number Port Port number of SRS, defaults to 5002.
-- @param #string PathToCredentials (optional) Path to credentials file for Google. -- @param #string PathToCredentials (optional) Path to credentials file for e.g. Google.
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies. -- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
-- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. -- @param #number Modulation Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations.
-- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "female" or your configuration file setting. -- @param #string Gender (optional) Gender, i.e. "male" or "female", defaults to "male".
-- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB" or your configuration file setting. -- @param #string Culture (optional) Culture, e.g. "en-US", defaults to "en-GB"
-- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server! -- @param #string Voice (optional) Voice. Will override gender and culture settings, e.g. MSRS.Voices.Microsoft.Hazel or MSRS.Voices.Google.Standard.de_DE_Standard_D. Hint on Microsoft voices - working voices are limited to Hedda, Hazel, David, Zira and Hortense. **Must** be installed on your Desktop or Server!
-- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL. -- @param #number Coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Defaults to coalition.side.NEUTRAL.
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest). -- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
@@ -480,56 +480,32 @@ _MESSAGESRS = {}
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS() -- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
-- --
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate) function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
_MESSAGESRS.MSRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume)
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone" _MESSAGESRS.MSRS:SetCoalition(Coalition)
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
_MESSAGESRS.MSRS = MSRS:New(_MESSAGESRS.PathToSRS,_MESSAGESRS.frequency, _MESSAGESRS.modulation)
_MESSAGESRS.coalition = Coalition or MSRS.coalition or coalition.side.NEUTRAL
_MESSAGESRS.MSRS:SetCoalition(_MESSAGESRS.coalition)
_MESSAGESRS.coordinate = Coordinate
if Coordinate then
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
end
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
_MESSAGESRS.MSRS:SetCulture(Culture) _MESSAGESRS.MSRS:SetCulture(Culture)
_MESSAGESRS.Culture = Culture
_MESSAGESRS.Gender = Gender or MSRS.gender or "female" --_MESSAGESRS.MSRS:SetFrequencies(Frequency)
_MESSAGESRS.MSRS:SetGender(Gender) _MESSAGESRS.MSRS:SetGender(Gender)
_MESSAGESRS.Gender = Gender
if PathToCredentials then _MESSAGESRS.MSRS:SetGoogle(PathToCredentials)
_MESSAGESRS.MSRS:SetProviderOptionsGoogle(PathToCredentials) _MESSAGESRS.MSRS:SetLabel(Label or "MESSAGE")
_MESSAGESRS.MSRS:SetProvider(MSRS.Provider.GOOGLE) --_MESSAGESRS.MSRS:SetModulations(Modulation)
end --_MESSAGESRS.MSRS:SetPath(PathToSRS)
_MESSAGESRS.MSRS:SetPort(Port)
_MESSAGESRS.label = Label or MSRS.Label or "MESSAGE" -- _MESSAGESRS.MSRS:SetVolume(Volume)
_MESSAGESRS.MSRS:SetLabel(_MESSAGESRS.label) _MESSAGESRS.MSRS:SetVoice(Voice)
_MESSAGESRS.Voice = Voice
_MESSAGESRS.port = Port or MSRS.port or 5002 _MESSAGESRS.SRSQ = MSRSQUEUE:New(Label or "MESSAGE")
_MESSAGESRS.MSRS:SetPort(_MESSAGESRS.port) env.info(_MESSAGESRS.MSRS.provider,false)
_MESSAGESRS.volume = Volume or MSRS.volume or 1
_MESSAGESRS.MSRS:SetVolume(_MESSAGESRS.volume)
if Voice then _MESSAGESRS.MSRS:SetVoice(Voice) end
_MESSAGESRS.voice = Voice or MSRS.voice --or MSRS.Voices.Microsoft.Hedda
_MESSAGESRS.SRSQ = MSRSQUEUE:New(_MESSAGESRS.label)
end end
--- Sends a message via SRS. `ToSRS()` will try to use as many attributes configured with @{Core.Message#MESSAGE.SetMSRS}() and @{Sound.SRS#MSRS.LoadConfigFile}() as possible. --- Sends a message via SRS.
-- @param #MESSAGE self -- @param #MESSAGE self
-- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting. -- @param #number frequency (optional) Frequency in MHz. Can also be given as a #table of frequencies. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting. -- @param #number modulation (optional) Modulation, i.e. radio.modulation.AM or radio.modulation.FM. Can also be given as a #table of modulations. Only needed if you want to override defaults set with `MESSAGE.SetMSRS()` for this one setting.
-- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`. -- @param #string gender (optional) Gender, i.e. "male" or "female". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string culture (optional) Culture, e.g. "en-US". Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`. -- @param #string culture (optional) Culture, e.g. "en-US. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`. -- @param #string voice (optional) Voice. Will override gender and culture settings. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`. -- @param #number coalition (optional) Coalition, can be coalition.side.RED, coalition.side.BLUE or coalition.side.NEUTRAL. Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
-- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`. -- @param #number volume (optional) Volume, can be between 0.0 and 1.0 (loudest). Only needed if you want to change defaults set with `MESSAGE.SetMSRS()`.
@@ -543,16 +519,9 @@ end
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS() -- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
-- --
function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volume,coordinate) function MESSAGE:ToSRS(frequency,modulation,gender,culture,voice,coalition,volume,coordinate)
local tgender = gender or _MESSAGESRS.Gender
if _MESSAGESRS.SRSQ then if _MESSAGESRS.SRSQ then
if voice then _MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.Voice)
_MESSAGESRS.MSRS:SetVoice(voice or _MESSAGESRS.voice) _MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,nil,nil,nil,nil,nil,frequency,modulation,gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,voice or _MESSAGESRS.Voice,volume,self.MessageCategory)
end
if coordinate then
_MESSAGESRS.MSRS:SetCoordinate(coordinate)
end
local category = string.gsub(self.MessageCategory,":","")
_MESSAGESRS.SRSQ:NewTransmission(self.MessageText,nil,_MESSAGESRS.MSRS,0.5,1,nil,nil,nil,frequency or _MESSAGESRS.frequency,modulation or _MESSAGESRS.modulation, gender or _MESSAGESRS.Gender,culture or _MESSAGESRS.Culture,nil,volume or _MESSAGESRS.volume,category,coordinate or _MESSAGESRS.coordinate)
end end
return self return self
end end

View File

@@ -73,7 +73,7 @@ PATHLINE = {
--- PATHLINE class version. --- PATHLINE class version.
-- @field #string version -- @field #string version
PATHLINE.version="0.1.1" PATHLINE.version="0.1.0"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -199,7 +199,7 @@ end
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc. --- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
-- @param #PATHLINE self -- @param #PATHLINE self
-- @return #list <#PATHLINE.Point> List of points. -- @return <#PATHLINE.Point> List of points.
function PATHLINE:GetPoints() function PATHLINE:GetPoints()
return self.points return self.points
end end
@@ -237,14 +237,13 @@ end
--- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often. --- Get COORDINATES of pathline. Note that COORDINATE objects are created when calling this function. That does involve deep copy calls and can have an impact on performance if done too often.
-- @param #PATHLINE self -- @param #PATHLINE self
-- @return <Core.Point#COORDINATE> List of COORDINATES points. -- @return <Core.Point#COORDINATE> List of COORDINATES points.
function PATHLINE:GetCoordinates() function PATHLINE:GetCoordinats()
local vecs={} local vecs={}
for _,_point in pairs(self.points) do for _,_point in pairs(self.points) do
local point=_point --#PATHLINE.Point local point=_point --#PATHLINE.Point
local coord=COORDINATE:NewFromVec3(point.vec3) local coord=COORDINATE:NewFromVec3(point.vec3)
table.insert(vecs,coord)
end end
return vecs return vecs
@@ -263,7 +262,7 @@ function PATHLINE:GetPointFromIndex(n)
local point=nil --#PATHLINE.Point local point=nil --#PATHLINE.Point
if n>=1 and n<=N then if n>=1 and n<=N then
point=self.points[n] point=self.point[n]
else else
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n))) self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
end end
@@ -368,4 +367,4 @@ end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View File

@@ -8,6 +8,22 @@
-- --
-- === -- ===
-- --
-- # Demo Missions
--
-- ### [POINT_VEC Demo Missions source code]()
--
-- ### [POINT_VEC Demo Missions, only for beta testers]()
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
--
-- ===
--
-- # YouTube Channel
--
-- ### [POINT_VEC YouTube Channel]()
--
-- ===
--
-- ### Authors: -- ### Authors:
-- --
-- * FlightControl (Design & Programming) -- * FlightControl (Design & Programming)
@@ -24,9 +40,8 @@
do -- COORDINATE do -- COORDINATE
--- --- @type COORDINATE
-- @type COORDINATE
-- @field #string ClassName Name of the class -- @field #string ClassName Name of the class
-- @field #number x Component of the 3D vector. -- @field #number x Component of the 3D vector.
-- @field #number y Component of the 3D vector. -- @field #number y Component of the 3D vector.
@@ -181,7 +196,7 @@ do -- COORDINATE
-- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance. -- * @{#COORDINATE.ToStringBR}(): Generates a Bearing & Range text in the format of DDD for DI where DDD is degrees and DI is distance.
-- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text. -- * @{#COORDINATE.ToStringBRA}(): Generates a Bearing, Range & Altitude text.
-- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS. -- * @{#COORDINATE.ToStringBRAANATO}(): Generates a Generates a Bearing, Range, Aspect & Altitude text in NATOPS.
-- * @{#COORDINATE.ToStringLL}(): Generates a Latitude & Longitude text. -- * @{#COORDINATE.ToStringLL}(): Generates a Latutide & Longitude text.
-- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text. -- * @{#COORDINATE.ToStringLLDMS}(): Generates a Lat, Lon, Degree, Minute, Second text.
-- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text. -- * @{#COORDINATE.ToStringLLDDM}(): Generates a Lat, Lon, Degree, decimal Minute text.
-- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text. -- * @{#COORDINATE.ToStringMGRS}(): Generates a MGRS grid coordinate text.
@@ -529,7 +544,7 @@ do -- COORDINATE
if ZoneObject then if ZoneObject then
-- Get category of scanned object. -- Get category of scanned object.
local ObjectCategory = Object.getCategory(ZoneObject) local ObjectCategory = ZoneObject:getCategory()
-- Check for unit or static objects -- Check for unit or static objects
if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then
@@ -702,9 +717,8 @@ do -- COORDINATE
-- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}. -- @param #COORDINATE PointVec2Reference The reference @{#COORDINATE}.
-- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters. -- @return DCS#Distance The distance from the reference @{#COORDINATE} in meters.
function COORDINATE:DistanceFromPointVec2( PointVec2Reference ) function COORDINATE:DistanceFromPointVec2( PointVec2Reference )
self:F2( PointVec2Reference ) self:F2( PointVec2Reference )
if not PointVec2Reference then return math.huge end
local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5 local Distance = ( ( PointVec2Reference.x - self.x ) ^ 2 + ( PointVec2Reference.z - self.z ) ^2 ) ^ 0.5
self:T2( Distance ) self:T2( Distance )
@@ -906,7 +920,7 @@ do -- COORDINATE
end end
--- Return an angle in radians from the COORDINATE using a **direction vector in Vec3 format**. --- Return an angle in radians from the COORDINATE using a direction vector in Vec3 format.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format. -- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
-- @return #number DirectionRadians The angle in radians. -- @return #number DirectionRadians The angle in radians.
@@ -919,12 +933,10 @@ do -- COORDINATE
return DirectionRadians return DirectionRadians
end end
--- Return an angle in degrees from the COORDINATE using a **direction vector in Vec3 format**. --- Return an angle in degrees from the COORDINATE using a direction vector in Vec3 format.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format. -- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
-- @return #number DirectionRadians The angle in degrees. -- @return #number DirectionRadians The angle in degrees.
-- @usage
-- local directionAngle = currentCoordinate:GetAngleDegrees(currentCoordinate:GetDirectionVec3(sourceCoordinate:GetVec3()))
function COORDINATE:GetAngleDegrees( DirectionVec3 ) function COORDINATE:GetAngleDegrees( DirectionVec3 )
local AngleRadians = self:GetAngleRadians( DirectionVec3 ) local AngleRadians = self:GetAngleRadians( DirectionVec3 )
local Angle = UTILS.ToDegree( AngleRadians ) local Angle = UTILS.ToDegree( AngleRadians )
@@ -2457,18 +2469,15 @@ do -- COORDINATE
-- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793 -- Write command as string and execute that. Idea by Grimes https://forum.dcs.world/topic/324201-mark-to-all-function/#comment-5273793
local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID) local s=string.format("trigger.action.markupToAll(7, %d, %d,", Coalition, MarkID)
for _,vec in pairs(vecs) do for _,vec in pairs(vecs) do
--s=s..string.format("%s,", UTILS._OneLineSerialize(vec)) s=s..string.format("%s,", UTILS._OneLineSerialize(vec))
s=s..string.format("{x=%.1f, y=%.1f, z=%.1f},", vec.x, vec.y, vec.z)
end end
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", Color[1], Color[2], Color[3], Color[4]) s=s..string.format("%s, %s, %s, %s", UTILS._OneLineSerialize(Color), UTILS._OneLineSerialize(FillColor), tostring(LineType), tostring(ReadOnly))
s=s..string.format("{%.3f, %.3f, %.3f, %.3f},", FillColor[1], FillColor[2], FillColor[3], FillColor[4]) if Text and Text~="" then
s=s..string.format("%d,", LineType or 1) s=s..string.format(", \"%s\"", Text)
s=s..string.format("%s", tostring(ReadOnly))
if Text and type(Text)=="string" and string.len(Text)>0 then
s=s..string.format(", \"%s\"", tostring(Text))
end end
s=s..")" s=s..")"
-- Execute string command -- Execute string command
local success=UTILS.DoString(s) local success=UTILS.DoString(s)
@@ -2556,7 +2565,7 @@ do -- COORDINATE
Offset=Offset or 2 Offset=Offset or 2
-- Measurement of visibility should not be from the ground, so Adding a hypothetical 2 meters to each Coordinate. -- Measurement of visibility should not be from the ground, so Adding a hypotethical 2 meters to each Coordinate.
local FromVec3 = self:GetVec3() local FromVec3 = self:GetVec3()
FromVec3.y = FromVec3.y + Offset FromVec3.y = FromVec3.y + Offset
@@ -2957,10 +2966,10 @@ do -- COORDINATE
end end
-- corrected Track to be direction of travel of bogey (self in this case) -- corrected Track to be direction of travel of bogey (self in this case)
local track = "Maneuver" local track = "Maneuver"
if self.Heading then if self.Heading then
track = UTILS.BearingToCardinal(self.Heading) or "North" track = UTILS.BearingToCardinal(self.Heading) or "North"
end end
if rangeNM > 3 then if rangeNM > 3 then
@@ -3012,16 +3021,6 @@ do -- COORDINATE
return BRAANATO return BRAANATO
end end
--- Return the BULLSEYE as COORDINATE Object
-- @param #number Coalition Coalition of the bulls eye to return, e.g. coalition.side.BLUE
-- @return #COORDINATE self
-- @usage
-- -- note the dot (.) here,not using the colon (:)
-- local redbulls = COORDINATE.GetBullseyeCoordinate(coalition.side.RED)
function COORDINATE.GetBullseyeCoordinate(Coalition)
return COORDINATE:NewFromVec3( coalition.getMainRefPoint( Coalition ) )
end
--- Return a BULLS string out of the BULLS of the coalition to the COORDINATE. --- Return a BULLS string out of the BULLS of the coalition to the COORDINATE.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param DCS#coalition.side Coalition The coalition. -- @param DCS#coalition.side Coalition The coalition.
@@ -3072,18 +3071,6 @@ do -- COORDINATE
return coord.LOtoLL( self:GetVec3() ) return coord.LOtoLL( self:GetVec3() )
end end
--- Get Latitude & Longitude text.
-- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
-- @return #string LLText
function COORDINATE:ToStringLL( Settings )
local LL_Accuracy = Settings and Settings.LL_Accuracy or _SETTINGS.LL_Accuracy
local lat, lon = coord.LOtoLL( self:GetVec3() )
return string.format('%f', lat) .. ' ' .. string.format('%f', lon)
end
--- Provides a Lat Lon string in Degree Minute Second format. --- Provides a Lat Lon string in Degree Minute Second format.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object. -- @param Core.Settings#SETTINGS Settings (optional) The settings. Can be nil, and in this case the default settings are used. If you want to specify your own settings, use the _SETTINGS object.
@@ -3117,50 +3104,6 @@ do -- COORDINATE
local MGRS = coord.LLtoMGRS( lat, lon ) local MGRS = coord.LLtoMGRS( lat, lon )
return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy ) return "MGRS " .. UTILS.tostringMGRS( MGRS, MGRS_Accuracy )
end end
--- Provides a COORDINATE from an MGRS String
-- @param #COORDINATE self
-- @param #string MGRSString MGRS String, e.g. "MGRS 37T DK 12345 12345"
-- @return #COORDINATE self
function COORDINATE:NewFromMGRSString( MGRSString )
local myparts = UTILS.Split(MGRSString," ")
local northing = tostring(myparts[5]) or ""
local easting = tostring(myparts[4]) or ""
if string.len(easting) < 5 then easting = easting..string.rep("0",5-string.len(easting)) end
if string.len(northing) < 5 then northing = northing..string.rep("0",5-string.len(northing)) end
local MGRS = {
UTMZone = myparts[2],
MGRSDigraph = myparts[3],
Easting = easting,
Northing = northing,
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a COORDINATE from an MGRS Coordinate
-- @param #COORDINATE self
-- @param #string UTMZone UTM Zone, e.g. "37T"
-- @param #string MGRSDigraph Digraph, e.g. "DK"
-- @param #string Easting Meters easting - string in order to allow for leading zeros, e.g. "01234". Should be 5 digits.
-- @param #string Northing Meters northing - string in order to allow for leading zeros, e.g. "12340". Should be 5 digits.
-- @return #COORDINATE self
function COORDINATE:NewFromMGRS( UTMZone, MGRSDigraph, Easting, Northing )
if string.len(Easting) < 5 then Easting = tostring(Easting..string.rep("0",5-string.len(Easting) )) end
if string.len(Northing) < 5 then Northing = tostring(Northing..string.rep("0",5-string.len(Northing) )) end
local MGRS = {
UTMZone = UTMZone,
MGRSDigraph = MGRSDigraph,
Easting = tostring(Easting),
Northing = tostring(Northing),
}
local lat, lon = coord.MGRStoLL(MGRS)
local point = coord.LLtoLO(lat, lon, 0)
local coord = COORDINATE:NewFromVec2({x=point.x,y=point.z})
return coord
end
--- Provides a coordinate string of the point, based on a coordinate format system: --- Provides a coordinate string of the point, based on a coordinate format system:
-- * Uses default settings in COORDINATE. -- * Uses default settings in COORDINATE.
@@ -3674,7 +3617,7 @@ end
do -- POINT_VEC2 do -- POINT_VEC2
-- @type POINT_VEC2 --- @type POINT_VEC2
-- @field DCS#Distance x The x coordinate in meters. -- @field DCS#Distance x The x coordinate in meters.
-- @field DCS#Distance y the y coordinate in meters. -- @field DCS#Distance y the y coordinate in meters.
-- @extends Core.Point#COORDINATE -- @extends Core.Point#COORDINATE

View File

@@ -14,13 +14,17 @@
-- --
-- # Demo Missions -- # Demo Missions
-- --
-- ### [SCHEDULER Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Scheduler) -- ### [SCHEDULER Demo Missions source code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [SCHEDULER Demo Missions, only for beta testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCH%20-%20Scheduler)
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
-- --
-- === -- ===
-- --
-- # YouTube Channel -- # YouTube Channel
-- --
-- ### None -- ### [SCHEDULER YouTube Channel (none)]()
-- --
-- === -- ===
-- --
@@ -48,7 +52,7 @@
-- --
-- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**. -- A SCHEDULER can manage **multiple** (repeating) schedules. Each planned or executing schedule has a unique **ScheduleID**.
-- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called. -- The ScheduleID is returned when the method @{#SCHEDULER.Schedule}() is called.
-- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{#SCHEDULER.Start}() and @{#SCHEDULER.Stop}(), -- It is recommended to store the ScheduleID in a variable, as it is used in the methods @{SCHEDULER.Start}() and @{SCHEDULER.Stop}(),
-- which can start and stop specific repeating schedules respectively within a SCHEDULER object. -- which can start and stop specific repeating schedules respectively within a SCHEDULER object.
-- --
-- ## SCHEDULER constructor -- ## SCHEDULER constructor

View File

@@ -146,45 +146,7 @@ do -- SET_BASE
return self return self
end end
--- [Internal] Add a functional filter
-- @param #SET_BASE self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CONTROLLABLE object as first argument.
-- @param ... Condition function arguments, if any.
-- @return #boolean If true, at least one condition is true
function SET_BASE:FilterFunction(ConditionFunction, ...)
local condition={}
condition.func=ConditionFunction
condition.arg={}
if arg then
condition.arg=arg
end
if not self.Filter.Functions then self.Filter.Functions = {} end
table.insert(self.Filter.Functions, condition)
return self
end
--- [Internal] Check if the condition functions returns true.
-- @param #SET_BASE self
-- @param Wrapper.Controllable#CONTROLLABLE Object The object to filter for
-- @return #boolean If true, if **all** conditions are true
function SET_BASE:_EvalFilterFunctions(Object)
-- All conditions must be true.
for _,_condition in pairs(self.Filter.Functions or {}) do
local condition=_condition
-- Call function.
if condition.func(Object,unpack(condition.arg)) == false then
return false
end
end
-- No condition was true.
return true
end
--- Clear the Objects in the Set. --- Clear the Objects in the Set.
-- @param #SET_BASE self -- @param #SET_BASE self
-- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set. -- @param #boolean TriggerEvent If `true`, an event remove is triggered for each group that is removed from the set.
@@ -455,34 +417,13 @@ do -- SET_BASE
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. --- Gets a random object from the @{Core.Set#SET_BASE} and derived classes.
-- @param #SET_BASE self -- @param #SET_BASE self
-- @return Core.Base#BASE or nil if none found or the SET is empty! -- @return Core.Base#BASE
function SET_BASE:GetRandom() function SET_BASE:GetRandom()
local tablemax = 0 local tablemax = table.maxn(self.Index)
for _,_ind in pairs(self.Index) do
tablemax = tablemax + 1
end
--local tablemax = table.maxn(self.Index)
local RandomItem = self.Set[self.Index[math.random(1,tablemax)]] local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
self:T3( { RandomItem } ) self:T3( { RandomItem } )
return RandomItem return RandomItem
end end
--- Gets a random object from the @{Core.Set#SET_BASE} and derived classes. A bit slower than @{#SET_BASE.GetRandom}() but tries to ensure you get an object back if the SET is not empty.
-- @param #SET_BASE self
-- @return Core.Base#BASE or nil if the SET is empty!
function SET_BASE:GetRandomSurely()
local tablemax = 0
local sorted = {}
for _,_obj in pairs(self.Set) do
tablemax = tablemax + 1
sorted[tablemax] = _obj
end
--local tablemax = table.maxn(self.Index)
--local RandomItem = self.Set[self.Index[math.random(1,tablemax)]]
local RandomItem = sorted[math.random(1,tablemax)]
self:T3( { RandomItem } )
return RandomItem
end
--- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes. --- Retrieves the amount of objects in the @{Core.Set#SET_BASE} and derived classes.
-- @param #SET_BASE self -- @param #SET_BASE self
@@ -620,12 +561,10 @@ do -- SET_BASE
return self return self
end end
--- Iterate the SET_BASE while identifying the nearest object in the set from a @{Core.Point#POINT_VEC2}. --- Iterate the SET_BASE while identifying the nearest object from a @{Core.Point#POINT_VEC2}.
-- @param #SET_BASE self -- @param #SET_BASE self
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#COORDINATE} or @{Core.Point#POINT_VEC2} object (but **not** a simple DCS#Vec2!) from where to evaluate the closest object in the set. -- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest object in the set.
-- @return Core.Base#BASE The closest object. -- @return Core.Base#BASE The closest object.
-- @usage
-- myset:FindNearestObjectFromPointVec2( ZONE:New("Test Zone"):GetCoordinate() )
function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ) function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 )
self:F2( PointVec2 ) self:F2( PointVec2 )
@@ -1022,7 +961,6 @@ do
-- * @{#SET_GROUP.FilterCategoryShip}: Builds the SET_GROUP from ships. -- * @{#SET_GROUP.FilterCategoryShip}: Builds the SET_GROUP from ships.
-- * @{#SET_GROUP.FilterCategoryStructure}: Builds the SET_GROUP from structures. -- * @{#SET_GROUP.FilterCategoryStructure}: Builds the SET_GROUP from structures.
-- * @{#SET_GROUP.FilterZones}: Builds the SET_GROUP with the groups within a @{Core.Zone#ZONE}. -- * @{#SET_GROUP.FilterZones}: Builds the SET_GROUP with the groups within a @{Core.Zone#ZONE}.
-- * @{#SET_GROUP.FilterFunction}: Builds the SET_GROUP with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_GROUP, you can start filtering using: -- Once the filter criteria have been set for the SET_GROUP, you can start filtering using:
-- --
@@ -1096,8 +1034,6 @@ do
Countries = nil, Countries = nil,
GroupPrefixes = nil, GroupPrefixes = nil,
Zones = nil, Zones = nil,
Functions = nil,
Alive = nil,
}, },
FilterMeta = { FilterMeta = {
Coalitions = { Coalitions = {
@@ -1129,15 +1065,8 @@ do
self:FilterActive( false ) self:FilterActive( false )
return self return self
--- Filter the set once
-- @function [parent=#SET_GROUP] FilterOnce
-- @param #SET_GROUP self
-- @return #SET_GROUP self
end end
--- Get a *new* set that only contains alive groups. --- Get a *new* set that only contains alive groups.
-- @param #SET_GROUP self -- @param #SET_GROUP self
-- @return #SET_GROUP Set of alive groups. -- @return #SET_GROUP Set of alive groups.
@@ -1205,7 +1134,7 @@ do
if not DontSetCargoBayLimit then if not DontSetCargoBayLimit then
-- I set the default cargo bay weight limit each time a new group is added to the set. -- I set the default cargo bay weight limit each time a new group is added to the set.
-- TODO Why is this here in the first place? -- TODO Why is this here in the first place?
for UnitID, UnitData in pairs( group:GetUnits() or {} ) do for UnitID, UnitData in pairs( group:GetUnits() ) do
if UnitData and UnitData:IsAlive() then if UnitData and UnitData:IsAlive() then
UnitData:SetCargoBayWeightLimit() UnitData:SetCargoBayWeightLimit()
end end
@@ -1311,26 +1240,7 @@ do
return self return self
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_GROUP] FilterFunction
-- @param #SET_GROUP self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a GROUP object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_GROUP self
-- @usage
-- -- Image you want to exclude a specific GROUP from a SET:
-- local groundset = SET_GROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterFunction(
-- -- The function needs to take a GROUP object as first - and in this case, only - argument.
-- function(grp)
-- local isinclude = true
-- if grp:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Builds a set of groups of coalitions. --- Builds a set of groups of coalitions.
-- Possible current coalitions are red, blue and neutral. -- Possible current coalitions are red, blue and neutral.
-- @param #SET_GROUP self -- @param #SET_GROUP self
@@ -1471,7 +1381,7 @@ do
end end
--- Builds a set of groups that are active, ie in the mission but not yet activated (false) or actived (true). --- Builds a set of groups that are only active.
-- Only the groups that are active will be included within the set. -- Only the groups that are active will be included within the set.
-- @param #SET_GROUP self -- @param #SET_GROUP self
-- @param #boolean Active (Optional) Include only active groups to the set. -- @param #boolean Active (Optional) Include only active groups to the set.
@@ -1496,14 +1406,6 @@ do
self.Filter.Active = Active self.Filter.Active = Active
return self return self
end end
--- Build a set of groups that are alive.
-- @param #SET_GROUP self
-- @return #SET_GROUP self
function SET_GROUP:FilterAlive()
self.Filter.Alive = true
return self
end
--- Starts the filtering. --- Starts the filtering.
-- @param #SET_GROUP self -- @param #SET_GROUP self
@@ -1516,7 +1418,6 @@ do
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnDeadOrCrash )
if self.Filter.Zones then if self.Filter.Zones then
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self) self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
local timing = self.ZoneTimerInterval or 30 local timing = self.ZoneTimerInterval or 30
@@ -1588,7 +1489,7 @@ do
function SET_GROUP:AddInDatabase( Event ) function SET_GROUP:AddInDatabase( Event )
self:F3( { Event } ) self:F3( { Event } )
if Event.IniObjectCategory == Object.Category.UNIT then if Event.IniObjectCategory == 1 then
if not self.Database[Event.IniDCSGroupName] then if not self.Database[Event.IniDCSGroupName] then
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName ) self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
self:T3( self.Database[Event.IniDCSGroupName] ) self:T3( self.Database[Event.IniDCSGroupName] )
@@ -2003,16 +1904,7 @@ do
function SET_GROUP:IsIncludeObject( MGroup ) function SET_GROUP:IsIncludeObject( MGroup )
self:F2( MGroup ) self:F2( MGroup )
local MGroupInclude = true local MGroupInclude = true
if self.Filter.Alive == true then
local MGroupAlive = false
self:F( { Active = self.Filter.Active } )
if MGroup and MGroup:IsAlive() then
MGroupAlive = true
end
MGroupInclude = MGroupInclude and MGroupAlive
end
if self.Filter.Active ~= nil then if self.Filter.Active ~= nil then
local MGroupActive = false local MGroupActive = false
self:F( { Active = self.Filter.Active } ) self:F( { Active = self.Filter.Active } )
@@ -2022,7 +1914,7 @@ do
MGroupInclude = MGroupInclude and MGroupActive MGroupInclude = MGroupInclude and MGroupActive
end end
if self.Filter.Coalitions and MGroupInclude then if self.Filter.Coalitions then
local MGroupCoalition = false local MGroupCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
self:T3( { "Coalition:", MGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } ) self:T3( { "Coalition:", MGroup:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
@@ -2033,7 +1925,7 @@ do
MGroupInclude = MGroupInclude and MGroupCoalition MGroupInclude = MGroupInclude and MGroupCoalition
end end
if self.Filter.Categories and MGroupInclude then if self.Filter.Categories then
local MGroupCategory = false local MGroupCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
self:T3( { "Category:", MGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } ) self:T3( { "Category:", MGroup:GetCategory(), self.FilterMeta.Categories[CategoryName], CategoryName } )
@@ -2044,7 +1936,7 @@ do
MGroupInclude = MGroupInclude and MGroupCategory MGroupInclude = MGroupInclude and MGroupCategory
end end
if self.Filter.Countries and MGroupInclude then if self.Filter.Countries then
local MGroupCountry = false local MGroupCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
self:T3( { "Country:", MGroup:GetCountry(), CountryName } ) self:T3( { "Country:", MGroup:GetCountry(), CountryName } )
@@ -2055,7 +1947,7 @@ do
MGroupInclude = MGroupInclude and MGroupCountry MGroupInclude = MGroupInclude and MGroupCountry
end end
if self.Filter.GroupPrefixes and MGroupInclude then if self.Filter.GroupPrefixes then
local MGroupPrefix = false local MGroupPrefix = false
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
self:T3( { "Prefix:", string.find( MGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } ) self:T3( { "Prefix:", string.find( MGroup:GetName(), GroupPrefix, 1 ), GroupPrefix } )
@@ -2066,7 +1958,7 @@ do
MGroupInclude = MGroupInclude and MGroupPrefix MGroupInclude = MGroupInclude and MGroupPrefix
end end
if self.Filter.Zones and MGroupInclude then if self.Filter.Zones then
local MGroupZone = false local MGroupZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do for ZoneName, Zone in pairs( self.Filter.Zones ) do
--self:T( "Zone:", ZoneName ) --self:T( "Zone:", ZoneName )
@@ -2076,12 +1968,6 @@ do
end end
MGroupInclude = MGroupInclude and MGroupZone MGroupInclude = MGroupInclude and MGroupZone
end end
if self.Filter.Functions and MGroupInclude then
local MGroupFunc = false
MGroupFunc = self:_EvalFilterFunctions(MGroup)
MGroupInclude = MGroupInclude and MGroupFunc
end
self:T2( MGroupInclude ) self:T2( MGroupInclude )
return MGroupInclude return MGroupInclude
@@ -2090,7 +1976,6 @@ do
--- Get the closest group of the set with respect to a given reference coordinate. Optionally, only groups of given coalitions are considered in the search. --- Get the closest group of the set with respect to a given reference coordinate. Optionally, only groups of given coalitions are considered in the search.
-- @param #SET_GROUP self -- @param #SET_GROUP self
-- @param Core.Point#COORDINATE Coordinate Reference Coordinate from which the closest group is determined. -- @param Core.Point#COORDINATE Coordinate Reference Coordinate from which the closest group is determined.
-- @param #table Coalitions (Optional) Table of coalition #number entries to filter for.
-- @return Wrapper.Group#GROUP The closest group (if any). -- @return Wrapper.Group#GROUP The closest group (if any).
-- @return #number Distance in meters to the closest group. -- @return #number Distance in meters to the closest group.
function SET_GROUP:GetClosestGroup(Coordinate, Coalitions) function SET_GROUP:GetClosestGroup(Coordinate, Coalitions)
@@ -2181,7 +2066,6 @@ do -- SET_UNIT
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching) -- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set! -- * @{#SET_UNIT.FilterActive}: Builds the SET_UNIT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}. -- * @{#SET_UNIT.FilterZones}: Builds the SET_UNIT with the units within a @{Core.Zone#ZONE}.
-- * @{#SET_UNIT.FilterFunction}: Builds the SET_UNIT with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_UNIT, you can start filtering using: -- Once the filter criteria have been set for the SET_UNIT, you can start filtering using:
-- --
@@ -2260,7 +2144,6 @@ do -- SET_UNIT
Countries = nil, Countries = nil,
UnitPrefixes = nil, UnitPrefixes = nil,
Zones = nil, Zones = nil,
Functions = nil,
}, },
FilterMeta = { FilterMeta = {
Coalitions = { Coalitions = {
@@ -2542,26 +2425,6 @@ do -- SET_UNIT
return CountU return CountU
end end
--- Gets the alive set.
-- @param #SET_UNIT self
-- @return #table Table of SET objects
-- @return #SET_UNIT AliveSet
function SET_UNIT:GetAliveSet()
local AliveSet = SET_UNIT:New()
-- Clean the Set before returning with only the alive Groups.
for GroupName, GroupObject in pairs(self.Set) do
local GroupObject=GroupObject --Wrapper.Client#CLIENT
if GroupObject and GroupObject:IsAlive() then
AliveSet:Add(GroupName, GroupObject)
end
end
return AliveSet.Set or {}, AliveSet
end
--- [Internal] Private function for use of continous zone filter --- [Internal] Private function for use of continous zone filter
-- @param #SET_UNIT self -- @param #SET_UNIT self
-- @return #SET_UNIT self -- @return #SET_UNIT self
@@ -2632,25 +2495,6 @@ do -- SET_UNIT
return self return self
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_UNIT] FilterFunction
-- @param #SET_UNIT self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a UNIT object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_UNIT self
-- @usage
-- -- Image you want to exclude a specific UNIT from a SET:
-- local groundset = SET_UNIT:New():FilterCoalitions("blue"):FilterCategories("ground"):FilterFunction(
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
-- function(unit)
-- local isinclude = true
-- if unit:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Handles the Database to check on an event (birth) that the Object was added in the Database. --- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event! -- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_UNIT self -- @param #SET_UNIT self
@@ -2660,7 +2504,7 @@ do -- SET_UNIT
function SET_UNIT:AddInDatabase( Event ) function SET_UNIT:AddInDatabase( Event )
self:F3( { Event } ) self:F3( { Event } )
if Event.IniObjectCategory == Object.Category.UNIT then if Event.IniObjectCategory == 1 then
if not self.Database[Event.IniDCSUnitName] then if not self.Database[Event.IniDCSUnitName] then
self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName ) self.Database[Event.IniDCSUnitName] = UNIT:Register( Event.IniDCSUnitName )
self:T3( self.Database[Event.IniDCSUnitName] ) self:T3( self.Database[Event.IniDCSUnitName] )
@@ -2975,51 +2819,53 @@ do -- SET_UNIT
-- @param #SET_UNIT self -- @param #SET_UNIT self
-- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units. -- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units.
function SET_UNIT:GetCoordinate() function SET_UNIT:GetCoordinate()
local Coordinate = self:GetRandom():GetCoordinate()
--self:F({Coordinate:GetVec3()})
local function GetSetVec3(units)
-- Init.
local x=0
local y=0
local z=0
local n=0
-- Loop over all units.
for _,unit in pairs(units) do
local vec3=nil --DCS#Vec3
if unit and unit:IsAlive() then
vec3 = unit:GetVec3()
end
if vec3 then
-- Sum up posits.
x=x+vec3.x
y=y+vec3.y
z=z+vec3.z
-- Increase counter.
n=n+1
end
end
if n>0 then
-- Average.
local Vec3={x=x/n, y=y/n, z=z/n} --DCS#Vec3
return Vec3
end
return nil
end
local Coordinate = nil local x1 = Coordinate.x
local Vec3 = GetSetVec3(self.Set) local x2 = Coordinate.x
if Vec3 then local y1 = Coordinate.y
Coordinate = COORDINATE:NewFromVec3(Vec3) local y2 = Coordinate.y
local z1 = Coordinate.z
local z2 = Coordinate.z
local MaxVelocity = 0
local AvgHeading = nil
local MovingCount = 0
for UnitName, UnitData in pairs( self:GetSet() ) do
local Unit = UnitData -- Wrapper.Unit#UNIT
local Coordinate = Unit:GetCoordinate()
x1 = (Coordinate.x < x1) and Coordinate.x or x1
x2 = (Coordinate.x > x2) and Coordinate.x or x2
y1 = (Coordinate.y < y1) and Coordinate.y or y1
y2 = (Coordinate.y > y2) and Coordinate.y or y2
z1 = (Coordinate.y < z1) and Coordinate.z or z1
z2 = (Coordinate.y > z2) and Coordinate.z or z2
local Velocity = Coordinate:GetVelocity()
if Velocity ~= 0 then
MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
local Heading = Coordinate:GetHeading()
AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
MovingCount = MovingCount + 1
end
end end
if Coordinate then AvgHeading = AvgHeading and (AvgHeading / MovingCount)
local heading = self:GetHeading() or 0
local velocity = self:GetVelocity() or 0
Coordinate:SetHeading( heading )
Coordinate:SetVelocity( velocity )
self:T(UTILS.PrintTableToLog(Coordinate))
end
Coordinate.x = (x2 - x1) / 2 + x1
Coordinate.y = (y2 - y1) / 2 + y1
Coordinate.z = (z2 - z1) / 2 + z1
Coordinate:SetHeading( AvgHeading )
Coordinate:SetVelocity( MaxVelocity )
self:F( { Coordinate = Coordinate } )
return Coordinate return Coordinate
end end
--- Get the maximum velocity of the SET_UNIT. --- Get the maximum velocity of the SET_UNIT.
@@ -3228,7 +3074,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitActive MUnitInclude = MUnitInclude and MUnitActive
end end
if self.Filter.Coalitions and MUnitInclude then if self.Filter.Coalitions then
local MUnitCoalition = false local MUnitCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
self:F( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } ) self:F( { "Coalition:", MUnit:GetCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
@@ -3239,7 +3085,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCoalition MUnitInclude = MUnitInclude and MUnitCoalition
end end
if self.Filter.Categories and MUnitInclude then if self.Filter.Categories then
local MUnitCategory = false local MUnitCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } ) self:T3( { "Category:", MUnit:GetDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
@@ -3250,7 +3096,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCategory MUnitInclude = MUnitInclude and MUnitCategory
end end
if self.Filter.Types and MUnitInclude then if self.Filter.Types then
local MUnitType = false local MUnitType = false
for TypeID, TypeName in pairs( self.Filter.Types ) do for TypeID, TypeName in pairs( self.Filter.Types ) do
self:T3( { "Type:", MUnit:GetTypeName(), TypeName } ) self:T3( { "Type:", MUnit:GetTypeName(), TypeName } )
@@ -3261,7 +3107,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitType MUnitInclude = MUnitInclude and MUnitType
end end
if self.Filter.Countries and MUnitInclude then if self.Filter.Countries then
local MUnitCountry = false local MUnitCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
self:T3( { "Country:", MUnit:GetCountry(), CountryName } ) self:T3( { "Country:", MUnit:GetCountry(), CountryName } )
@@ -3272,7 +3118,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitCountry MUnitInclude = MUnitInclude and MUnitCountry
end end
if self.Filter.UnitPrefixes and MUnitInclude then if self.Filter.UnitPrefixes then
local MUnitPrefix = false local MUnitPrefix = false
for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do
self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } ) self:T3( { "Prefix:", string.find( MUnit:GetName(), UnitPrefix, 1 ), UnitPrefix } )
@@ -3283,7 +3129,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitPrefix MUnitInclude = MUnitInclude and MUnitPrefix
end end
if self.Filter.RadarTypes and MUnitInclude then if self.Filter.RadarTypes then
local MUnitRadar = false local MUnitRadar = false
for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do for RadarTypeID, RadarType in pairs( self.Filter.RadarTypes ) do
self:T3( { "Radar:", RadarType } ) self:T3( { "Radar:", RadarType } )
@@ -3297,7 +3143,7 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MUnitRadar MUnitInclude = MUnitInclude and MUnitRadar
end end
if self.Filter.SEAD and MUnitInclude then if self.Filter.SEAD then
local MUnitSEAD = false local MUnitSEAD = false
if MUnit:HasSEAD() == true then if MUnit:HasSEAD() == true then
self:T3( "SEAD Found" ) self:T3( "SEAD Found" )
@@ -3307,7 +3153,7 @@ do -- SET_UNIT
end end
end end
if self.Filter.Zones and MUnitInclude then if self.Filter.Zones then
local MGroupZone = false local MGroupZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do for ZoneName, Zone in pairs( self.Filter.Zones ) do
self:T3( "Zone:", ZoneName ) self:T3( "Zone:", ZoneName )
@@ -3318,11 +3164,6 @@ do -- SET_UNIT
MUnitInclude = MUnitInclude and MGroupZone MUnitInclude = MUnitInclude and MGroupZone
end end
if self.Filter.Functions and MUnitInclude then
local MUnitFunc = self:_EvalFilterFunctions(MUnit)
MUnitInclude = MUnitInclude and MUnitFunc
end
self:T2( MUnitInclude ) self:T2( MUnitInclude )
return MUnitInclude return MUnitInclude
end end
@@ -3404,7 +3245,6 @@ do -- SET_STATIC
-- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results. -- * @{#SET_STATIC.FilterPrefixes}: Builds the SET_STATIC with the units containing the same string(s) in their name. **Attention!** LUA regular expression apply here, so special characters in names like minus, dot, hash (#) etc might lead to unexpected results.
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching) -- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}. -- * @{#SET_STATIC.FilterZones}: Builds the SET_STATIC with the units within a @{Core.Zone#ZONE}.
-- * @{#SET_STATIC.FilterFunction}: Builds the SET_STATIC with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_STATIC, you can start filtering using: -- Once the filter criteria have been set for the SET_STATIC, you can start filtering using:
-- --
@@ -3478,7 +3318,7 @@ do -- SET_STATIC
--- Add STATIC(s) to SET_STATIC. --- Add STATIC(s) to SET_STATIC.
-- @param #SET_STATIC self -- @param #SET_STATIC self
-- @param Wrapper.Static#STATIC AddStatic A single STATIC. -- @param #string AddStatic A single STATIC.
-- @return #SET_STATIC self -- @return #SET_STATIC self
function SET_STATIC:AddStatic( AddStatic ) function SET_STATIC:AddStatic( AddStatic )
self:F2( AddStatic:GetName() ) self:F2( AddStatic:GetName() )
@@ -3607,25 +3447,7 @@ do -- SET_STATIC
end end
return self return self
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_STATIC] FilterFunction
-- @param #SET_STATIC self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a STATIC object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_STATIC self
-- @usage
-- -- Image you want to exclude a specific CLIENT from a SET:
-- local groundset = SET_STATIC:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
-- -- The function needs to take a STATIC object as first - and in this case, only - argument.
-- function(static)
-- local isinclude = true
-- if static:GetName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- Builds a set of units of defined countries. --- Builds a set of units of defined countries.
-- Possible current countries are those known within DCS world. -- Possible current countries are those known within DCS world.
-- @param #SET_STATIC self -- @param #SET_STATIC self
@@ -4182,7 +4004,6 @@ do -- SET_CLIENT
-- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching) -- Have a read through here to understand the application of regular expressions: [LUA regular expressions](https://riptutorial.com/lua/example/20315/lua-pattern-matching)
-- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set! -- * @{#SET_CLIENT.FilterActive}: Builds the SET_CLIENT with the units that are only active. Units that are inactive (late activation) won't be included in the set!
-- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}. -- * @{#SET_CLIENT.FilterZones}: Builds the SET_CLIENT with the clients within a @{Core.Zone#ZONE}.
-- * @{#SET_CLIENT.FilterFunction}: Builds the SET_CLIENT with a custom condition.
-- --
-- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using: -- Once the filter criteria have been set for the SET_CLIENT, you can start filtering using:
-- --
@@ -4389,8 +4210,8 @@ do -- SET_CLIENT
return self return self
end end
--- Builds a set of CLIENTs that contain the given string in their **unit/pilot** name and **NOT** the group name! --- Builds a set of CLIENTs that contain the given string in their unit/pilot name.
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string. Pattern matching applies. -- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string.
-- @param #SET_CLIENT self -- @param #SET_CLIENT self
-- @param #string Prefixes The string pattern(s) that needs to be contained in the unit/pilot name. Can also be passed as a `#table` of strings. -- @param #string Prefixes The string pattern(s) that needs to be contained in the unit/pilot name. Can also be passed as a `#table` of strings.
-- @return #SET_CLIENT self -- @return #SET_CLIENT self
@@ -4496,8 +4317,6 @@ do -- SET_CLIENT
self:UnHandleEvent(EVENTS.Birth) self:UnHandleEvent(EVENTS.Birth)
self:UnHandleEvent(EVENTS.Dead) self:UnHandleEvent(EVENTS.Dead)
self:UnHandleEvent(EVENTS.Crash) self:UnHandleEvent(EVENTS.Crash)
--self:UnHandleEvent(EVENTS.PlayerEnterUnit)
--self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
if self.Filter.Zones and self.ZoneTimer and self.ZoneTimer:IsRunning() then if self.Filter.Zones and self.ZoneTimer and self.ZoneTimer:IsRunning() then
self.ZoneTimer:Stop() self.ZoneTimer:Stop()
@@ -4516,9 +4335,6 @@ do -- SET_CLIENT
self:HandleEvent( EVENTS.Birth, self._EventOnBirth ) self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash ) self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventPlayerEnterUnit)
--self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventPlayerLeaveUnit)
--self:SetEventPriority(1)
if self.Filter.Zones then if self.Filter.Zones then
self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self) self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
local timing = self.ZoneTimerInterval or 30 local timing = self.ZoneTimerInterval or 30
@@ -4529,43 +4345,6 @@ do -- SET_CLIENT
return self return self
end end
--- Handle CA slots addition
-- @param #SET_CLIENT self
-- @param Core.Event#EVENTDATA Event
-- @return #SET_CLIENT self
function SET_CLIENT:_EventPlayerEnterUnit(Event)
self:I( "_EventPlayerEnterUnit" )
if Event.IniDCSUnit then
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
-- CA Slot entered
local ObjectName, Object = self:AddInDatabase( Event )
self:T( ObjectName, UTILS.PrintTableToLog(Object) )
if Object and self:IsIncludeObject( Object ) then
self:Add( ObjectName, Object )
end
end
end
return self
end
--- Handle CA slots removal
-- @param #SET_CLIENT self
-- @param Core.Event#EVENTDATA Event
-- @return #SET_CLIENT self
function SET_CLIENT:_EventPlayerLeaveUnit(Event)
self:I( "_EventPlayerLeaveUnit" )
if Event.IniDCSUnit then
if Event.IniObjectCategory == Object.Category.UNIT and Event.IniGroup and Event.IniGroup:IsGround() then
-- CA Slot left
local ObjectName, Object = self:FindInDatabase( Event )
if ObjectName then
self:Remove( ObjectName )
end
end
end
return self
end
--- Handles the Database to check on an event (birth) that the Object was added in the Database. --- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event! -- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
@@ -4685,25 +4464,6 @@ do -- SET_CLIENT
return AliveSet.Set or {} return AliveSet.Set or {}
end end
--- [User] Add a custom condition function.
-- @function [parent=#SET_CLIENT] FilterFunction
-- @param #SET_CLIENT self
-- @param #function ConditionFunction If this function returns `true`, the object is added to the SET. The function needs to take a CLIENT object as first argument.
-- @param ... Condition function arguments if any.
-- @return #SET_CLIENT self
-- @usage
-- -- Image you want to exclude a specific CLIENT from a SET:
-- local groundset = SET_CLIENT:New():FilterCoalitions("blue"):FilterActive(true):FilterFunction(
-- -- The function needs to take a UNIT object as first - and in this case, only - argument.
-- function(client)
-- local isinclude = true
-- if client:GetPlayerName() == "Exclude Me" then isinclude = false end
-- return isinclude
-- end
-- ):FilterOnce()
-- BASE:I(groundset:Flush())
--- ---
-- @param #SET_CLIENT self -- @param #SET_CLIENT self
-- @param Wrapper.Client#CLIENT MClient -- @param Wrapper.Client#CLIENT MClient
@@ -4725,7 +4485,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientActive MClientInclude = MClientInclude and MClientActive
end end
if self.Filter.Coalitions and MClientInclude then if self.Filter.Coalitions then
local MClientCoalition = false local MClientCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName ) local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
@@ -4738,7 +4498,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCoalition MClientInclude = MClientInclude and MClientCoalition
end end
if self.Filter.Categories and MClientInclude then if self.Filter.Categories then
local MClientCategory = false local MClientCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName ) local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
@@ -4751,7 +4511,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCategory MClientInclude = MClientInclude and MClientCategory
end end
if self.Filter.Types and MClientInclude then if self.Filter.Types then
local MClientType = false local MClientType = false
for TypeID, TypeName in pairs( self.Filter.Types ) do for TypeID, TypeName in pairs( self.Filter.Types ) do
self:T3( { "Type:", MClient:GetTypeName(), TypeName } ) self:T3( { "Type:", MClient:GetTypeName(), TypeName } )
@@ -4763,7 +4523,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientType MClientInclude = MClientInclude and MClientType
end end
if self.Filter.Countries and MClientInclude then if self.Filter.Countries then
local MClientCountry = false local MClientCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName ) local ClientCountryID = _DATABASE:GetCountryFromClientTemplate( MClientName )
@@ -4776,7 +4536,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCountry MClientInclude = MClientInclude and MClientCountry
end end
if self.Filter.ClientPrefixes and MClientInclude then if self.Filter.ClientPrefixes then
local MClientPrefix = false local MClientPrefix = false
for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do
self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } ) self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } )
@@ -4788,7 +4548,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientPrefix MClientInclude = MClientInclude and MClientPrefix
end end
if self.Filter.Zones and MClientInclude then if self.Filter.Zones then
local MClientZone = false local MClientZone = false
for ZoneName, Zone in pairs( self.Filter.Zones ) do for ZoneName, Zone in pairs( self.Filter.Zones ) do
self:T3( "Zone:", ZoneName ) self:T3( "Zone:", ZoneName )
@@ -4800,7 +4560,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientZone MClientInclude = MClientInclude and MClientZone
end end
if self.Filter.Playernames and MClientInclude then if self.Filter.Playernames then
local MClientPlayername = false local MClientPlayername = false
local playername = MClient:GetPlayerName() or "Unknown" local playername = MClient:GetPlayerName() or "Unknown"
--self:T(playername) --self:T(playername)
@@ -4813,7 +4573,7 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientPlayername MClientInclude = MClientInclude and MClientPlayername
end end
if self.Filter.Callsigns and MClientInclude then if self.Filter.Callsigns then
local MClientCallsigns = false local MClientCallsigns = false
local callsign = MClient:GetCallsign() local callsign = MClient:GetCallsign()
--self:I(callsign) --self:I(callsign)
@@ -4826,11 +4586,6 @@ do -- SET_CLIENT
MClientInclude = MClientInclude and MClientCallsigns MClientInclude = MClientInclude and MClientCallsigns
end end
if self.Filter.Functions and MClientInclude then
local MClientFunc = self:_EvalFilterFunctions(MClient)
MClientInclude = MClientInclude and MClientFunc
end
end end
self:T2( MClientInclude ) self:T2( MClientInclude )
return MClientInclude return MClientInclude
@@ -5424,7 +5179,7 @@ do -- SET_AIRBASE
function SET_AIRBASE:GetRandomAirbase() function SET_AIRBASE:GetRandomAirbase()
local RandomAirbase = self:GetRandom() local RandomAirbase = self:GetRandom()
--self:F( { RandomAirbase = RandomAirbase:GetName() } ) self:F( { RandomAirbase = RandomAirbase:GetName() } )
return RandomAirbase return RandomAirbase
end end
@@ -5590,7 +5345,7 @@ do -- SET_AIRBASE
MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition
end end
if self.Filter.Categories and MAirbaseInclude then if self.Filter.Categories then
local MAirbaseCategory = false local MAirbaseCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName ) local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName )
@@ -5716,7 +5471,7 @@ do -- SET_CARGO
--- (R2.1) Remove CARGOs from SET_CARGO. --- (R2.1) Remove CARGOs from SET_CARGO.
-- @param Core.Set#SET_CARGO self -- @param Core.Set#SET_CARGO self
-- @param Cargo.Cargo#CARGO RemoveCargoNames A single name or an array of CARGO names. -- @param Wrapper.Cargo#CARGO RemoveCargoNames A single name or an array of CARGO names.
-- @return Core.Set#SET_CARGO self -- @return Core.Set#SET_CARGO self
function SET_CARGO:RemoveCargosByName( RemoveCargoNames ) -- R2.1 function SET_CARGO:RemoveCargosByName( RemoveCargoNames ) -- R2.1
@@ -5732,7 +5487,7 @@ do -- SET_CARGO
--- (R2.1) Finds a Cargo based on the Cargo Name. --- (R2.1) Finds a Cargo based on the Cargo Name.
-- @param #SET_CARGO self -- @param #SET_CARGO self
-- @param #string CargoName -- @param #string CargoName
-- @return Cargo.Cargo#CARGO The found Cargo. -- @return Wrapper.Cargo#CARGO The found Cargo.
function SET_CARGO:FindCargo( CargoName ) -- R2.1 function SET_CARGO:FindCargo( CargoName ) -- R2.1
local CargoFound = self.Set[CargoName] local CargoFound = self.Set[CargoName]
@@ -5875,7 +5630,7 @@ do -- SET_CARGO
--- (R2.1) Iterate the SET_CARGO while identifying the nearest @{Cargo.Cargo#CARGO} from a @{Core.Point#POINT_VEC2}. --- (R2.1) Iterate the SET_CARGO while identifying the nearest @{Cargo.Cargo#CARGO} from a @{Core.Point#POINT_VEC2}.
-- @param #SET_CARGO self -- @param #SET_CARGO self
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest @{Cargo.Cargo#CARGO}. -- @param Core.Point#POINT_VEC2 PointVec2 A @{Core.Point#POINT_VEC2} object from where to evaluate the closest @{Cargo.Cargo#CARGO}.
-- @return Cargo.Cargo#CARGO The closest @{Cargo.Cargo#CARGO}. -- @return Wrapper.Cargo#CARGO The closest @{Cargo.Cargo#CARGO}.
function SET_CARGO:FindNearestCargoFromPointVec2( PointVec2 ) -- R2.1 function SET_CARGO:FindNearestCargoFromPointVec2( PointVec2 ) -- R2.1
self:F2( PointVec2 ) self:F2( PointVec2 )
@@ -6440,7 +6195,7 @@ do -- SET_ZONE
--- Start watching if the Object or Objects move into or out of our set of zones. --- Start watching if the Object or Objects move into or out of our set of zones.
-- @param #SET_ZONE self -- @param #SET_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT -- @param Wrappe.Controllable#CONTROLLABLE Objects Object or Objects to watch, can be of type UNIT, GROUP, CLIENT, or SET\_UNIT, SET\_GROUP, SET\_CLIENT
-- @return #SET_ZONE self -- @return #SET_ZONE self
-- @usage -- @usage
-- -- Create a SET_GROUP and a SET_ZONE for this: -- -- Create a SET_GROUP and a SET_ZONE for this:
@@ -7856,28 +7611,6 @@ do -- SET_OPSGROUP
return self return self
end end
--- Handles the OnBirth event for the Set.
-- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data.
function SET_OPSGROUP:_EventOnBirth( Event )
self:F3( { Event } )
if Event.IniDCSUnit and Event.IniDCSGroup then
local DCSgroup=Event.IniDCSGroup --DCS#Group
if DCSgroup:getInitialSize() == DCSgroup:getSize() then -- This seems to be not a good check as even for the first birth event, getSize returns the total number of units in the group.
local groupname, group = self:AddInDatabase( Event )
if group and group:CountAliveUnits()==DCSgroup:getInitialSize() then
if group and self:IsIncludeObject( group ) then
self:Add( groupname, group )
end
end
end
end
end
--- Handles the OnDead or OnCrash event for alive groups set. --- Handles the OnDead or OnCrash event for alive groups set.
-- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP. -- Note: The GROUP object in the SET_OPSGROUP collection will only be removed if the last unit is destroyed of the GROUP.
-- @param #SET_OPSGROUP self -- @param #SET_OPSGROUP self
@@ -7898,12 +7631,12 @@ do -- SET_OPSGROUP
--- Handles the Database to check on an event (birth) that the Object was added in the Database. --- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event! -- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_OPSGROUP self -- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data. -- @param Core.Event#EVENTDATA Event
-- @return #string The name of the GROUP. -- @return #string The name of the GROUP
-- @return Wrapper.Group#GROUP The GROUP object. -- @return #table The GROUP
function SET_OPSGROUP:AddInDatabase( Event ) function SET_OPSGROUP:AddInDatabase( Event )
if Event.IniObjectCategory==Object.Category.UNIT then if Event.IniObjectCategory==1 then
if not self.Database[Event.IniDCSGroupName] then if not self.Database[Event.IniDCSGroupName] then
self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName ) self.Database[Event.IniDCSGroupName] = GROUP:Register( Event.IniDCSGroupName )
@@ -7918,8 +7651,8 @@ do -- SET_OPSGROUP
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa! -- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
-- @param #SET_OPSGROUP self -- @param #SET_OPSGROUP self
-- @param Core.Event#EVENTDATA Event Event data table. -- @param Core.Event#EVENTDATA Event Event data table.
-- @return #string The name of the GROUP. -- @return #string The name of the GROUP
-- @return Wrapper.Group#GROUP The GROUP object. -- @return #table The GROUP
function SET_OPSGROUP:FindInDatabase(Event) function SET_OPSGROUP:FindInDatabase(Event)
return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName] return Event.IniDCSGroupName, self.Database[Event.IniDCSGroupName]
end end
@@ -7958,7 +7691,7 @@ do -- SET_OPSGROUP
end end
-- Filter coalitions. -- Filter coalitions.
if self.Filter.Coalitions and MGroupInclude then if self.Filter.Coalitions then
local MGroupCoalition = false local MGroupCoalition = false
@@ -7972,7 +7705,7 @@ do -- SET_OPSGROUP
end end
-- Filter categories. -- Filter categories.
if self.Filter.Categories and MGroupInclude then if self.Filter.Categories then
local MGroupCategory = false local MGroupCategory = false
@@ -7986,7 +7719,7 @@ do -- SET_OPSGROUP
end end
-- Filter countries. -- Filter countries.
if self.Filter.Countries and MGroupInclude then if self.Filter.Countries then
local MGroupCountry = false local MGroupCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do for CountryID, CountryName in pairs( self.Filter.Countries ) do
if country.id[CountryName] == MGroup:GetCountry() then if country.id[CountryName] == MGroup:GetCountry() then
@@ -7997,12 +7730,12 @@ do -- SET_OPSGROUP
end end
-- Filter "prefixes". -- Filter "prefixes".
if self.Filter.GroupPrefixes and MGroupInclude then if self.Filter.GroupPrefixes then
local MGroupPrefix = false local MGroupPrefix = false
for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do for GroupPrefixId, GroupPrefix in pairs( self.Filter.GroupPrefixes ) do
if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?! - So we can still match group names with a dash in them if string.find( MGroup:GetName(), GroupPrefix:gsub ("-", "%%-"), 1 ) then --Not sure why "-" is replaced by "%-" ?!
MGroupPrefix = true MGroupPrefix = true
end end
end end
@@ -8238,7 +7971,7 @@ do -- SET_SCENERY
end end
--- Get a table of alive objects. --- Get a table of alive objects.
-- @param #SET_SCENERY self -- @param #SET_GROUP self
-- @return #table Table of alive objects -- @return #table Table of alive objects
-- @return Core.Set#SET_SCENERY SET of alive objects -- @return Core.Set#SET_SCENERY SET of alive objects
function SET_SCENERY:GetAliveSet() function SET_SCENERY:GetAliveSet()
@@ -8273,15 +8006,9 @@ do -- SET_SCENERY
-- @param #SET_SCENERY self -- @param #SET_SCENERY self
-- @return Core.Point#COORDINATE The center coordinate of all the objects in the set. -- @return Core.Point#COORDINATE The center coordinate of all the objects in the set.
function SET_SCENERY:GetCoordinate() function SET_SCENERY:GetCoordinate()
local Coordinate = COORDINATE:New({0,0,0}) local Coordinate = self:GetRandom():GetCoordinate()
local Item = self:GetRandomSurely()
if Item then
Coordinate:GetCoordinate()
end
local x1 = Coordinate.x local x1 = Coordinate.x
local x2 = Coordinate.x local x2 = Coordinate.x
local y1 = Coordinate.y local y1 = Coordinate.y
@@ -8418,7 +8145,7 @@ do -- SET_SCENERY
--- Calculate current relative lifepoints of the SET objects, i.e. Life divided by Life0 as percentage value, eg 75 meaning 75% alive. --- Calculate current relative lifepoints of the SET objects, i.e. Life divided by Life0 as percentage value, eg 75 meaning 75% alive.
-- **CAVEAT**: Some objects change their life value or "hitpoints" **after** the first hit. Hence we will adjust the Life0 value to 120% -- **CAVEAT**: Some objects change their life value or "hitpoints" **after** the first hit. Hence we will adjust the Life0 value to 120%
-- of the last life value if life exceeds life0 ata any point. -- of the last life value if life exceeds life0 ata any point.
-- Thus we will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task. -- Thus will will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task.
-- @param #SET_SCENERY self -- @param #SET_SCENERY self
-- @return #number LifePoints -- @return #number LifePoints
function SET_SCENERY:GetRelativeLife() function SET_SCENERY:GetRelativeLife()

