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Sound Update 1
- Moved all related files to new Moose folder "Sound/"
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138
Moose Development/Moose/Sound/SoundFile.lua
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138
Moose Development/Moose/Sound/SoundFile.lua
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--- **Sound** - Sound file management.
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--
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-- ===
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--
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-- ## Features:
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--
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-- * Add a sound file to the
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--
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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--
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-- @module Sound.Soundfile
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-- @image Sound_Soundfile.png
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--
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do -- Sound File
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--- @type SOUNDFILE
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-- @field #string ClassName Name of the class
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-- @field #string filename Name of the flag.
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-- @field #string path Directory path, where the sound file is located.
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-- @field #string duration Duration of the sound file in seconds.
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-- @field #string subtitle Subtitle of the transmission.
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-- @field #number subduration Duration in seconds how long the subtitle is displayed.
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-- @field #boolean insideMiz If true (default), the sound file is located inside the mission .miz file.
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-- @extends Core.Base#BASE
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--- Sound files used by other classes.
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--
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-- # 1. USERFLAG constructor
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--
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-- * @{#USERFLAG.New}(): Creates a new USERFLAG object.
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--
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-- @field #SOUNDFILE
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SOUNDFILE={
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ClassName = "SOUNDFILE",
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filename = nil,
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path = "l10n/DEFAULT",
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duration = 3,
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subtitle = nil,
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subduration = 0,
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insideMiz = true,
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}
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--- Constructor to create a new SOUNDFILE object.
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-- @param #SOUNDFILE self
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-- @param #string filename The name of the sound file, e.g. "Hello World.ogg".
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-- @param #string Path The path of the directory, where the sound file is located. Default is "l10n/DEFAULT/" within the miz file.
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-- @param #number Duration Duration in seconds, how long it takes to play the sound file. Default is 3 seconds.
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-- @return #SOUNDFILE self
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function SOUNDFILE:New(filename, Path, Duration)
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-- Inherit BASE.
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local self=BASE:Inherit(self, BASE:New()) -- #SOUNDFILE
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-- Set file name.
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self.filename=filename or "Hallo World.ogg"
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-- Set path
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self.path=Path or "l10n/DEFAULT/"
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self.duration=Duration or 3
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-- Debug info:
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self:I(string.format("New SOUNDFILE: file name=%s, path=%s", self.filename, self.path))
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return self
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end
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--- Set path, where the .
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-- @param #SOUNDFILE self
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-- @param #string Path Path to the directory, where the sound file is located.
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-- @return self
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function SOUNDFILE:SetPath(Path)
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self.path=Path or "l10n/DEFAULT/"
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while self.path:sub(-1)=="/" or self.path:sub(-1)=="\\" do
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self.path=self.path:sub(1,-1)
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end
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return self
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end
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--- Get the sound file name.
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-- @param #SOUNDFILE self
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-- @return #string Name of the soud file. This does *not* include its path.
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function SOUNDFILE:GetFileName()
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return self.filename
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end
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--- Get path of the directory, where the sound file is located.
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-- @param #SOUNDFILE self
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-- @return #string Path.
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function SOUNDFILE:GetPath()
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local path=self.path or "l10n/DEFAULT"
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path=path.."/"
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return path
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end
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--- Get the complete sound file name inlcuding its path.
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-- @param #SOUNDFILE self
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-- @return #string Name of the sound file.
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function SOUNDFILE:GetName()
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local filename=self:GetFileName()
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local path=self:GetPath()
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local name=string.format("%s/%s", path, filename)
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return name
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end
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--- Set the userflag to a given Number.
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-- @param #SOUNDFILE self
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-- @param #number Number The number value to be checked if it is the same as the userflag.
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-- @param #number Delay Delay in seconds, before the flag is set.
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-- @return #SOUNDFILE self
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-- @usage
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-- local BlueVictory = USERFLAG:New( "VictoryBlue" )
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-- BlueVictory:Set( 100 ) -- Set the UserFlag VictoryBlue to 100.
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--
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function SOUNDFILE:Set( Number, Delay ) --R2.3
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if Delay and Delay>0 then
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self:ScheduleOnce(Delay, USERFLAG.Set, self, Number)
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else
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--env.info(string.format("Setting flag \"%s\" to %d at T=%.1f", self.UserFlagName, Number, timer.getTime()))
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trigger.action.setUserFlag( self.UserFlagName, Number )
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end
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return self
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end
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end
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