View File

@@ -91,7 +91,7 @@
-- --
-- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications. -- Will customize which display format is used to indicate A2G coordinates in text as part of the Command Center communications.
-- --
-- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_\(navigation\)). -- - A2G BR: [Bearing Range](https://en.wikipedia.org/wiki/Bearing_(navigation)).
-- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted. -- - A2G MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
-- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted. -- - A2G LL DMS: Latitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
-- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted. -- - A2G LL DDM: Latitude Longitude [Decimal Degrees Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
@@ -105,9 +105,9 @@
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object. -- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
-- --
-- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default. -- - @{#SETTINGS.SetA2G_BR}(): Enable the BR display formatting by default.
-- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting. -- - @{#SETTINGS.SetA2G_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
-- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting. -- - @{#SETTINGS.SetA2G_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting. -- - @{#SETTINGS.SetA2G_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- --
-- ### 3.1.4) A2G coordinates setting - additional notes -- ### 3.1.4) A2G coordinates setting - additional notes
-- --
@@ -120,7 +120,7 @@
-- --
-- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications. -- Will customize which display format is used to indicate A2A coordinates in text as part of the Command Center communications.
-- --
-- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_\(navigation\)). -- - A2A BRAA: [Bearing Range Altitude Aspect](https://en.wikipedia.org/wiki/Bearing_(navigation)).
-- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted. -- - A2A MGRS: The [Military Grid Reference System](https://en.wikipedia.org/wiki/Military_Grid_Reference_System). The accuracy can also be adapted.
-- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted. -- - A2A LL DMS: Lattitude Longitude [Degrees Minutes Seconds](https://en.wikipedia.org/wiki/Geographic_coordinate_conversion). The accuracy can also be adapted.
-- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted. -- - A2A LL DDM: Lattitude Longitude [Decimal Degrees and Minutes](https://en.wikipedia.org/wiki/Decimal_degrees). The accuracy can also be adapted.
@@ -135,9 +135,9 @@
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object. -- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
-- --
-- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default. -- - @{#SETTINGS.SetA2A_BRAA}(): Enable the BR display formatting by default.
-- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{#SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting. -- - @{#SETTINGS.SetA2A_MGRS}(): Enable the MGRS display formatting by default. Use @{SETTINGS.SetMGRS_Accuracy}() to adapt the accuracy of the MGRS formatting.
-- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting. -- - @{#SETTINGS.SetA2A_LL_DMS}(): Enable the LL DMS display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{#SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting. -- - @{#SETTINGS.SetA2A_LL_DDM}(): Enable the LL DDM display formatting by default. Use @{SETTINGS.SetLL_Accuracy}() to adapt the accuracy of the Seconds formatting.
-- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default. -- - @{#SETTINGS.SetA2A_BULLS}(): Enable the BULLSeye display formatting by default.
-- --
-- ### 3.2.4) A2A coordinates settings - additional notes -- ### 3.2.4) A2A coordinates settings - additional notes
@@ -190,8 +190,8 @@
-- --
-- There are different methods that can be used to change the **System settings** using the \_SETTINGS object. -- There are different methods that can be used to change the **System settings** using the \_SETTINGS object.
-- --
-- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds. -- - @{#SETTINGS.SetMessageTime}(): Define for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
-- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Core.Message#MESSAGE.MessageType} the duration to be displayed in seconds. -- - @{#SETTINGS.GetMessageTime}(): Retrieves for a specific @{Message.MESSAGE.MessageType} the duration to be displayed in seconds.
-- --
-- ## 3.5) **Era** of the battle -- ## 3.5) **Era** of the battle
-- --
@@ -283,21 +283,21 @@ do -- SETTINGS
function SETTINGS:SetMetric() function SETTINGS:SetMetric()
self.Metric = true self.Metric = true
end end
--- Sets the SETTINGS default text locale. --- Sets the SETTINGS default text locale.
-- @param #SETTINGS self -- @param #SETTINGS self
-- @param #string Locale -- @param #string Locale
function SETTINGS:SetLocale(Locale) function SETTINGS:SetLocale(Locale)
self.Locale = Locale or "en" self.Locale = Locale or "en"
end end
--- Gets the SETTINGS text locale. --- Gets the SETTINGS text locale.
-- @param #SETTINGS self -- @param #SETTINGS self
-- @return #string -- @return #string
function SETTINGS:GetLocale() function SETTINGS:GetLocale()
return self.Locale or _SETTINGS:GetLocale() return self.Locale or _SETTINGS:GetLocale()
end end
--- Gets if the SETTINGS is metric. --- Gets if the SETTINGS is metric.
-- @param #SETTINGS self -- @param #SETTINGS self
-- @return #boolean true if metric. -- @return #boolean true if metric.

View File

@@ -30,7 +30,7 @@
-- --
-- === -- ===
-- --
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Core/Spawn) -- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPA%20-%20Spawning)
-- --
-- === -- ===
-- --
@@ -58,7 +58,7 @@
-- @field #SPAWN.SpawnZoneTable SpawnZoneTable -- @field #SPAWN.SpawnZoneTable SpawnZoneTable
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
--- Allows to spawn dynamically new @{Wrapper.Group}s. --- Allows to spawn dynamically new @{Core.Group}s.
-- --
-- Each SPAWN object needs to be have related **template groups** setup in the Mission Editor (ME), -- Each SPAWN object needs to be have related **template groups** setup in the Mission Editor (ME),
-- which is a normal group with the **Late Activation** flag set. -- which is a normal group with the **Late Activation** flag set.
@@ -199,22 +199,6 @@
-- --
-- * @{#SPAWN.InitRepeat}() or @{#SPAWN.InitRepeatOnLanding}(): This method is used to re-spawn automatically the same group after it has landed. -- * @{#SPAWN.InitRepeat}() or @{#SPAWN.InitRepeatOnLanding}(): This method is used to re-spawn automatically the same group after it has landed.
-- * @{#SPAWN.InitRepeatOnEngineShutDown}(): This method is used to re-spawn automatically the same group after it has landed and it shuts down the engines at the ramp. -- * @{#SPAWN.InitRepeatOnEngineShutDown}(): This method is used to re-spawn automatically the same group after it has landed and it shuts down the engines at the ramp.
--
-- ### Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only)
--
-- * @{#SPAWN.InitSTN}(): Set the STN of the first unit in the group. All other units will have consecutive STNs, provided they have not been used yet.
-- * @{#SPAWN.InitSADL}(): Set the SADL of the first unit in the group. All other units will have consecutive SADLs, provided they have not been used yet.
--
-- ### Callsigns
--
-- * @{#SPAWN.InitRandomizeCallsign}(): Set a random callsign name per spawn.
-- * @{#SPAWN.SpawnInitCallSign}(): Set a specific callsign for a spawned group.
--
-- ### Speed
--
-- * @{#SPAWN.InitSpeedMps}(): Set the initial speed on spawning in meters per second.
-- * @{#SPAWN.InitSpeedKph}(): Set the initial speed on spawning in kilometers per hour.
-- * @{#SPAWN.InitSpeedKnots}(): Set the initial speed on spawning in knots.
-- --
-- ## SPAWN **Spawn** methods -- ## SPAWN **Spawn** methods
-- --
@@ -292,10 +276,9 @@ SPAWN = {
--- Enumerator for spawns at airbases --- Enumerator for spawns at airbases
-- @type SPAWN.Takeoff -- @type SPAWN.Takeoff
-- @field #number Air Take off happens in air. -- @extends Wrapper.Group#GROUP.Takeoff
-- @field #number Runway Spawn on runway. Does not work in MP!
-- @field #number Hot Spawn at parking with engines on. -- @field #SPAWN.Takeoff Takeoff
-- @field #number Cold Spawn at parking with engines off.
SPAWN.Takeoff = { SPAWN.Takeoff = {
Air = 1, Air = 1,
Runway = 2, Runway = 2,
@@ -337,7 +320,7 @@ function SPAWN:New( SpawnTemplatePrefix )
self.AIOnOff = true -- The AI is on by default when spawning a group. self.AIOnOff = true -- The AI is on by default when spawning a group.
self.SpawnUnControlled = false self.SpawnUnControlled = false
self.SpawnInitKeepUnitNames = false -- Overwrite unit names by default with group name. self.SpawnInitKeepUnitNames = false -- Overwrite unit names by default with group name.
self.DelayOnOff = false -- No initial delay when spawning the first group. self.DelayOnOff = false -- No intial delay when spawning the first group.
self.SpawnGrouping = nil -- No grouping. self.SpawnGrouping = nil -- No grouping.
self.SpawnInitLivery = nil -- No special livery. self.SpawnInitLivery = nil -- No special livery.
self.SpawnInitSkill = nil -- No special skill. self.SpawnInitSkill = nil -- No special skill.
@@ -349,7 +332,6 @@ function SPAWN:New( SpawnTemplatePrefix )
self.SpawnInitModexPostfix = nil self.SpawnInitModexPostfix = nil
self.SpawnInitAirbase = nil self.SpawnInitAirbase = nil
self.TweakedTemplate = false -- Check if the user is using self made template. self.TweakedTemplate = false -- Check if the user is using self made template.
self.SpawnRandomCallsign = false
self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned. self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned.
else else
@@ -537,7 +519,7 @@ function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPr
end end
if SpawnTemplate then if SpawnTemplate then
self.SpawnTemplate = UTILS.DeepCopy(SpawnTemplate) -- Contains the template structure for a Group Spawn from the Mission Editor. Note that this group must have lateActivation always on!!! self.SpawnTemplate = SpawnTemplate -- Contains the template structure for a Group Spawn from the Mission Editor. Note that this group must have lateActivation always on!!!
self.SpawnTemplatePrefix = SpawnTemplatePrefix self.SpawnTemplatePrefix = SpawnTemplatePrefix
self.SpawnAliasPrefix = SpawnAliasPrefix or SpawnTemplatePrefix self.SpawnAliasPrefix = SpawnAliasPrefix or SpawnTemplatePrefix
self.SpawnTemplate.name = SpawnTemplatePrefix self.SpawnTemplate.name = SpawnTemplatePrefix
@@ -620,14 +602,12 @@ end
-- and any spaces before and after the resulting name are removed. -- and any spaces before and after the resulting name are removed.
-- IMPORTANT! This method MUST be the first used after :New !!! -- IMPORTANT! This method MUST be the first used after :New !!!
-- @param #SPAWN self -- @param #SPAWN self
-- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided create new unit names. -- @param #boolean KeepUnitNames (optional) If true, the unit names are kept, false or not provided to make new unit names.
-- @return #SPAWN self -- @return #SPAWN self
function SPAWN:InitKeepUnitNames( KeepUnitNames ) function SPAWN:InitKeepUnitNames( KeepUnitNames )
self:F() self:F()
self.SpawnInitKeepUnitNames = false self.SpawnInitKeepUnitNames = KeepUnitNames or true
if KeepUnitNames == true then self.SpawnInitKeepUnitNames = true end
return self return self
end end
@@ -743,7 +723,7 @@ end
-- @param #number Country Country id as number or enumerator: -- @param #number Country Country id as number or enumerator:
-- --
-- * @{DCS#country.id.RUSSIA} -- * @{DCS#country.id.RUSSIA}
-- * @{DCS#country.id.USA} -- * @{DCS#county.id.USA}
-- --
-- @return #SPAWN self -- @return #SPAWN self
function SPAWN:InitCountry( Country ) function SPAWN:InitCountry( Country )
@@ -799,82 +779,6 @@ function SPAWN:InitSkill( Skill )
return self return self
end end
--- [Airplane - F15/16/18/AWACS/B1B/Tanker only] Set the STN Link16 starting number of the Group; each unit of the spawned group will have a consecutive STN set.
-- @param #SPAWN self
-- @param #number Octal The octal number (digits 1..7, max 5 digits, i.e. 1..77777) to set the STN to. Every STN needs to be unique!
-- @return #SPAWN self
function SPAWN:InitSTN(Octal)
self:F( { Octal = Octal } )
self.SpawnInitSTN = Octal or 77777
local num = UTILS.OctalToDecimal(Octal)
if num == nil or num < 1 then
self:E("WARNING - STN "..tostring(Octal).." is not valid!")
return self
end
if _DATABASE.STNS[num] ~= nil then
self:E("WARNING - STN already assigned: "..tostring(Octal).." is used for ".._DATABASE.STNS[Octal])
end
return self
end
--- [Airplane - A10-C II only] Set the SADL TN starting number of the Group; each unit of the spawned group will have a consecutive SADL set.
-- @param #SPAWN self
-- @param #number Octal The octal number (digits 1..7, max 4 digits, i.e. 1..7777) to set the SADL to. Every SADL needs to be unique!
-- @return #SPAWN self
function SPAWN:InitSADL(Octal)
self:F( { Octal = Octal } )
self.SpawnInitSADL = Octal or 7777
local num = UTILS.OctalToDecimal(Octal)
if num == nil or num < 1 then
self:E("WARNING - SADL "..tostring(Octal).." is not valid!")
return self
end
if _DATABASE.SADL[num] ~= nil then
self:E("WARNING - SADL already assigned: "..tostring(Octal).." is used for ".._DATABASE.SADL[Octal])
end
return self
end
--- [Airplane] Set the initial speed on spawning in meters per second. Useful when spawning in-air only.
-- @param #SPAWN self
-- @param #number MPS The speed in MPS to use.
-- @return #SPAWN self
function SPAWN:InitSpeedMps(MPS)
self:F( { MPS = MPS } )
if MPS == nil or tonumber(MPS)<0 then
MPS=125
end
self.InitSpeed = MPS
return self
end
--- [Airplane] Set the initial speed on spawning in knots. Useful when spawning in-air only.
-- @param #SPAWN self
-- @param #number Knots The speed in knots to use.
-- @return #SPAWN self
function SPAWN:InitSpeedKnots(Knots)
self:F( { Knots = Knots } )
if Knots == nil or tonumber(Knots)<0 then
Knots=300
end
self.InitSpeed = UTILS.KnotsToMps(Knots)
return self
end
--- [Airplane] Set the initial speed on spawning in kilometers per hour. Useful when spawning in-air only.
-- @param #SPAWN self
-- @param #number KPH The speed in KPH to use.
-- @return #SPAWN self
function SPAWN:InitSpeedKph(KPH)
self:F( { KPH = KPH } )
if KPH == nil or tonumber(KPH)<0 then
KPH=UTILS.KnotsToKmph(300)
end
self.InitSpeed = UTILS.KmphToMps(KPH)
return self
end
--- Sets the radio communication on or off. Same as checking/unchecking the COMM box in the mission editor. --- Sets the radio communication on or off. Same as checking/unchecking the COMM box in the mission editor.
-- @param #SPAWN self -- @param #SPAWN self
-- @param #number switch If true (or nil), enables the radio communication. If false, disables the radio for the spawned group. -- @param #number switch If true (or nil), enables the radio communication. If false, disables the radio for the spawned group.
@@ -1195,31 +1099,6 @@ function SPAWN:InitRandomizeZones( SpawnZoneTable )
return self return self
end end
--- [AIR/Fighter only!] This method randomizes the callsign for a new group.
-- @param #SPAWN self
-- @return #SPAWN self
function SPAWN:InitRandomizeCallsign()
self.SpawnRandomCallsign = true
return self
end
--- [BLUE AIR only!] This method sets a specific callsign for a spawned group. Use for a group with one unit only!
-- @param #SPAWN self
-- @param #number ID ID of the callsign enumerator, e.g. CALLSIGN.Tanker.Texaco - - resulting in e.g. Texaco-2-1
-- @param #string Name Name of this callsign as it cannot be determined from the ID because of the dependency on the task type of the plane, and the plane type. E.g. "Texaco"
-- @param #number Minor Minor number, i.e. the unit number within the group, e.g 2 - resulting in e.g. Texaco-2-1
-- @param #number Major Major number, i.e. the group number of this name, e.g. 1 - resulting in e.g. Texaco-2-1
-- @return #SPAWN self
function SPAWN:InitCallSign(ID,Name,Minor,Major)
local Name = Name or "Enfield"
self.SpawnInitCallSign = true
self.SpawnInitCallSignID = ID or 1
self.SpawnInitCallSignMinor = Minor or 1
self.SpawnInitCallSignMajor = Major or 1
self.SpawnInitCallSignName=string.lower(Name):gsub("^%l", string.upper)
return self
end
--- This method sets a spawn position for the group that is different from the location of the template. --- This method sets a spawn position for the group that is different from the location of the template.
-- @param #SPAWN self -- @param #SPAWN self
-- @param Core.Point#COORDINATE Coordinate The position to spawn from -- @param Core.Point#COORDINATE Coordinate The position to spawn from
@@ -1452,7 +1331,7 @@ do -- Delay methods
return self return self
end end
--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{#SpawnScheduled}(). In effect then the 1st group will only be spawned --- Turns the Delay On for the @{Wrapper.Group} when spawning with @{SpawnScheduled}(). In effect then the 1st group will only be spawned
-- after the number of seconds given in SpawnScheduled as arguments, and not immediately. -- after the number of seconds given in SpawnScheduled as arguments, and not immediately.
-- @param #SPAWN self -- @param #SPAWN self
-- @return #SPAWN The SPAWN object -- @return #SPAWN The SPAWN object
@@ -1471,30 +1350,6 @@ do -- Delay methods
end -- Delay methods end -- Delay methods
--- Hide the group on the map view (visible to game master slots!).
-- @param #SPAWN self
-- @return #SPAWN The SPAWN object
function SPAWN:InitHiddenOnMap()
self.SpawnHiddenOnMap = true
return self
end
--- Hide the group on MFDs (visible to game master slots!).
-- @param #SPAWN self
-- @return #SPAWN The SPAWN object
function SPAWN:InitHiddenOnMFD()
self.SpawnHiddenOnMFD = true
return self
end
--- Hide the group on planner (visible to game master slots!).
-- @param #SPAWN self
-- @return #SPAWN The SPAWN object
function SPAWN:InitHiddenOnPlanner()
self.SpawnHiddenOnPlanner = true
return self
end
--- Will spawn a group based on the internal index. --- Will spawn a group based on the internal index.
-- Note: This method uses the global _DATABASE object (an instance of @{Core.Database#DATABASE}), which contains ALL initial and new spawned objects in MOOSE. -- Note: This method uses the global _DATABASE object (an instance of @{Core.Database#DATABASE}), which contains ALL initial and new spawned objects in MOOSE.
-- @param #SPAWN self -- @param #SPAWN self
@@ -1578,7 +1433,6 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
else else
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
local SpawnZone = self.SpawnGroups[self.SpawnIndex].SpawnZone
self:T( SpawnTemplate.name ) self:T( SpawnTemplate.name )
if SpawnTemplate then if SpawnTemplate then
@@ -1604,23 +1458,6 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
if self.SpawnRandomizeUnits then if self.SpawnRandomizeUnits then
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius ) local RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
if (SpawnZone) then
local inZone = SpawnZone:IsVec2InZone(RandomVec2)
local numTries = 1
while (not inZone) and (numTries < 20) do
if not inZone then
RandomVec2 = PointVec3:GetRandomVec2InRadius( self.SpawnOuterRadius, self.SpawnInnerRadius )
numTries = numTries + 1
inZone = SpawnZone:IsVec2InZone(RandomVec2)
--self:I("Retrying " .. numTries .. "spawn " .. SpawnTemplate.name .. " in Zone " .. SpawnZone:GetName() .. "!")
--self:I(SpawnZone)
end
end
if (not inZone) then
self:I("Could not place unit within zone and within radius!")
RandomVec2 = SpawnZone:GetRandomVec2()
end
end
SpawnTemplate.units[UnitID].x = RandomVec2.x SpawnTemplate.units[UnitID].x = RandomVec2.x
SpawnTemplate.units[UnitID].y = RandomVec2.y SpawnTemplate.units[UnitID].y = RandomVec2.y
self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y ) self:T( 'SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
@@ -1672,14 +1509,12 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
if not self.SpawnRandomizeUnits then if UnitID > 1 then -- don't rotate position of unit #1
if UnitID > 1 then -- don't rotate position of unit #1 local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1
local unitXOff = SpawnTemplate.units[UnitID].x - pivotX -- rotate position offset around unit #1 local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
local unitYOff = SpawnTemplate.units[UnitID].y - pivotY
SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading) SpawnTemplate.units[UnitID].x = pivotX + (unitXOff * cosHeading) - (unitYOff * sinHeading)
SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading) SpawnTemplate.units[UnitID].y = pivotY + (unitYOff * cosHeading) + (unitXOff * sinHeading)
end
end end
-- adjust heading of all units, including unit #1 -- adjust heading of all units, including unit #1
@@ -1768,20 +1603,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
if self.SpawnInitModu then if self.SpawnInitModu then
SpawnTemplate.modulation = self.SpawnInitModu SpawnTemplate.modulation = self.SpawnInitModu
end end
-- hiding options
if self.SpawnHiddenOnPlanner then
SpawnTemplate.hiddenOnPlanner=true
end
if self.SpawnHiddenOnMFD then
SpawnTemplate.hiddenOnMFD=true
end
if self.SpawnHiddenOnMap then
SpawnTemplate.hidden=true
end
-- Set country, coalition and category. -- Set country, coalition and category.
SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID
SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID
@@ -1822,8 +1644,8 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
-- If there is a SpawnFunction hook defined, call it. -- If there is a SpawnFunction hook defined, call it.
if self.SpawnFunctionHook then if self.SpawnFunctionHook then
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group. -- delay calling this for .1 seconds so that it hopefully comes after the BIRTH event of the group.
self.SpawnHookScheduler:Schedule( nil, self.SpawnFunctionHook, { self.SpawnGroups[self.SpawnIndex].Group, unpack( self.SpawnFunctionArguments ) }, 0.3 ) self.SpawnHookScheduler:Schedule( nil, self.SpawnFunctionHook, { self.SpawnGroups[self.SpawnIndex].Group, unpack( self.SpawnFunctionArguments ) }, 0.1 )
end end
-- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats. -- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats.
-- if self.Repeat then -- if self.Repeat then
@@ -1832,7 +1654,6 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
end end
self.SpawnGroups[self.SpawnIndex].Spawned = true self.SpawnGroups[self.SpawnIndex].Spawned = true
self.SpawnGroups[self.SpawnIndex].Group.TemplateDonor = self.SpawnTemplatePrefix
return self.SpawnGroups[self.SpawnIndex].Group return self.SpawnGroups[self.SpawnIndex].Group
else else
-- self:E( { self.SpawnTemplatePrefix, "No more Groups to Spawn:", SpawnIndex, self.SpawnMaxGroups } ) -- self:E( { self.SpawnTemplatePrefix, "No more Groups to Spawn:", SpawnIndex, self.SpawnMaxGroups } )
@@ -1848,7 +1669,7 @@ end
-- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn. -- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn.
-- The variation is a number between 0 and 1, representing the % of variation to be applied on the time interval. -- The variation is a number between 0 and 1, representing the % of variation to be applied on the time interval.
-- @param #boolean WithDelay Do not spawn the **first** group immediately, but delay the spawn as per the calculation below. -- @param #boolean WithDelay Do not spawn the **first** group immediately, but delay the spawn as per the calculation below.
-- Effectively the same as @{#InitDelayOn}(). -- Effectively the same as @{InitDelayOn}().
-- @return #SPAWN self -- @return #SPAWN self
-- @usage -- @usage
-- -- NATO helicopters engaging in the battle field. -- -- NATO helicopters engaging in the battle field.
@@ -2962,7 +2783,7 @@ end
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned. -- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
-- @usage -- @usage
-- --
-- local SpawnPointVec2 = ZONE:New( ZoneName ):GetPointVec2() -- local SpawnPointVec2 = ZONE:New( ZoneName ):GetPointVec2()
-- --
-- -- Spawn at the zone center position at the height specified in the ME of the group template! -- -- Spawn at the zone center position at the height specified in the ME of the group template!
-- SpawnAirplanes:SpawnFromPointVec2( SpawnPointVec2 ) -- SpawnAirplanes:SpawnFromPointVec2( SpawnPointVec2 )
@@ -3279,7 +3100,7 @@ end
--- Get the index from a given group. --- Get the index from a given group.
-- The function will search the name of the group for a #, and will return the number behind the #-mark. -- The function will search the name of the group for a #, and will return the number behind the #-mark.
function SPAWN:GetSpawnIndexFromGroup( SpawnGroup ) function SPAWN:GetSpawnIndexFromGroup( SpawnGroup )
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } ) self:F2( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 ) local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 )
local Index = tonumber( IndexString ) local Index = tonumber( IndexString )
@@ -3291,7 +3112,7 @@ end
--- Return the last maximum index that can be used. --- Return the last maximum index that can be used.
function SPAWN:_GetLastIndex() function SPAWN:_GetLastIndex()
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } ) self:F( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
return self.SpawnMaxGroups return self.SpawnMaxGroups
end end
@@ -3437,209 +3258,39 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
end end
end end
end end
if self.SpawnInitKeepUnitNames == false then if self.SpawnInitKeepUnitNames == false then
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
if not string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
SpawnTemplate.units[UnitID].name = string.format( SpawnTemplate.name .. '-%02d', UnitID )
end
SpawnTemplate.units[UnitID].unitId = nil SpawnTemplate.units[UnitID].unitId = nil
end end
else else
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
local SpawnInitKeepUnitIFF = false local UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
if string.find(SpawnTemplate.units[UnitID].name,"#IFF_",1,true) then --Razbam IFF hack for F15E etc self:T( { UnitPrefix, Rest } )
SpawnInitKeepUnitIFF = true
end SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
local UnitPrefix, Rest
if SpawnInitKeepUnitIFF == false then
UnitPrefix, Rest = string.match( SpawnTemplate.units[UnitID].name, "^([^#]+)#?" ):gsub( "^%s*(.-)%s*$", "%1" )
SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
self:T( { UnitPrefix, Rest } )
--else
--UnitPrefix=SpawnTemplate.units[UnitID].name
end
--SpawnTemplate.units[UnitID].name = string.format( '%s#%03d-%02d', UnitPrefix, SpawnIndex, UnitID )
SpawnTemplate.units[UnitID].unitId = nil SpawnTemplate.units[UnitID].unitId = nil
end end
end end
-- Callsign -- Callsign
if self.SpawnRandomCallsign and SpawnTemplate.units[1].callsign then
if type( SpawnTemplate.units[1].callsign ) ~= "number" then
-- change callsign
local min = 1
local max = 8
local ctable = CALLSIGN.Aircraft
if string.find(SpawnTemplate.units[1].type, "A-10",1,true) then
max = 12
end
if string.find(SpawnTemplate.units[1].type, "18",1,true) then
min = 9
max = 20
ctable = CALLSIGN.F18
end
if string.find(SpawnTemplate.units[1].type, "16",1,true) then
min = 9
max = 20
ctable = CALLSIGN.F16
end
if SpawnTemplate.units[1].type == "F-15E" then
min = 9
max = 18
ctable = CALLSIGN.F15E
end
local callsignnr = math.random(min,max)
local callsignname = "Enfield"
for name, value in pairs(ctable) do
if value==callsignnr then
callsignname = name
end
end
for UnitID = 1, #SpawnTemplate.units do
SpawnTemplate.units[UnitID].callsign[1] = callsignnr
SpawnTemplate.units[UnitID].callsign[2] = UnitID
SpawnTemplate.units[UnitID].callsign[3] = "1"
SpawnTemplate.units[UnitID].callsign["name"] = tostring(callsignname)..tostring(UnitID).."1"
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
end
else
-- Russkis
for UnitID = 1, #SpawnTemplate.units do
SpawnTemplate.units[UnitID].callsign = math.random(1,999)
end
end
end
if self.SpawnInitCallSign then
for UnitID = 1, #SpawnTemplate.units do
local Callsign = SpawnTemplate.units[UnitID].callsign
if Callsign and type( Callsign ) ~= "number" then
SpawnTemplate.units[UnitID].callsign[1] = self.SpawnInitCallSignID
SpawnTemplate.units[UnitID].callsign[2] = self.SpawnInitCallSignMinor
SpawnTemplate.units[UnitID].callsign[3] = self.SpawnInitCallSignMajor
SpawnTemplate.units[UnitID].callsign["name"] = string.format("%s%d%d",self.SpawnInitCallSignName,self.SpawnInitCallSignMinor,self.SpawnInitCallSignMajor)
--UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
end
end
end
for UnitID = 1, #SpawnTemplate.units do for UnitID = 1, #SpawnTemplate.units do
local Callsign = SpawnTemplate.units[UnitID].callsign local Callsign = SpawnTemplate.units[UnitID].callsign
if Callsign then if Callsign then
if type( Callsign ) ~= "number" and not self.SpawnInitCallSign then -- blue callsign if type( Callsign ) ~= "number" then -- blue callsign
-- UTILS.PrintTableToLog(Callsign,1)
Callsign[2] = ((SpawnIndex - 1) % 10) + 1 Callsign[2] = ((SpawnIndex - 1) % 10) + 1
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
local CallsignLen = CallsignName:len() local CallsignLen = CallsignName:len()
SpawnTemplate.units[UnitID].callsign[2] = UnitID
SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3] SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
elseif type( Callsign ) == "number" then else
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
end end
end end
-- Speed
if self.InitSpeed then
SpawnTemplate.units[UnitID].speed = self.InitSpeed
end
-- Link16
local AddProps = SpawnTemplate.units[UnitID].AddPropAircraft
if AddProps then
if SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 then
if self.SpawnInitSTN then
local octal = self.SpawnInitSTN
if UnitID > 1 then
octal = _DATABASE:GetNextSTN(self.SpawnInitSTN,SpawnTemplate.units[UnitID].name)
end
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",octal)
else
-- 5 digit octal with leading 0
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16) ~= nil then
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16
local num = UTILS.OctalToDecimal(octal)
if _DATABASE.STNS[num] ~= nil or UnitID > 1 then -- STN taken or next unit
octal = _DATABASE:GetNextSTN(octal,SpawnTemplate.units[UnitID].name)
end
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",octal)
else -- ED bug - chars in here
local OSTN = _DATABASE:GetNextSTN(1,SpawnTemplate.units[UnitID].name)
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",OSTN)
end
end
end
-- A10CII
if SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN then
-- 4 digit octal with leading 0
if self.SpawnInitSADL then
local octal = self.SpawnInitSADL
if UnitID > 1 then
octal = _DATABASE:GetNextSADL(self.SpawnInitSADL,SpawnTemplate.units[UnitID].name)
end
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",octal)
else
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN) ~= nil then
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN
local num = UTILS.OctalToDecimal(octal)
self.SpawnInitSADL = num -- we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
-- we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
if _DATABASE.SADL[num] ~= nil or UnitID > 1 then -- SADL taken or next unit
octal = _DATABASE:GetNextSADL(self.SpawnInitSADL,SpawnTemplate.units[UnitID].name)
end
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",octal)
else -- ED bug - chars in here
local OSTN = _DATABASE:GetNextSADL(1,SpawnTemplate.units[UnitID].name)
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",OSTN)
end
end
end
-- VoiceCallsignNumber
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber and type( Callsign ) ~= "number" then
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
end
-- VoiceCallsignLabel
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel and type( Callsign ) ~= "number" then
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
local label = "NY" -- Navy One exception
if not string.find(CallsignName," ") then
label = string.upper(string.match(CallsignName,"^%a")..string.match(CallsignName,"%a$"))
end
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel = label
end
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].AddPropAircraft,1)
-- FlightLead
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.settings then
SpawnTemplate.units[UnitID].datalinks.Link16.settings.flightLead = UnitID == 1 and true or false
end
-- A10CII
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.SADL and SpawnTemplate.units[UnitID].datalinks.SADL.settings then
SpawnTemplate.units[UnitID].datalinks.SADL.settings.flightLead = UnitID == 1 and true or false
end
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].datalinks,1)
end
end
-- Link16 team members
for UnitID = 1, #SpawnTemplate.units do
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.network then
local team = {}
local isF16 = string.find(SpawnTemplate.units[UnitID].type,"F-16",1,true) and true or false
for ID = 1, #SpawnTemplate.units do
local member = {}
member.missionUnitId = ID
if isF16 then
member.TDOA = true
end
table.insert(team,member)
end
SpawnTemplate.units[UnitID].datalinks.Link16.network.teamMembers = team
end
end end
self:T3( { "Template:", SpawnTemplate } ) self:T3( { "Template:", SpawnTemplate } )
--UTILS.PrintTableToLog(SpawnTemplate,1)
return SpawnTemplate return SpawnTemplate
end end
@@ -3781,7 +3432,6 @@ function SPAWN:_RandomizeZones( SpawnIndex )
self:T( { SpawnVec2 = SpawnVec2 } ) self:T( { SpawnVec2 = SpawnVec2 } )
local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate local SpawnTemplate = self.SpawnGroups[SpawnIndex].SpawnTemplate
self.SpawnGroups[SpawnIndex].SpawnZone = SpawnZone
self:T( { Route = SpawnTemplate.route } ) self:T( { Route = SpawnTemplate.route } )
@@ -3972,7 +3622,7 @@ function SPAWN:_OnLand( EventData )
end end
--- Will detect AIR Units shutting down their engines ... --- Will detect AIR Units shutting down their engines ...
-- When the event takes place, and the method @{#InitRepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN. -- When the event takes place, and the method @{RepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
-- But only when the Unit was registered to have landed. -- But only when the Unit was registered to have landed.
-- @param #SPAWN self -- @param #SPAWN self
-- @param Core.Event#EVENTDATA EventData -- @param Core.Event#EVENTDATA EventData

View File

@@ -1,36 +1,36 @@
--- **Core** - Spawn statics. --- **Core** - Spawn statics.
-- --
-- === -- ===
-- --
-- ## Features: -- ## Features:
-- --
-- * Spawn new statics from a static already defined in the mission editor. -- * Spawn new statics from a static already defined in the mission editor.
-- * Spawn new statics from a given template. -- * Spawn new statics from a given template.
-- * Spawn new statics from a given type. -- * Spawn new statics from a given type.
-- * Spawn with a custom heading and location. -- * Spawn with a custom heading and location.
-- * Spawn within a zone. -- * Spawn within a zone.
-- * Spawn statics linked to units, .e.g on aircraft carriers. -- * Spawn statics linked to units, .e.g on aircraft carriers.
-- --
-- === -- ===
-- --
-- # Demo Missions -- # Demo Missions
--
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SPS%20-%20Spawning%20Statics)
-- --
-- ## [SPAWNSTATIC Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/SpawnStatic) --
--
--
-- === -- ===
-- --
-- # YouTube Channel -- # YouTube Channel
-- --
-- ## No videos yet! -- ## [SPAWNSTATIC YouTube Channel]() [No videos yet!]
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: **funkyfranky** -- ### Contributions: **funkyfranky**
-- --
-- === -- ===
-- --
-- @module Core.SpawnStatic -- @module Core.SpawnStatic
-- @image Core_Spawnstatic.JPG -- @image Core_Spawnstatic.JPG
@@ -58,37 +58,37 @@
--- Allows to spawn dynamically new @{Wrapper.Static}s into your mission. --- Allows to spawn dynamically new @{Wrapper.Static}s into your mission.
-- --
-- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc), -- Through creating a copy of an existing static object template as defined in the Mission Editor (ME), SPAWNSTATIC can retireve the properties of the defined static object template (like type, category etc),
-- and "copy" these properties to create a new static object and place it at the desired coordinate. -- and "copy" these properties to create a new static object and place it at the desired coordinate.
-- --
-- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method. -- New spawned @{Wrapper.Static}s get **the same name** as the name of the template Static, or gets the given name when a new name is provided at the Spawn method.
-- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time: -- By default, spawned @{Wrapper.Static}s will follow a naming convention at run-time:
-- --
-- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**. -- * Spawned @{Wrapper.Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**, and _nnn_ is a **counter from 0 to 99999**.
-- --
-- # SPAWNSTATIC Constructors -- # SPAWNSTATIC Constructors
-- --
-- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this. -- Firstly, we need to create a SPAWNSTATIC object that will be used to spawn new statics into the mission. There are three ways to do this.
-- --
-- ## Use another Static -- ## Use another Static
-- --
-- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized -- A new SPAWNSTATIC object can be created using another static by the @{#SPAWNSTATIC.NewFromStatic}() function. All parameters such as position, heading, country will be initialized
-- from the static. -- from the static.
-- --
-- ## From a Template -- ## From a Template
-- --
-- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template. -- A SPAWNSTATIC object can also be created from a template table using the @{#SPAWNSTATIC.NewFromTemplate}(SpawnTemplate, CountryID) function. All parameters are taken from the template.
-- --
-- ## From a Type -- ## From a Type
-- --
-- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values -- A very basic method is to create a SPAWNSTATIC object by just giving the type of the static. All parameters must be initialized from the InitXYZ functions described below. Otherwise default values
-- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map. -- are used. For example, if no spawn coordinate is given, the static will be created at the origin of the map.
-- --
-- # Setting Parameters -- # Setting Parameters
-- --
-- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command! -- Parameters such as the spawn position, heading, country etc. can be set via :Init*XYZ* functions. Note that these functions must be given before the actual spawn command!
-- --
-- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground. -- * @{#SPAWNSTATIC.InitCoordinate}(Coordinate) Sets the coordinate where the static is spawned. Statics are always spawnd on the ground.
-- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static. -- * @{#SPAWNSTATIC.InitHeading}(Heading) sets the orientation of the static.
-- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this. -- * @{#SPAWNSTATIC.InitLivery}(LiveryName) sets the livery of the static. Not all statics support this.
@@ -99,17 +99,17 @@
-- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier. -- * @{#SPAWNSTATIC.InitLinkToUnit}(Unit, OffsetX, OffsetY, OffsetAngle) links the static to a unit, e.g. to an aircraft carrier.
-- --
-- # Spawning the Statics -- # Spawning the Statics
-- --
-- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters -- Once the SPAWNSTATIC object is created and parameters are initialized, the spawn command can be given. There are different methods where some can be used to directly set parameters
-- such as position and heading. -- such as position and heading.
-- --
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**! -- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
-- --
-- @field #SPAWNSTATIC SPAWNSTATIC -- @field #SPAWNSTATIC SPAWNSTATIC
-- --
SPAWNSTATIC = { SPAWNSTATIC = {
ClassName = "SPAWNSTATIC", ClassName = "SPAWNSTATIC",
SpawnIndex = 0, SpawnIndex = 0,
@@ -139,9 +139,9 @@ SPAWNSTATIC = {
function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID) function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName) local TemplateStatic, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate(SpawnTemplateName)
if TemplateStatic then if TemplateStatic then
self.SpawnTemplatePrefix = SpawnTemplateName self.SpawnTemplatePrefix = SpawnTemplateName
self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1]) self.TemplateStaticUnit = UTILS.DeepCopy(TemplateStatic.units[1])
@@ -166,11 +166,11 @@ end
function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID) function SPAWNSTATIC:NewFromTemplate(SpawnTemplate, CountryID)
local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate) self.TemplateStaticUnit = UTILS.DeepCopy(SpawnTemplate)
self.SpawnTemplatePrefix = SpawnTemplate.name self.SpawnTemplatePrefix = SpawnTemplate.name
self.CountryID = CountryID or country.id.USA self.CountryID = CountryID or country.id.USA
return self return self
end end
@@ -189,7 +189,7 @@ function SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)
self.InitStaticCategory=StaticCategory self.InitStaticCategory=StaticCategory
self.CountryID=CountryID or country.id.USA self.CountryID=CountryID or country.id.USA
self.SpawnTemplatePrefix=self.InitStaticType self.SpawnTemplatePrefix=self.InitStaticType
self.InitStaticCoordinate=COORDINATE:New(0, 0, 0) self.InitStaticCoordinate=COORDINATE:New(0, 0, 0)
self.InitStaticHeading=0 self.InitStaticHeading=0
@@ -291,7 +291,7 @@ function SPAWNSTATIC:InitCountry(CountryID)
return self return self
end end
--- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc. --- Initialize name prefix statics get. This will be appended by "#0001", "#0002" etc.
-- @param #SPAWNSTATIC self -- @param #SPAWNSTATIC self
-- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name. -- @param #string NamePrefix Name prefix of statics spawned. Will append #0001, etc to the name.
-- @return #SPAWNSTATIC self -- @return #SPAWNSTATIC self
@@ -327,13 +327,13 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
if Heading then if Heading then
self.InitStaticHeading=Heading self.InitStaticHeading=Heading
end end
if NewName then if NewName then
self.InitStaticName=NewName self.InitStaticName=NewName
end end
return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID) return self:_SpawnStatic(self.TemplateStaticUnit, self.CountryID)
end end
--- Creates a new @{Wrapper.Static} from a POINT_VEC2. --- Creates a new @{Wrapper.Static} from a POINT_VEC2.
@@ -347,7 +347,7 @@ function SPAWNSTATIC:SpawnFromPointVec2(PointVec2, Heading, NewName)
local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()} local vec2={x=PointVec2:GetX(), y=PointVec2:GetY()}
local Coordinate=COORDINATE:NewFromVec2(vec2) local Coordinate=COORDINATE:NewFromVec2(vec2)
return self:SpawnFromCoordinate(Coordinate, Heading, NewName) return self:SpawnFromCoordinate(Coordinate, Heading, NewName)
end end
@@ -362,11 +362,11 @@ function SPAWNSTATIC:SpawnFromCoordinate(Coordinate, Heading, NewName)
-- Set up coordinate. -- Set up coordinate.
self.InitStaticCoordinate=Coordinate self.InitStaticCoordinate=Coordinate
if Heading then if Heading then
self.InitStaticHeading=Heading self.InitStaticHeading=Heading
end end
if NewName then if NewName then
self.InitStaticName=NewName self.InitStaticName=NewName
end end
@@ -385,7 +385,7 @@ function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
-- Spawn the new static at the center of the zone. -- Spawn the new static at the center of the zone.
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName ) local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
return Static return Static
end end
@@ -399,45 +399,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Template=Template or {} Template=Template or {}
local CountryID=CountryID or self.CountryID local CountryID=CountryID or self.CountryID
if self.InitStaticType then if self.InitStaticType then
Template.type=self.InitStaticType Template.type=self.InitStaticType
end end
if self.InitStaticCategory then if self.InitStaticCategory then
Template.category=self.InitStaticCategory Template.category=self.InitStaticCategory
end end
if self.InitStaticCoordinate then if self.InitStaticCoordinate then
Template.x = self.InitStaticCoordinate.x Template.x = self.InitStaticCoordinate.x
Template.y = self.InitStaticCoordinate.z Template.y = self.InitStaticCoordinate.z
Template.alt = self.InitStaticCoordinate.y Template.alt = self.InitStaticCoordinate.y
end end
if self.InitStaticHeading then if self.InitStaticHeading then
Template.heading = math.rad(self.InitStaticHeading) Template.heading = math.rad(self.InitStaticHeading)
end end
if self.InitStaticShape then if self.InitStaticShape then
Template.shape_name=self.InitStaticShape Template.shape_name=self.InitStaticShape
end end
if self.InitStaticLivery then if self.InitStaticLivery then
Template.livery_id=self.InitStaticLivery Template.livery_id=self.InitStaticLivery
end end
if self.InitStaticDead~=nil then if self.InitStaticDead~=nil then
Template.dead=self.InitStaticDead Template.dead=self.InitStaticDead
end end
if self.InitStaticCargo~=nil then if self.InitStaticCargo~=nil then
Template.canCargo=self.InitStaticCargo Template.canCargo=self.InitStaticCargo
end end
if self.InitStaticCargoMass~=nil then if self.InitStaticCargoMass~=nil then
Template.mass=self.InitStaticCargoMass Template.mass=self.InitStaticCargoMass
end end
if self.InitLinkUnit then if self.InitLinkUnit then
Template.linkUnit=self.InitLinkUnit:GetID() Template.linkUnit=self.InitLinkUnit:GetID()
Template.linkOffset=true Template.linkOffset=true
@@ -446,45 +446,45 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
Template.offsets.x=self.InitOffsetX Template.offsets.x=self.InitOffsetX
Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0 Template.offsets.angle=self.InitOffsetAngle and math.rad(self.InitOffsetAngle) or 0
end end
if self.InitFarp then if self.InitFarp then
Template.heliport_callsign_id = self.InitFarpCallsignID Template.heliport_callsign_id = self.InitFarpCallsignID
Template.heliport_frequency = self.InitFarpFreq Template.heliport_frequency = self.InitFarpFreq
Template.heliport_modulation = self.InitFarpModu Template.heliport_modulation = self.InitFarpModu
Template.unitId=nil Template.unitId=nil
end end
-- Increase spawn index counter. -- Increase spawn index counter.
self.SpawnIndex = self.SpawnIndex + 1 self.SpawnIndex = self.SpawnIndex + 1
-- Name of the spawned static. -- Name of the spawned static.
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex) Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
-- Add and register the new static. -- Add and register the new static.
local mystatic=_DATABASE:AddStatic(Template.name) local mystatic=_DATABASE:AddStatic(Template.name)
-- Debug output. -- Debug output.
self:T(Template) self:T(Template)
-- Add static to the game. -- Add static to the game.
local Static=nil --DCS#StaticObject local Static=nil --DCS#StaticObject
if self.InitFarp then if self.InitFarp then
local TemplateGroup={} local TemplateGroup={}
TemplateGroup.units={} TemplateGroup.units={}
TemplateGroup.units[1]=Template TemplateGroup.units[1]=Template
TemplateGroup.visible=true TemplateGroup.visible=true
TemplateGroup.hidden=false TemplateGroup.hidden=false
TemplateGroup.x=Template.x TemplateGroup.x=Template.x
TemplateGroup.y=Template.y TemplateGroup.y=Template.y
TemplateGroup.name=Template.name TemplateGroup.name=Template.name
self:T("Spawning FARP") self:T("Spawning FARP")
self:T({Template=Template}) self:T({Template=Template})
self:T({TemplateGroup=TemplateGroup}) self:T({TemplateGroup=TemplateGroup})
-- ED's dirty way to spawn FARPS. -- ED's dirty way to spawn FARPS.
Static=coalition.addGroup(CountryID, -1, TemplateGroup) Static=coalition.addGroup(CountryID, -1, TemplateGroup)
@@ -499,10 +499,10 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
world.onEvent(Event) world.onEvent(Event)
else else
self:T("Spawning Static") self:T("Spawning Static")
self:T2({Template=Template}) self:T2({Template=Template})
Static=coalition.addStaticObject(CountryID, Template) Static=coalition.addStaticObject(CountryID, Template)
end end
return mystatic return mystatic
end end

View File

@@ -21,9 +21,9 @@
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
-- ### Contributions: -- ### Contributions:
-- --
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script. -- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
-- * **EasyEB**: Ideas and Beta Testing -- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
-- * **Wingthor**: Beta Testing -- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
-- --
-- === -- ===
-- --
@@ -329,14 +329,14 @@ do
if self.Lasing then if self.Lasing then
if self.Target and self.Target:IsAlive() then if self.Target and self.Target:IsAlive() then
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/200):AddX(math.random(-100,100)/200):GetVec3() ) self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() ) self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
self:__Lasing(0.2) self:__Lasing(0.2)
elseif self.TargetCoord then elseif self.TargetCoord then
-- Wiggle the IR spot a bit. -- Wiggle the IR spot a bit.
local irvec3={x=self.TargetCoord.x+math.random(-100,100)/200, y=self.TargetCoord.y+math.random(-100,100)/200, z=self.TargetCoord.z} --#DCS.Vec3 local irvec3={x=self.TargetCoord.x+math.random(-100,100)/100, y=self.TargetCoord.y+math.random(-100,100)/100, z=self.TargetCoord.z} --#DCS.Vec3
local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3 local lsvec3={x=self.TargetCoord.x, y=self.TargetCoord.y, z=self.TargetCoord.z} --#DCS.Vec3
self.SpotIR:setPoint(irvec3) self.SpotIR:setPoint(irvec3)

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -10,7 +10,9 @@
-- --
-- === -- ===
-- --
-- ## Missions: None -- ## Missions:
--
-- [ABP - Airbase Police](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ABP%20-%20Airbase%20Police)
-- --
-- === -- ===
-- --
@@ -18,15 +20,13 @@
-- ### Author: FlightControl - Framework Design & Programming -- ### Author: FlightControl - Framework Design & Programming
-- ### Refactoring to use the Runway auto-detection: Applevangelist -- ### Refactoring to use the Runway auto-detection: Applevangelist
-- @date August 2022 -- @date August 2022
-- Last Update Nov 2023
-- --
-- === -- ===
-- --
-- @module Functional.ATC_Ground -- @module Functional.ATC_Ground
-- @image Air_Traffic_Control_Ground_Operations.JPG -- @image Air_Traffic_Control_Ground_Operations.JPG
--- --- @type ATC_GROUND
-- @type ATC_GROUND
-- @field Core.Set#SET_CLIENT SetClient -- @field Core.Set#SET_CLIENT SetClient
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -39,8 +39,7 @@ ATC_GROUND = {
AirbaseNames = nil, AirbaseNames = nil,
} }
--- --- @type ATC_GROUND.AirbaseNames
-- @type ATC_GROUND.AirbaseNames
-- @list <#string> -- @list <#string>
@@ -52,7 +51,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
-- Inherits from BASE -- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
self:T( { self.ClassName, Airbases } ) self:E( { self.ClassName, Airbases } )
self.Airbases = Airbases self.Airbases = Airbases
self.AirbaseList = AirbaseList self.AirbaseList = AirbaseList
@@ -83,7 +82,7 @@ function ATC_GROUND:New( Airbases, AirbaseList )
end end
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
-- @param Wrapper.Client#CLIENT Client --- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
Client:SetState( self, "Speeding", false ) Client:SetState( self, "Speeding", false )
Client:SetState( self, "Warnings", 0) Client:SetState( self, "Warnings", 0)
@@ -247,11 +246,11 @@ function ATC_GROUND:SetMaximumKickSpeedMiph( MaximumKickSpeedMiph, Airbase )
return self return self
end end
-- @param #ATC_GROUND self --- @param #ATC_GROUND self
function ATC_GROUND:_AirbaseMonitor() function ATC_GROUND:_AirbaseMonitor()
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
-- @param Wrapper.Client#CLIENT Client --- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
if Client:IsAlive() then if Client:IsAlive() then
@@ -259,7 +258,7 @@ function ATC_GROUND:_AirbaseMonitor()
local IsOnGround = Client:InAir() == false local IsOnGround = Client:InAir() == false
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
self:T( AirbaseID, AirbaseMeta.KickSpeed ) self:E( AirbaseID, AirbaseMeta.KickSpeed )
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
@@ -272,7 +271,7 @@ function ATC_GROUND:_AirbaseMonitor()
if IsOnGround then if IsOnGround then
local Taxi = Client:GetState( self, "Taxi" ) local Taxi = Client:GetState( self, "Taxi" )
self:T( Taxi ) self:E( Taxi )
if Taxi == false then if Taxi == false then
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed ) local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " .. Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
@@ -332,7 +331,7 @@ function ATC_GROUND:_AirbaseMonitor()
Client:SetState( self, "Warnings", SpeedingWarnings + 1 ) Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
else else
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll() MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
-- @param Wrapper.Client#CLIENT Client --- @param Wrapper.Client#CLIENT Client
Client:Destroy() Client:Destroy()
Client:SetState( self, "Speeding", false ) Client:SetState( self, "Speeding", false )
Client:SetState( self, "Warnings", 0 ) Client:SetState( self, "Warnings", 0 )
@@ -364,7 +363,7 @@ function ATC_GROUND:_AirbaseMonitor()
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 ) Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
else else
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll() MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
-- @param Wrapper.Client#CLIENT Client --- @param Wrapper.Client#CLIENT Client
Client:Destroy() Client:Destroy()
Client:SetState( self, "IsOffRunway", false ) Client:SetState( self, "IsOffRunway", false )
Client:SetState( self, "OffRunwayWarnings", 0 ) Client:SetState( self, "OffRunwayWarnings", 0 )
@@ -425,20 +424,13 @@ ATC_GROUND_UNIVERSAL = {
--- Creates a new ATC\_GROUND\_UNIVERSAL object. This works on any map. --- Creates a new ATC\_GROUND\_UNIVERSAL object. This works on any map.
-- @param #ATC_GROUND_UNIVERSAL self -- @param #ATC_GROUND_UNIVERSAL self
-- @param AirbaseList A table of Airbase Names. Leave empty to cover **all** airbases of the map. -- @param AirbaseList (Optional) A table of Airbase Names.
-- @return #ATC_GROUND_UNIVERSAL self -- @return #ATC_GROUND_UNIVERSAL self
-- @usage
-- -- define monitoring for one airbase
-- local atc=ATC_GROUND_UNIVERSAL:New({AIRBASE.Syria.Gecitkale})
-- -- set kick speed
-- atc:SetKickSpeed(UTILS.KnotsToMps(20))
-- -- start monitoring evey 10 secs
-- atc:Start(10)
function ATC_GROUND_UNIVERSAL:New(AirbaseList) function ATC_GROUND_UNIVERSAL:New(AirbaseList)
-- Inherits from BASE -- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND local self = BASE:Inherit( self, BASE:New() ) -- #ATC_GROUND
self:T( { self.ClassName } ) self:E( { self.ClassName } )
self.Airbases = {} self.Airbases = {}
@@ -448,13 +440,6 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
self.AirbaseList = AirbaseList self.AirbaseList = AirbaseList
if not self.AirbaseList then
self.AirbaseList = {}
for _name,_ in pairs(_DATABASE.AIRBASES) do
self.AirbaseList[_name]=_name
end
end
self.SetClient = SET_CLIENT:New():FilterCategories( "plane" ):FilterStart() self.SetClient = SET_CLIENT:New():FilterCategories( "plane" ):FilterStart()
@@ -475,9 +460,8 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
self.Airbases[AirbaseName].Monitor = true self.Airbases[AirbaseName].Monitor = true
end end
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
-- @param Wrapper.Client#CLIENT Client --- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
Client:SetState( self, "Speeding", false ) Client:SetState( self, "Speeding", false )
Client:SetState( self, "Warnings", 0) Client:SetState( self, "Warnings", 0)
@@ -695,10 +679,9 @@ end
-- @param #ATC_GROUND_UNIVERSAL self -- @param #ATC_GROUND_UNIVERSAL self
-- @return #ATC_GROUND_UNIVERSAL self -- @return #ATC_GROUND_UNIVERSAL self
function ATC_GROUND_UNIVERSAL:_AirbaseMonitor() function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
self:I("_AirbaseMonitor")
self.SetClient:ForEachClient( self.SetClient:ForEachClient(
--- Nameless function --- @param Wrapper.Client#CLIENT Client
-- @param Wrapper.Client#CLIENT Client
function( Client ) function( Client )
if Client:IsAlive() then if Client:IsAlive() then
@@ -706,7 +689,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
local IsOnGround = Client:InAir() == false local IsOnGround = Client:InAir() == false
for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do for AirbaseID, AirbaseMeta in pairs( self.Airbases ) do
self:T( AirbaseID, AirbaseMeta.KickSpeed ) self:E( AirbaseID, AirbaseMeta.KickSpeed )
if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then if AirbaseMeta.Monitor == true and Client:IsInZone( AirbaseMeta.ZoneBoundary ) then
@@ -723,7 +706,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
if IsOnGround then if IsOnGround then
local Taxi = Client:GetState( self, "Taxi" ) local Taxi = Client:GetState( self, "Taxi" )
self:T( Taxi ) self:E( Taxi )
if Taxi == false then if Taxi == false then
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed ) local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " .. Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
@@ -783,7 +766,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
Client:SetState( self, "Warnings", SpeedingWarnings + 1 ) Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
else else
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll() MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
-- @param Wrapper.Client#CLIENT Client --- @param Wrapper.Client#CLIENT Client
Client:Destroy() Client:Destroy()
Client:SetState( self, "Speeding", false ) Client:SetState( self, "Speeding", false )
Client:SetState( self, "Warnings", 0 ) Client:SetState( self, "Warnings", 0 )
@@ -815,7 +798,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 ) Client:SetState( self, "OffRunwayWarnings", OffRunwayWarnings + 1 )
else else
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll() MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() .. " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
-- @param Wrapper.Client#CLIENT Client --- @param Wrapper.Client#CLIENT Client
Client:Destroy() Client:Destroy()
Client:SetState( self, "IsOffRunway", false ) Client:SetState( self, "IsOffRunway", false )
Client:SetState( self, "OffRunwayWarnings", 0 ) Client:SetState( self, "OffRunwayWarnings", 0 )
@@ -855,16 +838,15 @@ end
--- Start SCHEDULER for ATC_GROUND_UNIVERSAL object. --- Start SCHEDULER for ATC_GROUND_UNIVERSAL object.
-- @param #ATC_GROUND_UNIVERSAL self -- @param #ATC_GROUND_UNIVERSAL self
-- @param RepeatScanSeconds Time in second for defining schedule of alerts. -- @param RepeatScanSeconds Time in second for defining occurency of alerts.
-- @return #ATC_GROUND_UNIVERSAL self -- @return #ATC_GROUND_UNIVERSAL self
function ATC_GROUND_UNIVERSAL:Start( RepeatScanSeconds ) function ATC_GROUND_UNIVERSAL:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05 RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds ) self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
return self return self
end end
--- --- @type ATC_GROUND_CAUCASUS
-- @type ATC_GROUND_CAUCASUS
-- @extends #ATC_GROUND -- @extends #ATC_GROUND
--- # ATC\_GROUND\_CAUCASUS, extends @{#ATC_GROUND_UNIVERSAL} --- # ATC\_GROUND\_CAUCASUS, extends @{#ATC_GROUND_UNIVERSAL}
@@ -999,12 +981,12 @@ end
-- @return nothing -- @return nothing
function ATC_GROUND_CAUCASUS:Start( RepeatScanSeconds ) function ATC_GROUND_CAUCASUS:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05 RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds ) self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
end end
---
-- @type ATC_GROUND_NEVADA --- @type ATC_GROUND_NEVADA
-- @extends #ATC_GROUND -- @extends #ATC_GROUND
@@ -1138,11 +1120,11 @@ end
-- @return nothing -- @return nothing
function ATC_GROUND_NEVADA:Start( RepeatScanSeconds ) function ATC_GROUND_NEVADA:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05 RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds ) self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
end end
---
-- @type ATC_GROUND_NORMANDY --- @type ATC_GROUND_NORMANDY
-- @extends #ATC_GROUND -- @extends #ATC_GROUND
@@ -1295,11 +1277,10 @@ end
-- @return nothing -- @return nothing
function ATC_GROUND_NORMANDY:Start( RepeatScanSeconds ) function ATC_GROUND_NORMANDY:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05 RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds ) self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
end end
--- --- @type ATC_GROUND_PERSIANGULF
-- @type ATC_GROUND_PERSIANGULF
-- @extends #ATC_GROUND -- @extends #ATC_GROUND
@@ -1438,11 +1419,11 @@ end
-- @return nothing -- @return nothing
function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds ) function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05 RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds ) self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
end end
-- @type ATC_GROUND_MARIANAISLANDS --- @type ATC_GROUND_MARIANAISLANDS
-- @extends #ATC_GROUND -- @extends #ATC_GROUND
@@ -1536,7 +1517,7 @@ end
-- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour. -- * @{#ATC_GROUND.SetMaximumKickSpeedKmph}(): Set the maximum speed allowed at an airbase in kilometers per hour.
-- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour. -- * @{#ATC_GROUND.SetMaximumKickSpeedMiph}(): Set the maximum speed allowed at an airbase in miles per hour.
-- --
-- @field #ATC_GROUND_MARIANAISLANDS ---- @field #ATC_GROUND_MARIANAISLANDS
ATC_GROUND_MARIANAISLANDS = { ATC_GROUND_MARIANAISLANDS = {
ClassName = "ATC_GROUND_MARIANAISLANDS", ClassName = "ATC_GROUND_MARIANAISLANDS",
} }
@@ -1548,7 +1529,7 @@ ATC_GROUND_MARIANAISLANDS = {
function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames ) function ATC_GROUND_MARIANAISLANDS:New( AirbaseNames )
-- Inherits from BASE -- Inherits from BASE
local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( AirbaseNames ) ) local self = BASE:Inherit( self, ATC_GROUND_UNIVERSAL:New( self.Airbases, AirbaseNames ) )
self:SetKickSpeedKmph( 50 ) self:SetKickSpeedKmph( 50 )
self:SetMaximumKickSpeedKmph( 150 ) self:SetMaximumKickSpeedKmph( 150 )
@@ -1562,5 +1543,5 @@ end
-- @return nothing -- @return nothing
function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds ) function ATC_GROUND_MARIANAISLANDS:Start( RepeatScanSeconds )
RepeatScanSeconds = RepeatScanSeconds or 0.05 RepeatScanSeconds = RepeatScanSeconds or 0.05
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds ) self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, 2, RepeatScanSeconds )
end end

View File

@@ -0,0 +1,806 @@
--- **Functional** -- Send a truck to supply artillery groups.
--
-- ===
--
-- **AMMOTRUCK** - Send a truck to supply artillery groups.
--
-- ===
--
-- ## Missions:
--
-- ### [AmmoTruck](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/AMT%20-%20AmmoTruck/AmmoTruck%20100%20-%20NTTR%20-%20Basic)
--
-- ===
--
-- ### Author : **applevangelist**
--
-- @module Functional.AmmoTruck
-- @image Artillery.JPG
--
-- Last update: July 2023
-------------------------------------------------------------------------
--- **AMMOTRUCK** class, extends Core.FSM#FSM
-- @type AMMOTRUCK
-- @field #string ClassName Class Name
-- @field #string lid Lid for log entries
-- @field #string version Version string
-- @field #string alias Alias name
-- @field #boolean debug Debug flag
-- @field #table trucklist List of (alive) #AMMOTRUCK.data trucks
-- @field #table targetlist List of (alive) #AMMOTRUCK.data artillery
-- @field #number coalition Coalition this is for
-- @field Core.Set#SET_GROUP truckset SET of trucks
-- @field Core.Set#SET_GROUP targetset SET of artillery
-- @field #table remunitionqueue List of (alive) #AMMOTRUCK.data artillery to be reloaded
-- @field #table waitingtargets List of (alive) #AMMOTRUCK.data artillery waiting
-- @field #number ammothreshold Threshold (min) ammo before sending a truck
-- @field #number remunidist Max distance trucks will go
-- @field #number monitor Monitor interval in seconds
-- @field #number unloadtime Unload time in seconds
-- @field #number waitingtime Max waiting time in seconds
-- @field #boolean routeonroad Route truck on road if true (default)
-- @field #number reloads Number of reloads a single truck can do before he must return home
-- @extends Core.FSM#FSM
--- *Amateurs talk about tactics, but professionals study logistics.* - General Robert H Barrow, USMC
--
-- Simple Class to re-arm your artillery with trucks.
--
-- #AMMOTRUCK
--
-- * Controls a SET\_GROUP of trucks which will re-arm a SET\_GROUP of artillery groups when they run out of ammunition.
--
-- ## 1 The AMMOTRUCK concept
--
-- A SET\_GROUP of trucks which will re-arm a SET\_GROUP of artillery groups when they run out of ammunition. They will be based on a
-- homebase and drive from there to the artillery groups and then back home.
-- Trucks are the **only known in-game mechanic** to re-arm artillery and other units in DCS. Working units are e.g.: M-939 (blue), Ural-375 and ZIL-135 (both red).
--
-- ## 2 Set-up
--
-- Define a set of trucks and a set of artillery:
--
-- local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Ammo Truck"):FilterStart()
-- local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
--
-- Create an AMMOTRUCK object to take care of the artillery using the trucks, with a homezone:
--
-- local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")
--
-- ## 2 Options and their default values
--
-- ammotruck.ammothreshold = 5 -- send a truck when down to this many rounds
-- ammotruck.remunidist = 20000 -- 20km - send trucks max this far from home
-- ammotruck.unloadtime = 600 -- 10 minutes - min time to unload ammunition
-- ammotruck.waitingtime = 1800 -- 30 mintes - wait max this long until remunition is done
-- ammotruck.monitor = -60 -- 1 minute - AMMOTRUCK checks run every one minute
-- ammotruck.routeonroad = true -- Trucks will **try** to drive on roads
-- ammotruck.usearmygroup = false -- If true, will make use of ARMYGROUP in the background (if used in DEV branch)
-- ammotruck.reloads = 5 -- Maxn re-arms a truck can do before he needs to go home and restock. Set to -1 for unlimited
--
-- ## 3 FSM Events to shape mission
--
-- Truck has been sent off:
--
-- function ammotruck:OnAfterRouteTruck(From, Event, To, Truckdata, Aridata)
-- ...
-- end
--
-- Truck has arrived:
--
-- function ammotruck:OnAfterTruckArrived(From, Event, To, Truckdata)
-- ...
-- end
--
-- Truck is unloading:
--
-- function ammotruck:OnAfterTruckUnloading(From, Event, To, Truckdata)
-- ...
-- end
--
-- Truck is returning home:
--
-- function ammotruck:OnAfterTruckReturning(From, Event, To, Truckdata)
-- ...
-- end
--
-- Truck is arrived at home:
--
-- function ammotruck:OnAfterTruckHome(From, Event, To, Truckdata)
-- ...
-- end
--
-- @field #AMMOTRUCK
AMMOTRUCK = {
ClassName = "AMMOTRUCK",
lid = "",
version = "0.0.12",
alias = "",
debug = false,
trucklist = {},
targetlist = {},
coalition = nil,
truckset = nil,
targetset = nil,
remunitionqueue = {},
waitingtargets = {},
ammothreshold = 5,
remunidist = 20000,
monitor = -60,
unloadtime = 600,
waitingtime = 1800,
routeonroad = true,
reloads = 5,
}
---
-- @type AMMOTRUCK.State
AMMOTRUCK.State = {
IDLE = "idle",
DRIVING = "driving",
ARRIVED = "arrived",
UNLOADING = "unloading",
RETURNING = "returning",
WAITING = "waiting",
RELOADING = "reloading",
OUTOFAMMO = "outofammo",
REQUESTED = "requested",
}
---
--@type AMMOTRUCK.data
--@field Wrapper.Group#GROUP group
--@field #string name
--@field #AMMOTRUCK.State statusquo
--@field #number timestamp
--@field #number ammo
--@field Core.Point#COORDINATE coordinate
--@field #string targetname
--@field Wrapper.Group#GROUP targetgroup
--@field Core.Point#COORDINATE targetcoordinate
--@field #number reloads
---
-- @param #AMMOTRUCK self
-- @param Core.Set#SET_GROUP Truckset Set of truck groups
-- @param Core.Set#SET_GROUP Targetset Set of artillery groups
-- @param #number Coalition Coalition
-- @param #string Alias Alias Name
-- @param Core.Zone#ZONE Homezone Home, return zone for trucks
-- @return #AMMOTRUCK self
-- @usage
-- Define a set of trucks and a set of artillery:
-- local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Ammo Truck"):FilterStart()
-- local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
--
-- Create an AMMOTRUCK object to take care of the artillery using the trucks, with a homezone:
-- local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")
function AMMOTRUCK:New(Truckset,Targetset,Coalition,Alias,Homezone)
-- Inherit everything from BASE class.
local self=BASE:Inherit(self, FSM:New()) -- #AMMOTRUCK
self.truckset = Truckset -- Core.Set#SET_GROUP
self.targetset = Targetset -- Core.Set#SET_GROUP
self.coalition = Coalition -- #number
self.alias = Alias -- #string
self.debug = false
self.remunitionqueue = {}
self.trucklist = {}
self.targetlist = {}
self.ammothreshold = 5
self.remunidist = 20000
self.homezone = Homezone -- Core.Zone#ZONE
self.waitingtime = 1800
self.usearmygroup = false
self.hasarmygroup = false
-- Log id.
self.lid=string.format("AMMOTRUCK %s | %s | ", self.version, self.alias)
self:SetStartState("Stopped")
self:AddTransition("Stopped", "Start", "Running")
self:AddTransition("*", "Monitor", "*")
self:AddTransition("*", "RouteTruck", "*")
self:AddTransition("*", "TruckArrived", "*")
self:AddTransition("*", "TruckUnloading", "*")
self:AddTransition("*", "TruckReturning", "*")
self:AddTransition("*", "TruckHome", "*")
self:AddTransition("*", "Stop", "Stopped")
self:__Start(math.random(5,10))
self:I(self.lid .. "Started")
------------------------
--- Pseudo Functions ---
------------------------
--- Triggers the FSM event "Stop". Stops the AMMOTRUCK and all its event handlers.
-- @function [parent=#AMMOTRUCK] Stop
-- @param #AMMOTRUCK self
--- Triggers the FSM event "Stop" after a delay. Stops the AMMOTRUCK and all its event handlers.
-- @function [parent=#AMMOTRUCK] __Stop
-- @param #AMMOTRUCK self
-- @param #number delay Delay in seconds.
--- On after "RouteTruck" event.
-- @function [parent=#AMMOTRUCK] OnAfterRouteTruck
-- @param #AMMOTRUCK self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #AMMOTRUCK.data Truck
-- @param #AMMOTRUCK.data Artillery
--- On after "TruckUnloading" event.
-- @function [parent=#AMMOTRUCK] OnAfterTruckUnloading
-- @param #AMMOTRUCK self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #AMMOTRUCK.data Truck
--- On after "TruckReturning" event.
-- @function [parent=#AMMOTRUCK] OnAfterTruckReturning
-- @param #AMMOTRUCK self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #AMMOTRUCK.data Truck
--- On after "RouteTruck" event.
-- @function [parent=#AMMOTRUCK] OnAfterRouteTruck
-- @param #AMMOTRUCK self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #AMMOTRUCK.data Truck
--- On after "TruckHome" event.
-- @function [parent=#AMMOTRUCK] OnAfterTruckHome
-- @param #AMMOTRUCK self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #AMMOTRUCK.data Truck
return self
end
---
-- @param #AMMOTRUCK self
-- @param #table dataset table of #AMMOTRUCK.data entries
-- @return #AMMOTRUCK self
function AMMOTRUCK:CheckDrivingTrucks(dataset)
self:T(self.lid .. " CheckDrivingTrucks")
local data = dataset
for _,_data in pairs (data) do
local truck = _data -- #AMMOTRUCK.data
-- see if we arrived at destination
local coord = truck.group:GetCoordinate()
local tgtcoord = truck.targetcoordinate
local dist = coord:Get2DDistance(tgtcoord)
if dist <= 150 then
-- arrived
truck.statusquo = AMMOTRUCK.State.ARRIVED
truck.timestamp = timer.getAbsTime()
truck.coordinate = coord
self:__TruckArrived(1,truck)
end
-- still driving?
local Tnow = timer.getAbsTime()
if Tnow - truck.timestamp > 30 then
local group = truck.group
if self.usearmygroup then
group = truck.group:GetGroup()
end
local currspeed = group:GetVelocityKMH()
if truck.lastspeed then
if truck.lastspeed == 0 and currspeed == 0 then
self:T(truck.group:GetName().." Is not moving!")
-- try and move it
truck.timestamp = timer.getAbsTime()
if self.routeonroad then
group:RouteGroundOnRoad(truck.targetcoordinate,30,2,"Vee")
else
group:RouteGroundTo(truck.targetcoordinate,30,"Vee",2)
end
end
truck.lastspeed = currspeed
else
truck.lastspeed = currspeed
truck.timestamp = timer.getAbsTime()
end
self:I({truck=truck.group:GetName(),currspeed=currspeed,lastspeed=truck.lastspeed})
end
end
return self
end
---
-- @param #AMMOTRUCK self
-- @param Wrapper.Group#GROUP Group
-- @return #AMMOTRUCK self
function AMMOTRUCK:GetAmmoStatus(Group)
local ammotot, shells, rockets, bombs, missiles, narti = Group:GetAmmunition()
return rockets+missiles+narti
end
---
-- @param #AMMOTRUCK self
-- @param #table dataset table of #AMMOTRUCK.data entries
-- @return #AMMOTRUCK self
function AMMOTRUCK:CheckWaitingTargets(dataset)
self:T(self.lid .. " CheckWaitingTargets")
local data = dataset
for _,_data in pairs (data) do
local truck = _data -- #AMMOTRUCK.data
-- see how long we're waiting - maybe ammo truck is dead?
local Tnow = timer.getAbsTime()
local Tdiff = Tnow - truck.timestamp
if Tdiff > self.waitingtime then
local hasammo = self:GetAmmoStatus(truck.group)
if hasammo <= self.ammothreshold then
truck.statusquo = AMMOTRUCK.State.OUTOFAMMO
else
truck.statusquo = AMMOTRUCK.State.IDLE
end
end
end
return self
end
---
-- @param #AMMOTRUCK self
-- @param #table dataset table of #AMMOTRUCK.data entries
-- @return #AMMOTRUCK self
function AMMOTRUCK:CheckReturningTrucks(dataset)
self:T(self.lid .. " CheckReturningTrucks")
local data = dataset
local tgtcoord = self.homezone:GetCoordinate()
local radius = self.homezone:GetRadius()
for _,_data in pairs (data) do
local truck = _data -- #AMMOTRUCK.data
-- see if we arrived at destination
local coord = truck.group:GetCoordinate()
local dist = coord:Get2DDistance(tgtcoord)
self:T({name=truck.name,radius=radius,distance=dist})
if dist <= radius then
-- arrived
truck.statusquo = AMMOTRUCK.State.IDLE
truck.timestamp = timer.getAbsTime()
truck.coordinate = coord
truck.reloads = self.reloads or 5
self:__TruckHome(1,truck)
end
end
return self
end
---
-- @param #AMMOTRUCK self
-- @param #string name Artillery group name to find
-- @return #AMMOTRUCK.data Data
function AMMOTRUCK:FindTarget(name)
self:T(self.lid .. " FindTarget")
local data = nil
local dataset = self.targetlist
for _,_entry in pairs(dataset) do
local entry = _entry -- #AMMOTRUCK.data
if entry.name == name then
data = entry
break
end
end
return data
end
---
-- @param #AMMOTRUCK self
-- @param #string name Truck group name to find
-- @return #AMMOTRUCK.data Data
function AMMOTRUCK:FindTruck(name)
self:T(self.lid .. " FindTruck")
local data = nil
local dataset = self.trucklist
for _,_entry in pairs(dataset) do
local entry = _entry -- #AMMOTRUCK.data
if entry.name == name then
data = entry
break
end
end
return data
end
---
-- @param #AMMOTRUCK self
-- @param #table dataset table of #AMMOTRUCK.data entries
-- @return #AMMOTRUCK self
function AMMOTRUCK:CheckArrivedTrucks(dataset)
self:T(self.lid .. " CheckArrivedTrucks")
local data = dataset
for _,_data in pairs (data) do
-- set to unloading
local truck = _data -- #AMMOTRUCK.data
truck.statusquo = AMMOTRUCK.State.UNLOADING
truck.timestamp = timer.getAbsTime()
self:__TruckUnloading(2,truck)
-- set target to reloading
local aridata = self:FindTarget(truck.targetname) -- #AMMOTRUCK.data
if aridata then
aridata.statusquo = AMMOTRUCK.State.RELOADING
aridata.timestamp = timer.getAbsTime()
end
end
return self
end
---
-- @param #AMMOTRUCK self
-- @param #table dataset table of #AMMOTRUCK.data entries
-- @return #AMMOTRUCK self
function AMMOTRUCK:CheckUnloadingTrucks(dataset)
self:T(self.lid .. " CheckUnloadingTrucks")
local data = dataset
for _,_data in pairs (data) do
-- check timestamp
local truck = _data -- #AMMOTRUCK.data
local Tnow = timer.getAbsTime()
local Tpassed = Tnow - truck.timestamp
local hasammo = self:GetAmmoStatus(truck.targetgroup)
if Tpassed > self.unloadtime and hasammo > self.ammothreshold then
truck.statusquo = AMMOTRUCK.State.RETURNING
truck.timestamp = timer.getAbsTime()
self:__TruckReturning(2,truck)
-- set target to reloaded
local aridata = self:FindTarget(truck.targetname) -- #AMMOTRUCK.data
if aridata then
aridata.statusquo = AMMOTRUCK.State.IDLE
aridata.timestamp = timer.getAbsTime()
end
end
end
return self
end
---
-- @param #AMMOTRUCK self
-- @return #AMMOTRUCK self
function AMMOTRUCK:CheckTargetsAlive()
self:T(self.lid .. " CheckTargetsAlive")
local arilist = self.targetlist
for _,_ari in pairs(arilist) do
local ari = _ari -- #AMMOTRUCK.data
if ari.group and ari.group:IsAlive() then
-- everything fine
else
-- ari dead
self.targetlist[ari.name] = nil
end
end
-- new arrivals?
local aritable = self.targetset:GetSetObjects() --#table
for _,_ari in pairs(aritable) do
local ari = _ari -- Wrapper.Group#GROUP
if ari and ari:IsAlive() and not self.targetlist[ari:GetName()] then
local name = ari:GetName()
local newari = {} -- #AMMOTRUCK.data
newari.name = name
newari.group = ari
newari.statusquo = AMMOTRUCK.State.IDLE
newari.timestamp = timer.getAbsTime()
newari.coordinate = ari:GetCoordinate()
local hasammo = self:GetAmmoStatus(ari)
--newari.ammo = ari:GetAmmunition()
newari.ammo = hasammo
self.targetlist[name] = newari
end
end
return self
end
---
-- @param #AMMOTRUCK self
-- @return #AMMOTRUCK self
function AMMOTRUCK:CheckTrucksAlive()
self:T(self.lid .. " CheckTrucksAlive")
local trucklist = self.trucklist
for _,_truck in pairs(trucklist) do
local truck = _truck -- #AMMOTRUCK.data
if truck.group and truck.group:IsAlive() then
-- everything fine
else
-- truck dead
local tgtname = truck.targetname
local targetdata = self:FindTarget(tgtname) -- #AMMOTRUCK.data
if targetdata then
if targetdata.statusquo ~= AMMOTRUCK.State.IDLE then
targetdata.statusquo = AMMOTRUCK.State.IDLE
end
end
self.trucklist[truck.name] = nil
end
end
-- new arrivals?
local trucktable = self.truckset:GetSetObjects() --#table
for _,_truck in pairs(trucktable) do
local truck = _truck -- Wrapper.Group#GROUP
if truck and truck:IsAlive() and not self.trucklist[truck:GetName()] then
local name = truck:GetName()
local newtruck = {} -- #AMMOTRUCK.data
newtruck.name = name
newtruck.group = truck
if self.hasarmygroup then
-- is (not) already ARMYGROUP?
if truck.ClassName and truck.ClassName == "GROUP" then
local trucker = ARMYGROUP:New(truck)
trucker:Activate()
newtruck.group = trucker
end
end
newtruck.statusquo = AMMOTRUCK.State.IDLE
newtruck.timestamp = timer.getAbsTime()
newtruck.coordinate = truck:GetCoordinate()
newtruck.reloads = self.reloads or 5
self.trucklist[name] = newtruck
end
end
return self
end
---
-- @param #AMMOTRUCK self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #AMMOTRUCK self
function AMMOTRUCK:onafterStart(From, Event, To)
self:T({From, Event, To})
if ARMYGROUP and self.usearmygroup then
self.hasarmygroup = true
else
self.hasarmygroup = false
end
if self.debug then
BASE:TraceOn()
BASE:TraceClass("AMMOTRUCK")
end
self:CheckTargetsAlive()
self:CheckTrucksAlive()
self:__Monitor(-30)
return self
end
---
-- @param #AMMOTRUCK self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #AMMOTRUCK self
function AMMOTRUCK:onafterMonitor(From, Event, To)
self:T({From, Event, To})
self:CheckTargetsAlive()
self:CheckTrucksAlive()
-- update ammo state
local remunition = false
local remunitionqueue = {}
local waitingtargets = {}
for _,_ari in pairs(self.targetlist) do
local data = _ari -- #AMMOTRUCK.data
if data.group and data.group:IsAlive() then
data.ammo = self:GetAmmoStatus(data.group)
data.timestamp = timer.getAbsTime()
local text = string.format("Ari %s | Ammo %d | State %s",data.name,data.ammo,data.statusquo)
self:T(text)
if data.ammo <= self.ammothreshold and (data.statusquo == AMMOTRUCK.State.IDLE or data.statusquo == AMMOTRUCK.State.OUTOFAMMO) then
-- add to remu queue
data.statusquo = AMMOTRUCK.State.OUTOFAMMO
remunitionqueue[#remunitionqueue+1] = data
remunition = true
elseif data.statusquo == AMMOTRUCK.State.WAITING then
waitingtargets[#waitingtargets+1] = data
end
else
self.targetlist[data.name] = nil
end
end
-- sort trucks in buckets
local idletrucks = {}
local drivingtrucks = {}
local unloadingtrucks = {}
local arrivedtrucks = {}
local returningtrucks = {}
local found = false
for _,_truckdata in pairs(self.trucklist) do
local data = _truckdata -- #AMMOTRUCK.data
if data.group and data.group:IsAlive() then
-- check state
local text = string.format("Truck %s | State %s",data.name,data.statusquo)
self:T(text)
if data.statusquo == AMMOTRUCK.State.IDLE then
idletrucks[#idletrucks+1] = data
found = true
elseif data.statusquo == AMMOTRUCK.State.DRIVING then
drivingtrucks[#drivingtrucks+1] = data
elseif data.statusquo == AMMOTRUCK.State.ARRIVED then
arrivedtrucks[#arrivedtrucks+1] = data
elseif data.statusquo == AMMOTRUCK.State.UNLOADING then
unloadingtrucks[#unloadingtrucks+1] = data
elseif data.statusquo == AMMOTRUCK.State.RETURNING then
returningtrucks[#returningtrucks+1] = data
if data.reloads > 0 or data.reloads == -1 then
idletrucks[#idletrucks+1] = data
found = true
end
end
else
self.truckset[data.name] = nil
end
end
-- see if we can/need route one
local n=0
if found and remunition then
-- match
--local match = false
for _,_truckdata in pairs(idletrucks) do
local truckdata = _truckdata -- #AMMOTRUCK.data
local truckcoord = truckdata.group:GetCoordinate() -- Core.Point#COORDINATE
for _,_aridata in pairs(remunitionqueue) do
local aridata = _aridata -- #AMMOTRUCK.data
local aricoord = aridata.coordinate
local distance = truckcoord:Get2DDistance(aricoord)
if distance <= self.remunidist and aridata.statusquo == AMMOTRUCK.State.OUTOFAMMO and n <= #idletrucks then
n = n + 1
aridata.statusquo = AMMOTRUCK.State.REQUESTED
self:__RouteTruck(n*5,truckdata,aridata)
break
end
end
end
end
-- check driving trucks
if #drivingtrucks > 0 then
self:CheckDrivingTrucks(drivingtrucks)
end
-- check arrived trucks
if #arrivedtrucks > 0 then
self:CheckArrivedTrucks(arrivedtrucks)
end
-- check unloading trucks
if #unloadingtrucks > 0 then
self:CheckUnloadingTrucks(unloadingtrucks)
end
-- check returningtrucks trucks
if #returningtrucks > 0 then
self:CheckReturningTrucks(returningtrucks)
end
-- check waiting targets
if #waitingtargets > 0 then
self:CheckWaitingTargets(waitingtargets)
end
self:__Monitor(self.monitor)
return self
end
---
-- @param #AMMOTRUCK self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param #AMMOTRUCK.data Truckdata
-- @param #AMMOTRUCK.data Aridata
-- @return #AMMOTRUCK self
function AMMOTRUCK:onafterRouteTruck(From, Event, To, Truckdata, Aridata)
self:T({From, Event, To, Truckdata.name, Aridata.name})
local truckdata = Truckdata -- #AMMOTRUCK.data
local aridata = Aridata -- #AMMOTRUCK.data
local tgtgrp = aridata.group
local tgtzone = ZONE_GROUP:New(aridata.name,tgtgrp,30)
local tgtcoord = tgtzone:GetRandomCoordinate(15)
if self.hasarmygroup then
local mission = AUFTRAG:NewONGUARD(tgtcoord)
local oldmission = truckdata.group:GetMissionCurrent()
if oldmission then oldmission:Cancel() end
mission:SetTime(5)
mission:SetTeleport(false)
truckdata.group:AddMission(mission)
elseif self.routeonroad then
truckdata.group:RouteGroundOnRoad(tgtcoord,30)
else
truckdata.group:RouteGroundTo(tgtcoord,30)
end
truckdata.statusquo = AMMOTRUCK.State.DRIVING
truckdata.targetgroup = tgtgrp
truckdata.targetname = aridata.name
truckdata.targetcoordinate = tgtcoord
aridata.statusquo = AMMOTRUCK.State.WAITING
aridata.timestamp = timer.getAbsTime()
return self
end
---
-- @param #AMMOTRUCK self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param #AMMOTRUCK.data Truckdata
-- @return #AMMOTRUCK self
function AMMOTRUCK:onafterTruckUnloading(From, Event, To, Truckdata)
local m = MESSAGE:New("Truck "..Truckdata.name.." unloading!",15,"AmmoTruck"):ToCoalitionIf(self.coalition,self.debug)
local truck = Truckdata -- Functional.AmmoTruck#AMMOTRUCK.data
local coord = truck.group:GetCoordinate()
local heading = truck.group:GetHeading()
heading = heading < 180 and (360-heading) or (heading - 180)
local cid = self.coalition == coalition.side.BLUE and country.id.USA or country.id.RUSSIA
cid = self.coalition == coalition.side.NEUTRAL and country.id.UN_PEACEKEEPERS or cid
local ammo = {}
for i=1,5 do
ammo[i] = SPAWNSTATIC:NewFromType("ammo_cargo","Cargos",cid)
:InitCoordinate(coord:Translate((15+((i-1)*4)),heading))
:Spawn(0,"AmmoCrate-"..math.random(1,10000))
end
local function destroyammo(ammo)
for _,_crate in pairs(ammo) do
_crate:Destroy(false)
end
end
local scheduler = SCHEDULER:New(nil,destroyammo,{ammo},self.waitingtime)
-- one reload less
if truck.reloads ~= -1 then
truck.reloads = truck.reloads - 1
end
return self
end
---
-- @param #AMMOTRUCK self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param #AMMOTRUCK.data Truck
-- @return #AMMOTRUCK self
function AMMOTRUCK:onafterTruckReturning(From, Event, To, Truck)
self:T({From, Event, To, Truck.name})
-- route home
local truckdata = Truck -- #AMMOTRUCK.data
local tgtzone = self.homezone
local tgtcoord = tgtzone:GetRandomCoordinate()
if self.hasarmygroup then
local mission = AUFTRAG:NewONGUARD(tgtcoord)
local oldmission = truckdata.group:GetMissionCurrent()
if oldmission then oldmission:Cancel() end
mission:SetTime(5)
mission:SetTeleport(false)
truckdata.group:AddMission(mission)
elseif self.routeonroad then
truckdata.group:RouteGroundOnRoad(tgtcoord,30,1,"Cone")
else
truckdata.group:RouteGroundTo(tgtcoord,30,"Cone",1)
end
return self
end
---
-- @param #AMMOTRUCK self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #AMMOTRUCK self
function AMMOTRUCK:onafterStop(From, Event, To)
self:T({From, Event, To})
return self
end

View File

@@ -25,9 +25,9 @@
-- --
-- === -- ===
-- --
-- ### Author: **funkyfranky** -- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
-- --
-- ### Contributions: FlightControl -- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
-- --
-- ==== -- ====
-- @module Functional.Artillery -- @module Functional.Artillery
@@ -291,14 +291,14 @@
-- ### Illumination Shells -- ### Illumination Shells
-- --
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the -- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
-- function @{#ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd). -- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
-- --
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the -- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
-- @{#ARTY.AssignTargetCoord}() function. -- @{#ARTY.AssignTargetCoord}() function.
-- --
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact. -- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function -- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
-- @{#ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*). -- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
-- --
-- ### Smoke Shells -- ### Smoke Shells
-- --
@@ -3546,7 +3546,7 @@ end
-- @param #string To To state. -- @param #string To To state.
function ARTY:onafterRespawn(Controllable, From, Event, To) function ARTY:onafterRespawn(Controllable, From, Event, To)
self:_EventFromTo("onafterRespawn", Event, From, To) self:_EventFromTo("onafterRespawn", Event, From, To)
self:I("Respawning arty group")
local group=self.Controllable --Wrapper.Group#GROUP local group=self.Controllable --Wrapper.Group#GROUP
-- Respawn group. -- Respawn group.

File diff suppressed because it is too large Load Diff

View File

@@ -14,7 +14,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/CleanUp) -- [CLA - CleanUp Airbase](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CLA%20-%20CleanUp%20Airbase)
-- --
-- === -- ===
-- --

View File

@@ -15,12 +15,10 @@
-- --
-- === -- ===
-- --
-- ## Additional Material: -- ## Missions:
-- --
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Designate) -- [DES - Designation](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DES%20-%20Designation)
-- * **YouTube videos:** None --
-- * **Guides:** None
--
-- === -- ===
-- --
-- Targets detected by recce will be communicated to a group of attacking players. -- Targets detected by recce will be communicated to a group of attacking players.
@@ -169,9 +167,9 @@
-- --
-- ### Contributions: -- ### Contributions:
-- --
-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script. -- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
-- * **EasyEB**: Ideas and Beta Testing -- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
-- * **Wingthor**: Beta Testing -- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
-- --
-- ### Authors: -- ### Authors:
-- --
@@ -184,7 +182,7 @@
do -- DESIGNATE do -- DESIGNATE
-- @type DESIGNATE --- @type DESIGNATE
-- @extends Core.Fsm#FSM_PROCESS -- @extends Core.Fsm#FSM_PROCESS
--- Manage the designation of detected targets. --- Manage the designation of detected targets.
@@ -525,7 +523,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP AttackGroup --- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
self.FlashStatusMenu[AttackGroup] = FlashMenu self.FlashStatusMenu[AttackGroup] = FlashMenu
end end
@@ -554,7 +552,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP AttackGroup --- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage self.FlashDetectionMessage[AttackGroup] = FlashDetectionMessage
end end
@@ -826,7 +824,7 @@ do -- DESIGNATE
-- This Detection is obsolete, remove from the designate scope -- This Detection is obsolete, remove from the designate scope
self.Designating[DesignateIndex] = nil self.Designating[DesignateIndex] = nil
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP AttackGroup --- @param Wrapper.Group#GROUP AttackGroup
function( AttackGroup ) function( AttackGroup )
if AttackGroup:IsAlive() == true then if AttackGroup:IsAlive() == true then
local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " ) local DetectionText = self.Detection:DetectedItemReportSummary( DetectedItem, AttackGroup ):Text( ", " )
@@ -903,7 +901,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP GroupReport --- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup ) function( AttackGroup )
if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then if self.FlashStatusMenu[AttackGroup] or ( MenuAttackGroup and ( AttackGroup:GetName() == MenuAttackGroup:GetName() ) ) then
@@ -1060,7 +1058,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroupAlive( self.AttackSet:ForEachGroupAlive(
-- @param Wrapper.Group#GROUP GroupReport --- @param Wrapper.Group#GROUP GroupReport
function( AttackGroup ) function( AttackGroup )
self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup ) self:ScheduleOnce( Delay, self.SetMenu, self, AttackGroup )
@@ -1198,7 +1196,7 @@ do -- DESIGNATE
--local ReportTypes = REPORT:New() --local ReportTypes = REPORT:New()
--local ReportLaserCodes = REPORT:New() --local ReportLaserCodes = REPORT:New()
--TargetSetUnit:Flush( self ) TargetSetUnit:Flush( self )
--self:F( { Recces = self.Recces } ) --self:F( { Recces = self.Recces } )
for TargetUnit, RecceData in pairs( self.Recces ) do for TargetUnit, RecceData in pairs( self.Recces ) do
@@ -1229,12 +1227,10 @@ do -- DESIGNATE
end end
end end
if TargetSetUnit == nil then return end
if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then if self.AutoLase or ( not self.AutoLase and ( self.LaseStart + Duration >= timer.getTime() ) ) then
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0, TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
-- @param Wrapper.Unit#UNIT SmokeUnit --- @param Wrapper.Unit#UNIT SmokeUnit
function( TargetUnit ) function( TargetUnit )
self:F( { TargetUnit = TargetUnit:GetName() } ) self:F( { TargetUnit = TargetUnit:GetName() } )
@@ -1255,7 +1251,7 @@ do -- DESIGNATE
local RecceUnit = UnitData -- Wrapper.Unit#UNIT local RecceUnit = UnitData -- Wrapper.Unit#UNIT
local RecceUnitDesc = RecceUnit:GetDesc() local RecceUnitDesc = RecceUnit:GetDesc()
--self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )x --self:F( { RecceUnit = RecceUnit:GetName(), RecceDescription = RecceUnitDesc } )
if RecceUnit:IsLasing() == false then if RecceUnit:IsLasing() == false then
--self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } ) --self:F( { IsDetected = RecceUnit:IsDetected( TargetUnit ), IsLOS = RecceUnit:IsLOS( TargetUnit ) } )
@@ -1277,10 +1273,9 @@ do -- DESIGNATE
local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration ) local Spot = RecceUnit:LaseUnit( TargetUnit, LaserCode, Duration )
local AttackSet = self.AttackSet local AttackSet = self.AttackSet
local DesignateName = self.DesignateName local DesignateName = self.DesignateName
local typename = TargetUnit:GetTypeName()
function Spot:OnAfterDestroyed( From, Event, To ) function Spot:OnAfterDestroyed( From, Event, To )
self.Recce:MessageToSetGroup( "Target " ..typename .. " destroyed. " .. TargetSetUnit:CountAlive() .. " targets left.", self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.",
5, AttackSet, self.DesignateName ) 5, AttackSet, self.DesignateName )
end end
@@ -1288,7 +1283,7 @@ do -- DESIGNATE
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function. -- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
MarkingCount = MarkingCount + 1 MarkingCount = MarkingCount + 1
local TargetUnitType = TargetUnit:GetTypeName() local TargetUnitType = TargetUnit:GetTypeName()
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnitType .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.", RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.",
10, self.AttackSet, DesignateName ) 10, self.AttackSet, DesignateName )
if not MarkedTypes[TargetUnitType] then if not MarkedTypes[TargetUnitType] then
MarkedTypes[TargetUnitType] = true MarkedTypes[TargetUnitType] = true
@@ -1395,7 +1390,7 @@ do -- DESIGNATE
local MarkedCount = 0 local MarkedCount = 0
TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0, TargetSetUnit:ForEachUnitPerThreatLevel( 10, 0,
-- @param Wrapper.Unit#UNIT SmokeUnit --- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit ) function( SmokeUnit )
if MarkedCount < self.MaximumMarkings then if MarkedCount < self.MaximumMarkings then
@@ -1460,10 +1455,9 @@ do -- DESIGNATE
-- @param #DESIGNATE self -- @param #DESIGNATE self
-- @return #DESIGNATE -- @return #DESIGNATE
function DESIGNATE:onafterDoneSmoking( From, Event, To, Index ) function DESIGNATE:onafterDoneSmoking( From, Event, To, Index )
if self.Designating[Index] ~= nil then
self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" ) self.Designating[Index] = string.gsub( self.Designating[Index], "S", "" )
self:SetDesignateMenu() self:SetDesignateMenu()
end
end end
--- DoneIlluminating --- DoneIlluminating
@@ -1476,3 +1470,5 @@ do -- DESIGNATE
end end
end end

View File

@@ -15,7 +15,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Functional/Detection) -- [DET - Detection](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
-- --
-- === -- ===
-- --
@@ -38,9 +38,8 @@
-- @image Detection.JPG -- @image Detection.JPG
do -- DETECTION_BASE do -- DETECTION_BASE
--- --- @type DETECTION_BASE
-- @type DETECTION_BASE
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role. -- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected. -- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects. -- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
@@ -92,11 +91,6 @@ do -- DETECTION_BASE
-- --
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } ) -- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
-- --
--
-- ## Radar Blur - use to make the radar less exact, e.g. for WWII scenarios
--
-- * @{#DETECTION_BASE.SetRadarBlur}(): Set the radar blur to be used.
--
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list -- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
-- --
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later -- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
@@ -274,13 +268,11 @@ do -- DETECTION_BASE
DetectedItems = {}, DetectedItems = {},
DetectedItemsByIndex = {}, DetectedItemsByIndex = {},
} }
--- --- @type DETECTION_BASE.DetectedObjects
-- @type DETECTION_BASE.DetectedObjects
-- @list <#DETECTION_BASE.DetectedObject> -- @list <#DETECTION_BASE.DetectedObject>
--- --- @type DETECTION_BASE.DetectedObject
-- @type DETECTION_BASE.DetectedObject
-- @field #string Name -- @field #string Name
-- @field #boolean IsVisible -- @field #boolean IsVisible
-- @field #boolean KnowType -- @field #boolean KnowType
@@ -291,9 +283,8 @@ do -- DETECTION_BASE
-- @field #number LastTime -- @field #number LastTime
-- @field #boolean LastPos -- @field #boolean LastPos
-- @field #number LastVelocity -- @field #number LastVelocity
--- --- @type DETECTION_BASE.DetectedItems
-- @type DETECTION_BASE.DetectedItems
-- @list <#DETECTION_BASE.DetectedItem> -- @list <#DETECTION_BASE.DetectedItem>
--- Detected item data structure. --- Detected item data structure.
@@ -531,7 +522,7 @@ do -- DETECTION_BASE
do -- State Transition Handling do -- State Transition Handling
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
@@ -539,13 +530,13 @@ do -- DETECTION_BASE
self:__Detect( 1 ) self:__Detect( 1 )
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
function DETECTION_BASE:onafterDetect( From, Event, To ) function DETECTION_BASE:onafterDetect( From, Event, To )
local DetectDelay = 0.15 local DetectDelay = 0.1
self.DetectionCount = 0 self.DetectionCount = 0
self.DetectionRun = 0 self.DetectionRun = 0
self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
@@ -579,7 +570,7 @@ do -- DETECTION_BASE
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #number The amount of alive recce. -- @param #number The amount of alive recce.
function DETECTION_BASE:CountAliveRecce() function DETECTION_BASE:CountAliveRecce()
@@ -587,7 +578,7 @@ do -- DETECTION_BASE
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... ) function DETECTION_BASE:ForEachAliveRecce( IteratorFunction, ... )
self:F2( arg ) self:F2( arg )
@@ -596,7 +587,7 @@ do -- DETECTION_BASE
return self return self
end end
-- @param #DETECTION_BASE self --- @param #DETECTION_BASE self
-- @param #string From The From State string. -- @param #string From The From State string.
-- @param #string Event The Event string. -- @param #string Event The Event string.
-- @param #string To The To State string. -- @param #string To The To State string.
@@ -604,7 +595,7 @@ do -- DETECTION_BASE
-- @param #number DetectionTimeStamp Time stamp of detection event. -- @param #number DetectionTimeStamp Time stamp of detection event.
function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp ) function DETECTION_BASE:onafterDetection( From, Event, To, Detection, DetectionTimeStamp )
self:I( { DetectedObjects = self.DetectedObjects } ) -- self:F( { DetectedObjects = self.DetectedObjects } )
self.DetectionRun = self.DetectionRun + 1 self.DetectionRun = self.DetectionRun + 1
@@ -612,14 +603,14 @@ do -- DETECTION_BASE
if Detection and Detection:IsAlive() then if Detection and Detection:IsAlive() then
self:I( { "DetectionGroup is Alive", Detection:GetName() } ) -- self:T( { "DetectionGroup is Alive", DetectionGroup:GetName() } )
local DetectionGroupName = Detection:GetName() local DetectionGroupName = Detection:GetName()
local DetectionUnit = Detection:GetUnit( 1 ) local DetectionUnit = Detection:GetUnit( 1 )
local DetectedUnits = {} local DetectedUnits = {}
local DetectedTargets = DetectionUnit:GetDetectedTargets( local DetectedTargets = Detection:GetDetectedTargets(
self.DetectVisual, self.DetectVisual,
self.DetectOptical, self.DetectOptical,
self.DetectRadar, self.DetectRadar,
@@ -628,10 +619,8 @@ do -- DETECTION_BASE
self.DetectDLINK self.DetectDLINK
) )
--self:I( { DetectedTargets = DetectedTargets } ) self:F( { DetectedTargets = DetectedTargets } )
--self:I(UTILS.PrintTableToLog(DetectedTargets))
for DetectionObjectID, Detection in pairs( DetectedTargets ) do for DetectionObjectID, Detection in pairs( DetectedTargets ) do
local DetectedObject = Detection.object -- DCS#Object local DetectedObject = Detection.object -- DCS#Object
@@ -723,31 +712,6 @@ do -- DETECTION_BASE
end end
end end
-- Calculate radar blur probability
if self.RadarBlur then
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose)
local minheight = self.RadarBlurMinHeight or 250 -- meters
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
local dist = math.floor(Distance)
if dist <= self.RadarBlurClosing then
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
end
local fheight = math.floor(math.random(1,10000)/100)
local fblur = math.floor(math.random(1,10000)/100)
local unit = UNIT:FindByName(DetectedObjectName)
if unit and unit:IsAlive() then
local AGL = unit:GetAltitude(true)
MESSAGE:New("Unit "..DetectedObjectName.." is at "..math.floor(AGL).."m. Distance "..math.floor(Distance).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose)
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose)
if fblur > thresblur then DetectionAccepted = false end
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose)
end
end
-- Calculate additional probabilities -- Calculate additional probabilities
if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then if not self.DetectedObjects[DetectedObjectName] and TargetIsVisible and self.DistanceProbability then
@@ -1047,24 +1011,7 @@ do -- DETECTION_BASE
return self return self
end end
--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
-- @param #DETECTION_BASE self
-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
-- @return #DETECTION_BASE self
function DETECTION_BASE:SetRadarBlur(minheight,thresheight,thresblur,closing)
self.RadarBlur = true
self.RadarBlurMinHeight = minheight or 250 -- meters
self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
self.RadarBlurClosing = closing or 20 -- 20km
self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
return self
end
end end
do do
@@ -1407,7 +1354,7 @@ do -- DETECTION_BASE
} }
} }
-- @param DCS#Unit FoundDCSUnit --- @param DCS#Unit FoundDCSUnit
-- @param Wrapper.Group#GROUP ReportGroup -- @param Wrapper.Group#GROUP ReportGroup
-- @param Core.Set#SET_GROUP ReportSetGroup -- @param Core.Set#SET_GROUP ReportSetGroup
local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData ) local FindNearByFriendlies = function( FoundDCSUnit, ReportGroupData )
@@ -1472,7 +1419,7 @@ do -- DETECTION_BASE
DetectedItem.PlayersNearBy = nil DetectedItem.PlayersNearBy = nil
_DATABASE:ForEachPlayer( _DATABASE:ForEachPlayer(
-- @param Wrapper.Unit#UNIT PlayerUnit --- @param Wrapper.Unit#UNIT PlayerUnit
function( PlayerUnitName ) function( PlayerUnitName )
local PlayerUnit = UNIT:FindByName( PlayerUnitName ) local PlayerUnit = UNIT:FindByName( PlayerUnitName )
@@ -2028,9 +1975,8 @@ do -- DETECTION_BASE
end end
do -- DETECTION_UNITS do -- DETECTION_UNITS
--- --- @type DETECTION_UNITS
-- @type DETECTION_UNITS
-- @field DCS#Distance DetectionRange The range till which targets are detected. -- @field DCS#Distance DetectionRange The range till which targets are detected.
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
@@ -2285,9 +2231,8 @@ do -- DETECTION_UNITS
end end
do -- DETECTION_TYPES do -- DETECTION_TYPES
--- --- @type DETECTION_TYPES
-- @type DETECTION_TYPES
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
--- Will detect units within the battle zone. --- Will detect units within the battle zone.
@@ -2489,9 +2434,8 @@ do -- DETECTION_TYPES
end end
do -- DETECTION_AREAS do -- DETECTION_AREAS
--- --- @type DETECTION_AREAS
-- @type DETECTION_AREAS
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target. -- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange. -- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
-- @extends Functional.Detection#DETECTION_BASE -- @extends Functional.Detection#DETECTION_BASE
@@ -2508,7 +2452,7 @@ do -- DETECTION_AREAS
-- --
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned. -- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
-- --
-- Retrieve the formed @{Core.Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}(). -- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}(). -- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index. -- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
-- --
@@ -3017,7 +2961,7 @@ do -- DETECTION_AREAS
-- DetectedSet:Flush( self ) -- DetectedSet:Flush( self )
DetectedSet:ForEachUnit( -- @param Wrapper.Unit#UNIT DetectedUnit DetectedSet:ForEachUnit( --- @param Wrapper.Unit#UNIT DetectedUnit
function( DetectedUnit ) function( DetectedUnit )
if DetectedUnit:IsAlive() then if DetectedUnit:IsAlive() then
-- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() ) -- self:T( "Detected Set #" .. DetectedItem.ID .. ":" .. DetectedUnit:GetName() )

View File

@@ -21,7 +21,7 @@ do -- DETECTION_ZONES
-- --
-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned. -- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
-- --
-- Retrieve the formed @{Core.Zone#ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}(). -- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZones}().
-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}(). -- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZoneCount}().
-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index. -- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_BASE.GetDetectionZone}() with a given index.
-- --

View File

@@ -16,13 +16,11 @@
-- * Escort tactical situation reporting. -- * Escort tactical situation reporting.
-- --
-- === -- ===
-- --
-- ## Additional Material: -- ## Missions:
-- --
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Escort) -- [ESC - Escorting](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/ESC%20-%20Escorting)
-- * **YouTube videos:** None --
-- * **Guides:** None
--
-- === -- ===
-- --
-- Allows you to interact with escorting AI on your flight and take the lead. -- Allows you to interact with escorting AI on your flight and take the lead.
@@ -254,7 +252,7 @@ end
--- Set a Detection method for the EscortClient to be reported upon. --- Set a Detection method for the EscortClient to be reported upon.
-- Detection methods are based on the derived classes from DETECTION_BASE. -- Detection methods are based on the derived classes from DETECTION_BASE.
-- @param #ESCORT self -- @param #ESCORT self
-- @param Functional.Detection#DETECTION_BASE Detection -- @param Function.Detection#DETECTION_BASE Detection
function ESCORT:SetDetection( Detection ) function ESCORT:SetDetection( Detection )
self.Detection = Detection self.Detection = Detection

File diff suppressed because it is too large Load Diff

View File

@@ -13,7 +13,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Mantis) -- ### [MANTIS - Modular, Automatic and Network capable Targeting and Interception System](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MTS%20-%20Mantis/MTS-010%20-%20Basic%20Mantis%20Demo)
-- --
-- === -- ===
-- --
@@ -22,7 +22,7 @@
-- @module Functional.Mantis -- @module Functional.Mantis
-- @image Functional.Mantis.jpg -- @image Functional.Mantis.jpg
-- --
-- Last Update: May 2024 -- Last Update: Sept 2023
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **MANTIS** class, extends Core.Base#BASE --- **MANTIS** class, extends Core.Base#BASE
@@ -58,7 +58,6 @@
-- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled -- @field #boolean ShoradLink If true, #MANTIS has #SHORAD enabled
-- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range -- @field #number ShoradTime Timer in seconds, how long #SHORAD will be active after a detection inside of the defense range
-- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius. -- @field #number ShoradActDistance Distance of an attacker in meters from a Mantis SAM site, on which Shorad will be switched on. Useful to not give away Shorad sites too early. Default 15km. Should be smaller than checkradius.
-- @field #boolean checkforfriendlies If true, do not activate a SAM installation if a friendly aircraft is in firing range.
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -95,7 +94,7 @@
-- Known SAM types at the time of writing are: -- Known SAM types at the time of writing are:
-- --
-- * Avenger -- * Avenger
-- * Chaparral -- * Chaparrel
-- * Hawk -- * Hawk
-- * Linebacker -- * Linebacker
-- * NASAMS -- * NASAMS
@@ -104,7 +103,6 @@
-- * Roland -- * Roland
-- * Silkworm (though strictly speaking this is a surface to ship missile) -- * Silkworm (though strictly speaking this is a surface to ship missile)
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19 -- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2 -- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2
-- --
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M -- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
@@ -188,34 +186,29 @@
-- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when -- -- This is effectively a 3-stage filter allowing for zone overlap. A coordinate is accepted first when
-- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of -- -- it is inside any AcceptZone. Then RejectZones are checked, which enforces both borders, but also overlaps of
-- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted. -- -- Accept- and RejectZones. Last, if it is inside a conflict zone, it is accepted.
-- mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones) -- `mybluemantis:AddZones(AcceptZones,RejectZones,ConflictZones)`
-- --
-- --
-- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target: -- ### 2.1.2 Change the number of long-, mid- and short-range systems going live on a detected target:
-- --
-- -- parameters are numbers. Defaults are 1,2,2,6 respectively -- -- parameters are numbers. Defaults are 1,2,2,6 respectively
-- mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic) -- `mybluemantis:SetMaxActiveSAMs(Short,Mid,Long,Classic)`
-- --
-- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range" -- ### 2.1.3 SHORAD will automatically be added from SAM sites of type "short-range"
-- --
-- ### 2.1.4 Advanced features -- ### 2.1.4 Advanced features
-- --
-- -- switch off auto mode **before** you start MANTIS. -- -- switch off auto mode **before** you start MANTIS.
-- mybluemantis.automode = false -- `mybluemantis.automode = false`
-- --
-- -- switch off auto shorad **before** you start MANTIS. -- -- switch off auto shorad **before** you start MANTIS.
-- mybluemantis.autoshorad = false -- `mybluemantis.autoshorad = false`
-- --
-- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below. -- -- scale of the activation range, i.e. don't activate at the fringes of max range, defaults below.
-- -- also see engagerange below. -- -- also see engagerange below.
-- self.radiusscale[MANTIS.SamType.LONG] = 1.1 -- ` self.radiusscale[MANTIS.SamType.LONG] = 1.1`
-- self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2 -- ` self.radiusscale[MANTIS.SamType.MEDIUM] = 1.2`
-- self.radiusscale[MANTIS.SamType.SHORT] = 1.3 -- ` self.radiusscale[MANTIS.SamType.SHORT] = 1.3`
--
-- ### 2.1.5 Friendlies check in firing range
--
-- -- For some scenarios, like Cold War, it might be useful not to activate SAMs if friendly aircraft are around to avoid death by friendly fire.
-- mybluemantis.checkforfriendlies = true
-- --
-- # 3. Default settings [both modes unless stated otherwise] -- # 3. Default settings [both modes unless stated otherwise]
-- --
@@ -327,7 +320,6 @@ MANTIS = {
automode = true, automode = true,
autoshorad = true, autoshorad = true,
ShoradGroupSet = nil, ShoradGroupSet = nil,
checkforfriendlies = false,
} }
--- Advanced state enumerator --- Advanced state enumerator
@@ -354,17 +346,17 @@ MANTIS.SamType = {
-- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range) -- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range)
-- @field #string Radar Radar typename on unit level (used as key) -- @field #string Radar Radar typename on unit level (used as key)
MANTIS.SamData = { MANTIS.SamData = {
["Hawk"] = { Range=35, Blindspot=0, Height=12, Type="Medium", Radar="Hawk" }, -- measures in km ["Hawk"] = { Range=44, Blindspot=0, Height=9, Type="Medium", Radar="Hawk" }, -- measures in km
["NASAMS"] = { Range=14, Blindspot=0, Height=7, Type="Short", Radar="NSAMS" }, -- AIM 120B ["NASAMS"] = { Range=14, Blindspot=0, Height=3, Type="Short", Radar="NSAMS" },
["Patriot"] = { Range=99, Blindspot=0, Height=25, Type="Long", Radar="Patriot" }, ["Patriot"] = { Range=99, Blindspot=0, Height=9, Type="Long", Radar="Patriot" },
["Rapier"] = { Range=10, Blindspot=0, Height=3, Type="Short", Radar="rapier" }, ["Rapier"] = { Range=6, Blindspot=0, Height=3, Type="Short", Radar="rapier" },
["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" }, ["SA-2"] = { Range=40, Blindspot=7, Height=25, Type="Medium", Radar="S_75M_Volhov" },
["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" }, ["SA-3"] = { Range=18, Blindspot=6, Height=18, Type="Short", Radar="5p73 s-125 ln" },
["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" }, ["SA-5"] = { Range=250, Blindspot=7, Height=40, Type="Long", Radar="5N62V" },
["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" }, ["SA-6"] = { Range=25, Blindspot=0, Height=8, Type="Medium", Radar="1S91" },
["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"}, ["SA-10"] = { Range=119, Blindspot=0, Height=18, Type="Long" , Radar="S-300PS 4"},
["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" }, ["SA-11"] = { Range=35, Blindspot=0, Height=20, Type="Medium", Radar="SA-11" },
["Roland"] = { Range=5, Blindspot=0, Height=5, Type="Short", Radar="Roland" }, ["Roland"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Roland" },
["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" }, ["HQ-7"] = { Range=12, Blindspot=0, Height=3, Type="Short", Radar="HQ-7" },
["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-9"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" }, ["SA-8"] = { Range=10, Blindspot=0, Height=5, Type="Short", Radar="Osa 9A33" },
@@ -372,7 +364,7 @@ MANTIS.SamData = {
["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" }, ["SA-15"] = { Range=11, Blindspot=0, Height=6, Type="Short", Radar="Tor 9A331" },
["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" }, ["SA-13"] = { Range=5, Blindspot=0, Height=3, Type="Short", Radar="Strela" },
["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" }, ["Avenger"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Avenger" },
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" }, ["Chaparrel"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" }, ["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="Linebacker" },
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" }, ["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
-- units from HDS Mod, multi launcher options is tricky -- units from HDS Mod, multi launcher options is tricky
@@ -381,9 +373,7 @@ MANTIS.SamData = {
["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"}, ["SA-20A"] = { Range=150, Blindspot=5, Height=27, Type="Long" , Radar="S-300PMU1"},
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"}, ["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" }, ["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" }, ["SHORAD"] = { Range=3, Blindspot=0, Height=3, Type="Short", Radar="Igla" }
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
} }
--- SAM data HDS --- SAM data HDS
@@ -497,11 +487,7 @@ do
-- mybluemantis:Start() -- mybluemantis:Start()
-- --
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding, Zones) function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding, Zones)
-- Inherit everything from BASE class.
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
-- DONE: Create some user functions for these -- DONE: Create some user functions for these
-- DONE: Make HQ useful -- DONE: Make HQ useful
-- DONE: Set SAMs to auto if EWR dies -- DONE: Set SAMs to auto if EWR dies
@@ -509,8 +495,7 @@ do
-- DONE: Treat Awacs separately, since they might be >80km off site -- DONE: Treat Awacs separately, since they might be >80km off site
-- DONE: Allow tables of prefixes for the setup -- DONE: Allow tables of prefixes for the setup
-- DONE: Auto-Mode with range setups for various known SAM types. -- DONE: Auto-Mode with range setups for various known SAM types.
self.name = name or "mymantis"
self.SAM_Templates_Prefix = samprefix or "Red SAM" self.SAM_Templates_Prefix = samprefix or "Red SAM"
self.EWR_Templates_Prefix = ewrprefix or "Red EWR" self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
self.HQ_Template_CC = hq or nil self.HQ_Template_CC = hq or nil
@@ -564,10 +549,6 @@ do
self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP self.ShoradGroupSet = SET_GROUP:New() -- Core.Set#SET_GROUP
self.FilterZones = Zones self.FilterZones = Zones
self.SkateZones = nil
self.SkateNumber = 3
self.shootandscoot = false
self.UseEmOnOff = true self.UseEmOnOff = true
if EmOnOff == false then if EmOnOff == false then
self.UseEmOnOff = false self.UseEmOnOff = false
@@ -579,6 +560,9 @@ do
self.advAwacs = false self.advAwacs = false
end end
-- Inherit everything from BASE class.
local self = BASE:Inherit(self, FSM:New()) -- #MANTIS
-- Set the string id for output to DCS.log file. -- Set the string id for output to DCS.log file.
self.lid=string.format("MANTIS %s | ", self.name) self.lid=string.format("MANTIS %s | ", self.name)
@@ -639,7 +623,7 @@ do
-- TODO Version -- TODO Version
-- @field #string version -- @field #string version
self.version="0.8.18" self.version="0.8.14"
self:I(string.format("***** Starting MANTIS Version %s *****", self.version)) self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
--- FSM Functions --- --- FSM Functions ---
@@ -803,23 +787,6 @@ do
return self return self
end end
--- Add a SET_ZONE of zones for Shoot&Scoot - SHORAD units will move around
-- @param #MANTIS self
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
-- @param #number Number Number of closest zones to be considered, defaults to 3.
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
-- @return #MANTIS self
function MANTIS:AddScootZones(ZoneSet, Number, Random, Formation)
self:T(self.lid .. " AddScootZones")
self.SkateZones = ZoneSet
self.SkateNumber = Number or 3
self.shootandscoot = true
self.ScootRandom = Random
self.ScootFormation = Formation or "Cone"
return self
end
--- Function to set accept and reject zones. --- Function to set accept and reject zones.
-- @param #MANTIS self -- @param #MANTIS self
-- @param #table AcceptZones Table of @{Core.Zone#ZONE} objects -- @param #table AcceptZones Table of @{Core.Zone#ZONE} objects
@@ -926,7 +893,7 @@ do
--- Function to get the HQ object for further use --- Function to get the HQ object for further use
-- @param #MANTIS self -- @param #MANTIS self
-- @return Wrapper.Group#GROUP The HQ #GROUP object or *nil* if it doesn't exist -- @return Wrapper.GROUP#GROUP The HQ #GROUP object or *nil* if it doesn't exist
function MANTIS:GetCommandCenter() function MANTIS:GetCommandCenter()
self:T(self.lid .. "GetCommandCenter") self:T(self.lid .. "GetCommandCenter")
if self.HQ_CC then if self.HQ_CC then
@@ -962,7 +929,7 @@ do
--- Function to set the HQ object for further use --- Function to set the HQ object for further use
-- @param #MANTIS self -- @param #MANTIS self
-- @param Wrapper.Group#GROUP group The #GROUP object to be set as HQ -- @param Wrapper.GROUP#GROUP group The #GROUP object to be set as HQ
function MANTIS:SetCommandCenter(group) function MANTIS:SetCommandCenter(group)
self:T(self.lid .. "SetCommandCenter") self:T(self.lid .. "SetCommandCenter")
local group = group or nil local group = group or nil
@@ -1024,7 +991,7 @@ do
--- Set using your own #INTEL_DLINK object instead of #DETECTION --- Set using your own #INTEL_DLINK object instead of #DETECTION
-- @param #MANTIS self -- @param #MANTIS self
-- @param Ops.Intel#INTEL_DLINK DLink The data link object to be used. -- @param Ops.Intelligence#INTEL_DLINK DLink The data link object to be used.
function MANTIS:SetUsingDLink(DLink) function MANTIS:SetUsingDLink(DLink)
self:T(self.lid .. "SetUsingDLink") self:T(self.lid .. "SetUsingDLink")
self.DLink = true self.DLink = true
@@ -1157,7 +1124,7 @@ do
--self:T(self.lid.." Relocating HQ") --self:T(self.lid.." Relocating HQ")
local text = self.lid.." Relocating HQ" local text = self.lid.." Relocating HQ"
--local m= MESSAGE:New(text,10,"MANTIS"):ToAll() --local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true) _hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
end end
--relocate EWR --relocate EWR
-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach -- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
@@ -1171,7 +1138,7 @@ do
local text = self.lid.." Relocating EWR ".._grp:GetName() local text = self.lid.." Relocating EWR ".._grp:GetName()
local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug) local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
if self.verbose then self:I(text) end if self.verbose then self:I(text) end
_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true) _grp:RelocateGroundRandomInRadius(20,500,true,true)
end end
end end
end end
@@ -1230,10 +1197,10 @@ do
function MANTIS:_PreFilterHeight(height) function MANTIS:_PreFilterHeight(height)
self:T(self.lid.."_PreFilterHeight") self:T(self.lid.."_PreFilterHeight")
local set = {} local set = {}
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
local detectedgroups = dlink:GetContactTable() local detectedgroups = dlink:GetContactTable()
for _,_contact in pairs(detectedgroups) do for _,_contact in pairs(detectedgroups) do
local contact = _contact -- Ops.Intel#INTEL.Contact local contact = _contact -- Ops.Intelligence#INTEL.Contact
local grp = contact.group -- Wrapper.Group#GROUP local grp = contact.group -- Wrapper.Group#GROUP
if grp:IsAlive() then if grp:IsAlive() then
if grp:GetHeight(true) < height then if grp:GetHeight(true) < height then
@@ -1263,10 +1230,6 @@ do
-- DEBUG -- DEBUG
set = self:_PreFilterHeight(height) set = self:_PreFilterHeight(height)
end end
local friendlyset -- Core.Set#SET_GROUP
if self.checkforfriendlies == true then
friendlyset = SET_GROUP:New():FilterCoalitions(self.Coalition):FilterCategories({"plane","helicopter"}):FilterFunction(function(grp) if grp and grp:InAir() then return true else return false end end):FilterOnce()
end
for _,_coord in pairs (set) do for _,_coord in pairs (set) do
local coord = _coord -- get current coord to check local coord = _coord -- get current coord to check
-- output for cross-check -- output for cross-check
@@ -1291,16 +1254,8 @@ do
local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug) local m = MESSAGE:New(text,10,"Check"):ToAllIf(self.debug)
self:T(self.lid..text) self:T(self.lid..text)
end end
-- friendlies around?
local nofriendlies = true
if self.checkforfriendlies == true then
local closestfriend, distance = friendlyset:GetClosestGroup(samcoordinate)
if closestfriend and distance and distance < rad then
nofriendlies = false
end
end
-- end output to cross-check -- end output to cross-check
if targetdistance <= rad and zonecheck == true and nofriendlies == true then if targetdistance <= rad and zonecheck then
return true, targetdistance return true, targetdistance
end end
end end
@@ -1797,7 +1752,7 @@ do
-- @return #MANTIS self -- @return #MANTIS self
function MANTIS:_CheckDLinkState() function MANTIS:_CheckDLinkState()
self:T(self.lid .. "_CheckDLinkState") self:T(self.lid .. "_CheckDLinkState")
local dlink = self.Detection -- Ops.Intel#INTEL_DLINK local dlink = self.Detection -- Ops.Intelligence#INTEL_DLINK
local TS = timer.getAbsTime() local TS = timer.getAbsTime()
if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then if not dlink:Is("Running") and (TS - self.DLTimeStamp > 29) then
self.DLink = false self.DLink = false
@@ -1831,10 +1786,6 @@ do
self.Shorad:SetDefenseLimits(80,95) self.Shorad:SetDefenseLimits(80,95)
self.ShoradLink = true self.ShoradLink = true
self.Shorad.Groupset=self.ShoradGroupSet self.Shorad.Groupset=self.ShoradGroupSet
self.Shorad.debug = self.debug
end
if self.shootandscoot and self.SkateZones and self.Shorad then
self.Shorad:AddScootZones(self.SkateZones,self.SkateNumber or 3,self.ScootRandom,self.ScootFormation)
end end
self:__Status(-math.random(1,10)) self:__Status(-math.random(1,10))
return self return self

View File

@@ -14,7 +14,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/MissileTrainer) -- [MIT - Missile Trainer](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/MIT%20-%20Missile%20Trainer)
-- --
-- === -- ===
-- --

View File

@@ -33,17 +33,22 @@
-- --
-- === -- ===
-- --
-- ## Additional Material: -- ## Missions:
-- --
-- * **Demo Missions:** [GitHub](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/RAT) -- ### [RAT - Random Air Traffic](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/RAT%20-%20Random%20Air%20Traffic)
-- * **YouTube videos:** [Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
-- * **Guides:** None
-- --
-- === -- ===
-- --
-- ### Author: **funkyfranky** -- # YouTube Channel
-- --
-- ### Contributions: FlightControl -- ### [MOOSE YouTube Channel](https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg)
-- ### [MOOSE - RAT - Random Air Traffic](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0u4Zxywtg-mx_ov4vi68CO)
--
-- ===
--
-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
--
-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
-- --
-- === -- ===
-- @module Functional.RAT -- @module Functional.RAT
@@ -165,7 +170,7 @@
-- --
-- * A specific departure and/or destination airport can be chosen. -- * A specific departure and/or destination airport can be chosen.
-- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours". -- * Valid coalitions can be set, e.g. only red, blue or neutral, all three "colours".
-- * It is possible to start in air within a zone or within a zone above an airport of the map. -- * It is possible to start in air within a zone defined in the mission editor or within a zone above an airport of the map.
-- --
-- ## Flight Plan -- ## Flight Plan
-- --
@@ -220,7 +225,7 @@
-- --
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e. -- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e.
-- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing -- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing
-- and not when it shuts down its engines. See the @{#RAT.RespawnAfterLanding}() function. -- and not when it shuts down its engines. See the @{RAT.RespawnAfterLanding}() function.
-- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter. -- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter.
-- Or it could be damaged by a scenery object when it is taxiing out to the runway, or it could overlap with other aircraft on parking spots near by. -- Or it could be damaged by a scenery object when it is taxiing out to the runway, or it could overlap with other aircraft on parking spots near by.
-- --
@@ -1174,13 +1179,13 @@ function RAT:SetTakeoffAir()
return self return self
end end
--- Set possible departure ports. This can be an airport or a zone. --- Set possible departure ports. This can be an airport or a zone defined in the mission editor.
-- @param #RAT self -- @param #RAT self
-- @param #string departurenames Name or table of names of departure airports or zones. -- @param #string departurenames Name or table of names of departure airports or zones.
-- @return #RAT RAT self object. -- @return #RAT RAT self object.
-- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport. -- @usage RAT:SetDeparture("Sochi-Adler") will spawn RAT objects at Sochi-Adler airport.
-- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport. -- @usage RAT:SetDeparture({"Sochi-Adler", "Gudauta"}) will spawn RAT aircraft radomly at Sochi-Adler or Gudauta airport.
-- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set. -- @usage RAT:SetDeparture({"Zone A", "Gudauta"}) will spawn RAT aircraft in air randomly within Zone A, which has to be defined in the mission editor, or within a zone around Gudauta airport. Note that this also requires RAT:takeoff("air") to be set.
function RAT:SetDeparture(departurenames) function RAT:SetDeparture(departurenames)
self:F2(departurenames) self:F2(departurenames)
@@ -2469,11 +2474,11 @@ end
-- @param #RAT self -- @param #RAT self
-- @param #number takeoff Takeoff type. Could also be air start. -- @param #number takeoff Takeoff type. Could also be air start.
-- @param #number landing Landing type. Could also be a destination in air. -- @param #number landing Landing type. Could also be a destination in air.
-- @param Wrapper.Airbase#AIRBASE _departure (Optional) Departure airbase. -- @param Wrapper.Airport#AIRBASE _departure (Optional) Departure airbase.
-- @param Wrapper.Airbase#AIRBASE _destination (Optional) Destination airbase. -- @param Wrapper.Airport#AIRBASE _destination (Optional) Destination airbase.
-- @param #table _waypoint Initial waypoint. -- @param #table _waypoint Initial waypoint.
-- @return Wrapper.Airbase#AIRBASE Departure airbase. -- @return Wrapper.Airport#AIRBASE Departure airbase.
-- @return Wrapper.Airbase#AIRBASE Destination airbase. -- @return Wrapper.Airport#AIRBASE Destination airbase.
-- @return #table Table of flight plan waypoints. -- @return #table Table of flight plan waypoints.
-- @return #nil If no valid departure or destination airport could be found. -- @return #nil If no valid departure or destination airport could be found.
function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint) function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
@@ -2532,7 +2537,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
end end
elseif self:_ZoneExists(_departure) then elseif self:_ZoneExists(_departure) then
-- If it's not an airport, check whether it's a zone. -- If it's not an airport, check whether it's a zone.
departure=ZONE:FindByName(_departure) departure=ZONE:New(_departure)
else else
local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias) local text=string.format("ERROR! Specified departure airport %s does not exist for %s.", _departure, self.alias)
self:E(RAT.id..text) self:E(RAT.id..text)
@@ -2630,7 +2635,7 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
end end
elseif self:_ZoneExists(_destination) then elseif self:_ZoneExists(_destination) then
destination=ZONE:FindByName(_destination) destination=ZONE:New(_destination)
else else
local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias) local text=string.format("ERROR: Specified destination airport/zone %s does not exist for %s!", _destination, self.alias)
self:E(RAT.id.."ERROR: "..text) self:E(RAT.id.."ERROR: "..text)
@@ -3137,7 +3142,7 @@ function RAT:_PickDeparture(takeoff)
end end
elseif self:_ZoneExists(name) then elseif self:_ZoneExists(name) then
if takeoff==RAT.wp.air then if takeoff==RAT.wp.air then
dep=ZONE:FindByName(name) dep=ZONE:New(name)
else else
self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name)) self:E(RAT.id..string.format("ERROR! Takeoff is not in air. Cannot use %s as departure.", name))
end end
@@ -3249,7 +3254,7 @@ function RAT:_PickDestination(departure, q, minrange, maxrange, random, landing)
end end
elseif self:_ZoneExists(name) then elseif self:_ZoneExists(name) then
if landing==RAT.wp.air then if landing==RAT.wp.air then
dest=ZONE:FindByName(name) dest=ZONE:New(name)
else else
self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name)) self:E(RAT.id..string.format("ERROR! Landing is not in air. Cannot use zone %s as destination!", name))
end end
@@ -4600,7 +4605,7 @@ function RAT:_TaskHolding(P1, Altitude, Speed, Duration)
end end
--- Function which is called after passing every waypoint. Info on waypoint is given and special functions are executed. --- Function which is called after passing every waypoint. Info on waypoint is given and special functions are executed.
-- @param Wrapper.Group#GROUP group Group of aircraft. -- @param Core.Group#GROUP group Group of aircraft.
-- @param #RAT rat RAT object. -- @param #RAT rat RAT object.
-- @param #number wp Waypoint index. Running number of the waypoints. Determines the actions to be executed. -- @param #number wp Waypoint index. Running number of the waypoints. Determines the actions to be executed.
function RAT._WaypointFunction(group, rat, wp) function RAT._WaypointFunction(group, rat, wp)
@@ -4925,12 +4930,12 @@ function RAT:_AirportExists(name)
return false return false
end end
--- Test if a zone exists. --- Test if a trigger zone defined in the mission editor exists.
-- @param #RAT self -- @param #RAT self
-- @param #string name -- @param #string name
-- @return #boolean True if zone exsits, false otherwise. -- @return #boolean True if zone exsits, false otherwise.
function RAT:_ZoneExists(name) function RAT:_ZoneExists(name)
local z=ZONE:FindByName(name) --trigger.misc.getZone(name) as suggested by @Viking on MOOSE discord #rat local z=trigger.misc.getZone(name)
if z then if z then
return true return true
end end

View File

@@ -4,10 +4,10 @@
-- --
-- The RANGE class enables easy set up of bombing and strafing ranges within DCS World. -- The RANGE class enables easy set up of bombing and strafing ranges within DCS World.
-- --
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by Ciribob, which itself was motivated -- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by [Ciribob](https://forums.eagle.ru/member.php?u=112175), which itself was motivated
-- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174). -- by a script by SNAFU [see here](https://forums.eagle.ru/showthread.php?t=109174).
-- --
-- [476th - Air Weapons Range Objects mod](https://www.476vfightergroup.com/downloads.php?do=download&downloadid=482) is highly recommended for this class. -- [476th - Air Weapons Range Objects mod](http://www.476vfightergroup.com/downloads.php?do=file&id=287) is highly recommended for this class.
-- --
-- **Main Features:** -- **Main Features:**
-- --
@@ -42,11 +42,11 @@
-- --
-- === -- ===
-- --
-- ### Author: **funkyfranky** -- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
-- --
-- ### Contributions: FlightControl, Ciribob -- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536), [Ciribob](https://forums.eagle.ru/member.php?u=112175)
-- ### SRS Additions: Applevangelist -- ### SRS Additions: Applevangelist
-- --
-- === -- ===
-- @module Functional.Range -- @module Functional.Range
-- @image Range.JPG -- @image Range.JPG
@@ -102,10 +102,9 @@
-- @field #string targetpath Path where to save the target sheets. -- @field #string targetpath Path where to save the target sheets.
-- @field #string targetprefix File prefix for target sheet files. -- @field #string targetprefix File prefix for target sheet files.
-- @field Sound.SRS#MSRS controlmsrs SRS wrapper for range controller. -- @field Sound.SRS#MSRS controlmsrs SRS wrapper for range controller.
-- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller. -- @field Sound.SRS#MSRSQUEUE controlsrsQ SRS queue for range controller.
-- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor. -- @field Sound.SRS#MSRS instructmsrs SRS wrapper for range instructor.
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor. -- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
-- @field #number Coalition Coalition side for the menu, if any.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven --- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
@@ -169,7 +168,7 @@
-- --
-- ## Specifying Coordinates -- ## Specifying Coordinates
-- --
-- It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified -- It is also possible to specify coordinates rather than unit or static objects as bombing target locations. This has the advantage, that even when the unit/static object is dead, the specified
-- coordinate will still be a valid impact point. This can be done via the @{#RANGE.AddBombingTargetCoordinate}(*coord*, *name*, *goodhitrange*) function. -- coordinate will still be a valid impact point. This can be done via the @{#RANGE.AddBombingTargetCoordinate}(*coord*, *name*, *goodhitrange*) function.
-- --
-- # Fine Tuning -- # Fine Tuning
@@ -231,8 +230,8 @@
-- By default, the sound files are placed in the "Range Soundfiles/" folder inside the mission (.miz) file. Another folder can be specified via the @{#RANGE.SetSoundfilesPath}(*path*) function. -- By default, the sound files are placed in the "Range Soundfiles/" folder inside the mission (.miz) file. Another folder can be specified via the @{#RANGE.SetSoundfilesPath}(*path*) function.
-- --
-- ## Voice output via SRS -- ## Voice output via SRS
-- --
-- Alternatively, the voice output can be fully done via SRS, **no sound file additions needed**. Set up SRS with @{#RANGE.SetSRS}(). -- Alternatively, the voice output can be fully done via SRS, **no sound file additions needed**. Set up SRS with @{#RANGE.SetSRS}().
-- Range control and instructor frequencies and voices can then be set via @{#RANGE.SetSRSRangeControl}() and @{#RANGE.SetSRSRangeInstructor}(). -- Range control and instructor frequencies and voices can then be set via @{#RANGE.SetSRSRangeControl}() and @{#RANGE.SetSRSRangeInstructor}().
-- --
-- # Persistence -- # Persistence
@@ -243,11 +242,11 @@
-- The next time you start the mission, these results are also automatically loaded. -- The next time you start the mission, these results are also automatically loaded.
-- --
-- Strafing results are currently **not** saved. -- Strafing results are currently **not** saved.
-- --
-- # FSM Events -- # FSM Events
-- --
-- This class creates additional events that can be used by mission designers for custom reactions -- This class creates additional events that can be used by mission designers for custom reactions
-- --
-- * `EnterRange` when a player enters a range zone. See @{#RANGE.OnAfterEnterRange} -- * `EnterRange` when a player enters a range zone. See @{#RANGE.OnAfterEnterRange}
-- * `ExitRange` when a player leaves a range zone. See @{#RANGE.OnAfterExitRange} -- * `ExitRange` when a player leaves a range zone. See @{#RANGE.OnAfterExitRange}
-- * `Impact` on impact of a player's weapon on a bombing target. See @{#RANGE.OnAfterImpact} -- * `Impact` on impact of a player's weapon on a bombing target. See @{#RANGE.OnAfterImpact}
@@ -356,8 +355,7 @@ RANGE = {
targetsheet = nil, targetsheet = nil,
targetpath = nil, targetpath = nil,
targetprefix = nil, targetprefix = nil,
Coalition = nil, }
}
--- Default range parameters. --- Default range parameters.
-- @type RANGE.Defaults -- @type RANGE.Defaults
@@ -371,7 +369,7 @@ RANGE = {
-- @param #number boxlength Length of strafe pit box in meters. -- @param #number boxlength Length of strafe pit box in meters.
-- @param #number boxwidth Width of strafe pit box in meters. -- @param #number boxwidth Width of strafe pit box in meters.
-- @param #number goodpass Number of hits for a good strafing pit pass. -- @param #number goodpass Number of hits for a good strafing pit pass.
-- @param #number foulline Distance of foul line in meters. -- @param #number foulline Distance of foul line in meters.
RANGE.Defaults = { RANGE.Defaults = {
goodhitrange = 25, goodhitrange = 25,
strafemaxalt = 914, strafemaxalt = 914,
@@ -593,7 +591,7 @@ RANGE.MenuF10Root = nil
--- Range script version. --- Range script version.
-- @field #string version -- @field #string version
RANGE.version = "2.7.3" RANGE.version = "2.7.1"
-- TODO list: -- TODO list:
-- TODO: Verbosity level for messages. -- TODO: Verbosity level for messages.
@@ -615,9 +613,8 @@ RANGE.version = "2.7.3"
--- RANGE contructor. Creates a new RANGE object. --- RANGE contructor. Creates a new RANGE object.
-- @param #RANGE self -- @param #RANGE self
-- @param #string RangeName Name of the range. Has to be unique. Will we used to create F10 menu items etc. -- @param #string RangeName Name of the range. Has to be unique. Will we used to create F10 menu items etc.
-- @param #number Coalition (optional) Coalition of the range, if any, e.g. coalition.side.BLUE.
-- @return #RANGE RANGE object. -- @return #RANGE RANGE object.
function RANGE:New( RangeName, Coalition ) function RANGE:New( RangeName )
-- Inherit BASE. -- Inherit BASE.
local self = BASE:Inherit( self, FSM:New() ) -- #RANGE local self = BASE:Inherit( self, FSM:New() ) -- #RANGE
@@ -626,8 +623,6 @@ function RANGE:New( RangeName, Coalition )
-- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu. -- TODO: make sure that the range name is not given twice. This would lead to problems in the F10 radio menu.
self.rangename = RangeName or "Practice Range" self.rangename = RangeName or "Practice Range"
self.Coalition = Coalition
-- Log id. -- Log id.
self.lid = string.format( "RANGE %s | ", self.rangename ) self.lid = string.format( "RANGE %s | ", self.rangename )
@@ -993,9 +988,9 @@ end
-- @param #string Host Host. Default "127.0.0.1". -- @param #string Host Host. Default "127.0.0.1".
-- @return #RANGE self -- @return #RANGE self
function RANGE:SetFunkManOn(Port, Host) function RANGE:SetFunkManOn(Port, Host)
self.funkmanSocket=SOCKET:New(Port, Host) self.funkmanSocket=SOCKET:New(Port, Host)
return self return self
end end
@@ -1200,43 +1195,41 @@ end
-- @param #string PathToSRS Path to SRS directory. -- @param #string PathToSRS Path to SRS directory.
-- @param #number Port SRS port. Default 5002. -- @param #number Port SRS port. Default 5002.
-- @param #number Coalition Coalition side, e.g. `coalition.side.BLUE` or `coalition.side.RED`. Default `coalition.side.BLUE`. -- @param #number Coalition Coalition side, e.g. `coalition.side.BLUE` or `coalition.side.RED`. Default `coalition.side.BLUE`.
-- @param #number Frequency Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency. -- @param #number Frequency Frequency to use. Default is 256 MHz for range control and 305 MHz for instructor. If given, both control and instructor get this frequency.
-- @param #number Modulation Modulation to use, defaults to radio.modulation.AM -- @param #number Modulation Modulation to use, defaults to radio.modulation.AM
-- @param #number Volume Volume, between 0.0 and 1.0. Defaults to 1.0 -- @param #number Volume Volume, between 0.0 and 1.0. Defaults to 1.0
-- @param #string PathToGoogleKey Path to Google TTS credentials. -- @param #string PathToGoogleKey Path to Google TTS credentials.
-- @return #RANGE self -- @return #RANGE self
function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey) function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume, PathToGoogleKey)
if PathToSRS or MSRS.path then if PathToSRS then
self.useSRS=true self.useSRS=true
self.controlmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 256, Modulation or radio.modulation.AM) self.controlmsrs=MSRS:New(PathToSRS, Frequency or 256, Modulation or radio.modulation.AM, Volume or 1.0)
self.controlmsrs:SetPort(Port or MSRS.port) self.controlmsrs:SetPort(Port)
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE) self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
self.controlmsrs:SetLabel("RANGEC") self.controlmsrs:SetLabel("RANGEC")
self.controlmsrs:SetVolume(Volume or 1.0)
self.controlsrsQ = MSRSQUEUE:New("CONTROL") self.controlsrsQ = MSRSQUEUE:New("CONTROL")
self.instructmsrs=MSRS:New(PathToSRS or MSRS.path, Frequency or 305, Modulation or radio.modulation.AM) self.instructmsrs=MSRS:New(PathToSRS, Frequency or 305, Modulation or radio.modulation.AM, Volume or 1.0)
self.instructmsrs:SetPort(Port or MSRS.port) self.instructmsrs:SetPort(Port)
self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE) self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE)
self.instructmsrs:SetLabel("RANGEI") self.instructmsrs:SetLabel("RANGEI")
self.instructmsrs:SetVolume(Volume or 1.0)
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT") self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
if PathToGoogleKey then if PathToGoogleKey then
self.controlmsrs:SetGoogle(PathToGoogleKey) self.controlmsrs:SetGoogle(PathToGoogleKey)
self.instructmsrs:SetGoogle(PathToGoogleKey) self.instructmsrs:SetGoogle(PathToGoogleKey)
end end
else else
self:E(self.lid..string.format("ERROR: No SRS path specified!")) self:E(self.lid..string.format("ERROR: No SRS path specified!"))
end end
return self return self
end end
--- (SRS) Set range control frequency and voice. Use `RANGE:SetSRS()` once first before using this function. --- (SRS) Set range control frequency and voice.
-- @param #RANGE self -- @param #RANGE self
-- @param #number frequency Frequency in MHz. Default 256 MHz. -- @param #number frequency Frequency in MHz. Default 256 MHz.
-- @param #number modulation Modulation, defaults to radio.modulation.AM. -- @param #number modulation Modulation, defaults to radio.modulation.AM.
@@ -1246,10 +1239,6 @@ end
-- @param #string relayunitname Name of the unit used for transmission location. -- @param #string relayunitname Name of the unit used for transmission location.
-- @return #RANGE self -- @return #RANGE self
function RANGE:SetSRSRangeControl( frequency, modulation, voice, culture, gender, relayunitname ) function RANGE:SetSRSRangeControl( frequency, modulation, voice, culture, gender, relayunitname )
if not self.instructmsrs then
self:E(self.lid.."Use myrange:SetSRS() once first before using myrange:SetSRSRangeControl!")
return self
end
self.rangecontrolfreq = frequency or 256 self.rangecontrolfreq = frequency or 256
self.controlmsrs:SetFrequencies(self.rangecontrolfreq) self.controlmsrs:SetFrequencies(self.rangecontrolfreq)
self.controlmsrs:SetModulations(modulation or radio.modulation.AM) self.controlmsrs:SetModulations(modulation or radio.modulation.AM)
@@ -1265,7 +1254,7 @@ function RANGE:SetSRSRangeControl( frequency, modulation, voice, culture, gender
return self return self
end end
--- (SRS) Set range instructor frequency and voice. Use `RANGE:SetSRS()` once first before using this function. --- (SRS) Set range instructor frequency and voice.
-- @param #RANGE self -- @param #RANGE self
-- @param #number frequency Frequency in MHz. Default 305 MHz. -- @param #number frequency Frequency in MHz. Default 305 MHz.
-- @param #number modulation Modulation, defaults to radio.modulation.AM. -- @param #number modulation Modulation, defaults to radio.modulation.AM.
@@ -1275,10 +1264,6 @@ end
-- @param #string relayunitname Name of the unit used for transmission location. -- @param #string relayunitname Name of the unit used for transmission location.
-- @return #RANGE self -- @return #RANGE self
function RANGE:SetSRSRangeInstructor( frequency, modulation, voice, culture, gender, relayunitname ) function RANGE:SetSRSRangeInstructor( frequency, modulation, voice, culture, gender, relayunitname )
if not self.instructmsrs then
self:E(self.lid.."Use myrange:SetSRS() once first before using myrange:SetSRSRangeInstructor!")
return self
end
self.instructorfreq = frequency or 305 self.instructorfreq = frequency or 305
self.instructmsrs:SetFrequencies(self.instructorfreq) self.instructmsrs:SetFrequencies(self.instructorfreq)
self.instructmsrs:SetModulations(modulation or radio.modulation.AM) self.instructmsrs:SetModulations(modulation or radio.modulation.AM)
@@ -1740,8 +1725,6 @@ end
function RANGE:OnEventBirth( EventData ) function RANGE:OnEventBirth( EventData )
self:F( { eventbirth = EventData } ) self:F( { eventbirth = EventData } )
if not EventData.IniPlayerName then return end
local _unitName = EventData.IniUnitName local _unitName = EventData.IniUnitName
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName ) local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
@@ -1763,14 +1746,8 @@ function RANGE:OnEventBirth( EventData )
-- Reset current strafe status. -- Reset current strafe status.
self.strafeStatus[_uid] = nil self.strafeStatus[_uid] = nil
if self.Coalition then -- Add Menu commands after a delay of 0.1 seconds.
if EventData.IniCoalition == self.Coalition then self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
end
else
-- Add Menu commands after a delay of 0.1 seconds.
self:ScheduleOnce( 0.1, self._AddF10Commands, self, _unitName )
end
-- By default, some bomb impact points and do not flare each hit on target. -- By default, some bomb impact points and do not flare each hit on target.
self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData self.PlayerSettings[_playername] = {} -- #RANGE.PlayerData
@@ -1905,21 +1882,21 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
local _distance = nil local _distance = nil
local _closeCoord = nil --Core.Point#COORDINATE local _closeCoord = nil --Core.Point#COORDINATE
local _hitquality = "POOR" local _hitquality = "POOR"
-- Get callsign. -- Get callsign.
local _callsign = self:_myname( playerData.unitname ) local _callsign = self:_myname( playerData.unitname )
local _playername=playerData.playername local _playername=playerData.playername
local _unit=playerData.unit local _unit=playerData.unit
-- Coordinate of impact point. -- Coordinate of impact point.
local impactcoord = weapon:GetImpactCoordinate() local impactcoord = weapon:GetImpactCoordinate()
-- Check if impact happened in range zone. -- Check if impact happened in range zone.
local insidezone = self.rangezone:IsCoordinateInZone( impactcoord ) local insidezone = self.rangezone:IsCoordinateInZone( impactcoord )
-- Smoke impact point of bomb. -- Smoke impact point of bomb.
if playerData.smokebombimpact and insidezone then if playerData.smokebombimpact and insidezone then
if playerData.delaysmoke then if playerData.delaysmoke then
@@ -1928,19 +1905,19 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
impactcoord:Smoke( playerData.smokecolor ) impactcoord:Smoke( playerData.smokecolor )
end end
end end
-- Loop over defined bombing targets. -- Loop over defined bombing targets.
for _, _bombtarget in pairs( self.bombingTargets ) do for _, _bombtarget in pairs( self.bombingTargets ) do
local bombtarget=_bombtarget --#RANGE.BombTarget local bombtarget=_bombtarget --#RANGE.BombTarget
-- Get target coordinate. -- Get target coordinate.
local targetcoord = self:_GetBombTargetCoordinate( _bombtarget ) local targetcoord = self:_GetBombTargetCoordinate( _bombtarget )
if targetcoord then if targetcoord then
-- Distance between bomb and target. -- Distance between bomb and target.
local _temp = impactcoord:Get2DDistance( targetcoord ) local _temp = impactcoord:Get2DDistance( targetcoord )
-- Find closest target to last known position of the bomb. -- Find closest target to last known position of the bomb.
if _distance == nil or _temp < _distance then if _distance == nil or _temp < _distance then
_distance = _temp _distance = _temp
@@ -1957,21 +1934,21 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
else else
_hitquality = "POOR" _hitquality = "POOR"
end end
end end
end end
end end
-- Count if bomb fell less than ~1 km away from the target. -- Count if bomb fell less than ~1 km away from the target.
if _distance and _distance <= self.scorebombdistance then if _distance and _distance <= self.scorebombdistance then
-- Init bomb player results. -- Init bomb player results.
if not self.bombPlayerResults[_playername] then if not self.bombPlayerResults[_playername] then
self.bombPlayerResults[_playername] = {} self.bombPlayerResults[_playername] = {}
end end
-- Local results. -- Local results.
local _results = self.bombPlayerResults[_playername] local _results = self.bombPlayerResults[_playername]
local result = {} -- #RANGE.BombResult local result = {} -- #RANGE.BombResult
result.command=SOCKET.DataType.BOMBRESULT result.command=SOCKET.DataType.BOMBRESULT
result.name = _closetTarget.name or "unknown" result.name = _closetTarget.name or "unknown"
@@ -1993,24 +1970,24 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
result.attackVel = attackVel result.attackVel = attackVel
result.attackAlt = attackAlt result.attackAlt = attackAlt
result.date=os and os.date() or "n/a" result.date=os and os.date() or "n/a"
-- Add to table. -- Add to table.
table.insert( _results, result ) table.insert( _results, result )
-- Call impact. -- Call impact.
self:Impact( result, playerData ) self:Impact( result, playerData )
elseif insidezone then elseif insidezone then
-- Send message. -- Send message.
-- DONE SRS message -- DONE SRS message
local _message = string.format( "%s, weapon impacted too far from nearest range target (>%.1f km). No score!", _callsign, self.scorebombdistance / 1000 ) local _message = string.format( "%s, weapon impacted too far from nearest range target (>%.1f km). No score!", _callsign, self.scorebombdistance / 1000 )
if self.useSRS then if self.useSRS then
local ttstext = string.format( "%s, weapon impacted too far from nearest range target, mor than %.1f kilometer. No score!", _callsign, self.scorebombdistance / 1000 ) local ttstext = string.format( "%s, weapon impacted too far from nearest range target, mor than %.1f kilometer. No score!", _callsign, self.scorebombdistance / 1000 )
self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,2) self.controlsrsQ:NewTransmission(ttstext,nil,self.controlmsrs,nil,2)
end end
self:_DisplayMessageToGroup( _unit, _message, nil, false ) self:_DisplayMessageToGroup( _unit, _message, nil, false )
if self.rangecontrol then if self.rangecontrol then
-- weapon impacted too far from the nearest target! No Score! -- weapon impacted too far from the nearest target! No Score!
if self.useSRS then if self.useSRS then
@@ -2019,11 +1996,11 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration ) self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
end end
end end
else else
self:T( self.lid .. "Weapon impacted outside range zone." ) self:T( self.lid .. "Weapon impacted outside range zone." )
end end
end end
--- Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun). --- Range event handler for event shot (when a unit releases a rocket or bomb (but not a fast firing gun).
@@ -2036,7 +2013,7 @@ function RANGE:OnEventShot( EventData )
if EventData.Weapon == nil or EventData.IniDCSUnit == nil or EventData.IniPlayerName == nil then if EventData.Weapon == nil or EventData.IniDCSUnit == nil or EventData.IniPlayerName == nil then
return return
end end
-- Create weapon object. -- Create weapon object.
local weapon=WEAPON:New(EventData.weapon) local weapon=WEAPON:New(EventData.weapon)
@@ -2048,7 +2025,7 @@ function RANGE:OnEventShot( EventData )
-- Get player unit and name. -- Get player unit and name.
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName ) local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
-- Distance Player-to-Range. Set this to larger value than the threshold. -- Distance Player-to-Range. Set this to larger value than the threshold.
local dPR = self.BombtrackThreshold * 2 local dPR = self.BombtrackThreshold * 2
@@ -2063,16 +2040,16 @@ function RANGE:OnEventShot( EventData )
-- Player data. -- Player data.
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
-- Attack parameters. -- Attack parameters.
local attackHdg=_unit:GetHeading() local attackHdg=_unit:GetHeading()
local attackAlt=_unit:GetHeight() local attackAlt=_unit:GetHeight()
attackAlt = UTILS.MetersToFeet(attackAlt) attackAlt = UTILS.MetersToFeet(attackAlt)
local attackVel=_unit:GetVelocityKNOTS() local attackVel=_unit:GetVelocityKNOTS()
-- Tracking info and init of last bomb position. -- Tracking info and init of last bomb position.
self:T( self.lid .. string.format( "RANGE %s: Tracking %s - %s.", self.rangename, weapon:GetTypeName(), weapon:GetName())) self:T( self.lid .. string.format( "RANGE %s: Tracking %s - %s.", self.rangename, weapon:GetTypeName(), weapon:GetName()))
-- Set callback function on impact. -- Set callback function on impact.
weapon:SetFuncImpact(RANGE._OnImpact, self, playerData, attackHdg, attackAlt, attackVel) weapon:SetFuncImpact(RANGE._OnImpact, self, playerData, attackHdg, attackAlt, attackVel)
@@ -2144,33 +2121,33 @@ end
function RANGE:onafterEnterRange( From, Event, To, player ) function RANGE:onafterEnterRange( From, Event, To, player )
if self.instructor and self.rangecontrol then if self.instructor and self.rangecontrol then
if self.useSRS then if self.useSRS then
local text = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f MHz", self.rangecontrolfreq) local text = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f MHz", self.rangecontrolfreq)
local ttstext = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f mega hertz.", self.rangecontrolfreq) local ttstext = string.format("You entered the bombing range. For hit assessment, contact the range controller at %.3f mega hertz.", self.rangecontrolfreq)
local group = player.client:GetGroup() local group = player.client:GetGroup()
self.instructsrsQ:NewTransmission(ttstext, nil, self.instructmsrs, nil, 1, {group}, text, 10) self.instructsrsQ:NewTransmission(ttstext, nil, self.instructmsrs, nil, 1, {group}, text, 10)
else else
-- Range control radio frequency split. -- Range control radio frequency split.
local RF = UTILS.Split( string.format( "%.3f", self.rangecontrolfreq ), "." ) local RF = UTILS.Split( string.format( "%.3f", self.rangecontrolfreq ), "." )
-- Radio message that player entered the range -- Radio message that player entered the range
-- You entered the bombing range. For hit assessment, contact the range controller at xy MHz -- You entered the bombing range. For hit assessment, contact the range controller at xy MHz
self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath ) self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
self.instructor:Number2Transmission( RF[1] ) self.instructor:Number2Transmission( RF[1] )
if tonumber( RF[2] ) > 0 then if tonumber( RF[2] ) > 0 then
self.instructor:NewTransmission( RANGE.Sound.IRDecimal.filename, RANGE.Sound.IRDecimal.duration, self.soundpath ) self.instructor:NewTransmission( RANGE.Sound.IRDecimal.filename, RANGE.Sound.IRDecimal.duration, self.soundpath )
self.instructor:Number2Transmission( RF[2] ) self.instructor:Number2Transmission( RF[2] )
end end
self.instructor:NewTransmission( RANGE.Sound.IRMegaHertz.filename, RANGE.Sound.IRMegaHertz.duration, self.soundpath ) self.instructor:NewTransmission( RANGE.Sound.IRMegaHertz.filename, RANGE.Sound.IRMegaHertz.duration, self.soundpath )
end end
end end
@@ -2188,11 +2165,11 @@ function RANGE:onafterExitRange( From, Event, To, player )
if self.instructor then if self.instructor then
-- You left the bombing range zone. Have a nice day! -- You left the bombing range zone. Have a nice day!
if self.useSRS then if self.useSRS then
local text = "You left the bombing range zone. " local text = "You left the bombing range zone. "
local r=math.random(5) local r=math.random(2)
if r==1 then if r==1 then
text=text.."Have a nice day!" text=text.."Have a nice day!"
elseif r==2 then elseif r==2 then
@@ -2202,9 +2179,9 @@ function RANGE:onafterExitRange( From, Event, To, player )
elseif r==4 then elseif r==4 then
text=text.."See you in two weeks!" text=text.."See you in two weeks!"
elseif r==5 then elseif r==5 then
text=text.."!" text=text.."!"
end end
self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10) self.instructsrsQ:NewTransmission(text, nil, self.instructmsrs, nil, 1, {player.client:GetGroup()}, text, 10)
else else
self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath ) self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
@@ -2238,7 +2215,7 @@ function RANGE:onafterImpact( From, Event, To, result, player )
text = text .. string.format( " %s hit.", result.quality ) text = text .. string.format( " %s hit.", result.quality )
if self.rangecontrol then if self.rangecontrol then
if self.useSRS then if self.useSRS then
local group = player.client:GetGroup() local group = player.client:GetGroup()
self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10) self.controlsrsQ:NewTransmission(text,nil,self.controlmsrs,nil,1,{group},text,10)
@@ -2263,10 +2240,10 @@ function RANGE:onafterImpact( From, Event, To, result, player )
-- Unit. -- Unit.
if player.unitname and not self.useSRS then if player.unitname and not self.useSRS then
-- Get unit. -- Get unit.
local unit = UNIT:FindByName( player.unitname ) local unit = UNIT:FindByName( player.unitname )
-- Send message. -- Send message.
self:_DisplayMessageToGroup( unit, text, nil, true ) self:_DisplayMessageToGroup( unit, text, nil, true )
self:T( self.lid .. text ) self:T( self.lid .. text )
@@ -2276,7 +2253,7 @@ function RANGE:onafterImpact( From, Event, To, result, player )
if self.autosave then if self.autosave then
self:Save() self:Save()
end end
-- Send result to FunkMan, which creates fancy MatLab figures and sends them to Discord via a bot. -- Send result to FunkMan, which creates fancy MatLab figures and sends them to Discord via a bot.
if self.funkmanSocket then if self.funkmanSocket then
self.funkmanSocket:SendTable(result) self.funkmanSocket:SendTable(result)
@@ -2545,7 +2522,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
local _message = string.format( "My Top %d Strafe Pit Results:\n", self.ndisplayresult ) local _message = string.format( "My Top %d Strafe Pit Results:\n", self.ndisplayresult )
-- Get player results. -- Get player results.
local _results = self.strafePlayerResults[_playername] local _results = self.strafePlayerResults[_playername]
-- Create message. -- Create message.
if _results == nil then if _results == nil then
@@ -2851,7 +2828,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
end end
end end
text = text .. string.format( "Instructor %.3f MHz (Relay=%s)\n", self.instructorfreq, alive ) text = text .. string.format( "Instructor %.3f MHz (Relay=%s)\n", self.instructorfreq, alive )
end end
if self.rangecontrol then if self.rangecontrol then
local alive = "N/A" local alive = "N/A"
if self.rangecontrolrelayname then if self.rangecontrolrelayname then
@@ -3079,10 +3056,10 @@ function RANGE:_CheckInZone( _unitName )
local unitheading = 0 -- RangeBoss local unitheading = 0 -- RangeBoss
if _unit and _playername then if _unit and _playername then
-- Player data. -- Player data.
local playerData=self.PlayerSettings[_playername] -- #RANGE.PlayerData local playerData=self.PlayerSettings[_playername] -- #RANGE.PlayerData
--- Function to check if unit is in zone and facing in the right direction and is below the max alt. --- Function to check if unit is in zone and facing in the right direction and is below the max alt.
local function checkme( targetheading, _zone ) local function checkme( targetheading, _zone )
local zone = _zone -- Core.Zone#ZONE local zone = _zone -- Core.Zone#ZONE
@@ -3096,7 +3073,7 @@ function RANGE:_CheckInZone( _unitName )
if towardspit then if towardspit then
local vec3 = _unit:GetVec3() local vec3 = _unit:GetVec3()
local vec2 = { x = vec3.x, y = vec3.z } -- DCS#Vec2 local vec2 = { x = vec3.x, y = vec3.z } -- DCS#Vec2
local landheight = land.getHeight( vec2 ) local landheight = land.getHeight( vec2 )
local unitalt = vec3.y - landheight local unitalt = vec3.y - landheight
@@ -3143,7 +3120,7 @@ function RANGE:_CheckInZone( _unitName )
-- Send message. -- Send message.
self:_DisplayMessageToGroup( _unit, _msg, nil, true ) self:_DisplayMessageToGroup( _unit, _msg, nil, true )
if self.rangecontrol then if self.rangecontrol then
if self.useSRS then if self.useSRS then
local group = _unit:GetGroup() local group = _unit:GetGroup()
@@ -3162,9 +3139,9 @@ function RANGE:_CheckInZone( _unitName )
-- Result. -- Result.
local _result = self.strafeStatus[_unitID] --#RANGE.StrafeStatus local _result = self.strafeStatus[_unitID] --#RANGE.StrafeStatus
local _sound = nil -- #RANGE.Soundfile local _sound = nil -- #RANGE.Soundfile
-- Calculate accuracy of run. Number of hits wrt number of rounds fired. -- Calculate accuracy of run. Number of hits wrt number of rounds fired.
local shots = _result.ammo - _ammo local shots = _result.ammo - _ammo
local accur = 0 local accur = 0
@@ -3174,7 +3151,7 @@ function RANGE:_CheckInZone( _unitName )
accur = 100 accur = 100
end end
end end
-- Results text and sound message. -- Results text and sound message.
local resulttext="" local resulttext=""
if _result.pastfoulline == true then -- if _result.pastfoulline == true then --
@@ -3211,7 +3188,7 @@ function RANGE:_CheckInZone( _unitName )
-- Send message. -- Send message.
self:_DisplayMessageToGroup( _unit, _text ) self:_DisplayMessageToGroup( _unit, _text )
-- Strafe result. -- Strafe result.
local result = {} -- #RANGE.StrafeResult local result = {} -- #RANGE.StrafeResult
result.command=SOCKET.DataType.STRAFERESULT result.command=SOCKET.DataType.STRAFERESULT
@@ -3228,14 +3205,14 @@ function RANGE:_CheckInZone( _unitName )
result.rangename = self.rangename result.rangename = self.rangename
result.airframe=playerData.airframe result.airframe=playerData.airframe
result.invalid = _result.pastfoulline result.invalid = _result.pastfoulline
-- Griger Results. -- Griger Results.
self:StrafeResult(playerData, result) self:StrafeResult(playerData, result)
-- Save trap sheet. -- Save trap sheet.
if playerData and playerData.targeton and self.targetsheet then if playerData and playerData.targeton and self.targetsheet then
self:_SaveTargetSheet( _playername, result ) self:_SaveTargetSheet( _playername, result )
end end
-- Voice over. -- Voice over.
if self.rangecontrol then if self.rangecontrol then
@@ -3300,7 +3277,7 @@ function RANGE:_CheckInZone( _unitName )
-- Send message. -- Send message.
self:_DisplayMessageToGroup( _unit, _msg, 10, true ) self:_DisplayMessageToGroup( _unit, _msg, 10, true )
-- Trigger event that player is rolling in. -- Trigger event that player is rolling in.
self:RollingIn(playerData, target) self:RollingIn(playerData, target)
@@ -3436,18 +3413,18 @@ function RANGE:_GetBombTargetCoordinate( target )
local coord = nil -- Core.Point#COORDINATE local coord = nil -- Core.Point#COORDINATE
if target.type == RANGE.TargetType.UNIT then if target.type == RANGE.TargetType.UNIT then
-- Check if alive -- Check if alive
if target.target and target.target:IsAlive() then if target.target and target.target:IsAlive() then
-- Get current position. -- Get current position.
coord = target.target:GetCoordinate() coord = target.target:GetCoordinate()
-- Save as last known position in case target dies. -- Save as last known position in case target dies.
target.coordinate=coord target.coordinate=coord
else else
-- Use stored position. -- Use stored position.
coord = target.coordinate coord = target.coordinate
end end
elseif target.type == RANGE.TargetType.STATIC then elseif target.type == RANGE.TargetType.STATIC then
-- Static targets dont move. -- Static targets dont move.
@@ -3457,11 +3434,11 @@ function RANGE:_GetBombTargetCoordinate( target )
-- Coordinates dont move. -- Coordinates dont move.
coord = target.coordinate coord = target.coordinate
elseif target.type == RANGE.TargetType.SCENERY then elseif target.type == RANGE.TargetType.SCENERY then
-- Coordinates dont move. -- Coordinates dont move.
coord = target.coordinate coord = target.coordinate
else else
self:E( self.lid .. "ERROR: Unknown target type." ) self:E( self.lid .. "ERROR: Unknown target type." )
@@ -3668,7 +3645,7 @@ function RANGE:_DisplayMessageToGroup( _unit, _text, _time, _clear, display, _to
local playermessage = self.PlayerSettings[playername].messages local playermessage = self.PlayerSettings[playername].messages
-- Send message to player if messages enabled and not only for the examiner. -- Send message to player if messages enabled and not only for the examiner.
if _gid and (playermessage == true or display) and (not self.examinerexclusive) then if _gid and (playermessage == true or display) and (not self.examinerexclusive) then
if _togroup and _grp then if _togroup and _grp then
local m = MESSAGE:New(_text,_time,nil,_clear):ToGroup(_grp) local m = MESSAGE:New(_text,_time,nil,_clear):ToGroup(_grp)
@@ -4023,9 +4000,9 @@ function RANGE:_GetPlayerUnitAndName( _unitName )
self:F2( _unitName ) self:F2( _unitName )
if _unitName ~= nil then if _unitName ~= nil then
local multiplayer = false local multiplayer = false
-- Get DCS unit from its name. -- Get DCS unit from its name.
local DCSunit = Unit.getByName( _unitName ) local DCSunit = Unit.getByName( _unitName )
@@ -4064,7 +4041,7 @@ function RANGE:_myname( unitname )
if grp and grp:IsAlive() then if grp and grp:IsAlive() then
pname = grp:GetCustomCallSign(true,true) pname = grp:GetCustomCallSign(true,true)
end end
end end
return pname return pname
end end

View File

@@ -19,7 +19,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Scoring) -- [SCO - Scoring](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SCO%20-%20Scoring)
-- --
-- === -- ===
-- --
@@ -27,7 +27,7 @@
-- and creates a CSV file logging the scoring events and results for use at team or squadron websites. -- and creates a CSV file logging the scoring events and results for use at team or squadron websites.
-- --
-- SCORING automatically calculates the threat level of the objects hit and destroyed by players, -- SCORING automatically calculates the threat level of the objects hit and destroyed by players,
-- which can be @{Wrapper.Unit}, @{Wrapper.Static) and @{Scenery} objects. -- which can be @{Wrapper.Unit}, @{Static) and @{Scenery} objects.
-- --
-- Positive score points are granted when enemy or neutral targets are destroyed. -- Positive score points are granted when enemy or neutral targets are destroyed.
-- Negative score points or penalties are given when a friendly target is hit or destroyed. -- Negative score points or penalties are given when a friendly target is hit or destroyed.
@@ -78,11 +78,10 @@
-- ### Authors: **FlightControl** -- ### Authors: **FlightControl**
-- --
-- ### Contributions: -- ### Contributions:
-- --
-- * **Applevangelist**: Additional functionality, fixes.
-- * **Wingthor (TAW)**: Testing & Advice. -- * **Wingthor (TAW)**: Testing & Advice.
-- * **Dutch-Baron (TAW)**: Testing & Advice. -- * **Dutch-Baron (TAW)**: Testing & Advice.
-- * **Whisper**: Testing and Advice. -- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing and Advice.
-- --
-- === -- ===
-- --
@@ -117,13 +116,11 @@
-- Special targets can be set that will give extra scores to the players when these are destroyed. -- Special targets can be set that will give extra scores to the players when these are destroyed.
-- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s. -- Use the methods @{#SCORING.AddUnitScore}() and @{#SCORING.RemoveUnitScore}() to specify a special additional score for a specific @{Wrapper.Unit}s.
-- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s. -- Use the methods @{#SCORING.AddStaticScore}() and @{#SCORING.RemoveStaticScore}() to specify a special additional score for a specific @{Wrapper.Static}s.
-- Use the method @{#SCORING.AddScoreSetGroup}() to specify a special additional score for a specific @{Wrapper.Group}s gathered in a @{Core.Set#SET_GROUP}. -- Use the method @{#SCORING.SetGroupGroup}() to specify a special additional score for a specific @{Wrapper.Group}s.
-- --
-- local Scoring = SCORING:New( "Scoring File" ) -- local Scoring = SCORING:New( "Scoring File" )
-- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 ) -- Scoring:AddUnitScore( UNIT:FindByName( "Unit #001" ), 200 )
-- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 ) -- Scoring:AddStaticScore( STATIC:FindByName( "Static #1" ), 100 )
-- local GroupSet = SET_GROUP:New():FilterPrefixes("RAT"):FilterStart()
-- Scoring:AddScoreSetGroup( GroupSet, 100)
-- --
-- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed. -- The above grants an additional score of 200 points for Unit #001 and an additional 100 points of Static #1 if these are destroyed.
-- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over. -- Note that later in the mission, one can remove these scores set, for example, when the a goal achievement time limit is over.
@@ -229,7 +226,7 @@ SCORING = {
ClassID = 0, ClassID = 0,
Players = {}, Players = {},
AutoSave = true, AutoSave = true,
version = "1.18.4" version = "1.17.1"
} }
local _SCORINGCoalition = { local _SCORINGCoalition = {
@@ -248,15 +245,13 @@ local _SCORINGCategory = {
--- Creates a new SCORING object to administer the scoring achieved by players. --- Creates a new SCORING object to administer the scoring achieved by players.
-- @param #SCORING self -- @param #SCORING self
-- @param #string GameName The name of the game. This name is also logged in the CSV score file. -- @param #string GameName The name of the game. This name is also logged in the CSV score file.
-- @param #string SavePath (Optional) Path where to save the CSV file, defaults to your **<User>\\Saved Games\\DCS\\Logs** folder.
-- @param #boolean AutoSave (Optional) If passed as `false`, then swith autosave off.
-- @return #SCORING self -- @return #SCORING self
-- @usage -- @usage
-- --
-- -- Define a new scoring object for the mission Gori Valley. -- -- Define a new scoring object for the mission Gori Valley.
-- ScoringObject = SCORING:New( "Gori Valley" ) -- ScoringObject = SCORING:New( "Gori Valley" )
-- --
function SCORING:New( GameName, SavePath, AutoSave ) function SCORING:New( GameName )
-- Inherits from BASE -- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() ) -- #SCORING local self = BASE:Inherit( self, BASE:New() ) -- #SCORING
@@ -281,15 +276,9 @@ function SCORING:New( GameName, SavePath, AutoSave )
self:SetMessagesZone( true ) self:SetMessagesZone( true )
-- Scales -- Scales
self:SetScaleDestroyScore( 10 ) self:SetScaleDestroyScore( 10 )
self:SetScaleDestroyPenalty( 30 ) self:SetScaleDestroyPenalty( 30 )
-- Hitting a target multiple times before destoying it should not result in a higger score
-- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Making this configurable to anyone can enable this anyway if they want
self:SetScoreIncrementOnHit(0)
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked). -- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
self:SetFratricide( self.ScaleDestroyPenalty * 3 ) self:SetFratricide( self.ScaleDestroyPenalty * 3 )
self.penaltyonfratricide = true self.penaltyonfratricide = true
@@ -319,8 +308,7 @@ function SCORING:New( GameName, SavePath, AutoSave )
end ) end )
-- Create the CSV file. -- Create the CSV file.
self.AutoSavePath = SavePath self.AutoSave = true
self.AutoSave = AutoSave or true
self:OpenCSV( GameName ) self:OpenCSV( GameName )
return self return self
@@ -434,31 +422,6 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
return self return self
end end
--- Specify a special additional score for a @{Core.Set#SET_GROUP}.
-- @param #SCORING self
-- @param Core.Set#SET_GROUP Set The @{Core.Set#SET_GROUP} for which each @{Wrapper.Unit} in each Group a Score is given.
-- @param #number Score The Score value.
-- @return #SCORING
function SCORING:AddScoreSetGroup(Set, Score)
local set = Set:GetSetObjects()
for _,_group in pairs (set) do
if _group and _group:IsAlive() then
self:AddScoreGroup(_group,Score)
end
end
local function AddScore(group)
self:AddScoreGroup(group,Score)
end
function Set:OnAfterAdded(From,Event,To,ObjectName,Object)
AddScore(Object)
end
return self
end
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone. --- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced! -- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
-- This allows for a dynamic destruction zone evolution within your mission. -- This allows for a dynamic destruction zone evolution within your mission.
@@ -504,16 +467,6 @@ function SCORING:SetMessagesHit( OnOff )
return self return self
end end
--- Configure to increment score after a target has been hit.
-- @param #SCORING self
-- @param #number score amount of point to inclement score on each hit
-- @return #SCORING
function SCORING:SetScoreIncrementOnHit( score )
self.ScoreIncrementOnHit = score
return self
end
--- If to send messages after a target has been hit. --- If to send messages after a target has been hit.
-- @param #SCORING self -- @param #SCORING self
-- @return #boolean -- @return #boolean
@@ -932,7 +885,6 @@ function SCORING:OnEventBirth( Event )
Event.IniUnit.BirthTime = timer.getTime() Event.IniUnit.BirthTime = timer.getTime()
if PlayerName then if PlayerName then
self:_AddPlayerFromUnit( Event.IniUnit ) self:_AddPlayerFromUnit( Event.IniUnit )
self.Players[PlayerName].PlayerKills = 0
self:SetScoringMenu( Event.IniGroup ) self:SetScoringMenu( Event.IniGroup )
end end
end end
@@ -1061,11 +1013,11 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0 PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0 PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth -- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel() PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value -- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil or PlayerHit.ThreatType == "" then if PlayerHit.ThreatType == nil then
PlayerHit.ThreatLevel = 1 PlayerHit.ThreatLevel = 1
PlayerHit.ThreatType = "Unknown" PlayerHit.ThreatType = "Unknown"
end end
@@ -1073,7 +1025,7 @@ function SCORING:_EventOnHit( Event )
PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
end end
-- Only grant hit scores if there was more than one second between the last hit. -- Only grant hit scores if there was more than one second between the last hit.
if timer.getTime() - PlayerHit.TimeStamp > 1 then if timer.getTime() - PlayerHit.TimeStamp > 1 then
PlayerHit.TimeStamp = timer.getTime() PlayerHit.TimeStamp = timer.getTime()
@@ -1108,8 +1060,10 @@ function SCORING:_EventOnHit( Event )
end end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else else
Player.Score = Player.Score + self.ScoreIncrementOnHit -- Hitting a target multiple times before destoying it should not result in a higger score
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit -- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1 PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ... if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
@@ -1172,9 +1126,9 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0 PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0 PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- After an instant kill we can't compute the threat level anymore. To fix this we compute at OnEventBirth -- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
if PlayerHit.UNIT.ThreatType == nil then if PlayerHit.UNIT.ThreatType == nil then
PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel() PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
-- if this fails for some reason, set a good default value -- if this fails for some reason, set a good default value
if PlayerHit.ThreatType == nil then if PlayerHit.ThreatType == nil then
PlayerHit.ThreatLevel = 1 PlayerHit.ThreatLevel = 1
@@ -1209,8 +1163,10 @@ function SCORING:_EventOnHit( Event )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() ) :ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else else
Player.Score = Player.Score + self.ScoreIncrementOnHit -- Hitting a target multiple times before destoying it should not result in a higger score
PlayerHit.Score = PlayerHit.Score + self.ScoreIncrementOnHit -- Multiple hits is typically a results of bombs/missles missing their target but still inflict some spash damage
-- Player.Score = Player.Score + 1
-- PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1 PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty, "Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
@@ -1318,18 +1274,13 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1 TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
--self:OnKillPvP(PlayerName, TargetPlayerName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
self:OnKillPvP(PlayerName, TargetPlayerName, true)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty, "Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else else
self:OnKillPvE(PlayerName, TargetUnitName, true, TargetThreatLevel, Player.ThreatLevel, ThreatPenalty)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty, "Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
@@ -1352,19 +1303,12 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetDestroy.Score = TargetDestroy.Score + ThreatScore TargetDestroy.Score = TargetDestroy.Score + ThreatScore
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1 TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
if Player.PlayerKills ~= nil then
Player.PlayerKills = Player.PlayerKills + 1
else
Player.PlayerKills = 1
end
self:OnKillPvP(PlayerName, TargetPlayerName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty, "Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() ) :ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() ) :ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else else
self:OnKillPvE(PlayerName, TargetUnitName, false, TargetThreatLevel, Player.ThreatLevel, ThreatScore)
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty, "Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information ) MESSAGE.Type.Information )
@@ -1842,11 +1786,10 @@ end
function SCORING:OpenCSV( ScoringCSV ) function SCORING:OpenCSV( ScoringCSV )
self:F( ScoringCSV ) self:F( ScoringCSV )
if lfs and io and os and self.AutoSave == true then if lfs and io and os and self.AutoSave then
if ScoringCSV then if ScoringCSV then
self.ScoringCSV = ScoringCSV self.ScoringCSV = ScoringCSV
local path = self.AutoSavePath or lfs.writedir() .. [[Logs\]] local fdir = lfs.writedir() .. [[Logs\]] .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
local fdir = path .. self.ScoringCSV .. " " .. os.date( "%Y-%m-%d %H-%M-%S" ) .. ".csv"
self.CSVFile, self.err = io.open( fdir, "w+" ) self.CSVFile, self.err = io.open( fdir, "w+" )
if not self.CSVFile then if not self.CSVFile then
@@ -1964,26 +1907,3 @@ function SCORING:SwitchAutoSave(OnOff)
self.AutoSave = OnOff self.AutoSave = OnOff
return self return self
end end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #string PlayerName The attacking player
-- @param #string TargetPlayerName The name of the killed player
-- @param #boolean IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Threat level of the target
-- @param #number PlayerThreatLevel Threat level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvP(PlayerName, TargetPlayerName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end
--- Handles the event when one player kill another player
-- @param #SCORING self
-- @param #string PlayerName The attacking player
-- @param #string TargetUnitName the name of the killed unit
-- @param #boolean IsTeamKill true if this kill was a team kill
-- @param #number TargetThreatLevel Threat level of the target
-- @param #number PlayerThreatLevel Threat level of the player
-- @param #number Score The score based on both threat levels
function SCORING:OnKillPvE(PlayerName, TargetUnitName, IsTeamKill, TargetThreatLevel, PlayerThreatLevel, Score)
end

View File

@@ -13,13 +13,13 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Sead) -- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
-- --
-- === -- ===
-- --
-- ### Authors: **applevangelist**, **FlightControl** -- ### Authors: **FlightControl**, **applevangelist**
-- --
-- Last Update: Dec 2023 -- Last Update: September 2023
-- --
-- === -- ===
-- --
@@ -34,7 +34,7 @@
-- --
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon. -- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
-- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM -- Once a HARM attack is detected, SEAD will shut down the radars of the attacked SAM site and take evasive action by moving the SAM
-- vehicles around (*if* they are driveable, that is). There's a component of randomness in detection and evasion, which is based on the -- vehicles around (*if* they are drivable, that is). There's a component of randomness in detection and evasion, which is based on the
-- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a -- skill set of the SAM set (the higher the skill, the more likely). When a missile is fired from far away, the SAM will stay active for a
-- period of time to stay defensive, before it takes evasive actions. -- period of time to stay defensive, before it takes evasive actions.
-- --
@@ -66,6 +66,7 @@ SEAD = {
-- @field Harms -- @field Harms
SEAD.Harms = { SEAD.Harms = {
["AGM_88"] = "AGM_88", ["AGM_88"] = "AGM_88",
--["AGM_45"] = "AGM_45",
["AGM_122"] = "AGM_122", ["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84", ["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45", ["AGM_45"] = "AGM_45",
@@ -79,7 +80,6 @@ SEAD = {
["BGM_109"] = "BGM_109", ["BGM_109"] = "BGM_109",
["AGM_154"] = "AGM_154", ["AGM_154"] = "AGM_154",
["HY-2"] = "HY-2", ["HY-2"] = "HY-2",
["ADM_141A"] = "ADM_141A",
} }
--- Missile enumerators - from DCS ME and Wikipedia --- Missile enumerators - from DCS ME and Wikipedia
@@ -100,7 +100,6 @@ SEAD = {
["BGM_109"] = {460, 0.705}, --in-game ~465kn ["BGM_109"] = {460, 0.705}, --in-game ~465kn
["AGM_154"] = {130, 0.61}, ["AGM_154"] = {130, 0.61},
["HY-2"] = {90,1}, ["HY-2"] = {90,1},
["ADM_141A"] = {126,0.6},
} }
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles. --- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
@@ -144,7 +143,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
self:AddTransition("*", "ManageEvasion", "*") self:AddTransition("*", "ManageEvasion", "*")
self:AddTransition("*", "CalculateHitZone", "*") self:AddTransition("*", "CalculateHitZone", "*")
self:I("*** SEAD - Started Version 0.4.6") self:I("*** SEAD - Started Version 0.4.4")
return self return self
end end
@@ -320,6 +319,9 @@ function SEAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADG
end end
local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce() local seadset = SET_GROUP:New():FilterPrefixes(self.SEADGroupPrefixes):FilterZones({targetzone}):FilterOnce()
local tgtcoord = targetzone:GetRandomPointVec2()
--if tgtcoord and tgtcoord.ClassName == "COORDINATE" then
--local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtgrp = seadset:GetRandom() local tgtgrp = seadset:GetRandom()
local _targetgroup = nil local _targetgroup = nil
local _targetgroupname = "none" local _targetgroupname = "none"
@@ -346,9 +348,8 @@ end
-- @param #string SEADWeaponName -- @param #string SEADWeaponName
-- @param Wrapper.Group#GROUP SEADGroup Attacker Group -- @param Wrapper.Group#GROUP SEADGroup Attacker Group
-- @param #number timeoffset Offset for tti calc -- @param #number timeoffset Offset for tti calc
-- @param Wrapper.Weapon#WEAPON Weapon
-- @return #SEAD self -- @return #SEAD self
function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset,Weapon) function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,timeoffset)
local timeoffset = timeoffset or 0 local timeoffset = timeoffset or 0
if _targetskill == "Random" then -- when skill is random, choose a skill if _targetskill == "Random" then -- when skill is random, choose a skill
local Skills = { "Average", "Good", "High", "Excellent" } local Skills = { "Average", "Good", "High", "Excellent" }
@@ -371,10 +372,6 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
reach = wpndata[1] * 1.1 reach = wpndata[1] * 1.1
local mach = wpndata[2] local mach = wpndata[2]
wpnspeed = math.floor(mach * 340.29) wpnspeed = math.floor(mach * 340.29)
if Weapon then
wpnspeed = Weapon:GetSpeed()
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
end
end end
-- time to impact -- time to impact
local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time local _tti = math.floor(_distance / wpnspeed) - timeoffset -- estimated impact time
@@ -398,7 +395,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
grp:EnableEmission(false) grp:EnableEmission(false)
end end
grp:OptionAlarmStateGreen() -- needed else we cannot move around grp:OptionAlarmStateGreen() -- needed else we cannot move around
grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true) grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
if self.UseCallBack then if self.UseCallBack then
local object = self.CallBack local object = self.CallBack
object:SeadSuppressionStart(grp,name,attacker) object:SeadSuppressionStart(grp,name,attacker)
@@ -460,9 +457,6 @@ function SEAD:HandleEventShot( EventData )
local SEADWeapon = EventData.Weapon -- Identify the weapon fired local SEADWeapon = EventData.Weapon -- Identify the weapon fired
local SEADWeaponName = EventData.WeaponName -- return weapon type local SEADWeaponName = EventData.WeaponName -- return weapon type
local WeaponWrapper = WEAPON:New(EventData.Weapon)
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName) self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
--self:T({ SEADWeapon }) --self:T({ SEADWeapon })
@@ -481,7 +475,7 @@ function SEAD:HandleEventShot( EventData )
end end
return self return self
end end
local targetcat = Object.getCategory(_target) -- Identify category local targetcat = _target:getCategory() -- Identify category
local _targetUnit = nil -- Wrapper.Unit#UNIT local _targetUnit = nil -- Wrapper.Unit#UNIT
local _targetgroup = nil -- Wrapper.Group#GROUP local _targetgroup = nil -- Wrapper.Group#GROUP
self:T(string.format("*** Targetcat = %d",targetcat)) self:T(string.format("*** Targetcat = %d",targetcat))
@@ -519,11 +513,7 @@ function SEAD:HandleEventShot( EventData )
end end
end end
if SEADGroupFound == true then -- yes we are being attacked if SEADGroupFound == true then -- yes we are being attacked
if string.find(SEADWeaponName,"ADM_141",1,true) then self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup)
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
else
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
end
end end
end end
return self return self

View File

@@ -11,7 +11,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/Shorad) -- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
-- --
-- === -- ===
-- --
@@ -21,7 +21,6 @@
-- @image Functional.Shorad.jpg -- @image Functional.Shorad.jpg
-- --
-- Date: Nov 2021 -- Date: Nov 2021
-- Last Update: Nov 2023
------------------------------------------------------------------------- -------------------------------------------------------------------------
--- **SHORAD** class, extends Core.Base#BASE --- **SHORAD** class, extends Core.Base#BASE
@@ -40,15 +39,8 @@
-- @field #boolean DefendHarms Default true, intercept incoming HARMS -- @field #boolean DefendHarms Default true, intercept incoming HARMS
-- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles -- @field #boolean DefendMavs Default true, intercept incoming AG-Missiles
-- @field #number DefenseLowProb Default 70, minimum detection limit -- @field #number DefenseLowProb Default 70, minimum detection limit
-- @field #number DefenseHighProb Default 90, maximum detection limit -- @field #number DefenseHighProb Default 90, maximim detection limit
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green -- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
-- @field #boolean shootandscoot If true, shoot and scoot between zones
-- @field #number SkateNumber Number of zones to consider
-- @field Core.Set#SET_ZONE SkateZones Zones in this set are considered
-- @field #number minscootdist Min distance of the next zone
-- @field #number maxscootdist Max distance of the next zone
-- @field #boolean scootrandomcoord If true, use a random coordinate in the zone and not the center
-- @field #string scootformation Formation to take for scooting, e.g. "Vee" or "Cone"
-- @extends Core.Base#BASE -- @extends Core.Base#BASE
@@ -81,15 +73,14 @@
-- --
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")` -- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
-- --
-- ## Customization options -- ## Customize options
-- --
-- * myshorad:SwitchDebug(debug) -- * SHORAD:SwitchDebug(debug)
-- * myshorad:SwitchHARMDefense(onoff) -- * SHORAD:SwitchHARMDefense(onoff)
-- * myshorad:SwitchAGMDefense(onoff) -- * SHORAD:SwitchAGMDefense(onoff)
-- * myshorad:SetDefenseLimits(low,high) -- * SHORAD:SetDefenseLimits(low,high)
-- * myshorad:SetActiveTimer(seconds) -- * SHORAD:SetActiveTimer(seconds)
-- * myshorad:SetDefenseRadius(meters) -- * SHORAD:SetDefenseRadius(meters)
-- * myshorad:AddScootZones(ZoneSet,Number,Random,Formation)
-- --
-- @field #SHORAD -- @field #SHORAD
SHORAD = { SHORAD = {
@@ -108,13 +99,7 @@ SHORAD = {
DefendMavs = true, DefendMavs = true,
DefenseLowProb = 70, DefenseLowProb = 70,
DefenseHighProb = 90, DefenseHighProb = 90,
UseEmOnOff = true, UseEmOnOff = false,
shootandscoot = false,
SkateNumber = 3,
SkateZones = nil,
minscootdist = 100,
minscootdist = 3000,
scootrandomcoord = false,
} }
----------------------------------------------------------------------- -----------------------------------------------------------------------
@@ -127,6 +112,7 @@ do
-- @field Harms -- @field Harms
SHORAD.Harms = { SHORAD.Harms = {
["AGM_88"] = "AGM_88", ["AGM_88"] = "AGM_88",
["AGM_45"] = "AGM_45",
["AGM_122"] = "AGM_122", ["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84", ["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45", ["AGM_45"] = "AGM_45",
@@ -137,8 +123,6 @@ do
["X_25"] = "X_25", ["X_25"] = "X_25",
["X_31"] = "X_31", ["X_31"] = "X_31",
["Kh25"] = "Kh25", ["Kh25"] = "Kh25",
["HY-2"] = "HY-2",
["ADM_141A"] = "ADM_141A",
} }
--- TODO complete list? --- TODO complete list?
@@ -150,6 +134,7 @@ do
["Kh29"] = "Kh29", ["Kh29"] = "Kh29",
["Kh31"] = "Kh31", ["Kh31"] = "Kh31",
["Kh66"] = "Kh66", ["Kh66"] = "Kh66",
--["BGM_109"] = "BGM_109",
} }
--- Instantiates a new SHORAD object --- Instantiates a new SHORAD object
@@ -161,7 +146,7 @@ do
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call -- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral" -- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch) -- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
-- @return #SHORAD self -- @retunr #SHORAD self
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff) function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
local self = BASE:Inherit( self, FSM:New() ) local self = BASE:Inherit( self, FSM:New() )
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition}) self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
@@ -180,9 +165,8 @@ do
self.DefendMavs = true self.DefendMavs = true
self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green self.UseEmOnOff = UseEmOnOff or false -- Decide if we are using Emission on/off (default) or AlarmState red/green
if UseEmOnOff == false then self.UseEmOnOff = UseEmOnOff end self:I("*** SHORAD - Started Version 0.3.1")
self:I("*** SHORAD - Started Version 0.3.4")
-- Set the string id for output to DCS.log file. -- Set the string id for output to DCS.log file.
self.lid=string.format("SHORAD %s | ", self.name) self.lid=string.format("SHORAD %s | ", self.name)
self:_InitState() self:_InitState()
@@ -192,14 +176,12 @@ do
self:SetStartState("Running") self:SetStartState("Running")
self:AddTransition("*", "WakeUpShorad", "*") self:AddTransition("*", "WakeUpShorad", "*")
self:AddTransition("*", "CalculateHitZone", "*") self:AddTransition("*", "CalculateHitZone", "*")
self:AddTransition("*", "ShootAndScoot", "*")
return self return self
end end
--- Initially set all groups to alarm state GREEN --- Initially set all groups to alarm state GREEN
-- @param #SHORAD self -- @param #SHORAD self
-- @return #SHORAD self
function SHORAD:_InitState() function SHORAD:_InitState()
self:T(self.lid .. " _InitState") self:T(self.lid .. " _InitState")
local table = {} local table = {}
@@ -223,40 +205,21 @@ do
return self return self
end end
--- Add a SET_ZONE of zones for Shoot&Scoot
-- @param #SHORAD self
-- @param Core.Set#SET_ZONE ZoneSet Set of zones to be used. Units will move around to the next (random) zone between 100m and 3000m away.
-- @param #number Number Number of closest zones to be considered, defaults to 3.
-- @param #boolean Random If true, use a random coordinate inside the next zone to scoot to.
-- @param #string Formation Formation to use, defaults to "Cone". See mission editor dropdown for options.
-- @return #SHORAD self
function SHORAD:AddScootZones(ZoneSet, Number, Random, Formation)
self:T(self.lid .. " AddScootZones")
self.SkateZones = ZoneSet
self.SkateNumber = Number or 3
self.shootandscoot = true
self.scootrandomcoord = Random
self.scootformation = Formation or "Cone"
return self
end
--- Switch debug state on --- Switch debug state on
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean debug Switch debug on (true) or off (false) -- @param #boolean debug Switch debug on (true) or off (false)
-- @return #SHORAD self
function SHORAD:SwitchDebug(onoff) function SHORAD:SwitchDebug(onoff)
self:T( { onoff } ) self:T( { onoff } )
if onoff then if onoff then
self:SwitchDebugOn() self:SwitchDebugOn()
else else
self:SwitchDebugOff() self.SwitchDebugOff()
end end
return self return self
end end
--- Switch debug state on --- Switch debug state on
-- @param #SHORAD self -- @param #SHORAD self
-- @return #SHORAD self
function SHORAD:SwitchDebugOn() function SHORAD:SwitchDebugOn()
self.debug = true self.debug = true
--tracing --tracing
@@ -267,7 +230,6 @@ do
--- Switch debug state off --- Switch debug state off
-- @param #SHORAD self -- @param #SHORAD self
-- @return #SHORAD self
function SHORAD:SwitchDebugOff() function SHORAD:SwitchDebugOff()
self.debug = false self.debug = false
BASE:TraceOff() BASE:TraceOff()
@@ -277,7 +239,6 @@ do
--- Switch defense for HARMs --- Switch defense for HARMs
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean onoff -- @param #boolean onoff
-- @return #SHORAD self
function SHORAD:SwitchHARMDefense(onoff) function SHORAD:SwitchHARMDefense(onoff)
self:T( { onoff } ) self:T( { onoff } )
local onoff = onoff or true local onoff = onoff or true
@@ -288,7 +249,6 @@ do
--- Switch defense for AGMs --- Switch defense for AGMs
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean onoff -- @param #boolean onoff
-- @return #SHORAD self
function SHORAD:SwitchAGMDefense(onoff) function SHORAD:SwitchAGMDefense(onoff)
self:T( { onoff } ) self:T( { onoff } )
local onoff = onoff or true local onoff = onoff or true
@@ -300,7 +260,6 @@ do
-- @param #SHORAD self -- @param #SHORAD self
-- @param #number low Minimum detection limit, integer 1-100 -- @param #number low Minimum detection limit, integer 1-100
-- @param #number high Maximum detection limit integer 1-100 -- @param #number high Maximum detection limit integer 1-100
-- @return #SHORAD self
function SHORAD:SetDefenseLimits(low,high) function SHORAD:SetDefenseLimits(low,high)
self:T( { low, high } ) self:T( { low, high } )
local low = low or 70 local low = low or 70
@@ -319,7 +278,6 @@ do
--- Set the number of seconds a SHORAD site will stay active --- Set the number of seconds a SHORAD site will stay active
-- @param #SHORAD self -- @param #SHORAD self
-- @param #number seconds Number of seconds systems stay active -- @param #number seconds Number of seconds systems stay active
-- @return #SHORAD self
function SHORAD:SetActiveTimer(seconds) function SHORAD:SetActiveTimer(seconds)
self:T(self.lid .. " SetActiveTimer") self:T(self.lid .. " SetActiveTimer")
local timer = seconds or 600 local timer = seconds or 600
@@ -333,7 +291,6 @@ do
--- Set the number of meters for the SHORAD defense zone --- Set the number of meters for the SHORAD defense zone
-- @param #SHORAD self -- @param #SHORAD self
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active -- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
-- @return #SHORAD self
function SHORAD:SetDefenseRadius(meters) function SHORAD:SetDefenseRadius(meters)
self:T(self.lid .. " SetDefenseRadius") self:T(self.lid .. " SetDefenseRadius")
local radius = meters or 20000 local radius = meters or 20000
@@ -347,7 +304,6 @@ do
--- Set using Emission on/off instead of changing alarm state --- Set using Emission on/off instead of changing alarm state
-- @param #SHORAD self -- @param #SHORAD self
-- @param #boolean switch Decide if we are changing alarm state or AI state -- @param #boolean switch Decide if we are changing alarm state or AI state
-- @return #SHORAD self
function SHORAD:SetUsingEmOnOff(switch) function SHORAD:SetUsingEmOnOff(switch)
self:T(self.lid .. " SetUsingEmOnOff") self:T(self.lid .. " SetUsingEmOnOff")
self.UseEmOnOff = switch or false self.UseEmOnOff = switch or false
@@ -419,11 +375,11 @@ do
local shorad = self.Groupset local shorad = self.Groupset
local shoradset = shorad:GetAliveSet() --#table local shoradset = shorad:GetAliveSet() --#table
local returnname = false local returnname = false
--local TDiff = 1
for _,_groups in pairs (shoradset) do for _,_groups in pairs (shoradset) do
local groupname = _groups:GetName() local groupname = _groups:GetName()
if string.find(groupname, tgtgrp, 1, true) then if string.find(groupname, tgtgrp, 1, true) then
returnname = true returnname = true
--_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
end end
end end
return returnname return returnname
@@ -470,7 +426,6 @@ do
-- @param #number Radius Radius of the #ZONE -- @param #number Radius Radius of the #ZONE
-- @param #number ActiveTimer Number of seconds to stay active -- @param #number ActiveTimer Number of seconds to stay active
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC -- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
-- @return #SHORAD self
-- @usage Use this function to integrate with other systems, example -- @usage Use this function to integrate with other systems, example
-- --
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart() -- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
@@ -497,35 +452,28 @@ do
local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check local targetzone = ZONE_RADIUS:New("Shorad",targetvec2,Radius) -- create a defense zone to check
local groupset = self.Groupset --Core.Set#SET_GROUP local groupset = self.Groupset --Core.Set#SET_GROUP
local shoradset = groupset:GetAliveSet() --#table local shoradset = groupset:GetAliveSet() --#table
-- local function to switch off shorad again -- local function to switch off shorad again
local function SleepShorad(group) local function SleepShorad(group)
if group and group:IsAlive() then local groupname = group:GetName()
local groupname = group:GetName() self.ActiveGroups[groupname] = nil
self.ActiveGroups[groupname] = nil if self.UseEmOnOff then
if self.UseEmOnOff then group:EnableEmission(false)
group:EnableEmission(false) --group:SetAIOff()
else else
group:OptionAlarmStateGreen() group:OptionAlarmStateGreen()
end
local text = string.format("Sleeping SHORAD %s", group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
--Shoot and Scoot
if self.shootandscoot then
self:__ShootAndScoot(1,group)
end
end end
local text = string.format("Sleeping SHORAD %s", group:GetName())
self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
end end
-- go through set and find the one(s) to activate -- go through set and find the one(s) to activate
local TDiff = 4
for _,_group in pairs (shoradset) do for _,_group in pairs (shoradset) do
if _group:IsAnyInZone(targetzone) then if _group:IsAnyInZone(targetzone) then
local text = string.format("Waking up SHORAD %s", _group:GetName()) local text = string.format("Waking up SHORAD %s", _group:GetName())
self:T(text) self:T(text)
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug) local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
if self.UseEmOnOff then if self.UseEmOnOff then
--_group:SetAIOn()
_group:EnableEmission(true) _group:EnableEmission(true)
end end
_group:OptionAlarmStateRed() _group:OptionAlarmStateRed()
@@ -533,132 +481,91 @@ do
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
self.ActiveGroups[groupname] = { Timing = ActiveTimer } self.ActiveGroups[groupname] = { Timing = ActiveTimer }
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
self.ActiveGroups[groupname].Timer = TIMER:New(SleepShorad,_group):Start(endtime) timer.scheduleFunction(SleepShorad, _group, endtime)
--Shoot and Scoot
if self.shootandscoot then
self:__ShootAndScoot(TDiff,_group)
TDiff=TDiff+1
end
end end
end end
end end
return self return self
end end
--- (Internal) Calculate hit zone of an AGM-88 --- (Internal) Calculate hit zone of an AGM-88
-- @param #SHORAD self -- @param #SHORAD self
-- @param #table SEADWeapon DCS.Weapon object -- @param #table SEADWeapon DCS.Weapon object
-- @param Core.Point#COORDINATE pos0 Position of the plane when it fired -- @param Core.Point#COORDINATE pos0 Position of the plane when it fired
-- @param #number height Height when the missile was fired -- @param #number height Height when the missile was fired
-- @param Wrapper.Group#GROUP SEADGroup Attacker group -- @param Wrapper.Group#GROUP SEADGroup Attacker group
-- @return #SHORAD self -- @return #SHORAD self
function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup) function SHORAD:onafterCalculateHitZone(From,Event,To,SEADWeapon,pos0,height,SEADGroup)
self:T("**** Calculating hit zone") self:T("**** Calculating hit zone")
if SEADWeapon and SEADWeapon:isExist() then if SEADWeapon and SEADWeapon:isExist() then
--local pos = SEADWeapon:getPoint() --local pos = SEADWeapon:getPoint()
-- postion and height
local position = SEADWeapon:getPosition()
local mheight = height
-- heading
local wph = math.atan2(position.x.z, position.x.x)
if wph < 0 then
wph=wph+2*math.pi
end
wph=math.deg(wph)
-- velocity
local wpndata = SEAD.HarmData["AGM_88"]
local mveloc = math.floor(wpndata[2] * 340.29)
local c1 = (2*mheight*9.81)/(mveloc^2)
local c2 = (mveloc^2) / 9.81
local Ropt = c2 * math.sqrt(c1+1)
if height <= 5000 then
Ropt = Ropt * 0.72
elseif height <= 7500 then
Ropt = Ropt * 0.82
elseif height <= 10000 then
Ropt = Ropt * 0.87
elseif height <= 12500 then
Ropt = Ropt * 0.98
end
-- look at a couple of zones across the trajectory
for n=1,3 do
local dist = Ropt - ((n-1)*20000)
local predpos= pos0:Translate(dist,wph)
if predpos then
local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000) -- postion and height
local position = SEADWeapon:getPosition()
if self.debug then local mheight = height
predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false) -- heading
targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true) local wph = math.atan2(position.x.z, position.x.x)
end if wph < 0 then
wph=wph+2*math.pi
local seadset = self.Groupset end
local tgtcoord = targetzone:GetRandomPointVec2() wph=math.deg(wph)
local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local _targetgroup = nil -- velocity
local _targetgroupname = "none" local wpndata = SEAD.HarmData["AGM_88"]
local _targetskill = "Random" local mveloc = math.floor(wpndata[2] * 340.29)
if tgtgrp and tgtgrp:IsAlive() then local c1 = (2*mheight*9.81)/(mveloc^2)
_targetgroup = tgtgrp local c2 = (mveloc^2) / 9.81
_targetgroupname = tgtgrp:GetName() -- group name local Ropt = c2 * math.sqrt(c1+1)
_targetskill = tgtgrp:GetUnit(1):GetSkill() if height <= 5000 then
self:T("*** Found Target = ".. _targetgroupname) Ropt = Ropt * 0.72
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT) elseif height <= 7500 then
end Ropt = Ropt * 0.82
end elseif height <= 10000 then
end Ropt = Ropt * 0.87
elseif height <= 12500 then
Ropt = Ropt * 0.98
end end
return self
end -- look at a couple of zones across the trajectory
for n=1,3 do
local dist = Ropt - ((n-1)*20000)
local predpos= pos0:Translate(dist,wph)
if predpos then
--- (Internal) Shoot and Scoot local targetzone = ZONE_RADIUS:New("Target Zone",predpos:GetVec2(),20000)
-- @param #SHORAD self
-- @param #string From if self.debug then
-- @param #string Event predpos:MarkToAll(string.format("height=%dm | heading=%d | velocity=%ddeg | Ropt=%dm",mheight,wph,mveloc,Ropt),false)
-- @param #string To targetzone:DrawZone(coalition.side.BLUE,{0,0,1},0.2,nil,nil,3,true)
-- @param Wrapper.Group#GROUP Shorad Shorad group end
-- @return #SHORAD self
function SHORAD:onafterShootAndScoot(From,Event,To,Shorad) local seadset = self.Groupset
self:T( { From,Event,To } ) local tgtcoord = targetzone:GetRandomPointVec2()
local possibleZones = {} local tgtgrp = seadset:FindNearestGroupFromPointVec2(tgtcoord)
local mindist = self.minscootdist or 100 local _targetgroup = nil
local maxdist = self.maxscootdist or 3000 local _targetgroupname = "none"
if Shorad and Shorad:IsAlive() then local _targetskill = "Random"
local NowCoord = Shorad:GetCoordinate() if tgtgrp and tgtgrp:IsAlive() then
for _,_zone in pairs(self.SkateZones.Set) do _targetgroup = tgtgrp
local zone = _zone -- Core.Zone#ZONE_RADIUS _targetgroupname = tgtgrp:GetName() -- group name
local dist = NowCoord:Get2DDistance(zone:GetCoordinate()) _targetskill = tgtgrp:GetUnit(1):GetSkill()
if dist >= mindist and dist <= maxdist then self:T("*** Found Target = ".. _targetgroupname)
possibleZones[#possibleZones+1] = zone self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
if #possibleZones == self.SkateNumber then break end
end end
end end
if #possibleZones > 0 and Shorad:GetVelocityKMH() < 2 then end
local rand = math.floor(math.random(1,#possibleZones*1000)/1000+0.5)
if rand == 0 then rand = 1 end
self:T(self.lid .. " ShootAndScoot to zone "..rand)
local ToCoordinate = possibleZones[rand]:GetCoordinate()
if self.scootrandomcoord then
ToCoordinate = possibleZones[rand]:GetRandomCoordinate(nil,nil,{land.SurfaceType.LAND,land.SurfaceType.ROAD})
end
local formation = self.scootformation or "Cone"
Shorad:RouteGroundTo(ToCoordinate,20,formation,1)
end
end
return self
end end
return self
end
--- Main function - work on the EventData --- Main function - work on the EventData
-- @param #SHORAD self -- @param #SHORAD self
-- @param Core.Event#EVENTDATA EventData The event details table data set -- @param Core.Event#EVENTDATA EventData The event details table data set
-- @return #SHORAD self
function SHORAD:HandleEventShot( EventData ) function SHORAD:HandleEventShot( EventData )
self:T( { EventData } ) self:T( { EventData } )
self:T(self.lid .. " HandleEventShot") self:T(self.lid .. " HandleEventShot")
--local ShootingUnit = EventData.IniDCSUnit
--local ShootingUnitName = EventData.IniDCSUnitName
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
local ShootingWeaponName = EventData.WeaponName -- return weapon type local ShootingWeaponName = EventData.WeaponName -- return weapon type
-- get firing coalition -- get firing coalition
@@ -689,18 +596,27 @@ do
return self return self
end end
local targetcat = Object.getCategory(targetdata) -- Identify category local targetcat = targetdata:getCategory() -- Identify category
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat))) self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
self:T({targetdata}) self:T({targetdata})
local targetunit = nil local targetunit = nil
if targetcat == Object.Category.UNIT then -- UNIT if targetcat == Object.Category.UNIT then -- UNIT
targetunit = UNIT:Find(targetdata) targetunit = UNIT:Find(targetdata)
elseif targetcat == Object.Category.STATIC then -- STATIC elseif targetcat == Object.Category.STATIC then -- STATIC
--self:T("Static Target Data")
--self:T({targetdata:isExist()})
--self:T({targetdata:getPoint()})
local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint()) local tgtcoord = COORDINATE:NewFromVec3(targetdata:getPoint())
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord) --tgtcoord:MarkToAll("Missile Target",true)
local tgtgrp1 = self.Samset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtcoord1 = tgtgrp1:GetCoordinate() local tgtcoord1 = tgtgrp1:GetCoordinate()
--tgtcoord1:MarkToAll("Close target SAM",true)
local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord) local tgtgrp2 = self.Groupset:FindNearestGroupFromPointVec2(tgtcoord)
local tgtcoord2 = tgtgrp2:GetCoordinate() local tgtcoord2 = tgtgrp2:GetCoordinate()
--tgtcoord2:MarkToAll("Close target SHORAD",true)
local dist1 = tgtcoord:Get2DDistance(tgtcoord1) local dist1 = tgtcoord:Get2DDistance(tgtcoord1)
local dist2 = tgtcoord:Get2DDistance(tgtcoord2) local dist2 = tgtcoord:Get2DDistance(tgtcoord2)
@@ -712,8 +628,10 @@ do
targetcat = Object.Category.UNIT targetcat = Object.Category.UNIT
end end
end end
--local targetunitname = Unit.getName(targetdata) -- Unit name
if targetunit and targetunit:IsAlive() then if targetunit and targetunit:IsAlive() then
local targetunitname = targetunit:GetName() local targetunitname = targetunit:GetName()
--local targetgroup = Unit.getGroup(Weapon.getTarget(ShootingWeapon)) --targeted group
local targetgroup = nil local targetgroup = nil
local targetgroupname = "none" local targetgroupname = "none"
if targetcat == Object.Category.UNIT then if targetcat == Object.Category.UNIT then
@@ -731,6 +649,7 @@ do
self:T( text ) self:T( text )
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug) local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
-- check if we or a SAM site are the target -- check if we or a SAM site are the target
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
-- if being shot at, find closest SHORADs to activate -- if being shot at, find closest SHORADs to activate
@@ -747,4 +666,4 @@ do
end end
----------------------------------------------------------------------- -----------------------------------------------------------------------
-- SHORAD end -- SHORAD end
----------------------------------------------------------------------- -----------------------------------------------------------------------

View File

@@ -33,9 +33,9 @@
-- --
-- === -- ===
-- --
-- ### Author: **funkyfranky** -- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
-- --
-- ### Contributions: FlightControl -- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
-- --
-- === -- ===
-- --

View File

@@ -87,7 +87,7 @@
-- @field #number respawndelay Delay before respawn in seconds. -- @field #number respawndelay Delay before respawn in seconds.
-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed. -- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour). -- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
-- @field OPS.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse. -- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- Have your assets at the right place at the right time - or not! --- Have your assets at the right place at the right time - or not!
@@ -742,7 +742,7 @@
-- --
-- ## Save Assets -- ## Save Assets
-- --
-- Saving asset data to file is achieved by the @{#WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the -- Saving asset data to file is achieved by the @{WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
-- warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory. -- warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory.
-- The parameter *filename* is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example -- The parameter *filename* is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example
-- "Warehouse-1234_Batumi.txt". -- "Warehouse-1234_Batumi.txt".
@@ -753,13 +753,13 @@
-- --
-- ### Automatic Save at Mission End -- ### Automatic Save at Mission End
-- --
-- The assets can be saved automatically when the mission is ended via the @{#WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e. -- The assets can be saved automatically when the mission is ended via the @{WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
-- --
-- warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\") -- warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\")
-- --
-- ## Load Assets -- ## Load Assets
-- --
-- Loading assets data from file is achieved by the @{#WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the -- Loading assets data from file is achieved by the @{WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
-- warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory. -- warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory.
-- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example -- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example
-- "Warehouse-1234_Batumi.txt". -- "Warehouse-1234_Batumi.txt".
@@ -3414,7 +3414,7 @@ end
-- FSM states -- FSM states
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after Start event. Starts the warehouse. Adds event handlers and schedules status updates of reqests and queue. --- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param #string From From state. -- @param #string From From state.
-- @param #string Event Event. -- @param #string Event Event.
@@ -3595,7 +3595,6 @@ function WAREHOUSE:onafterStatus(From, Event, To)
local Trepair=self:GetRunwayRepairtime() local Trepair=self:GetRunwayRepairtime()
self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair)) self:I(self.lid..string.format("Runway destroyed! Will be repaired in %d sec", Trepair))
if Trepair==0 then if Trepair==0 then
self.runwaydestroyed = nil
self:RunwayRepaired() self:RunwayRepaired()
end end
end end
@@ -5393,8 +5392,7 @@ function WAREHOUSE:onafterRunwayDestroyed(From, Event, To)
self:_InfoMessage(text) self:_InfoMessage(text)
self.runwaydestroyed=timer.getAbsTime() self.runwaydestroyed=timer.getAbsTime()
return self
end end
--- On after "RunwayRepaired" event. --- On after "RunwayRepaired" event.
@@ -5409,8 +5407,7 @@ function WAREHOUSE:onafterRunwayRepaired(From, Event, To)
self:_InfoMessage(text) self:_InfoMessage(text)
self.runwaydestroyed=nil self.runwaydestroyed=nil
return self
end end
@@ -7407,8 +7404,6 @@ function WAREHOUSE:_CheckRequestNow(request)
-- Check if at least one (cargo) asset is available. -- Check if at least one (cargo) asset is available.
if _nassets>0 then if _nassets>0 then
local asset=_assets[1] --#WAREHOUSE.Assetitem
-- Get the attibute of the requested asset. -- Get the attibute of the requested asset.
_assetattribute=_assets[1].attribute _assetattribute=_assets[1].attribute
@@ -7419,24 +7414,11 @@ function WAREHOUSE:_CheckRequestNow(request)
if _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then if _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
if self.airbase and self.airbase:GetCoalition()==self:GetCoalition() then if self.airbase and self.airbase:GetCoalition()==self:GetCoalition() then
-- Check if DCS warehouse of airbase has enough assets
if self.airbase.storage then
local nS=self.airbase.storage:GetAmount(asset.unittype)
local nA=asset.nunits*request.nasset -- Number of units requested
if nS<nA then
local text=string.format("Warehouse %s: Request denied! DCS Warehouse has only %d assets of type %s ==> NOT enough to spawn the requested %d asset units (%d groups)",
self.alias, nS, asset.unittype, nA, request.nasset)
self:_InfoMessage(text, 5)
return false
end
end
if self:IsRunwayOperational() or _assetairstart then if self:IsRunwayOperational() or _assetairstart then
if _assetairstart then if _assetairstart then
-- Airstart no need to check parking -- Airstart no need to check parking
else else
-- Check parking. -- Check parking.
@@ -7548,9 +7530,6 @@ function WAREHOUSE:_CheckRequestNow(request)
self:_InfoMessage(text, 5) self:_InfoMessage(text, 5)
return false return false
end end
elseif _assetcategory==Group.Category.AIRPLANE or _assetcategory==Group.Category.HELICOPTER then
end end
@@ -7891,7 +7870,7 @@ function WAREHOUSE:_GetTerminal(_attribute, _category)
-- Default terminal is "large". -- Default terminal is "large".
local _terminal=AIRBASE.TerminalType.OpenBig local _terminal=AIRBASE.TerminalType.OpenBig
if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER or _attribute==WAREHOUSE.Attribute.AIR_UAV then if _attribute==WAREHOUSE.Attribute.AIR_FIGHTER then
-- Fighter ==> small. -- Fighter ==> small.
_terminal=AIRBASE.TerminalType.FighterAircraft _terminal=AIRBASE.TerminalType.FighterAircraft
elseif _attribute==WAREHOUSE.Attribute.AIR_BOMBER or _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTPLANE or _attribute==WAREHOUSE.Attribute.AIR_TANKER or _attribute==WAREHOUSE.Attribute.AIR_AWACS then elseif _attribute==WAREHOUSE.Attribute.AIR_BOMBER or _attribute==WAREHOUSE.Attribute.AIR_TRANSPORTPLANE or _attribute==WAREHOUSE.Attribute.AIR_TANKER or _attribute==WAREHOUSE.Attribute.AIR_AWACS then

View File

@@ -12,7 +12,7 @@
-- --
-- ## Missions: -- ## Missions:
-- --
-- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Functional/ZoneCaptureCoalition) -- [CAZ - Capture Zones](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/CAZ%20-%20Capture%20Zones)
-- --
-- === -- ===
-- --
@@ -363,8 +363,8 @@ do -- ZONE_CAPTURE_COALITION
--- ZONE_CAPTURE_COALITION Constructor. --- ZONE_CAPTURE_COALITION Constructor.
-- @param #ZONE_CAPTURE_COALITION self -- @param #ZONE_CAPTURE_COALITION self
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{Core.Zone#ZONE_POLYGON} with its waypoints. -- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{ZONE_POLYGON} with its waypoints.
-- @param #number Coalition The initial coalition owning the zone. -- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}. -- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS. -- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
-- @return #ZONE_CAPTURE_COALITION -- @return #ZONE_CAPTURE_COALITION

View File

@@ -4,12 +4,12 @@
-- --
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo. -- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
-- Derived classes implement the ways how the achievements can be realized. -- Derived classes implement the ways how the achievements can be realized.
-- --
-- # Developer Note -- # Developer Note
-- --
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
-- Therefore, this class is considered to be deprecated -- Therefore, this class is considered to be deprecated
-- --
-- === -- ===
-- --
-- ### Author: **FlightControl** -- ### Author: **FlightControl**
@@ -61,7 +61,7 @@ do -- ZoneGoal
--- ZONE_GOAL_CARGO Constructor. --- ZONE_GOAL_CARGO Constructor.
-- @param #ZONE_GOAL_CARGO self -- @param #ZONE_GOAL_CARGO self
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. -- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
-- @param #number Coalition The initial coalition owning the zone. -- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
-- @return #ZONE_GOAL_CARGO -- @return #ZONE_GOAL_CARGO
function ZONE_GOAL_CARGO:New( Zone, Coalition ) function ZONE_GOAL_CARGO:New( Zone, Coalition )
@@ -259,7 +259,7 @@ do -- ZoneGoal
--- Set the owning coalition of the zone. --- Set the owning coalition of the zone.
-- @param #ZONE_GOAL_CARGO self -- @param #ZONE_GOAL_CARGO self
-- @param #number Coalition -- @param DCSCoalition.DCSCoalition#coalition Coalition
function ZONE_GOAL_CARGO:SetCoalition( Coalition ) function ZONE_GOAL_CARGO:SetCoalition( Coalition )
self.Coalition = Coalition self.Coalition = Coalition
end end
@@ -267,7 +267,7 @@ do -- ZoneGoal
--- Get the owning coalition of the zone. --- Get the owning coalition of the zone.
-- @param #ZONE_GOAL_CARGO self -- @param #ZONE_GOAL_CARGO self
-- @return #number Coalition. -- @return DCSCoalition.DCSCoalition#coalition Coalition.
function ZONE_GOAL_CARGO:GetCoalition() function ZONE_GOAL_CARGO:GetCoalition()
return self.Coalition return self.Coalition
end end

View File

@@ -1,4 +1,4 @@
--- **Functional** - Base class that models processes to achieve goals involving a Zone for a Coalition. --- **Functional (WIP)** - Base class modeling processes to achieve goals involving coalition zones.
-- --
-- === -- ===
-- --
@@ -54,7 +54,7 @@ do -- ZoneGoal
--- ZONE_GOAL_COALITION Constructor. --- ZONE_GOAL_COALITION Constructor.
-- @param #ZONE_GOAL_COALITION self -- @param #ZONE_GOAL_COALITION self
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. -- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
-- @param #number Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL. -- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}. -- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
-- @return #ZONE_GOAL_COALITION -- @return #ZONE_GOAL_COALITION
function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories ) function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories )
@@ -80,7 +80,7 @@ do -- ZoneGoal
--- Set the owning coalition of the zone. --- Set the owning coalition of the zone.
-- @param #ZONE_GOAL_COALITION self -- @param #ZONE_GOAL_COALITION self
-- @param #number Coalition The coalition ID, e.g. *coalition.side.RED*. -- @param DCSCoalition.DCSCoalition#coalition Coalition The coalition ID, e.g. *coalition.side.RED*.
-- @return #ZONE_GOAL_COALITION -- @return #ZONE_GOAL_COALITION
function ZONE_GOAL_COALITION:SetCoalition( Coalition ) function ZONE_GOAL_COALITION:SetCoalition( Coalition )
self.PreviousCoalition = self.Coalition or Coalition self.PreviousCoalition = self.Coalition or Coalition
@@ -120,14 +120,14 @@ do -- ZoneGoal
--- Get the owning coalition of the zone. --- Get the owning coalition of the zone.
-- @param #ZONE_GOAL_COALITION self -- @param #ZONE_GOAL_COALITION self
-- @return #number Coalition. -- @return DCSCoalition.DCSCoalition#coalition Coalition.
function ZONE_GOAL_COALITION:GetCoalition() function ZONE_GOAL_COALITION:GetCoalition()
return self.Coalition return self.Coalition
end end
--- Get the previous coalition, i.e. the one owning the zone before the current one. --- Get the previous coalition, i.e. the one owning the zone before the current one.
-- @param #ZONE_GOAL_COALITION self -- @param #ZONE_GOAL_COALITION self
-- @return #number Coalition. -- @return DCSCoalition.DCSCoalition#coalition Coalition.
function ZONE_GOAL_COALITION:GetPreviousCoalition() function ZONE_GOAL_COALITION:GetPreviousCoalition()
return self.PreviousCoalition return self.PreviousCoalition
end end

View File

@@ -1,157 +1,180 @@
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Enums.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/FiFo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Profiler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Socket.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/STTS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Templates.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' ) __Moose.Include( 'Scripts/Moose/Utilities/Utils.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Base.lua' ) __Moose.Include( 'Scripts/Moose/Core/Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Astar.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Beacon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Condition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/UserFlag.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Report.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Scheduler.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ScheduleDispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Event.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Settings.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Menu.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Zone_Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Database.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Set.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Point.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Velocity.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Message.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Fsm.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spawn.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/SpawnStatic.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Timer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Goal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Spot.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' ) __Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' ) __Moose.Include( 'Scripts/Moose/Core/Beacon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Positionable.lua' ) __Moose.Include( 'Scripts/Moose/Core/Condition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Controllable.lua' ) __Moose.Include( 'Scripts/Moose/Core/ClientMenu.lua')
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Group.lua' ) __Moose.Include( 'Scripts/Moose/Core/Database.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Unit.lua' ) __Moose.Include( 'Scripts/Moose/Core/Event.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Client.lua' ) __Moose.Include( 'Scripts/Moose/Core/Fsm.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Static.lua' ) __Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Airbase.lua' ) __Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Scenery.lua' ) __Moose.Include( 'Scripts/Moose/Core/Menu.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' ) __Moose.Include( 'Scripts/Moose/Core/Message.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' ) __Moose.Include( 'Scripts/Moose/Core/Point.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' ) __Moose.Include( 'Scripts/Moose/Core/Report.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' ) __Moose.Include( 'Scripts/Moose/Core/ScheduleDispatcher.lua' )
__Moose.Include( 'Scripts/Moose/Core/Scheduler.lua' )
__Moose.Include( 'Scripts/Moose/Core/Set.lua' )
__Moose.Include( 'Scripts/Moose/Core/Settings.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spawn.lua' )
__Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
__Moose.Include( 'Scripts/Moose/Core/TextAndSound.lua' )
__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
__Moose.Include( 'Scripts/Moose/Core/UserFlag.lua' )
__Moose.Include( 'Scripts/Moose/Core/Velocity.lua' )
__Moose.Include( 'Scripts/Moose/Core/Zone_Detection.lua' )
__Moose.Include( 'Scripts/Moose/Core/Zone.lua' )
__Moose.Include( 'Scripts/Moose/Core/Pathline.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Airbase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Client.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoSlingload.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Controllable.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoCrate.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Group.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoGroup.lua' ) __Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Marker.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Positionable.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Scenery.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Static.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Unit.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Weapon.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Net.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Storage.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Scoring.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/Cargo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/CleanUp.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoUnit.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Movement.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoSlingload.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Sead.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Escort.lua' ) __Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/MissileTrainer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ATC_Ground.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Detection.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/DetectionZones.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Designate.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/RAT.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Range.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoal.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneGoalCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/ZoneCaptureCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Artillery.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Suppression.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/PseudoATC.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Warehouse.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Fox.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Mantis.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Functional/Shorad.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/Airboss.lua' ) __Moose.Include( 'Scripts/Moose/Functional/AICSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RecoveryTanker.lua' ) __Moose.Include( 'Scripts/Moose/Functional/AmmoTruck.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/RescueHelo.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/ATIS.lua' ) __Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CTLD.lua' ) __Moose.Include( 'Scripts/Moose/Functional/Autolase.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Ops/CSAR.lua' ) __Moose.Include( 'Scripts/Moose/Functional/CleanUp.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Designate.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Detection.lua' )
__Moose.Include( 'Scripts/Moose/Functional/DetectionZones.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Escort.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Fox.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Mantis.lua' )
__Moose.Include( 'Scripts/Moose/Functional/MissileTrainer.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Movement.lua' )
__Moose.Include( 'Scripts/Moose/Functional/PseudoATC.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Range.lua' )
__Moose.Include( 'Scripts/Moose/Functional/RAT.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Scoring.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Sead.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Shorad.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Suppression.lua' )
__Moose.Include( 'Scripts/Moose/Functional/Warehouse.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneCaptureCoalition.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoal.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCargo.lua' )
__Moose.Include( 'Scripts/Moose/Functional/ZoneGoalCoalition.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Balancer.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Airboss.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air.lua' ) __Moose.Include( 'Scripts/Moose/Ops/AirWing.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Patrol.lua' ) __Moose.Include( 'Scripts/Moose/Ops/ArmyGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Air_Engage.lua' ) __Moose.Include( 'Scripts/Moose/Ops/ATIS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Patrol.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Auftrag.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Cap.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Awacs.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Gci.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Brigade.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2A_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Chief.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_BAI.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Cohort.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_CAS.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Commander.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_SEAD.lua' ) __Moose.Include( 'Scripts/Moose/Ops/CSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_A2G_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/CTLD.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Patrol.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Fleet.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAP.lua' ) __Moose.Include( 'Scripts/Moose/Ops/FlightControl.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_CAS.lua' ) __Moose.Include( 'Scripts/Moose/Ops/FlightGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_BAI.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Flotilla.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Formation.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Intelligence.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Legion.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Request.lua' ) __Moose.Include( 'Scripts/Moose/Ops/NavyGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Operation.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Escort_Dispatcher_Request.lua' ) __Moose.Include( 'Scripts/Moose/Ops/OpsGroup.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo.lua' ) __Moose.Include( 'Scripts/Moose/Ops/OpsTransport.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_APC.lua' ) __Moose.Include( 'Scripts/Moose/Ops/OpsZone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Helicopter.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Platoon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Airplane.lua' ) __Moose.Include( 'Scripts/Moose/Ops/PlayerTask.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Ship.lua' ) __Moose.Include( 'Scripts/Moose/Ops/PlayerRecce.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Ops/RecoveryTanker.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_APC.lua' ) __Moose.Include( 'Scripts/Moose/Ops/RescueHelo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Squadron.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' ) __Moose.Include( 'Scripts/Moose/Ops/Target.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' ) __Moose.Include( 'Scripts/Moose/Ops/EasyGCICAP.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assign.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Balancer.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Air.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Air_Patrol.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' ) __Moose.Include( 'Scripts/Moose/AI/AI_Air_Engage.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Cap.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Gci.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2A_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_SEAD.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_A2G_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Patrol.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAP.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_CAS.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_BAI.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Formation.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Request.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Escort_Dispatcher_Request.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_APC.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Ship.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_APC.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua' )
__Moose.Include( 'Scripts/Moose/AI/AI_Cargo_Dispatcher_Ship.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/ShapeBase.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Assign.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Circle.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Route.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Cube.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Account.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Line.lua' ) __Moose.Include( 'Scripts/Moose/Actions/Act_Assist.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Oval.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Polygon.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Triangle.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' ) __Moose.Include( 'Scripts/Moose/Sound/Radio.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' ) __Moose.Include( 'Scripts/Moose/Sound/RadioQueue.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' ) __Moose.Include( 'Scripts/Moose/Sound/RadioSpeech.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioQueue.lua' ) __Moose.Include( 'Scripts/Moose/Sound/SoundOutput.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/RadioSpeech.lua' ) __Moose.Include( 'Scripts/Moose/Sound/SRS.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SRS.lua' ) __Moose.Include( 'Scripts/Moose/Sound/UserSound.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/CommandCenter.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/CommandCenter.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Mission.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Mission.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/TaskInfo.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/TaskInfo.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Manager.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Manager.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/DetectionManager.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/DetectionManager.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2G_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2G.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2G.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2A_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_A2A.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_A2A.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_CARGO.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_CARGO.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Transport.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Transport.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_CSAR.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_CSAR.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Cargo_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Zone.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' ) __Moose.Include( 'Scripts/Moose/Tasking/Task_Capture_Dispatcher.lua' )
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' ) __Moose.Include( 'Scripts/Moose/Globals.lua' )

View File

@@ -0,0 +1,172 @@
__Moose.Include( 'Utilities\\Enums.lua' )
__Moose.Include( 'Utilities\\Routines.lua' )
__Moose.Include( 'Utilities\\Utils.lua' )
__Moose.Include( 'Utilities\\Profiler.lua' )
__Moose.Include( 'Utilities\\Templates.lua' )
__Moose.Include( 'Utilities\\STTS.lua' )
__Moose.Include( 'Utilities\\FiFo.lua' )
__Moose.Include( 'Utilities\\Socket.lua' )
__Moose.Include( 'Core\\Base.lua' )
__Moose.Include( 'Core\\Beacon.lua' )
__Moose.Include( 'Core\\UserFlag.lua' )
__Moose.Include( 'Core\\Report.lua' )
__Moose.Include( 'Core\\Scheduler.lua' )
__Moose.Include( 'Core\\ScheduleDispatcher.lua' )
__Moose.Include( 'Core\\Event.lua' )
__Moose.Include( 'Core\\Settings.lua' )
__Moose.Include( 'Core\\Menu.lua' )
__Moose.Include( 'Core\\Zone.lua' )
__Moose.Include( 'Core\\Zone_Detection.lua' )
__Moose.Include( 'Core\\Database.lua' )
__Moose.Include( 'Core\\Set.lua' )
__Moose.Include( 'Core\\Point.lua' )
__Moose.Include( 'Core\\Velocity.lua' )
__Moose.Include( 'Core\\Message.lua' )
__Moose.Include( 'Core\\Fsm.lua' )
__Moose.Include( 'Core\\Spawn.lua' )
__Moose.Include( 'Core\\SpawnStatic.lua' )
__Moose.Include( 'Core\\Timer.lua' )
__Moose.Include( 'Core\\Goal.lua' )
__Moose.Include( 'Core\\Spot.lua' )
__Moose.Include( 'Core\\Astar.lua' )
__Moose.Include( 'Core\\MarkerOps_Base.lua' )
__Moose.Include( 'Core\\TextAndSound.lua' )
__Moose.Include( 'Core\\Condition.lua' )
__Moose.Include( 'Core\\ClientMenu.lua' )
__Moose.Include( 'Wrapper\\Object.lua' )
__Moose.Include( 'Wrapper\\Identifiable.lua' )
__Moose.Include( 'Wrapper\\Positionable.lua' )
__Moose.Include( 'Wrapper\\Controllable.lua' )
__Moose.Include( 'Wrapper\\Group.lua' )
__Moose.Include( 'Wrapper\\Unit.lua' )
__Moose.Include( 'Wrapper\\Client.lua' )
__Moose.Include( 'Wrapper\\Static.lua' )
__Moose.Include( 'Wrapper\\Airbase.lua' )
__Moose.Include( 'Wrapper\\Scenery.lua' )
__Moose.Include( 'Wrapper\\Marker.lua' )
__Moose.Include( 'Cargo\\Cargo.lua' )
__Moose.Include( 'Cargo\\CargoUnit.lua' )
__Moose.Include( 'Cargo\\CargoSlingload.lua' )
__Moose.Include( 'Cargo\\CargoCrate.lua' )
__Moose.Include( 'Cargo\\CargoGroup.lua' )
__Moose.Include( 'Functional\\Scoring.lua' )
__Moose.Include( 'Functional\\CleanUp.lua' )
__Moose.Include( 'Functional\\Movement.lua' )
__Moose.Include( 'Functional\\Sead.lua' )
__Moose.Include( 'Functional\\Escort.lua' )
__Moose.Include( 'Functional\\MissileTrainer.lua' )
__Moose.Include( 'Functional\\ATC_Ground.lua' )
__Moose.Include( 'Functional\\Detection.lua' )
__Moose.Include( 'Functional\\DetectionZones.lua' )
__Moose.Include( 'Functional\\Designate.lua' )
__Moose.Include( 'Functional\\RAT.lua' )
__Moose.Include( 'Functional\\Range.lua' )
__Moose.Include( 'Functional\\ZoneGoal.lua' )
__Moose.Include( 'Functional\\ZoneGoalCoalition.lua' )
__Moose.Include( 'Functional\\ZoneCaptureCoalition.lua' )
__Moose.Include( 'Functional\\Artillery.lua' )
__Moose.Include( 'Functional\\Suppression.lua' )
__Moose.Include( 'Functional\\PseudoATC.lua' )
__Moose.Include( 'Functional\\Warehouse.lua' )
__Moose.Include( 'Functional\\Fox.lua' )
__Moose.Include( 'Functional\\Mantis.lua' )
__Moose.Include( 'Functional\\Shorad.lua' )
__Moose.Include( 'Functional\\Autolase.lua' )
__Moose.Include( 'Functional\\AICSAR.lua' )
__Moose.Include( 'Ops\\Airboss.lua' )
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
__Moose.Include( 'Ops\\RescueHelo.lua' )
__Moose.Include( 'Ops\\ATIS.lua' )
__Moose.Include( 'Ops\\Auftrag.lua' )
__Moose.Include( 'Ops\\Target.lua' )
__Moose.Include( 'Ops\\OpsGroup.lua' )
__Moose.Include( 'Ops\\FlightGroup.lua' )
__Moose.Include( 'Ops\\NavyGroup.lua' )
__Moose.Include( 'Ops\\ArmyGroup.lua' )
__Moose.Include( 'Ops\\Cohort.lua' )
__Moose.Include( 'Ops\\Squadron.lua' )
__Moose.Include( 'Ops\\Platoon.lua' )
__Moose.Include( 'Ops\\Legion.lua' )
__Moose.Include( 'Ops\\AirWing.lua' )
__Moose.Include( 'Ops\\Brigade.lua' )
__Moose.Include( 'Ops\\Intelligence.lua' )
__Moose.Include( 'Ops\\Commander.lua' )
__Moose.Include( 'Ops\\OpsTransport.lua' )
__Moose.Include( 'Ops\\CSAR.lua' )
__Moose.Include( 'Ops\\CTLD.lua' )
__Moose.Include( 'Ops\\OpsZone.lua' )
__Moose.Include( 'Ops\\Chief.lua' )
__Moose.Include( 'Ops\\Flotilla.lua' )
__Moose.Include( 'Ops\\Fleet.lua' )
__Moose.Include( 'Ops\\Awacs.lua' )
__Moose.Include( 'Ops\\PlayerTask.lua' )
__Moose.Include( 'Ops\\Operation.lua' )
__Moose.Include( 'Ops\\FlightControl.lua' )
__Moose.Include( 'AI\\AI_Balancer.lua' )
__Moose.Include( 'AI\\AI_Air.lua' )
__Moose.Include( 'AI\\AI_Air_Patrol.lua' )
__Moose.Include( 'AI\\AI_Air_Engage.lua' )
__Moose.Include( 'AI\\AI_A2A_Patrol.lua' )
__Moose.Include( 'AI\\AI_A2A_Cap.lua' )
__Moose.Include( 'AI\\AI_A2A_Gci.lua' )
__Moose.Include( 'AI\\AI_A2A_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_A2G_BAI.lua' )
__Moose.Include( 'AI\\AI_A2G_CAS.lua' )
__Moose.Include( 'AI\\AI_A2G_SEAD.lua' )
__Moose.Include( 'AI\\AI_A2G_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_Patrol.lua' )
__Moose.Include( 'AI\\AI_Cap.lua' )
__Moose.Include( 'AI\\AI_Cas.lua' )
__Moose.Include( 'AI\\AI_Bai.lua' )
__Moose.Include( 'AI\\AI_Formation.lua' )
__Moose.Include( 'AI\\AI_Escort.lua' )
__Moose.Include( 'AI\\AI_Escort_Request.lua' )
__Moose.Include( 'AI\\AI_Escort_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_Escort_Dispatcher_Request.lua' )
__Moose.Include( 'AI\\AI_Cargo.lua' )
__Moose.Include( 'AI\\AI_Cargo_APC.lua' )
__Moose.Include( 'AI\\AI_Cargo_Helicopter.lua' )
__Moose.Include( 'AI\\AI_Cargo_Airplane.lua' )
__Moose.Include( 'AI\\AI_Cargo_Ship.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_APC.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Helicopter.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Airplane.lua' )
__Moose.Include( 'AI\\AI_Cargo_Dispatcher_Ship.lua' )
__Moose.Include( 'Actions\\Act_Assign.lua' )
__Moose.Include( 'Actions\\Act_Route.lua' )
__Moose.Include( 'Actions\\Act_Account.lua' )
__Moose.Include( 'Actions\\Act_Assist.lua' )
__Moose.Include( 'Sound\\UserSound.lua' )
__Moose.Include( 'Sound\\SoundOutput.lua' )
__Moose.Include( 'Sound\\Radio.lua' )
__Moose.Include( 'Sound\\RadioQueue.lua' )
__Moose.Include( 'Sound\\RadioSpeech.lua' )
__Moose.Include( 'Sound\\SRS.lua' )
__Moose.Include( 'Tasking\\CommandCenter.lua' )
__Moose.Include( 'Tasking\\Mission.lua' )
__Moose.Include( 'Tasking\\Task.lua' )
__Moose.Include( 'Tasking\\TaskInfo.lua' )
__Moose.Include( 'Tasking\\Task_Manager.lua' )
__Moose.Include( 'Tasking\\DetectionManager.lua' )
__Moose.Include( 'Tasking\\Task_A2G_Dispatcher.lua' )
__Moose.Include( 'Tasking\\Task_A2G.lua' )
__Moose.Include( 'Tasking\\Task_A2A_Dispatcher.lua' )
__Moose.Include( 'Tasking\\Task_A2A.lua' )
__Moose.Include( 'Tasking\\Task_Cargo.lua' )
__Moose.Include( 'Tasking\\Task_Cargo_Transport.lua' )
__Moose.Include( 'Tasking\\Task_Cargo_CSAR.lua' )
__Moose.Include( 'Tasking\\Task_Cargo_Dispatcher.lua' )
__Moose.Include( 'Tasking\\Task_Capture_Zone.lua' )
__Moose.Include( 'Tasking\\Task_Capture_Dispatcher.lua' )
__Moose.Include( 'Globals.lua' )

View File

@@ -312,16 +312,10 @@
-- --
-- atis=ATIS:New("Batumi", 305, radio.modulation.AM) -- atis=ATIS:New("Batumi", 305, radio.modulation.AM)
-- atis:SetSRS("D:\\DCS\\_SRS\\", "male", "en-US") -- atis:SetSRS("D:\\DCS\\_SRS\\", "male", "en-US")
-- atis:Start() -- atis:Start()
-- --
-- This uses a male voice with US accent. It requires SRS to be installed in the `D:\DCS\_SRS\` directory. Note that backslashes need to be escaped or simply use slashes (as in linux). -- This uses a male voice with US accent. It requires SRS to be installed in the `D:\DCS\_SRS\` directory. Note that backslashes need to be escaped or simply use slashes (as in linux).
-- --
-- ### SRS can use multiple frequencies:
--
-- atis=ATIS:New("Batumi", {305,103.85}, {radio.modulation.AM,radio.modulation.FM})
-- atis:SetSRS("D:\\DCS\\_SRS\\", "male", "en-US")
-- atis:Start()
--
-- ### SRS Localization -- ### SRS Localization
-- --
-- You can localize the SRS output, all you need is to provide a table of translations and set the `locale` of your instance. You need to provide the translations in your script **before you instantiate your ATIS**. -- You can localize the SRS output, all you need is to provide a table of translations and set the `locale` of your instance. You need to provide the translations in your script **before you instantiate your ATIS**.
@@ -359,7 +353,6 @@
-- DEWPOINT = "Taupunkt", -- DEWPOINT = "Taupunkt",
-- ALTIMETER = "Hoehenmesser", -- ALTIMETER = "Hoehenmesser",
-- ACTIVERUN = "Aktive Startbahn", -- ACTIVERUN = "Aktive Startbahn",
-- ACTIVELANDING = "Aktive Landebahn",
-- LEFT = "Links", -- LEFT = "Links",
-- RIGHT = "Rechts", -- RIGHT = "Rechts",
-- RWYLENGTH = "Startbahn", -- RWYLENGTH = "Startbahn",
@@ -700,7 +693,7 @@ ATIS.Messages = {
EN = EN =
{ {
HOURS = "hours", HOURS = "hours",
TIME = "Hours", TIME = "hours",
NOCLOUDINFO = "Cloud coverage information not available", NOCLOUDINFO = "Cloud coverage information not available",
OVERCAST = "Overcast", OVERCAST = "Overcast",
BROKEN = "Broken clouds", BROKEN = "Broken clouds",
@@ -728,8 +721,7 @@ ATIS.Messages = {
TEMPERATURE = "Temperature", TEMPERATURE = "Temperature",
DEWPOINT = "Dew point", DEWPOINT = "Dew point",
ALTIMETER = "Altimeter", ALTIMETER = "Altimeter",
ACTIVERUN = "Active runway departure", ACTIVERUN = "Active runway",
ACTIVELANDING = "Active runway arrival",
LEFT = "Left", LEFT = "Left",
RIGHT = "Right", RIGHT = "Right",
RWYLENGTH = "Runway length", RWYLENGTH = "Runway length",
@@ -789,7 +781,6 @@ ATIS.Messages = {
DEWPOINT = "Taupunkt", DEWPOINT = "Taupunkt",
ALTIMETER = "Hoehenmesser", ALTIMETER = "Hoehenmesser",
ACTIVERUN = "Aktive Startbahn", ACTIVERUN = "Aktive Startbahn",
ACTIVELANDING = "Aktive Landebahn",
LEFT = "Links", LEFT = "Links",
RIGHT = "Rechts", RIGHT = "Rechts",
RWYLENGTH = "Startbahn", RWYLENGTH = "Startbahn",
@@ -850,7 +841,6 @@ ATIS.Messages = {
DEWPOINT = "Punto de rocio", DEWPOINT = "Punto de rocio",
ALTIMETER = "Altímetro", ALTIMETER = "Altímetro",
ACTIVERUN = "Pista activa", ACTIVERUN = "Pista activa",
ACTIVELANDING = "Pista de aterrizaje activa",
LEFT = "Izquierda", LEFT = "Izquierda",
RIGHT = "Derecha", RIGHT = "Derecha",
RWYLENGTH = "Longitud de pista", RWYLENGTH = "Longitud de pista",
@@ -890,14 +880,13 @@ _ATIS = {}
--- ATIS class version. --- ATIS class version.
-- @field #string version -- @field #string version
ATIS.version = "1.0.0" ATIS.version = "0.10.2"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Correct fog for elevation. -- TODO: Correct fog for elevation.
-- DONE: Option to add multiple frequencies for SRS
-- DONE: Zulu time --> Zulu in output. -- DONE: Zulu time --> Zulu in output.
-- DONE: Fix for AB not having a runway - Helopost like Naqoura -- DONE: Fix for AB not having a runway - Helopost like Naqoura
-- DONE: Add new Normandy airfields. -- DONE: Add new Normandy airfields.
@@ -906,14 +895,13 @@ ATIS.version = "1.0.0"
-- DONE: Visibility reported twice over SRS -- DONE: Visibility reported twice over SRS
-- DONE: Add text report for output. -- DONE: Add text report for output.
-- DONE: Add stop FMS functions. -- DONE: Add stop FMS functions.
-- NOGO: Use local time. Not realistic! -- NOGO: Use local time. Not realisitc!
-- DONE: Dew point. Approx. done. -- DONE: Dew point. Approx. done.
-- DONE: Metric units. -- DONE: Metric units.
-- DONE: Set UTC correction. -- DONE: Set UTC correction.
-- DONE: Set magnetic variation. -- DONE: Set magnetic variation.
-- DONE: New DCS 2.7 weather presets. -- DONE: New DCS 2.7 weather presets.
-- DONE: Added TextAndSound localization -- DONE: Added TextAndSound localization
-- DONE: Added SRS spelling out both take off and landing runway
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor -- Constructor
@@ -922,8 +910,8 @@ ATIS.version = "1.0.0"
--- Create a new ATIS class object for a specific airbase. --- Create a new ATIS class object for a specific airbase.
-- @param #ATIS self -- @param #ATIS self
-- @param #string AirbaseName Name of the airbase. -- @param #string AirbaseName Name of the airbase.
-- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz. When using **SRS** this can be passed as a table of multiple frequencies. -- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz.
-- @param #number Modulation Radio modulation: 0=AM, 1=FM. Default 0=AM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators. When using **SRS** this can be passed as a table of multiple modulations. -- @param #number Modulation Radio modulation: 0=AM, 1=FM. Default 0=AM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators.
-- @return #ATIS self -- @return #ATIS self
function ATIS:New(AirbaseName, Frequency, Modulation) function ATIS:New(AirbaseName, Frequency, Modulation)
@@ -1526,62 +1514,33 @@ function ATIS:MarkRunways( markall )
end end
end end
--- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.`SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible. --- Use SRS Simple-Text-To-Speech for transmissions. No sound files necessary.
-- @param #ATIS self -- @param #ATIS self
-- @param #string PathToSRS Path to SRS directory (only necessary if SRS exe backend is used). -- @param #string PathToSRS Path to SRS directory.
-- @param #string Gender Gender: "male" or "female" (default). -- @param #string Gender Gender: "male" or "female" (default).
-- @param #string Culture Culture, e.g. "en-GB" (default). -- @param #string Culture Culture, e.g. "en-GB" (default).
-- @param #string Voice Specific voice. Overrides `Gender` and `Culture`. -- @param #string Voice Specific voice. Overrides `Gender` and `Culture`.
-- @param #number Port SRS port. Default 5002. -- @param #number Port SRS port. Default 5002.
-- @param #string GoogleKey Path to Google JSON-Key (SRS exe backend) or Google API key (DCS-gRPC backend). -- @param #string GoogleKey Path to Google JSON-Key.
-- @return #ATIS self -- @return #ATIS self
function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey) function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
--if PathToSRS or MSRS.path then if PathToSRS or MSRS.path then
self.useSRS=true self.useSRS=true
self.msrs=MSRS:New(PathToSRS, self.frequency, self.modulation)
local path = PathToSRS or MSRS.path self.msrs:SetGender(Gender)
local gender = Gender or MSRS.gender self.msrs:SetCulture(Culture)
local culture = Culture or MSRS.culture self.msrs:SetVoice(Voice)
local voice = Voice or MSRS.voice self.msrs:SetPort(Port)
local port = Port or MSRS.port or 5002
self.msrs=MSRS:New(path, self.frequency, self.modulation)
self.msrs:SetGender(gender)
self.msrs:SetCulture(culture)
self.msrs:SetPort(port)
self.msrs:SetCoalition(self:GetCoalition()) self.msrs:SetCoalition(self:GetCoalition())
self.msrs:SetLabel("ATIS") self.msrs:SetLabel("ATIS")
if GoogleKey then self.msrs:SetGoogle(GoogleKey)
self.msrs:SetProviderOptionsGoogle(GoogleKey,GoogleKey)
self.msrs:SetProvider(MSRS.Provider.GOOGLE)
end
-- Pre-configured Google?
if (not GoogleKey) and self.msrs:GetProvider() == MSRS.Provider.GOOGLE then
voice = Voice or MSRS.poptions.gcloud.voice
end
self.msrs:SetVoice(voice)
self.msrs:SetCoordinate(self.airbase:GetCoordinate())
self.msrsQ = MSRSQUEUE:New("ATIS") self.msrsQ = MSRSQUEUE:New("ATIS")
self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers) self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
if self.dTQueueCheck<=10 then if self.dTQueueCheck<=10 then
self:SetQueueUpdateTime(90) self:SetQueueUpdateTime(90)
end end
--else
--self:E(self.lid..string.format("ERROR: No SRS path specified!"))
--end
return self
end
--- Set an alternative provider to the one set in your MSRS configuration file.
-- @param #ATIS self
-- @param #string Provider The provider to use. Known providers are: `MSRS.Provider.WINDOWS` and `MSRS.Provider.GOOGLE`
-- @return #ATIS self
function ATIS:SetSRSProvider(Provider)
self:T(self.lid.."SetSRSProvider")
if self.msrs then
self.msrs:SetProvider(Provider)
else else
MESSAGE:New(self.lid.."Set up SRS first before trying to change the provider!",30,"ATIS"):ToAll():ToLog() self:E(self.lid..string.format("ERROR: No SRS path specified!"))
end end
return self return self
end end
@@ -1629,16 +1588,8 @@ function ATIS:onafterStart( From, Event, To )
end end
-- Info. -- Info.
if type(self.frequency) == "table" then self:I( self.lid .. string.format( "Starting ATIS v%s for airbase %s on %.3f MHz Modulation=%d", ATIS.version, self.airbasename, self.frequency, self.modulation ) )
local frequency = table.concat(self.frequency,"/")
local modulation = self.modulation
if type(self.modulation) == "table" then
modulation = table.concat(self.modulation,"/")
end
self:I( self.lid .. string.format( "Starting ATIS v%s for airbase %s on %s MHz Modulation=%s", ATIS.version, self.airbasename, frequency, modulation ) )
else
self:I( self.lid .. string.format( "Starting ATIS v%s for airbase %s on %.3f MHz Modulation=%d", ATIS.version, self.airbasename, self.frequency, self.modulation ) )
end
-- Start radio queue. -- Start radio queue.
if not self.useSRS then if not self.useSRS then
self.radioqueue = RADIOQUEUE:New( self.frequency, self.modulation, string.format( "ATIS %s", self.airbasename ) ) self.radioqueue = RADIOQUEUE:New( self.frequency, self.modulation, string.format( "ATIS %s", self.airbasename ) )
@@ -1696,17 +1647,7 @@ function ATIS:onafterStatus( From, Event, To )
end end
-- Info text. -- Info text.
local text = "" local text = string.format( "State %s: Freq=%.3f MHz %s", fsmstate, self.frequency, UTILS.GetModulationName( self.modulation ) )
if type(self.frequency) == "table" then
local frequency = table.concat(self.frequency,"/")
local modulation = self.modulation
if type(self.modulation) == "table" then
modulation = table.concat(self.modulation,"/")
end
text = string.format( "State %s: Freq=%s MHz %s", fsmstate, frequency, modulation )
else
text = string.format( "State %s: Freq=%.3f MHz %s", fsmstate, self.frequency, UTILS.GetModulationName( self.modulation ) )
end
if self.useSRS then if self.useSRS then
text = text .. string.format( ", SRS path=%s (%s), gender=%s, culture=%s, voice=%s", tostring( self.msrs.path ), tostring( self.msrs.port ), tostring( self.msrs.gender ), tostring( self.msrs.culture ), tostring( self.msrs.voice ) ) text = text .. string.format( ", SRS path=%s (%s), gender=%s, culture=%s, voice=%s", tostring( self.msrs.path ), tostring( self.msrs.port ), tostring( self.msrs.gender ), tostring( self.msrs.culture ), tostring( self.msrs.voice ) )
else else
@@ -2565,10 +2506,10 @@ function ATIS:onafterBroadcast( From, Event, To )
if not self.ATISforFARPs then if not self.ATISforFARPs then
-- Active runway. -- Active runway.
local subtitle = "" local subtitle
if runwayLanding then if runwayLanding then
local actrun = self.gettext:GetEntry("ACTIVELANDING",self.locale) local actrun = self.gettext:GetEntry("ACTIVERUN",self.locale)
--subtitle=string.format("Active runway landing %s", runwayLanding) --subtitle=string.format("Active runway %s", runwayLanding)
subtitle=string.format("%s %s", actrun, runwayLanding) subtitle=string.format("%s %s", actrun, runwayLanding)
if rwyLandingLeft==true then if rwyLandingLeft==true then
--subtitle=subtitle.." Left" --subtitle=subtitle.." Left"
@@ -2577,19 +2518,6 @@ function ATIS:onafterBroadcast( From, Event, To )
--subtitle=subtitle.." Right" --subtitle=subtitle.." Right"
subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale) subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale)
end end
alltext = alltext .. ";\n" .. subtitle
end
if runwayTakeoff then
local actrun = self.gettext:GetEntry("ACTIVERUN",self.locale)
--subtitle=string.format("Active runway %s", runwayLanding)
subtitle=string.format("%s %s", actrun, runwayTakeoff)
if rwyTakeoffLeft==true then
--subtitle=subtitle.." Left"
subtitle=subtitle.." "..self.gettext:GetEntry("LEFT",self.locale)
elseif rwyTakeoffLeft==false then
--subtitle=subtitle.." Right"
subtitle=subtitle.." "..self.gettext:GetEntry("RIGHT",self.locale)
end
end end
_RUNACT = subtitle _RUNACT = subtitle
if not self.useSRS then if not self.useSRS then
@@ -2972,17 +2900,8 @@ function ATIS:UpdateMarker( information, runact, wind, altimeter, temperature )
if self.markerid then if self.markerid then
self.airbase:GetCoordinate():RemoveMark( self.markerid ) self.airbase:GetCoordinate():RemoveMark( self.markerid )
end end
local text = ""
if type(self.frequency) == "table" then local text = string.format( "ATIS on %.3f %s, %s:\n", self.frequency, UTILS.GetModulationName( self.modulation ), tostring( information ) )
local frequency = table.concat(self.frequency,"/")
local modulation = self.modulation
if type(modulation) == "table" then
modulation = table.concat(self.modulation,"/")
end
text = string.format( "ATIS on %s %s, %s:\n", tostring(frequency), tostring(modulation), tostring( information ) )
else
text = string.format( "ATIS on %.3f %s, %s:\n", self.frequency, UTILS.GetModulationName( self.modulation ), tostring( information ) )
end
text = text .. string.format( "%s\n", tostring( runact ) ) text = text .. string.format( "%s\n", tostring( runact ) )
text = text .. string.format( "%s\n", tostring( wind ) ) text = text .. string.format( "%s\n", tostring( wind ) )
text = text .. string.format( "%s\n", tostring( altimeter ) ) text = text .. string.format( "%s\n", tostring( altimeter ) )

File diff suppressed because it is too large Load Diff

View File

@@ -27,17 +27,17 @@
-- **Supported Carriers:** -- **Supported Carriers:**
-- --
-- * [USS John C. Stennis](https://en.wikipedia.org/wiki/USS_John_C._Stennis) (CVN-74) -- * [USS John C. Stennis](https://en.wikipedia.org/wiki/USS_John_C._Stennis) (CVN-74)
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_\(CVN-71\)) (CVN-71) [Super Carrier Module] -- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71\)) (CVN-71) [Super Carrier Module]
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_\(CVN-72\)) (CVN-72) [Super Carrier Module] -- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72\)) (CVN-72) [Super Carrier Module]
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_\(CVN-73\)) (CVN-73) [Super Carrier Module] -- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73\)) (CVN-73) [Super Carrier Module]
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module] -- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_\(CV-59\)) (CV-59) [Heatblur Carrier Module] -- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59\)) (CV-59) [Heatblur Carrier Module]
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_\(R12\)) (R12) -- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12\)) (R12)
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_\(R05\)) (R05) -- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05\)) (R05)
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_\(LHA-1\)) (LHA-1) -- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1\)) (LHA-1)
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_\(LHA-6\)) (LHA-6) -- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6\)) (LHA-6)
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61) -- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61)
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_\(L02\)) (L02) -- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02\)) (L02)
-- --
-- **Supported Aircraft:** -- **Supported Aircraft:**
-- --
@@ -45,7 +45,7 @@
-- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI) -- * [F-14A/B Tomcat](https://forums.eagle.ru/forumdisplay.php?f=395) (Player & AI)
-- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI) -- * [A-4E Skyhawk Community Mod](https://forums.eagle.ru/showthread.php?t=224989) (Player & AI)
-- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI) -- * [AV-8B N/A Harrier](https://forums.eagle.ru/forumdisplay.php?f=555) (Player & AI)
-- * [T-45C Goshawk](https://forum.dcs.world/topic/203816-vnao-t-45-goshawk/) (VNAO mod) (Player & AI) -- * [T-45C Goshawk](https://www.vnao-cvw-7.com/t-45-goshawk) (VNAO mod) (Player & AI)
-- * [FE/A-18E/F/G Superhornet](https://forum.dcs.world/topic/316971-cjs-super-hornet-community-mod-v20-official-thread/) (CJS mod) (Player & AI) -- * [FE/A-18E/F/G Superhornet](https://forum.dcs.world/topic/316971-cjs-super-hornet-community-mod-v20-official-thread/) (CJS mod) (Player & AI)
-- * F/A-18C Hornet (AI) -- * F/A-18C Hornet (AI)
-- * F-14A Tomcat (AI) -- * F-14A Tomcat (AI)
@@ -61,7 +61,7 @@
-- --
-- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version. -- Heatblur's mighty F-14B Tomcat has been added (March 13th 2019) as well. Same goes for the A version.
-- --
-- The [DCS Supercarriers](https://www.digitalcombatsimulator.com/de/shop/modules/supercarrier/) are also supported. -- The [DCS Supercarriers](https://forums.eagle.ru/forum/151-dcs-supercarrier/) are also supported.
-- --
-- ## Discussion -- ## Discussion
-- --
@@ -70,7 +70,7 @@
-- --
-- ## Example Missions -- ## Example Missions
-- --
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/Ops/Airboss). -- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss).
-- They contain the latest development Moose.lua file. -- They contain the latest development Moose.lua file.
-- --
-- ## IMPORTANT -- ## IMPORTANT
@@ -95,6 +95,11 @@
-- * [[MOOSE] Airboss - CASE I, "Until We Go Down" featuring the F-14B by Pikes](https://www.youtube.com/watch?v=ojgHDSw3Doc) -- * [[MOOSE] Airboss - CASE I, "Until We Go Down" featuring the F-14B by Pikes](https://www.youtube.com/watch?v=ojgHDSw3Doc)
-- * [[MOOSE] Airboss - Skipper Menu](https://youtu.be/awnecCxRoNQ) -- * [[MOOSE] Airboss - Skipper Menu](https://youtu.be/awnecCxRoNQ)
-- --
-- ### Lex explaining Boat Ops:
--
-- * [( DCS HORNET ) Some boat ops basics VID 1](https://www.youtube.com/watch?v=LvGQS-3AzMc)
-- * [( DCS HORNET ) Some boat ops basics VID 2](https://www.youtube.com/watch?v=bN44wvtRsw0)
--
-- ### Jabbers Case I and III Recovery Tutorials: -- ### Jabbers Case I and III Recovery Tutorials:
-- --
-- * [DCS World - F/A-18 - Case I Carrier Recovery Tutorial](https://www.youtube.com/watch?v=lm-M3VUy-_I) -- * [DCS World - F/A-18 - Case I Carrier Recovery Tutorial](https://www.youtube.com/watch?v=lm-M3VUy-_I)
@@ -255,7 +260,6 @@
-- @field #boolean skipperUturn U-turn on/off via menu. -- @field #boolean skipperUturn U-turn on/off via menu.
-- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries. -- @field #number skipperOffset Holding offset angle in degrees for Case II/III manual recoveries.
-- @field #number skipperTime Recovery time in min for manual recovery. -- @field #number skipperTime Recovery time in min for manual recovery.
-- @field #boolean intowindold If true, use old into wind calculation.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
--- Be the boss! --- Be the boss!
@@ -1731,10 +1735,10 @@ AIRBOSS.Difficulty = {
-- @field #table trapsheet Groove data table recorded every 0.5 seconds. -- @field #table trapsheet Groove data table recorded every 0.5 seconds.
-- @field #boolean trapon If true, save trap sheets. -- @field #boolean trapon If true, save trap sheets.
-- @field #string debriefschedulerID Debrief scheduler ID. -- @field #string debriefschedulerID Debrief scheduler ID.
-- --
-- @field Sound.SRS#MSRS SRS -- @field Sound.SRS#MSRS SRS
-- @field Sound.SRS#MSRSQUEUE SRSQ -- @field Sound.SRS#MSRSQUEUE SRSQ
-- --
-- @extends #AIRBOSS.FlightGroup -- @extends #AIRBOSS.FlightGroup
--- Main group level radio menu: F10 Other/Airboss. --- Main group level radio menu: F10 Other/Airboss.
@@ -1747,7 +1751,7 @@ AIRBOSS.MenuF10Root = nil
--- Airboss class version. --- Airboss class version.
-- @field #string version -- @field #string version
AIRBOSS.version = "1.3.3" AIRBOSS.version = "1.3.2"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -2725,18 +2729,6 @@ function AIRBOSS:SetLSOCallInterval( TimeInterval )
return self return self
end end
--- Set if old into wind calculation is used when carrier turns into the wind for a recovery.
-- @param #AIRBOSS self
-- @param #boolean SwitchOn If `true` or `nil`, use old into wind calculation.
-- @return #AIRBOSS self
function AIRBOSS:SetIntoWindLegacy( SwitchOn )
if SwitchOn==nil then
SwitchOn=true
end
self.intowindold=SwitchOn
return self
end
--- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack. --- Airboss is a rather nice guy and not strictly following the rules. Fore example, he does allow you into the landing pattern if you are not coming from the Marshal stack.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #boolean Switch If true or nil, Airboss bends the rules a bit. -- @param #boolean Switch If true or nil, Airboss bends the rules a bit.
@@ -3066,7 +3058,7 @@ end
-- @param #number Port Port of the SRS server, defaults to 5002. -- @param #number Port Port of the SRS server, defaults to 5002.
-- @param #string Culture (Optional, Airboss Culture) Culture, defaults to "en-US". -- @param #string Culture (Optional, Airboss Culture) Culture, defaults to "en-US".
-- @param #string Gender (Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male". -- @param #string Gender (Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".
-- @param #string Voice (Optional, Airboss Voice) Set to use a specific voice. Will **override gender and culture** settings. -- @param #string Voice (Optional, Airboss Voice) Set to use a specific voice. Will **override gender and culture** settings.
-- @param #string GoogleCreds (Optional) Path to Google credentials, e.g. "C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourgooglekey.json". -- @param #string GoogleCreds (Optional) Path to Google credentials, e.g. "C:\\Program Files\\DCS-SimpleRadio-Standalone\\yourgooglekey.json".
-- @param #number Volume (Optional) E.g. 0.75. Defaults to 1.0 (loudest). -- @param #number Volume (Optional) E.g. 0.75. Defaults to 1.0 (loudest).
-- @param #table AltBackend (Optional) See MSRS for details. -- @param #table AltBackend (Optional) See MSRS for details.
@@ -3075,7 +3067,7 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
-- SRS -- SRS
local Frequency = self.AirbossRadio.frequency local Frequency = self.AirbossRadio.frequency
local Modulation = self.AirbossRadio.modulation local Modulation = self.AirbossRadio.modulation
self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,AltBackend) self.SRS = MSRS:New(PathToSRS,Frequency,Modulation,Volume,AltBackend)
self.SRS:SetCoalition(self:GetCoalition()) self.SRS:SetCoalition(self:GetCoalition())
self.SRS:SetCoordinate(self:GetCoordinate()) self.SRS:SetCoordinate(self:GetCoordinate())
self.SRS:SetCulture(Culture or "en-US") self.SRS:SetCulture(Culture or "en-US")
@@ -3084,8 +3076,6 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
self.SRS:SetPath(PathToSRS) self.SRS:SetPath(PathToSRS)
self.SRS:SetPort(Port or 5002) self.SRS:SetPort(Port or 5002)
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS") self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
self.SRS:SetVolume(Volume or 1)
--self.SRS:SetModulations(Modulations) --self.SRS:SetModulations(Modulations)
if GoogleCreds then if GoogleCreds then
self.SRS:SetGoogle(GoogleCreds) self.SRS:SetGoogle(GoogleCreds)
@@ -3097,10 +3087,10 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
-- SRSQUEUE -- SRSQUEUE
self.SRSQ = MSRSQUEUE:New("AIRBOSS") self.SRSQ = MSRSQUEUE:New("AIRBOSS")
self.SRSQ:SetTransmitOnlyWithPlayers(true) self.SRSQ:SetTransmitOnlyWithPlayers(true)
if not self.PilotRadio then if not self.PilotRadio then
self:SetSRSPilotVoice() self:SetSRSPilotVoice()
end end
return self return self
end end
--- Set LSO radio frequency and modulation. Default frequency is 264 MHz AM. --- Set LSO radio frequency and modulation. Default frequency is 264 MHz AM.
@@ -3654,12 +3644,6 @@ function AIRBOSS:onafterStatus( From, Event, To )
local pos = self:GetCoordinate() local pos = self:GetCoordinate()
local speed = self.carrier:GetVelocityKNOTS() local speed = self.carrier:GetVelocityKNOTS()
-- Update magnetic variation if we can get it from DCS.
if require then
self.magvar=pos:GetMagneticDeclination()
--env.info(string.format("FF magvar=%.1f", self.magvar))
end
-- Check water is ahead. -- Check water is ahead.
local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg)) local collision = false -- self:_CheckCollisionCoord(pos:Translate(self.collisiondist, hdg))
@@ -5219,7 +5203,6 @@ function AIRBOSS:_InitVoiceOvers()
TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 }, TOMCAT = { file = "PILOT-Tomcat", suffix = "ogg", loud = false, subtitle = "", duration = 0.66, subduration = 5 },
HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 }, HORNET = { file = "PILOT-Hornet", suffix = "ogg", loud = false, subtitle = "", duration = 0.56, subduration = 5 },
VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 }, VIKING = { file = "PILOT-Viking", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
GREYHOUND = { file = "PILOT-Greyhound", suffix = "ogg", loud = false, subtitle = "", duration = 0.61, subduration = 5 },
BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 }, BALL = { file = "PILOT-Ball", suffix = "ogg", loud = false, subtitle = "", duration = 0.50, subduration = 5 },
BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 }, BINGOFUEL = { file = "PILOT-BingoFuel", suffix = "ogg", loud = false, subtitle = "", duration = 0.80 },
GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 }, GASATDIVERT = { file = "PILOT-GasAtDivert", suffix = "ogg", loud = false, subtitle = "", duration = 1.80 },
@@ -6494,7 +6477,7 @@ function AIRBOSS:_LandAI( flight )
or flight.actype == AIRBOSS.AircraftCarrier.RHINOF or flight.actype == AIRBOSS.AircraftCarrier.RHINOF
or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then or flight.actype == AIRBOSS.AircraftCarrier.GROWLER then
Speed = UTILS.KnotsToKmph( 200 ) Speed = UTILS.KnotsToKmph( 200 )
elseif flight.actype == AIRBOSS.AircraftCarrier.E2D or flight.actype == AIRBOSS.AircraftCarrier.C2A then elseif flight.actype == AIRBOSS.AircraftCarrier.E2D then
Speed = UTILS.KnotsToKmph( 150 ) Speed = UTILS.KnotsToKmph( 150 )
elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then elseif flight.actype == AIRBOSS.AircraftCarrier.F14A_AI or flight.actype == AIRBOSS.AircraftCarrier.F14A or flight.actype == AIRBOSS.AircraftCarrier.F14B then
Speed = UTILS.KnotsToKmph( 175 ) Speed = UTILS.KnotsToKmph( 175 )
@@ -8233,7 +8216,7 @@ function AIRBOSS:OnEventBirth( EventData )
self:E( EventData ) self:E( EventData )
return return
end end
if EventData.IniUnit == nil and (not EventData.IniObjectCategory == Object.Category.STATIC) then if EventData.IniUnit == nil then
self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" ) self:E( self.lid .. "ERROR: EventData.IniUnit=nil in event BIRTH!" )
self:E( EventData ) self:E( EventData )
return return
@@ -9774,7 +9757,7 @@ function AIRBOSS:_Groove( playerData )
local glideslopeError = groovedata.GSE local glideslopeError = groovedata.GSE
local AoA = groovedata.AoA local AoA = groovedata.AoA
if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 and playerData.unit:IsInZone( self:_GetZoneLineup() )) then if rho <= RXX and playerData.step == AIRBOSS.PatternStep.GROOVE_XX and (math.abs( groovedata.Roll ) <= 4.0 or playerData.unit:IsInZone( self:_GetZoneLineup() )) then
-- Start time in groove -- Start time in groove
playerData.TIG0 = timer.getTime() playerData.TIG0 = timer.getTime()
@@ -10288,7 +10271,7 @@ function AIRBOSS:_GetSternCoord()
elseif case==2 or case==1 then elseif case==2 or case==1 then
-- V/Stol: Translate 8 meters port. -- V/Stol: Translate 8 meters port.
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true) self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
end end
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
-- Stennis: translate 7 meters starboard wrt Final bearing. -- Stennis: translate 7 meters starboard wrt Final bearing.
self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true ) self.sterncoord:Translate( self.carrierparam.sterndist, hdg, true, true ):Translate( 7, FB + 90, true, true )
@@ -11218,7 +11201,7 @@ function AIRBOSS:_AttitudeMonitor( playerData )
end end
text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw ) text = text .. string.format( "\nPitch=%.1f° | Roll=%.1f° | Yaw=%.1f°", pitch, roll, yaw )
text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 ) text = text .. string.format( "\nClimb Angle=%.1f° | Rate=%d ft/min", unit:GetClimbAngle(), velo.y * 196.85 )
local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit:GetVec3() ) local dist = self:_GetOptLandingCoordinate():Get3DDistance( playerData.unit )
-- Get player velocity in km/h. -- Get player velocity in km/h.
local vplayer = playerData.unit:GetVelocityKMH() local vplayer = playerData.unit:GetVelocityKMH()
-- Get carrier velocity in km/h. -- Get carrier velocity in km/h.
@@ -11495,7 +11478,7 @@ end
--- Get wind direction and speed at carrier position. --- Get wind direction and speed at carrier position.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #number alt Altitude ASL in meters. Default 18 m. -- @param #number alt Altitude ASL in meters. Default 15 m.
-- @param #boolean magnetic Direction including magnetic declination. -- @param #boolean magnetic Direction including magnetic declination.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate at which to get the wind. Default is current carrier position.
-- @return #number Direction the wind is blowing **from** in degrees. -- @return #number Direction the wind is blowing **from** in degrees.
@@ -11567,36 +11550,15 @@ end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway. --- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- @param #AIRBOSS self -- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned. -- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees. -- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots to reach desired wind speed on deck. function AIRBOSS:GetHeadingIntoWind_old( magnetic, coord )
function AIRBOSS:GetHeadingIntoWind(vdeck, magnetic, coord )
if self.intowindold then
--env.info("FF use OLD into wind")
return self:GetHeadingIntoWind_old(vdeck, magnetic, coord)
else
--env.info("FF use NEW into wind")
return self:GetHeadingIntoWind_new(vdeck, magnetic, coord)
end
end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
-- @param #AIRBOSS self
-- @param #number vdeck Desired wind velocity over deck in knots.
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees.
function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
local function adjustDegreesForWindSpeed(windSpeed) local function adjustDegreesForWindSpeed(windSpeed)
local degreesAdjustment = 0 local degreesAdjustment = 0
-- the windspeeds are in m/s -- the windspeeds are in m/s
-- +0 degrees at 15m/s = 37kts -- +0 degrees at 15m/s = 37kts
-- +0 degrees at 14m/s = 35kts -- +0 degrees at 14m/s = 35kts
-- +0 degrees at 13m/s = 33kts -- +0 degrees at 13m/s = 33kts
@@ -11611,7 +11573,7 @@ function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
-- +20 degrees at 4m/s = 26kts -- +20 degrees at 4m/s = 26kts
-- +20 degrees at 3m/s = 26kts -- +20 degrees at 3m/s = 26kts
-- +30 degrees at 2m/s = 26kts 1s -- +30 degrees at 2m/s = 26kts 1s
if windSpeed > 0 and windSpeed < 3 then if windSpeed > 0 and windSpeed < 3 then
degreesAdjustment = 30 degreesAdjustment = 30
elseif windSpeed >= 3 and windSpeed < 5 then elseif windSpeed >= 3 and windSpeed < 5 then
@@ -11623,7 +11585,7 @@ function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
elseif windSpeed >= 13 then elseif windSpeed >= 13 then
degreesAdjustment = 0 degreesAdjustment = 0
end end
return degreesAdjustment return degreesAdjustment
end end
@@ -11648,13 +11610,7 @@ function AIRBOSS:GetHeadingIntoWind_old( vdeck, magnetic, coord )
intowind = intowind + 360 intowind = intowind + 360
end end
-- Wind speed. return intowind
--local _, vwind = self:GetWind()
-- Speed of carrier in m/s but at least 4 knots.
local vtot = math.max(vdeck-UTILS.MpsToKnots(vwind), 4)
return intowind, vtot
end end
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway. --- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
@@ -11665,7 +11621,7 @@ end
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position. -- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
-- @return #number Carrier heading in degrees. -- @return #number Carrier heading in degrees.
-- @return #number Carrier speed in knots to reach desired wind speed on deck. -- @return #number Carrier speed in knots to reach desired wind speed on deck.
function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord ) function AIRBOSS:GetHeadingIntoWind( vdeck, magnetic, coord )
-- Default offset angle. -- Default offset angle.
local Offset=self.carrierparam.rwyangle or 0 local Offset=self.carrierparam.rwyangle or 0
@@ -12169,18 +12125,16 @@ function AIRBOSS:_LSOgrade( playerData )
local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC ) local GIC, nIC = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IC )
local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR ) local GAR, nAR = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.AR )
-- VTOL approach, which is graded differently (currently only Harrier).
local vtol=playerData.actype==AIRBOSS.AircraftCarrier.AV8B
-- Put everything together. -- Put everything together.
local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR local G = GXX .. " " .. GIM .. " " .. " " .. GIC .. " " .. GAR
-- Count number of minor/small nS, normal nN and major/large deviations nL. -- Count number of minor, normal and major deviations.
local N=nXX+nIM+nIC+nAR local N=nXX+nIM+nIC+nAR
local Nv=nXX+nIM
local nL=count(G, '_')/2 local nL=count(G, '_')/2
local nS=count(G, '%(') local nS=count(G, '%(')
local nN=N-nS-nL local nN=N-nS-nL
local nNv=Nv-nS-nL
-- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn. -- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn.
local Tgroove=playerData.Tgroove local Tgroove=playerData.Tgroove
@@ -12196,64 +12150,34 @@ function AIRBOSS:_LSOgrade( playerData )
G = "Unicorn" G = "Unicorn"
else else
if vtol then -- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation. -- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
if nL > 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nNv >= 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
elseif nNv < 1 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
-- Only minor average deviations ==> "OK" Pass with minor deviations and corrections. (test nNv<=1 and)
grade="OK"
points=4.0
elseif nL > 0 then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nN> 0 then
-- No larger but average deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections
grade="OK"
points=4.0
end
-- Normal laning part at the beginning
local Gb = GXX .. " " .. GIM
-- Number of deviations that occurred at the the beginning of the landing (XX or IM). These are graded like in non-VTOL landings, i.e. on deviations is
local N=nXX+nIM
local nL=count(Gb, '_')/2
local nS=count(Gb, '%(')
local nN=N-nS-nL
-- VTOL part of the landing
local Gv = GIC .. " " .. GAR
-- Number of deviations that occurred at the the end (VTOL part) of the landing (IC or AR).
local Nv=nIC+nAR
local nLv=count(Gv, '_')/2
local nSv=count(Gv, '%(')
local nNv=Nv-nSv-nLv
if nL>0 or nLv>1 then
-- Larger deviations at XX or IM or at least one larger deviation IC or AR==> "No grade" 2.0 points.
-- In other words, we allow one larger deviation at IC+AR
grade="--"
points=2.0
elseif nN>0 or nNv>1 or nLv==1 then
-- Average deviations at XX+IM or more than one normal deviation IC or AR ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections
grade="OK"
points=4.0
end
else
-- This is a normal (non-VTOL) landing.
if nL > 0 then
-- Larger deviations ==> "No grade" 2.0 points.
grade="--"
points=2.0
elseif nN> 0 then
-- No larger but average/normal deviations ==> "Fair Pass" Pass with average deviations and corrections.
grade="(OK)"
points=3.0
else
-- Only minor corrections ==> "Okay pass" 4.0 points.
grade="OK"
points=4.0
end
end
end end
-- Replace" )"( and "__" -- Replace" )"( and "__"
@@ -14326,8 +14250,6 @@ function AIRBOSS:_GetACNickname( actype )
nickname = "Harrier" nickname = "Harrier"
elseif actype == AIRBOSS.AircraftCarrier.E2D then elseif actype == AIRBOSS.AircraftCarrier.E2D then
nickname = "Hawkeye" nickname = "Hawkeye"
elseif actype == AIRBOSS.AircraftCarrier.C2A then
nickname = "Greyhound"
elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then elseif actype == AIRBOSS.AircraftCarrier.F14A_AI or actype == AIRBOSS.AircraftCarrier.F14A or actype == AIRBOSS.AircraftCarrier.F14B then
nickname = "Tomcat" nickname = "Tomcat"
elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then elseif actype == AIRBOSS.AircraftCarrier.FA18C or actype == AIRBOSS.AircraftCarrier.HORNET then
@@ -14907,12 +14829,12 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
if radio == nil or call == nil then if radio == nil or call == nil then
return return
end end
if not self.SRS then if not self.SRS then
-- Create a new radio transmission item. -- Create a new radio transmission item.
local transmission = {} -- #AIRBOSS.Radioitem local transmission = {} -- #AIRBOSS.Radioitem
transmission.radio = radio transmission.radio = radio
transmission.call = call transmission.call = call
transmission.Tplay = timer.getAbsTime() + (delay or 0) transmission.Tplay = timer.getAbsTime() + (delay or 0)
@@ -14920,12 +14842,12 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
transmission.isplaying = false transmission.isplaying = false
transmission.Tstarted = nil transmission.Tstarted = nil
transmission.loud = loud and call.loud transmission.loud = loud and call.loud
-- Player onboard number if sender has one. -- Player onboard number if sender has one.
if self:_IsOnboard( call.modexsender ) then if self:_IsOnboard( call.modexsender ) then
self:_Number2Radio( radio, call.modexsender, delay, 0.3, pilotcall ) self:_Number2Radio( radio, call.modexsender, delay, 0.3, pilotcall )
end end
-- Play onboard number if receiver has one. -- Play onboard number if receiver has one.
if self:_IsOnboard( call.modexreceiver ) then if self:_IsOnboard( call.modexreceiver ) then
self:_Number2Radio( radio, call.modexreceiver, delay, 0.3, pilotcall ) self:_Number2Radio( radio, call.modexreceiver, delay, 0.3, pilotcall )
@@ -14968,12 +14890,16 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
-- SRS transmission -- SRS transmission
if call.subtitle ~= nil and string.len(call.subtitle) > 1 then if call.subtitle ~= nil and string.len(call.subtitle) > 1 then
else
-- SRS transmission
local frequency = self.MarshalRadio.frequency local frequency = self.MarshalRadio.frequency
local modulation = self.MarshalRadio.modulation local modulation = self.MarshalRadio.modulation
local voice = nil local voice = nil
local gender = nil local gender = nil
local culture = nil local culture = nil
if radio.alias == "AIRBOSS" then if radio.alias == "AIRBOSS" then
frequency = self.AirbossRadio.frequency frequency = self.AirbossRadio.frequency
modulation = self.AirbossRadio.modulation modulation = self.AirbossRadio.modulation
@@ -14981,13 +14907,13 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
gender = self.AirbossRadio.gender gender = self.AirbossRadio.gender
culture = self.AirbossRadio.culture culture = self.AirbossRadio.culture
end end
if radio.alias == "MARSHAL" then if radio.alias == "MARSHAL" then
voice = self.MarshalRadio.voice voice = self.MarshalRadio.voice
gender = self.MarshalRadio.gender gender = self.MarshalRadio.gender
culture = self.MarshalRadio.culture culture = self.MarshalRadio.culture
end end
if radio.alias == "LSO" then if radio.alias == "LSO" then
frequency = self.LSORadio.frequency frequency = self.LSORadio.frequency
modulation = self.LSORadio.modulation modulation = self.LSORadio.modulation
@@ -14995,7 +14921,7 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
gender = self.LSORadio.gender gender = self.LSORadio.gender
culture = self.LSORadio.culture culture = self.LSORadio.culture
end end
if pilotcall then if pilotcall then
voice = self.PilotRadio.voice voice = self.PilotRadio.voice
gender = self.PilotRadio.gender gender = self.PilotRadio.gender
@@ -15009,18 +14935,18 @@ function AIRBOSS:RadioTransmission( radio, call, loud, delay, interval, click, p
modulation = self.AirbossRadio.modulation modulation = self.AirbossRadio.modulation
radio.alias = "AIRBOSS" radio.alias = "AIRBOSS"
end end
local volume = nil local volume = nil
if loud then if loud then
volume = 1.0 volume = 1.0
end end
--local text = tostring(call.modexreceiver).."; "..radio.alias.."; "..call.subtitle --local text = tostring(call.modexreceiver).."; "..radio.alias.."; "..call.subtitle
local text = call.subtitle local text = call.subtitle
self:T(self.lid..text) self:I(self.lid..text)
local srstext = self:_GetNiceSRSText(text) local srstext = self:_GetNiceSRSText(text)
self.SRSQ:NewTransmission(srstext, call.duration, self.SRS, nil, 0.1, nil, call.subtitle, call.subduration, frequency, modulation, gender, culture, voice, volume, radio.alias) self.SRSQ:NewTransmission(srstext, call.duration, self.SRS, tstart, 0.1, subgroups, call.subtitle, call.subduration, frequency, modulation, gender, culture, voice, volume, radio.alias)
end end
end end
end end
@@ -15039,7 +14965,7 @@ function AIRBOSS:SetSRSPilotVoice( Voice, Gender, Culture )
self.PilotRadio.gender = Gender or "male" self.PilotRadio.gender = Gender or "male"
self.PilotRadio.culture = Culture or "en-US" self.PilotRadio.culture = Culture or "en-US"
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then if (not Voice) and self.SRS and self.SRS.google then
self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J self.PilotRadio.voice = MSRS.Voices.Google.Standard.en_US_Standard_J
end end
@@ -15333,7 +15259,7 @@ end
-- @param #boolean clear If true, clear screen from previous messages. -- @param #boolean clear If true, clear screen from previous messages.
-- @param #number delay Delay in seconds, before the message is displayed. -- @param #number delay Delay in seconds, before the message is displayed.
function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duration, clear, delay ) function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duration, clear, delay )
self:T({sender,receiver,message}) self:I({sender,receiver,message})
if playerData and message and message ~= "" then if playerData and message and message ~= "" then
-- Default duration. -- Default duration.
@@ -15356,44 +15282,44 @@ function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duratio
-- SCHEDULER:New(nil, self.MessageToPlayer, {self, playerData, message, sender, receiver, duration, clear}, delay) -- SCHEDULER:New(nil, self.MessageToPlayer, {self, playerData, message, sender, receiver, duration, clear}, delay)
self:ScheduleOnce( delay, self.MessageToPlayer, self, playerData, message, sender, receiver, duration, clear ) self:ScheduleOnce( delay, self.MessageToPlayer, self, playerData, message, sender, receiver, duration, clear )
else else
if not self.SRS then if not self.SRS then
-- Wait until previous sound finished. -- Wait until previous sound finished.
local wait = 0 local wait = 0
-- Onboard number to get the attention. -- Onboard number to get the attention.
if receiver == playerData.onboard then if receiver == playerData.onboard then
-- Which voice over number to use. -- Which voice over number to use.
if sender and (sender == "LSO" or sender == "MARSHAL" or sender == "AIRBOSS") then if sender and (sender == "LSO" or sender == "MARSHAL" or sender == "AIRBOSS") then
-- User sound of board number. -- User sound of board number.
wait = wait + self:_Number2Sound( playerData, sender, receiver ) wait = wait + self:_Number2Sound( playerData, sender, receiver )
end end
end end
-- Negative. -- Negative.
if string.find( text:lower(), "negative" ) then if string.find( text:lower(), "negative" ) then
local filename = self:_RadioFilename( self.MarshalCall.NEGATIVE, false, "MARSHAL" ) local filename = self:_RadioFilename( self.MarshalCall.NEGATIVE, false, "MARSHAL" )
USERSOUND:New( filename ):ToGroup( playerData.group, wait ) USERSOUND:New( filename ):ToGroup( playerData.group, wait )
wait = wait + self.MarshalCall.NEGATIVE.duration wait = wait + self.MarshalCall.NEGATIVE.duration
end end
-- Affirm. -- Affirm.
if string.find( text:lower(), "affirm" ) then if string.find( text:lower(), "affirm" ) then
local filename = self:_RadioFilename( self.MarshalCall.AFFIRMATIVE, false, "MARSHAL" ) local filename = self:_RadioFilename( self.MarshalCall.AFFIRMATIVE, false, "MARSHAL" )
USERSOUND:New( filename ):ToGroup( playerData.group, wait ) USERSOUND:New( filename ):ToGroup( playerData.group, wait )
wait = wait + self.MarshalCall.AFFIRMATIVE.duration wait = wait + self.MarshalCall.AFFIRMATIVE.duration
end end
-- Roger. -- Roger.
if string.find( text:lower(), "roger" ) then if string.find( text:lower(), "roger" ) then
local filename = self:_RadioFilename( self.MarshalCall.ROGER, false, "MARSHAL" ) local filename = self:_RadioFilename( self.MarshalCall.ROGER, false, "MARSHAL" )
USERSOUND:New( filename ):ToGroup( playerData.group, wait ) USERSOUND:New( filename ):ToGroup( playerData.group, wait )
wait = wait + self.MarshalCall.ROGER.duration wait = wait + self.MarshalCall.ROGER.duration
end end
-- Play click sound to end message. -- Play click sound to end message.
if wait > 0 then if wait > 0 then
local filename = self:_RadioFilename( self.MarshalCall.CLICK ) local filename = self:_RadioFilename( self.MarshalCall.CLICK )
@@ -15406,7 +15332,7 @@ function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duratio
local voice = self.MarshalRadio.voice local voice = self.MarshalRadio.voice
local gender = self.MarshalRadio.gender local gender = self.MarshalRadio.gender
local culture = self.MarshalRadio.culture local culture = self.MarshalRadio.culture
if not sender then sender = "AIRBOSS" end if not sender then sender = "AIRBOSS" end
if string.find(sender,"AIRBOSS" ) then if string.find(sender,"AIRBOSS" ) then
@@ -15436,10 +15362,10 @@ function AIRBOSS:MessageToPlayer( playerData, message, sender, receiver, duratio
--sender = "AIRBOSS" --sender = "AIRBOSS"
end end
self:T(self.lid..text) self:I(self.lid..text)
self:T({sender,frequency,modulation,voice}) self:I({sender,frequency,modulation,voice})
local srstext = self:_GetNiceSRSText(text) local srstext = self:_GetNiceSRSText(text)
self.SRSQ:NewTransmission(srstext,duration,self.SRS,nil,0.1,nil,nil,nil,frequency,modulation,gender,culture,voice,nil,sender) self.SRSQ:NewTransmission(srstext,duration,self.SRS,tstart,0.1,subgroups,subtitle,subduration,frequency,modulation,gender,culture,voice,volume,sender)
end end
-- Text message to player client. -- Text message to player client.
if playerData.client then if playerData.client then
@@ -15688,11 +15614,6 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
Sender = "PilotCall" Sender = "PilotCall"
end end
if Sender=="" then
self:E( self.lid .. string.format( "ERROR: Sender unknown!") )
return
end
-- Split string into characters. -- Split string into characters.
local numbers = _split( number ) local numbers = _split( number )

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@@ -0,0 +1,621 @@
--- **Ops** - Brigade Warehouse.
--
-- **Main Features:**
--
-- * Manage platoons
-- * Carry out ARTY and PATROLZONE missions (AUFTRAG)
-- * Define rearming zones
--
-- ===
--
-- ## Example Missions:
--
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Brigade).
--
-- ===
--
-- ### Author: **funkyfranky**
--
-- ===
-- @module Ops.Brigade
-- @image OPS_Brigade_.png
--- BRIGADE class.
-- @type BRIGADE
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity of output.
-- @field #table rearmingZones Rearming zones. Each element is of type `#BRIGADE.SupplyZone`.
-- @field #table refuellingZones Refuelling zones. Each element is of type `#BRIGADE.SupplyZone`.
-- @field Core.Set#SET_ZONE retreatZones Retreat zone set.
-- @extends Ops.Legion#LEGION
--- *I am not afraid of an Army of lions lead by a sheep; I am afraid of sheep lead by a lion* -- Alexander the Great
--
-- ===
--
-- # The BRIGADE Concept
--
-- A BRIGADE consists of one or multiple PLATOONs. These platoons "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
--
--
-- @field #BRIGADE
BRIGADE = {
ClassName = "BRIGADE",
verbose = 0,
rearmingZones = {},
refuellingZones = {},
}
--- Supply Zone.
-- @type BRIGADE.SupplyZone
-- @field Core.Zone#ZONE zone The zone.
-- @field Ops.Auftrag#AUFTRAG mission Mission assigned to supply ammo or fuel.
-- @field #boolean markerOn If `true`, marker is on.
-- @field Wrapper.Marker#MARKER marker F10 marker.
--- BRIGADE class version.
-- @field #string version
BRIGADE.version="0.1.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Spawn when hosting warehouse is a ship or oil rig or gas platform.
-- TODO: Rearming zones.
-- TODO: Retreat zones.
-- DONE: Add weapon range.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new BRIGADE class object.
-- @param #BRIGADE self
-- @param #string WarehouseName Name of the warehouse STATIC or UNIT object representing the warehouse.
-- @param #string BrigadeName Name of the brigade.
-- @return #BRIGADE self
function BRIGADE:New(WarehouseName, BrigadeName)
-- Inherit everything from LEGION class.
local self=BASE:Inherit(self, LEGION:New(WarehouseName, BrigadeName)) -- #BRIGADE
-- Nil check.
if not self then
BASE:E(string.format("ERROR: Could not find warehouse %s!", WarehouseName))
return nil
end
-- Set some string id for output to DCS.log file.
self.lid=string.format("BRIGADE %s | ", self.alias)
-- Defaults
self:SetRetreatZones()
-- Turn ship into NAVYGROUP.
if self:IsShip() then
local wh=self.warehouse --Wrapper.Unit#UNIT
local group=wh:GetGroup()
self.warehouseOpsGroup=NAVYGROUP:New(group) --Ops.NavyGroup#NAVYGROUP
self.warehouseOpsElement=self.warehouseOpsGroup:GetElementByName(wh:GetName())
end
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("*", "ArmyOnMission", "*") -- An ARMYGROUP was send on a Mission (AUFTRAG).
------------------------
--- Pseudo Functions ---
------------------------
--- Triggers the FSM event "Start". Starts the BRIGADE. Initializes parameters and starts event handlers.
-- @function [parent=#BRIGADE] Start
-- @param #BRIGADE self
--- Triggers the FSM event "Start" after a delay. Starts the BRIGADE. Initializes parameters and starts event handlers.
-- @function [parent=#BRIGADE] __Start
-- @param #BRIGADE self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Stop". Stops the BRIGADE and all its event handlers.
-- @param #BRIGADE self
--- Triggers the FSM event "Stop" after a delay. Stops the BRIGADE and all its event handlers.
-- @function [parent=#BRIGADE] __Stop
-- @param #BRIGADE self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "ArmyOnMission".
-- @function [parent=#BRIGADE] ArmyOnMission
-- @param #BRIGADE self
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
--- Triggers the FSM event "ArmyOnMission" after a delay.
-- @function [parent=#BRIGADE] __ArmyOnMission
-- @param #BRIGADE self
-- @param #number delay Delay in seconds.
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
--- On after "ArmyOnMission" event.
-- @function [parent=#BRIGADE] OnAfterArmyOnMission
-- @param #BRIGADE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup The ARMYGROUP on mission.
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Add a platoon to the brigade.
-- @param #BRIGADE self
-- @param Ops.Platoon#PLATOON Platoon The platoon object.
-- @return #BRIGADE self
function BRIGADE:AddPlatoon(Platoon)
-- Add platoon to brigade.
table.insert(self.cohorts, Platoon)
-- Add assets to platoon.
self:AddAssetToPlatoon(Platoon, Platoon.Ngroups)
-- Set brigade of platoon.
Platoon:SetBrigade(self)
-- Start platoon.
if Platoon:IsStopped() then
Platoon:Start()
end
return self
end
--- Add asset group(s) to platoon.
-- @param #BRIGADE self
-- @param Ops.Platoon#PLATOON Platoon The platoon object.
-- @param #number Nassets Number of asset groups to add.
-- @return #BRIGADE self
function BRIGADE:AddAssetToPlatoon(Platoon, Nassets)
if Platoon then
-- Get the template group of the platoon.
local Group=GROUP:FindByName(Platoon.templatename)
if Group then
-- Debug text.
local text=string.format("Adding asset %s to platoon %s", Group:GetName(), Platoon.name)
self:T(self.lid..text)
-- Add assets to airwing warehouse.
self:AddAsset(Group, Nassets, nil, nil, nil, nil, Platoon.skill, Platoon.livery, Platoon.name)
else
self:E(self.lid.."ERROR: Group does not exist!")
end
else
self:E(self.lid.."ERROR: Platoon does not exit!")
end
return self
end
--- Define a set of retreat zones.
-- @param #BRIGADE self
-- @param Core.Set#SET_ZONE RetreatZoneSet Set of retreat zones.
-- @return #BRIGADE self
function BRIGADE:SetRetreatZones(RetreatZoneSet)
self.retreatZones=RetreatZoneSet or SET_ZONE:New()
return self
end
--- Add a retreat zone.
-- @param #BRIGADE self
-- @param Core.Zone#ZONE RetreatZone Retreat zone.
-- @return #BRIGADE self
function BRIGADE:AddRetreatZone(RetreatZone)
self.retreatZones:AddZone(RetreatZone)
return self
end
--- Get retreat zones.
-- @param #BRIGADE self
-- @return Core.Set#SET_ZONE Set of retreat zones.
function BRIGADE:GetRetreatZones()
return self.retreatZones
end
--- Add a rearming zone.
-- @param #BRIGADE self
-- @param Core.Zone#ZONE RearmingZone Rearming zone.
-- @return #BRIGADE.SupplyZone The rearming zone data.
function BRIGADE:AddRearmingZone(RearmingZone)
local rearmingzone={} --#BRIGADE.SupplyZone
rearmingzone.zone=RearmingZone
rearmingzone.mission=nil
rearmingzone.marker=MARKER:New(rearmingzone.zone:GetCoordinate(), "Rearming Zone"):ToCoalition(self:GetCoalition())
table.insert(self.rearmingZones, rearmingzone)
return rearmingzone
end
--- Add a refuelling zone.
-- @param #BRIGADE self
-- @param Core.Zone#ZONE RefuellingZone Refuelling zone.
-- @return #BRIGADE.SupplyZone The refuelling zone data.
function BRIGADE:AddRefuellingZone(RefuellingZone)
local supplyzone={} --#BRIGADE.SupplyZone
supplyzone.zone=RefuellingZone
supplyzone.mission=nil
supplyzone.marker=MARKER:New(supplyzone.zone:GetCoordinate(), "Refuelling Zone"):ToCoalition(self:GetCoalition())
table.insert(self.refuellingZones, supplyzone)
return supplyzone
end
--- Get platoon by name.
-- @param #BRIGADE self
-- @param #string PlatoonName Name of the platoon.
-- @return Ops.Platoon#PLATOON The Platoon object.
function BRIGADE:GetPlatoon(PlatoonName)
local platoon=self:_GetCohort(PlatoonName)
return platoon
end
--- Get platoon of an asset.
-- @param #BRIGADE self
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The platoon asset.
-- @return Ops.Platoon#PLATOON The platoon object.
function BRIGADE:GetPlatoonOfAsset(Asset)
local platoon=self:GetPlatoon(Asset.squadname)
return platoon
end
--- Remove asset from platoon.
-- @param #BRIGADE self
-- @param Functional.Warehouse#WAREHOUSE.Assetitem Asset The platoon asset.
function BRIGADE:RemoveAssetFromPlatoon(Asset)
local platoon=self:GetPlatoonOfAsset(Asset)
if platoon then
platoon:DelAsset(Asset)
end
end
--- [ GROUND ] Function to load back an asset in the field that has been filed before.
-- @param #BRIGADE self
-- @param #string Templatename e.g."1 PzDv LogRg I\_AID-976" - that's the alias (name) of an platoon spawned as `"platoon - alias"_AID-"asset-ID"`
-- @param Core.Point#COORDINATE Position where to spawn the platoon
-- @return #BRIGADE self
-- @usage
-- Prerequisites:
-- Save the assets spawned by BRIGADE/CHIEF regularly (~every 5 mins) into a file, e.g. like this:
--
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
-- local BlueSaveOps = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("AID"):FilterCategoryGround():FilterOnce()
-- UTILS.SaveSetOfGroups(BlueSaveOps,Path,BlueOpsFilename)
--
-- where Path and Filename are strings, as chosen by you.
-- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the
-- platoon data to arrive in brigade, so make this an action after ~20 seconds, e.g. like so:
--
-- function LoadBackAssets()
-- local Path = FilePath or "C:\\Users\\<yourname>\\Saved Games\\DCS\\Missions\\" -- example path
-- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename
-- if UTILS.CheckFileExists(Path,BlueOpsFilename) then
-- local loadback = UTILS.LoadSetOfGroups(Path,BlueOpsFilename,false)
-- for _,_platoondata in pairs (loadback) do
-- local groupname = _platoondata.groupname -- #string
-- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE
-- Your_Brigade:LoadBackAssetInPosition(groupname,coordinate)
-- end
-- end
-- end
--
-- local AssetLoader = TIMER:New(LoadBackAssets)
-- AssetLoader:Start(20)
--
-- The assets loaded back into the mission will be considered for AUFTRAG type missions from CHIEF and BRIGADE.
function BRIGADE:LoadBackAssetInPosition(Templatename,Position)
self:T(self.lid .. "LoadBackAssetInPosition: " .. tostring(Templatename))
-- get Platoon alias from Templatename
local nametbl = UTILS.Split(Templatename,"_")
local name = nametbl[1]
self:T(string.format("*** Target Platoon = %s ***",name))
-- find a matching asset table from BRIGADE
local cohorts = self.cohorts or {}
local thisasset = nil --Functional.Warehouse#WAREHOUSE.Assetitem
local found = false
for _,_cohort in pairs(cohorts) do
local asset = _cohort:GetName()
self:T(string.format("*** Looking at Platoon = %s ***",asset))
if asset == name then
self:T("**** Found Platoon ****")
local cohassets = _cohort.assets or {}
for _,_zug in pairs (cohassets) do
local zug = _zug -- Functional.Warehouse#WAREHOUSE.Assetitem
if zug.assignment == name and zug.requested == false then
self:T("**** Found Asset ****")
found = true
thisasset = zug --Functional.Warehouse#WAREHOUSE.Assetitem
break
end
end
end
end
if found then
-- prep asset
thisasset.rid = thisasset.uid
thisasset.requested = false
thisasset.score=100
thisasset.missionTask="CAS"
thisasset.spawned = true
local template = thisasset.templatename
local alias = thisasset.spawngroupname
-- Spawn group
local spawnasset = SPAWN:NewWithAlias(template,alias)
:InitDelayOff()
:SpawnFromCoordinate(Position)
-- build a new self request
local request = {} --Functional.Warehouse#WAREHOUSE.Pendingitem
request.assignment = name
request.warehouse = self
request.assets = {thisasset}
request.ntransporthome = 0
request.ndelivered = 0
request.ntransport = 0
request.cargoattribute = thisasset.attribute
request.category = thisasset.category
request.cargoassets = {thisasset}
request.assetdesc = WAREHOUSE.Descriptor.ASSETLIST
request.cargocategory = thisasset.category
request.toself = true
request.transporttype = WAREHOUSE.TransportType.SELFPROPELLED
request.assetproblem = {}
request.born = true
request.prio = 50
request.uid = thisasset.uid
request.airbase = nil
request.timestamp = timer.getAbsTime()
request.assetdescval = {thisasset}
request.nasset = 1
request.cargogroupset = SET_GROUP:New()
request.cargogroupset:AddGroup(spawnasset)
request.iscargo = true
-- Call Brigade self
self:__AssetSpawned(2, spawnasset, thisasset, request)
end
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Start BRIGADE FSM.
-- @param #BRIGADE self
function BRIGADE:onafterStart(From, Event, To)
-- Start parent Warehouse.
self:GetParent(self, BRIGADE).onafterStart(self, From, Event, To)
-- Info.
self:I(self.lid..string.format("Starting BRIGADE v%s", BRIGADE.version))
end
--- Update status.
-- @param #BRIGADE self
function BRIGADE:onafterStatus(From, Event, To)
-- Status of parent Warehouse.
self:GetParent(self).onafterStatus(self, From, Event, To)
-- FSM state.
local fsmstate=self:GetState()
----------------
-- Transport ---
----------------
self:CheckTransportQueue()
--------------
-- Mission ---
--------------
-- Check if any missions should be cancelled.
self:CheckMissionQueue()
---------------------
-- Rearming Zones ---
---------------------
for _,_rearmingzone in pairs(self.rearmingZones) do
local rearmingzone=_rearmingzone --#BRIGADE.SupplyZone
if (not rearmingzone.mission) or rearmingzone.mission:IsOver() then
rearmingzone.mission=AUFTRAG:NewAMMOSUPPLY(rearmingzone.zone)
self:AddMission(rearmingzone.mission)
end
end
-----------------------
-- Refuelling Zones ---
-----------------------
-- Check refuelling zones.
for _,_supplyzone in pairs(self.refuellingZones) do
local supplyzone=_supplyzone --#BRIGADE.SupplyZone
-- Check if mission is nil or over.
if (not supplyzone.mission) or supplyzone.mission:IsOver() then
supplyzone.mission=AUFTRAG:NewFUELSUPPLY(supplyzone.zone)
self:AddMission(supplyzone.mission)
end
end
-----------
-- Info ---
-----------
-- General info:
if self.verbose>=1 then
-- Count missions not over yet.
local Nmissions=self:CountMissionsInQueue()
-- Asset count.
local Npq, Np, Nq=self:CountAssetsOnMission()
-- Asset string.
local assets=string.format("%d [OnMission: Total=%d, Active=%d, Queued=%d]", self:CountAssets(), Npq, Np, Nq)
-- Output.
local text=string.format("%s: Missions=%d, Platoons=%d, Assets=%s", fsmstate, Nmissions, #self.cohorts, assets)
self:I(self.lid..text)
end
------------------
-- Mission Info --
------------------
if self.verbose>=2 then
local text=string.format("Missions Total=%d:", #self.missionqueue)
for i,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
local prio=string.format("%d/%s", mission.prio, tostring(mission.importance)) ; if mission.urgent then prio=prio.." (!)" end
local assets=string.format("%d/%d", mission:CountOpsGroups(), mission.Nassets or 0)
local target=string.format("%d/%d Damage=%.1f", mission:CountMissionTargets(), mission:GetTargetInitialNumber(), mission:GetTargetDamage())
text=text..string.format("\n[%d] %s %s: Status=%s, Prio=%s, Assets=%s, Targets=%s", i, mission.name, mission.type, mission.status, prio, assets, target)
end
self:I(self.lid..text)
end
--------------------
-- Transport Info --
--------------------
if self.verbose>=2 then
local text=string.format("Transports Total=%d:", #self.transportqueue)
for i,_transport in pairs(self.transportqueue) do
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
local prio=string.format("%d/%s", transport.prio, tostring(transport.importance)) ; if transport.urgent then prio=prio.." (!)" end
local carriers=string.format("Ncargo=%d/%d, Ncarriers=%d", transport.Ncargo, transport.Ndelivered, transport.Ncarrier)
text=text..string.format("\n[%d] UID=%d: Status=%s, Prio=%s, Cargo: %s", i, transport.uid, transport:GetState(), prio, carriers)
end
self:I(self.lid..text)
end
-------------------
-- Platoon Info --
-------------------
if self.verbose>=3 then
local text="Platoons:"
for i,_platoon in pairs(self.cohorts) do
local platoon=_platoon --Ops.Platoon#PLATOON
local callsign=platoon.callsignName and UTILS.GetCallsignName(platoon.callsignName) or "N/A"
local modex=platoon.modex and platoon.modex or -1
local skill=platoon.skill and tostring(platoon.skill) or "N/A"
-- Platoon text.
text=text..string.format("\n* %s %s: %s*%d/%d, Callsign=%s, Modex=%d, Skill=%s", platoon.name, platoon:GetState(), platoon.aircrafttype, platoon:CountAssets(true), #platoon.assets, callsign, modex, skill)
end
self:I(self.lid..text)
end
-------------------
-- Rearming Info --
-------------------
if self.verbose>=4 then
local text="Rearming Zones:"
for i,_rearmingzone in pairs(self.rearmingZones) do
local rearmingzone=_rearmingzone --#BRIGADE.SupplyZone
-- Info text.
text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", rearmingzone.zone:GetName(), rearmingzone.mission:GetState(), rearmingzone.mission:CountOpsGroups())
end
self:I(self.lid..text)
end
---------------------
-- Refuelling Info --
---------------------
if self.verbose>=4 then
local text="Refuelling Zones:"
for i,_refuellingzone in pairs(self.refuellingZones) do
local refuellingzone=_refuellingzone --#BRIGADE.SupplyZone
-- Info text.
text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", refuellingzone.zone:GetName(), refuellingzone.mission:GetState(), refuellingzone.mission:CountOpsGroups())
end
self:I(self.lid..text)
end
----------------
-- Asset Info --
----------------
if self.verbose>=5 then
local text="Assets in stock:"
for i,_asset in pairs(self.stock) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
-- Info text.
text=text..string.format("\n* %s: spawned=%s", asset.spawngroupname, tostring(asset.spawned))
end
self:I(self.lid..text)
end
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after "ArmyOnMission".
-- @param #BRIGADE self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.ArmyGroup#ARMYGROUP ArmyGroup Ops army group on mission.
-- @param Ops.Auftrag#AUFTRAG Mission The requested mission.
function BRIGADE:onafterArmyOnMission(From, Event, To, ArmyGroup, Mission)
-- Debug info.
self:T(self.lid..string.format("Group %s on %s mission %s", ArmyGroup:GetName(), Mission:GetType(), Mission:GetName()))
end
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